#include "q3common.h" #include "shader.h" #include "glquake.h" #include "shader.h" #include "cl_master.h" #ifndef STATIC_Q3 void Cvar_ForceCheatVars(qboolean semicheats, qboolean absolutecheats){} //locks/unlocks cheat cvars depending on weather we are allowed them. //int Cvar_ApplyLatches(int latchflag){return 0;} unsigned int utf8_decode(int *error, const void *in, char const**out){return 0;} void Con_PrintFlags(const char *txt, unsigned int setflags, unsigned int clearflags){} void Con_ClearNotify (void){} unsigned int key_dest_mask; float in_sensitivityscale; void Sys_Clipboard_PasteText(clipboardtype_t clipboardtype, void (*callback)(void *cb, const char *utf8), void *ctx){}; //calls the callback once the text is available (maybe instantly). utf8 arg may be NULL if the clipboard was unavailable. void SCR_SetLoadingStage(int stage){} void SCR_BeginLoadingPlaque (void){} void SCR_EndLoadingPlaque (void){} void Shader_DefaultCinematic (struct shaderparsestate_s *ps, const char *shortname, const void *args){} shader_t *R_RegisterCustom (model_t *mod, const char *name, unsigned int usageflags, shader_gen_t *defaultgen, const void *args){return NULL;} cin_t *R_ShaderGetCinematic(shader_t *s){return NULL;} void Media_SetState(cin_t *cin, cinstates_t newstate){} void R_UnloadShader(shader_t *shader){} cinstates_t Media_GetState(cin_t *cin){return 0;} void Media_Send_Reset(cin_t *cin){} char *CL_TryingToConnect(void){return NULL;} downloadlist_t *CL_DownloadFailed(const char *name, qdownload_t *qdl, enum dlfailreason_e failreason){return NULL;} qboolean DL_Begun(qdownload_t *dl){return 0;} void CL_DownloadFinished(qdownload_t *dl){} int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t modtime, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath){return 0;} #endif //urm, yeah, this is more than just parse. #ifdef Q3CLIENT #include "clq3defs.h" #define SHOWSTRING(s) if(cl_shownet_ptr->value==2)Con_Printf ("%s\n", s); #define SHOWNET(x) if(cl_shownet_ptr->value==2)Con_Printf ("%3i:%s\n", msg->currentbit-8, x); #define SHOWNET2(x, y) if(cl_shownet_ptr->value==2)Con_Printf ("%3i:%3i:%s\n", msg->currentbit-8, y, x); void MSG_WriteBits(sizebuf_t *msg, int value, int bits); static qboolean CLQ3_Netchan_Process(sizebuf_t *msg); ClientConnectionState_t ccs; qboolean CG_FillQ3Snapshot(int snapnum, snapshot_t *snapshot) { int i; clientSnap_t *snap; if (snapnum > ccs.serverMessageNum) { plugfuncs->EndGame("CG_FillQ3Snapshot: snapshotNumber > cl.snap.serverMessageNum"); } if (ccs.serverMessageNum - snapnum >= Q3UPDATE_BACKUP) { return false; // too old } snap = &ccs.snapshots[snapnum & Q3UPDATE_MASK]; if(!snap->valid || snap->serverMessageNum != snapnum) { return false; // invalid } memcpy(&snapshot->ps, &snap->playerstate, sizeof(snapshot->ps)); snapshot->numEntities = snap->numEntities; for (i=0; inumEntities; i++) { memcpy(&snapshot->entities[i], &ccs.parseEntities[(snap->firstEntity+i) & Q3PARSE_ENTITIES_MASK], sizeof(snapshot->entities[0])); } memcpy( &snapshot->areamask, snap->areabits, sizeof( snapshot->areamask ) ); snapshot->snapFlags = snap->snapFlags; snapshot->ping = snap->ping; snapshot->serverTime = snap->serverTime; snapshot->numServerCommands = snap->serverCommandNum; snapshot->serverCommandSequence = ccs.lastServerCommandNum; return true; } /* ===================== CLQ3_ParseServerCommand ===================== */ void CLQ3_ParseServerCommand(void) { int number; char *string; number = msgfuncs->ReadLong(); // SHOWNET(va("%i", number)); string = msgfuncs->ReadString(); SHOWSTRING(string); if( number <= ccs.lastServerCommandNum ) { return; // we have already received this command } ccs.lastServerCommandNum++; if( number > ccs.lastServerCommandNum+Q3TEXTCMD_MASK-1 ) { Con_Printf("Warning: Lost %i reliable serverCommands\n", number - ccs.lastServerCommandNum ); } // archive the command to be processed by cgame later Q_strncpyz( ccs.serverCommands[number & Q3TEXTCMD_MASK], string, sizeof( ccs.serverCommands[0] ) ); } /* ================== CL_DeltaEntity Parses deltas from the given base and adds the resulting entity to the current frame ================== */ static void CLQ3_DeltaEntity( clientSnap_t *frame, int newnum, q3entityState_t *old, qboolean unchanged ) { q3entityState_t *state; state = &ccs.parseEntities[ccs.firstParseEntity & Q3PARSE_ENTITIES_MASK]; if( unchanged ) { memcpy( state, old, sizeof(*state) ); // don't read any bits } else { if (!MSG_Q3_ReadDeltaEntity(old, state, newnum)) // the entity present in oldframe is not in the current frame return; } ccs.firstParseEntity++; frame->numEntities++; } /* ================== CL_ParsePacketEntities An svc_packetentities has just been parsed, deal with the rest of the data stream. ================== */ static void CLQ3_ParsePacketEntities( clientSnap_t *oldframe, clientSnap_t *newframe ) { int numentities; int oldnum; int newnum; q3entityState_t *oldstate; oldstate = NULL; newframe->firstEntity = ccs.firstParseEntity; newframe->numEntities = 0; // delta from the entities present in oldframe numentities = 0; if( !oldframe ) { oldnum = 99999; } else if( oldframe->numEntities <= 0 ) { oldnum = 99999; } else { oldstate = &ccs.parseEntities[oldframe->firstEntity & Q3PARSE_ENTITIES_MASK]; oldnum = oldstate->number; } while( 1 ) { newnum = msgfuncs->ReadBits( GENTITYNUM_BITS ); if (newnum < 0) plugfuncs->EndGame("CLQ3_ParsePacketEntities: end of message"); else if (newnum >= MAX_GENTITIES ) plugfuncs->EndGame("CLQ3_ParsePacketEntities: bad number %i", newnum); // end of packetentities if( newnum == ENTITYNUM_NONE ) { break; } while( oldnum < newnum ) { // one or more entities from the old packet are unchanged SHOWSTRING( va( "unchanged: %i", oldnum ) ); CLQ3_DeltaEntity( newframe, oldnum, oldstate, true ); numentities++; if( numentities >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & Q3PARSE_ENTITIES_MASK]; oldnum = oldstate->number; } } if( oldnum == newnum ) { // delta from previous state SHOWSTRING( va( "delta: %i", newnum ) ); CLQ3_DeltaEntity( newframe, newnum, oldstate, false ); numentities++; if( numentities >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & Q3PARSE_ENTITIES_MASK]; oldnum = oldstate->number; } continue; } if( oldnum > newnum ) { // delta from baseline SHOWSTRING( va( "baseline: %i", newnum ) ); CLQ3_DeltaEntity( newframe, newnum, &ccs.baselines[newnum], false ); } } // any remaining entities in the old frame are copied over while( oldnum != 99999 ) { // one or more entities from the old packet are unchanged SHOWSTRING( va( "unchanged: %i", oldnum ) ); CLQ3_DeltaEntity( newframe, oldnum, oldstate, true ); numentities++; if( numentities >= oldframe->numEntities ) { oldnum = 