/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sv_user.c -- server code for moving users #include "qwsvdef.h" #ifndef CLIENTONLY #include #define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size) #define Q2NUM_FOR_EDICT(ent) (((char *)ent - (char *)ge->edicts) / ge->edict_size) hull_t *SV_HullForEntity (edict_t *ent, int hullnum, vec3_t mins, vec3_t maxs, vec3_t offset); edict_t *sv_player; usercmd_t cmd; #ifdef SERVERONLY cvar_t cl_rollspeed = {"cl_rollspeed", "200"}; cvar_t cl_rollangle = {"cl_rollangle", "2.0"}; #else extern cvar_t cl_rollspeed; extern cvar_t cl_rollangle; #endif cvar_t sv_spectalk = {"sv_spectalk", "1"}; cvar_t sv_mapcheck = {"sv_mapcheck", "1"}; cvar_t sv_cheatpc = {"sv_cheatpc", "125"}; cvar_t sv_cheatspeedchecktime = {"sv_cheatspeedchecktime", "30"}; cvar_t sv_playermodelchecks = {"sv_playermodelchecks", "1"}; cvar_t sv_cmdlikercon = {"sv_cmdlikercon", "0"}; //set to 1 to allow a password of username:password instead of the correct rcon password. cvar_t cmd_allowaccess = {"cmd_allowaccess", "0"}; //set to 1 to allow cmd to execute console commands on the server. cvar_t cmd_gamecodelevel = {"cmd_gamecodelevel", "50"}; //execution level which gamecode is told about (for unrecognised commands) cvar_t sv_nomsec = {"sv_nomsec", "0"}; cvar_t sv_edgefriction = {"sv_edgefriction", "2"}; cvar_t sv_brokenmovetypes = {"sv_brokenmovetypes", "0"}; cvar_t sv_chatfilter = {"sv_chatfilter", "0"}; cvar_t votelevel = {"votelevel", "0"}; cvar_t voteminimum = {"voteminimum", "4"}; cvar_t votepercent = {"votepercent", "-1"}; cvar_t votetime = {"votetime", "10"}; cvar_t pr_allowbutton1 = {"pr_allowbutton1", "1", NULL, CVAR_LATCH}; extern cvar_t pm_bunnyspeedcap; extern cvar_t pm_ktjump; extern cvar_t pm_slidefix; extern cvar_t pm_slidyslopes; extern cvar_t pm_airstep; extern cvar_t pm_walljump; cvar_t sv_pushplayers = {"sv_pushplayers", "0"}; char sv_votinggroup[] = "server voting"; extern char cvargroup_serverpermissions[]; extern char cvargroup_serverinfo[]; extern char cvargroup_serverphysics[]; extern char cvargroup_servercontrol[]; extern vec3_t player_mins, player_maxs; extern int fp_messages, fp_persecond, fp_secondsdead; extern char fp_msg[]; extern cvar_t pausable; void SV_PreRunCmd(void); void SV_RunCmd (usercmd_t *ucmd, qboolean recurse); void SV_PostRunCmd(void); /* ============================================================ USER STRINGCMD EXECUTION host_client and sv_player will be valid. ============================================================ */ /* ================ SV_New_f Sends the first message from the server to a connected client. This will be sent on the initial connection and upon each server load. ================ */ void SV_New_f (void) { char *gamedir; int playernum; int splitnum; client_t *split; if (host_client->state == cs_spawned) return; /* splitt delay host_client->state = cs_connected; host_client->connection_started = realtime; #ifdef SVRANKING host_client->stats_started = realtime; #endif*/ // send the info about the new client to all connected clients // SV_FullClientUpdate (host_client, &sv.reliable_datagram); // host_client->sendinfo = true; gamedir = Info_ValueForKey (svs.info, "*gamedir"); if (!gamedir[0]) gamedir = "qw"; //NOTE: This doesn't go through ClientReliableWrite since it's before the user //spawns. These functions are written to not overflow /* if (host_client->num_backbuf) { Con_TPrintf(STL_BACKBUFSET, host_client->name, host_client->netchan.message.cursize); host_client->num_backbuf = 0; SZ_Clear(&host_client->netchan.message); } */ if (sizeofcoord > 2 && !(host_client->fteprotocolextensions & PEXT_FLOATCOORDS)) { SV_ClientPrintf(host_client, 2, "\n\n\n\nSorry, but your client does not appear to support FTE's bigcoords\nFTE users will need to set cl_nopext to 0 and then reconnect, or to upgrade\n"); Con_Printf("%s does not support bigcoords\n", host_client->name); return; } ClientReliableCheckBlock(host_client, 800); //okay, so it might be longer, but I'm too lazy to work out the real size. // send the serverdata ClientReliableWrite_Byte (host_client, ISQ2CLIENT(host_client)?svcq2_serverdata:svc_serverdata); #ifdef PROTOCOL_VERSION_FTE if (host_client->fteprotocolextensions)//let the client know { MSG_WriteLong (&host_client->netchan.message, PROTOCOL_VERSION_FTE); if (sizeofcoord == 2) //we're not using float orgs on this level. MSG_WriteLong (&host_client->netchan.message, host_client->fteprotocolextensions&~PEXT_FLOATCOORDS); else MSG_WriteLong (&host_client->netchan.message, host_client->fteprotocolextensions); } #endif ClientReliableWrite_Long (host_client, ISQ2CLIENT(host_client)?PROTOCOL_VERSION_Q2:PROTOCOL_VERSION); ClientReliableWrite_Long (host_client, svs.spawncount); if (ISQ2CLIENT(host_client)) ClientReliableWrite_Byte (host_client, 0); ClientReliableWrite_String (host_client, gamedir); splitnum = 0; for (split = host_client; split; split = split->controlled) { #ifdef Q2SERVER if (!svprogfuncs) playernum = Q2NUM_FOR_EDICT(split->q2edict)-1; else #endif playernum = NUM_FOR_EDICT(svprogfuncs, split->edict)-1; if (sv.demostate) { playernum = (MAX_CLIENTS-1-splitnum)|128; } else if (split->spectator) playernum |= 128; if (sv.state == ss_cinematic) playernum = -1; if (ISQ2CLIENT(host_client)) ClientReliableWrite_Short (host_client, playernum); else ClientReliableWrite_Byte (host_client, playernum); split->state = cs_connected; split->connection_started = realtime; #ifdef SVRANKING split->stats_started = realtime; #endif splitnum++; } if (host_client->fteprotocolextensions & PEXT_SPLITSCREEN) ClientReliableWrite_Byte (host_client, 128); // send full levelname if (sv.demostatevalid) ClientReliableWrite_String (host_client, sv.demfullmapname); else ClientReliableWrite_String (host_client, sv.mapname); // // game server // #ifdef Q2SERVER if (ISQ2CLIENT(host_client)) { if (sv.state != ss_cinematic) { // host_client->q2edict = Q2NUM_FOR_EDICT(split->q2edict)-1; memset (&host_client->lastcmd, 0, sizeof(host_client->lastcmd)); // begin fetching configstrings ClientReliableWrite_Byte (host_client, svcq2_stufftext); ClientReliableWrite_String (host_client, va("cmd configstrings %i 0\n",svs.spawncount) ); } return; } #endif // send the movevars ClientReliableWrite_Float(host_client, movevars.gravity); ClientReliableWrite_Float(host_client, movevars.stopspeed); ClientReliableWrite_Float(host_client, movevars.maxspeed); ClientReliableWrite_Float(host_client, movevars.spectatormaxspeed); ClientReliableWrite_Float(host_client, movevars.accelerate); ClientReliableWrite_Float(host_client, movevars.airaccelerate); ClientReliableWrite_Float(host_client, movevars.wateraccelerate); ClientReliableWrite_Float(host_client, movevars.friction); ClientReliableWrite_Float(host_client, movevars.waterfriction); ClientReliableWrite_Float(host_client, movevars.entgravity); // send server info string if (sv.demostatevalid) { ClientReliableCheckBlock(host_client, 20 + strlen(sv.demoinfo)); ClientReliableWrite_Byte (host_client, svc_stufftext); ClientReliableWrite_String (host_client, va("fullserverinfo \"%s\"\n", sv.demoinfo) ); } else { ClientReliableCheckBlock(host_client, 20 + strlen(svs.info)); ClientReliableWrite_Byte (host_client, svc_stufftext); ClientReliableWrite_String (host_client, va("fullserverinfo \"%s\"\n", svs.info) ); } host_client->csqcactive = false; // send music ClientReliableCheckBlock(host_client, 2); ClientReliableWrite_Byte (host_client, svc_cdtrack); if (svprogfuncs) ClientReliableWrite_Byte (host_client, sv.edicts->v->sounds); else ClientReliableWrite_Byte (host_client, 0); } #define GAME_DEATHMATCH 0 #define GAME_COOP 1 void SVNQ_New_f (void) { extern cvar_t coop; char message[2048]; int i; MSG_WriteByte (&host_client->netchan.message, svc_print); #ifdef DISTRIBUTION sprintf (message, "%c\n" DISTRIBUTION " QuakeWorld version %4.2f server\n", 2, VERSION); #else sprintf (message, "%c\nQUAKEWORLD VERSION %4.2f SERVER\n", 2, VERSION); #endif MSG_WriteString (&host_client->netchan.message,message); MSG_WriteByte (&host_client->netchan.message, svc_serverdata); switch(host_client->protocol) { #ifdef NQPROT case SCP_NETQUAKE: MSG_WriteLong (&host_client->netchan.message, NQ_PROTOCOL_VERSION); MSG_WriteByte (&host_client->netchan.message, 16); break; case SCP_DARKPLACES6: MSG_WriteLong (&host_client->netchan.message, DP6_PROTOCOL_VERSION); MSG_WriteByte (&host_client->netchan.message, sv.allocated_client_slots); break; case SCP_DARKPLACES7: MSG_WriteLong (&host_client->netchan.message, DP7_PROTOCOL_VERSION); MSG_WriteByte (&host_client->netchan.message, sv.allocated_client_slots); break; #endif default: host_client->drop = true; break; } if (!coop.value && deathmatch.value) MSG_WriteByte (&host_client->netchan.message, GAME_DEATHMATCH); else MSG_WriteByte (&host_client->netchan.message, GAME_COOP); strcpy (message, sv.mapname); MSG_WriteString (&host_client->netchan.message,message); for (i = 1; sv.model_precache[i] ; i++) MSG_WriteString (&host_client->netchan.message, sv.model_precache[i]); MSG_WriteByte (&host_client->netchan.message, 0); for (i = 1; *sv.sound_precache[i] ; i++) MSG_WriteString (&host_client->netchan.message, sv.sound_precache[i]); MSG_WriteByte (&host_client->netchan.message, 0); // send music MSG_WriteByte (&host_client->netchan.message, svc_cdtrack); MSG_WriteByte (&host_client->netchan.message, sv.edicts->v->sounds); MSG_WriteByte (&host_client->netchan.message, sv.edicts->v->sounds); // set view MSG_WriteByte (&host_client->netchan.message, svc_setview); MSG_WriteShort (&host_client->netchan.message, NUM_FOR_EDICT(svprogfuncs, host_client->edict)); MSG_WriteByte (&host_client->netchan.message, svc_signonnum); MSG_WriteByte (&host_client->netchan.message, 1); MSG_WriteByte (&host_client->netchan.message, svc_setpause); MSG_WriteByte (&host_client->netchan.message, sv.paused); // host_client->sendsignon = true; // host_client->spawned = false; // need prespawn, spawn, etc } #ifdef Q2SERVER void SVQ2_ConfigStrings_f (void) { extern int map_checksum; int start; char *str; Con_DPrintf ("Configstrings() from %s\n", host_client->name); if (host_client->state != cs_connected) { Con_DPrintf ("configstrings not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount ) { Con_DPrintf ("SV_Configstrings_f from different level\n"); SV_New_f (); return; } start = atoi(Cmd_Argv(2)); if (start < 0) { Con_Printf ("SV_Configstrings_f: %s tried crashing us\n", host_client->name); host_client->drop = true; return; } // write a packet full of data while ( host_client->netchan.message.cursize < MAX_QWMSGLEN/2 && start < Q2MAX_CONFIGSTRINGS) { str = sv.configstring[start]; if (*str) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, str); } /* //choose range to grab from. if (start < Q2CS_CDTRACK) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.name); } else if (start < Q2CS_SKY) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); if (svprogfuncs) MSG_WriteString (&host_client->netchan.message, va("%i", sv.edicts->v->sounds)); else MSG_WriteString (&host_client->netchan.message, "0"); } else if (start < Q2CS_SKYAXIS) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, "unit1_"); } else if (start < Q2CS_SKYROTATE) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, "0"); } else if (start < Q2CS_STATUSBAR) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, "0"); } else if (start < Q2CS_AIRACCEL) {//show status bar if (start == Q2CS_STATUSBAR) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.statusbar); } } else if (start < Q2CS_MAXCLIENTS) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, va("%i", (int)1)); } else if (start < Q2CS_MAPCHECKSUM) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, va("%i", (int)32)); } else if (start < Q2CS_MODELS) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, va("%i", map_checksum)); } else if (start < Q2CS_SOUNDS) { if (*sv.model_precache[start-Q2CS_MODELS]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.model_precache[start-Q2CS_MODELS]); } } else if (start < Q2CS_IMAGES) { if (*sv.sound_precache[start-Q2CS_SOUNDS]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.sound_precache[start-Q2CS_SOUNDS]); } } else if (start < Q2CS_LIGHTS) { if (*sv.image_precache[start-Q2CS_IMAGES]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.image_precache[start-Q2CS_IMAGES]); } } else if (start < Q2CS_ITEMS) { if (start-Q2CS_LIGHTS < MAX_LIGHTSTYLES && sv.lightstyles[start-Q2CS_LIGHTS]) { MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); MSG_WriteShort (&host_client->netchan.message, start); MSG_WriteString (&host_client->netchan.message, sv.lightstyles[start-Q2CS_LIGHTS]); } } else if (start < Q2CS_PLAYERSKINS) { // MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); // MSG_WriteShort (&host_client->netchan.message, start); // MSG_WriteString (&host_client->netchan.message, sv.configstrings[start-Q2CS_ITEMS]); } else if (start < Q2CS_GENERAL) { // MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); // MSG_WriteShort (&host_client->netchan.message, start); // MSG_WriteString (&host_client->netchan.message, sv.configstrings[start]); } else { // MSG_WriteByte (&host_client->netchan.message, svcq2_configstring); // MSG_WriteShort (&host_client->netchan.message, start); // MSG_WriteString (&host_client->netchan.message, sv.configstrings[start]); } */ start++; } // send next command if (start == Q2MAX_CONFIGSTRINGS) { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i 0\n",svs.spawncount) ); } else { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd configstrings %i %i\n",svs.spawncount, start) ); } } #endif #ifdef Q2SERVER void SVQ2_BaseLines_f (void) { int start; q2entity_state_t nullstate; q2entity_state_t *base; extern q2entity_state_t sv_baselines[Q2MAX_EDICTS]; Con_DPrintf ("Baselines() from %s\n", host_client->name); if (host_client->state != cs_connected) { Con_Printf ("baselines not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount ) { Con_Printf ("SV_Baselines_f from different level\n"); SV_New_f (); return; } start = atoi(Cmd_Argv(2)); memset (&nullstate, 0, sizeof(nullstate)); // write a packet full of data while ( host_client->netchan.message.cursize < MAX_QWMSGLEN/2 && start < Q2MAX_EDICTS) { base = &sv_baselines[start]; if (base->modelindex || base->sound || base->effects) { MSG_WriteByte (&host_client->netchan.message, svcq2_spawnbaseline); MSGQ2_WriteDeltaEntity (&nullstate, base, &host_client->netchan.message, true, true); } start++; } // send next command if (start == Q2MAX_EDICTS) { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("precache %i\n", svs.spawncount) ); } else { MSG_WriteByte (&host_client->netchan.message, svcq2_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd baselines %i %i\n",svs.spawncount, start) ); } } void SVQ2_NextServer_f (void) { if (!