#include "quakedef.h" #include "netinc.h" //#define com_gamedir com__gamedir #include #include #include "fs.h" #include "shader.h" #ifdef _WIN32 #include "winquake.h" #endif void fs_game_callback(cvar_t *var, char *oldvalue); hashtable_t filesystemhash; qboolean com_fschanged = true; static unsigned int fs_restarts; cvar_t com_fs_cache = CVARF("fs_cache", IFMINIMAL("2","1"), CVAR_ARCHIVE); cvar_t cfg_reload_on_gamedir = CVAR("cfg_reload_on_gamedir", "1"); cvar_t fs_game = CVARFDC("game", "", CVAR_NOSAVE|CVAR_NORESET, "Provided for Q2 compat.", fs_game_callback); cvar_t fs_gamedir = CVARFD("fs_gamedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat."); cvar_t fs_basedir = CVARFD("fs_basedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat."); int active_fs_cachetype; static int fs_referencetype; int fs_finds; void COM_CheckRegistered (void); void fs_game_callback(cvar_t *var, char *oldvalue) { static qboolean runaway = false; char buf[MAX_OSPATH]; if (!strcmp(var->string, oldvalue)) return; //no change here. if (runaway) return; //ignore that runaway = true; Cmd_ExecuteString(va("gamedir %s\n", COM_QuotedString(var->string, buf, sizeof(buf))), Cmd_ExecLevel); runaway = false; } struct { void *module; const char *extension; searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc); qboolean loadscan; } searchpathformats[64]; int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc), qboolean loadscan) { unsigned int i; for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++) { if (searchpathformats[i].extension && !strcmp(searchpathformats[i].extension, extension)) break; //extension match always replaces if (!searchpathformats[i].extension && !searchpathformats[i].OpenNew) break; } if (i == sizeof(searchpathformats)/sizeof(searchpathformats[0])) return 0; searchpathformats[i].module = module; searchpathformats[i].extension = extension; searchpathformats[i].OpenNew = OpenNew; searchpathformats[i].loadscan = loadscan; com_fschanged = true; return i+1; } void FS_UnRegisterFileSystemType(int idx) { if ((unsigned int)(idx-1) >= sizeof(searchpathformats)/sizeof(searchpathformats[0])) return; searchpathformats[idx-1].OpenNew = NULL; searchpathformats[idx-1].module = NULL; com_fschanged = true; //FS_Restart will be needed } void FS_UnRegisterFileSystemModule(void *module) { int i; qboolean found = false; for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++) { if (searchpathformats[i].module == module) { searchpathformats[i].OpenNew = NULL; searchpathformats[i].module = NULL; found = true; } } if (found) { Cmd_ExecuteString("fs_restart", RESTRICT_LOCAL); } } vfsfile_t *FS_OpenVFSLoc(flocation_t *loc, char *mode); char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen) { char in; char *out = buffer; int len; len = buflen-1; if (len == 0) return NULL; while (len > 0) { if (VFS_READ(vf, &in, 1) != 1) { if (len == buflen-1) return NULL; *out = '\0'; return buffer; } if (in == '\n') break; *out++ = in; len--; } *out = '\0'; //if there's a trailing \r, strip it. if (out > buffer) if (out[-1] == '\r') out[-1] = 0; return buffer; } void VARGS VFS_PRINTF(vfsfile_t *vf, char *format, ...) { va_list argptr; char string[1024]; va_start (argptr, format); vsnprintf (string,sizeof(string)-1, format,argptr); va_end (argptr); VFS_PUTS(vf, string); } char gamedirfile[MAX_OSPATH]; //the various COM_LoadFiles set these on return int com_filesize; qboolean com_file_copyprotected;//file should not be available for download. qboolean com_file_untrusted; //file was downloaded inside a package //char *com_basedir; //obsolete char com_quakedir[MAX_OSPATH]; char com_homedir[MAX_OSPATH]; char com_configdir[MAX_OSPATH]; //homedir/fte/configs int fs_hash_dups; int fs_hash_files; static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen); void FS_RegisterDefaultFileSystems(void); static void COM_CreatePath (char *path); #define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");} //forget a manifest entirely. void FS_Manifest_Free(ftemanifest_t *man) { int i, j; if (!man) return; Z_Free(man->updateurl); Z_Free(man->installation); Z_Free(man->formalname); Z_Free(man->protocolname); Z_Free(man->defaultexec); for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++) { Z_Free(man->gamepath[i].path); } for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++) { Z_Free(man->package[i].path); for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++) Z_Free(man->package[i].mirrors[j]); } Z_Free(man); } //clone a manifest, so we can hack at it. static ftemanifest_t *FS_Manifest_Clone(ftemanifest_t *oldm) { ftemanifest_t *newm; int i, j; newm = Z_Malloc(sizeof(*newm)); if (oldm->updateurl) newm->updateurl = Z_StrDup(oldm->updateurl); if (oldm->installation) newm->installation = Z_StrDup(oldm->installation); if (oldm->formalname) newm->formalname = Z_StrDup(oldm->formalname); if (oldm->protocolname) newm->protocolname = Z_StrDup(oldm->protocolname); if (oldm->defaultexec) newm->defaultexec = Z_StrDup(oldm->defaultexec); for (i = 0; i < sizeof(newm->gamepath) / sizeof(newm->gamepath[0]); i++) { if (oldm->gamepath[i].path) newm->gamepath[i].path = Z_StrDup(oldm->gamepath[i].path); newm->gamepath[i].base = oldm->gamepath[i].base; } for (i = 0; i < sizeof(newm->package) / sizeof(newm->package[0]); i++) { if (oldm->package[i].path) newm->package[i].path = Z_StrDup(oldm->package[i].path); for (j = 0; j < sizeof(newm->package[i].mirrors) / sizeof(newm->package[i].mirrors[0]); j++) if (oldm->package[i].mirrors[j]) newm->package[i].mirrors[j] = Z_StrDup(oldm->package[i].mirrors[j]); } return newm; } void FS_Manifest_Print(ftemanifest_t *man) { char buffer[1024]; int i, j; if (man->updateurl) Con_Printf("updateurl %s\n", COM_QuotedString(man->updateurl, buffer, sizeof(buffer))); if (man->installation) Con_Printf("game %s\n", COM_QuotedString(man->installation, buffer, sizeof(buffer))); if (man->formalname) Con_Printf("name %s\n", COM_QuotedString(man->formalname, buffer, sizeof(buffer))); if (man->protocolname) Con_Printf("protocolname %s\n", COM_QuotedString(man->protocolname, buffer, sizeof(buffer))); if (man->defaultexec) Con_Printf("defaultexec %s\n", COM_QuotedString(man->defaultexec, buffer, sizeof(buffer))); for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++) { if (man->gamepath[i].path) { if (man->gamepath[i].base) Con_Printf("basegame %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer))); else Con_Printf("gamedir %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer))); } } for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++) { if (man->package[i].path) { if (man->package[i].crcknown) Con_Printf("package %s 0x%x", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer)), man->package[i].crc); else Con_Printf("package %s -", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer))); for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++) if (man->package[i].mirrors[j]) Con_Printf(" \"%s\"", COM_QuotedString(man->package[i].mirrors[j], buffer, sizeof(buffer))); Con_Printf("\n"); } } } //forget any mod dirs. static void FS_Manifest_PurgeGamedirs(ftemanifest_t *man) { int i; for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++) { if (man->gamepath[i].path && !man->gamepath[i].base) { Z_Free(man->gamepath[i].path); man->gamepath[i].path = NULL; } } } //create a new empty manifest with default values. static ftemanifest_t *FS_Manifest_Create(void) { ftemanifest_t *man = Z_Malloc(sizeof(*man)); // man->installation = Z_StrDup("quake"); man->formalname = Z_StrDup(FULLENGINENAME); return man; } //parse Cmd_Argv tokens into the manifest. static void FS_Manifest_ParseTokens(ftemanifest_t *man) { char *fname; if (!Cmd_Argc()) return; fname = Cmd_Argv(0); if (*fname == '*') fname++; if (!Q_strcasecmp(fname, "game")) { Z_Free(man->installation); man->installation = Z_StrDup(Cmd_Argv(1)); } else if (!Q_strcasecmp(fname, "name")) { Z_Free(man->formalname); man->formalname = Z_StrDup(Cmd_Argv(1)); } else if (!Q_strcasecmp(fname, "protocolname")) { Z_Free(man->protocolname); man->protocolname = Z_StrDup(Cmd_Argv(1)); } else if (!Q_strcasecmp(fname, "defaultexec")) { Z_Free(man->defaultexec); man->defaultexec = Z_StrDup(Cmd_Argv(1)); } else if (!Q_strcasecmp(fname, "basegame") || !Q_strcasecmp(fname, "gamedir")) { int i; char *newdir = Cmd_Argv(1); //reject various evil path arguments. if (!*newdir || strchr(newdir, '\n') || strchr(newdir, '\r') || !strcmp(newdir, ".") || !strcmp(newdir, "..") || strchr(newdir, ':') || strchr(newdir, '/') || strchr(newdir, '\\') || strchr(newdir, '$')) { Con_Printf("Illegal path specified: %s\n", newdir); } else { for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++) { if (!man->gamepath[i].path) { man->gamepath[i].base = !Q_strcasecmp(fname, "basegame"); man->gamepath[i].path = Z_StrDup(newdir); break; } } if (i == sizeof(man->gamepath) / sizeof(man->gamepath[0])) { Con_Printf("Too many game paths specified in manifest\n"); } } } else { qboolean crcknown; int crc; int i, j; if (!Q_strcasecmp(fname, "package")) Cmd_ShiftArgs(1, false); crcknown = (strcmp(Cmd_Argv(1), "-") && *Cmd_Argv(1)); crc = strtoul(Cmd_Argv(1), NULL, 0); for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++) { if (!man->package[i].path) { man->package[i].path = Z_StrDup(Cmd_Argv(0)); man->package[i].crcknown = crcknown; man->package[i].crc = crc; for (j = 0; j < Cmd_Argc()-2 && j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++) { man->package[i].mirrors[j] = Z_StrDup(Cmd_Argv(2+j)); } break; } } if (i == sizeof(man->package) / sizeof(man->package[0])) { Con_Printf("Too many packages specified in manifest\n"); } } } //read a manifest file ftemanifest_t *FS_Manifest_Parse(const char *data) { ftemanifest_t *man; if (!data) return NULL; while (*data == ' ' || *data == '\t' || *data == '\r' || *data == '\n') data++; if (!*data) return NULL; man = FS_Manifest_Create(); while (data && *data) { data = Cmd_TokenizeString((char*)data, false, false); FS_Manifest_ParseTokens(man); } if (!man->installation) { //every manifest should have an internal name specified, so we can use the correct basedir //if we don't recognise it, then we'll typically prompt (or just use the working directory), but always assuming a default at least ensures things are sane. //fixme: we should probably fill in the basegame here (and share that logic with the legacy manifest generation code) data = Cmd_TokenizeString((char*)"game quake", false, false); FS_Manifest_ParseTokens(man); } return man; } //====================================================================================================== typedef struct searchpath_s { searchpathfuncs_t *handle; unsigned int flags; char logicalpath[MAX_OSPATH]; //printable hunam-readable location of the package. generally includes a system path, including nested packages. char purepath[256]; //server tracks the path used to load them so it can tell the client int crc_check; //client sorts packs according to this checksum int crc_reply; //client sends a different crc back to the server, for the paks it's actually loaded. struct searchpath_s *next; struct searchpath_s *nextpure; } searchpath_t; static ftemanifest_t *fs_manifest; //currently active manifest. static searchpath_t *com_searchpaths; static searchpath_t *com_purepaths; static searchpath_t *com_base_searchpaths; // without gamedirs static int fs_puremode; //0=deprioritise pure, 1=prioritise pure, 2=pure only. static char *fs_purenames; //list of allowed packages static char *fs_purecrcs; //list of crcs for those packages. one token per package. static unsigned int fs_pureseed; //used as a key so the server knows we're obeying. completely unreliable/redundant in an open source project, but needed for q3 network compat. int QDECL COM_FileSize(const char *path) { int len; flocation_t loc; len = FS_FLocateFile(path, FSLFRT_LENGTH, &loc); return len; } //appends a / on the end of the directory if it does not already have one. void FS_CleanDir(char *out, int outlen) { int olen = strlen(out); if (!olen || olen >= outlen-1) return; if (out[olen-1] == '\\') out[olen-1] = '/'; else if (out[olen-1] != '/') { out[olen+1] = '\0'; out[olen] = '/'; } } /* ============ COM_Path_f ============ */ static void COM_PathLine(searchpath_t *s) { Con_Printf("%s %s%s%s%s%s\n", s->logicalpath, (s->flags & SPF_REFERENCED)?"