/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef GLQUAKE_H #define GLQUAKE_H // disable data conversion warnings #ifdef MSVCDISABLEWARNINGS #pragma warning(disable : 4244) // MIPS #pragma warning(disable : 4136) // X86 #pragma warning(disable : 4051) // ALPHA #endif #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #include #if defined(WINAPI_FAMILY) && !defined(WINRT) #if WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP //don't just define it. things that don't #include winquake.h / glquake.h need it too. #error "WINRT needs to be defined for non-desktop" #endif #endif #endif #ifndef APIENTRY #define APIENTRY #endif void D3D9_Set2D (void); float RadiusFromBounds (vec3_t mins, vec3_t maxs); void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs); qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2); void ClearBounds (vec3_t mins, vec3_t maxs); struct builddata_s { void (*buildfunc)(model_t *mod, msurface_t *surf, struct builddata_s *bd); void *facedata; }; void ModBrush_LoadGLStuff(void *ctx, void *data, size_t a, size_t b); //data === builddata_t typedef struct { int allocated[LMBLOCK_SIZE_MAX]; int firstlm; int lmnum; unsigned int width; unsigned int height; qboolean deluxe; } lmalloc_t; void Mod_LightmapAllocInit(lmalloc_t *lmallocator, qboolean hasdeluxe, unsigned int width, unsigned int height, int firstlm); //firstlm is for debugging stray lightmap indexes void Mod_LightmapAllocDone(lmalloc_t *lmallocator, model_t *mod); void Mod_LightmapAllocBlock(lmalloc_t *lmallocator, int w, int h, unsigned short *x, unsigned short *y, int *tnum); #ifdef GLQUAKE #if defined(ANDROID) /*FIXME: actually just to use standard GLES headers instead of full GL*/ #if 1 #include #ifndef GL_CLIP_PLANE0 #define GL_CLIP_PLANE0 0x3000 #endif #else #include #define GL_TEXTURE_COORD_ARRAY 0 #endif /*gles has no doubles*/ #define GLclampd GLclampf #define GLdouble GLfloat #define GL_NONE 0 #elif defined(__MACOSX__) //apple, you suck. #include #elif defined(__APPLE__) #include //tuna says use this. //apple really do suck. #elif defined(NACL) || defined(FTE_TARGET_WEB) #include #define GLclampd GLclampf #define GLdouble GLfloat #else #include #ifdef GL_STATIC #define GL_GLEXT_PROTOTYPES #include #endif #endif //#include #include "glsupp.h" /*gles2 has no fixed function*/ #ifndef GL_ALPHA_TEST #define GL_ALPHA_TEST 0 #endif #ifndef GL_FILL #define GL_FILL (Sys_Error("GL_FILL was used"),0) #endif #ifndef GL_CLAMP #define GL_CLAMP GL_CLAMP_TO_EDGE #endif #ifndef GL_TEXTURE_ENV #define GL_TEXTURE_ENV (Con_Printf("GL_TEXTURE_ENV was used"),0) #define GL_TEXTURE_ENV_MODE (Con_Printf("GL_TEXTURE_ENV_MODE was used"),0) #define GL_VERTEX_ARRAY (Con_Printf("GL_VERTEX_ARRAY was used"),0) #define GL_COLOR_ARRAY (Con_Printf("GL_COLOR_ARRAY was used"),0) #define GL_TEXTURE_COORD_ARRAY (Con_Printf("GL_TEXTURE_COORD_ARRAY was used"),0) #define GL_DECAL (Con_Printf("GL_DECAL was used"),0) #define GL_ADD (Con_Printf("GL_ADD was used"),0) #define GL_FLAT (Con_Printf("GL_FLAT was used"),0) #define GL_SMOOTH (Con_Printf("GL_SMOOTH was used"),0) #define GL_MODULATE 0x2100 #define GL_PROJECTION (Con_Printf("GL_PROJECTION was used"),0) #define GL_MODELVIEW (Con_Printf("GL_MODELVIEW was used"),0) #define GL_CLIP_PLANE0 (Con_Printf("GL_CLIP_PLANE0 was used"),0) #endif #ifndef GL_COLOR_ARRAY_POINTER #define GL_COLOR_ARRAY_POINTER 0 #define GL_NORMAL_ARRAY 0 #define GL_NORMAL_ARRAY_POINTER 0 #define GL_TEXTURE_COORD_ARRAY_POINTER 0 #define GL_VERTEX_ARRAY_POINTER 0 #define GL_BLEND_SRC 0 #define GL_BLEND_DST 0 #endif #ifndef GL_POLYGON #define GL_POLYGON (Con_Printf("GL_POLYGON was used"),0) #define GL_QUAD_STRIP (Con_Printf("GL_QUAD_STRIP was used"),0) #define GL_QUADS (Con_Printf("GL_QUADS