*sv.modelname && atoi(Cmd_Argv(1)) == svs.spawncount) { cvar_t *nsv = Cvar_FindVar("nextserver"); if (!nsv || !*nsv->string) return; svs.spawncount++; // make sure another doesn't sneak in Cbuf_AddText(nsv->string, RESTRICT_LOCAL); Cbuf_AddText("\n", RESTRICT_LOCAL); Cvar_Set(nsv, ""); } } #endif void SV_PK3List_f (void) { #ifndef PEXT_PK3DOWNLOADS Con_Printf ("pk3list not valid -- It's not implemented!\n"); return; #else int crc; char *name; int i; if (host_client->state != cs_connected) { //fixme: send prints instead Con_Printf ("pk3list not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_PK3List_f from different level\n"); SV_New_f (); return; } i = atoi(Cmd_Argv(2)); //NOTE: This doesn't go through ClientReliableWrite since it's before the user //spawns. These functions are written to not overflow if (host_client->num_backbuf) { Con_Printf("WARNING %s: [SV_Soundlist] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize); host_client->num_backbuf = 0; SZ_Clear(&host_client->netchan.message); } if (i < 0) { Con_Printf ("SV_PK3List_f: %s tried to crash us\n", host_client->name); SV_DropClient(host_client); return; } for (; ; i++) { if (host_client->netchan.message.cursize < (MAX_QWMSGLEN/2)) { //user's buffer was too small MSG_WriteByte(&host_client->netchan.message, svc_stufftext); MSG_WriteString(&host_client->netchan.message, va("cmd pk3list %i %i\n", svs.spawncount, 0)); return; //and stop before we flood them } name = COM_GetPathInfo(i, &crc); if (name && *name) { MSG_WriteByte(&host_client->netchan.message, svc_stufftext); MSG_WriteString(&host_client->netchan.message, va("echo packfile %s\n", name)); continue; //try the next. } //that's all folks, move on to sound. MSG_WriteByte(&host_client->netchan.message, svc_stufftext); MSG_WriteString(&host_client->netchan.message, va("soundlist %i 0\n", svs.spawncount)); return; } #endif } /* ================== SV_Soundlist_f ================== */ void SV_Soundlist_f (void) { int i; //char **s; unsigned n; if (host_client->state != cs_connected) { Con_Printf ("soundlist not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_Soundlist_f from different level\n"); SV_New_f (); return; } n = atoi(Cmd_Argv(2)); //NOTE: This doesn't go through ClientReliableWrite since it's before the user //spawns. These functions are written to not overflow if (host_client->num_backbuf) { Con_Printf("WARNING %s: [SV_Soundlist] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize); host_client->num_backbuf = 0; SZ_Clear(&host_client->netchan.message); } if (n >= MAX_SOUNDS) { SV_EndRedirect(); Con_Printf ("SV_Soundlist_f: %s send an invalid index\n", host_client->name); SV_DropClient(host_client); return; } MSG_WriteByte (&host_client->netchan.message, svc_soundlist); MSG_WriteByte (&host_client->netchan.message, n); if (sv.democausesreconnect) //read the list from somewhere else { for (i = 1+n; *sv.demsound_precache[i] && host_client->netchan.message.cursize < (MAX_QWMSGLEN/2); i++, n++) MSG_WriteString (&host_client->netchan.message, sv.demsound_precache[i]); if (!*sv.demsound_precache[i]) n = 0; } else { for (i = 1+n; *sv.sound_precache[i] && host_client->netchan.message.cursize < (MAX_QWMSGLEN/2); i++, n++) MSG_WriteString (&host_client->netchan.message, sv.sound_precache[i]); if (!*sv.sound_precache[i]) n = 0; } MSG_WriteByte (&host_client->netchan.message, 0); // next msg MSG_WriteByte (&host_client->netchan.message, n); } /* ================== SV_Modellist_f ================== */ void SV_Modellist_f (void) { int i; unsigned n; if (host_client->state != cs_connected) { Con_Printf ("modellist not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_Modellist_f from different level\n"); SV_New_f (); return; } n = atoi(Cmd_Argv(2)); //NOTE: This doesn't go through ClientReliableWrite since it's before the user //spawns. These functions are written to not overflow if (host_client->num_backbuf) { Con_Printf("WARNING %s: [SV_Modellist] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize); host_client->num_backbuf = 0; SZ_Clear(&host_client->netchan.message); } if (n >= MAX_MODELS) { SV_EndRedirect(); Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name); SV_DropClient(host_client); return; } if (n >= 255) { MSG_WriteByte (&host_client->netchan.message, svc_modellistshort); MSG_WriteShort (&host_client->netchan.message, n); } else { MSG_WriteByte (&host_client->netchan.message, svc_modellist); MSG_WriteByte (&host_client->netchan.message, n); } if (sv.democausesreconnect) //read the list from somewhere else { for (i = 1+n; *sv.demmodel_precache[i] && ((n&255)==0||host_client->netchan.message.cursize < (MAX_QWMSGLEN/2)); i++, n++) MSG_WriteString (&host_client->netchan.message, sv.demmodel_precache[i]); if (!*sv.demmodel_precache[i]) n = 0; } else { for (i = 1+n; sv.model_precache[i] && (((n&255)==0)||(host_client->netchan.message.cursize < (MAX_QWMSGLEN/2))); //make sure we don't send a 0 next... i++, n++) MSG_WriteString (&host_client->netchan.message, sv.model_precache[i]); if (!sv.model_precache[i]) n = 0; } MSG_WriteByte (&host_client->netchan.message, 0); // next msg MSG_WriteByte (&host_client->netchan.message, n); } /* ================== SV_PreSpawn_f ================== */ void SV_PreSpawn_f (void) { unsigned buf, bufs; unsigned check; unsigned statics; if (host_client->state != cs_connected) { Con_Printf ("prespawn not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_PreSpawn_f from different level\n"); SV_New_f (); return; } if (sv.democausesreconnect) bufs = sv.num_demosignon_buffers; else bufs = sv.num_signon_buffers; statics = sv.numextrastatics; buf = atoi(Cmd_Argv(2)); if (buf >= bufs+statics+sv.num_edicts+255) { SV_EndRedirect(); Con_Printf ("SV_Modellist_f: %s send an invalid index\n", host_client->name); SV_DropClient(host_client); return; } if (!buf) { // should be three numbers following containing checksums check = atoi(Cmd_Argv(3)); // Con_DPrintf("Client check = %d\n", check); if (sv_mapcheck.value && check != sv.worldmodel->checksum && check != LittleLong(sv.worldmodel->checksum2)) if (!sv.demofile || (sv.demofile && !sv.democausesreconnect)) //demo playing causes no check. If it's the return level, check anyway to avoid that loophole. { SV_ClientTPrintf (host_client, PRINT_HIGH, STL_MAPCHEAT, sv.modelname, check, sv.worldmodel->checksum, sv.worldmodel->checksum2); SV_DropClient (host_client); return; } host_client->checksum = check; } //NOTE: This doesn't go through ClientReliableWrite since it's before the user //spawns. These functions are written to not overflow if (host_client->num_backbuf) { Con_Printf("WARNING %s: [SV_PreSpawn] Back buffered (%d), clearing", host_client->name, host_client->netchan.message.cursize); host_client->num_backbuf = 0; SZ_Clear(&host_client->netchan.message); } if (buf >= bufs && !sv.democausesreconnect) { int i; entity_state_t from; entity_state_t *state; edict_t *ent; svcustomtents_t *ctent; memset(&from, 0, sizeof(from)); while (host_client->netchan.message.cursize < (host_client->netchan.message.maxsize/2)) //static entities { if (buf - bufs >= sv.numextrastatics) break; state = &sv.extendedstatics[buf - bufs]; if (host_client->fteprotocolextensions & PEXT_SPAWNSTATIC2) { MSG_WriteByte(&host_client->netchan.message, svc_spawnstatic2); SV_WriteDelta(&from, state, &host_client->netchan.message, true, host_client->fteprotocolextensions); } else { MSG_WriteByte(&host_client->netchan.message, svc_spawnstatic); MSG_WriteByte (&host_client->netchan.message, state->modelindex&255); MSG_WriteByte (&host_client->netchan.message, state->frame); MSG_WriteByte (&host_client->netchan.message, (int)state->colormap); MSG_WriteByte (&host_client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&host_client->netchan.message, state->origin[i]); MSG_WriteAngle(&host_client->netchan.message, state->angles[i]); } } buf++; } while (host_client->netchan.message.cursize < (host_client->netchan.message.maxsize/2)) //baselines { if (buf - bufs - sv.numextrastatics >= sv.num_edicts) break; ent = EDICT_NUM(svprogfuncs, buf - bufs - sv.numextrastatics); state = &ent->baseline; if (!state->number || !state->modelindex) { //ent doesn't have a baseline buf++; continue; } if (!ent) { MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline); MSG_WriteShort (&host_client->netchan.message, buf - bufs - sv.numextrastatics); MSG_WriteByte (&host_client->netchan.message, 0); MSG_WriteByte (&host_client->netchan.message, 0); MSG_WriteByte (&host_client->netchan.message, 0); MSG_WriteByte (&host_client->netchan.message, 0); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&host_client->netchan.message, 0); MSG_WriteAngle(&host_client->netchan.message, 0); } } else if (host_client->fteprotocolextensions & PEXT_SPAWNSTATIC2) { MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline2); SV_WriteDelta(&from, state, &host_client->netchan.message, true, host_client->fteprotocolextensions); } else { MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline); MSG_WriteShort (&host_client->netchan.message, buf - bufs - sv.numextrastatics); MSG_WriteByte (&host_client->netchan.message, state->modelindex&255); MSG_WriteByte (&host_client->netchan.message, state->frame); MSG_WriteByte (&host_client->netchan.message, (int)state->colormap); MSG_WriteByte (&host_client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&host_client->netchan.message, state->origin[i]); MSG_WriteAngle(&host_client->netchan.message, state->angles[i]); } } buf++; } while (host_client->netchan.message.cursize < (host_client->netchan.message.maxsize/2)) { i = buf - bufs - sv.numextrastatics - sv.num_edicts; if (i >= 255) break; ctent = &sv.customtents[i]; buf++; if (!*ctent->particleeffecttype) { //effect isn't registered. continue; } if (host_client->fteprotocolextensions & PEXT_CUSTOMTEMPEFFECTS) { MSG_WriteByte(&host_client->netchan.message, svc_customtempent); MSG_WriteByte(&host_client->netchan.message, 255); MSG_WriteByte(&host_client->netchan.message, i); MSG_WriteByte(&host_client->netchan.message, ctent->netstyle); MSG_WriteString(&host_client->netchan.message, ctent->particleeffecttype); if (ctent->netstyle & CTE_STAINS) { MSG_WriteChar(&host_client->netchan.message, ctent->stain[0]); MSG_WriteChar(&host_client->netchan.message, ctent->stain[0]); MSG_WriteChar(&host_client->netchan.message, ctent->stain[0]); MSG_WriteByte(&host_client->netchan.message, ctent->radius); } if (ctent->netstyle & CTE_GLOWS) { MSG_WriteByte(&host_client->netchan.message, ctent->dlightrgb[0]); MSG_WriteByte(&host_client->netchan.message, ctent->dlightrgb[1]); MSG_WriteByte(&host_client->netchan.message, ctent->dlightrgb[2]); MSG_WriteByte(&host_client->netchan.message, ctent->dlightradius); MSG_WriteByte(&host_client->netchan.message, ctent->dlighttime); } } } } else if (buf >= bufs) { buf = bufs+sv.numextrastatics+sv.num_edicts+255; } else { if (sv.democausesreconnect) { if (host_client->netchan.message.cursize+sv.signon_buffer_size[buf]+30 < host_client->netchan.message.maxsize) { SZ_Write (&host_client->netchan.message, sv.demosignon_buffers[buf], sv.demosignon_buffer_size[buf]); buf++; } } else { if (host_client->netchan.message.cursize+sv.signon_buffer_size[buf]+30 < host_client->netchan.message.maxsize) { SZ_Write (&host_client->netchan.message, sv.signon_buffers[buf], sv.signon_buffer_size[buf]); buf++; } } } if (buf == bufs+sv.numextrastatics+sv.num_edicts+255) { // all done prespawning MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd spawn %i\n",svs.spawncount) ); } else { // need to prespawn more MSG_WriteByte (&host_client->netchan.message, svc_stufftext); MSG_WriteString (&host_client->netchan.message, va("cmd prespawn %i %i\n", svs.spawncount, buf) ); } } void SetUpClientEdict (client_t *cl, edict_t *ent); /* ================== SV_Spawn_f ================== */ void SV_Spawn_f (void) { int i; client_t *client, *split; edict_t *ent; if (host_client->state != cs_connected) { Con_Printf ("Spawn not valid -- already spawned\n"); return; } // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_Spawn_f from different level\n"); SV_New_f (); return; } // send all current names, colors, and frag counts // FIXME: is this a good thing? SZ_Clear (&host_client->netchan.message); // send current status of all other players // normally this could overflow, but no need to check due to backbuf for (i=0, client = svs.clients ; i= MAX_STANDARDLIGHTSTYLES) continue; ClientReliableWrite_Begin (host_client, svc_lightstyle, 3 + (sv.demolightstyles[i] ? strlen(sv.demolightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_String (host_client, sv.demolightstyles[i]); } else { if (i >= MAX_STANDARDLIGHTSTYLES) if (!sv.lightstyles[i]) continue; #ifdef PEXT_LIGHTSTYLECOL if (host_client->fteprotocolextensions & PEXT_LIGHTSTYLECOL && sv.lightstylecolours[i]!