#include "quakedef.h" #include "glquake.h" #include "particles.h" //obtains an index for the name, even if it is unknown (one can be loaded after. will only fail if the effect limit is reached) static int PNULL_ParticleTypeForName(char *name) { Con_Printf("P_ParticleTypeForName %s\n", name); return P_INVALID; } //returns a valid effect if its existance is known, even if simply referenced. This should be phased out. static int PNULL_FindParticleType(char *name) { Con_Printf("P_FindParticleType %s\n", name); return P_INVALID; } static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;} static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, trailstate_t **tsk){return 1;} static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk){return 1;} static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){} static void PNULL_RunParticleCube(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter){} static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){} static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){} static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){} static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){} static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk){} static void PNULL_EmitSkyEffectTris(model_t *mod, msurface_t *fa){} static void PNULL_InitParticles (void) { CL_RegisterParticles(); } static void PNULL_ShutdownParticles(void) { } static void PNULL_DelinkTrailstate(trailstate_t **tsk){} static void PNULL_ClearParticles (void){} static void PNULL_DrawParticles(void) { RSpeedLocals(); RSpeedRemark(); #ifdef GLQUAKE qglBegin(GL_QUADS); RQ_RenderDistAndClear(); qglEnd(); #endif RSpeedEnd(RSPEED_PARTICLESDRAW); } static void PNULL_FlushRenderer(void) { } particleengine_t pe_null = { "null", "none", PNULL_ParticleTypeForName, PNULL_FindParticleType, PNULL_RunParticleEffectTypeString, PNULL_ParticleTrail, PNULL_RunParticleEffectState, PNULL_RunParticleWeather, PNULL_RunParticleCube, PNULL_RunParticleEffect, PNULL_RunParticleEffect2, PNULL_RunParticleEffect3, PNULL_RunParticleEffect4, PNULL_ParticleTrailIndex, PNULL_EmitSkyEffectTris, PNULL_InitParticles, PNULL_ShutdownParticles, PNULL_DelinkTrailstate, PNULL_ClearParticles, PNULL_DrawParticles, PNULL_FlushRenderer };