^[(ref)\\tip\\Referenced\\desc\\Package will auto-download to clients^]":"", (s->flags & SPF_TEMPORARY)?"^[(temp)\\tip\\Temporary\\desc\\Flushed on map change^]":"", (s->flags & SPF_COPYPROTECTED)?"^[(c)\\tip\\Copyrighted\\desc\\Copy-Protected and is not downloadable^]":"", (s->flags & SPF_EXPLICIT)?"^[(e)\\tip\\Explicit\\desc\\Loaded explicitly by the gamedir^]":"", (s->flags & SPF_UNTRUSTED)?"^[(u)\\tip\\Untrusted\\desc\\Configs and scripts will not be given access to passwords^]":"" ); } void COM_Path_f (void) { searchpath_t *s; Con_TPrintf ("Current search path:\n"); if (com_purepaths || fs_puremode) { Con_Printf ("Pure paths:\n"); for (s=com_purepaths ; s ; s=s->nextpure) { COM_PathLine(s); } Con_Printf ("----------\n"); if (fs_puremode == 2) Con_Printf ("Inactive paths:\n"); else Con_Printf ("Impure paths:\n"); } for (s=com_searchpaths ; s ; s=s->next) { if (s == com_base_searchpaths) Con_Printf ("----------\n"); COM_PathLine(s); } } /* ============ COM_Dir_f ============ */ static int QDECL COM_Dir_List(const char *name, qofs_t size, void *parm, searchpathfuncs_t *spath) { searchpath_t *s; for (s=com_searchpaths ; s ; s=s->next) { if (s->handle == spath) break; } if (size > 1.0*1024*1024*1024) Con_Printf("%s \t(%#.3ggb) (%s)\n", name, size/(1024.0*1024*1024), s?s->logicalpath:"??"); else if (size > 1.0*1024*1024) Con_Printf("%s \t(%#.3gmb) (%s)\n", name, size/(1024.0*1024), s?s->logicalpath:"??"); else if (size > 1.0*1024) Con_Printf("%s \t(%#.3gkb) (%s)\n", name, size/1024.0, s?s->logicalpath:"??"); else Con_Printf("%s \t(%ub) (%s)\n", name, (unsigned int)size, s?s->logicalpath:"??"); return 1; } void COM_Dir_f (void) { char match[MAX_QPATH]; Q_strncpyz(match, Cmd_Argv(1), sizeof(match)); if (Cmd_Argc()>2) { strncat(match, "/*.", sizeof(match)-1); match[sizeof(match)-1] = '\0'; strncat(match, Cmd_Argv(2), sizeof(match)-1); match[sizeof(match)-1] = '\0'; } // else // strncat(match, "/*", sizeof(match)-1); COM_EnumerateFiles(match, COM_Dir_List, NULL); } /* ============ COM_Locate_f ============ */ void COM_Locate_f (void) { flocation_t loc; if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0) { if (!*loc.rawname) { Con_Printf("File is %i bytes compressed inside %s\n", loc.len, loc.search->logicalpath); } else { Con_Printf("Inside %s (%i bytes)\n %s\n", loc.rawname, loc.len, loc.search->logicalpath); } } else Con_Printf("Not found\n"); } /* ============ COM_WriteFile The filename will be prefixed by the current game directory ============ */ void COM_WriteFile (const char *filename, const void *data, int len) { vfsfile_t *vfs; Sys_Printf ("COM_WriteFile: %s\n", filename); FS_CreatePath(filename, FS_GAMEONLY); vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY); if (vfs) { VFS_WRITE(vfs, data, len); VFS_CLOSE(vfs); } com_fschanged=true; } /* ============ COM_CreatePath Only used for CopyFile and download ============ */ static void COM_CreatePath (char *path) { char *ofs; for (ofs = path+1 ; *ofs ; ofs++) { if (*ofs == '/') { // create the directory *ofs = 0; Sys_mkdir (path); *ofs = '/'; } } } /* =========== COM_CopyFile Copies a file over from the net to the local cache, creating any directories needed. This is for the convenience of developers using ISDN from home. =========== */ /* static void COM_CopyFile (char *netpath, char *cachepath) { FILE *in, *out; int remaining, count; char buf[4096]; remaining = COM_FileOpenRead (netpath, &in); COM_CreatePath (cachepath); // create directories up to the cache file out = fopen(cachepath, "wb"); if (!out) Sys_Error ("Error opening %s", cachepath); while (remaining) { if (remaining < sizeof(buf)) count = remaining; else count = sizeof(buf); fread (buf, 1, count, in); fwrite (buf, 1, count, out); remaining -= count; } fclose (in); fclose (out); } //*/ int fs_hash_dups; int fs_hash_files; //normally the filesystem drivers pass a pre-allocated bucket and static strings to us //the OS driver can't really be expected to track things that reliably however, so it just gives names via the stack. //these files are grouped up to avoid excessive memory allocations. struct fsbucketblock { struct fsbucketblock *prev; int used; int total; qbyte data[1]; }; static struct fsbucketblock *fs_hash_filebuckets; void FS_FlushFSHashReally(void) { if (filesystemhash.numbuckets) { int i; for (i = 0; i < filesystemhash.numbuckets; i++) filesystemhash.bucket[i] = NULL; } while (fs_hash_filebuckets) { struct fsbucketblock *n = fs_hash_filebuckets->prev; Z_Free(fs_hash_filebuckets); fs_hash_filebuckets = n; } com_fschanged = true; } void FS_FlushFSHashWritten(void) { /*automatically handled*/ } void FS_FlushFSHashRemoved(void) { FS_FlushFSHashReally(); } static void QDECL FS_AddFileHash(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle) { fsbucket_t *old; old = Hash_GetInsensativeBucket(&filesystemhash, fname); if (old) { fs_hash_dups++; if (depth >= old->depth) { return; } //remove the old version Hash_RemoveBucket(&filesystemhash, fname, &old->buck); } if (!filehandle) { int nlen = strlen(fname)+1; if (!fs_hash_filebuckets || fs_hash_filebuckets->used+sizeof(*filehandle)+nlen > fs_hash_filebuckets->total) { void *o = fs_hash_filebuckets; fs_hash_filebuckets = Z_Malloc(65536); fs_hash_filebuckets->total = 65536 - sizeof(*fs_hash_filebuckets); fs_hash_filebuckets->prev = o; } filehandle = (fsbucket_t*)(fs_hash_filebuckets->data+fs_hash_filebuckets->used); fs_hash_filebuckets->used += sizeof(*filehandle)+nlen; if (!filehandle) return; //eep! memcpy((char*)(filehandle+1), fname, nlen); fname = (char*)(filehandle+1); } filehandle->depth = depth; Hash_AddInsensative(&filesystemhash, fname, pathhandle, &filehandle->buck); fs_hash_files++; } void FS_RebuildFSHash(void) { int depth = 1; searchpath_t *search; if (!com_fschanged) return; if (!filesystemhash.numbuckets) { filesystemhash.numbuckets = 1024; filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets)); } else { FS_FlushFSHashRemoved(); } Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket); fs_hash_dups = 0; fs_hash_files = 0; if (com_purepaths) { //go for the pure paths first. for (search = com_purepaths; search; search = search->nextpure) { search->handle->BuildHash(search->handle, depth++, FS_AddFileHash); } } if (fs_puremode < 2) { for (search = com_searchpaths ; search ; search = search->next) { search->handle->BuildHash(search->handle, depth++, FS_AddFileHash); } } com_fschanged = false; Con_DPrintf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups); } /* =========== COM_FindFile Finds the file in the search path. Sets com_filesize and one of handle or file =========== */ //if loc is valid, loc->search is always filled in, the others are filled on success. //returns -1 if couldn't find. int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc) { int depth=0; searchpath_t *search; char cleanpath[MAX_QPATH]; flocation_t allownoloc; void *pf; unsigned int found = FF_NOTFOUND; if (!loc) loc = &allownoloc; loc->index = 0; loc->offset = 0; *loc->rawname = 0; loc->search = NULL; loc->len = -1; filename = FS_GetCleanPath(filename, cleanpath, sizeof(cleanpath)); if (!filename) { pf = NULL; goto fail; } if (com_fs_cache.ival && !com_fschanged) { pf = Hash_GetInsensative(&filesystemhash, filename); if (!pf) goto fail; } else pf = NULL; if (com_purepaths && found == FF_NOTFOUND) { //check if its in one of the 'pure' packages. these override the default ones. for (search = com_purepaths ; search ; search = search->nextpure) { depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH); fs_finds++; found = search->handle->FindFile(search->handle, loc, filename, pf); if (found) { search->flags |= fs_referencetype; loc->search = search; com_file_copyprotected = !!(search->flags & SPF_COPYPROTECTED); com_file_untrusted = !!(search->flags & SPF_UNTRUSTED); break; } } } if (fs_puremode < 2 && found == FF_NOTFOUND) { // optionally check the non-pure paths too. for (search = com_searchpaths ; search ; search = search->next) { depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH); fs_finds++; found = search->handle->FindFile(search->handle, loc, filename, pf); if (found) { search->flags |= fs_referencetype; loc->search = search; com_file_copyprotected = !!(search->flags & SPF_COPYPROTECTED); com_file_untrusted = !!(search->flags & SPF_UNTRUSTED); break; } } } fail: if (found == FF_SYMLINK) { static int blocklink; if (blocklink < 4 && loc->len < MAX_QPATH) { //read the link target char *s, *b; char targname[MAX_QPATH]; char mergedname[MAX_QPATH]; targname[loc->len] = 0; loc->search->handle->ReadFile(loc->search->handle, loc, targname); //properlyish unixify while((s = strchr(targname, '\\'))) *s = '/'; if (*targname == '/') Q_strncpyz(mergedname, targname+1, sizeof(mergedname)); else { Q_strncpyz(mergedname, filename, sizeof(mergedname)); while((s = strchr(mergedname, '\\'))) *s = '/'; b = COM_SkipPath(mergedname); *b = 0; for (s = targname; !strncmp(s, "../", 3) && b > mergedname; ) { s += 3; if (b[-1] == '/') *--b = 0; *b = 0; b = strrchr(mergedname, '/'); if (b) *++b = 0; else { //no prefix left. *mergedname = 0; break; } } b = mergedname + strlen(mergedname); Q_strncpyz(b, s, sizeof(mergedname) - (b - mergedname)); } //and locate that instead. blocklink++; depth = FS_FLocateFile(mergedname, returntype, loc); blocklink--; if (!loc->search) Con_Printf("Symlink %s -> %s (%s) is dead\n", filename, targname, mergedname); return depth; } } /* if (len>=0) { if (loc) Con_Printf("Found %s:%i\n", loc->rawname, loc->len); else Con_Printf("Found %s\n", filename); } else Con_Printf("Failed\n"); */ if (returntype == FSLFRT_IFFOUND) return (found != FF_NOTFOUND) && (loc->len != -1); else if (returntype == FSLFRT_LENGTH) { if (found == FF_NOTFOUND) return -1; return loc->len; } else { if (found == FF_NOTFOUND) return 0x7fffffff; return depth; } } char *FS_WhichPackForLocation(flocation_t *loc, qboolean makereferenced) { char *ret; if (!loc->search) return NULL; //huh? not a valid location. ret = strchr(loc->search->purepath, '/'); if (ret) { ret++; if (!strchr(ret, '/')) { if (makereferenced) loc->search->flags |= SPF_REFERENCED; return ret; } } return NULL; } /*requires extension*/ qboolean FS_GetPackageDownloadable(const char *package) { searchpath_t *search; for (search = com_searchpaths ; search ; search = search->next) { if (!strcmp(package, search->purepath)) return !