=7) { ClientReliableWrite_Begin (host_client, svc_lightstylecol, 3 + (sv.lightstyles[i] ? strlen(sv.lightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_Char (host_client, sv.lightstylecolours[i]); ClientReliableWrite_String (host_client, sv.lightstyles[i]); } else #endif { ClientReliableWrite_Begin (host_client, svc_lightstyle, 3 + (sv.lightstyles[i] ? strlen(sv.lightstyles[i]) : 1)); ClientReliableWrite_Byte (host_client, (char)i); ClientReliableWrite_String (host_client, sv.lightstyles[i]); } } } // set up the edict for (split = host_client; split; split = split->controlled) { ent = split->edict; if (split->istobeloaded) //minimal setup { split->entgravity = ent->v->gravity; split->maxspeed = ent->v->maxspeed; } else { SetUpClientEdict(split, ent); } // // force stats to be updated // memset (host_client->stats, 0, sizeof(host_client->stats)); } ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->total_secrets); ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->total_monsters); ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_SECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->found_secrets); ClientReliableWrite_Begin (host_client, svc_updatestatlong, 6); ClientReliableWrite_Byte (host_client, STAT_MONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->killed_monsters); // get the client to check and download skins // when that is completed, a begin command will be issued ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "skins\n" ); } /* ================== SV_SpawnSpectator ================== */ void SV_SpawnSpectator (void) { int i; edict_t *e; VectorCopy (vec3_origin, sv_player->v->origin); VectorCopy (vec3_origin, sv_player->v->view_ofs); sv_player->v->view_ofs[2] = DEFAULT_VIEWHEIGHT; sv_player->v->movetype = MOVETYPE_NOCLIP; // search for an info_playerstart to spawn the spectator at //this is only useful when a mod doesn't nativly support spectators. old qw on nq mods. for (i=MAX_CLIENTS+1 ; iv->classname), "info_player_start")) { VectorCopy (e->v->origin, sv_player->v->origin); return; } } } /* ================== SV_Begin_f ================== */ void SV_Begin_f (void) { client_t *split, *oh; unsigned pmodel = 0, emodel = 0; int i; qboolean sendangles=false; if (host_client->state == cs_spawned) return; // don't begin again for (split = host_client; split; split = split->controlled) split->state = cs_spawned; // handle the case of a level changing while a client was connecting if ( atoi(Cmd_Argv(1)) != svs.spawncount && !sv.msgfromdemo) { Con_Printf ("SV_Begin_f from different level\n"); SV_New_f (); return; } for (split = host_client; split; split = split->controlled) { #ifdef Q2SERVER if (ge) { ge->ClientBegin(split->q2edict); split->istobeloaded = false; } else #endif if (split->istobeloaded) { sendangles = true; split->istobeloaded = false; } else { if (split->spectator) { SV_SpawnSpectator (); if (SpectatorConnect) { // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (spawnparamglobals[i]) *spawnparamglobals[i] = split->spawn_parms[i]; } // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } } else { if (svprogfuncs) { eval_t *eval, *eval2; eval = PR_FindGlobal(svprogfuncs, "ClientReEnter", 0); if (eval && split->spawninfo) { globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT); int j; edict_t *ent; ent = split->edict; j = strlen(split->spawninfo); SV_UnlinkEdict(ent); svprogfuncs->restoreent(svprogfuncs, split->spawninfo, &j, ent); eval2 = svprogfuncs->GetEdictFieldValue(svprogfuncs, ent, "stats_restored", NULL); if (eval2) eval2->_float = 1; for (j=0 ; j< NUM_SPAWN_PARMS ; j++) { if (spawnparamglobals[j]) *spawnparamglobals[j] = split->spawn_parms[j]; } pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent); G_FLOAT(OFS_PARM0) = sv.time - split->spawninfotime; PR_ExecuteProgram(svprogfuncs, eval->function); } else { // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (spawnparamglobals[i]) *spawnparamglobals[i] = split->spawn_parms[i]; } // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); // actually spawn the player pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, split->edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); oh = host_client; SV_PreRunCmd(); { usercmd_t cmd; memset(&cmd, 0, sizeof(cmd)); cmd.msec = 0; #define ANGLE2SHORT(x) (x) * (65536/360.0) cmd.angles[0] = ANGLE2SHORT(split->edict->v->v_angle[0]); cmd.angles[1] = ANGLE2SHORT(split->edict->v->v_angle[1]); cmd.angles[2] = ANGLE2SHORT(split->edict->v->v_angle[2]); SV_RunCmd(&cmd, false); } SV_PostRunCmd(); host_client = oh; } } } } } // clear the net statistics, because connecting gives a bogus picture host_client->netchan.frame_latency = 0; host_client->netchan.frame_rate = 0; host_client->netchan.drop_count = 0; host_client->netchan.good_count = 0; //check he's not cheating if (progstype == PROG_QW) { pmodel = atoi(Info_ValueForKey (host_client->userinfo, "pmodel")); emodel = atoi(Info_ValueForKey (host_client->userinfo, "emodel")); if (pmodel != sv.model_player_checksum || emodel != sv.eyes_player_checksum) SV_BroadcastTPrintf (PRINT_HIGH, STL_POSSIBLEMODELCHEAT, host_client->name); } // if we are paused, tell the client if (sv.paused) { if (!ISQ2CLIENT(host_client)) { ClientReliableWrite_Begin (host_client, svc_setpause, 2); ClientReliableWrite_Byte (host_client, sv.paused); } SV_ClientTPrintf(host_client, PRINT_HIGH, STL_SERVERPAUSED); } if (sendangles) { // // send a fixangle over the reliable channel to make sure it gets there // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt MSG_WriteByte (&host_client->netchan.message, svc_setangle); MSG_WriteAngle (&host_client->netchan.message, 0 ); MSG_WriteAngle (&host_client->netchan.message, host_client->edict->v->angles[1] ); MSG_WriteAngle (&host_client->netchan.message, 0 ); } } //============================================================================= int buffer; void SV_NextChunkedDownload(int chunknum) { #define CHUNKSIZE 1024 char buffer[1024]; if (host_client->datagram.cursize + CHUNKSIZE+5+50 > host_client->datagram.maxsize) return; //choked! fseek (host_client->download, chunknum*CHUNKSIZE, SEEK_SET); fread (buffer, 1, CHUNKSIZE, host_client->download); MSG_WriteByte(&host_client->datagram, svc_download); MSG_WriteLong(&host_client->datagram, chunknum); SZ_Write(&host_client->datagram, buffer, CHUNKSIZE); } /* ================== SV_NextDownload_f ================== */ void SV_NextDownload_f (void) { qbyte buffer[1024]; int r; int percent; int size; if (!host_client->download) return; #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { SV_NextChunkedDownload(atoi(Cmd_Argv(1))); return; } #endif r = host_client->downloadsize - host_client->downloadcount; /* #ifdef PEXT_ZLIBDL if (host_client->protocolextensions & PEXT_ZLIBDL) { if (r>1024) //expect a little more. r=1024; } else #endif */ if (r > 768) r = 768; r = fread (buffer, 1, r, host_client->download); ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 6+r); ClientReliableWrite_Short (host_client, r); host_client->downloadcount += r; size = host_client->downloadsize; if (!size) size = 1; percent = host_client->downloadcount*100/size; #ifdef PEXT_ZLIBDL if (host_client->fteprotocolextensions & PEXT_ZLIBDL) { ClientReliableWrite_Byte (host_client, percent+101); ClientReliableWrite_ZLib (host_client, buffer, r); } else #endif { ClientReliableWrite_Byte (host_client, percent); ClientReliableWrite_SZ (host_client, buffer, r); } if (host_client->downloadcount != host_client->downloadsize) return; fclose (host_client->download); host_client->download = NULL; } void VARGS OutofBandPrintf(netadr_t where, char *fmt, ...) { va_list argptr; char send[1024]; send[0] = 0xff; send[1] = 0xff; send[2] = 0xff; send[3] = 0xff; send[4] = A2C_PRINT; va_start (argptr, fmt); vsprintf (send+5, fmt, argptr); va_end (argptr); NET_SendPacket (NS_SERVER, strlen(send)+1, send, where); } /* ================== SV_NextUpload ================== */ void SV_NextUpload (void) { int percent; int size; if (!*host_client->uploadfn) { SV_ClientTPrintf(host_client, PRINT_HIGH, STL_UPLOADDENIED); ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "stopul"); // suck out rest of packet size = MSG_ReadShort (); MSG_ReadByte (); msg_readcount += size; return; } size = MSG_ReadShort (); percent = MSG_ReadByte (); if (!host_client->upload) { host_client->upload = fopen(host_client->uploadfn, "wb"); if (!host_client->upload) { Sys_Printf("Can't create %s\n", host_client->uploadfn); ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "stopul"); *host_client->uploadfn = 0; return; } Con_Printf("Receiving %s from %d...\n", host_client->uploadfn, host_client->userid); if (host_client->remote_snap) OutofBandPrintf(host_client->snap_from, "Server receiving %s from %d...\n", host_client->uploadfn, host_client->userid); } fwrite (net_message.data + msg_readcount, 1, size, host_client->upload); msg_readcount += size; Con_DPrintf ("UPLOAD: %d received\n", size); if (percent != 100) { ClientReliableWrite_Begin (host_client, svc_stufftext, 8); ClientReliableWrite_String (host_client, "nextul\n"); } else { fclose (host_client->upload); host_client->upload = NULL; Con_Printf("%s upload completed.\n", host_client->uploadfn); if (host_client->remote_snap) { char *p; if ((p = strchr(host_client->uploadfn, '/')) != NULL) p++; else p = host_client->uploadfn; OutofBandPrintf(host_client->snap_from, "%s upload completed.\nTo download, enter:\ndownload %s\n", host_client->uploadfn, p); } } } //Use of this function is on name only. //Be aware that the maps directory should be restricted based on weather the file was from a pack file //this is to preserve copyright - please do not breach due to a bug. qboolean SV_AllowDownload (char *name) { extern cvar_t allow_download; extern cvar_t allow_download_skins; extern cvar_t allow_download_models; extern cvar_t allow_download_sounds; extern cvar_t allow_download_demos; extern cvar_t allow_download_maps; extern cvar_t allow_download_textures; extern cvar_t allow_download_pk3s; extern cvar_t allow_download_wads; extern cvar_t allow_download_root; //allowed at all? if (!allow_download.value) return false; //no subdirs? if (strstr (name, "..")) //no under paths. return false; if (*name == '.') //relative is pointless return false; if (*name == '/') //no absolute. return false; if (strchr(name, '\\')) //no windows paths - grow up lame windows users. return false; if (strncmp(name, "maps/", 5) == 0 && (allow_download_maps.value)) return true; //skins? if (strncmp(name, "skins/", 6) == 0 && allow_download_skins.value) return true; //models if ((strncmp(name, "progs/", 6) == 0|| strncmp(name, "models/", 7) == 0) && allow_download_models.value) return true; //sound if (strncmp(name, "sound/", 6) == 0 && allow_download_sounds.value) return true; //demos if (strncmp(name, "demos/", 6) == 0 && allow_download_demos.value) return true; //textures if (strncmp(name, "texures/", 8) == 0 && allow_download_textures.value) return true; //wads if (strncmp(name, "wads/", 5) == 0 && allow_download_wads.value) return true; if (!strcmp(".wad", COM_FileExtension(name)) && allow_download_wads.value) return true; //pk3s. if (!strcmp(".pk3", COM_FileExtension(name)) && allow_download_pk3s.value) if (strnicmp(name, "pak", 3)) //don't give out q3 pk3 files. return true; //root of gamedir if (!strchr(name, '/') && !allow_download_root.value) { if (strcmp(name, "csprogs.dat")) //we always allow csprogs.dat to be downloaded. return false; } //any other subdirs are allowed return true; } /* ================== SV_BeginDownload_f ================== */ void SV_BeginDownload_f(void) { char *name; extern cvar_t allow_download_anymap, allow_download_pakcontents; name = Cmd_Argv(1); if (!strncmp(name, "demonum/", 8)) name = SV_MVDNum(atoi(name+8)); // hacked by zoid to allow more conrol over download if (!SV_AllowDownload(name)) { // don't allow anything with .. path #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, -2); ClientReliableWrite_String (host_client, name); } else #endif { ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 4); ClientReliableWrite_Short (host_client, -1); ClientReliableWrite_Byte (host_client, 0); } return; } if (host_client->download) { fclose (host_client->download); host_client->download = NULL; } // lowercase name (needed for casesen file systems) { char *p; for (p = name; *p; p++) *p = (char)tolower(*p); } host_client->downloadsize = COM_FOpenFile (name, &host_client->download); host_client->downloadcount = 0; if (!host_client->download // special check for maps, if it came from a pak file, don't allow // download ZOID || ((!allow_download_pakcontents.value || (!allow_download_anymap.value && strncmp(name, "maps/", 5) == 0)) && com_file_copyprotected)) { if (host_client->download) { fclose(host_client->download); host_client->download = NULL; } Sys_Printf ("Couldn't download %s to %s\n", name, host_client->name); #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_String (host_client, name); } else #endif { ClientReliableWrite_Begin (host_client, ISQ2CLIENT(host_client)?svcq2_download:svc_download, 4); ClientReliableWrite_Short (host_client, -1); ClientReliableWrite_Byte (host_client, 0); } return; } #ifdef PEXT_CHUNKEDDOWNLOADS if (host_client->fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { ClientReliableWrite_Begin (host_client, svc_download, 10+strlen(name)); ClientReliableWrite_Long (host_client, -1); ClientReliableWrite_Long (host_client, host_client->downloadsize); ClientReliableWrite_String (host_client, name); } #endif SV_NextDownload_f (); SV_EndRedirect(); Con_Printf ("Downloading %s to %s\n", name, host_client->name); } //============================================================================= /* ================== SV_SayOne_f ================== */ void SV_SayOne_f (void) { char text[1024]; client_t *to; int i; char *s, *s2; int clnum=-1; if (Cmd_Argc () < 3) return; while((to = SV_GetClientForString(Cmd_Argv(1), &clnum))) { if (host_client->spectator) { if (!sv_spectalk.value || to->spectator) sprintf (text, "[SPEC] {%s}:", host_client->name); else continue; } else sprintf (text, "{%s}:", host_client->name); if (host_client->ismuted) { SV_ClientTPrintf(host_client, PRINT_CHAT, STL_YOUAREMUTED); return; } for (i = 2; ; i++) { s = Cmd_Argv(i); if (!