99999; } else { oldstate = &ccs.parseEntities[(oldframe->firstEntity + numentities) & Q3PARSE_ENTITIES_MASK]; oldnum = oldstate->number; } } } void CLQ3_ParseSnapshot(void) { clientSnap_t snap, *oldsnap; int delta; int len; // int i; // outframe_t *frame; // usercmd_t *ucmd; // int commandTime; memset(&snap, 0, sizeof(snap)); snap.serverMessageNum = ccs.serverMessageNum; snap.serverCommandNum = ccs.lastServerCommandNum; snap.serverTime = msgfuncs->ReadLong(); //so we can delta to it properly. clientfuncs->UpdateGameTime(snap.serverTime / 1000.0f); // If the frame is delta compressed from data that we // no longer have available, we must suck up the rest of // the frame, but not use it, then ask for a non-compressed message delta = msgfuncs->ReadByte(); if(delta) { snap.deltaFrame = ccs.serverMessageNum - delta; oldsnap = &ccs.snapshots[snap.deltaFrame & Q3UPDATE_MASK]; if(!oldsnap->valid) { // should never happen Con_Printf( "Delta from invalid frame (not supposed to happen!).\n"); } else if( oldsnap->serverMessageNum != snap.deltaFrame ) { // The frame that the server did the delta from // is too old, so we can't reconstruct it properly. Con_DPrintf( "Delta frame too old.\n" ); } else if(ccs.firstParseEntity - oldsnap->firstEntity > Q3MAX_PARSE_ENTITIES - MAX_ENTITIES_IN_SNAPSHOT) { Con_DPrintf( "Delta parse_entities too old.\n" ); } else { snap.valid = true; // valid delta parse } } else { oldsnap = NULL; snap.deltaFrame = -1; snap.valid = true; // uncompressed frame } // read snapFlags snap.snapFlags = msgfuncs->ReadByte(); // read areabits len = msgfuncs->ReadByte(); msgfuncs->ReadData(snap.areabits, len ); // read playerinfo SHOWSTRING("playerstate"); MSG_Q3_ReadDeltaPlayerstate(oldsnap ? &oldsnap->playerstate : NULL, &snap.playerstate); // read packet entities SHOWSTRING("packet entities"); CLQ3_ParsePacketEntities(oldsnap, &snap); if (!snap.valid) { return; } // cl.adjustTimeDelta = true; // Find last usercmd server has processed and calculate snap.ping snap.ping = 3; /* for (i=ccs.netchan.outgoing_sequence-1 ; i>ccs.netchan.outgoing_sequence-Q3CMD_BACKUP ; i--) { frame = &cl.outframes[i & Q3CMD_MASK]; if (frame->server_message_num == snap.deltaFrame) { snap.ping = plugfuncs->GetMilliseconds() - frame->client_time; break; } }*/ memcpy(&ccs.snap, &snap, sizeof(snap)); memcpy(&ccs.snapshots[ccs.serverMessageNum & Q3UPDATE_MASK], &snap, sizeof(snap)); SHOWSTRING(va("snapshot:%i delta:%i ping:%i", snap.serverMessageNum, snap.deltaFrame, snap.ping)); } #define MAXCHUNKSIZE 65536 void CLQ3_ParseDownload(void) { qdownload_t *dl = ccs.download; unsigned int chunknum; unsigned int chunksize; unsigned char chunkdata[MAXCHUNKSIZE]; int i; char *s; chunknum = (unsigned short) msgfuncs->ReadShort(); chunknum |= ccs.downloadchunknum&~0xffff; //add the chunk number, truncated by the network protocol. if (!chunknum) { dl->size = (unsigned int)msgfuncs->ReadLong(); cvarfuncs->SetFloat( cvarfuncs->GetNVFDG("cl_downloadSize", "0", 0, NULL, "Q3 Compat")->name, dl->size ); //so the gamecode knows download progress. } if (dl->size == (unsigned int)-1) { //the only downloads we should be getting is pk3s. //if they're advertised-but-failing then its probably due to permissions rather than file-not-found s = msgfuncs->ReadString(); CL_DownloadFailed(dl->remotename, dl, DLFAIL_SERVERCVAR); plugfuncs->EndGame("%s", s); return; } chunksize = (unsigned short)msgfuncs->ReadShort(); if (chunksize > MAXCHUNKSIZE) plugfuncs->EndGame("Server sent a download chunk of size %i (it's too damn big!)