(search->flags & SPF_COPYPROTECTED); } return false; } char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly) { searchpath_t *search; buffersize--; *buffer = 0; if (com_purepaths) { for (search = com_purepaths ; search ; search = search->nextpure) { Q_strncatz(buffer, va("%i ", search->crc_check), buffersize); } return buffer; } else { for (search = com_searchpaths ; search ; search = search->next) { if (!search->crc_check && search->handle->GeneratePureCRC) search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0); if (search->crc_check) { Q_strncatz(buffer, va("%i ", search->crc_check), buffersize); } } return buffer; } } /* referencedonly=0: show all paks referencedonly=1: show only paks that are referenced (q3-compat) referencedonly=2: show all paks, but paks that are referenced are prefixed with a star ext=0: hide extensions (q3-compat) ext=1: show extensions. */ char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext) { char temp[MAX_OSPATH]; searchpath_t *search; buffersize--; *buffer = 0; if (com_purepaths) { for (search = com_purepaths ; search ; search = search->nextpure) { if (referencedonly == 0 && !(search->flags & SPF_REFERENCED)) continue; if (referencedonly == 2 && (search->flags & SPF_REFERENCED)) Q_strncatz(buffer, "*", buffersize); if (!ext) { COM_StripExtension(search->purepath, temp, sizeof(temp)); Q_strncatz(buffer, va("%s ", temp), buffersize); } else { Q_strncatz(buffer, va("%s ", search->purepath), buffersize); } } return buffer; } else { for (search = com_searchpaths ; search ; search = search->next) { if (!search->crc_check && search->handle->GeneratePureCRC) search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0); if (search->crc_check) { if (referencedonly == 0 && !(search->flags & SPF_REFERENCED)) continue; if (referencedonly == 2 && (search->flags & SPF_REFERENCED)) { // '*' prefix is meant to mean 'referenced'. //really all that means to the client is that it definitely wants to download it. //if its copyrighted, the client shouldn't try to do so, as it won't be allowed. if (!(search->flags & SPF_COPYPROTECTED)) Q_strncatz(buffer, "*", buffersize); } if (!ext) { COM_StripExtension(search->purepath, temp, sizeof(temp)); Q_strncatz(buffer, va("%s ", temp), buffersize); } else { Q_strncatz(buffer, va("%s ", search->purepath), buffersize); } } } return buffer; } } void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags) { searchpath_t *s; refflag &= SPF_REFERENCED; resetflags &= SPF_REFERENCED; if (resetflags) { for (s=com_searchpaths ; s ; s=s->next) { s->flags &= ~resetflags; } } fs_referencetype = refflag; } //outbuf might not be written into static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen) { char *s; if (strchr(pattern, '\\')) { Q_strncpyz(outbuf, pattern, outlen); pattern = outbuf; Con_DPrintf("Warning: \\ characters in filename %s\n", pattern); while((s = strchr(pattern, '\\'))) { *s = '/'; } } if (strstr(pattern, "//")) { //amiga uses // as equivelent to /../ //so strip those out //any other system ignores the extras Q_strncpyz(outbuf, pattern, outlen); pattern = outbuf; Con_DPrintf("Warning: // characters in filename %s\n", pattern); while ((s=strstr(pattern, "//"))) { s++; while (*s) { *s = *(s+1); s++; } } } if (*pattern == '/') { /*'fix up' and ignore, compat with q3*/ Con_DPrintf("Error: absolute path in filename %s\n", pattern); pattern++; } if (strstr(pattern, "..")) Con_Printf("Error: '..' characters in filename %s\n", pattern); else if (strstr(pattern, ":")) //win32 drive seperator (or mac path seperator, but / works there and they're used to it) (or amiga device separator) Con_Printf("Error: absolute path in filename %s\n", pattern); else if (strlen(pattern) > outlen) Con_Printf("Error: path %s too long\n", pattern); else { return pattern; } return NULL; } vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle) { // char *ext; if (!handle || handle->WriteBytes || handle->seekingisabadplan) //only on readonly files return handle; // ext = COM_FileExtension (filename); #ifdef AVAIL_ZLIB // if (!Q_strcasecmp(ext, ".gz")) { return FS_DecompressGZip(handle, NULL); } #endif return handle; } qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen) { char cleanname[MAX_QPATH]; fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname)); if (!fname) return false; switch (relativeto) { case FS_GAMEONLY: case FS_GAME: if (*com_homedir) snprintf(out, outlen, "%s%s/%s", com_homedir, gamedirfile, fname); else snprintf(out, outlen, "%s%s/%s", com_quakedir, gamedirfile, fname); break; case FS_SKINS: //FIXME: validate that qw/ is actually loaded and valid if (*com_homedir) snprintf(out, outlen, "%sqw/skins/%s", com_homedir, fname); else snprintf(out, outlen, "%sqw/skins/%s", com_quakedir, fname); break; case FS_BINARYPATH: if (host_parms.binarydir && *host_parms.binarydir) snprintf(out, outlen, "%s%s", host_parms.binarydir, fname); else snprintf(out, outlen, "%s%s", host_parms.basedir, fname); break; case FS_ROOT: if (*com_homedir) snprintf(out, outlen, "%s%s", com_homedir, fname); else snprintf(out, outlen, "%s%s", com_quakedir, fname); break; case FS_CONFIGONLY: //FIXME: use the highest-precidence active system path instead if (*com_homedir) snprintf(out, outlen, "%sfte/%s", com_homedir, fname); else snprintf(out, outlen, "%sfte/%s", com_quakedir, fname); break; default: Sys_Error("FS_NativePath case not handled\n"); } return true; } /*locates and opens a file*/ vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto) { char cleanname[MAX_QPATH]; char fullname[MAX_OSPATH]; flocation_t loc; vfsfile_t *vfs; //eventually, this function will be the *ONLY* way to get at files //blanket-bans filename = FS_GetCleanPath(filename, cleanname, sizeof(cleanname)); if (!filename) return NULL; if (strcmp(mode, "rb")) if (strcmp(mode, "r+b")) if (strcmp(mode, "wb")) if (strcmp(mode, "w+b")) if (strcmp(mode, "ab")) return NULL; //urm, unable to write/append //if there can only be one file (eg: write access) find out where it is. switch (relativeto) { case FS_GAMEONLY: //OS access only, no paks if (*com_homedir) { snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homedir, gamedirfile, filename); if (*mode == 'w') COM_CreatePath(fullname); vfs = VFSOS_Open(fullname, mode); if (vfs) return vfs; } snprintf(fullname, sizeof(fullname), "%s%s/%s", com_quakedir, gamedirfile, filename); if (*mode == 'w') COM_CreatePath(fullname); return VFSOS_Open(fullname, mode); case FS_GAME: //load from paks in preference to system paths. overwriting be damned. case FS_SKINS: //load from paks in preference to system paths. overwriting be damned. FS_NativePath(filename, relativeto, fullname, sizeof(fullname)); break; case FS_BINARYPATH: if (*mode == 'w') COM_CreatePath(fullname); FS_NativePath(filename, relativeto, fullname, sizeof(fullname)); return VFSOS_Open(fullname, mode); case FS_ROOT: //always bypass packs and gamedirs if (*com_homedir) { snprintf(fullname, sizeof(fullname), "%s%s", com_homedir, filename); vfs = VFSOS_Open(fullname, mode); if (vfs) return vfs; } snprintf(fullname, sizeof(fullname), "%s%s", com_quakedir, filename); return VFSOS_Open(fullname, mode); case FS_CONFIGONLY: //always bypass packs+pure. if (*com_homedir) { snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homedir, filename); vfs = VFSOS_Open(fullname, mode); if (vfs) return vfs; } snprintf(fullname, sizeof(fullname), "%sfte/%s", com_quakedir, filename); return VFSOS_Open(fullname, mode); default: Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto); break; } FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc); if (loc.search) { com_file_copyprotected = !!(loc.search->flags & SPF_COPYPROTECTED); com_file_untrusted = !!(loc.search->flags & SPF_UNTRUSTED); return VFS_Filter(filename, loc.search->handle->OpenVFS(loc.search->handle, &loc, mode)); } //if we're meant to be writing, best write to it. if (strchr(mode , 'w') || strchr(mode , 'a')) { COM_CreatePath(fullname); return VFSOS_Open(fullname, mode); } return NULL; } /*opens a vfsfile from an already discovered location*/ vfsfile_t *FS_OpenReadLocation(flocation_t *location) { if (location->search) { com_file_copyprotected = !!(location->search->flags & SPF_COPYPROTECTED); com_file_untrusted = !!(location->search->flags & SPF_UNTRUSTED); return VFS_Filter(NULL, location->search->handle->OpenVFS(location->search->handle, location, "rb")); } return NULL; } qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto) { char oldfullname[MAX_OSPATH]; char newfullname[MAX_OSPATH]; if (!FS_NativePath(oldf, oldrelativeto, oldfullname, sizeof(oldfullname))) return false; if (!FS_NativePath(newf, newrelativeto, newfullname, sizeof(newfullname))) return false; FS_CreatePath(newf, newrelativeto); return Sys_Rename(oldfullname, newfullname); } qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto) { return FS_Rename2(oldf, newf, relativeto, relativeto); } qboolean FS_Remove(const char *fname, enum fs_relative relativeto) { char fullname[MAX_OSPATH]; if (!FS_NativePath(fname, relativeto, fullname, sizeof(fullname))) return false; return Sys_remove (fullname); } //create a path for the given filename (dir-only must have trailing slash) void FS_CreatePath(const char *pname, enum fs_relative relativeto) { char fullname[MAX_OSPATH]; if (!FS_NativePath(pname, relativeto, fullname, sizeof(fullname))) return; COM_CreatePath(fullname); } qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto) { vfsfile_t *f; FS_CreatePath(filename, relativeto); f = FS_OpenVFS(filename, "wb", relativeto); if (!f) return false; VFS_WRITE(f, data, len); VFS_CLOSE(f); return true; } qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest) { vfsfile_t *d, *s; char buffer[8192*8]; int read; qboolean result = false; FS_CreatePath(dest, relativedest); s = FS_OpenVFS(source, "rb", relativesource); if (s) { d = FS_OpenVFS(dest, "wb", relativedest); if (d) { result = true; for (;;) { read = VFS_READ(s, buffer, sizeof(buffer)); if (read <= 0) break; if (VFS_WRITE(d, buffer, read) != read) { result = false; break; } } VFS_CLOSE(d); if (!result) FS_Remove(dest, relativedest); } VFS_CLOSE(s); } return result; } static qbyte *loadbuf; static int loadsize; /* ============ COM_LoadFile Filename are reletive to the quake directory. Always appends a 0 qbyte to the loaded data. ============ */ qbyte *COM_LoadFile (const char *path, int usehunk) { vfsfile_t *f; qbyte *buf; qofs_t len; char base[MAX_OSPATH]; flocation_t loc; FS_FLocateFile(path, FSLFRT_LENGTH, &loc); if (!loc.search) return NULL; //wasn't found if (loc.len > 0x7fffffff) //don't malloc 5000gb