*s) break; if (strlen(text) + strlen(s) + 2 >= sizeof(text)-1) break; strcat(text, " "); strcat(text, s); } //filter out '\n' and '\r' s = text; s2 = text; while(*s2) { if (*s2 == '\r' || *s2 == '\n') { s2++; continue; } *s = *s2; s++; s2++; } *s = '\0'; strcat(text, "\n"); SV_ClientPrintf(to, PRINT_CHAT, "%s", text); } if (clnum==-1) //none found { SV_ClientTPrintf(host_client, PRINT_CHAT, STL_NAMEDCLIENTDOESNTEXIST); return; } } /* ================== SV_Say ================== */ void SV_Say (qboolean team) { client_t *client; int j, tmp; char *p; char text[1024]; char t1[32], *t2; int cls = 0; qboolean sent[MAX_CLIENTS]; //so we don't send to the same splitscreen connection twice. (it's ugly) int cln; qboolean mvdrecording; char *s, *s2; if (Cmd_Argc () < 2) return; Sys_ServerActivity(); memset(sent, 0, sizeof(sent)); if (team) { Q_strncpyz (t1, Info_ValueForKey (host_client->userinfo, "team"), sizeof(t1)); } if (host_client->spectator && (!sv_spectalk.value || team)) sprintf (text, "[SPEC] %s: ", host_client->name); else if (team) sprintf (text, "(%s): ", host_client->name); else sprintf (text, "%s: ", host_client->name); if (host_client->ismuted) { SV_ClientTPrintf(host_client, PRINT_CHAT, STL_MUTEDCHAT); return; } if (fp_messages) { if (!sv.paused && realtimelockedtill) { SV_ClientTPrintf(host_client, PRINT_CHAT, STL_FLOODPROTTIME, (int) (host_client->lockedtill - realtime)); return; } tmp = host_client->whensaidhead - fp_messages + 1; if (tmp < 0) tmp = 10+tmp; if (!sv.paused && host_client->whensaid[tmp] && (realtime-host_client->whensaid[tmp] < fp_persecond)) { host_client->lockedtill = realtime + fp_secondsdead; if (fp_msg[0]) SV_ClientPrintf(host_client, PRINT_CHAT, "FloodProt: %s\n", fp_msg); else SV_ClientTPrintf(host_client, PRINT_CHAT, STL_FLOODPROTACTIVE, fp_secondsdead); return; } host_client->whensaidhead++; if (host_client->whensaidhead > 9) host_client->whensaidhead = 0; host_client->whensaid[host_client->whensaidhead] = realtime; } p = Cmd_Args(); if (*p == '"') { p++; p[Q_strlen(p)-1] = 0; } if (strlen(text)+strlen(p)+2 >= sizeof(text)-10) { SV_ClientTPrintf(host_client, PRINT_CHAT, STL_BUFFERPROTECTION); return; } if (svprogfuncs) if (PR_QCChat(p, team)) //true if handled. return; Q_strcat(text, p); //filter out '\n' and '\r' if (sv_chatfilter.value) { s = text; s2 = text; while(*s2) { if (*s2 == '\r' || *s2 == '\n') { s2++; continue; } *s = *s2; s++; s2++; } *s = '\0'; } Q_strcat(text, "\n"); Sys_Printf ("%s", text); mvdrecording = sv.mvdrecording; sv.mvdrecording = false; //so that the SV_ClientPrintf doesn't send to all players. for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state != cs_spawned && client->state != cs_connected) continue; if (host_client->spectator && !sv_spectalk.value) if (!client->spectator) continue; if (team) { // the spectator team if (host_client->spectator) { if (!client->spectator) continue; } else { t2 = Info_ValueForKey (client->userinfo, "team"); if (strcmp(t1, t2) || client->spectator) continue; // on different teams } } cls |= 1 << j; //make sure we don't send the say to the same client 20 times due to splitscreen if (client->controller) cln = client->controller - svs.clients; else cln = client - svs.clients; if (sent[cln]) continue; else sent[cln] = true; SV_ClientPrintf(client, PRINT_CHAT, "%s", text); } sv.mvdrecording = mvdrecording; if (!sv.mvdrecording || !cls) return; // non-team messages should be seen always, even if not tracking any player if (!team && ((host_client->spectator && sv_spectalk.value) || !host_client->spectator)) { MVDWrite_Begin (dem_all, 0, strlen(text)+3); } else MVDWrite_Begin (dem_multiple, cls, strlen(text)+3); MSG_WriteByte ((sizebuf_t*)demo.dbuf, svc_print); MSG_WriteByte ((sizebuf_t*)demo.dbuf, PRINT_CHAT); MSG_WriteString ((sizebuf_t*)demo.dbuf, text); } /* ================== SV_Say_f ================== */ void SV_Say_f(void) { SV_Say (false); } /* ================== SV_Say_Team_f ================== */ void SV_Say_Team_f(void) { SV_Say (true); } //============================================================================ /* ================= SV_Pings_f The client is showing the scoreboard, so send new ping times for all clients ================= */ void SV_Pings_f (void) { client_t *client; int j; if (sv.demofile) { for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (!*sv.recordedplayer[j].userinfo) continue; ClientReliableWrite_Begin (host_client, svc_updateping, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Short (host_client, sv.recordedplayer[j].ping); ClientReliableWrite_Begin (host_client, svc_updatepl, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Byte (host_client, sv.recordedplayer[j].pl); } return; } for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) { if (client->state != cs_spawned) continue; ClientReliableWrite_Begin (host_client, svc_updateping, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Short (host_client, SV_CalcPing(client)); ClientReliableWrite_Begin (host_client, svc_updatepl, 4); ClientReliableWrite_Byte (host_client, j); ClientReliableWrite_Byte (host_client, client->lossage); } } /* ================== SV_Kill_f ================== */ void SV_Kill_f (void) { if (sv_player->v->health <= 0) { SV_ClientTPrintf (host_client, PRINT_HIGH, STL_NOSUISIDEWHENDEAD); return; } pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientKill); } /* ================== SV_TogglePause ================== */ void SV_TogglePause (void) { int i; client_t *cl; sv.paused ^= 1; // send notification to all clients for (i=0, cl = svs.clients ; istate) continue; if (!ISQ2CLIENT(host_client) && !cl->controller) { ClientReliableWrite_Begin (cl, svc_setpause, 2); ClientReliableWrite_Byte (cl, sv.paused); } } } /* ================== SV_Pause_f ================== */ void SV_Pause_f (void) { if (!pausable.value) { SV_ClientTPrintf (host_client, PRINT_HIGH, STL_CANTPAUSE); return; } if (host_client->spectator && !svs.demoplayback) { SV_ClientTPrintf (host_client, PRINT_HIGH, STL_CANTPAUSESPEC); return; } SV_TogglePause(); if (sv.paused) SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTPAUSED, host_client->name); else SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTUNPAUSED, host_client->name); } /* ================= SV_Drop_f The client is going to disconnect, so remove the connection immediately ================= */ void SV_Drop_f (void) { SV_EndRedirect (); if (!host_client->spectator) SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTDROPPED, host_client->name); SV_DropClient (host_client); } /* ================= SV_PTrack_f Change the bandwidth estimate for a client ================= */ void SV_PTrack_f (void) { int i; edict_t *ent, *tent; if (!host_client->spectator && !sv.demofile) return; if (Cmd_Argc() != 2) { // turn off tracking host_client->spec_track = 0; ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM(svprogfuncs, 0); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); return; } i = atoi(Cmd_Argv(1)); if (*sv.recordedplayer[i].userinfo) { host_client->spec_track = i+1; return; } if (i < 0 || i >= MAX_CLIENTS || svs.clients[i].state != cs_spawned || svs.clients[i].spectator) { SV_ClientTPrintf (host_client, PRINT_HIGH, STL_INVALIDTRACKCLIENT); host_client->spec_track = 0; ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM(svprogfuncs, 0); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); return; } host_client->spec_track = i + 1; // now tracking ent = EDICT_NUM(svprogfuncs, host_client - svs.clients + 1); tent = EDICT_NUM(svprogfuncs, i + 1); ent->v->goalentity = EDICT_TO_PROG(svprogfuncs, tent); } /* ================= SV_Rate_f Change the bandwidth estimate for a client ================= */ void SV_Rate_f (void) { if (Cmd_Argc() != 2) { SV_ClientPrintf (host_client, PRINT_HIGH, "Effective rate %i\n", SV_RateForClient(host_client)); return; } host_client->rate = atoi(Cmd_Argv(1)); SV_ClientTPrintf (host_client, PRINT_HIGH, STL_RATESETTO, SV_RateForClient(host_client)); } /* ================= SV_Msg_f Change the message level for a client ================= */ void SV_Msg_f (void) { if (Cmd_Argc() != 2) { SV_ClientTPrintf (host_client, PRINT_HIGH, STL_CURRENTMSGLEVEL, host_client->messagelevel); return; } host_client->messagelevel = atoi(Cmd_Argv(1)); SV_ClientTPrintf (host_client, PRINT_HIGH, STL_MSGLEVELSET, host_client->messagelevel); } /* ================== SV_SetInfo_f Allow clients to change userinfo ================== */ void SV_SetInfo_f (void) { int i; char oldval[MAX_INFO_STRING]; if (Cmd_Argc() == 1) { Con_Printf ("User info settings:\n"); Info_Print (host_client->userinfo); return; } if (Cmd_Argc() != 3) { Con_Printf ("usage: setinfo [ ]\n"); return; } if (Cmd_Argv(1)[0] == '*') return; // don't set priveledged values strcpy(oldval, Info_ValueForKey(host_client->userinfo, Cmd_Argv(1))); Info_SetValueForKey (host_client->userinfo, Cmd_Argv(1), Cmd_Argv(2), sizeof(host_client->userinfo)); // name is extracted below in ExtractFromUserInfo // strncpy (host_client->name, Info_ValueForKey (host_client->userinfo, "name") // , sizeof(host_client->name)-1); // SV_FullClientUpdate (host_client, &sv.reliable_datagram); // host_client->sendinfo = true; if (!strcmp(Info_ValueForKey(host_client->userinfo, Cmd_Argv(1)), oldval)) return; // key hasn't changed // process any changed values SV_ExtractFromUserinfo (host_client); if (progstype != PROG_QW && !strcmp(Cmd_Argv(1), "bottomcolor")) { sv_player->v->team = atoi(Cmd_Argv(2))+1; } if (*Cmd_Argv(1) != '_') { i = host_client - svs.clients; MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, i); MSG_WriteString (&sv.reliable_datagram, Cmd_Argv(1)); MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, Cmd_Argv(1))); } PR_ClientUserInfoChanged(Cmd_Argv(1), oldval, Info_ValueForKey(host_client->userinfo, Cmd_Argv(1))); } /* ================== SV_ShowServerinfo_f Dumps the serverinfo info string ================== */ void SV_ShowServerinfo_f (void) { Info_Print (svs.info); } void SV_NoSnap_f(void) { if (*host_client->uploadfn) { *host_client->uploadfn = 0; SV_BroadcastTPrintf (PRINT_HIGH, STL_SNAPREFUSED, host_client->name); } } //3 votes per player. typedef struct voteinfo_s { struct voteinfo_s *next; float timeout; int clientid; char command[1]; } voteinfo_t; voteinfo_t *voteinfo; void VoteAdd (char *cmd, int id) { voteinfo_t *vote; vote = Z_Malloc(sizeof(voteinfo_t)+strlen(cmd)); //null term is part of voteinfo_t strcpy(vote->command, cmd); vote->clientid = id; vote->timeout = realtime+votetime.value*60; vote->next = voteinfo; voteinfo = vote; } void VoteRemoveCommands(char *command, int id) //all of one command { voteinfo_t *vote, *prev; prev = NULL; for (vote = voteinfo; vote; vote = vote->next) { if ((!command || !strcmp(vote->command, command)) && (vote->clientid == id || id == -1)) { if (prev) prev->next = vote->next; else voteinfo = vote->next; Z_Free(vote); VoteRemoveCommands(command, id); return; } else prev = vote; } } void VoteFlushAll(void) { VoteRemoveCommands(NULL, -1); } int VoteCount(char *command, int id) //all of one command { voteinfo_t *vote; int num=0; for (vote = voteinfo; vote; vote = vote->next) { if (!command || !strcmp(vote->command, command)) { if (vote->clientid == id || id == -1) num++; } } return num; } void VoteCheckTimes(void) { voteinfo_t *vote, *prev; prev = NULL; for (vote = voteinfo; vote; vote = vote->next) { if (vote->timeout < realtime) { if (prev) prev->next = vote->next; else voteinfo = vote->next; Z_Free(vote); } else prev = vote; } } void SV_Vote_f (void) { char *command = Cmd_Args(); char *base; int id = host_client->userid; int num; int totalusers = 0; qboolean passes; if (!votelevel.value) { Con_TPrintf(STL_NOVOTING); return; } if (host_client->ismuted) { Con_TPrintf(STL_MUTEDVOTE); return; } Cmd_ExecLevel = votelevel.value; base = command; while(*base>' ') base++; if (*base) *base = '\0'; else base = NULL; if (strchr(command, ';') || !strcmp(command, "if")) { Con_TPrintf(STL_BADVOTE); return; } num = Cmd_Level(command); if (base) *base = ' '; if (num != Cmd_ExecLevel) { Con_TPrintf(STL_BADVOTE); return; } VoteCheckTimes(); for (num = 0; num < sv.allocated_client_slots; num++) if (svs.clients[num].state == cs_spawned) totalusers++; if (VoteCount(command, id)) { VoteRemoveCommands(command, id); Con_TPrintf(STL_OLDVOTEREMOVED); return; } if (VoteCount(NULL, id)>=3) { VoteRemoveCommands(NULL, id); Con_TPrintf(STL_VOTESREMOVED); } num = VoteCount(command, -1)+1; passes = true; if (votepercent.value < 0 && (float)(totalusers-num) >= 0.5*totalusers) passes = false; if (votepercent.value >= 0 && num <= totalusers*votepercent.value/100) passes = false; if (num < voteminimum.value) passes = false; if (passes) //>min number of votes, and meets the percent required { SV_BroadcastTPrintf(PRINT_HIGH, STL_FINALVOTE, host_client->name, command); VoteRemoveCommands(command, -1); Cbuf_AddText(command, votelevel.value); Cbuf_AddText("\n", votelevel.value); //Cmd_ExecuteString (command, votelevel.value); return; } else //otherwise, try later. { SV_BroadcastTPrintf(PRINT_HIGH, STL_VOTE, host_client->name, command); VoteAdd(command, id); } } extern qboolean sv_allow_cheats; void Cmd_Notarget_f (void) { if (!sv_allow_cheats) { Con_Printf ("Cheats are not allowed on this server\n"); return; } if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_NOTARGET) & FL_NOTARGET) SV_ClientPrintf (host_client, PRINT_HIGH, "notarget ON\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "notarget OFF\n"); } //Sets client to godmode void Cmd_God_f (void) { if (!sv_allow_cheats) { Con_Printf ("Cheats are not allowed on this server\n"); return; } if ((int) (sv_player->v->flags = (int) sv_player->v->flags ^ FL_GODMODE) & FL_GODMODE) SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n"); else SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); } void Cmd_Give_f (void) { char *t; int v; if (!sv_allow_cheats) { Con_Printf ("Cheats are not allowed on this server\n"); return; } t = Cmd_Argv(1); v = atoi (Cmd_Argv(2)); if (strlen(t) == 1 && (Cmd_Argc() == 3 || (*t>='0' && *t <= '9'))) { switch (t[0]) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v->items = (int) sv_player->v->items | IT_SHOTGUN<< (t[0] - '2'); break; case 's': sv_player->v->ammo_shells = v; break; case 'n': sv_player->v->ammo_nails = v; break; case 'r': sv_player->v->ammo_rockets = v; break; case 'h': sv_player->v->health = v; break; case 'c': sv_player->v->ammo_cells = v; break; } } else if (host_client->netchan.remote_address.type == NA_LOOPBACK) //we don't want clients doing nasty things... like setting movetype 3123 { int oldself; oldself = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); Con_Printf("Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args())); pr_global_struct->self = oldself; } } void Cmd_Noclip_f (void) { if (!sv_allow_cheats) { Con_Printf ("Cheats are not allowed on this server\n"); return; } if (sv_player->v->movetype != MOVETYPE_NOCLIP) { sv_player->v->movetype = MOVETYPE_NOCLIP; sv_player->v->solid = SOLID_TRIGGER; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } void Cmd_Fly_f (void) { if (!sv_allow_cheats) { Con_Printf ("Cheats are not allowed on this server\n"); return; } if (sv_player->v->movetype != MOVETYPE_FLY) { sv_player->v->movetype = MOVETYPE_FLY; SV_ClientPrintf (host_client, PRINT_HIGH, "flymode ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; if (sv_player->v->health > 0) sv_player->v->solid = SOLID_SLIDEBOX; else sv_player->v->solid = SOLID_NOT; SV_ClientPrintf (host_client, PRINT_HIGH, "flymode OFF\n"); } } /* ==================== Host_SetPos_f UDC By Alex Shadowalker (and added to fte because he kept winging) ==================== */ void Cmd_SetPos_f(void) { if (!sv_allow_cheats) { Con_Printf ("Cheats are not allowed on this server\n"); return; } if (Cmd_Argc() != 4) { Con_Printf ("setpos %i %i %i\n", (int)sv_player->v->origin[0], (int)sv_player->v->origin[1], (int)sv_player->v->origin[2]); return; } if (sv_player->v->movetype != MOVETYPE_NOCLIP) { sv_player->v->movetype = MOVETYPE_NOCLIP; Con_Printf("noclip on\n"); } sv_player->v->origin[0] = atof(Cmd_Argv(1)); sv_player->v->origin[1] = atof(Cmd_Argv(2)); sv_player->v->origin[2] = atof(Cmd_Argv(3)); SV_LinkEdict (sv_player, false); } void ED_ClearEdict (progfuncs_t *progfuncs, edict_t *e); void SetUpClientEdict (client_t *cl, edict_t *ent) { extern int pr_teamfield; if (progstype != PROG_NQ) //allow frikbots to work in NQ mods (but not qw!) ED_ClearEdict(svprogfuncs, ent); ED_Spawned(ent); ent->isfree = false; ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent); ent->v->netname = PR_SetString(svprogfuncs, cl->name); if (pr_teamfield) ((string_t *)ent->v)[pr_teamfield] = (string_t)PR_SetString(svprogfuncs, cl->team); ent->v->gravity = cl->entgravity = 1.0; ent->v->maxspeed = cl->maxspeed = sv_maxspeed.value; ent->v->movetype = MOVETYPE_NOCLIP; } /* ================== Cmd_Join_f Set client to player mode without reconnecting ================== */ void Cmd_Join_f (void) { int i; client_t *cl; int numclients; extern cvar_t maxclients; if (host_client->state != cs_spawned) return; if (!host_client->spectator) return; // already a player if (!(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE)) { Con_Printf ("Your QW client doesn't support this command\n"); return; } if (password.string[0] && stricmp(password.string, "none")) { Con_Printf ("This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "player", "player"); return; } // count players already on server numclients = 0; for (i=0,cl=svs.clients ; istate != cs_free && !cl->spectator) numclients++; } if (numclients >= maxclients.value) { Con_Printf ("Can't join, all player slots full\n"); return; } // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); if (SpectatorDisconnect) PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect); host_client->old_frags = 0; SetUpClientEdict (host_client, host_client->edict); // turn the spectator into a player host_client->spectator = false; Info_RemoveKey (host_client->userinfo, "*spectator"); // FIXME, bump the client's userid? // call the progs to get default spawn parms for the new client PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); for (i=0 ; ispawn_parms[i] = *spawnparamglobals[i]; else host_client->spawn_parms[i] = 0; } // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); // actually spawn the player pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); // send notification to all clients host_client->sendinfo = true; } /* ================== Cmd_Observe_f Set client to spectator mode without reconnecting ================== */ void Cmd_Observe_f (void) { int i; client_t *cl; int numspectators; extern cvar_t maxspectators, spectator_password; if (host_client->state != cs_spawned) return; if (host_client->spectator) return; // already a spectator if (!(host_client->zquake_extensions & Z_EXT_JOIN_OBSERVE)) { Con_Printf ("Your QW client doesn't support this command\n"); return; } if (spectator_password.string[0] && stricmp(spectator_password.string, "none")) { Con_Printf ("This server requires a %s password. Please disconnect, set the password and reconnect as %s.\n", "spectator", "spectator"); return; } // count spectators already on server numspectators = 0; for (i=0,cl=svs.clients ; istate != cs_free && cl->spectator) numspectators++; } if (numspectators >= maxspectators.value) { Con_Printf ("Can't join, all spectator slots full\n"); return; } // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); host_client->old_frags = 0; SetUpClientEdict (host_client, host_client->edict); // turn the player into a spectator host_client->spectator = true; Info_SetValueForStarKey (host_client->userinfo, "*spectator", "1", sizeof(host_client->userinfo)); // FIXME, bump the client's userid? // call the progs to get default spawn parms for the new client PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); for (i=0 ; ispawn_parms[i] = *spawnparamglobals[i]; else host_client->spawn_parms[i] = 0; } SV_SpawnSpectator (); // call the spawn function if (SpectatorConnect) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } else sv_player->v->movetype = MOVETYPE_NOCLIP; // send notification to all clients host_client->sendinfo = true; } void SV_EnableClientsCSQC(void) { host_client->csqcactive = true; } void SV_MVDList_f (void); void SV_MVDInfo_f (void); typedef struct { char *name; void (*func) (void); qboolean noqchandling; } ucmd_t; ucmd_t ucmds[] = { {"new", SV_New_f, true}, {"pk3list", SV_PK3List_f, true}, {"modellist", SV_Modellist_f, true}, {"soundlist", SV_Soundlist_f, true}, {"prespawn", SV_PreSpawn_f, true}, {"spawn", SV_Spawn_f, true}, {"begin", SV_Begin_f, true}, {"join", Cmd_Join_f}, {"observe", Cmd_Observe_f}, {"drop", SV_Drop_f}, {"disconnect", SV_Drop_f}, {"pings", SV_Pings_f}, // issued by hand at client consoles {"rate", SV_Rate_f}, {"kill", SV_Kill_f}, {"pause", SV_Pause_f}, {"msg", SV_Msg_f}, {"sayone", SV_SayOne_f}, {"say", SV_Say_f}, {"say_team", SV_Say_Team_f}, {"setinfo", SV_SetInfo_f}, {"serverinfo", SV_ShowServerinfo_f}, {"download", SV_BeginDownload_f}, {"nextdl", SV_NextDownload_f}, {"ptrack", SV_PTrack_f}, //ZOID - used with autocam {"enablecsqc", SV_EnableClientsCSQC}, {"snap", SV_NoSnap_f}, {"vote", SV_Vote_f}, #ifdef SVRANKING {"topten", Rank_ListTop10_f}, #endif {"god", Cmd_God_f}, {"give", Cmd_Give_f}, {"noclip", Cmd_Noclip_f}, {"fly", Cmd_Fly_f}, {"notarget", Cmd_Notarget_f}, {"setpos", Cmd_SetPos_f}, // {"stopdownload", SV_StopDownload_f}, {"demolist", SV_MVDList_f}, {"demoinfo", SV_MVDInfo_f}, {NULL, NULL} }; #ifdef Q2SERVER ucmd_t ucmdsq2[] = { {"new", SV_New_f, true}, {"configstrings", SVQ2_ConfigStrings_f, true}, {"baselines", SVQ2_BaseLines_f, true}, {"begin", SV_Begin_f, true}, // {"setinfo", SV_SetInfo_f, true}, {"serverinfo", SV_ShowServerinfo_f, true}, {"info", SV_ShowServerinfo_f, true}, {"download", SV_BeginDownload_f, true}, {"nextdl", SV_NextDownload_f, true}, {"nextserver", SVQ2_NextServer_f, true}, {"vote", SV_Vote_f, true}, //#ifdef SVRANKING // {"topten", Rank_ListTop10_f, true}, //#endif {"drop", SV_Drop_f, true}, {"disconnect", SV_Drop_f, true}, {NULL, NULL} }; #endif /* ================== SV_ExecuteUserCommand ================== */ void SV_ExecuteUserCommand (char *s, qboolean fromQC) { ucmd_t *u; client_t *oldhost = host_client; Con_DPrintf("Client command: %s\n", s); Cmd_TokenizeString (s, false, false); sv_player = host_client->edict; Cmd_ExecLevel=1; if (atoi(Cmd_Argv(0))>0) //now see if it's meant to be from a slave client { int pnum = atoi(Cmd_Argv(0)); client_t *s; for (s = host_client; s; s = s->controlled) { if (!--pnum) { host_client = s; break; } } sv_player = host_client->edict; Cmd_ShiftArgs(1, false); } #ifdef Q2SERVER if (ISQ2CLIENT(host_client)) u = ucmdsq2; else #endif u=ucmds; for ( ; u->name ; u++) if (!strcmp (Cmd_Argv(0), u->name) ) { if (!fromQC && !u->noqchandling) if (PR_KrimzonParseCommand(s)) //KRIMZON_SV_PARSECLIENTCOMMAND has the opertunity to parse out certain commands. { host_client = oldhost; return; } SV_BeginRedirect (RD_CLIENT, host_client->language); u->func (); host_client = oldhost; SV_EndRedirect (); return; } if (!u->name) { if (!fromQC) if (PR_UserCmd(s)) //Q2 and MVDSV command handling only happens if the engine didn't recognise it. { host_client = oldhost; return; } if (sv_cmdlikercon.value && host_client->rankid) { char remaining[1024]; int i; rankstats_t stats; if (!Rank_GetPlayerStats(host_client->rankid, &stats)) { host_client = oldhost; return; } Con_Printf ("cmd from %s:\n%s\n" , host_client->name, net_message.data+4); SV_BeginRedirect (RD_CLIENT, host_client->language); remaining[0] = 0; for (i=0 ; i=sizeof(remaining)-1) { Con_Printf("cmd was too long\n"); host_client = oldhost; SV_EndRedirect (); Con_Printf ("cmd from %s:\n%s\n" , NET_AdrToString (net_from), "Was too long - possible buffer overflow attempt"); return; } strcat (remaining, Cmd_Argv(i) ); strcat (remaining, " "); } Cmd_ExecuteString (remaining, stats.trustlevel); host_client = oldhost; SV_EndRedirect (); return; } Con_Printf ("Bad user command: %s\n", Cmd_Argv(0)); } host_client = oldhost; SV_EndRedirect (); } #ifdef NQPROT void SVNQ_Spawn_f (void) { extern cvar_t sv_gravity; int i; client_t *client; edict_t *ent; if (host_client->state != cs_connected) { Con_Printf ("spawn not valid -- already spawned\n"); return; } // send all current names, colors, and frag counts // FIXME: is this a good thing? SZ_Clear (&host_client->netchan.message); // send current status of all other players // normally this could overflow, but no need to check due to backbuf for (i=0, client = svs.clients; iedict; if (host_client->istobeloaded) //minimal setup { host_client->entgravity = ent->v->gravity*sv_gravity.value; host_client->maxspeed = ent->v->maxspeed; } else { memset (ent->v, 0, pr_edict_size); ED_Spawned(ent); ent->v->colormap = NUM_FOR_EDICT(svprogfuncs, ent); ent->v->team = 0; // FIXME ent->v->netname = PR_SetString(svprogfuncs, host_client->name); host_client->entgravity = ent->v->gravity = 1.0; host_client->entgravity*=sv_gravity.value; host_client->maxspeed = ent->v->maxspeed = sv_maxspeed.value; } // // force stats to be updated // memset (host_client->stats, 0, sizeof(host_client->stats)); ClientReliableWrite_Begin (host_client, svc_updatestat, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALSECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->total_secrets); ClientReliableWrite_Begin (host_client, svc_updatestat, 6); ClientReliableWrite_Byte (host_client, STAT_TOTALMONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->total_monsters); ClientReliableWrite_Begin (host_client, svc_updatestat, 6); ClientReliableWrite_Byte (host_client, STAT_SECRETS); ClientReliableWrite_Long (host_client, pr_global_struct->found_secrets); ClientReliableWrite_Begin (host_client, svc_updatestat, 6); ClientReliableWrite_Byte (host_client, STAT_MONSTERS); ClientReliableWrite_Long (host_client, pr_global_struct->killed_monsters); SZ_Write (&host_client->netchan.message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->netchan.message, svc_signonnum); MSG_WriteByte (&host_client->netchan.message, 3); host_client->send_message = true; } void SVNQ_Begin_f (void) { unsigned pmodel = 0, emodel = 0; int i; qboolean sendangles=false; if (host_client->state == cs_spawned) return; // don't begin again host_client->state = cs_spawned; if (host_client->istobeloaded) { sendangles = true; host_client->istobeloaded = false; } else { if (host_client->spectator) { SV_SpawnSpectator (); if (SpectatorConnect) { // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (spawnparamglobals[i]) *spawnparamglobals[i] = host_client->spawn_parms[i]; } // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorConnect); } } else { // copy spawn parms out of the client_t for (i=0 ; i< NUM_SPAWN_PARMS ; i++) { if (spawnparamglobals[i]) *spawnparamglobals[i] = host_client->spawn_parms[i]; } // call the spawn function pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); // actually spawn the player pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); } } // clear the net statistics, because connecting gives a bogus picture host_client->netchan.frame_latency = 0; host_client->netchan.frame_rate = 0; host_client->netchan.drop_count = 0; host_client->netchan.good_count = 0; //check he's not cheating if (sv_playermodelchecks.value) { pmodel = atoi(Info_ValueForKey (host_client->userinfo, "pmodel")); emodel = atoi(Info_ValueForKey (host_client->userinfo, "emodel")); if (pmodel != sv.model_player_checksum || emodel != sv.eyes_player_checksum) SV_BroadcastTPrintf (PRINT_HIGH, STL_POSSIBLEMODELCHEAT, host_client->name); } // if we are paused, tell the client if (sv.paused) { if (!ISQ2CLIENT(host_client)) { ClientReliableWrite_Begin (host_client, svc_setpause, 2); ClientReliableWrite_Byte (host_client, sv.paused); } SV_ClientTPrintf(host_client, PRINT_HIGH, STL_SERVERPAUSED); } if (sendangles) { // // send a fixangle over the reliable channel to make sure it gets there // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt MSG_WriteByte (&host_client->netchan.message, svc_setangle); MSG_WriteAngle (&host_client->netchan.message, 0 ); MSG_WriteAngle (&host_client->netchan.message, host_client->edict->v->angles[1] ); MSG_WriteAngle (&host_client->netchan.message, 0 ); } SZ_Write (&host_client->netchan.message, sv.signon.data, sv.signon.cursize); // MSG_WriteByte (&host_client->netchan.message, svc_signonnum); // MSG_WriteByte (&host_client->netchan.message, 4); host_client->send_message = true; } void SVNQ_PreSpawn_f (void) { edict_t *ent; entity_state_t *state; int i, e; if (host_client->state != cs_connected) { Con_Printf ("prespawn not valid -- already spawned\n"); return; } for (e = 1; e < sv.num_edicts; e++) { ent = EDICT_NUM(svprogfuncs, e); state = &ent->baseline; if (!state->number || !state->modelindex) { //ent doesn't have a baseline continue; } if (!ent) { MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline); MSG_WriteShort (&host_client->netchan.message, e); MSG_WriteByte (&host_client->netchan.message, 0); MSG_WriteByte (&host_client->netchan.message, 0); MSG_WriteByte (&host_client->netchan.message, 0); MSG_WriteByte (&host_client->netchan.message, 0); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&host_client->netchan.message, 0); MSG_WriteAngle(&host_client->netchan.message, 0); } } else { if (host_client->protocol != SCP_NETQUAKE && (state->modelindex > 255 || state->frame > 255)) { MSG_WriteByte(&host_client->netchan.message, svcdp_spawnbaseline2); MSG_WriteShort (&host_client->netchan.message, e); MSG_WriteShort (&host_client->netchan.message, state->modelindex); MSG_WriteShort (&host_client->netchan.message, state->frame); } else { MSG_WriteByte(&host_client->netchan.message, svc_spawnbaseline); MSG_WriteShort (&host_client->netchan.message, e); MSG_WriteByte (&host_client->netchan.message, state->modelindex&255); MSG_WriteByte (&host_client->netchan.message, state->frame&255); } MSG_WriteByte (&host_client->netchan.message, (int)state->colormap); MSG_WriteByte (&host_client->netchan.message, (int)state->skinnum); for (i=0 ; i<3 ; i++) { MSG_WriteCoord(&host_client->netchan.message, state->origin[i]); MSG_WriteAngle(&host_client->netchan.message, state->angles[i]); } } } for (i = 0; i < sv.num_signon_buffers; i++) SZ_Write (&host_client->netchan.message, sv.signon_buffers[i], sv.signon_buffer_size[i]); MSG_WriteByte (&host_client->netchan.message, svc_signonnum); MSG_WriteByte (&host_client->netchan.message, 2); host_client->send_message = true; } void SVNQ_NQInfo_f (void) { Cmd_TokenizeString(va("setinfo \"%s\" \"%s\"\n", Cmd_Argv(0), Cmd_Argv(1)), false, false); SV_SetInfo_f(); } void SVNQ_NQColour_f (void) { int top; int bottom; int playercolor; if (Cmd_Argc() == 2) top = bottom = atoi(Cmd_Argv(1)); else { top = atoi(Cmd_Argv(1)); bottom = atoi(Cmd_Argv(2)); } top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; if (progstype != PROG_QW) host_client->edict->v->team = bottom + 1; Info_SetValueForKey(host_client->userinfo, "topcolor", va("%i", top), sizeof(host_client->userinfo)); Info_SetValueForKey(host_client->userinfo, "bottomcolor", va("%i", bottom), sizeof(host_client->userinfo)); switch(bottom) { case 4: Info_SetValueForKey(host_client->userinfo, "team", "red", sizeof(host_client->userinfo)); break; case 14: Info_SetValueForKey(host_client->userinfo, "team", "blue", sizeof(host_client->userinfo)); break; default: Info_SetValueForKey(host_client->userinfo, "team", va("t%i", bottom+1), sizeof(host_client->userinfo)); break; } SV_ExtractFromUserinfo (host_client); MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, "topcolor"); MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "topcolor")); MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, "bottomcolor"); MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "bottomcolor")); MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, "team"); MSG_WriteString (&sv.reliable_datagram, Info_ValueForKey(host_client->userinfo, "team")); MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.nqreliable_datagram, host_client - svs.clients); MSG_WriteByte (&sv.nqreliable_datagram, playercolor); } void SVNQ_Ping_f(void) { int i; client_t *cl; Con_Printf ("Ping times:\n"); for (i=0,cl=svs.clients ; istate) continue; Con_Printf ("%3i %s\n", SV_CalcPing (cl), cl->name); } } ucmd_t nqucmds[] = { {"status", NULL}, {"god", Cmd_God_f}, {"give", Cmd_Give_f}, {"notarget", Cmd_Notarget_f}, {"fly", NULL}, {"noclip", Cmd_Noclip_f}, {"name", SVNQ_NQInfo_f}, {"say", SV_Say_f}, {"say_team", SV_Say_Team_f}, {"tell", SV_SayOne_f}, {"color", SVNQ_NQColour_f}, {"kill", SV_Kill_f}, {"pause", SV_Pause_f}, {"spawn", SVNQ_Spawn_f, true}, {"begin", SVNQ_Begin_f, true}, {"prespawn", SVNQ_PreSpawn_f, true}, {"kick", NULL}, {"ping", SVNQ_Ping_f}, {"ban", NULL}, {"vote", SV_Vote_f}, {"playermodel", NULL}, {"playerskin", NULL}, {"rate", SV_Rate_f}, #ifdef SVRANKING {"topten", Rank_ListTop10_f}, #endif {NULL, NULL} }; void SVNQ_ExecuteUserCommand (char *s) { client_t *oldhost = host_client; ucmd_t *u; Cmd_TokenizeString (s, false, false); sv_player = host_client->edict; Cmd_ExecLevel=1; for (u=nqucmds ; u->name ; u++) { if (!strcmp (Cmd_Argv(0), u->name) ) { if (/*!fromQC && */!u->noqchandling) if (PR_UserCmd(s)) { host_client = oldhost; return; } if (!u->func) { SV_BeginRedirect (RD_CLIENT, host_client->language); Con_Printf("Command was disabled\n"); SV_EndRedirect (); } else { SV_BeginRedirect (RD_CLIENT, host_client->language); u->func (); SV_EndRedirect (); } host_client = oldhost; return; } } if (!u->name) Con_Printf("%s tried to \"%s\"\n", host_client->name, s); } #endif int implevels[256]; qboolean SV_FiltureImpulse(int imp, int level) { if (imp < 0 || imp > 255) return true; //erm if (implevels[imp] > level) return false; return true; } void SV_FilterImpulseInit(void) { char buffer[1024]; char *s; int lev; int imp; memset(implevels, 0, sizeof(implevels)); s = COM_LoadStackFile("impfiltr.cfg", buffer, sizeof(buffer)); if (!s) Con_Printf("impfiltr.cfg not found. Impulse filters are disabled\n"); while(s) { s = COM_Parse(s); if (!s) return; imp = atoi(com_token); s = COM_Parse(s); if (!s) { Con_Printf("Unexpected eof in impfiltr.cfg\n"); return; } lev = atoi(com_token); if (imp > 255 || imp < 0 || lev < 0 || lev > RESTRICT_MAX) Con_Printf("impfiltr.cfg - bad paramters\n"); else implevels[imp] = lev; } } /* =========================================================================== USER CMD EXECUTION =========================================================================== */ #ifdef SERVERONLY /* =============== V_CalcRoll Used by view and sv_user =============== */ float V_CalcRoll (vec3_t angles, vec3_t velocity) { vec3_t forward, right, up; float sign; float side; float value; AngleVectors (angles, forward, right, up); side = DotProduct (velocity, right); sign = side < 0 ? -1 : 1; side = fabs(side); value = cl_rollangle.value; if (side < cl_rollspeed.value) side = side * value / cl_rollspeed.value; else side = value; return side*sign; } #endif //============================================================================ vec3_t pmove_mins, pmove_maxs; /* ==================== AddLinksToPmove ==================== */ void AddLinksToPmove ( areanode_t *node ) { int Q1_HullPointContents (hull_t *hull, int num, vec3_t p); link_t *l, *next; edict_t *check; int pl; int i; physent_t *pe; model_t *model; pl = EDICT_TO_PROG(svprogfuncs, sv_player); // touch linked edicts for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next) { next = l->next; check = EDICT_FROM_AREA(l); if (check->v->owner == pl) continue; // player's own missile if (check->v->solid == SOLID_BSP || check->v->solid == SOLID_BBOX || check->v->solid == SOLID_SLIDEBOX) { if (check == sv_player) continue; for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; if (pmove.numphysent == MAX_PHYSENTS) break; pe = &pmove.physents[pmove.numphysent]; pe->notouch = !((int)sv_player->v->dimension_solid & (int)check->v->dimension_hit); if (!((int)sv_player->v->dimension_hit & (int)check->v->dimension_solid)) continue; pmove.numphysent++; VectorCopy (check->v->origin, pe->origin); VectorCopy (check->v->angles, pe->angles); pe->info = NUM_FOR_EDICT(svprogfuncs, check); if (check->v->solid == SOLID_BSP) { if(progstype != PROG_H2) pe->angles[0]*=-1; //quake is wierd. I guess someone fixed it hexen2... or my code is buggy or something... pe->model = sv.models[(int)(check->v->modelindex)]; } else { pe->model = NULL; VectorCopy (check->v->mins, pe->mins); VectorCopy (check->v->maxs, pe->maxs); } } } if (sv_player->v->mins[2] != 24) //crouching/dead for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next) { next = l->next; check = EDICT_FROM_AREA(l); if (check->v->owner == pl) continue; // player's own missile if (check->v->solid == SOLID_LADDER) { for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; if (!((int)sv_player->v->dimension_hit & (int)check->v->dimension_solid)) continue; model = sv.models[(int)check->v->modelindex]; if (model) // test the point if ( model->funcs.PointContents (model, sv_player->v->origin) == FTECONTENTS_SOLID ) sv_player->v->fteflags = (int)sv_player->v->fteflags | FF_LADDER; //touch that ladder! } } // recurse down both sides if (node->axis == -1) return; if ( pmove_maxs[node->axis] > node->dist ) AddLinksToPmove ( node->children[0] ); if ( pmove_mins[node->axis] < node->dist ) AddLinksToPmove ( node->children[1] ); } /* ================ AddAllEntsToPmove For debugging ================ */ void AddAllEntsToPmove (void) { int e; edict_t *check; int i; physent_t *pe; int pl; pl = EDICT_TO_PROG(svprogfuncs, sv_player); for (e=1 ; eisfree) continue; if (check->v->owner == pl) continue; if (check->v->solid == SOLID_BSP || check->v->solid == SOLID_BBOX || check->v->solid == SOLID_SLIDEBOX) { if (check == sv_player) continue; for (i=0 ; i<3 ; i++) if (check->v->absmin[i] > pmove_maxs[i] || check->v->absmax[i] < pmove_mins[i]) break; if (i != 3) continue; pe = &pmove.physents[pmove.numphysent]; VectorCopy (check->v->origin, pe->origin); VectorCopy (check->v->angles, pe->angles); pmove.physents[pmove.numphysent].info = e; if (check->v->solid == SOLID_BSP) pe->model = sv.models[(int)(check->v->modelindex)]; else { pe->angles[0] = pe->angles[1] = pe->angles[2] = 0; pe->model = NULL; VectorCopy (check->v->mins, pe->mins); VectorCopy (check->v->maxs, pe->maxs); } if (++pmove.numphysent == MAX_PHYSENTS) break; } } } int SV_PMTypeForClient (client_t *cl) { if (sv.demostatevalid) { //force noclip... This does create problems for closing demos. if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) return PM_SPECTATOR; return PM_OLD_SPECTATOR; } if (sv_brokenmovetypes.value) //this is to mimic standard qw servers, which don't support movetypes other than MOVETYPE_FLY. { //it prevents bugs from being visible in unsuspecting mods. if (cl->spectator) { if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) return PM_SPECTATOR; return PM_OLD_SPECTATOR; } if (cl->edict->v->health <= 0) return PM_DEAD; return PM_NORMAL; } if (cl->edict->v->movetype == MOVETYPE_NOCLIP) { if (cl->zquake_extensions & Z_EXT_PM_TYPE_NEW) return PM_SPECTATOR; return PM_OLD_SPECTATOR; } if (cl->edict->v->movetype == MOVETYPE_FLY) return PM_FLY; if (cl->edict->v->movetype == MOVETYPE_NONE) return PM_NONE; if (cl->edict->v->health <= 0) return PM_DEAD; return PM_NORMAL; } //called for common csqc/server code (supposedly) void SV_RunEntity (edict_t *ent); /* =========== SV_PreRunCmd =========== Done before running a player command. Clears the touch array */ qbyte playertouch[(MAX_EDICTS+7)/8]; void SV_PreRunCmd(void) { memset(playertouch, 0, sizeof(playertouch)); } /* =========== SV_RunCmd =========== */ void SV_RunCmd (usercmd_t *ucmd, qboolean recurse) { edict_t *ent; int i, n; int oldmsec; double tmp_time; qboolean jumpable; extern cvar_t sv_gravity; // DMW copied this KK hack copied from QuakeForge anti-cheat // (also extra inside parm on all SV_RunCmds that follow) // To prevent a infinite loop if (!recurse) { host_client->msecs += ucmd->msec; if ((tmp_time = realtime - host_client->last_check) >= sv_cheatspeedchecktime.value) { tmp_time = tmp_time * 1000.0 * sv_cheatpc.value/100.0; if (host_client->msecs > tmp_time) { host_client->msec_cheating++; SV_BroadcastTPrintf(PRINT_HIGH, STL_SPEEDCHEATPOSSIBLE, host_client->msecs, tmp_time, host_client->msec_cheating, host_client->name); if (host_client->msec_cheating >= 2) { SV_BroadcastTPrintf(PRINT_HIGH, STL_SPEEDCHEATKICKED, host_client->name, NET_AdrToString(host_client->netchan.remote_address)); SV_DropClient(host_client); } } host_client->msecs = 0; host_client->last_check = realtime; } } // end KK hack copied from QuakeForge anti-cheat //it's amazing how code get's copied around... cmd = *ucmd; // chop up very long commands if (cmd.msec > 50) { oldmsec = ucmd->msec; cmd.msec = oldmsec/2; SV_RunCmd (&cmd, true); cmd.msec = oldmsec/2 + (oldmsec&1); //give them back thier msec. cmd.impulse = 0; SV_RunCmd (&cmd, true); return; } host_frametime = ucmd->msec * 0.001; host_frametime *= sv.gamespeed; if (host_frametime > 0.1) host_frametime = 0.1; if (sv.demostatevalid) { //spectators watching MVDs do not affect the running progs. player_mins[0] = -16; player_mins[1] = -16; player_mins[2] = -24; player_maxs[0] = 16; player_maxs[1] = 16; player_maxs[2] = 32; pmove.angles[0] = SHORT2ANGLE(ucmd->angles[0]); pmove.angles[1] = SHORT2ANGLE(ucmd->angles[1]); pmove.angles[2] = SHORT2ANGLE(ucmd->angles[2]); VectorCopy (host_client->specorigin, pmove.origin); VectorCopy (host_client->specvelocity, pmove.velocity); if (host_client->zquake_extensions & Z_EXT_PM_TYPE_NEW) pmove.pm_type = PM_SPECTATOR; else pmove.pm_type = PM_OLD_SPECTATOR; pmove.jump_held = host_client->jump_held; pmove.jump_msec = 0; pmove.waterjumptime = 0; pmove.numphysent = 1; pmove.physents[0].model = sv.worldmodel; pmove.cmd = *ucmd; pmove.hullnum = SV_HullNumForPlayer(0, player_mins, player_maxs); movevars.entgravity = 0; movevars.maxspeed = 0; movevars.bunnyspeedcap = pm_bunnyspeedcap.value; movevars.ktjump = pm_ktjump.value; movevars.slidefix = (pm_slidefix.value != 0); movevars.airstep = (pm_airstep.value != 0); movevars.walljump = (pm_walljump.value); movevars.slidyslopes = (pm_slidyslopes.value!