\n", chunksize); for (i = 0; i < chunksize; i++) chunkdata[i] = msgfuncs->ReadByte(); if (ccs.downloadchunknum != chunknum) //the q3 client is rather lame. { //ccs.downloadchunknum holds the chunk number. Con_DPrintf("PACKETLOSS WHEN DOWNLOADING!!!!\n"); return; //let the server try again some time } ccs.downloadchunknum++; if (!dl || dl->method != DL_Q3) { Con_Printf("Server sending download, but no download was requested\n"); CLQ3_SendClientCommand("stopdl"); return; } if (!dl->file) { if (!DL_Begun(dl)) { CL_DownloadFailed(dl->remotename, dl, DLFAIL_CLIENTFILE); return; } } Con_DPrintf("dl: chnk %u, size %u, csize %u\n", (unsigned int)chunknum, (unsigned int)dl->size, (unsigned int)chunksize); if (!chunksize) { CL_DownloadFinished(dl); ccs.servercount = -1; //make sure the server resends us that vital gamestate. ccs.downloadchunknum = -1; return; } else { VFS_WRITE(dl->file, chunkdata, chunksize); dl->ratebytes += chunksize; chunksize=VFS_TELL(dl->file); // Con_Printf("Recieved %i\n", chunksize); dl->percent = (100.0 * chunksize) / dl->size; } CLQ3_SendClientCommand("nextdl %u", chunknum); } static qboolean CLQ3_SendDownloads(char *rc, char *rn) { while(rn) { qdownload_t *dl; char localname[MAX_QPATH]; char tempname[MAX_QPATH]; char filename[MAX_QPATH]; char crc[64]; vfsfile_t *f; rc = cmdfuncs->ParseToken(rc, crc, sizeof(crc), NULL); rn = cmdfuncs->ParseToken(rn, filename, sizeof(filename), NULL); if (!*filename) break; if (!strchr(filename, '/')) //don't let some muppet tell us to download quake3.exe break; //as much as I'd like to use COM_FCheckExists, this stuf is relative to root, not the gamedir. f = fsfuncs->OpenVFS(va("%s.pk3", filename), "rb", FS_ROOT); if (f) { VFS_CLOSE(f); continue; } if (!fsfuncs->GenCachedPakName(va("%s.pk3", filename), crc, localname, sizeof(localname))) continue; f = fsfuncs->OpenVFS(localname, "rb", FS_ROOT); if (f) { VFS_CLOSE(f); continue; } if (!fsfuncs->GenCachedPakName(va("%s.tmp", filename), crc, tempname, sizeof(tempname))) continue; if (!cvarfuncs->GetFloat("cl_downloads")) { Con_Printf(CON_WARNING "Need to download %s.pk3, but downloads are disabled\n", filename); continue; } //fixme: request to download it Con_Printf("Sending request to download %s.pk3\n", filename); CLQ3_SendClientCommand("download %s.pk3", filename); ccs.downloadchunknum = 0; dl = Z_Malloc(sizeof(*dl)); //q3's downloads are relative to root, but they do at least force a pk3 extension. Q_snprintfz(dl->localname, sizeof(dl->localname), "package/%s", localname); Q_snprintfz(dl->tempname, sizeof(dl->tempname), "package/%s", tempname); dl->prefixbytes = 8; dl->fsroot = FS_ROOT; Q_snprintfz(dl->remotename, sizeof(dl->remotename), "%s.pk3", filename); dl->method = DL_Q3; dl->percent = 0; ccs.download = dl; return true; } return false; } qboolean CLQ3_SystemInfoChanged(const char *str) { qboolean usingpure, usingcheats; char *value; char *pc, *pn; char *rc, *rn; Con_Printf("Server's sv_pure: \"%s\"\n", worldfuncs->GetInfoKey(str, "sv_pure")); usingpure = atoi(worldfuncs->GetInfoKey(str, "sv_pure")); usingcheats = atoi(worldfuncs->GetInfoKey(str, "sv_cheats")); Cvar_ForceCheatVars(usingpure||usingcheats, usingcheats); // if (atoi(value)) // Host_EndGame("Unable to connect to Q3 Pure Servers\n"); value = worldfuncs->GetInfoKey(str, "fs_game"); if (!