sparse files or anything crazy on a 32bit system... return NULL; f = loc.search->handle->OpenVFS(loc.search->handle, &loc, "rb"); if (!f) return NULL; com_filesize = len = VFS_GETLEN(f); // extract the filename base name for hunk tag COM_FileBase (path, base, sizeof(base)); if (usehunk == 0) buf = (qbyte*)Z_Malloc (len+1); else if (usehunk == 2) buf = (qbyte*)Hunk_TempAlloc (len+1); else if (usehunk == 4) { if (len+1 > loadsize) buf = (qbyte*)Hunk_TempAlloc (len+1); else buf = loadbuf; } else if (usehunk == 5) buf = (qbyte*)BZ_Malloc(len+1); else if (usehunk == 6) buf = (qbyte*)Hunk_TempAllocMore (len+1); else { Sys_Error ("COM_LoadFile: bad usehunk"); buf = NULL; } if (!buf) Sys_Error ("COM_LoadFile: not enough space for %s", path); ((qbyte *)buf)[len] = 0; VFS_READ(f, buf, len); VFS_CLOSE(f); return buf; } qbyte *FS_LoadMallocFile (const char *path) { return COM_LoadFile (path, 5); } void *FS_LoadMallocGroupFile(zonegroup_t *ctx, char *path) { char *mem = NULL; vfsfile_t *f = FS_OpenVFS(path, "rb", FS_GAME); if (f) { int len = VFS_GETLEN(f); mem = ZG_Malloc(ctx, len+1); if (mem) { mem[len] = 0; if (VFS_READ(f, mem, len) == len) com_filesize = len; else mem = NULL; } VFS_CLOSE(f); } return mem; } qbyte *COM_LoadTempFile (const char *path) { return COM_LoadFile (path, 2); } qbyte *COM_LoadTempMoreFile (const char *path) { return COM_LoadFile (path, 6); } // uses temp hunk if larger than bufsize qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize) { qbyte *buf; loadbuf = (qbyte *)buffer; loadsize = bufsize; buf = COM_LoadFile (path, 4); return buf; } /*warning: at some point I'll change this function to return only read-only buffers*/ qofs_t FS_LoadFile(char *name, void **file) { *file = FS_LoadMallocFile(name); if (!*file) return (qofs_t)-1; return com_filesize; } void FS_FreeFile(void *file) { BZ_Free(file); } void COM_EnumerateFiles (const char *match, int (QDECL *func)(const char *, qofs_t, void *, searchpathfuncs_t*), void *parm) { searchpath_t *search; for (search = com_searchpaths; search ; search = search->next) { // is the element a pak file? if (!search->handle->EnumerateFiles(search->handle, match, func, parm)) break; } } void COM_FlushTempoaryPacks(void) { searchpath_t *sp, **link; link = &com_searchpaths; while (*link) { sp = *link; if (sp->flags & SPF_TEMPORARY) { FS_FlushFSHashReally(); *link = sp->next; sp->handle->ClosePath(sp->handle); Z_Free (sp); } else link = &sp->next; } com_purepaths = NULL; } qboolean COM_LoadMapPackFile (const char *filename, qofs_t ofs) { return false; } static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *probablepath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff); searchpathfuncs_t *FS_GetOldPath(searchpath_t **oldpaths, const char *dir, unsigned int *keepflags) { searchpath_t *p; searchpathfuncs_t *r = NULL; *keepflags = 0; while(*oldpaths) { p = *oldpaths; if (!Q_strcasecmp(p->logicalpath, dir)) { *keepflags |= p->flags & (SPF_REFERENCED | SPF_UNTRUSTED); *oldpaths = p->next; r = p->handle; Z_Free(p); break; } oldpaths = &(*oldpaths)->next; } return r; } typedef struct { searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc); searchpath_t **oldpaths; const char *parentdesc; const char *puredesc; } wildpaks_t; static int QDECL FS_AddWildDataFiles (const char *descriptor, qofs_t size, void *vparam, searchpathfuncs_t *funcs) { wildpaks_t *param = vparam; vfsfile_t *vfs; searchpath_t *search; searchpathfuncs_t *newpak; char pakfile[MAX_OSPATH]; char purefile[MAX_OSPATH]; flocation_t loc; unsigned int keptflags = 0; Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor); for (search = com_searchpaths; search; search = search->next) { if (!Q_strcasecmp(search->logicalpath, pakfile)) //assumption: first member of structure is a char array return true; //already loaded (base paths?) } newpak = FS_GetOldPath(param->oldpaths, pakfile, &keptflags); if (!newpak) { if (param->OpenNew == VFSOS_OpenPath) { vfs = NULL; } else { fs_finds++; if (!funcs->FindFile(funcs, &loc, descriptor, NULL)) return true; //not found.. vfs = funcs->OpenVFS(funcs, &loc, "rb"); if (!vfs) return true; } newpak = param->OpenNew (vfs, pakfile); if (!newpak) { VFS_CLOSE(vfs); return true; } } Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor); if (*param->puredesc) snprintf (purefile, sizeof(purefile), "%s/%s", param->puredesc, descriptor); else Q_strncpyz(purefile, descriptor, sizeof(purefile)); FS_AddPathHandle(param->oldpaths, purefile, pakfile, newpak, ((!Q_strncasecmp(descriptor, "pak", 3))?SPF_COPYPROTECTED:0)|keptflags, (unsigned int)-1); return true; } static void FS_AddDataFiles(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpath_t *search, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc)) { //search is the parent int i; searchpathfuncs_t *handle; char pakfile[MAX_OSPATH]; char logicalpaths[MAX_OSPATH]; //with a slash char purefile[MAX_OSPATH]; unsigned int keptflags; vfsfile_t *vfs; flocation_t loc; wildpaks_t wp; Q_strncpyz(logicalpaths, logicalpath, sizeof(logicalpaths)); FS_CleanDir(logicalpaths, sizeof(logicalpaths)); //first load all the numbered pak files for (i=0 ; ; i++) { snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension); fs_finds++; if (!search->handle->FindFile(search->handle, &loc, pakfile, NULL)) break; //not found.. snprintf (pakfile, sizeof(pakfile), "%spak%i.%s", logicalpaths, i, extension); snprintf (purefile, sizeof(purefile), "%s/pak%i.%s", purepath, i, extension); handle = FS_GetOldPath(oldpaths, pakfile, &keptflags); if (!handle) { vfs = search->handle->OpenVFS(search->handle, &loc, "r"); if (!vfs) break; handle = OpenNew (vfs, pakfile); if (!handle) break; } FS_AddPathHandle(oldpaths, purefile, pakfile, handle, SPF_COPYPROTECTED|keptflags, (unsigned int)-1); } //now load the random ones Q_snprintfz (pakfile, sizeof(pakfile), "*.%s", extension); wp.OpenNew = OpenNew; wp.parentdesc = logicalpaths; wp.puredesc = purepath; wp.oldpaths = oldpaths; search->handle->EnumerateFiles(search->handle, pakfile, FS_AddWildDataFiles, &wp); //and load any named in the manifest (this happens when they're crced or whatever) { int ptlen, palen; ptlen = strlen(purepath); for (i = 0; i < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); i++) { if (fs_manifest->package[i].path && !strcmp(COM_FileExtension(fs_manifest->package[i].path), extension)) { palen = strlen(fs_manifest->package[i].path); if (palen > ptlen && (fs_manifest->package[i].path[ptlen] == '/' || fs_manifest->package[i].path[ptlen] == '\\' )&& !strncmp(purepath, fs_manifest->package[i].path, ptlen)) { searchpath_t *oldp; char pname[MAX_OSPATH]; char lname[MAX_OSPATH]; if (fs_manifest->package[i].crcknown) snprintf(lname, sizeof(lname), "%#x", fs_manifest->package[i].crc); else snprintf(lname, sizeof(lname), ""); if (!FS_GenCachedPakName(fs_manifest->package[i].path, lname, pname, sizeof(pname))) continue; snprintf (lname, sizeof(lname), "%s%s", logicalpaths, pname+ptlen+1); for (oldp = com_searchpaths; oldp; oldp = oldp->next) { if (!Q_strcasecmp(oldp->purepath, fs_manifest->package[i].path)) break; if (!Q_strcasecmp(oldp->logicalpath, lname)) break; } if (!oldp) { handle = FS_GetOldPath(oldpaths, lname, &keptflags); if (!handle) { if (search->handle->FindFile(search->handle, &loc, pname+ptlen+1, NULL)) { vfs = search->handle->OpenVFS(search->handle, &loc, "r"); if (vfs) handle = OpenNew (vfs, lname); } } if (handle && fs_manifest->package[i].crcknown) { int truecrc = handle->GeneratePureCRC(handle, 0, false); if (truecrc != fs_manifest->package[i].crc) { Con_Printf(CON_ERROR "File \"%s\" has hash %#x (required: %#x). Please delete it or move it away\n", lname, truecrc, fs_manifest->package[i].crc); handle->ClosePath(handle); handle = NULL; } } if (handle) FS_AddPathHandle(oldpaths, fs_manifest->package[i].path, lname, handle, SPF_COPYPROTECTED|SPF_UNTRUSTED|keptflags, (unsigned int)-1); } } } } } } static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff) { unsigned int i; searchpath_t *search, **link; if (!handle) { Con_Printf("COM_AddPathHandle: not a valid handle (%s)\n", logicalpath); return NULL; } if (handle->fsver != FSVER) { Con_Printf("%s: file system driver is outdated (%u should be %u)\n", logicalpath, handle->fsver, FSVER); handle->ClosePath(handle); return NULL; } search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->flags = flags; search->handle = handle; Q_strncpyz(search->purepath, purepath, sizeof(search->purepath)); Q_strncpyz(search->logicalpath, logicalpath, sizeof(search->logicalpath)); //temp packages also do not nest if (!(flags & SPF_TEMPORARY)) { for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++) { if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew || !searchpathformats[i].loadscan) continue; if (loadstuff & (1<next; } *link = search; } else { search->next = com_searchpaths; com_searchpaths = search; } com_fschanged = true; return search; } void COM_RefreshFSCache_f(void) { com_fschanged=true; } void COM_FlushFSCache(void) { searchpath_t *search; if (com_fs_cache.ival && com_fs_cache.ival != 2) { for (search = com_searchpaths ; search ; search = search->next) { if (search->handle->PollChanges) com_fschanged |= search->handle->PollChanges(search->handle); } } //rebuild it if needed FS_RebuildFSHash(); } /*since should start as 0, otherwise this can be used to poll*/ qboolean FS_Restarted(unsigned int *since) { if (*since < fs_restarts) { *since = fs_restarts; return true; } return false; } /* ================ FS_AddGameDirectory Sets com_gamedir, adds the directory to the head of the path, then loads and adds pak1.pak pak2.pak ... ================ */ void FS_AddGameDirectory (searchpath_t **oldpaths, const char *puredir, const char *dir, unsigned int loadstuff) { unsigned int keptflags; searchpath_t *search; char *p; void *handle; fs_restarts++; if ((p = strrchr(dir, '/')) != NULL) strcpy(gamedirfile, ++p); else strcpy(gamedirfile, dir); for (search = com_searchpaths; search; search = search->next) { if (!Q_strcasecmp(search->logicalpath, dir)) return; //already loaded (base paths?) } // // add the directory to the search path // handle = FS_GetOldPath(oldpaths, dir, &keptflags); if (!handle) handle = VFSOS_OpenPath(NULL, dir); FS_AddPathHandle(oldpaths, puredir, dir, handle, SPF_EXPLICIT|keptflags, loadstuff); } searchpathfuncs_t *COM_IteratePaths (void **iterator, char *buffer, int buffersize) { searchpath_t *s; void *prev; prev = NULL; for (s=com_searchpaths ; s ; s=s->next) { if (!(s->flags & SPF_EXPLICIT)) continue; if (*iterator == prev) { *iterator = s->handle; Q_strncpyz(buffer, s->logicalpath, buffersize-1); FS_CleanDir(buffer, buffersize); return s->handle; } prev = s->handle; } *iterator = NULL; *buffer = 0; return NULL; } char *FS_GetGamedir(void) { return gamedirfile; } //given a 'c:/foo/bar/' path, will extract 'bar'. void FS_ExtractDir(char *in, char *out, int outlen) { char *end; if (!outlen) return; end = in + strlen(in); //skip over any trailing slashes while (end > in) { if (end[-1] == '/' || end[-1] == '\\') end--; else break; } //skip over the path while (end > in) { if (end[-1] != '/' && end[-1] != '\\') end--; else break; } //copy string into the dest while (--outlen) { if (*end == '/' || *end == '\\' || !