=0); for (i=0 ; i<3 ; i++) { pmove_mins[i] = pmove.origin[i] - 256; pmove_maxs[i] = pmove.origin[i] + 256; } PM_PlayerMove (sv.gamespeed); VectorCopy (pmove.origin, host_client->specorigin); VectorCopy (pmove.velocity, host_client->specvelocity); return; } #ifdef SVCHAT if (SV_ChatMove(ucmd->impulse)) { ucmd->buttons = 0; ucmd->impulse = 0; ucmd->forwardmove = ucmd->sidemove = ucmd->upmove = 0; } #endif if (!sv_player->v->fixangle) { sv_player->v->v_angle[0] = SHORT2ANGLE(ucmd->angles[0]); sv_player->v->v_angle[1] = SHORT2ANGLE(ucmd->angles[1]); sv_player->v->v_angle[2] = SHORT2ANGLE(ucmd->angles[2]); } if (progstype == PROG_H2) sv_player->v->light_level = 128; //hmm... HACK!!! sv_player->v->button0 = ucmd->buttons & 1; sv_player->v->button2 = (ucmd->buttons >> 1) & 1; if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows. sv_player->v->button1 = ((ucmd->buttons >> 2) & 1); // DP_INPUTBUTTONS sv_player->v->button3 = ((ucmd->buttons >> 2) & 1); sv_player->v->button4 = ((ucmd->buttons >> 3) & 1); sv_player->v->button5 = ((ucmd->buttons >> 4) & 1); sv_player->v->button6 = ((ucmd->buttons >> 5) & 1); sv_player->v->button7 = ((ucmd->buttons >> 6) & 1); sv_player->v->button8 = ((ucmd->buttons >> 7) & 1); if (ucmd->impulse && SV_FiltureImpulse(ucmd->impulse, host_client->trustlevel)) sv_player->v->impulse = ucmd->impulse; if (host_client->iscuffed) { sv_player->v->impulse = 0; sv_player->v->button0 = 0; } sv_player->v->movement[0] = ucmd->forwardmove * host_frametime; sv_player->v->movement[1] = ucmd->sidemove * host_frametime; sv_player->v->movement[2] = ucmd->upmove * host_frametime; SV_CheckVelocity(sv_player); // // angles // show 1/3 the pitch angle and all the roll angle if (sv_player->v->health > 0) { if (!sv_player->v->fixangle) { sv_player->v->angles[PITCH] = -sv_player->v->v_angle[PITCH]/3; sv_player->v->angles[YAW] = sv_player->v->v_angle[YAW]; } sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; } if (SV_PlayerPhysicsQC) { //csqc independant physics support pr_global_struct->frametime = host_frametime; pr_global_struct->time = sv.time; SV_RunEntity(sv_player); return; } if (!host_client->spectator) { vec_t oldvz; pr_global_struct->frametime = host_frametime; pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); oldvz = sv_player->v->velocity[2]; if (progstype != PROG_QW) { #define FL_JUMPRELEASED 4096 jumpable = (int)sv_player->v->flags & FL_JUMPRELEASED; pmove.waterjumptime = sv_player->v->teleport_time; if (pmove.waterjumptime > sv.time) sv_player->v->flags = (int)sv_player->v->flags | FL_WATERJUMP; sv_player->v->teleport_time = sv.time + pmove.waterjumptime; } else jumpable = false; PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink); if (progstype != PROG_QW) { if (sv_player->v->velocity[2] == 225 && sv_player->v->teleport_time > sv.time) { sv_player->v->velocity[2] = oldvz; // Con_Printf("Waterjump detected\n"); } sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; sv_player->v->teleport_time = pmove.waterjumptime; if (jumpable && !((int)sv_player->v->flags & FL_JUMPRELEASED)) //hmm... a jump was hit. sv_player->v->velocity[2] -= 270; } SV_RunThink (sv_player); } // memset(&pmove, 0, sizeof(pmove)); // memset(&movevars, 0, sizeof(movevars)); player_mins[0] = sv_player->v->mins[0]; player_mins[1] = sv_player->v->mins[1]; player_mins[2] = sv_player->v->mins[2]; player_maxs[0] = sv_player->v->maxs[0]; player_maxs[1] = sv_player->v->maxs[1]; player_maxs[2] = sv_player->v->maxs[2]; for (i=0 ; i<3 ; i++) pmove.origin[i] = sv_player->v->origin[i];// + (sv_player->v->mins[i] - player_mins[i]); VectorCopy (sv_player->v->velocity, pmove.velocity); VectorCopy (sv_player->v->v_angle, pmove.angles); pmove.pm_type = SV_PMTypeForClient (host_client); pmove.jump_held = host_client->jump_held; pmove.jump_msec = 0; if (progstype != PROG_QW) //this is just annoying. pmove.waterjumptime = sv_player->v->teleport_time - sv.time; else pmove.waterjumptime = sv_player->v->teleport_time; pmove.numphysent = 1; pmove.physents[0].model = sv.worldmodel; pmove.cmd = *ucmd; if (sv.worldmodel->fromgame == fg_quake2 || sv.worldmodel->fromgame == fg_quake3) pmove.hullnum = ((int)sv_player->v->fteflags&FF_CROUCHING)?3:1; else pmove.hullnum = SV_HullNumForPlayer(sv_player->v->hull, sv_player->v->mins, sv_player->v->maxs); movevars.entgravity = host_client->entgravity/movevars.gravity; movevars.maxspeed = host_client->maxspeed; movevars.bunnyspeedcap = pm_bunnyspeedcap.value; movevars.ktjump = pm_ktjump.value; movevars.slidefix = (pm_slidefix.value != 0); movevars.airstep = (pm_airstep.value != 0); movevars.walljump = (pm_walljump.value); movevars.slidyslopes = (pm_slidyslopes.value!=0); if (sv_player->v->hasted) movevars.maxspeed*=sv_player->v->hasted; for (i=0 ; i<3 ; i++) { pmove_mins[i] = pmove.origin[i] - 256; pmove_maxs[i] = pmove.origin[i] + 256; } sv_player->v->fteflags = (int)sv_player->v->fteflags & ~FF_LADDER; //assume not touching ladder trigger #if 1 AddLinksToPmove ( sv_areanodes ); #else AddAllEntsToPmove (); #endif if ((int)sv_player->v->fteflags & FF_LADDER) pmove.onladder = true; else pmove.onladder = false; #if 0 { int before, after; before = PM_TestPlayerPosition (pmove.origin); PlayerMove (); after = PM_TestPlayerPosition (pmove.origin); if (sv_player->v->health > 0 && before && !after ) Con_Printf ("player %s got stuck in playermove!!!!\n", host_client->name); } #else PM_PlayerMove (sv.gamespeed); #endif host_client->jump_held = pmove.jump_held; if (progstype != PROG_QW) //this is just annoying. sv_player->v->teleport_time = pmove.waterjumptime + sv.time; else sv_player->v->teleport_time = pmove.waterjumptime; sv_player->v->waterlevel = pmove.waterlevel; if (pmove.watertype & FTECONTENTS_SOLID) sv_player->v->watertype = Q1CONTENTS_SOLID; else if (pmove.watertype & FTECONTENTS_SKY) sv_player->v->watertype = Q1CONTENTS_SKY; else if (pmove.watertype & FTECONTENTS_LAVA) sv_player->v->watertype = Q1CONTENTS_LAVA; else if (pmove.watertype & FTECONTENTS_SLIME) sv_player->v->watertype = Q1CONTENTS_SLIME; else if (pmove.watertype & FTECONTENTS_WATER) sv_player->v->watertype = Q1CONTENTS_WATER; else sv_player->v->watertype = Q1CONTENTS_EMPTY; if (pmove.onground) { sv_player->v->flags = (int)sv_player->v->flags | FL_ONGROUND; sv_player->v->groundentity = EDICT_TO_PROG(svprogfuncs, EDICT_NUM(svprogfuncs, pmove.physents[pmove.groundent].info)); } else sv_player->v->flags = (int)sv_player->v->flags & ~FL_ONGROUND; for (i=0 ; i<3 ; i++) sv_player->v->origin[i] = pmove.origin[i];// - (sv_player->v->mins[i] - player_mins[i]); #if 0 // truncate velocity the same way the net protocol will for (i=0 ; i<3 ; i++) sv_player->v->velocity[i] = (int)pmove.velocity[i]; #else VectorCopy (pmove.velocity, sv_player->v->velocity); #endif VectorCopy (pmove.angles, sv_player->v->v_angle); player_mins[0] = -16; player_mins[1] = -16; player_mins[2] = -24; player_maxs[0] = 16; player_maxs[1] = 16; player_maxs[2] = 32; if (!host_client->spectator) { // link into place and touch triggers SV_LinkEdict (sv_player, true); /* for (i = 0; i < pmove.numphysent; i++) { } */ // touch other objects for (i=0 ; iv->origin, sv_player->v->origin, dir); VectorNormalize(dir); VectorCopy(sv_player->v->velocity, svel); VectorNormalize(svel); vel = DotProduct(svel, dir); VectorMA(ent->v->velocity, sv_pushplayers.value*vel, dir, ent->v->velocity); } } if (pmove.physents[pmove.touchindex[i]].notouch) continue; n = pmove.physents[pmove.touchindex[i]].info; ent = EDICT_NUM(svprogfuncs, n); if (!ent->v->touch || (playertouch[n/8]&(1<<(n%8)))) continue; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent); pr_global_struct->other = EDICT_TO_PROG(svprogfuncs, sv_player); pr_global_struct->time = sv.time; PR_ExecuteProgram (svprogfuncs, ent->v->touch); playertouch[n/8] |= 1 << (n%8); } } } /* =========== SV_PostRunCmd =========== Done after running a player command. */ void SV_PostRunCmd(void) { // run post-think if (!svprogfuncs) return; if (!host_client->spectator) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink); SV_RunNewmis (); } else if (SpectatorThink) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SpectatorThink); } } /* =================== SV_ExecuteClientMessage The current net_message is parsed for the given client =================== */ void SV_ClientThink (void); void SV_ExecuteClientMessage (client_t *cl) { client_t *split; int c; char *s; usercmd_t oldest, oldcmd, newcmd; client_frame_t *frame; vec3_t o; qboolean move_issued = false; //only allow one move command int checksumIndex; qbyte checksum, calculatedChecksum; int seq_hash, i; // calc ping time if (cl->frames) { //split screen doesn't always have frames. frame = &cl->frames[cl->netchan.incoming_acknowledged & UPDATE_MASK]; if (cl->lastsequence_acknoledged + UPDATE_BACKUP > cl->netchan.incoming_acknowledged) frame->ping_time = realtime - frame->senttime; //no more phenomanally low pings please #ifdef PEXT_CSQC for (i = cl->lastsequence_acknoledged+1; i < cl->netchan.incoming_acknowledged; i++) SV_CSQC_DroppedPacket(cl, i); #endif cl->lastsequence_acknoledged = cl->netchan.incoming_acknowledged; } else return; //shouldn't happen... // make sure the reply sequence number matches the incoming // sequence number if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; else cl->send_message = false; // don't reply, sequences have slipped // save time for ping calculations if (cl->frames) { //split screen doesn't always have frames. cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime; cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1; } host_client = cl; sv_player = host_client->edict; seq_hash = cl->netchan.incoming_sequence; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; cl->delta_sequence = -1; // no delta unless requested while (1) { if (msg_badread) { Con_Printf ("SV_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); haveannothergo: if (c == -1) break; switch (c) { default: Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; case clc_nop: break; case clc_delta: cl->delta_sequence = MSG_ReadByte (); break; case clc_move: if (move_issued) return; // someone is trying to cheat... move_issued = true; checksumIndex = MSG_GetReadCount(); checksum = (qbyte)MSG_ReadByte (); // read loss percentage cl->lossage = MSG_ReadByte(); for (split = cl; cl; cl = cl->controlled) //FIXME { host_client = cl; cl->localtime = sv.time; sv_player = cl->edict; MSG_ReadDeltaUsercmd (&nullcmd, &oldest); MSG_ReadDeltaUsercmd (&oldest, &oldcmd); MSG_ReadDeltaUsercmd (&oldcmd, &newcmd); if ( cl->state == cs_spawned ) { if (split == cl) { // if the checksum fails, ignore the rest of the packet calculatedChecksum = COM_BlockSequenceCRCByte( net_message.data + checksumIndex + 1, MSG_GetReadCount() - checksumIndex - 1, seq_hash); if (calculatedChecksum != checksum) { Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n", cl->name, cl->netchan.incoming_sequence, checksum, calculatedChecksum); for (; cl; cl = cl->controlled) //FIXME { MSG_ReadDeltaUsercmd (&nullcmd, &oldest); MSG_ReadDeltaUsercmd (&oldest, &oldcmd); MSG_ReadDeltaUsercmd (&oldcmd, &newcmd); } break;; } } if (cl->iscrippled) { cl->lastcmd.forwardmove = 0; //hmmm.... does this work well enough? oldest.forwardmove = 0; newcmd.forwardmove = 0; cl->lastcmd.sidemove = 0; oldest.sidemove = 0; newcmd.sidemove = 0; cl->lastcmd.upmove = 0; oldest.upmove = 0; newcmd.upmove = 0; } if (!sv.paused) { if (sv_nomsec.value) { cl->isindependant = false; if (!sv_player->v->fixangle) { sv_player->v->v_angle[0] = newcmd.angles[0]* (360.0/65536); sv_player->v->v_angle[1] = newcmd.angles[1]* (360.0/65536); sv_player->v->v_angle[2] = newcmd.angles[2]* (360.0/65536); } if (newcmd.impulse)// && SV_FiltureImpulse(newcmd.impulse, host_client->trustlevel)) sv_player->v->impulse = newcmd.impulse; sv_player->v->button0 = newcmd.buttons & 1; sv_player->v->button2 = (newcmd.buttons >> 1) & 1; if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows. sv_player->v->button1 = ((newcmd.buttons >> 2) & 1); // DP_INPUTBUTTONS sv_player->v->button3 = ((newcmd.buttons >> 2) & 1); sv_player->v->button4 = ((newcmd.buttons >> 3) & 1); sv_player->v->button5 = ((newcmd.buttons >> 4) & 1); sv_player->v->button6 = ((newcmd.buttons >> 5) & 1); sv_player->v->button7 = ((newcmd.buttons >> 6) & 1); sv_player->v->button8 = ((newcmd.buttons >> 7) & 1); cl->lastcmd = newcmd; cl->lastcmd.buttons = 0; // avoid multiple fires on lag if (msg_badread) { Con_Printf ("SV_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c != clc_move) { host_client = cl = split; sv_player = cl->edict; goto haveannothergo; } continue; } cl->isindependant = true; SV_PreRunCmd(); if (net_drop < 20) { while (net_drop > 2) { SV_RunCmd (&cl->lastcmd, false); net_drop--; } if (net_drop > 1) SV_RunCmd (&oldest, false); if (net_drop > 0) SV_RunCmd (&oldcmd, false); } SV_RunCmd (&newcmd, false); if (!SV_PlayerPhysicsQC) SV_PostRunCmd(); } cl->lastcmd = newcmd; cl->lastcmd.buttons = 0; // avoid multiple fires on lag } if (msg_badread) { Con_Printf ("SV_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c != clc_move) { host_client = cl = split; sv_player = cl->edict; goto haveannothergo; } } host_client = cl = split; sv_player = cl->edict; break; case clc_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); host_client = cl; sv_player = cl->edict; break; case clc_tmove: o[0] = MSG_ReadCoord(); o[1] = MSG_ReadCoord(); o[2] = MSG_ReadCoord(); // only allowed by spectators if (sv.mvdplayback) { VectorCopy(o, host_client->specorigin); } else if (host_client->spectator) { VectorCopy(o, sv_player->v->origin); SV_LinkEdict(sv_player, false); } break; case clc_upload: SV_NextUpload(); break; } } host_client = NULL; sv_player = NULL; } #ifdef Q2SERVER void SVQ2_ExecuteClientMessage (client_t *cl) { enum clcq2_ops_e c; char *s; usercmd_t oldest, oldcmd, newcmd; q2client_frame_t *frame; qboolean move_issued = false; //only allow one move command int checksumIndex; qbyte checksum, calculatedChecksum; int seq_hash; int lastframe; if (!ge) { Con_Printf("Q2 client without Q2 server\n"); SV_DropClient(cl); } // calc ping time frame = &cl->q2frames[cl->netchan.incoming_acknowledged & Q2UPDATE_MASK]; // make sure the reply sequence number matches the incoming // sequence number if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; else cl->send_message = false; // don't reply, sequences have slipped // save time for ping calculations cl->q2frames[cl->netchan.outgoing_sequence & Q2UPDATE_MASK].senttime = realtime; // cl->q2frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1; host_client = cl; sv_player = host_client->edict; seq_hash = cl->netchan.incoming_sequence; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; cl->delta_sequence = -1; // no delta unless requested while (1) { if (msg_badread) { Con_Printf ("SVQ2_ExecuteClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; switch (c) { default: Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; case clcq2_nop: break; case clcq2_move: if (move_issued) return; // someone is trying to cheat... move_issued = true; checksumIndex = MSG_GetReadCount(); checksum = (qbyte)MSG_ReadByte (); lastframe = MSG_ReadLong(); if (lastframe != host_client->delta_sequence) { cl->delta_sequence = lastframe; } MSGQ2_ReadDeltaUsercmd (&nullcmd, &oldest); MSGQ2_ReadDeltaUsercmd (&oldest, &oldcmd); MSGQ2_ReadDeltaUsercmd (&oldcmd, &newcmd); if ( cl->state != cs_spawned ) break; // if the checksum fails, ignore the rest of the packet calculatedChecksum = Q2COM_BlockSequenceCRCByte( net_message.data + checksumIndex + 1, MSG_GetReadCount() - checksumIndex - 1, seq_hash); if (calculatedChecksum != checksum) { Con_DPrintf ("Failed command checksum for %s(%d) (%d != %d)\n", cl->name, cl->netchan.incoming_sequence, checksum, calculatedChecksum); return; } if (cl->iscrippled) { cl->lastcmd.forwardmove = 0; //hmmm.... does this work well enough? oldest.forwardmove = 0; newcmd.forwardmove = 0; cl->lastcmd.sidemove = 0; oldest.sidemove = 0; newcmd.sidemove = 0; cl->lastcmd.upmove = 0; oldest.upmove = 0; newcmd.upmove = 0; } if (!sv.paused) { if (net_drop < 20) { while (net_drop > 2) { ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&cl->lastcmd); net_drop--; } if (net_drop > 1) ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&oldest); if (net_drop > 0) ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&oldcmd); } ge->ClientThink (host_client->q2edict, (q2usercmd_t*)&newcmd); } cl->lastcmd = newcmd; break; case clcq2_userinfo: strncpy (cl->userinfo, MSG_ReadString (), sizeof(cl->userinfo)-1); ge->ClientUserinfoChanged (cl->q2edict, cl->userinfo); //tell the gamecode SV_ExtractFromUserinfo(cl); //let the server routines know break; case clcq2_stringcmd: s = MSG_ReadString (); SV_ExecuteUserCommand (s, false); if (cl->state == cs_zombie) return; // disconnect command break; } } } #endif #ifdef NQPROT void SVNQ_ReadClientMove (usercmd_t *move) { int i; int bits; client_frame_t *frame; frame = &host_client->frames[host_client->netchan.incoming_acknowledged & UPDATE_MASK]; if (host_client->protocol == SCP_DARKPLACES7) host_client->last_sequence = MSG_ReadLong (); else host_client->last_sequence = 0; frame->ping_time = sv.time - MSG_ReadFloat (); // read current angles for (i=0 ; i<3 ; i++) { host_client->edict->v->v_angle[i] = MSG_ReadAngle (); move->angles[i] = (host_client->edict->v->v_angle[i] * 256*256)/360; } // read movement move->forwardmove = MSG_ReadShort (); move->sidemove = MSG_ReadShort (); move->upmove = MSG_ReadShort (); move->msec=100; // read buttons if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7) bits = MSG_ReadLong(); else bits = MSG_ReadByte (); move->buttons = bits; i = MSG_ReadByte (); if (i) move->impulse = i; if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7) { float f; int entnum; eval_t *cursor_screen, *cursor_start, *cursor_impact, *cursor_entitynumber; cursor_screen = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_screen", NULL); cursor_start = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_start", NULL); cursor_impact = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_impact", NULL); cursor_entitynumber = svprogfuncs->GetEdictFieldValue(svprogfuncs, host_client->edict, "cursor_entitynumber", NULL); f = MSG_ReadShort() * (1.0f / 32767.0f); if (cursor_screen) cursor_screen->vector[0] = f; f = MSG_ReadShort() * (1.0f / 32767.0f); if (cursor_screen) cursor_screen->vector[1] = f; f = MSG_ReadFloat(); if (cursor_start) cursor_start->vector[0] = f; f = MSG_ReadFloat(); if (cursor_start) cursor_start->vector[1] = f; f = MSG_ReadFloat(); if (cursor_start) cursor_start->vector[2] = f; f = MSG_ReadFloat(); if (cursor_impact) cursor_impact->vector[0] = f; f = MSG_ReadFloat(); if (cursor_impact) cursor_impact->vector[1] = f; f = MSG_ReadFloat(); if (cursor_impact) cursor_impact->vector[2] = f; entnum = (unsigned short)MSG_ReadShort(); if (entnum >= sv.max_edicts) { Con_DPrintf("SV_ReadClientMessage: client send bad cursor_entitynumber\n"); entnum = 0; } // as requested by FrikaC, cursor_trace_ent is reset to world if the // entity is free at time of receipt if (EDICT_NUM(svprogfuncs, entnum)->isfree) entnum = 0; if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__); if (cursor_entitynumber) cursor_entitynumber->edict = entnum; } if (i && SV_FiltureImpulse(i, host_client->trustlevel)) host_client->edict->v->impulse = i; host_client->edict->v->button0 = bits & 1; host_client->edict->v->button2 = (bits >> 1) & 1; if (pr_allowbutton1.value) //many mods use button1 - it's just a wasted field to many mods. So only work it if the cvar allows. host_client->edict->v->button1 = ((bits >> 2) & 1); // DP_INPUTBUTTONS host_client->edict->v->button3 = ((bits >> 2) & 1); host_client->edict->v->button4 = ((bits >> 3) & 1); host_client->edict->v->button5 = ((bits >> 4) & 1); host_client->edict->v->button6 = ((bits >> 5) & 1); host_client->edict->v->button7 = ((bits >> 6) & 1); host_client->edict->v->button8 = ((bits >> 7) & 1); if (host_client->last_sequence) SV_RunEntity(host_client->edict); } void SVNQ_ExecuteClientMessage (client_t *cl) { int c; char *s; client_frame_t *frame; int seq_hash; cl->netchan.outgoing_sequence++; cl->netchan.incoming_acknowledged = cl->netchan.outgoing_sequence-1; // calc ping time frame = &cl->frames[cl->netchan.incoming_acknowledged & UPDATE_MASK]; frame->ping_time = 999; // make sure the reply sequence number matches the incoming // sequence number // if (cl->netchan.incoming_sequence >= cl->netchan.outgoing_sequence) cl->netchan.outgoing_sequence = cl->netchan.incoming_sequence; // else // cl->send_message = false; // don't reply, sequences have slipped // save time for ping calculations cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].senttime = realtime; cl->frames[cl->netchan.outgoing_sequence & UPDATE_MASK].ping_time = -1; host_client = cl; sv_player = host_client->edict; seq_hash = cl->netchan.incoming_sequence; // mark time so clients will know how much to predict // other players cl->localtime = sv.time; while (1) { if (msg_badread) { Con_Printf ("SV_ReadClientMessage: badread\n"); SV_DropClient (cl); return; } c = MSG_ReadByte (); if (c == -1) break; switch (c) { default: Con_Printf ("SV_ReadClientMessage: unknown command char %i\n", c); SV_DropClient (cl); return; case clc_disconnect: SV_DropClient (cl); break; case clc_nop: break; case clc_delta: cl->delta_sequence = MSG_ReadByte (); break; case clc_move: SVNQ_ReadClientMove (&host_client->lastcmd); // cmd = host_client->lastcmd; // SV_ClientThink(); break; case clc_stringcmd: s = MSG_ReadString (); SVNQ_ExecuteUserCommand (s); break; } } } #endif /* ============== SV_UserInit ============== */ void SV_UserInit (void) { #ifdef SERVERONLY Cvar_Register (&cl_rollspeed, "Prediction stuff"); Cvar_Register (&cl_rollangle, "Prediction stuff"); #endif Cvar_Register (&sv_chatfilter, cvargroup_serverpermissions); Cvar_Register (&sv_spectalk, cvargroup_servercontrol); Cvar_Register (&sv_mapcheck, cvargroup_servercontrol); Cvar_Register (&sv_cheatpc, cvargroup_servercontrol); Cvar_Register (&sv_cheatspeedchecktime, cvargroup_servercontrol); Cvar_Register (&sv_playermodelchecks, cvargroup_servercontrol); Cvar_Register (&sv_pushplayers, cvargroup_servercontrol); Cvar_Register (&sv_cmdlikercon, cvargroup_serverpermissions); Cvar_Register(&cmd_gamecodelevel, "Access controls"); Cvar_Register(&cmd_allowaccess, "Access controls"); Cvar_Register (&votelevel, sv_votinggroup); Cvar_Register (&voteminimum, sv_votinggroup); Cvar_Register (&votepercent, sv_votinggroup); Cvar_Register (&votetime, sv_votinggroup); Cvar_Register (&sv_brokenmovetypes, ""); Cvar_Register (&sv_edgefriction, "netquake compatability"); } static vec3_t forward, right, up, wishdir; static float *origin, *velocity, *angles; static float wishspeed; extern cvar_t sv_accelerate, sv_friction; static qboolean onground; /* ================== SV_UserFriction ================== */ void SV_UserFriction (void) { extern cvar_t sv_stopspeed; float *vel; float speed, newspeed, control; vec3_t start, stop; float friction; trace_t trace; vel = velocity; speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]); if (!speed) return; // if the leading edge is over a dropoff, increase friction start[0] = stop[0] = origin[0] + vel[0]/speed*16; start[1] = stop[1] = origin[1] + vel[1]/speed*16; start[2] = origin[2] + sv_player->v->mins[2]; stop[2] = start[2] - 34; trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player); if (trace.fraction == 1.0) friction = sv_friction.value*sv_edgefriction.value; else friction = sv_friction.value; // val = GetEdictFieldValue(sv_player, "friction", &frictioncache); // if (val && val->_float) // friction *= val->_float; // apply friction control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed; newspeed = speed - host_frametime*control*friction; if (newspeed < 0) newspeed = 0; newspeed /= speed; vel[0] = vel[0] * newspeed; vel[1] = vel[1] * newspeed; vel[2] = vel[2] * newspeed; } void SV_Accelerate (void) { int i; float addspeed, accelspeed, currentspeed; currentspeed = DotProduct (velocity, wishdir); addspeed = wishspeed - currentspeed; if (addspeed <= 0) return; accelspeed = sv_accelerate.value*host_frametime*wishspeed; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishdir[i]; } void SV_AirAccelerate (vec3_t wishveloc) { int i; float addspeed, wishspd, accelspeed, currentspeed; wishspd = VectorNormalize (wishveloc); if (wishspd > 30) wishspd = 30; currentspeed = DotProduct (velocity, wishveloc); addspeed = wishspd - currentspeed; if (addspeed <= 0) return; // accelspeed = sv_accelerate.value * host_frametime; accelspeed = sv_accelerate.value*wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed*wishveloc[i]; } /* =================== SV_AirMove =================== */ void SV_AirMove (void) { int i; vec3_t wishvel; float fmove, smove; float scale, maxspeed; AngleVectors (sv_player->v->angles, forward, right, up); fmove = cmd.forwardmove; smove = cmd.sidemove; // hack to not let you back into teleporter if (sv.time < sv_player->v->teleport_time && fmove < 0) fmove = 0; for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*fmove + right[i]*smove; if ( (int)sv_player->v->movetype != MOVETYPE_WALK) wishvel[2] = cmd.upmove; else wishvel[2] = 0; VectorCopy (wishvel, wishdir); wishspeed = VectorNormalize(wishdir); // val = GetEdictFieldValue(sv_player, "scale", &scalecache); // if (!val || !val->_float) scale = 1; // else // scale = val->_float; maxspeed=sv_player->v->maxspeed;//FIXME: This isn't fully compatable code... if (sv_player->v->hasted) maxspeed*=sv_player->v->hasted; if (wishspeed > maxspeed*scale) { VectorScale (wishvel, maxspeed/wishspeed, wishvel); wishspeed = maxspeed*scale; } if ( sv_player->v->movetype == MOVETYPE_NOCLIP) { // noclip VectorCopy (wishvel, velocity); } else if ( onground ) { SV_UserFriction (); SV_Accelerate (); } else { // not on ground, so little effect on velocity SV_AirAccelerate (wishvel); } } void SV_WaterMove (void) { int i; vec3_t wishvel; float speed, newspeed, wishspeed, addspeed, accelspeed; float scale; float maxspeed; // // user intentions // AngleVectors (sv_player->v->v_angle, forward, right, up); for (i=0 ; i<3 ; i++) wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove; if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove) wishvel[2] -= 60; // drift towards bottom else wishvel[2] += cmd.upmove; wishspeed = Length(wishvel); // val = GetEdictFieldValue(sv_player, "scale", &scalecache); // if (!val || !val->_float) scale = 1; // else // scale = val->_float; // val = GetEdictFieldValue(sv_player, "maxspeed", &maxspeedcache); // if (val && val->_float) // maxspeed = sv_maxspeed.value*val->_float; // else maxspeed = host_client->maxspeed; if (wishspeed > maxspeed*scale) { VectorScale (wishvel, maxspeed/wishspeed, wishvel); wishspeed = maxspeed*scale; } wishspeed *= 0.7; // // water friction // speed = Length (velocity); if (speed) { // val = GetEdictFieldValue(sv_player, "friction", &frictioncache); // if (val&&val->_float) // newspeed = speed - host_frametime * speed * sv_friction.value*val->_float; // else newspeed = speed - host_frametime * speed * sv_friction.value; if (newspeed < 0) newspeed = 0; VectorScale (velocity, newspeed/speed, velocity); } else newspeed = 0; // // water acceleration // if (!wishspeed) return; addspeed = wishspeed - newspeed; if (addspeed <= 0) return; VectorNormalize (wishvel); accelspeed = sv_accelerate.value * wishspeed * host_frametime; if (accelspeed > addspeed) accelspeed = addspeed; for (i=0 ; i<3 ; i++) velocity[i] += accelspeed * wishvel[i]; } void SV_WaterJump (void) { if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel) { sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP; sv_player->v->teleport_time = 0; } sv_player->v->velocity[0] = sv_player->v->movedir[0]; sv_player->v->velocity[1] = sv_player->v->movedir[1]; } void SV_ClientThink (void) { vec3_t v_angle; cmd = host_client->lastcmd; sv_player = host_client->edict; sv_player->v->movement[0] = cmd.forwardmove; sv_player->v->movement[1] = cmd.sidemove; sv_player->v->movement[2] = cmd.upmove; if (SV_PlayerPhysicsQC) { pr_global_struct->time = sv.time; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); PR_ExecuteProgram (svprogfuncs, SV_PlayerPhysicsQC); return; } if (sv_player->v->movetype == MOVETYPE_NONE) return; onground = (int)sv_player->v->flags & FL_ONGROUND; origin = sv_player->v->origin; velocity = sv_player->v->velocity; // DropPunchAngle (); // // if dead, behave differently // if (sv_player->v->health <= 0) return; // // angles // show 1/3 the pitch angle and all the roll angle angles = sv_player->v->angles; VectorCopy (sv_player->v->v_angle, v_angle); // VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle); angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4; if (!sv_player->v->fixangle) { angles[PITCH] = -v_angle[PITCH]/3; angles[YAW] = v_angle[YAW]; } if ( (int)sv_player->v->flags & FL_WATERJUMP ) { SV_WaterJump (); return; } // // walk // if ( (sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP) ) { SV_WaterMove (); return; } SV_AirMove (); } #endif