/*

	return ("
weaponry\n\n
1‘ melee          \n
2‘ thrown         \n
3‘ pistols&smgs   \n
4‘ shotguns       \n
5‘ rifles         \n
6‘ heavy guns     \n
e‘ leave          
*/

/*
1‘ 1911a1     .45   01       5$\n
2‘ d. eagle   .44   02       7$\n
3‘ mk23 socom .45   02       9$\n
4‘ h&k mp7    4mm   03      14$\n
5‘ h&k mp5    9mm   03      17$\n
6‘ alien blaster    02      21$\n

1‘ pipe rifle .44   02       4$\n
2‘ winchester 12g   03       8$\n
3‘ mossberg   12g   04      14$\n
4‘ citykiller 12g   05      35$\n

1‘ rangemaster 7mm  03      11$\n
2‘ ak-112      5mm  04      21$\n
3‘ remington  .308  05      24$\n
4‘ ak-74       5mm  04      27$\n
5‘ moonlight  .223  05      36$\n
6‘ sa-80       5mm  05      23$\n
7‘ plasma rifle     07      41$\n
8‘ gauss rifle 2mm  08      51$\n
*/

string () ShopString =
{
	return ("--- S H O P -------\n\n1‘ traits         \n2‘ perks          \n3‘ body armour    \n4‘ protection     \n5‘ weapons        \n6‘ equipment      \n7‘ chems          \ne‘ leave          \n");
};

string () WeaponString =
{
	return ("weaponry\n\n1‘ melee          \n2‘ thrown         \n3‘ pistols&smgs   \n4‘ shotguns       \n5‘ rifles         \ne‘ leave          \n");
};

string () TraitString =
{
	return ("traits\n\n1‘ one handed     \n2‘ small frame    \n3‘ bruiser        \n4‘ heavy handed   \n5‘ bloody mess    \n6‘ bad luck       \ne‘ leave          \n");
};

string () MiscString =
{
	return ("grenades\n	GRENADE | COST		  \n\n1‘ plasma grenade            11\n2‘ frag grenade               5\n3‘ emp grenade                3\n4‘ smoke grenade              2\n5‘ flash bang mark ii         2\ne‘ exit                        \n");
};

string () BuildString =
{
	return ("BUILD A STRUCTURE\n      NAME | UPGRADE | COST	  \n\n1‘ supply depot   ammo/hp     4\n2‘ arms lab     weapons +10%  6\n3‘ armory        armour +10% 10\n4‘ proto-lab  gadgets/hrdwr  15\ne‘ exit                        \n");
};

string () HelmetString =
{
	return ("helmets\nprotect you from headshots so\nmake sure you use a decent one\n\n                  ABS% WT DEFLECT PRC\n1‘ combat helm   -10% 01    5%    05\n2‘ combat helm 2  +0% 02    5%    20\n3‘ heavy-duty    +20% 03    5%    20\n4‘ ceramic helm  -20% ...");
};

string () ArmorString1 =
{
	return ("body armour\n                      wt  abs  prc\n\n1‘ vault suit        03 1/20% 03$\n2‘ leather armor     07 2/30% 05$\n3‘ kevlar armor      10 3/35% 08$\n4‘ combat armor      13 4/40% 11$\n5‘ brotherhood armor 17 5/45% 15$");
};

string () ArmorString2 =
{
	return ("body armour\n                         WT ABS SPEC PRC\n\n1‘ battle gear          08 57% NONE  50\n2‘ battle gear ii       09 62% !EXP  60\n3‘ high-tech suit       09 42% +ALL  60\n4‘ carbon-fiber mesh    09 56% !ENR  70\n5‘ pseudo-chitin suit   07...");
};

string () ArmorString3 =
{
	return ("special body armour\n                      WT ABS SPEC PRC\n1‘ vsn force mail    07 %40 DFLC 95c\n2‘ super chitin      08 %35 DFLC 95c\n3‘ suit of mota      14 %70 HEAL 95c\n0‘ previous                         \ne‘ exit                           ...");
};

string () PlusString =
{
	return ("perks\n  ABILITY | FRAGS NEEDED \n\n1‘ bonus movement       8\n2‘ weapons handling    12\n3‘ quick pockets       14\n4‘ awareness           15\n5‘ silent running      17\n6‘ better criticals    23\n7‘ bonus ranged damage 26\n8‘ strong back        ...");
};

string () PlusString2 =
{
	return ("perks\n  ABILITY | FRAGS NEEDED \n\n1‘ bonus movement       8\n2‘ weapons handling    12\n3‘ quick pockets       14\n4‘ awareness           15\n5‘ silent running      17\n6‘ better criticals    23\n7‘ bonus ranged damage 26\n8‘ strong back        ...");
};
/*
5‘ energy shield  |front :25% 25‘
6‘ protect ring   |damage:15% 65‘
7‘ dark force     |deflct:15% 75‘
8‘ efreeti module |blasts 40% 85‘
9‘ sentient cube  |regenerate 95‘
0‘ vampire        |space warp 95‘
*/


string () HardwareString =
{
	return ("+ protective devices +\n\n  HARDWARE | SHIELDS VS |  PRICE   \n1‘ pro cloak      |damage:07% 15‘\n2‘ emp shielding  |emp:  100% 25‘\n3‘ force shield   |front: 25% 20‘\n4‘ force field    |damage:10% 25‘\n5‘ energy shield  |energy:23% 25‘5‘ energy shield  |front :25% 25‘6‘ protect ring   |damage:15% 65‘7‘ dark force     |deflct:15% 75‘8‘ efreeti module |blasts 40% 85‘9‘ sentient cube  |regenerate 95‘0‘ vampire        |space warp 95‘");
};

string () MeleeString =
{
	return ("melee weapons\n    WEAPON | TYPE | WEIGHT | PRICE \n\n1‘ knife              melee 01 01$\n2‘ combat knife       melee 03 03$\n3‘ ripper             melee 03 07$\n4‘ power fist         melee 04 11$\ne‘ exit                           \n");
};