was used"),0) #endif void GL_InitFogTexture(void); #define GL_BeginRendering() #define GL_EndRendering() // Function prototypes for the Texture Object Extension routines typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, const GLboolean *); typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, const GLclampf *); typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); typedef void (APIENTRY *FTEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (APIENTRY *FTEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, const GLvoid* img); typedef void (APIENTRY *FTEPFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); typedef void (APIENTRY *FTEPFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); typedef void (APIENTRY *FTEPFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); typedef GLhandleARB (APIENTRYP FTEPFNGLCREATEPROGRAMOBJECTARBPROC) (void); typedef void (APIENTRYP FTEPFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); typedef void (APIENTRYP FTEPFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); typedef GLhandleARB (APIENTRYP FTEPFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); typedef void (APIENTRYP FTEPFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); typedef void (APIENTRYP FTEPFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); typedef void (APIENTRYP FTEPFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); typedef void (APIENTRYP FTEPFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef void (APIENTRYP FTEPFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); typedef void (APIENTRYP FTEPFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); typedef void (APIENTRYP FTEPFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, GLcharARB *name); typedef GLint (APIENTRYP FTEPFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP FTEPFNGLVERTEXATTRIBPOINTER) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRYP FTEPFNGLENABLEVERTEXATTRIBARRAY) (GLuint index); typedef void (APIENTRYP FTEPFNGLDISABLEVERTEXATTRIBARRAY) (GLuint index); typedef GLint (APIENTRYP FTEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); typedef void (APIENTRYP FTEPFNGLGETVERTEXATTRIBIV) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRYP FTEPFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (APIENTRYP FTEPFNGLUNIFORMMATRIXPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (APIENTRYP FTEPFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP FTEPFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (APIENTRYP FTEPFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP FTEPFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); typedef void (APIENTRYP FTEPFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); typedef void (APIENTRYP FTEPFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef void (APIENTRYP FTEPFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); typedef void (APIENTRY * FTEPFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRY * FTEPFNGLUNLOCKARRAYSEXTPROC) (void); #ifndef GL_STATIC extern BINDTEXFUNCPTR qglBindTexture; extern DELTEXFUNCPTR delTexFunc; extern TEXSUBIMAGEPTR TexSubImage2DFunc; extern void (APIENTRY *qglStencilOpSeparateATI) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); #endif extern FTEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC qglCompressedTexImage2DARB; extern FTEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC qglGetCompressedTexImageARB; extern FTEPFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI; extern FTEPFNGLPNTRIANGLESFATIPROC qglPNTrianglesfATI; extern void (APIENTRY *qglPatchParameteriARB)(GLenum pname, GLint value); //core in gl4 qboolean GL_CheckExtension(char *extname); typedef struct { float glversion; int