/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sys.h -- non-portable functions // // file IO // for the most part, we use stdio. // if your system doesn't have stdio then urm... well. // void Sys_mkdir (const char *path); //not all pre-unix systems have directories (including dos 1) qboolean Sys_rmdir (const char *path); qboolean Sys_remove (const char *path); qboolean Sys_Rename (const char *oldfname, const char *newfname); qboolean Sys_GetFreeDiskSpace(const char *path, quint64_t *freespace); //false for not-implemented or other error. path will be a system path, but may be relative (if basedir isn't properly known). path MAY be a file, or may be a slash-terminated directory. qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen, qboolean allowprompts); // // memory protection // void Sys_MakeCodeWriteable (void * startaddr, unsigned long length); // // system IO // int VARGS Sys_DebugLog(char *file, char *fmt, ...) LIKEPRINTF(2); NORETURN void VARGS Sys_Error (const char *error, ...) LIKEPRINTF(1); // an error will cause the entire program to exit void VARGS Sys_Printf (char *fmt, ...) LIKEPRINTF(1); // send text to the console void Sys_Warn (char *fmt, ...) LIKEPRINTF(1); //like Sys_Printf. dunno why there needs to be two of em. void Sys_Quit (void); void Sys_RecentServer(char *command, char *target, char *title, char *desc); qboolean Sys_RunInstaller(void); typedef struct { void **funcptr; char *name; } dllfunction_t; typedef void dllhandle_t; //typically used as void* extern qboolean sys_nounload; //blocks Sys_CloseLibrary. set before stack trace fatal shutdowns. dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs); void Sys_CloseLibrary(dllhandle_t *lib); void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname); char *Sys_GetNameForAddress(dllhandle_t *module, void *address); qboolean LibZ_Init(void); qboolean LibJPEG_Init(void); qboolean LibPNG_Init(void); qboolean Sys_RunFile(const char *fname, int nlen); unsigned int Sys_Milliseconds (void); double Sys_DoubleTime (void); qboolean Sys_RandomBytes(qbyte *string, int len); char *Sys_ConsoleInput (void); typedef enum { CBT_SELECTION, //select-to-copy, middle-to-paste CBT_CLIPBOARD //ctrl+c, ctrl+v } clipboardtype_t; void Sys_Clipboard_PasteText(clipboardtype_t clipboardtype, void (*callback)(void *cb, char *utf8), void *ctx); //calls the callback once the text is available (maybe instantly). utf8 arg may be NULL if the clipboard was unavailable. void Sys_SaveClipboard(clipboardtype_t clipboardtype, const char *text); //a stub would do nothing. //stuff for dynamic dedicated console -> gfx and back. void Sys_CloseTerminal (void); qboolean Sys_InitTerminal (void); void Con_PrintToSys(void); void Sys_ServerActivity(void); //make window flash on the taskbar - someone said something/connected void Sys_SendKeyEvents (void); // Perform Key_Event () callbacks until the input que is empty int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, time_t modtime, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath); void Sys_Vibrate(float count); qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate); #ifdef MULTITHREAD #if defined(_WIN32) && defined(_DEBUG) void Sys_SetThreadName(unsigned int dwThreadID, char *threadName); #endif void Sys_ThreadsInit(void); //qboolean Sys_IsThread(void *thread); qboolean Sys_IsMainThread(void); qboolean Sys_IsThread(void *thread); void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize); void Sys_WaitOnThread(void *thread); void Sys_DetachThread(void *thread); void Sys_ThreadAbort(void); #define THREADP_IDLE -5 #define THREADP_NORMAL 0 #define THREADP_HIGHEST 5 void *QDECL Sys_CreateMutex(void); qboolean Sys_TryLockMutex(void *mutex); qboolean QDECL Sys_LockMutex(void *mutex); qboolean QDECL Sys_UnlockMutex(void *mutex); void QDECL Sys_DestroyMutex(void *mutex); /* Conditional wait calls */ void *Sys_CreateConditional(void); qboolean Sys_LockConditional(void *condv); qboolean Sys_UnlockConditional(void *condv); qboolean Sys_ConditionWait(void *condv); //lock first qboolean Sys_ConditionSignal(void *condv); //lock first qboolean Sys_ConditionBroadcast(void *condv); //lock first void Sys_DestroyConditional(void *condv); typedef struct threading_s { void *(QDECL *CreateMutex)(void); qboolean (QDECL *LockMutex)(void *mutex); qboolean (QDECL *UnlockMutex)(void *mutex); void (QDECL *DestroyMutex)(void *mutex); } threading_t; //to try to catch leaks more easily. #ifdef USE_MSVCRT_DEBUG void *Sys_CreateMutexNamed(char *file, int line); #define Sys_CreateMutex() Sys_CreateMutexNamed(__FILE__, __LINE__) #endif #else #ifdef __GNUC__ //gcc complains about if (true) when these are maros. msvc complains about static not being called in headers. gah. static inline qboolean Sys_MutexStub(void) {return true;} static inline void *Sys_CreateMutex(void) {return NULL;} #define Sys_IsMainThread() Sys_MutexStub() #define Sys_DestroyMutex(m) Sys_MutexStub() #define Sys_IsMainThread() Sys_MutexStub() #define Sys_LockMutex(m) Sys_MutexStub() #define Sys_UnlockMutex(m) Sys_MutexStub() #ifndef __cplusplus static inline qboolean Sys_IsThread(void *thread) {return !thread;} #endif #else #define Sys_IsMainThread() (qboolean)(true) #define Sys_CreateMutex() (void*)(NULL) #define Sys_LockMutex(m) (qboolean)(true) #define Sys_UnlockMutex(m) (qboolean)(true) #define Sys_DestroyMutex(m) (void)0 #define Sys_IsThread(t) (!t) #endif #endif void Sys_Sleep(double seconds); #ifdef NPFTE qboolean NPQTV_Sys_Startup(int argc, char *argv[]); void NPQTV_Sys_MainLoop(void); #endif #define UPD_OFF 0 #define UPD_STABLE 1 #define UPD_TESTING 2 #if defined(WEBCLIENT) && defined(_WIN32) && !defined(SERVERONLY) && !defined(_XBOX) int StartLocalServer(int close); #define HAVEAUTOUPDATE void Sys_SetUpdatedBinary(const char *fname); //legacy, so old build can still deal with updates properly qboolean Sys_EngineCanUpdate(void); //says whether the system code is able to invoke new binaries properly qboolean Sys_EngineWasUpdated(char *newbinary); //invoke the given system-path binary #else #define Sys_EngineCanUpdate() false #define Sys_SetUpdatedBinary(n) #define Sys_EngineWasUpdated(n) false #endif void Sys_Init (void); void Sys_Shutdown(void);