/*
6‘ h&k mp5   9mmP   03      17$\n
7‘ h&k mp7  4.60mm  03      14$\n
8‘ fn p90   5.57mm  03      22$\n
9‘ h&k mp10  10mm   03      24$\n
0‘ thompson  .45    03      20$\n


6‘ h&k mp5   9mmP   03      17$\n7‘ h&k mp7  4.60mm  03      14$\n8‘ fn p90   5.57mm  03      22$\n9‘ h&k mp10  10mm   03      24$\n0‘ thompson  .45    03      20$\n
*/

string () SmallArmString1 =
{
	return ("Pistols and Submachineguns\n    WEAPON | CAL | WEIGHT | PRICE \n\n1‘ 1911a1     .45   01       5$\n2‘ d. eagle   .44   02       7$\n3‘ mk23 socom .45   02       9$\n4‘ h&k mp7    4mm   03      14$\n5‘ h&k mp5    9mm   03      17$\n6‘ alien blaster    02      21$\n");
};

string () SmallArmString2 =
{
	return ("shotguns\n    WEAPON | TYPE | WEIGHT | PRICE \n\n1‘ pipe rifle .44   02       4$\n2‘ winchester 12g   03       8$\n3‘ mossberg   12g   04      14$\n4‘ citykiller 12g   05      35$\n");
};

/*
6‘ dks-1      .338   bolt 08 32$\n
7‘ moonlight  .223   auto 06 54$\n
8‘ xl70e3      5mm   auto 08 27$\n
9‘ fn-fal     .308   auto 04 51$\n
0‘ sa-80      .223   auto 07 45$\n

*/
string () SmallArmString3 =
{
	return ("rifles\n   RIFLE | TYPE | WEIGHT | PRICE \n\n1‘ rangemaster 7mm  03      11$\n2‘ ak-112      5mm  04      21$\n3‘ remington  .308  05      24$\n4‘ ak-74       5mm  04      27$\n5‘ moonlight  .223  05      36$\n6‘ sa-80       5mm  05      23$\n7‘ plasma rifle     07      41$\n8‘ gauss rifle 2mm  08      51$\n");
};

string () DrugString1 =
{
	return ("drugs\n     DRUG  |   EFFECTS   |  PRICE\n\n1‘ stimpack   heals 40        3$\n2‘ medkit+    heals 20+50     5$\n3‘ superstim* heals 40+60    12$\ne‘ exit                         \n\n\n+ requires medic                 \n* requires medic with 7+ kills");
};

string () DrugString2 =
{
	return ("drugs\n     DRUG  |   EFFECTS   |  PRICE\n\n1‘ stimpack   heals 40        3$\n2‘ adrenaline +60 speed/jump  7$\n3‘ psycho+    +60 hp/no pain 15$\n4‘ medkit*    heals 20+50    12$\n5‘ berserk*   adren+psycho   21$\ne‘ exit                         \n");
};

string () EnergyWeaponsString =
{
	return ("high-tech weaponry\n  WEAPON | TYPE | WEIGHT | PRICE \n\n1‘ [*] flash gun         semi 03 21$\n2‘ [&] plasma rifle      semi 08 34$\n3‘ [*] laser rifle       semi 11 40$\n4‘ [*] laser carbine     auto 06 57$\n5‘ [?] alien blaster     semi 02 72$\n");
};

//6‘ bozar                    14 81$\n7‘ firestorm                12 97$

string () HeavyGunsString =
{
	return ("heavy guns\n    WEAPON | TYPE | WEIGHT | PRICE \n\n1‘ light support weapon     15 55$\n2‘ rocket launcher          11 75$\n3‘ 50oc flamethrower        16 35$\n4‘ steyr amr .50 flechette  17 72$\n5‘ m72 gauss rifle 2mm      12 81$\n6‘ bozar                    14 81$\n7‘ firestorm                12 97$");
};

string () de_dust =
{
	return ("             DE_DUST          \n        (BOMB/DEFUSE MAP)     \n\nrangers have obtained two ufos\nthat have crash landed in the \ndesert. raiders must blow them\nup with c4 before its too late\n\n(activate electronic tools and\nc4 by pressing 4)         ...");
};

/*
4‘ motion sensor                 20c‘\n
5‘ extra magazines               20c‘\n
6‘ electronic tools mark ii      30c‘\n
7‘ climbing gear                 30c‘\n
8‘ remote camera                 40c‘\n
9‘ cooling module                50c‘\n
0‘ laser defense field           50c‘\n
*/



string () GadgetString =
{
	return ("+ special equipment +\npress your c key to activate!\n\n1‘ stealth boy                   20c‘\n2‘ displacer cloak               20c‘\n3‘ security alarm                20c‘\n4‘ motion sensor                 20c‘\n5‘ extra magazines               20c‘\n6‘ electronic tools mark ii      30c‘\n7‘ climbing gear                 30c‘\n8‘ remote camera                 40c‘\n9‘ cooling module                50c‘\n0‘ laser defense field           50c‘\n");
};