*end) break; *out++ = *end++; } *out = 0; } /* ================ COM_Gamedir Sets the gamedir and path to a different directory. ================ */ void COM_Gamedir (const char *dir) { ftemanifest_t *man; if (!fs_manifest) FS_ChangeGame(NULL, true); //don't allow leading dots, hidden files are evil. //don't allow complex paths. those are evil too. if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("Gamedir should be a single filename, not a path\n"); return; } man = FS_Manifest_Clone(fs_manifest); FS_Manifest_PurgeGamedirs(man); if (*dir) { char *dup = Z_StrDup(dir); dir = dup; while ((dir = COM_ParseStringSet(dir))) { if (!strcmp(dir, ";")) continue; if (!*com_token) continue; Cmd_TokenizeString(va("gamedir \"%s\"", com_token), false, false); FS_Manifest_ParseTokens(man); } Z_Free(dup); } FS_ChangeGame(man, cfg_reload_on_gamedir.ival); #if 0 char thispath[64]; searchpath_t *next; qboolean isbase; //don't allow leading dots, hidden files are evil. //don't allow complex paths. those are evil too. if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_TPrintf (TL_GAMEDIRAINTPATH); return; } isbase = false; for (next = com_searchpaths; next; next = next->next) { if (next == com_base_searchpaths) isbase = true; if (next->funcs == &osfilefuncs) { FS_CleanDir(next->purepath, thispath, sizeof(thispath)); if (!strcmp(dir, thispath)) { if (isbase && com_searchpaths == com_base_searchpaths) { Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile)); return; } if (!isbase) return; break; } } } FS_ForceToPure(NULL, NULL, 0); #ifndef SERVERONLY // Host_WriteConfiguration(); //before we change anything. #endif Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile)); #ifndef CLIENTONLY sv.gamedirchanged = true; #endif #ifndef SERVERONLY cl.gamedirchanged = true; #endif FS_FlushFSHashReally(); // // free up any current game dir info // while (com_searchpaths != com_base_searchpaths) { com_searchpaths->handle->ClosePath(com_searchpaths->handle); next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; } com_fschanged = true; // // flush all data, so it will be forced to reload // Cache_Flush (); if (strchr(dir, ';')) { //separate case because parsestringset splits by whitespace too while ((dir = COM_ParseStringSet(dir))) { if (!strcmp(dir, ";")) continue; if (!*dir) continue; FS_AddGameDirectory(dir, va("%s%s", com_quakedir, com_token), ~0); if (*com_homedir) FS_AddGameDirectory(dir, va("%s%s", com_homedir, com_token), ~0); } } else { FS_AddGameDirectory(dir, va("%s%s", com_quakedir, dir), ~0); if (*com_homedir) FS_AddGameDirectory(dir, va("%s%s", com_homedir, dir), ~0); } #ifndef SERVERONLY if (!isDedicated) { // if (qrenderer != QR_NONE) //only do this if we have already started the renderer // Cbuf_InsertText("vid_restart\n", RESTRICT_LOCAL); if (COM_FDepthFile("config.cfg", true) <= (*com_homedir?1:0)) { Cbuf_InsertText("cl_warncmd 0\n" "exec config.cfg\n" "exec fte.cfg\n" "cl_warncmd 1\n", RESTRICT_LOCAL, false); } } Shader_Init(); //FIXME! COM_Effectinfo_Clear(); Validation_FlushFileList(); //prevent previous hacks from making a difference. //FIXME: load new palette, if different cause a vid_restart. #endif #endif } #define QCFG "set allow_download_refpackages 0\n" /*stuff that makes dp-only mods work a bit better*/ #define DPCOMPAT QCFG "set _cl_playermodel \"\"\n set dpcompat_set 1\n set dpcompat_trailparticles 1\nset dpcompat_corruptglobals 1\nset vid_pixelheight 1\n" /*nexuiz/xonotic has a few quirks/annoyances...*/ #define NEXCFG DPCOMPAT "set r_particlesdesc effectinfo\nset sv_bigcoords 1\nset sv_maxairspeed \"400\"\nset sv_jumpvelocity 270\nset sv_mintic \"0.01\"\ncl_nolerp 0\npr_enable_uriget 0\n" /*some modern non-compat settings*/ #define DMFCFG "set com_parseutf8 1\npm_airstep 1\nsv_demoExtensions 1\n" /*set some stuff so our regular qw client appears more like hexen2*/ #define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset sv_maxspeed 640\nset watervis 1\nset r_wateralpha 0.5\nset sv_pupglow 1\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n" /*yay q2!*/ #define Q2CFG "com_nogamedirnativecode 0\n" /*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/ #define Q3CFG "gl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\ncom_nogamedirnativecode 0\n" #define RMQCFG "sv_bigcoords 1\n" typedef struct { const char *argname; //used if this was used as a parameter. const char *exename; //used if the exe name contains this const char *protocolname; //sent to the master server when this is the current gamemode (Typically set for DP compat). const char *auniquefile[4]; //used if this file is relative from the gamedir. needs just one file const char *customexec; const char *dir[4]; const char *poshname; //Full name for the game. const char *manifestfile; } gamemode_info_t; const gamemode_info_t gamemode_info[] = { #define MASTER_PREFIX "FTE-" //note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get. //this is to avoid having too many gamemodes anyway. //mission packs should generally come after the main game to avoid prefering the main game. we violate this for hexen2 as the mission pack is mostly a superset. //whereas the quake mission packs replace start.bsp making the original episodes unreachable. //for quake, we also allow extracting all files from paks. some people think it loads faster that way or something. //cmdline switch exename protocol name(dpmaster) identifying file exec dir1 dir2 dir3 dir(fte) full name {"-quake", "q1", MASTER_PREFIX"Quake", {"id1/pak0.pak", "id1/quake.rc"}, QCFG, {"id1", "qw", "fte"}, "Quake"/*, "id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/}, {"-hipnotic", "hipnotic", MASTER_PREFIX"Hipnotic",{"hipnotic/pak0.pak"}, QCFG, {"id1", "qw", "hipnotic", "fte"}, "Quake: Scourge of Armagon"}, {"-rogue", "rogue", MASTER_PREFIX"Rogue", {"rogue/pak0.pak"}, QCFG, {"id1", "qw", "rogue", "fte"}, "Quake: Dissolution of Eternity"}, {"-nexuiz", "nexuiz", "Nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "ftedata"}, "Nexuiz"}, {"-xonotic", "xonotic", "Xonotic", {"xonotic.exe"}, NEXCFG, {"data", "ftedata"}, "Xonotic"}, {"-spark", "spark", "Spark", {"base/src/progs.src", "base/qwprogs.dat", "base/pak0.pak"}, DMFCFG, {"base", }, "Spark"}, {"-scouts", "scouts", "FTE-SJ", {"basesj/src/progs.src", "basesj/progs.dat", "basesj/pak0.pak"}, NULL, {"basesj", }, "Scouts Journey"}, {"-rmq", "rmq", "RMQ", {NULL}, RMQCFG, {"id1", "qw", "rmq", "fte"}, "Remake Quake"}, //supported commercial mods (some are currently only partially supported) {"-portals", "h2mp", "FTE-H2MP", {"portals/hexen.rc", "portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "fteh2"}, "Hexen II MP"}, {"-hexen2", "hexen2", "FTE-Hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "fteh2"}, "Hexen II"}, {"-quake2", "q2", "FTE-Quake2", {"baseq2/pak0.pak"}, Q2CFG, {"baseq2", "fteq2"}, "Quake II"}, {"-quake3", "q3", "FTE-Quake3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "fteq3"}, "Quake III Arena"}, //can run in windows, needs {"-halflife", "hl", "FTE-HalfLife", {"valve/liblist.gam"}, NULL, {"valve", "ftehl"}, "Half-Life"}, //the rest are not supported in any real way. maps-only mostly, if that {"-quake4", "q4", "FTE-Quake4", {"q4base/pak00.pk4"}, NULL, {"q4base", "fteq4"}, "Quake 4"}, {"-et", "et", "FTE-EnemyTerritory", {"etmain/pak0.pk3"}, NULL, {"etmain", "fteet"}, "Wolfenstein - Enemy Territory"}, {"-jk2", "jk2", "FTE-JK2", {"base/assets0.pk3"}, NULL, {"base", "ftejk2"}, "Jedi Knight II: Jedi Outcast"}, {"-warsow", "warsow", "FTE-Warsow", {"basewsw/pak0.pk3"}, NULL, {"basewsw", "ftewsw"}, "Warsow"}, {"-doom", "doom", "FTE-Doom", {"doom.wad"}, NULL, {"*doom.wad", "ftedoom"}, "Doom"}, {"-doom2", "doom2", "FTE-Doom2", {"doom2.wad"}, NULL, {"*doom2.wad", "ftedoom"}, "Doom2"}, {"-doom3", "doom3", "FTE-Doom3", {"doom3.wad"}, NULL, {"based3", "ftedoom3"},"Doom3"}, //for the luls {"-diablo2", NULL, "FTE-Diablo2", {"d2music.mpq"}, NULL, {"**.mpq", "fted2"}, "Diablo 2"}, {NULL} }; qboolean FS_GenCachedPakName(char *pname, char *crc, char *local, int llen) { char *fn; char hex[16]; if (strstr(pname, "dlcache")) { *local = 0; return false; } fn = COM_SkipPath(pname); if (fn == pname) { //only allow it if it has some game path first. *local = 0; return false; } Q_strncpyz(local, pname, min((fn - pname) + 1, llen)); Q_strncatz(local, "dlcache/", llen); Q_strncatz(local, fn, llen); if (*crc) { Q_strncatz(local, ".", llen); snprintf(hex, sizeof(hex), "%x", (unsigned int)strtoul(crc, NULL, 0)); Q_strncatz(local, hex, llen); } return true; } #if 0 qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags) { int i; char *ext = COM_FileExtension(pname); searchpathfuncs_t *handle; searchpath_t *oldlist = NULL; searchpath_t *sp; for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++) { if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew) continue; if (!strcmp(ext, searchpathformats[i].extension)) { handle = searchpathformats[i].OpenNew (vfs, localname); if (!handle) { Con_Printf("file %s isn't a %s after all\n", pname, searchpathformats[i].extension); break; } if (crc) { int truecrc = handle->GeneratePureCRC(handle, 0, false); if (truecrc != *crc) { *crc = truecrc; VFS_CLOSE(vfs); return false; } } sp = FS_AddPathHandle(&oldlist, pname, localname, handle, flags, (unsigned int)-1); if (sp) { FS_FlushFSHashReally(); return true; } } } VFS_CLOSE(vfs); return false; } #endif void FS_PureMode(int puremode, char *packagenames, char *packagecrcs, int pureseed) { qboolean pureflush; Z_Free(fs_purenames); Z_Free(fs_purecrcs); pureflush = (fs_puremode != 2 && puremode == 2); fs_puremode = puremode; fs_purenames = packagenames?Z_StrDup(packagenames):NULL; fs_purecrcs = packagecrcs?Z_StrDup(packagecrcs):NULL; fs_pureseed = pureseed; FS_ChangeGame(fs_manifest, false); if (pureflush) { #ifndef SERVERONLY Shader_NeedReload(true); #endif Mod_ClearAll(); Cache_Flush(); } } char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum) { //this is for q3 compatibility. flocation_t loc; int numpaks = 0; searchpath_t *sp; FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc); Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen); basechecksum ^= loc.search->crc_reply; FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc); Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen); basechecksum ^= loc.search->crc_reply; Q_strncatz(buffer, "@ ", maxlen); for (sp = com_purepaths; sp; sp = sp->nextpure) { if (sp->crc_reply) { Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen); basechecksum ^= sp->crc_reply; numpaks++; } } basechecksum ^= numpaks; Q_strncatz(buffer, va("%i ", basechecksum), maxlen); return buffer; } /* ================ FS_ReloadPackFiles ================ Called when the client has downloaded a new pak/pk3 file */ void FS_ReloadPackFilesFlags(unsigned int reloadflags) { searchpath_t *oldpaths; searchpath_t *next; int i; FS_FlushFSHashReally(); oldpaths = com_searchpaths; com_searchpaths = NULL; com_purepaths = NULL; com_base_searchpaths = NULL; for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++) { char *dir = fs_manifest->gamepath[i].path; if (dir && fs_manifest->gamepath[i].base) { //don't allow leading dots, hidden files are evil. //don't allow complex paths. those are evil too. if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("Gamedir should be a single filename, not a path\n"); continue; } //paths with '*' actually result in loading packages without an actual gamedir. note that this does not imply that we can write anything. if (*dir == '*') { int j; searchpathfuncs_t *handle = VFSOS_OpenPath(NULL, com_quakedir); searchpath_t *search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t)); search->flags = 0; search->handle = handle; Q_strncpyz(search->purepath, "", sizeof(search->purepath)); Q_strncpyz(search->logicalpath, com_quakedir, sizeof(search->logicalpath)); for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++) { if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew || !searchpathformats[j].loadscan) continue; if (reloadflags & (1<purepath, search->logicalpath, search, searchpathformats[j].extension, searchpathformats[j].OpenNew); } } handle->ClosePath(handle); Z_Free(search); } else { FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_quakedir, dir), reloadflags); if (*com_homedir) FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_homedir, dir), reloadflags); } } } com_base_searchpaths = com_searchpaths; for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++) { char *dir = fs_manifest->gamepath[i].path; if (dir && !fs_manifest->gamepath[i].base) { //don't allow leading dots, hidden files are evil. //don't allow complex paths. those are evil too. if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_Printf ("Gamedir should be a single filename, not a path\n"); continue; } if (*dir == '*') { } else { FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_quakedir, dir), reloadflags); if (*com_homedir) FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_homedir, dir), reloadflags); } } } /*sv_pure: Reload pure paths*/ if (fs_purenames && fs_purecrcs) { char crctok[64]; char nametok[MAX_QPATH]; searchpath_t *sp, *lastpure = NULL; char *names = fs_purenames, *pname; char *crcs = fs_purecrcs; int crc; for (sp = com_searchpaths; sp; sp = sp->next) { if (sp->handle->GeneratePureCRC) { sp->nextpure = (void*)0x1; sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0); sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1); } else { sp->nextpure = NULL; sp->crc_check = 0; sp->crc_reply = 0; } } while(names && crcs) { crcs = COM_ParseOut(crcs, crctok, sizeof(crctok)); names = COM_ParseOut(names, nametok, sizeof(nametok)); crc = strtoul(crctok, NULL, 0); if (!crc) continue; pname = nametok; if (*pname == '*') // * means that its 'referenced' (read: actually useful) thus should be downloaded, which is not relevent here. pname++; for (sp = com_searchpaths; sp; sp = sp->next) { if (sp->nextpure == (void*)0x1) //don't add twice. if (sp->crc_check == crc) { if (fs_puremode) { if (lastpure) lastpure->nextpure = sp; else com_purepaths = sp; sp->nextpure = NULL; lastpure = sp; } break; } } if (!fs_puremode && !sp) { //if we're not pure, we don't care if the version differs. don't load the server's version. //this works around 1.01 vs 1.06 issues. for (sp = com_searchpaths; sp; sp = sp->next) { if (!Q_strcasecmp(pname, sp->purepath)) break; } } //if its not already loaded (via wildcards), load it from the download cache, if we can if (!sp) { char local[MAX_OSPATH]; vfsfile_t *vfs; char *ext = COM_FileExtension(pname); void *handle; int i; if (FS_GenCachedPakName(pname, va("%i", crc), local, sizeof(local))) vfs = FS_OpenVFS(local, "rb", FS_ROOT); else vfs = NULL; if (vfs) { for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++) { if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew) continue; if (!strcmp(ext, searchpathformats[i].extension)) { handle = searchpathformats[i].OpenNew (vfs, local); if (!handle) break; sp = FS_AddPathHandle(&oldpaths, pname, local, handle, SPF_COPYPROTECTED|SPF_TEMPORARY, (unsigned int)-1); sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0); sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1); if (sp->crc_check == crc) { if (fs_puremode) { if (lastpure) lastpure->nextpure = sp; else com_purepaths = sp; sp->nextpure = NULL; lastpure = sp; } } break; } } } if (!sp) Con_DPrintf("Pure crc %i wasn't found\n", crc); } } } while(oldpaths) { next = oldpaths->next; Con_Printf("%s is no longer needed\n", oldpaths->logicalpath); oldpaths->handle->ClosePath(oldpaths->handle); Z_Free(oldpaths); oldpaths = next; } } void FS_UnloadPackFiles(void) { FS_ReloadPackFilesFlags(1); } void FS_ReloadPackFiles(void) { FS_ReloadPackFilesFlags(~0); } void FS_ReloadPackFiles_f(void) { if (atoi(Cmd_Argv(1))) FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1))); else FS_ReloadPackFilesFlags(~0); } #ifdef _WIN32 #include #ifdef MINGW #define byte BYTE //some versions of mingw headers are broken slightly. this lets it compile. #endif #include static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname) { /* Find where Valve's Steam distribution platform is installed. Then take a look at that location for the relevent installed app. */ FILE *f; DWORD resultlen; HKEY key = NULL; if (RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\Valve\\Steam", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) { resultlen = basepathlen; RegQueryValueEx(key, "SteamPath", NULL, NULL, basepath, &resultlen); RegCloseKey(key); Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen); if ((f = fopen(va("%s/%s", basepath, fname), "rb"))) { fclose(f); return true; } } return false; } qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen) { DWORD resultlen; HKEY key = NULL; #ifndef INVALID_FILE_ATTRIBUTES #define INVALID_FILE_ATTRIBUTES ((DWORD)-1) #endif //first, try and find it in our game paths location if (RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) { resultlen = basepathlen; if (!RegQueryValueEx(key, gamename, NULL, NULL, basepath, &resultlen)) { if (GetFileAttributes(basepath) != INVALID_FILE_ATTRIBUTES) { RegCloseKey(key); return true; } } RegCloseKey(key); } if (!strcmp(gamename, "quake")) { char *prefix[] = { "c:/quake/", //quite a lot of people have it in c:\quake, as that's the default install location from the quake cd. "c:/games/quake/", //personally I use this #ifdef _WIN64 //quite a few people have nquake installed. we need to an api function to read the directory for non-english-windows users. va("%s/nQuake/", getenv("%ProgramFiles(x86)%")), //64bit builds should look in both places va("%s/nQuake/", getenv("%ProgramFiles%")), // #else va("%s/nQuake/", getenv("%ProgramFiles%")), //32bit builds will get the x86 version anyway. #endif NULL }; int i; FILE *f; //try and find it via steam //reads HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath //append SteamApps\common\quake //use it if we find winquake.exe there if (Sys_SteamHasFile(basepath, basepathlen, "quake", "Winquake.exe")) return true; //well, okay, so they don't have quake installed from steam. //check various 'unadvertised' paths for (i = 0; prefix[i]; i++) { char syspath[MAX_OSPATH]; Q_snprintfz(syspath, sizeof(syspath), "%sid1/pak0.pak", prefix[i]); if ((f = fopen("c:/quake/quake.exe", "rb"))) { fclose(f); Q_strncpyz(basepath, prefix[i], sizeof(basepath)); return true; } } } if (!strcmp(gamename, "quake2")) { FILE *f; DWORD resultlen; HKEY key = NULL; //look for HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Quake2_exe\Path if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\App Paths\\Quake2_exe", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) { resultlen = basepathlen; RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen); RegCloseKey(key); if ((f = fopen(va("%s/quake2.exe", basepath), "rb"))) { fclose(f); return true; } } if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "quake2.exe")) return true; } if (!strcmp(gamename, "et")) { FILE *f; DWORD resultlen; HKEY key = NULL; //reads HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Wolfenstein - Enemy Territory if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Activision\\Wolfenstein - Enemy Territory", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) { resultlen = basepathlen; RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen); RegCloseKey(key); if ((f = fopen(va("%s/ET.exe", basepath), "rb"))) { fclose(f); return true; } return true; } } if (!strcmp(gamename, "quake3")) { FILE *f; DWORD resultlen; HKEY key = NULL; //reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake III Arena\InstallPath if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Quake III Arena", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) { resultlen = basepathlen; RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen); RegCloseKey(key); if ((f = fopen(va("%s/quake3.exe", basepath), "rb"))) { fclose(f); return true; } } if (Sys_SteamHasFile(basepath, basepathlen, "quake 3 arena", "quake3.exe")) return true; } if (!strcmp(gamename, "wop")) { DWORD resultlen; HKEY key = NULL; //reads HKEY_LOCAL_MACHINE\SOFTWARE\World Of Padman\Path if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\World Of Padman", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) { resultlen = basepathlen; RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen); RegCloseKey(key); return true; } } /* if (!strcmp(gamename, "d3")) { DWORD resultlen; HKEY key = NULL; //reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Doom 3", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS) { resultlen = basepathlen; RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen); RegCloseKey(key); return true; } } */ if (!strcmp(gamename, "hexen2") || !strcmp(gamename, "h2mp")) { //append SteamApps\common\hexen 2 if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "glh2.exe")) return true; } #if !defined(NPFTE) && !defined(SERVERONLY) //this is *really* unfortunate, but doing this crashes the browser if (poshname && !COM_CheckParm("-manifest")) { char resultpath[MAX_PATH]; BROWSEINFO bi; LPITEMIDLIST il; memset(&bi, 0, sizeof(bi)); bi.hwndOwner = mainwindow; //note that this is usually still null bi.pidlRoot = NULL; bi.pszDisplayName = resultpath; bi.lpszTitle = va("Please locate your existing %s installation", poshname); bi.ulFlags = BIF_RETURNONLYFSDIRS; bi.lpfn = NULL; bi.lParam = 0; bi.iImage = 0; il = SHBrowseForFolder(&bi); if (il) { SHGetPathFromIDList(il, resultpath); CoTaskMemFree(il); Q_strncpyz(basepath, resultpath, basepathlen-1); //and save it into the windows registry if (RegCreateKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &key, NULL) == ERROR_SUCCESS) { RegSetValueEx(key, gamename, 0, REG_SZ, basepath, strlen(basepath)); RegCloseKey(key); } return true; } } #endif return false; } #else #ifdef __linux__ #include #endif qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen) { #ifdef __linux__ struct stat sb; if (!strcmp(gamename, "quake")) { if (stat("/usr/share/quake/", &sb) == 0) { // /usr/share/quake if (S_ISDIR(sb.st_mode)) { Q_strncpyz(basepath, "/usr/share/quake/", basepathlen); return true; } } } #endif return false; } #endif void FS_Shutdown(void) { searchpath_t *next; FS_FlushFSHashReally(); // // free up any current game dir info // while (com_searchpaths) { com_searchpaths->handle->ClosePath(com_searchpaths->handle); next = com_searchpaths->next; Z_Free (com_searchpaths); com_searchpaths = next; } com_fschanged = true; if (filesystemhash.numbuckets) { BZ_Free(filesystemhash.bucket); filesystemhash.bucket = NULL; filesystemhash.numbuckets = 0; } FS_Manifest_Free(fs_manifest); fs_manifest = NULL; } #if 0 static void FS_AddGamePack(const char *pakname) { int j; char *ext = COM_FileExtension(pakname); vfsfile_t *vfs = VFSOS_Open(pakname, "rb"); void *pak; searchpath_t *oldlist = NULL; if (!vfs) Con_Printf("Unable to open %s - missing?