*value) { value = "baseq3"; } rc = worldfuncs->GetInfoKey(str, "sv_referencedPaks"); //the ones that we should download. rn = worldfuncs->GetInfoKey(str, "sv_referencedPakNames"); if (CLQ3_SendDownloads(rc, rn)) return false; pc = worldfuncs->GetInfoKey(str, "sv_paks"); //the ones that we are allowed to use (in order!) pn = worldfuncs->GetInfoKey(str, "sv_pakNames"); fsfuncs->PureMode(value, usingpure?2:0, pn, pc, rn, rc, ccs.fs_key); return true; //yay, we're in } void CLQ3_ParseGameState(sizebuf_t *msg) { int c; int index; char *configString; // // wipe the client_state_t struct // clientfuncs->ClearClientState(); CG_ClearGameState(); ccs.firstParseEntity = 0; memset(ccs.parseEntities, 0, sizeof(ccs.parseEntities)); memset(ccs.baselines, 0, sizeof(ccs.baselines)); ccs.lastServerCommandNum = msgfuncs->ReadLong(); for(;;) { c = msgfuncs->ReadByte(); if(c < 0) { plugfuncs->EndGame("CLQ3_ParseGameState: read past end of server message"); break; } if(c == svcq3_eom) { break; } SHOWNET(va("%i", c)); switch(c) { default: plugfuncs->EndGame("CLQ3_ParseGameState: bad command byte %i", c); break; case svcq3_configstring: index = msgfuncs->ReadBits(16); if (index < 0 || index >= MAX_Q3_CONFIGSTRINGS) { plugfuncs->EndGame("CLQ3_ParseGameState: configString index %i out of range", index); } configString = msgfuncs->ReadString(); CG_InsertIntoGameState(index, configString); break; case svcq3_baseline: index = msgfuncs->ReadBits(GENTITYNUM_BITS); if (index < 0 || index >= MAX_GENTITIES) { plugfuncs->EndGame("CLQ3_ParseGameState: baseline index %i out of range", index); } MSG_Q3_ReadDeltaEntity(NULL, &ccs.baselines[index], index); break; } } ccs.playernum = msgfuncs->ReadLong(); ccs.fs_key = msgfuncs->ReadLong(); if (!CLQ3_SystemInfoChanged(CG_GetConfigString(CFGSTR_SYSINFO))) { UI_Restart_f(); return; } scenefuncs->NewMap(NULL); CG_Restart(); UI_Restart_f(); if (!ccs.worldmodel) plugfuncs->EndGame("CGame didn't set a map.\n"); SCR_EndLoadingPlaque(); ccs.state = ca_active; { char buffer[2048]; strcpy(buffer, va("cp %i ", ccs.servercount)); fsfuncs->GenerateClientPacksList(buffer, sizeof(buffer), ccs.fs_key); CLQ3_SendClientCommand("%s", buffer); // warning: format not a string literal and no format arguments } // load cgame, etc // CL_ChangeLevel(); cvarfuncs->ForceSetString("cl_paused", "0"); } int CLQ3_ParseServerMessage (sizebuf_t *msg) { int cmd; if (!CLQ3_Netchan_Process(msg)) return ccs.state; //was a fragment. if (cl_shownet_ptr->value == 1) Con_Printf ("%i ", msg->cursize); else if (cl_shownet_ptr->value == 2) Con_Printf ("------------------\n"); msgfuncs->BeginReading(msg, msg_nullnetprim); ccs.serverMessageNum = msgfuncs->ReadLong(); msg->packing = SZ_HUFFMAN; //the rest is huffman compressed. // read last client command number server received ccs.lastClientCommandNum = msgfuncs->ReadLong(); if( ccs.lastClientCommandNum <= ccs.numClientCommands - Q3TEXTCMD_BACKUP ) { ccs.lastClientCommandNum = ccs.numClientCommands - Q3TEXTCMD_BACKUP + 1; } else if( ccs.lastClientCommandNum > ccs.numClientCommands ) { ccs.lastClientCommandNum = ccs.numClientCommands; } // // parse the message // for(;;) { cmd = msgfuncs->ReadByte(); if(cmd < 0) //hm, we