/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #ifdef SWQUAKE #include "r_local.h" #endif #include "glquake.h"//hack #include "renderque.h" #include "r_partset.h" int pt_explosion, pt_emp, pt_pointfile, pt_entityparticles, pt_darkfield, pt_blob, pt_blood, pt_lightningblood, pt_gunshot, pt_wizspike, pt_knightspike, pt_spike, pt_superspike, pt_lavasplash, pt_teleportsplash, pt_blasterparticles, pt_superbullet, pt_bullet; int pe_default, pe_size2, pe_size3; int rt_blastertrail, rt_railtrail, rt_bubbletrail, rt_rocket; //triangle fan sparks use these. static double sint[7] = {0.000000, 0.781832, 0.974928, 0.433884, -0.433884, -0.974928, -0.781832}; static double cost[7] = {1.000000, 0.623490, -0.222521, -0.900969, -0.900969, -0.222521, 0.623490}; void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count); void R_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count); void R_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count); int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum); #define crand() (rand()%32767/16383.5f-1) void D_DrawParticleTrans (particle_t *pparticle); void D_DrawSparkTrans (particle_t *pparticle); #define MAX_PARTICLES 32768 // default max # of particles at one // time #define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's // on the command line //int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; //int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; //int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3, 2, 1}; particle_t *free_particles; particle_t *particles; int r_numparticles; vec3_t r_pright, r_pup, r_ppn; extern cvar_t r_bouncysparks; extern cvar_t r_part_rain; extern cvar_t gl_part_explosionheart, gl_part_emp; extern cvar_t gl_part_trifansparks; extern cvar_t r_particles_in_explosion; extern cvar_t r_particle_explosion_speed; extern cvar_t r_bloodstains; cvar_t r_particlesdesc = {"r_particlesdesc", "spikeset", NULL, CVAR_LATCH, CVAR_SEMICHEAT}; cvar_t r_part_rain_colour = {"r_part_rain_colour", "15"}; cvar_t r_part_rain_quantity = {"r_part_rain_quantity", "1"}; cvar_t gl_part_trifansparks = {"gl_part_trifansparks", "0"}; static float particletime; typedef struct skytris_s { struct skytris_s *next; vec3_t org; vec3_t x; vec3_t y; float area; float nexttime; msurface_t *face; int ptype; } skytris_t; static skytris_t *skytris; //these could be deltas or absolutes depending on ramping mode. typedef struct { vec3_t rgb; float alpha; float scale; } ramp_t; typedef struct part_type_s { char name[MAX_QPATH]; char texname[MAX_QPATH]; vec3_t rgb; vec3_t rgbchange; vec3_t rgbrand; int colorindex; int colorrand; int citracer; float rgbchangetime; vec3_t rgbrandsync; float scale, alpha; float alphachange; float die, randdie; float randomvel, veladd; float offsetspread; float offsetspreadvert; float randomvelvert; float randscale; enum {BM_MERGE, BM_ADD, BM_SUBTRACT} blendmode; float scaledelta; float count; int texturenum; int assoc; int cliptype; float clipcount; int emit; float emittime; float emitrand; float emitstart; float areaspread; float areaspreadvert; float scalefactor; float invscalefactor; float offsetup; // make this into a vec3_t later with dir, possibly for mdls enum {SM_BOX, SM_CIRCLE, SM_BALL, SM_SPIRAL, SM_TRACER, SM_TELEBOX, SM_LAVASPLASH} spawnmode; //box = even spread within the area //circle = around edge of a circle //ball = filled sphere //spiral = spiral trail //tracer = tracer trail //telebox = q1-style telebox //lavasplash = q1-style lavasplash float gravity; vec3_t friction; int stains; enum {RAMP_NONE, RAMP_DELTA, RAMP_ABSOLUTE} rampmode; int rampindexes; ramp_t *ramp; int loaded; particle_t *particles; } part_type_t; int numparticletypes; part_type_t *part_type; part_type_t *GetParticleType(char *name) { int i; part_type_t *ptype; for (i = 0; i < numparticletypes; i++) { ptype = &part_type[i]; if (!strcmp(ptype->name, name)) return ptype; } part_type = BZ_Realloc(part_type, sizeof(part_type_t)*(numparticletypes+1)); ptype = &part_type[numparticletypes++]; strcpy(ptype->name, name); ptype->assoc=-1; ptype->cliptype = -1; ptype->emit = -1; ptype->loaded = 0; return ptype; } int AllocateParticleType(char *name) { return GetParticleType(name) - part_type; } int ParticleTypeForName(char *name) { int to; to = GetParticleType(name) - part_type; if (to < 0 || to >= numparticletypes) { return -1; } return to; } int FindParticleType(char *name) { int i; for (i = 0; i < numparticletypes; i++) { if (!strcmp(part_type[i].name, name)) return i; } return -1; } static void R_Part_Modified(void) { if (Cmd_FromServer()) return; //server stuffed particle descriptions don't count. f_modified_particles = true; if (care_f_modified) { care_f_modified = false; Cbuf_AddText("say particles description has changed\n", RESTRICT_LOCAL); } } int CheckAssosiation(char *name, int from) { int to, orig; orig = to = FindParticleType(name); if (to < 0) { return -1; } while(to != -1) { if (to == from) { Con_Printf("Assosiation would cause infinate loop\n"); return -1; } to = part_type[to].assoc; } return orig; } void R_ParticleEffect_f(void) { char *var, *value; char *buf; particle_t *parts; part_type_t *ptype; int pnum, assoc; if (Cmd_Argc()!=2) { Con_Printf("No name for particle effect\n"); return; } buf = Cbuf_GetNext(Cmd_ExecLevel); while (*buf && *buf <= ' ') buf++; //no whitespace please. if (*buf != '{') { Cbuf_InsertText(buf, Cmd_ExecLevel); Con_Printf("This is a multiline command and should be used within config files\n"); return; } ptype = GetParticleType(Cmd_Argv(1)); if (!ptype) { Con_Printf("Bad name\n"); return; } R_Part_Modified(); pnum = ptype-part_type; parts = ptype->particles; if (ptype->ramp) BZ_Free(ptype->ramp); memset(ptype, 0, sizeof(*ptype)); ptype->particles = parts; strcpy(ptype->name, Cmd_Argv(1)); ptype->assoc=-1; ptype->cliptype = -1; ptype->emit = -1; ptype->alpha = 1; ptype->alphachange = 1; ptype->colorindex = -1; while(1) { buf = Cbuf_GetNext(Cmd_ExecLevel); while (*buf && *buf <= ' ') buf++; //no whitespace please. if (*buf == '}') break; if (!