maxglslversion; int maxattribs; //max generic attributes. probably only 16 on nvidia. qboolean nofixedfunc; qboolean gles; qboolean webgl_ie; //workaround ie webgl bugs/omissions. qboolean tex_env_combine; qboolean nv_tex_env_combine4; qboolean env_add; qboolean sgis_generate_mipmap; qboolean arb_texture_env_combine; qboolean arb_texture_env_dot3; qboolean arb_texture_cube_map; qboolean arb_texture_compression; qboolean geometryshaders; // qboolean arb_fragment_program; qboolean arb_shader_objects; qboolean arb_shadow; qboolean arb_depth_texture; qboolean ext_framebuffer_objects; qboolean ext_stencil_wrap; qboolean ext_packed_depth_stencil; qboolean arb_depth_clamp; int ext_texture_filter_anisotropic; } gl_config_t; extern gl_config_t gl_config; extern float gldepthmin, gldepthmax; void GL_UpdateFiltering(image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float anis); qboolean GL_LoadTextureMips(texid_t tex, struct pendingtextureinfo *mips); void GL_DestroyTexture(texid_t tex); /* typedef struct { float x, y, z; float s, t; float r, g, b; } glvert_t; FTE_DEPRECATED extern glvert_t glv; */ #endif // r_local.h -- private refresh defs //#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) // normalizing factor so player model works out to about // 1 pixel per triangle //#define MAX_LBM_HEIGHT 480 //#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf //#define SKYSHIFT 7 //#define SKYSIZE (1 << SKYSHIFT) //#define SKYMASK (SKYSIZE - 1) #define BACKFACE_EPSILON 0.01 void R_TimeRefresh_f (void); #include "particles.h" //==================================================== extern entity_t r_worldentity; extern vec3_t r_entorigin; extern entity_t *currententity; extern int r_visframecount; // ??? what difs? extern int r_framecount; //number of scenes drawn (specifically, number of times the world is frustum culled) extern qboolean r_loadbumpmapping; // // view origin // extern vec3_t vup; extern vec3_t vpn; extern vec3_t vright; extern vec3_t r_origin; // // screen size info // extern refdef_t r_refdef; extern unsigned int r_viewcontents; extern mleaf_t *r_viewleaf, *r_oldviewleaf; extern mleaf_t *r_viewleaf2, *r_oldviewleaf2; extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; //q2 extern texture_t *r_notexture_mip; extern int d_lightstylevalue[256]; // 8.8 fraction of base light value extern texid_t netgraphtexture; // netgraph texture extern shader_t *netgraphshader; extern const char *gl_vendor; extern const char *gl_renderer; extern const char *gl_version; FTE_DEPRECATED void PPL_RevertToKnownState(void); qboolean R_CullBox (vec3_t mins, vec3_t maxs); qboolean R_CullEntityBox(entity_t *e, vec3_t modmins, vec3_t modmaxs); qboolean R_CullSphere (vec3_t origin, float radius); void Sh_PreGenerateLights(void); void Sh_PurgeShadowMeshes(void); #ifdef GLQUAKE void R_TranslatePlayerSkin (int playernum); void GL_MTBind(int tmu, int target, texid_t texnum); /*use this if you're going to change the texture object (ensures glActiveTexture(tmu))*/ void GL_LazyBind(int tmu, int target, texid_t texnum); /*use this if you don't care about the active tmu, only that it is bound on that tmu (does not guarentee glActiveTexture) (ie: no glTexImage etc)*/ void GL_CullFace(unsigned int sflags); void GL_TexEnv(GLenum mode); // Multitexture #define GL_TEXTURE0_SGIS 0x835E #define GL_TEXTURE1_SGIS 0x835F extern int gl_stencilbits; extern int gl_mtexarbable; //max texture units extern qboolean gl_mtexable; extern int mtexid0; extern qboolean gl_mtexable; void GL_SelectTexture (int tmunum); void GL_SetShaderState2D(qboolean is2d); void GL_ForceDepthWritable(void); #endif // // gl_backend.c // #ifdef GLQUAKE void FTE_DEPRECATED R_IBrokeTheArrays(void); #endif // // gl_draw.c // #ifdef GLQUAKE texid_tf GL_LoadPicTexture (qpic_t *pic); void GL_Set2D (qboolean flipped); #endif // // gl_rmain.c // qboolean R_ShouldDraw(entity_t *e); #ifdef GLQUAKE void R_RotateForEntity (float *modelmatrix, float *modelviewmatrix, const entity_t *e, const model_t *mod); void GL_ShutdownPostProcessing(void); void GL_InitSceneProcessingShaders (void); void GL_SetupSceneProcessingTextures (void); #endif // // gl_alias.c // void R_DrawGAliasShadowVolume(entity_t *e, vec3_t lightpos, float radius); #ifdef GLQUAKE //misc model formats void R_DrawHLModel(entity_t *curent); //typedef float m3by3_t[3][3]; //int GetTag(model_t *mod, char *tagname, int frame, float **org, m3by3_t **ang); #endif // // gl_rlight.c // void R_GenDlightBatches(batch_t *batches[]); void R_InitFlashblends(void); #ifdef GLQUAKE void GLR_MarkQ2Lights (dlight_t *light, int bit, mnode_t *node); #endif void GLQ3_LightGrid(model_t *mod, vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir); void R_ReloadRTLights_f(void); void R_LoadRTLights(void); void R_ImportRTLights(char *entlump); void R_SaveRTLights_f(void); //doom #ifdef MAP_DOOM void GLR_DoomWorld(); #endif #ifdef MAP_PROC qboolean D3_LoadMap_CollisionMap(model_t *mod, char *buf); unsigned char *D3_CalcVis(model_t *mod, vec3_t org); void D3_GenerateAreas(model_t *mod); #endif //gl_bloom.c #ifdef GLQUAKE void R_BloomRegister(void); qboolean R_CanBloom(void); void R_BloomBlend (texid_t source, int x, int y, int w, int h); void R_BloomShutdown(void); #endif // // gl_ngraph.c // void R_NetGraph (void); #if defined(GLQUAKE) //updates the viewport correctly. //pxrect.y is relative to the top. //gl requires viewports specified relative to the bottom. //so we need to do a little extra maths, which keeps confusing me, so one macro to ensure consistancy. #define GL_ViewportUpdate() qglViewport(r_refdef.pxrect.x, r_refdef.pxrect.maxheight-(r_refdef.pxrect.y+r_refdef.pxrect.height), r_refdef.pxrect.width, r_refdef.pxrect.height) #ifdef GL_STATIC //these are the functions that are valid in gles2. //other functions should never actually be used. #define qglActiveTextureARB glActiveTexture #define qglAttachShader glAttachShader #define qglBindAttribLocation glBindAttribLocation #define qglBindBuffer glBindBuffer #define qglBindFramebuffer glBindFramebuffer #define qglBindRenderbufferEXT glBindRenderbuffer #define qglBindTexture glBindTexture #define qglBlendColor glBlendColor #define qglBlendEquation glBlendEquation #define qglBlendEquationSeparate glBlendEquationSeparate #define qglBlendFunc glBlendFunc #define qglBlendFuncSeparate glBlendFuncSeparate #define qglBufferData glBufferData #define qglBufferSubData glBufferSubData #define qglCheckFramebufferStatusEXT glCheckFramebufferStatus #define qglClear glClear #define qglClearColor glClearColor #define qglClearDepthf glClearDepthf #define qglClearStencil glClearStencil #define qglColorMask glColorMask #define qglCompileShader glCompileShader #define qglCompressedTexImage2D glCompressedTexImage2D #define qglCompressedTexSubImage2D glCompressedTexSubImage2D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCreateProgram glCreateProgram #define qglCreateShader glCreateShader #define qglCullFace glCullFace #define qglDeleteBuffers glDeleteBuffers #define qglDeleteFramebuffers glDeleteFramebuffers #define qglDeleteProgram glDeleteProgram #define qglDeleteRenderbuffers glDeleteRenderbuffers #define qglDeleteShader glDeleteShader #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc #define qglDepthMask glDepthMask #define qglDepthRangef glDepthRangef #define qglDetachShader glDetachShader #define qglDisable glDisable #define qglDisableVertexAttribArray glDisableVertexAttribArray #define