have an eom, so only stop when the message is bad. { plugfuncs->EndGame("CLQ3_ParseServerMessage: read past end of server message"); break; } if(cmd == svcq3_eom) { SHOWNET2("END OF MESSAGE", 2); break; } SHOWNET(va("%i", cmd)); // other commands switch(cmd) { default: plugfuncs->EndGame("CLQ3_ParseServerMessage: Illegible server message"); break; case svcq3_nop: break; case svcq3_gamestate: CLQ3_ParseGameState(msg); break; case svcq3_serverCommand: CLQ3_ParseServerCommand(); break; case svcq3_download: CLQ3_ParseDownload(); break; case svcq3_snapshot: CLQ3_ParseSnapshot(); break; } } return ccs.state; } static qboolean CLQ3_Netchan_Process(sizebuf_t *msg) { if(Netchan_ProcessQ3(&ccs.netchan, msg)) { #ifndef Q3_NOENCRYPT int sequence; int lastClientCommandNum; qbyte bitmask; qbyte c; int i, j; char *string; int readcount; msgfuncs->BeginReading(msg, msg_nullnetprim); sequence = msgfuncs->ReadLong(); msg->packing = SZ_HUFFMAN; readcount = msg->currentbit>>3; lastClientCommandNum = msgfuncs->ReadLong(); // calculate bitmask bitmask = (sequence ^ ccs.challenge) & 0xff; string = ccs.clientCommands[lastClientCommandNum & Q3TEXTCMD_MASK]; // decrypt the packet for(i=readcount+4,j=0 ; icursize ; i++,j++) { if(!string[j]) j = 0; // another way around c = string[j]; if(c > 127 || c == '%') c = '.'; bitmask ^= c << ((i-readcount) & 1); msg->data[i] ^= bitmask; } msg->packing = SZ_RAWBITS; //first bit was plain... #endif return true; //all good } return false; //its bad dude, bad. } void CL_Netchan_Transmit(struct ftenet_connections_s *socket, int length, const qbyte *data ) { #ifndef Q3_NOENCRYPT sizebuf_t msg; char msgdata[MAX_OVERALLMSGLEN]; int serverid; int lastSequence; int lastServerCommandNum; qbyte bitmask; qbyte c; int i, j; char *string; msgfuncs->BeginWriting(&msg, msg_nullnetprim, msgdata, sizeof(msgdata)); msgfuncs->WriteData(&msg, data, length); if (msg.overflowed) { plugfuncs->EndGame("Client message overflowed"); } msgfuncs->BeginReading(&msg, msg_nullnetprim); msg.packing = SZ_HUFFMAN; serverid = msgfuncs->ReadLong(); lastSequence = msgfuncs->ReadLong(); lastServerCommandNum = msgfuncs->ReadLong(); // calculate bitmask bitmask = (lastSequence ^ serverid ^ ccs.challenge) & 0xff; string = ccs.serverCommands[lastServerCommandNum & Q3TEXTCMD_MASK]; // encrypt the packet for (i=12,j=0 ; i 127 || c == '%') { c = '.'; } bitmask ^= c << (i & 1); msg.data[i] ^= bitmask; } data = msg.data; length = msg.cursize; #endif Netchan_TransmitQ3(socket, &ccs.netchan, length, data); } static void MSG_WriteDeltaKey( sizebuf_t *msg, int key, int from, int to, int bits ) { if( from == to ) { msgfuncs->WriteBits( msg, 0, 1 ); return; // unchanged } msgfuncs->WriteBits( msg, 1, 1 ); msgfuncs->WriteBits( msg, to ^ key, bits ); } void MSG_Q3_WriteDeltaUsercmd( sizebuf_t *msg, int key, const usercmd_t *from, const usercmd_t *to ) { // figure out how to pack serverTime if( to->servertime - from->servertime < 255 ) { msgfuncs->WriteBits(msg, 1, 1); msgfuncs->WriteBits(msg, to->servertime - from->servertime, 8); } else { msgfuncs->WriteBits( msg, 0, 1 ); msgfuncs->WriteBits( msg, to->servertime, 32); } if( !memcmp( (qbyte *)from + 4, (qbyte *)to + 4, sizeof( usercmd_t ) - 4 ) ) { msgfuncs->WriteBits(msg, 0, 1); return; // nothing changed } key ^= to->servertime; msgfuncs->WriteBits(msg, 1, 