\n", pakname); else { for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++) { if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew) continue; if (!strcmp(ext, searchpathformats[j].extension)) { pak = searchpathformats[j].OpenNew(vfs, pakname); if (pak) { FS_AddPathHandle(&oldlist, "", pakname, pak, SPF_COPYPROTECTED|SPF_EXPLICIT, (unsigned int)-1); } else { Con_Printf("Unable to open %s - corrupt?\n", pakname); VFS_CLOSE(vfs); } vfs = NULL; break; } } if (vfs) { VFS_CLOSE(vfs); Con_Printf("Unable to open %s - unsupported?\n", pakname); } } } static void FS_StartupWithGame(int gamenum) { int i; searchpath_t *oldlist = NULL; #ifdef AVAIL_ZLIB LibZ_Init(); #endif Cvar_Set(&com_protocolname, gamemode_info[gamenum].protocolname); Cvar_ForceSet(&fs_gamename, gamemode_info[gamenum].poshname); // Cvar_ForceSet(&fs_gamemanifest, gamemode_info[gamenum].manifestaddr?gamemode_info[gamenum].manifestaddr:""); i = COM_CheckParm ("-basepack"); while (i && i < com_argc-1) { // Con_Printf("found -basepack: %s\n", com_argv[i+1]); FS_AddGamePack(com_argv[i+1]); i = COM_CheckNextParm ("-basepack", i); } // // start up with id1 by default // i = COM_CheckParm ("-basegame"); if (i && i < com_argc-1) { do //use multiple -basegames { FS_AddGameDirectory (&oldlist, com_argv[i+1], va("%s%s", com_quakedir, com_argv[i+1]), ~0); if (*com_homedir) FS_AddGameDirectory (&oldlist, com_argv[i+1], va("%s%s", com_homedir, com_argv[i+1]), ~0); i = COM_CheckNextParm ("-basegame", i); } while (i && i < com_argc-1); } else { for (i = 0; i < sizeof(gamemode_info[gamenum].dir)/sizeof(gamemode_info[gamenum].dir[0]); i++) { if (gamemode_info[gamenum].dir[i] && *gamemode_info[gamenum].dir[i] == '*') { char buf[MAX_OSPATH]; snprintf(buf, sizeof(buf), "%s%s", com_quakedir, gamemode_info[gamenum].dir[i]+1); FS_AddGamePack(buf); } else if (gamemode_info[gamenum].dir[i]) { FS_AddGameDirectory (&oldlist, gamemode_info[gamenum].dir[i], va("%s%s", com_quakedir, gamemode_info[gamenum].dir[i]), ~0); if (*com_homedir) FS_AddGameDirectory (&oldlist, gamemode_info[gamenum].dir[i], va("%s%s", com_homedir, gamemode_info[gamenum].dir[i]), ~0); } } } i = COM_CheckParm ("-addbasegame"); while (i && i < com_argc-1) //use multiple -addbasegames (this is so the basic dirs don't die) { //reject various evil path arguments. if (*com_argv[i+1] && !(strchr(com_argv[i+1], '.') || strchr(com_argv[i+1], ':') || strchr(com_argv[i+1], '?') || strchr(com_argv[i+1], '*') || strchr(com_argv[i+1], '/') || strchr(com_argv[i+1], '\\') || strchr(com_argv[i+1], '$'))) { FS_AddGameDirectory (&oldlist, com_argv[i+1], va("%s%s", com_quakedir, com_argv[i+1]), ~0); if (*com_homedir) FS_AddGameDirectory (&oldlist, com_argv[i+1], va("%s%s", com_homedir, com_argv[i+1]), ~0); } i = COM_CheckNextParm ("-addbasegame", i); } // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; //-game specifies the mod gamedir to use in NQ i = COM_CheckParm ("-game"); //effectivly replace with +gamedir x (But overridable) if (i && i < com_argc-1) { COM_Gamedir(com_argv[i+1]); #ifndef CLIENTONLY Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING); #endif } //+gamedir specifies the mod gamedir to use in QW //hack - we parse the commandline after the config so commandline always overrides //but this means ktpro/server.cfg (for example) is not found //so if they specify a gamedir on the commandline, let the default configs be loaded from that gamedir //note that -game +gamedir will result in both being loaded. but hey, who cares i = COM_CheckParm ("+gamedir"); //effectivly replace with +gamedir x (But overridable) if (i && i < com_argc-1) { COM_Gamedir(com_argv[i+1]); #ifndef CLIENTONLY Info_SetValueForStarKey (svs.info, "*gamedir", com_argv[i+1], MAX_SERVERINFO_STRING); #endif } #ifdef ANDROID { vfsfile_t *f; //write a .nomedia file to avoid people from getting random explosion sounds etc intersperced with their music f = FS_OpenVFS(".nomedia", "rb", FS_ROOT); if (f) VFS_CLOSE(f); else FS_WriteFile(".nomedia", NULL, 0, FS_ROOT); } #endif if (gamemode_info[gamenum].customexec) Cbuf_AddText(gamemode_info[gamenum].customexec, RESTRICT_LOCAL); } #endif static qboolean FS_DirHasAPackage(char *basedir, ftemanifest_t *man) { int j; vfsfile_t *f; for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++) { if (!man->package[j].path) continue; f = VFSOS_Open(va("%s%s", basedir, man->package[j].path), "rb"); if (f) { VFS_CLOSE(f); return true; } } return false; } //just check each possible file, see if one is there. static qboolean FS_DirHasGame(char *basedir, int gameidx) { int j; vfsfile_t *f; for (j = 0; j < 4; j++) { if (!gamemode_info[gameidx].auniquefile[j]) continue; //no more f = VFSOS_Open(va("%s%s", basedir, gamemode_info[gameidx].auniquefile[j]), "rb"); if (f) { VFS_CLOSE(f); return true; } } return false; } //check em all static int FS_IdentifyDefaultGameFromDir(char *basedir) { int i; for (i = 0; gamemode_info[i].argname; i++) { if (FS_DirHasGame(basedir, i)) return i; } return -1; } //attempt to work out which game we're meant to be trying to run based upon a few things //1: fs_changegame console command override. fixme: needs to cope with manifests too. //2: -quake3 argument implies that the user wants to run quake3. //3: if we are ftequake3.exe then we always try to run quake3. //4: identify characteristic files within the working directory (like id1/pak0.pak implies we're running quake) //5: check where the exe actually is instead of simply where we're being run from. //6: fallback to quake //if autobasedir is not set, block gamedir changes/prompts. static int FS_IdentifyDefaultGame(char *newbase, int sizeof_newbase, qboolean fixedbase) { int i; int gamenum = -1; if (gamenum == -1) { for (i = 0; gamemode_info[i].argname; i++) { if (COM_CheckParm(gamemode_info[i].argname)) { gamenum = i; break; } } } //use the game based on an exe name over the filesystem one (could easily have multiple fs path matches). if (gamenum == -1) { char *ev, *v0 = COM_SkipPath(com_argv[0]); for (i = 0; gamemode_info[i].argname; i++) { if (!gamemode_info[i].exename) continue; ev = strstr(v0, gamemode_info[i].exename); if (ev && (!strchr(ev, '\\') && !strchr(ev, '/'))) gamenum = i; } } //identify the game from a telling file in the working directory if (gamenum == -1) gamenum = FS_IdentifyDefaultGameFromDir(newbase); //identify the game from a telling file relative to the exe's directory. for when shortcuts don't set the working dir sensibly. if (gamenum == -1 && host_parms.binarydir && *host_parms.binarydir && !fixedbase) { gamenum = FS_IdentifyDefaultGameFromDir(host_parms.binarydir); if (gamenum != -1) Q_strncpyz(newbase, host_parms.binarydir, sizeof_newbase); } //still failed? find quake and use that one by default if (gamenum<0) { for (i = 0; gamemode_info[i].argname; i++) { if (!strcmp(gamemode_info[i].argname, "-quake")) { gamenum = i; break; } } } return gamenum; } //allowed to modify newbasedir if fixedbasedir isn't set ftemanifest_t *FS_GenerateLegacyManifest(char *newbasedir, int sizeof_newbasedir, qboolean fixedbasedir, int game) { int i; ftemanifest_t *man; if (game == -1) game = FS_IdentifyDefaultGame(newbasedir, sizeof_newbasedir, fixedbasedir); if (gamemode_info[game].manifestfile) man = FS_Manifest_Parse(gamemode_info[game].manifestfile); else { man = FS_Manifest_Create(); Cmd_TokenizeString(va("game \"%s\"", gamemode_info[game].argname+1), false, false); FS_Manifest_ParseTokens(man); if (gamemode_info[game].poshname) { Cmd_TokenizeString(va("name \"%s\"", gamemode_info[game].poshname), false, false); FS_Manifest_ParseTokens(man); } i = COM_CheckParm ("-basegame"); if (i) { do { Cmd_TokenizeString(va("basegame \"%s\"", com_argv[i+1]), false, false); FS_Manifest_ParseTokens(man); i = COM_CheckNextParm ("-basegame", i); } while (i && i < com_argc-1); } i = COM_CheckParm ("-game"); if (i) { do { Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false); FS_Manifest_ParseTokens(man); i = COM_CheckNextParm ("-game", i); } while (i && i < com_argc-1); } i = COM_CheckParm ("+gamedir"); if (i) { do { Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false); FS_Manifest_ParseTokens(man); i = COM_CheckNextParm ("+gamedir", i); } while (i && i < com_argc-1); } } return man; } static char *FS_RelativeURL(char *base, char *file, char *buffer, int bufferlen) { //fixme: cope with windows paths qboolean baseisurl = !!strchr(base, ':'); qboolean fileisurl = !!strchr(file, ':'); //qboolean baseisabsolute = (*base == '/' || *base == '\\'); qboolean fileisabsolute = (*file == '/' || *file == '\\'); char *ebase; if (fileisurl) return file; if (fileisabsolute) { if (baseisurl) { ebase = strchr(base, ':'); ebase++; while(*ebase == '/') ebase++; while(*ebase && *ebase != '/') ebase++; } else ebase = base; } else ebase = COM_SkipPath(base); memcpy(buffer, base, ebase-base); strcpy(buffer+(ebase-base), file); return buffer; } #ifdef WEBCLIENT static struct dl_download *curpackagedownload; static char fspdl_temppath[MAX_OSPATH]; static char fspdl_finalpath[MAX_OSPATH]; static void FS_BeginNextPackageDownload(void); static void FS_PackageDownloaded(struct dl_download *dl) { curpackagedownload = NULL; if (dl->file) { VFS_CLOSE(dl->file); dl->file = NULL; } if (dl->status == DL_FINISHED) { //rename the file as needed. COM_CreatePath(fspdl_finalpath); if (!Sys_Rename(fspdl_temppath, fspdl_finalpath)) { Con_Printf("Unable to rename \"%s\" to \"%s\"\n", fspdl_temppath, fspdl_finalpath); } } Sys_remove (fspdl_temppath); FS_ChangeGame(fs_manifest, true); FS_BeginNextPackageDownload(); } static void FS_BeginNextPackageDownload(void) { char *crcstr; int j; ftemanifest_t *man = fs_manifest; vfsfile_t *check; if (curpackagedownload || !man) return; for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++) { char buffer[MAX_OSPATH], *url; if (!man->package[j].path) continue; if (man->package[j].crcknown) crcstr = va("%#x", man->package[j].crc); else crcstr = ""; if (!FS_GenCachedPakName(man->package[j].path, crcstr, buffer, sizeof(buffer))) continue; check = FS_OpenVFS(buffer, "rb", FS_ROOT); if (check) { VFS_CLOSE(check); continue; } FS_NativePath(buffer, FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath)); if (!FS_GenCachedPakName(va("%s.tmp", man->package[j].path), crcstr, buffer, sizeof(buffer))) continue; FS_NativePath(buffer, FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath)); url = NULL; while(!url) { //ran out of mirrors? if (man->package[j].mirrornum == (sizeof(man->package[j].mirrors) / sizeof(man->package[j].mirrors[0]))) break; if (man->package[j].mirrors[man->package[j].mirrornum]) url = FS_RelativeURL(man->updateurl, man->package[j].mirrors[man->package[j].mirrornum], buffer, sizeof(buffer)); man->package[j].mirrornum++; } //no valid mirrors if (!url) continue; curpackagedownload = HTTP_CL_Get(url, NULL, FS_PackageDownloaded); if (curpackagedownload) { COM_CreatePath(fspdl_temppath); curpackagedownload->file = VFSOS_Open(fspdl_temppath, "wb"); return; } } } #else void FS_BeginNextPackageDownload(void) { } #endif //this is potentially unsafe. needs lots of testing. qboolean FS_ChangeGame(ftemanifest_t *man, qboolean allowreloadconfigs) { int i, j; char realpath[MAX_OSPATH-1]; char newbasedir[MAX_OSPATH]; qboolean fixedbasedir; qboolean reloadconfigs = false; qboolean builtingame = false; flocation_t loc; //if any of these files change location, the configs will be re-execed. //note that we reuse path handles if they're still valid, so we can just check the pointer to see if it got unloaded/replaced. char *conffile[] = {"quake.rc", "hexen.rc", "default.cfg", "server.cfg", NULL}; searchpathfuncs_t *confpath[sizeof(conffile)/sizeof(conffile[0])]; for (i = 0; conffile[i]; i++) { FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc); //q1 confpath[i] = loc.search?loc.search->handle:NULL; } i = COM_CheckParm ("-basedir"); fixedbasedir = i && i < com_argc-1; Q_strncpyz (newbasedir, fixedbasedir?com_argv[i+1]:host_parms.basedir, sizeof(newbasedir)); //make sure it has a trailing slash, or is empty. woo. FS_CleanDir(newbasedir, sizeof(newbasedir)); if (!man) { //if we're already running a game, don't autodetect. if (fs_manifest) return false; man = FS_GenerateLegacyManifest(newbasedir, sizeof(newbasedir), fixedbasedir, -1); } if (man == fs_manifest) { //don't close anything. theoretically nothing is changing, and we don't want to load new defaults either. } else if (!fs_manifest || !strcmp(fs_manifest->installation?fs_manifest->installation:"", man->installation?man->installation:"")) { if (!fs_manifest) reloadconfigs = true; FS_Manifest_Free(fs_manifest); } else { FS_Shutdown(); reloadconfigs = true; } fs_manifest = man; if (man->installation && *man->installation) { for (i = 0; gamemode_info[i].argname; i++) { if (!strcmp(man->installation, gamemode_info[i].argname+1)) { //if there's no base dirs, edit the manifest to give it its default ones. for (j = 0; j < sizeof(man->gamepath) / sizeof(man->gamepath[0]); j++) { if (man->gamepath[j].path && man->gamepath[j].base) break; } if (j == sizeof(man->gamepath) / sizeof(man->gamepath[0])) { for (j = 0; j < 4; j++) if (gamemode_info[i].dir[j]) { Cmd_TokenizeString(va("basegame \"%s\"", gamemode_info[i].dir[j]), false, false); FS_Manifest_ParseTokens(man); } } if (!man->protocolname && *gamemode_info[i].protocolname) { Cmd_TokenizeString(va("protocolname \"%s\"", gamemode_info[i].protocolname), false, false); FS_Manifest_ParseTokens(man); } if (!man->defaultexec && gamemode_info[i].customexec) { man->defaultexec = Z_StrDup(gamemode_info[i].customexec); } builtingame = true; if (!fixedbasedir && !FS_DirHasGame(newbasedir, i)) if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath))) Q_strncpyz (newbasedir, realpath, sizeof(newbasedir)); break; } } } if (!builtingame && !fixedbasedir && !FS_DirHasAPackage(newbasedir, man)) if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath))) Q_strncpyz (newbasedir, realpath, sizeof(newbasedir)); Q_strncpyz (com_quakedir, newbasedir, sizeof(com_quakedir)); //make sure it has a trailing slash, or is empty. woo. FS_CleanDir(com_quakedir, sizeof(com_quakedir)); #ifdef ANDROID { vfsfile_t *f; //write a .nomedia file to avoid people from getting random explosion sounds etc intersperced with their music f = FS_OpenVFS(".nomedia", "rb", FS_ROOT); if (f) VFS_CLOSE(f); else FS_WriteFile(".nomedia", NULL, 0, FS_ROOT); } #endif FS_ReloadPackFilesFlags(~0); FS_BeginNextPackageDownload(); COM_CheckRegistered(); if (allowreloadconfigs) { for (i = 0; conffile[i]; i++) { FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc); if (confpath[i] != (loc.search?loc.search->handle:NULL)) { reloadconfigs = true; Con_DPrintf("Reloading configs because %s has changed\n", conffile[i]); } } if (reloadconfigs) { //FIXME: flag this instead and do it after a delay Cvar_ForceSet(&fs_gamename, man->formalname?man->formalname:"FTE"); Cvar_ForceSet(&com_protocolname, man->protocolname?man->protocolname:"FTE"); if (isDedicated) { #ifndef CLIENTONLY SV_ExecInitialConfigs(man->defaultexec?man->defaultexec:""); #endif } else { #ifndef SERVERONLY CL_ExecInitialConfigs(man->defaultexec?man->defaultexec:""); #endif } } } //rebuild the cache now, should be safe to waste some cycles on it FS_RebuildFSHash(); COM_Effectinfo_Clear(); #ifndef SERVERONLY Validation_FlushFileList(); //prevent previous hacks from making a difference. #endif Cvar_ForceSet(&fs_game, FS_GetGamedir()); #ifdef Q2SERVER Cvar_ForceSet(&fs_gamedir, va("%s%s", com_quakedir, FS_GetGamedir())); Cvar_ForceSet(&fs_basedir, com_quakedir); #endif return true; } void FS_ChangeGame_f(void) { int i; char *arg = Cmd_Argv(1); if (!*arg) { Con_Printf("Valid games are:\n"); for (i = 0; gamemode_info[i].argname; i++) { Con_Printf(" %s\n", gamemode_info[i].argname+1); } } else { for (i = 0; gamemode_info[i].argname; i++) { if (!Q_strcasecmp(gamemode_info[i].argname+1, arg)) { Con_Printf("Switching to %s\n", gamemode_info[i].argname+1); FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, i), true); return; } } #ifndef SERVERONLY if (!Host_RunFile(arg, strlen(arg), NULL)) Con_Printf("Game unknown\n"); #endif } } void FS_ShowManifest_f(void) { if (fs_manifest) FS_Manifest_Print(fs_manifest); else Con_Printf("no manifest loaded...\n"); } /* ================ COM_InitFilesystem note: does not actually load any packs, just makes sure the basedir+cvars+etc is set up. vfs_fopens will still fail. ================ */ void COM_InitFilesystem (void) { int i; char *ev; qboolean usehome; FS_RegisterDefaultFileSystems(); Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f); Cmd_AddCommand("fs_changegame", FS_ChangeGame_f); Cmd_AddCommand("fs_showmanifest", FS_ShowManifest_f); // // -basedir // Overrides the system supplied base directory (under id1) // i = COM_CheckParm ("-basedir"); if (i && i < com_argc-1) strcpy (com_quakedir, com_argv[i+1]); else strcpy (com_quakedir, host_parms.basedir); FS_CleanDir(com_quakedir, sizeof(com_quakedir)); Cvar_Register(&cfg_reload_on_gamedir, "Filesystem"); Cvar_Register(&com_fs_cache, "Filesystem"); Cvar_Register(&fs_gamename, "Filesystem"); Cvar_Register(&fs_gamemanifest, "Filesystem"); Cvar_Register(&com_protocolname, "Server Info"); Cvar_Register(&com_modname, "Server Info"); Cvar_Register(&fs_game, "Filesystem"); #ifdef Q2SERVER Cvar_Register(&fs_gamedir, "Filesystem"); Cvar_Register(&fs_basedir, "Filesystem"); #endif usehome = false; #ifdef _WIN32 { //win32 sucks. HMODULE shfolder = LoadLibrary("shfolder.dll"); DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion())); if (shfolder) { HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath); dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA"); if (dSHGetFolderPath) { char folder[MAX_PATH]; // 0x5 == CSIDL_PERSONAL if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK) Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Games/%s/", folder, FULLENGINENAME); } // FreeLibrary(shfolder); } if (!*com_homedir) { ev = getenv("USERPROFILE"); if (ev) Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME); } #ifdef NPFTE if (!*com_homedir) Q_snprintfz(com_homedir, sizeof(com_homedir), "/%s/", FULLENGINENAME); //as a browser plugin, always use their home directory usehome = true; #else /*would it not be better to just check to see if we have write permission to the basedir?*/ if (winver >= 0x6) // Windows Vista and above usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway else if (winver >= 0x5) // Windows 2000/XP/2003 { HMODULE advapi32; advapi32 = LoadLibrary("advapi32.dll"); if (advapi32) { BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember); dCheckTokenMembership = (void *)GetProcAddress(advapi32, "CheckTokenMembership"); if (dCheckTokenMembership) { // on XP systems, only use a home directory by default if we're a limited user or if we're on a network BOOL isadmin, isonnetwork; SID_IDENTIFIER_AUTHORITY ntauth = {SECURITY_NT_AUTHORITY}; PSID adminSID, networkSID; isadmin = AllocateAndInitializeSid(&ntauth, 2, SECURITY_BUILTIN_DOMAIN_RID, DOMAIN_ALIAS_RID_ADMINS, 0, 0, 0, 0, 0, 0, &adminSID); // just checking the network rid should be close enough to matching domain logins isonnetwork = AllocateAndInitializeSid(&ntauth, 1, SECURITY_NETWORK_RID, 0, 0, 0, 0, 0, 0, 0, &networkSID); if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin)) isadmin = 0; if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork)) isonnetwork = 0; usehome = isonnetwork || !isadmin; FreeSid(networkSID); FreeSid(adminSID); } FreeLibrary(advapi32); } } #endif } #else //yay for unix!. ev = getenv("HOME"); if (ev && *ev) { if (ev[strlen(ev)-1] == '/') Q_snprintfz(com_homedir, sizeof(com_homedir), "%s.fte/", ev); else Q_snprintfz(com_homedir, sizeof(com_homedir), "%s/.fte/", ev); usehome = true; // always use home on unix unless told not to } else *com_homedir = '\0'; #endif if (!usehome && !COM_CheckParm("-usehome")) *com_homedir = '\0'; if (COM_CheckParm("-nohome")) *com_homedir = '\0'; if (*com_homedir) Con_TPrintf("Using home directory \"%s\"\n", com_homedir); #ifdef PLUGINS Plug_Initialise(false); #endif } //this is at the bottom of the file to ensure these globals are not used elsewhere extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, const char *desc); #ifdef AVAIL_ZLIB extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *packhandle, const char *desc); #endif extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *packhandle, const char *desc); #ifdef DOOMWADS extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *packhandle, const char *desc); #endif void FS_RegisterDefaultFileSystems(void) { FS_RegisterFileSystemType(NULL, "pak", FSPAK_LoadArchive, true); #if !defined(_WIN32) && !defined(ANDROID) /*for systems that have case sensitive paths, also include *.PAK */ FS_RegisterFileSystemType(NULL, "PAK", FSPAK_LoadArchive, true); #endif FS_RegisterFileSystemType(NULL, "pk3dir", VFSOS_OpenPath, true); #ifdef AVAIL_ZLIB FS_RegisterFileSystemType(NULL, "pk3", FSZIP_LoadArchive, true); FS_RegisterFileSystemType(NULL, "pk4", FSZIP_LoadArchive, true); FS_RegisterFileSystemType(NULL, "apk", FSZIP_LoadArchive, false); FS_RegisterFileSystemType(NULL, "zip", FSZIP_LoadArchive, false); #endif #ifdef DOOMWADS FS_RegisterFileSystemType(NULL, "wad", FSDWD_LoadArchive, true); #endif }