*buf) { Con_Printf("Unexpected End Of Buffer\n"); return; } Cmd_TokenizeString(buf); var = Cmd_Argv(0); value = Cmd_Argv(1); if (!strcmp(var, "texture")) Q_strncpyz(ptype->texname, value, sizeof(ptype->texname)); else if (!strcmp(var, "scale")) ptype->scale = atof(value); else if (!strcmp(var, "scalerand")) ptype->randscale = atof(value); else if (!strcmp(var, "scalefactor")) ptype->scalefactor = atof(value); else if (!strcmp(var, "scaledelta")) ptype->scaledelta = atof(value); else if (!strcmp(var, "step")) ptype->count = 1/atof(value); else if (!strcmp(var, "count")) ptype->count = atof(value); else if (!strcmp(var, "alpha")) ptype->alpha = atof(value); else if (!strcmp(var, "alphachange")) ptype->alphachange = atof(value); else if (!strcmp(var, "die")) ptype->die = atof(value); else if (!strcmp(var, "diesubrand")) ptype->randdie = atof(value); else if (!strcmp(var, "randomvel")) { ptype->randomvel = atof(value); if (Cmd_Argc()>2) ptype->randomvelvert = atof(Cmd_Argv(2)); else ptype->randomvelvert = ptype->randomvel; } else if (!strcmp(var, "veladd")) ptype->veladd = atof(value); else if (!strcmp(var, "friction")) { ptype->friction[2] = ptype->friction[1] = ptype->friction[0] = atof(value); if (Cmd_Argc()>3) { ptype->friction[2] = atof(Cmd_Argv(3)); ptype->friction[1] = atof(Cmd_Argv(2)); } else if (Cmd_Argc()>2) { ptype->friction[2] = atof(Cmd_Argv(2)); } } else if (!strcmp(var, "gravity")) ptype->gravity = atof(value); else if (!strcmp(var, "assoc")) { assoc = CheckAssosiation(value, pnum); //careful - this can realloc all the particle types ptype = &part_type[pnum]; ptype->assoc = assoc; } else if (!strcmp(var, "colorindex")) ptype->colorindex = atoi(value); else if (!strcmp(var, "colorrand")) ptype->colorrand = atoi(value); else if (!strcmp(var, "citracer")) ptype->citracer = atoi(value); else if (!strcmp(var, "red")) ptype->rgb[0] = atof(value)/255; else if (!strcmp(var, "green")) ptype->rgb[1] = atof(value)/255; else if (!strcmp(var, "blue")) ptype->rgb[2] = atof(value)/255; else if (!strcmp(var, "reddelta")) { ptype->rgbchange[0] = atof(value)/255; if (!ptype->rgbchangetime) ptype->rgbchangetime = ptype->die; } else if (!strcmp(var, "greendelta")) { ptype->rgbchange[1] = atof(value)/255; if (!ptype->rgbchangetime) ptype->rgbchangetime = ptype->die; } else if (!strcmp(var, "bluedelta")) { ptype->rgbchange[2] = atof(value)/255; if (!ptype->rgbchangetime) ptype->rgbchangetime = ptype->die; } else if (!strcmp(var, "rgbdeltatime")) ptype->rgbchangetime = atof(value); else if (!strcmp(var, "redrand")) ptype->rgbrand[0] = atof(value)/255; else if (!strcmp(var, "greenrand")) ptype->rgbrand[1] = atof(value)/255; else if (!strcmp(var, "bluerand")) ptype->rgbrand[2] = atof(value)/255; else if (!strcmp(var, "rgbrandsync")) ptype->rgbrandsync[0] = ptype->rgbrandsync[1] = ptype->rgbrandsync[2] = atof(value); else if (!strcmp(var, "redrandsync")) ptype->rgbrandsync[0] = atof(value); else if (!strcmp(var, "greenrandsync")) ptype->rgbrandsync[1] = atof(value); else if (!strcmp(var, "bluerandsync")) ptype->rgbrandsync[2] = atof(value); else if (!strcmp(var, "stains")) ptype->stains = atoi(value); else if (!strcmp(var, "blend")) { if (!strcmp(value, "add")) ptype->blendmode = BM_ADD; else if (!strcmp(value, "subtract")) ptype->blendmode = BM_SUBTRACT; else ptype->blendmode = BM_MERGE; } else if (!strcmp(var, "spawnmode")) { if (!strcmp(value, "circle")) ptype->spawnmode = SM_CIRCLE; else if (!strcmp(value, "ball")) ptype->spawnmode = SM_BALL; else if (!strcmp(value, "spiral")) ptype->spawnmode = SM_SPIRAL; else if (!strcmp(value, "tracer")) ptype->spawnmode = SM_TRACER; else if (!strcmp(value, "telebox")) ptype->spawnmode = SM_TELEBOX; else if (!strcmp(value, "lavasplash")) ptype->spawnmode = SM_LAVASPLASH; else ptype->spawnmode = SM_BOX; } else if (!strcmp(var, "cliptype")) { assoc = ParticleTypeForName(value);//careful - this can realloc all the particle types ptype = &part_type[pnum]; ptype->cliptype = assoc; } else if (!strcmp(var, "clipcount")) ptype->clipcount = atof(value); else if (!strcmp(var, "emit")) { assoc = ParticleTypeForName(value);//careful - this can realloc all the particle types ptype = &part_type[pnum]; ptype->emit = assoc; } else if (!strcmp(var, "emitinterval")) ptype->emittime = atof(value); else if (!strcmp(var, "emitintervalrand")) ptype->emitrand = atof(value); else if (!strcmp(var, "emitstart")) ptype->emitstart = atof(value); else if (!strcmp(var, "areaspread")) ptype->areaspread = atof(value); else if (!strcmp(var, "areaspreadvert")) ptype->areaspreadvert = atof(value); else if (!strcmp(var, "offsetspread")) ptype->offsetspread = atof(value); else if (!strcmp(var, "offsetspreadvert")) ptype->offsetspreadvert = atof(value); else if (!strcmp(var, "up")) ptype->offsetup = atof(value); else if (!strcmp(var, "rampmode")) { if (!strcmp(value, "none")) ptype->rampmode = RAMP_NONE; else if (!strcmp(value, "absolute")) ptype->rampmode = RAMP_ABSOLUTE; else //if (!strcmp(value, "delta")) ptype->rampmode = RAMP_DELTA; } else if (!strcmp(var, "rampindexlist")) { // better not use this with delta ramps... int cidx, i; i = 1; while (i <= Cmd_Argc()) { ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1)); cidx = atoi(Cmd_Argv(i)); ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1; cidx = d_8to24rgbtable[cidx]; ptype->ramp[ptype->rampindexes].rgb[0] = (cidx & 0xff) * (1/255.0); ptype->ramp[ptype->rampindexes].rgb[1] = (cidx >> 8 & 0xff) * (1/255.0); ptype->ramp[ptype->rampindexes].rgb[2] = (cidx >> 16 & 0xff) * (1/255.0); ptype->ramp[ptype->rampindexes].scale = ptype->scale; ptype->rampindexes++; i++; } } else if (!strcmp(var, "rampindex")) { int cidx; ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1)); cidx = atoi(value); ptype->ramp[ptype->rampindexes].alpha = cidx > 255 ? 0.5 : 1; if (Cmd_Argc() > 2) // they gave alpha ptype->ramp[ptype->rampindexes].alpha *= atof(Cmd_Argv(2)); cidx = d_8to24rgbtable[cidx]; ptype->ramp[ptype->rampindexes].rgb[0] = (cidx & 0xff) * (1/255.0); ptype->ramp[ptype->rampindexes].rgb[1] = (cidx >> 8 & 0xff) * (1/255.0); ptype->ramp[ptype->rampindexes].rgb[2] = (cidx >> 16 & 0xff) * (1/255.0); if (Cmd_Argc() > 3) // they gave scale ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(3)); else ptype->ramp[ptype->rampindexes].scale = ptype->scale; ptype->rampindexes++; } else if (!strcmp(var, "ramp")) { ptype->ramp = BZ_Realloc(ptype->ramp, sizeof(ramp_t)*(ptype->rampindexes+1)); ptype->ramp[ptype->rampindexes].rgb[0] = atof(value)/255; if (Cmd_Argc()>3) //seperate rgb { ptype->ramp[ptype->rampindexes].rgb[1] = atof(Cmd_Argv(2))/255; ptype->ramp[ptype->rampindexes].rgb[2] = atof(Cmd_Argv(3))/255; if (Cmd_Argc()>4) //have we alpha and scale changes? { ptype->ramp[ptype->rampindexes].alpha = atof(Cmd_Argv(4)); if (Cmd_Argc()>4) //have we scale changes? ptype->ramp[ptype->rampindexes].scale = atof(Cmd_Argv(5)); else ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta; } else { ptype->ramp[ptype->rampindexes].alpha = ptype->alpha; ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta; } } else //they only gave one value { ptype->ramp[ptype->rampindexes].rgb[1] = ptype->ramp[ptype->rampindexes].rgb[0]; ptype->ramp[ptype->rampindexes].rgb[2] = ptype->ramp[ptype->rampindexes].rgb[0]; ptype->ramp[ptype->rampindexes].alpha = ptype->alpha; ptype->ramp[ptype->rampindexes].scale = ptype->scaledelta; } ptype->rampindexes++; } else Con_DPrintf("%s is not a recognised particle type field\n", var); } ptype->invscalefactor = 1-ptype->scalefactor; ptype->loaded = 1; if (ptype->rampmode && !ptype->ramp) { ptype->rampmode = RAMP_NONE; Con_Printf("Particle type %s has a ramp mode but no ramp\n", ptype->name); } else if (ptype->ramp && !ptype->rampmode) { Con_Printf("Particle type %s has a ramp but no ramp mode\n", ptype->name); } #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { ptype->texturenum = Mod_LoadHiResTexture(ptype->texname, true, true); if (!ptype->texturenum) ptype->texturenum = explosiontexture; } #endif } void R_AssosiateEffect_f (void) { char *modelname = Cmd_Argv(1); char *effectname = Cmd_Argv(2); int effectnum; model_t *model; if ( strstr(modelname, "player") || strstr(modelname, "eyes") || strstr(modelname, "flag") || strstr(modelname, "tf_stan") || strstr(modelname, ".bsp") || strstr(modelname, "turr")) { Con_Printf("Sorry: Not allowed to attach effects to model \"%s\"\n", modelname); return; } model = Mod_FindName(modelname); if (model->flags & EF_ROTATE) { Con_Printf("Sorry: You may not assosiate effects with item model \"%s\"\n", modelname); return; } effectnum = AllocateParticleType(effectname); model->particleeffect = effectnum; model->particleengulphs = atoi(Cmd_Argv(3)); R_Part_Modified(); } void R_AssosiateTrail_f (void) { char *modelname = Cmd_Argv(1); char *effectname = Cmd_Argv(2); int effectnum; model_t *model; if ( strstr(modelname, "player") || strstr(modelname, "eyes") || strstr(modelname, "flag") || strstr(modelname, "tf_stan")) { Con_Printf("Sorry, you can't assosiate trails with model \"%s\"\n", modelname); return; } model = Mod_FindName(modelname); effectnum = AllocateParticleType(effectname); model->particletrail = effectnum; model->nodefaulttrail = true; //we could have assigned the trail to a model that wasn't loaded. R_Part_Modified(); } void R_DefaultTrail (model_t *model) { if (model->nodefaulttrail == true) return; if (model->flags & EF_ROCKET) model->particletrail = rt_rocket;//q2 models do this without flags. else if (model->flags & EF_GRENADE) model->particletrail = AllocateParticleType("t_grenade"); else if (model->flags & EF_GIB) model->particletrail = AllocateParticleType("t_gib"); else if (model->flags & EF_TRACER) model->particletrail = AllocateParticleType("t_tracer"); else if (model->flags & EF_ZOMGIB) model->particletrail = AllocateParticleType("t_zomgib"); else if (model->flags & EF_TRACER2) model->particletrail = AllocateParticleType("t_tracer2"); else if (model->flags & EF_TRACER3) model->particletrail = AllocateParticleType("t_tracer3"); else if (model->flags & EF_BLOODSHOT) model->particletrail = AllocateParticleType("t_bloodshot"); else if (model->flags & EF_FIREBALL) model->particletrail = AllocateParticleType("t_fireball"); else if (model->flags & EF_ACIDBALL) model->particletrail = AllocateParticleType("t_acidball"); else if (model->flags & EF_ICE) model->particletrail = AllocateParticleType("t_ice"); else if (model->flags & EF_SPIT) model->particletrail = AllocateParticleType("t_spit"); else if (model->flags & EF_SPELL) model->particletrail = AllocateParticleType("t_spell"); else if (model->flags & EF_VORP_MISSILE) model->particletrail = AllocateParticleType("t_vorpmissile"); else if (model->flags & EF_SET_STAFF) model->particletrail = AllocateParticleType("t_setstaff"); else if (model->flags & EF_MAGICMISSILE) model->particletrail = AllocateParticleType("t_magicmissile"); else if (model->flags & EF_BONESHARD) model->particletrail = AllocateParticleType("t_boneshard"); else if (model->flags & EF_SCARAB) model->particletrail = AllocateParticleType("t_scarab"); else model->particletrail = -1; } /* =============== R_InitParticles =============== */ void R_InitParticles (void) { char *particlecvargroupname = "Particle effects"; int i; if (r_numparticles) //already inited return; i = COM_CheckParm ("-particles"); if (i) { r_numparticles = (int)(Q_atoi(com_argv[i+1])); // if (r_numparticles < ABSOLUTE_MIN_PARTICLES) // r_numparticles = ABSOLUTE_MIN_PARTICLES; } else { r_numparticles = MAX_PARTICLES; } particles = (particle_t *) Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); Cmd_AddCommand("r_part", R_ParticleEffect_f); Cmd_AddCommand("r_effect", R_AssosiateEffect_f); Cmd_AddCommand("r_trail", R_AssosiateTrail_f); //particles Cvar_Register(&r_particlesdesc, particlecvargroupname); Cvar_Register(&r_bouncysparks, particlecvargroupname); Cvar_Register(&r_particles_in_explosion, particlecvargroupname); Cvar_Register(&r_particle_explosion_speed, particlecvargroupname); Cvar_Register(&r_part_rain, particlecvargroupname); Cvar_Register(&r_part_rain_quantity, particlecvargroupname); Cvar_Register(&r_part_rain_colour, particlecvargroupname); Cvar_Register(&gl_part_trifansparks, particlecvargroupname); pt_explosion = AllocateParticleType("te_explosion"); pt_emp = AllocateParticleType("te_emp"); pt_pointfile = AllocateParticleType("te_pointfile"); pt_entityparticles = AllocateParticleType("ef_entityparticles"); pt_darkfield = AllocateParticleType("ef_darkfield"); pt_blob = AllocateParticleType("te_blob"); pt_blood = AllocateParticleType("te_blood"); pt_lightningblood = AllocateParticleType("te_lightningblood"); pt_gunshot = AllocateParticleType("te_gunshot"); pt_lavasplash = AllocateParticleType("te_lavasplash"); pt_teleportsplash = AllocateParticleType("te_teleportsplash"); rt_blastertrail = AllocateParticleType("te_blastertrail"); pt_blasterparticles = AllocateParticleType("te_blasterparticles"); pt_wizspike = AllocateParticleType("te_wizspike"); pt_knightspike = AllocateParticleType("te_knightspike"); pt_spike = AllocateParticleType("te_spike"); pt_superspike = AllocateParticleType("te_superspike"); rt_railtrail = AllocateParticleType("te_railtrail"); rt_bubbletrail = AllocateParticleType("te_bubbletrail"); rt_rocket = AllocateParticleType("t_rocket"); pt_superbullet = AllocateParticleType("te_superbullet"); pt_bullet = AllocateParticleType("te_bullet"); pe_default = AllocateParticleType("pe_default"); pe_size2 = AllocateParticleType("pe_size2"); pe_size3 = AllocateParticleType("pe_size3"); } /* =============== R_ClearParticles =============== */ void R_ClearParticles (void) { int i; free_particles = &particles[0]; for (i=0 ;iramp) BZ_Free(part_type->ramp); part_type->ramp = NULL; } for (i=0 , mod=mod_known ; iparticleeffect = -1; mod->particletrail = -1; mod->nodefaulttrail = false; R_DefaultTrail(mod); } f_modified_particles = false; //particle descriptions submitted by the server are deemed to not be cheats but game configs. if (!stricmp(r_particlesdesc.string, "none")) return; else if (!stricmp(r_particlesdesc.string, "faithful") || !