1); MSG_WriteDeltaKey(msg, key, from->angles[0], to->angles[0], 16); MSG_WriteDeltaKey(msg, key, from->angles[1], to->angles[1], 16); MSG_WriteDeltaKey(msg, key, from->angles[2], to->angles[2], 16); MSG_WriteDeltaKey(msg, key, from->forwardmove, to->forwardmove, 8); MSG_WriteDeltaKey(msg, key, from->sidemove, to->sidemove, 8); MSG_WriteDeltaKey(msg, key, from->upmove, to->upmove, 8); MSG_WriteDeltaKey(msg, key, from->buttons, to->buttons, 16); MSG_WriteDeltaKey(msg, key, from->weapon, to->weapon, 8); } void VARGS CLQ3_SendClientCommand(const char *fmt, ...) { va_list argptr; char command[MAX_STRING_CHARS]; va_start( argptr, fmt ); vsnprintf( command, sizeof(command), fmt, argptr ); va_end( argptr ); // create new clientCommand ccs.numClientCommands++; // check if server will lose some of our clientCommands if(ccs.numClientCommands - ccs.lastClientCommandNum >= Q3TEXTCMD_BACKUP) plugfuncs->EndGame("Client command overflow"); Q_strncpyz(ccs.clientCommands[ccs.numClientCommands & Q3TEXTCMD_MASK], command, sizeof(ccs.clientCommands[0])); Con_DPrintf("Sending %s\n", command); } void CLQ3_SendCmd(struct ftenet_connections_s *socket, usercmd_t *cmd, unsigned int movesequence, double gametime) { char *string; int i; char data[MAX_OVERALLMSGLEN]; sizebuf_t msg; // outframe_t *frame; unsigned int oldsequence; int cmdcount, key; const usercmd_t *to, *from; static usercmd_t nullcmd; //reuse the q1 array cmd->servertime = gametime*1000; cmd->weapon = ccs.selected_weapon; cmd->forwardmove *= 127/400.0f; cmd->sidemove *= 127/400.0f; cmd->upmove *= 127/400.0f; if (cmd->forwardmove > 127) cmd->forwardmove = 127; if (cmd->forwardmove < -127) cmd->forwardmove = -127; if (cmd->sidemove > 127) cmd->sidemove = 127; if (cmd->sidemove < -127) cmd->sidemove = -127; if (cmd->upmove > 127) cmd->upmove = 127; if (cmd->upmove < -127) cmd->upmove = -127; if (cmd->buttons & 2) //jump { cmd->upmove = 100; cmd->buttons &= ~2; } if (Key_Dest_Has(~kdm_game)) cmd->buttons |= 2; //add in the 'at console' button //FIXME: q3 generates a new command every video frame, but a new packet at a more limited rate. //FIXME: we should return here if its not yet time for a network frame. /* frame = &cl.outframes[ccs.netchan.outgoing_sequence & Q3CMD_MASK]; frame->cmd_sequence = movesequence; frame->server_message_num = ccs.serverMessageNum; frame->server_time = gametime; frame->client_time = plugfuncs->GetMilliseconds(); */ memset(&msg, 0, sizeof(msg)); msg.maxsize = sizeof(data); msg.data = data; msg.packing = SZ_HUFFMAN; msgfuncs->WriteBits(&msg, ccs.servercount, 32); msgfuncs->WriteBits(&msg, ccs.serverMessageNum, 32); msgfuncs->WriteBits(&msg, ccs.lastServerCommandNum, 32); // write clientCommands not acknowledged by server yet for (i=ccs.lastClientCommandNum+1; i<=ccs.numClientCommands; i++) { msgfuncs->WriteBits(&msg, clcq3_clientCommand, 8); msgfuncs->WriteBits(&msg, i, 32); string = ccs.clientCommands[i & Q3TEXTCMD_MASK]; while(*string) msgfuncs->WriteBits(&msg, *string++, 8); msgfuncs->WriteBits(&msg, 0, 8); } i = ccs.netchan.outgoing_sequence; i -= bound(0, cl_c2sdupe_ptr->ival, 5); //extra age, if desired i--; if (i < ccs.netchan.outgoing_sequence-Q3CMD_MASK) i = ccs.netchan.outgoing_sequence-Q3CMD_MASK; oldsequence = movesequence-1;//cl.outframes[i & Q3CMD_MASK].cmd_sequence; cmdcount = movesequence - oldsequence; if (cmdcount > Q3CMD_MASK) cmdcount = Q3CMD_MASK; // begin a client move command, if any if (cmdcount) { if(cl_nodelta_ptr->value || !ccs.snap.valid || ccs.snap.serverMessageNum != ccs.serverMessageNum) msgfuncs->WriteBits(&msg, clcq3_nodeltaMove, 8); // no compression else msgfuncs->WriteBits(&msg, clcq3_move, 8); // write cmdcount msgfuncs->WriteBits(&msg, cmdcount, 8); // calculate key string = ccs.serverCommands[ccs.lastServerCommandNum & Q3TEXTCMD_MASK]; key = ccs.fs_key ^ ccs.serverMessageNum ^ StringKey(string, 32); //note that q3 uses timestamps so sequences are not important //we can also send dupes without issue. from = &nullcmd; for (i = movesequence-cmdcount; i < movesequence; i++) { to = inputfuncs->GetMoveEntry(i); if (!to) to = from; MSG_Q3_WriteDeltaUsercmd( &msg, key, from, to ); from = to; } } msgfuncs->WriteBits(&msg, clcq3_eom, 8); CL_Netchan_Transmit(socket, msg.cursize, msg.data ); while(ccs.netchan.reliable_length) Netchan_TransmitNextFragment(socket, &ccs.netchan); } void CLQ3_SendAuthPacket(struct ftenet_connections_s *socket, netadr_t *gameserver) { #ifdef HAVE_PACKET char data[2048]; sizebuf_t msg; //send the auth packet //this should be the right code, but it doesn't work. if (gameserver->type == NA_IP) { char *key = cvarfuncs->GetNVFDG("cl_cdkey", "", CVAR_ARCHIVE, "Quake3 auth", "Q3 Compat")->string; netadr_t authaddr; #define Q3_AUTHORIZE_SERVER_NAME "authorize.quake3arena.com:27952" if (*key) { Con_Printf("Resolving %s\n", Q3_AUTHORIZE_SERVER_NAME); if (masterfuncs->StringToAdr(Q3_AUTHORIZE_SERVER_NAME, 0, &authaddr, 1, NULL)) { msgfuncs->BeginWriting(&msg, msg_nullnetprim, data, sizeof(data)); msgfuncs->WriteLong(&msg, -1); msgfuncs->WriteString(&msg, "getKeyAuthorize 0 "); msg.cursize--; while(*key) { if ((*key >= 'a' && *key <= 'z') || (*key >= 'A' && *key <= 'Z') || (*key >= '0' && *key <= '9')) msgfuncs->WriteByte(&msg, *key); key++; } msgfuncs->WriteByte(&msg, 0); msgfuncs->SendPacket(socket, msg.cursize, msg.data, &authaddr); } else Con_Printf(" failed\n"); } } #endif } void CLQ3_SendConnectPacket(struct ftenet_connections_s *socket, netadr_t *to, int challenge, int qport, infobuf_t *userinfo) { char infostr[1024]; char data[2048]; sizebuf_t msg; static const char *priorityq3[] = {"*", "name", NULL}; static const char *nonq3[] = {"challenge", "qport", "protocol", "ip", "chat", NULL}; int protocol = cvarfuncs->GetFloat("com_protocolversion"); memset(&ccs, 0, sizeof(ccs)); ccs.servercount = -1; ccs.challenge = challenge; Netchan_SetupQ3(NS_CLIENT, &ccs.netchan, to, qport); worldfuncs->IBufToInfo(userinfo, infostr, sizeof(infostr), priorityq3, nonq3, NULL, NULL,/*&cls.userinfosync,*/ userinfo); msgfuncs->BeginWriting(&msg, msg_nullnetprim, data, sizeof(data)); msgfuncs->WriteLong(&msg, -1); msgfuncs->WriteString(&msg, va("connect \"\\challenge\\%i\\qport\\%i\\protocol\\%i%s\"", challenge, qport, protocol, infostr)); #ifdef HUFFNETWORK if (msgfuncs->Huff_EncryptPacket) msgfuncs->Huff_EncryptPacket(&msg, 12); if (!msgfuncs->Huff_CompressionCRC || !msgfuncs->Huff_CompressionCRC(HUFFCRC_QUAKE3)) { Con_Printf("Huffman compression error\n"); return; } #endif msgfuncs->SendPacket (socket, msg.cursize, msg.data, to); } void CLQ3_Established(void) { ccs.state = ca_connected; } void CLQ3_Disconnect(struct ftenet_connections_s *socket) { ccs.state = ca_disconnected; } #endif