qglDrawArrays glDrawArrays #define qglDrawElements glDrawElements #define qglEnable glEnable #define qglEnableVertexAttribArray glEnableVertexAttribArray #define qglFinish glFinish #define qglFlush glFlush #define qglFramebufferRenderbufferEXT glFramebufferRenderbuffer #define qglFramebufferTexture2D glFramebufferTexture2D #define qglFrontFace glFrontFace #define qglGenBuffers glGenBuffers #define qglGenerateMipmap glGenerateMipmap #define qglGenFramebuffers glGenFramebuffers #define qglGenRenderbuffersEXT glGenRenderbuffers #define qglGenTextures glGenTextures #define qglGetActiveAttrib glGetActiveAttrib #define qglGetActiveUniform glGetActiveUniform #define qglGetAttachedShaders glGetAttachedShaders #define qglGetAttribLocation glGetAttribLocation #define qglGetBooleanv glGetBooleanv #define qglGetBufferParameteriv glGetBufferParameteriv #define qglGetError glGetError #define qglGetFloatv glGetFloatv #define qglGetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv #define qglGetIntegerv glGetIntegerv #define qglGetProgramiv glGetProgramiv #define qglGetProgramInfoLog glGetProgramInfoLog #define qglGetRenderbufferParameteriv glGetRenderbufferParameteriv #define qglGetShaderiv glGetShaderiv #define qglGetShaderInfoLog glGetShaderInfoLog #define qglGetShaderPrecisionFormat glGetShaderPrecisionFormat #define qglGetShaderSource glGetShaderSource #define qglGetString glGetString #define qglGetTexParameterfv glGetTexParameterfv #define qglGetTexParameteriv glGetTexParameteriv #define qglGetUniformfv glGetUniformfv #define qglGetUniformiv glGetUniformiv #define qglGetUniformLocation glGetUniformLocation #define qglGetVertexAttribfv glGetVertexAttribfv #define qglGetVertexAttribiv glGetVertexAttribiv #define qglGetVertexAttribPointerv glGetVertexAttribPointerv #define qglHint glHint #define qglIsBuffer glIsBuffer #define qglIsEnabled glIsEnabled #define qglIsFramebuffer glIsFramebuffer #define qglIsProgram glIsProgram #define qglIsRenderbuffer glIsRenderbuffer #define qglIsShader glIsShader #define qglIsTexture glIsTexture #define qglLineWidth glLineWidth #define qglLinkProgram glLinkProgram #define qglPixelStorei glPixelStorei #define qglPolygonOffset glPolygonOffset #define qglReadPixels glReadPixels #define qglReleaseShaderCompiler glReleaseShaderCompiler #define qglRenderbufferStorageEXT glRenderbufferStorage #define qglSampleCoverage glSampleCoverage #define qglScissor glScissor #define qglShaderBinary glShaderBinary #define qglShaderSource glShaderSource #define qglStencilFunc glStencilFunc #define qglStencilFuncSeparate glStencilFuncSeparate #define qglStencilMask glStencilMask #define qglStencilMaskSeparate glStencilMaskSeparate #define qglStencilOp glStencilOp #define qglStencilOpSeparate glStencilOpSeparate #define qglTexImage2D glTexImage2D #define qglTexParameterf glTexParameterf #define qglTexParameterfv glTexParameterfv #define qglTexParameteri glTexParameteri #define qglTexParameteriv glTexParameteriv #define qglTexSubImage2D glTexSubImage2D #define qglUniform1f glUniform1f #define qglUniform1fv glUniform1fv #define qglUniform1i glUniform1i #define qglUniform1iv glUniform1iv #define qglUniform2f glUniform2f #define qglUniform2fv glUniform2fv #define qglUniform2i glUniform2i #define qglUniform2iv glUniform2iv #define qglUniform3f glUniform3f #define qglUniform3fv glUniform3fv #define qglUniform3i glUniform3i #define qglUniform3iv glUniform3iv #define qglUniform4f glUniform4f #define qglUniform4fv glUniform4fv #define qglUniform4i glUniform4i #define qglUniform4iv glUniform4iv #define qglUniformMatrix2fv glUniformMatrix2fv #define qglUniformMatrix3fv glUniformMatrix3fv #define qglUniformMatrix4fv glUniformMatrix4fv #define qglUseProgram glUseProgram #define qglValidateProgram glValidateProgram #define qglVertexAttrib1f glVertexAttrib1f #define qglVertexAttrib1fv glVertexAttrib1fv #define qglVertexAttrib2f glVertexAttrib2f #define qglVertexAttrib2fv glVertexAttrib2fv #define qglVertexAttrib3f glVertexAttrib3f #define qglVertexAttrib3fv glVertexAttrib3fv #define qglVertexAttrib4f glVertexAttrib4f #define qglVertexAttrib4fv glVertexAttrib4fv #define qglVertexAttribPointer glVertexAttribPointer #define qglViewport glViewport #define qglStencilOpSeparateATI qglStencilOpSeparate #define qglGenFramebuffersEXT qglGenFramebuffers #define qglDeleteFramebuffersEXT qglDeleteFramebuffers #define qglBindFramebufferEXT qglBindFramebuffer #define qglFramebufferTexture2DEXT qglFramebufferTexture2D #define qglDeleteRenderbuffersEXT qglDeleteRenderbuffers //#define qglCompressedTexImage2DARB qglCompressedTexImage2D #define qglCreateProgramObjectARB glCreateProgram #define qglDeleteProgramObject_ glDeleteProgram #define qglDeleteShaderObject_ glDeleteShader #define qglUseProgramObjectARB glUseProgram #define qglCreateShaderObjectARB glCreateShader #define qglShaderSourceARB glShaderSource #define qglCompileShaderARB glCompileShader #define qglGetProgramParameteriv_ glGetProgramiv #define qglGetShaderParameteriv_ glGetShaderiv #define qglAttachObjectARB glAttachShader #define qglGetProgramInfoLog_ glGetProgramInfoLog #define qglGetShaderInfoLog_ glGetShaderInfoLog #define qglLinkProgramARB glLinkProgram #define qglBindAttribLocationARB glBindAttribLocation #define qglGetAttribLocationARB glGetAttribLocation #define qglGetUniformLocationARB glGetUniformLocation #define qglUniformMatrix4fvARB glUniformMatrix4fv #define qglUniform4fARB glUniform4f #define qglUniform4fvARB glUniform4fv #define qglUniform3fARB glUniform3f #define qglUniform3fvARB glUniform3fv #define qglUniform2fvARB glUniform2fv #define qglUniform1iARB glUniform1i #define qglUniform1fARB glUniform1f #define qglGenBuffersARB glGenBuffers #define qglDeleteBuffersARB glDeleteBuffers #define qglBindBufferARB glBindBuffer #define qglBufferDataARB glBufferData #define qglBufferSubDataARB glBufferSubData #define qglMapBufferARB glMapBuffer #define qglUnmapBufferARB glUnmapBuffer #else extern void (APIENTRY *qglBindTexture) (GLenum target, GLuint texture); extern void (APIENTRY *qglBlendFunc) (GLenum sfactor, GLenum dfactor); extern void (APIENTRY *qglClear) (GLbitfield mask); extern void (APIENTRY *qglClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void (APIENTRY *qglClearDepthf) (GLclampf depth); extern void (APIENTRY *qglClearStencil) (GLint s); extern void (APIENTRY *qglColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void (APIENTRY *qglCopyTexImage2D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void (APIENTRY *qglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (APIENTRY *qglCullFace) (GLenum mode); extern void (APIENTRY *qglDeleteTextures) (GLsizei n, const GLuint *textures); extern void (APIENTRY *qglDepthFunc) (GLenum func); extern void (APIENTRY *qglDepthMask) (GLboolean flag); extern void (APIENTRY *qglDepthRangef) (GLclampf zNear, GLclampf zFar); extern void (APIENTRY *qglDisable) (GLenum cap); extern void (APIENTRY *qglDrawArrays) (GLenum mode, GLint first, GLsizei count); extern void (APIENTRY *qglDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void (APIENTRY *qglEnable) (GLenum cap); extern void (APIENTRY *qglFinish) (void); extern void (APIENTRY *qglFlush) (void); extern void (APIENTRY *qglFrontFace) (GLenum mode); extern void (APIENTRY *qglGenTextures) (GLsizei n, GLuint *textures); extern void (APIENTRY *qglGetBooleanv) (GLenum pname, GLboolean *params); extern GLenum (APIENTRY *qglGetError) (void); extern void (APIENTRY *qglGetFloatv) (GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetIntegerv) (GLenum pname, GLint *params); extern const GLubyte * (APIENTRY *qglGetString) (GLenum name); extern void (APIENTRY *qglGetTexParameterfv) (GLenum target, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexParameteriv) (GLenum target, GLenum pname, GLint *params); extern void (APIENTRY *qglHint) (GLenum target, GLenum mode); extern GLboolean (APIENTRY *qglIsEnabled) (GLenum cap); extern GLboolean (APIENTRY *qglIsTexture) (GLuint texture); extern void (APIENTRY *qglLineWidth) (GLfloat width); extern void (APIENTRY *qglPixelStorei) (GLenum pname, GLint param); extern void (APIENTRY *qglPolygonOffset) (GLfloat factor, GLfloat units); extern void (APIENTRY *qglReadPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void (APIENTRY *qglScissor) (GLint x, GLint y, GLsizei width, GLsizei height); extern void (APIENTRY *qglStencilFunc) (GLenum func, GLint ref, GLuint mask); extern void (APIENTRY *qglStencilMask) (GLuint mask); extern void (APIENTRY *qglStencilOp) (GLenum fail, GLenum zfail, GLenum zpass); extern void (APIENTRY *qglTexImage2D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTexParameterf) (GLenum target, GLenum pname, GLfloat param); extern void (APIENTRY *qglTexParameterfv) (GLenum target, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglTexParameteri) (GLenum target, GLenum pname, GLint param); extern void (APIENTRY *qglTexParameteriv) (GLenum target, GLenum pname, const GLint *params); extern void (APIENTRY *qglTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglViewport) (GLint x, GLint y, GLsizei width, GLsizei height); extern void (APIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint* ids); extern void (APIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint* ids); extern void (APIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint id); extern void (APIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint* ids); extern void (APIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint* ids); extern void (APIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint id); extern void (APIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); extern void (APIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId, GLint level); extern void (APIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint textureId); extern GLenum (APIENTRY *qglCheckFramebufferStatusEXT)(GLenum target); extern void (APIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); //glslang - arb_shader_objects extern FTEPFNGLCREATEPROGRAMOBJECTARBPROC qglCreateProgramObjectARB; extern FTEPFNGLDELETEOBJECTARBPROC qglDeleteProgramObject_; extern FTEPFNGLDELETEOBJECTARBPROC qglDeleteShaderObject_; extern FTEPFNGLUSEPROGRAMOBJECTARBPROC qglUseProgramObjectARB; extern FTEPFNGLCREATESHADEROBJECTARBPROC qglCreateShaderObjectARB; extern FTEPFNGLSHADERSOURCEARBPROC qglShaderSourceARB; extern FTEPFNGLCOMPILESHADERARBPROC qglCompileShaderARB; extern FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetProgramParameteriv_; extern FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetShaderParameteriv_; extern FTEPFNGLATTACHOBJECTARBPROC qglAttachObjectARB; extern FTEPFNGLGETINFOLOGARBPROC qglGetProgramInfoLog_; extern FTEPFNGLGETINFOLOGARBPROC qglGetShaderInfoLog_; extern FTEPFNGLLINKPROGRAMARBPROC qglLinkProgramARB; extern FTEPFNGLBINDATTRIBLOCATIONARBPROC qglBindAttribLocationARB; extern FTEPFNGLGETATTRIBLOCATIONARBPROC qglGetAttribLocationARB; extern FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB; extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB; extern FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB; extern FTEPFNGLUNIFORM4FVARBPROC qglUniform4fvARB; extern