*r_particlesdesc.string) Cbuf_AddText(particle_set_faithful, RESTRICT_SERVER); else if (!stricmp(r_particlesdesc.string, "spikeset")) Cbuf_AddText(particle_set_spikeset, RESTRICT_SERVER); else if (!stricmp(r_particlesdesc.string, "highfps")) Cbuf_AddText(particle_set_highfps, RESTRICT_SERVER); else { Cbuf_AddText(va("exec %s.cfg\n", r_particlesdesc.string), RESTRICT_LOCAL); #if defined(_DEBUG) && defined(WIN32) //expand the particles cfg into a C style quoted string, and copy to clipboard so I can paste it in. { char *TL_ExpandToCString(char *in); extern HWND mainwindow; char *file = COM_LoadTempFile(va("%s.cfg", r_particlesdesc.string)); char *lptstrCopy, *buf, temp; int len; HANDLE hglbCopy = GlobalAlloc(GMEM_MOVEABLE, com_filesize*2); lptstrCopy = GlobalLock(hglbCopy); while(file && *file) { len = strlen(file)+1; if (len > 1024) len = 1024; temp = file[len-1]; file[len-1] = '\0'; buf = TL_ExpandToCString(file); file[len-1] = temp; len-=1; com_filesize -= len; file+=len; len = strlen(buf); memcpy(lptstrCopy, buf, len); lptstrCopy+=len; } *lptstrCopy = '\0'; GlobalUnlock(hglbCopy); if (!OpenClipboard(mainwindow)) return; EmptyClipboard(); SetClipboardData(CF_TEXT, hglbCopy); CloseClipboard(); } #endif } } void R_ReadPointFile_f (void) { FILE *f; vec3_t org; int r; int c; char name[MAX_OSPATH]; COM_StripExtension(cl.worldmodel->name, name); strcat(name, ".pts"); COM_FOpenFile (name, &f); if (!f) { Con_Printf ("couldn't open %s\n", name); return; } R_ClearParticles(); Con_Printf ("Reading %s...\n", name); c = 0; for ( ;; ) { r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]); if (r != 3) break; c++; if (c%8) continue; if (!free_particles) { Con_Printf ("Not enough free particles\n"); break; } R_RunParticleEffectType(org, NULL, 1, pt_pointfile); } fclose (f); Con_Printf ("%i points read\n", c); } void R_AddRainParticles(void) { float x; float y; static float skipped; vec3_t org, vdist; skytris_t *st; if (!r_part_rain.value) { skipped = true; return; } if (!skytris) //don't bother (let's use test for the first one for timings) return; if (skytris->nexttime < particletime - 0.5) skipped = true; //we've gone for half a sec without any new rain. This would cause some strange effects, so reset times. if (skipped) { for (st = skytris; st; st = st->next) { st->nexttime = particletime; } } skipped = false; for (st = skytris; st; st = st->next) { // if (st->face->visframe != r_framecount) // continue; while (st->nexttime < particletime) { if (!free_particles) return; st->nexttime += 10000/(st->area*r_part_rain_quantity.value); x = frandom(); y = frandom(); VectorMA(st->org, x, st->x, org); VectorMA(org, y, st->y, org); VectorSubtract(org, r_refdef.vieworg, vdist); if (Length(vdist) > (1024+512)*frandom()) continue; if (!(cl.worldmodel->hulls->funcs.HullPointContents(cl.worldmodel->hulls, org) & FTECONTENTS_SOLID)) R_RunParticleEffectType(org, st->face->plane->normal, 1, st->ptype); } } } void R_Part_SkyTri(float *v1, float *v2, float *v3, msurface_t *surf) { float dot; float xm; float ym; float theta; vec3_t xd; vec3_t yd; skytris_t *st; st = Hunk_Alloc(sizeof(skytris_t)); st->next = skytris; VectorCopy(v1, st->org); VectorSubtract(v2, st->org, st->x); VectorSubtract(v3, st->org, st->y); VectorCopy(st->x, xd); VectorCopy(st->y, yd); xd[2] = 0; //prevent area from being valid on vertical surfaces yd[2] = 0; xm = Length(xd); ym = Length(yd); dot = DotProduct(xd, yd); theta = acos(dot/(xm*ym)); st->area = sin(theta)*xm*ym; st->nexttime = particletime; st->face = surf; st->ptype = surf->texinfo->texture->parttype; if (st->area<=0) return;//bummer. skytris = st; } void R_EmitSkyEffectTris(model_t *mod, msurface_t *fa) { vec3_t verts[64]; int v1; int v2; int v3; int numverts; int i, lindex; float *vec; // // convert edges back to a normal polygon // numverts = 0; for (i=0 ; inumedges ; i++) { lindex = mod->surfedges[fa->firstedge + i]; if (lindex > 0) vec = mod->vertexes[mod->edges[lindex].v[0]].position; else vec = mod->vertexes[mod->edges[-lindex].v[1]].position; VectorCopy (vec, verts[numverts]); numverts++; if (numverts>=64) { Con_Printf("Too many verts on sky surface\n"); return; } } v1 = 0; v2 = 1; for (v3 = 2; v3 < numverts; v3++) { R_Part_SkyTri(verts[v1], verts[v2], verts[v3], fa); v2 = v3; } } void R_DarkFieldParticles (float *org, qbyte colour) { int i, j, k; vec3_t dir, norg; for (i=-16 ; i<16 ; i+=8) for (j=-16 ; j<16 ; j+=8) for (k=0 ; k<32 ; k+=8) { if (!free_particles) return; norg[0] = org[0] + i + (rand()&3); norg[1] = org[1] + j + (rand()&3); norg[2] = org[2] + k + (rand()&3); dir[0] = j; dir[1] = i; dir[2] = k; R_RunParticleEffectType(norg, dir, 1, pt_darkfield); } } /* =============== R_EntityParticles =============== */ #define NUMVERTEXNORMALS 162 float r_avertexnormals[NUMVERTEXNORMALS][3] = { #include "anorms.h" }; vec3_t avelocities[NUMVERTEXNORMALS]; float beamlength = 16; vec3_t avelocity = {23, 7, 3}; float partstep = 0.01; float timescale = 0.01; void R_EntityParticles (float *org, qbyte colour, float *radius) { int count; int i; float angle; float sr, sp, sy, cr, cp, cy; vec3_t forward, norg; count = 50; if (!avelocities[0][0]) { for (i=0 ; inext; p->next = active_sparks; active_sparks = p; p->scale = 1; p->alpha = 0.8 + (rand()&15)/(15.0*5); p->die = particletime + 7; p->color = ramp1[0]; p->ramp = rand()&3; if (i & 1) { p->type = st_shrapnal; for (j=0 ; j<3 ; j++) { p->org[j] = org[j];// + ((rand()%32)-16); p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value; } } else { p->type = pt_grav; for (j=0 ; j<3 ; j++) { p->org[j] = org[j];// + ((rand()%32)-16); p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value; } } } else { p = free_particles; free_particles = p->next; p->next = active_sparks; active_sparks = p; p->scale = 1; p->alpha = 0.8; p->die = particletime + 7; p->color = ramp1[0]; p->ramp = rand()&3; if (i & 1) { p->type = st_shrapnal; for (j=0 ; j<3 ; j++) { p->org[j] = org[j];// + ((rand()%32)-16); p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value; } } else { p->type = st_shrapnal; for (j=0 ; j<3 ; j++) { p->org[j] = org[j];// + ((rand()%32)-16); p->vel[j] = ((rand()%512)-256)*r_particle_explosion_speed.value; } } } }*/ } /* =============== R_BlobExplosion =============== */ void R_BlobExplosion (vec3_t org) { R_RunParticleEffectType(org, NULL, 1, pt_blob); } int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum) { part_type_t *ptype = &part_type[typenum]; int i, j, k, l; particle_t *p; if (typenum == 0) typenum = rand()&15; if (typenum < 0) return 1; if (!ptype->loaded) return 1; if (!ptype->scale) return 1; while(ptype) { switch (ptype->spawnmode) { case SM_BOX: for (i = 0; i < count*ptype->count; i++) { if (!free_particles) return 0; p = free_particles; free_particles = p->next; p->next = ptype->particles; ptype->particles = p; p->die = ptype->randdie*frandom(); p->scale = ptype->scale+ptype->randscale*frandom(); p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange; p->color = 0; p->nextemit = particletime + ptype->emitstart - p->die; if (ptype->colorindex >= 0) { int cidx; cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0; cidx = ptype->colorindex + cidx; if (cidx > 255) p->alpha = p->alpha / 2; cidx = d_8to24rgbtable[cidx & 0xff]; p->rgb[0] = (cidx & 0xff) * (1/255.0); p->rgb[1] = (cidx >> 8 & 0xff) * (1/255.0); p->rgb[2] = (cidx >> 16 & 0xff) * (1/255.0); } else VectorCopy(ptype->rgb, p->rgb); // use org temporarily for rgbsync p->org[2] = frandom(); p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]); p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]); p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]); p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die; p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die; p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die; p->org[0] = crandom(); p->org[1] = crandom(); p->org[2] = crandom(); p->vel[0] = crandom()*ptype->randomvel; p->vel[1] = crandom()*ptype->randomvel; p->vel[2] = crandom()*ptype->randomvelvert; if (dir) { p->vel[0] += dir[0]*ptype->veladd+p->org[0]*ptype->offsetspread; p->vel[1] += dir[1]*ptype->veladd+p->org[1]*ptype->offsetspread; p->vel[2] += dir[2]*ptype->veladd+p->org[2]*ptype->offsetspreadvert; } else { p->vel[0] += p->org[0]*ptype->offsetspread; p->vel[1] += p->org[1]*ptype->offsetspread; p->vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd; } p->org[0] = org[0] + p->org[0]*ptype->areaspread; p->org[1] = org[1] + p->org[1]*ptype->areaspread; p->org[2] = org[2] + p->org[2]*ptype->areaspreadvert + ptype->offsetup; p->die = particletime + ptype->die - p->die; } break; case SM_TELEBOX: j = k = -ptype->areaspread; l = -ptype->areaspreadvert; for (i = 0; i < count*ptype->count; i++) { if (!free_particles) return 0; p = free_particles; free_particles = p->next; p->next = ptype->particles; ptype->particles = p; p->die = ptype->randdie*frandom(); p->scale = ptype->scale+ptype->randscale*frandom(); p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange; p->color = 0; p->nextemit = particletime + ptype->emitstart - p->die; if (ptype->colorindex >= 0) { int cidx; cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0; cidx = ptype->colorindex + cidx; if (cidx > 255) p->alpha = p->alpha / 2; cidx = d_8to24rgbtable[cidx & 0xff]; p->rgb[0] = (cidx & 0xff) * (1/255.0); p->rgb[1] = (cidx >> 8 & 0xff) * (1/255.0); p->rgb[2] = (cidx >> 16 & 0xff) * (1/255.0); } else VectorCopy(ptype->rgb, p->rgb); // use org temporarily for rgbsync p->org[2] = frandom(); p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]); p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]); p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]); p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die; p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die; p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die; p->vel[0] = crandom()*ptype->randomvel; p->vel[1] = crandom()*ptype->randomvel; p->vel[2] = crandom()*ptype->randomvelvert; // use org to store temp for particle dir p->org[0] = k; p->org[1] = j; p->org[2] = l+4; VectorNormalize(p->org); VectorScale(p->org, 1.0-(frandom())*0.55752, p->org); if (dir) { p->vel[0] += dir[0]*ptype->veladd+p->org[0]*ptype->offsetspread; p->vel[1] += dir[1]*ptype->veladd+p->org[1]*ptype->offsetspread; p->vel[2] += dir[2]*ptype->veladd+p->org[2]*ptype->offsetspreadvert; } else { p->vel[0] += p->org[0]*ptype->offsetspread; p->vel[1] += p->org[1]*ptype->offsetspread; p->vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd; } // org is just like the original p->org[0] = org[0] + j + (rand()&3); p->org[1] = org[1] + k + (rand()&3); p->org[2] = org[2] + l + (rand()&3) + ptype->offsetup; p->die = particletime + ptype->die - p->die; // advance telebox loop j += 4; if (j >= ptype->areaspread) { j = -ptype->areaspread; k += 4; if (k >= ptype->areaspread) { k = -ptype->areaspread; l += 4; if (l >= ptype->areaspreadvert) l = -ptype->areaspreadvert; } } } break; case SM_LAVASPLASH: j = k = -ptype->areaspread; for (i = 0; i < count*ptype->count; i++) { if (!free_particles) return 0; p = free_particles; free_particles = p->next; p->next = ptype->particles; ptype->particles = p; p->die = ptype->randdie*frandom(); p->scale = ptype->scale+ptype->randscale*frandom(); p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange; p->color = 0; p->nextemit = particletime + ptype->emitstart - p->die; if (ptype->colorindex >= 0) { int cidx; cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0; cidx = ptype->colorindex + cidx; if (cidx > 255) p->alpha = p->alpha / 2; cidx = d_8to24rgbtable[cidx & 0xff]; p->rgb[0] = (cidx & 0xff) * (1/255.0); p->rgb[1] = (cidx >> 8 & 0xff) * (1/255.0); p->rgb[2] = (cidx >> 16 & 0xff) * (1/255.0); } else VectorCopy(ptype->rgb, p->rgb); // use org temporarily for rgbsync p->org[2] = frandom(); p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]); p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]); p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]); p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die; p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die; p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die; p->vel[0] = crandom()*ptype->randomvel; p->vel[1] = crandom()*ptype->randomvel; p->vel[2] = crandom()*ptype->randomvelvert; // calc directions, org with temp vector { vec3_t temp; temp[0] = k*8 + (rand()&7); temp[1] = j*8 + (rand()&7); temp[2] = 256; // calc org first p->org[0] = org[0] + temp[0]; p->org[1] = org[1] + temp[1]; p->org[2] = org[2] + frandom()*ptype->areaspreadvert + ptype->offsetup; VectorNormalize(temp); VectorScale(temp, 1.0-(frandom())*0.55752, temp); if (dir) { p->vel[0] += dir[0]*ptype->veladd+temp[0]*ptype->offsetspread; p->vel[1] += dir[1]*ptype->veladd+temp[1]*ptype->offsetspread; p->vel[2] += dir[2]*ptype->veladd+temp[2]*ptype->offsetspreadvert; } else { p->vel[0] += temp[0]*ptype->offsetspread; p->vel[1] += temp[1]*ptype->offsetspread; p->vel[2] += temp[2]*ptype->offsetspreadvert - ptype->veladd; } } p->die = particletime + ptype->die - p->die; // advance splash loop j++; if (j >= ptype->areaspread) { j = -ptype->areaspread; k++; if (k >= ptype->areaspread) k = -ptype->areaspread; } } break; default: // circle for (i = 0; i < count*ptype->count; i++) { if (!free_particles) return 0; p = free_particles; free_particles = p->next; p->next = ptype->particles; ptype->particles = p; p->die = ptype->randdie*frandom(); p->scale = ptype->scale+ptype->randscale*frandom(); p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange; p->color = 0; p->nextemit = particletime + ptype->emitstart - p->die; if (ptype->colorindex >= 0) { int cidx; cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0; cidx = ptype->colorindex + cidx; if (cidx > 255) p->alpha = p->alpha / 2; cidx = d_8to24rgbtable[cidx & 0xff]; p->rgb[0] = (cidx & 0xff) * (1/255.0); p->rgb[1] = (cidx >> 8 & 0xff) * (1/255.0); p->rgb[2] = (cidx >> 16 & 0xff) * (1/255.0); } else VectorCopy(ptype->rgb, p->rgb); // use org temporarily for rgbsync p->org[2] = frandom(); p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]); p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]); p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]); p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die; p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die; p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die; p->org[0] = hrandom(); p->org[1] = hrandom(); if (ptype->areaspreadvert) p->org[2] = hrandom(); else p->org[2] = 0; VectorNormalize(p->org); if (ptype->spawnmode != SM_CIRCLE) VectorScale(p->org, frandom(), p->org); p->vel[0] = crandom()*ptype->randomvel; p->vel[1] = crandom()*ptype->randomvel; p->vel[2] = crandom()*ptype->randomvelvert; if (dir) { p->vel[0] += dir[0]*ptype->veladd+org[0]*ptype->offsetspread; p->vel[1] += dir[1]*ptype->veladd+org[1]*ptype->offsetspread; p->vel[2] += dir[2]*ptype->veladd+org[2]*ptype->offsetspreadvert; } else { p->vel[0] += p->org[0]*ptype->offsetspread; p->vel[1] += p->org[1]*ptype->offsetspread; p->vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd; } p->org[0] = org[0] + p->org[0]*ptype->areaspread; p->org[1] = org[1] + p->org[1]*ptype->areaspread; p->org[2] = org[2] + p->org[2]*ptype->areaspreadvert + ptype->offsetup; p->die = particletime + ptype->die - p->die; } } if (ptype->assoc < 0) break; ptype = &part_type[ptype->assoc]; } return 0; } /* =============== R_RunParticleEffect =============== */ void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) { int ptype; #if 0 if (color == 73) { //blood R_RunParticleEffectType(org, dir, count, pt_blood); return; } if (color == 225) { //lightning blood //a brighter red... R_RunParticleEffectType(org, dir, count, pt_lightningblood); return; } if (color == 0) { //lightning blood R_RunParticleEffectType(org, dir, count, pt_gunshot); return; } #endif ptype = FindParticleType(va("pe_%i", color)); if (R_RunParticleEffectType(org, dir, count, ptype)) { if (count > 130 && part_type[pe_size3].loaded) { part_type[pe_size3].colorindex = color & ~0x7; part_type[pe_size3].colorrand = 8; R_RunParticleEffectType(org, dir, count, pe_size3); return; } if (count > 20 && part_type[pe_size2].loaded) { part_type[pe_size2].colorindex = color & ~0x7; part_type[pe_size2].colorrand = 8; R_RunParticleEffectType(org, dir, count, pe_size2); return; } part_type[pe_default].colorindex = color & ~0x7; part_type[pe_default].colorrand = 8; R_RunParticleEffectType(org, dir, count, pe_default); return; } } //h2 stylie void R_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count) { int i, j; float num; vec3_t nvel; int ptype = FindParticleType(va("pe2_%i_%i", effect, color)); if (ptype < 0) return; for (i=0 ; iveladd; float randvel = ptype->randomvel; float step; float stop; if (!ptype->loaded) return lastdistance; if (ptype->assoc>=0) { VectorCopy(start, vec); R_RocketTrail(vec, end, ptype->assoc, lastdistance); } step = 1/ptype->count; if (!ptype->scale) return lastdistance; if (step < 0.01) step = 0.01; VectorSubtract (end, start, vec); len = VectorNormalize (vec); if (len > 1024) return lastdistance; // add offset start[2] += ptype->offsetup; if (ptype->spawnmode == SM_SPIRAL) { VectorVectors(vec, right, up); // VectorScale(right, ptype->offsetspread, right); // VectorScale(up, ptype->offsetspread, up); } stop = lastdistance + len; //when to stop len = lastdistance/step; len = (len - (int)len)*step; // VectorMA (start, -len, vec, start); len = lastdistance; while (len < stop) { len += step; if (!free_particles) return stop; p = free_particles; free_particles = p->next; p->next = ptype->particles; ptype->particles = p; p->die = ptype->randdie*frandom(); p->scale = ptype->scale+ptype->randscale*frandom(); VectorCopy (vec3_origin, p->vel); p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange; p->color = 0; p->nextemit = particletime + ptype->emitstart - p->die; if (ptype->spawnmode == SM_TRACER) tcount = (int)(len * ptype->count); if (ptype->colorindex >= 0) { int cidx; cidx = ptype->colorrand > 0 ? rand() % ptype->colorrand : 0; if (ptype->citracer) // colorindex behavior as per tracers in std Q1 cidx += ((tcount & 4) << 1); cidx = ptype->colorindex + cidx; if (cidx > 255) p->alpha = p->alpha / 2; cidx = d_8to24rgbtable[cidx & 0xff]; p->rgb[0] = (cidx & 0xff) * (1/255.0); p->rgb[1] = (cidx >> 8 & 0xff) * (1/255.0); p->rgb[2] = (cidx >> 16 & 0xff) * (1/255.0); } else VectorCopy(ptype->rgb, p->rgb); // use org temporarily for rgbsync p->org[2] = frandom(); p->org[0] = p->org[2]*ptype->rgbrandsync[0] + frandom()*(1-ptype->rgbrandsync[0]); p->org[1] = p->org[2]*ptype->rgbrandsync[1] + frandom()*(1-ptype->rgbrandsync[1]); p->org[2] = p->org[2]*ptype->rgbrandsync[2] + frandom()*(1-ptype->rgbrandsync[2]); p->rgb[0] += p->org[0]*ptype->rgbrand[0] + ptype->rgbchange[0]*p->die; p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die; p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die; switch(ptype->spawnmode) { case SM_TRACER: if (tcount & 1) { p->vel[0] = vec[1]*ptype->offsetspread; p->vel[1] = -vec[0]*ptype->offsetspread; p->org[0] = vec[1]*ptype->areaspread; p->org[1] = -vec[0]*ptype->areaspread; } else { p->vel[0] = -vec[1]*ptype->offsetspread; p->vel[1] = vec[0]*ptype->offsetspread; p->org[0] = -vec[1]*ptype->areaspread; p->org[1] = vec[0]*ptype->areaspread; } p->vel[0] += vec[0]*veladd+crandom()*randvel; p->vel[1] += vec[1]*veladd+crandom()*randvel; p->vel[2] = vec[2]*veladd+crandom()*randvel; p->org[0] += start[0]; p->org[1] += start[1]; p->org[2] = start[2]; break; case SM_SPIRAL: { float tsin, tcos; tcos = cos(len/50)*ptype->areaspread; tsin = sin(len/50)*ptype->areaspread; p->org[0] = start[0] + right[0]*tcos + up[0]*tsin; p->org[1] = start[1] + right[1]*tcos + up[1]*tsin; p->org[2] = start[2] + right[2]*tcos + up[2]*tsin; tcos = cos(len/50)*ptype->offsetspread; tsin = sin(len/50)*ptype->offsetspread; p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin; p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin; p->vel[2] = vec[2]*veladd+crandom()*randvel + right[2]*tcos + up[2]*tsin; } break; default: p->org[0] = crandom(); p->org[1] = crandom(); p->org[2] = crandom(); p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread; p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread; p->vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert; p->org[0] = p->org[0]*ptype->areaspread + start[0]; p->org[1] = p->org[1]*ptype->areaspread + start[1]; p->org[2] = p->org[2]*ptype->areaspreadvert + start[2]; break; } VectorMA (start, step, vec, start); p->die = particletime + ptype->die - p->die; } return len; //distance the trail actually moved. } void R_TorchEffect (vec3_t pos, int type) { #ifdef SIDEVIEWS if (r_secondaryview) //this is called when the models are actually drawn. return; #endif if (cl.paused) return; R_RunParticleEffectType(pos, NULL, host_frametime, type); } void CLQ2_BubbleTrail (vec3_t start, vec3_t end) { R_RocketTrail(start, end, rt_bubbletrail, 0); } #ifdef Q2BSPS qboolean Q2TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal) { vec3_t nul = {0,0,0}; trace_t trace = CM_BoxTrace(start, end, nul, nul, pmove.physents[0].model->hulls[0].firstclipnode, MASK_SOLID); if (trace.fraction < 1) { VectorCopy (trace.plane.normal, normal); VectorCopy (trace.endpos, impact); return true; } return false; } #endif qboolean DoomTraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal) { return false; } #if 1 //extra code to make em bounce of doors. qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal) { trace_t trace; float len, bestlen; int i; vec3_t delta, ts, te; physent_t *pe; hull_t *hull; qboolean clipped=false; memset (&trace, 0, sizeof(trace)); VectorSubtract(end, start, delta); bestlen = Length(delta); VectorCopy (end, impact); for (i=0 ; i< pmove.numphysent ; i++) { pe = &pmove.physents[i]; if (pe->model) { hull = &pe->model->hulls[0]; memset (&trace, 0, sizeof(trace)); VectorSubtract(start, pe->origin, ts); VectorSubtract(end, pe->origin, te); if (!hull->funcs.RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, ts, te, &trace)) { VectorSubtract(trace.endpos, ts, delta); len = Length(delta); if (len < bestlen) { bestlen = len; VectorCopy (trace.plane.normal, normal); VectorAdd (pe->origin, trace.endpos, impact); } clipped=true; } if (trace.startsolid) { VectorNormalize(delta); normal[0] = -delta[0]; normal[1] = -delta[1]; normal[2] = -delta[2]; return true; } } } if (clipped) { return true; } else { return false; } } #else //basic (faster) qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal) { pmtrace_t trace; memset (&trace, 0, sizeof(trace)); trace.fraction = 1; if (cl.worldmodel->hulls->funcs.RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace)) return false; if (trace.startsolid) return true; VectorCopy (trace.endpos, impact); VectorCopy (trace.plane.normal, normal); return true; } #endif part_type_t *lasttype; static vec3_t pright, pup; float pframetime; #ifdef RGLQUAKE void GL_DrawTexturedParticle(particle_t *p, part_type_t *type) { float scale; float texrot[7][2] ={ {0, 0}, {1, 0}, {1, 1}, {0, 1} }; if (lasttype != type) { if (type-part_type>=numparticletypes||type-part_type<0) //FIXME:! Work out why this is needed... { Con_Printf("Serious bug alert\n"); return; } lasttype = type; glEnd(); glEnable(GL_TEXTURE_2D); GL_Bind(type->texturenum); if (type->blendmode == BM_ADD) //addative glBlendFunc(GL_SRC_ALPHA, GL_ONE); // else if (type->blendmode == BM_SUBTRACT) //subtractive // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); else glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel(GL_FLAT); glBegin(GL_QUADS); } scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] + (p->org[2] - r_origin[2])*vpn[2]; scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250); if (scale < 20) scale = 1; else scale = 1 + scale * 0.004; scale/=4; glColor4f ( p->rgb[0], p->rgb[1], p->rgb[2], p->alpha); glTexCoord2fv (texrot[((int)p/sizeof(*p))&3]); glVertex3f (p->org[0] - pright[0]*scale - pup[0]*scale, p->org[1] - pright[1]*scale - pup[1]*scale, p->org[2] - pright[2]*scale - pup[2]*scale); glTexCoord2fv (texrot[((int)p/sizeof(*p)+1)&3]); //bottom left glVertex3f (p->org[0] - pright[0]*scale + pup[0]*scale, p->org[1] - pright[1]*scale + pup[1]*scale, p->org[2] - pright[2]*scale + pup[2]*scale); glTexCoord2fv (texrot[((int)p/sizeof(*p)+2)&3]); //bottom right glVertex3f (p->org[0] + pright[0]*scale + pup[0]*scale, p->org[1] + pright[1]*scale + pup[1]*scale, p->org[2] + pright[2]*scale + pup[2]*scale); glTexCoord2fv (texrot[((int)p/sizeof(*p)+3)&3]); //top right glVertex3f (p->org[0] + pright[0]*scale - pup[0]*scale, p->org[1] + pright[1]*scale - pup[1]*scale, p->org[2] + pright[2]*scale - pup[2]*scale); } void GL_DrawTrifanParticle(particle_t *p, part_type_t *type) { int i; vec3_t v; float scale; if (lasttype != type) { if (type-part_type>=numparticletypes||type-part_type<0) //FIXME:! Work out why this is needed... { Con_Printf("Serious bug alert\n"); return; } lasttype = type; glEnd(); glDisable(GL_TEXTURE_2D); if (type->blendmode == BM_ADD) //addative glBlendFunc(GL_SRC_ALPHA, GL_ONE); // else if (type->blendmode == BM_SUBTRACT) //subtractive // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); else glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel(GL_SMOOTH); } scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] + (p->org[2] - r_origin[2])*vpn[2]; scale = (scale*p->scale)*(type->invscalefactor) + p->scale * (type->scalefactor*250); if (scale < 20) scale = 1; else scale = 1 + scale * 0.004; scale/=4; scale/=5; /* if ((p->vel[0]*p->vel[0]+p->vel[1]*p->vel[1]+p->vel[2]*p->vel[2])*2*scale > 30*30) scale = 1+1/30/Length(p->vel)*2;*/ glBegin (GL_TRIANGLE_FAN); glColor4f ( p->rgb[0], p->rgb[1], p->rgb[2], p->alpha); glVertex3fv (p->org); glColor4f ( p->rgb[0]/2, p->rgb[1]/2, p->rgb[2]/2, 0); for (i=7 ; i>=0 ; i--) { v[0] = p->org[0] - p->vel[0]*scale + vright[0]*cost[i%7]*p->scale + vup[0]*sint[i%7]*p->scale; v[1] = p->org[1] - p->vel[1]*scale + vright[1]*cost[i%7]*p->scale + vup[1]*sint[i%7]*p->scale; v[2] = p->org[2] - p->vel[2]*scale + vright[2]*cost[i%7]*p->scale + vup[2]*sint[i%7]*p->scale; glVertex3fv (v); } glEnd (); } void GL_DrawSparkedParticle(particle_t *p, part_type_t *type) { if (lasttype != type) { if (type-part_type>=numparticletypes||type-part_type<0) //FIXME:! Work out why this is needed... { Con_Printf("Serious bug alert\n"); return; } lasttype = type; glEnd(); glDisable(GL_TEXTURE_2D); GL_Bind(type->texturenum); if (type->blendmode == BM_ADD) //addative glBlendFunc(GL_SRC_ALPHA, GL_ONE); // else if (type->blendmode == BM_SUBTRACT) //subtractive // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); else glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel(GL_SMOOTH); glBegin(GL_LINES); } glColor4f ( p->rgb[0], p->rgb[1], p->rgb[2], p->alpha); glVertex3f (p->org[0], p->org[1], p->org[2]); glColor4f ( p->rgb[0], p->rgb[1], p->rgb[2], 0); glVertex3f (p->org[0]-p->vel[0]/10, p->org[1]-p->vel[1]/10, p->org[2]-p->vel[2]/10); } #endif #ifdef SWQUAKE void SWD_DrawParticleSpark(particle_t *p, part_type_t *type) { int r,g,b; //if you have a cpu with mmx, good for you... r = p->rgb[0]*255; if (r < 0) r = 0; else if (r > 255) r = 255; g = p->rgb[1]*255; if (g < 0) g = 0; else if (g > 255) g = 255; b = p->rgb[2]*255; if (b < 0) b = 0; else if (b > 255) b = 255; p->color = GetPalette(r, g, b); D_DrawSparkTrans(p); } void SWD_DrawParticleBlob(particle_t *p, part_type_t *type) { int r,g,b; //This really shouldn't be like this. Pitty the 32 bit renderer... r = p->rgb[0]*255; if (r < 0) r = 0; else if (r > 255) r = 255; g = p->rgb[1]*255; if (g < 0) g = 0; else if (g > 255) g = 255; b = p->rgb[2]*255; if (b < 0) b = 0; else if (b > 255) b = 255; p->color = GetPalette(r, g, b); D_DrawParticleTrans(p); } #endif void DrawParticleTypes (void texturedparticles(void*,void*), void sparkparticles(void*,void*)) { qboolean (*tr) (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal); int i; vec3_t oldorg; vec3_t stop, normal; part_type_t *type; particle_t *p, *kill; ramp_t *ramp; float grav; vec3_t friction; float dist; lasttype = NULL; pframetime = host_frametime; if (cl.paused || r_secondaryview) pframetime = 0; VectorScale (vup, 1.5, pup); VectorScale (vright, 1.5, pright); #ifdef SWQUAKE VectorScale (vright, xscaleshrink, r_pright); VectorScale (vup, yscaleshrink, r_pup); VectorCopy (vpn, r_ppn); #endif #ifdef Q2BSPS if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3) tr = Q2TraceLineN; else #endif tr = TraceLineN; for (i = 0; i < numparticletypes; i++) { type = &part_type[i]; if (!type->die) { while ((p=type->particles)) { if (*type->texname) RQ_AddDistReorder(texturedparticles, p, type, p->org); else RQ_AddDistReorder(sparkparticles, p, type, p->org); type->particles = p->next; p->next = free_particles; free_particles = p; } continue; } grav = type->gravity*pframetime; VectorScale(type->friction, pframetime, friction); for ( ;; ) { kill = type->particles; if (kill && kill->die < particletime) { type->particles = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } for (p=type->particles ; p ; p=p->next) { for ( ;; ) { kill = p->next; if (kill && kill->die < particletime) { p->next = kill->next; kill->next = free_particles; free_particles = kill; continue; } break; } VectorCopy(p->org, oldorg); p->org[0] += p->vel[0]*pframetime; p->org[1] += p->vel[1]*pframetime; p->org[2] += p->vel[2]*pframetime; p->vel[0] -= friction[0]*p->vel[0]; p->vel[1] -= friction[1]*p->vel[1]; p->vel[2] -= friction[2]*p->vel[2]; p->vel[2] -= grav; switch (type->rampmode) { case RAMP_ABSOLUTE: ramp = type->ramp + (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die); VectorCopy(ramp->rgb, p->rgb); p->alpha = ramp->alpha; p->scale = ramp->scale; break; case RAMP_DELTA: //particle ramps ramp = type->ramp + (int)(type->rampindexes * (type->die - (p->die - particletime)) / type->die); VectorMA(p->rgb, pframetime, ramp->rgb, p->rgb); p->alpha -= pframetime*ramp->alpha; p->scale += pframetime*ramp->scale; break; case RAMP_NONE: //particle changes acording to it's preset properties. if (particletime < (p->die-type->die+type->rgbchangetime)) { p->rgb[0] += pframetime*type->rgbchange[0]; p->rgb[1] += pframetime*type->rgbchange[1]; p->rgb[2] += pframetime*type->rgbchange[2]; } p->alpha -= pframetime*(type->alpha/type->die)*type->alphachange; p->scale += pframetime*type->scaledelta; } if (type->emit >= 0) { if (type->emittime < 0) R_RocketTrail(oldorg, p->org, type->emit, 0); else if (p->nextemit < particletime) { p->nextemit = particletime + type->emittime + frandom()*type->emitrand; R_RunParticleEffectType(p->org, p->vel, 1, type->emit); } } if (type->cliptype>=0 && r_bouncysparks.value) { if (tr(oldorg, p->org, stop, normal)) { if (type->stains && r_bloodstains.value) R_AddStain(stop, p->rgb[1]*-10+p->rgb[2]*-10, p->rgb[0]*-10+p->rgb[2]*-10, p->rgb[0]*-10+p->rgb[1]*-10, 30*p->alpha); if (type->cliptype == i) { //bounce dist = DotProduct(p->vel, normal) * (-1-(rand()/(float)0x7fff)/2); VectorMA(p->vel, dist, normal, p->vel); VectorCopy(stop, p->org); p->vel[0] *= 0.8; p->vel[1] *= 0.8; p->vel[2] *= 0.8; if (!*type->texname && Length(p->vel)<1000*pframetime) p->die = -1; } else { p->die = -1; VectorNormalize(p->vel); R_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype); } continue; } } else if (type->stains && r_bloodstains.value) { if (tr(oldorg, p->org, stop, normal)) { R_AddStain(stop, p->rgb[1]*-10+p->rgb[2]*-10, p->rgb[0]*-10+p->rgb[2]*-10, p->rgb[0]*-10+p->rgb[1]*-10, 30*p->alpha); p->die = -1; continue; } } if (*type->texname) RQ_AddDistReorder(texturedparticles, p, type, p->org); else RQ_AddDistReorder(sparkparticles, p, type, p->org); } } RQ_RenderDistAndClear(); particletime += pframetime; } /* =============== R_DrawParticles =============== */ void R_DrawParticles (void) { R_AddRainParticles(); #if defined(RGLQUAKE) if (qrenderer == QR_OPENGL) { glDepthMask(0); glDisable(GL_ALPHA_TEST); glEnable (GL_BLEND); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBegin(GL_QUADS); if (gl_part_trifansparks.value) DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawTrifanParticle); else DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawSparkedParticle); glEnd(); glEnable(GL_TEXTURE_2D); glDepthMask(1); return; } #endif #ifdef SWQUAKE if (qrenderer == QR_SOFTWARE) { D_StartParticles(); DrawParticleTypes(SWD_DrawParticleBlob, SWD_DrawParticleSpark); D_EndParticles(); return; } #endif }