FTEPFNGLUNIFORM3FARBPROC qglUniform3fARB; extern FTEPFNGLUNIFORM3FVARBPROC qglUniform3fvARB; extern FTEPFNGLUNIFORM2FVARBPROC qglUniform2fvARB; extern FTEPFNGLUNIFORM1IARBPROC qglUniform1iARB; extern FTEPFNGLUNIFORM1FARBPROC qglUniform1fARB; extern FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer; extern FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv; extern FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray; extern FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray; extern void (APIENTRY *qglGenBuffersARB)(GLsizei n, GLuint* ids); extern void (APIENTRY *qglDeleteBuffersARB)(GLsizei n, GLuint* ids); extern void (APIENTRY *qglBindBufferARB)(GLenum target, GLuint id); extern void (APIENTRY *qglBufferDataARB)(GLenum target, GLsizei size, const void* data, GLenum usage); extern void (APIENTRY *qglBufferSubDataARB)(GLenum target, GLint offset, GLsizei size, void* data); extern void *(APIENTRY *qglMapBufferARB)(GLenum target, GLenum access); extern GLboolean (APIENTRY *qglUnmapBufferARB)(GLenum target); #endif extern void (APIENTRY *qglDrawBuffers)(GLsizei n, GLsizei *ids); //gl2 extern GLenum (APIENTRY *qglGetGraphicsResetStatus) (void); //non-gles2 gl functions extern void (APIENTRY *qglAccum) (GLenum op, GLfloat value); extern void (APIENTRY *qglAlphaFunc) (GLenum func, GLclampf ref); extern GLboolean (APIENTRY *qglAreTexturesResident) (GLsizei n, const GLuint *textures, GLboolean *residences); extern void (APIENTRY *qglArrayElement) (GLint i); extern void (APIENTRY *qglBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void (APIENTRY *qglCallList) (GLuint list); extern void (APIENTRY *qglCallLists) (GLsizei n, GLenum type, const GLvoid *lists); extern void (APIENTRY *qglClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (APIENTRY *qglClearDepth) (GLclampd depth); extern void (APIENTRY *qglClearIndex) (GLfloat c); extern void (APIENTRY *qglClipPlane) (GLenum plane, const GLdouble *equation); extern void (APIENTRY *qglColor3b) (GLbyte red, GLbyte green, GLbyte blue); extern void (APIENTRY *qglColor3bv) (const GLbyte *v); extern void (APIENTRY *qglColor3d) (GLdouble red, GLdouble green, GLdouble blue); extern void (APIENTRY *qglColor3dv) (const GLdouble *v); extern void (APIENTRY *qglColor3f) (GLfloat red, GLfloat green, GLfloat blue); extern void (APIENTRY *qglColor3fv) (const GLfloat *v); extern void (APIENTRY *qglColor3i) (GLint red, GLint green, GLint blue); extern void (APIENTRY *qglColor3iv) (const GLint *v); extern void (APIENTRY *qglColor3s) (GLshort red, GLshort green, GLshort blue); extern void (APIENTRY *qglColor3sv) (const GLshort *v); extern void (APIENTRY *qglColor3ub) (GLubyte red, GLubyte green, GLubyte blue); extern void (APIENTRY *qglColor3ubv) (const GLubyte *v); extern void (APIENTRY *qglColor3ui) (GLuint red, GLuint green, GLuint blue); extern void (APIENTRY *qglColor3uiv) (const GLuint *v); extern void (APIENTRY *qglColor3us) (GLushort red, GLushort green, GLushort blue); extern void (APIENTRY *qglColor3usv) (const GLushort *v); extern void (APIENTRY *qglColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void (APIENTRY *qglColor4bv) (const GLbyte *v); extern void (APIENTRY *qglColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void (APIENTRY *qglColor4dv) (const GLdouble *v); extern void (APIENTRY *qglColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void (APIENTRY *qglColor4fv) (const GLfloat *v); extern void (APIENTRY *qglColor4i) (GLint red, GLint green, GLint blue, GLint alpha); extern void (APIENTRY *qglColor4iv) (const GLint *v); extern void (APIENTRY *qglColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void (APIENTRY *qglColor4sv) (const GLshort *v); extern void (APIENTRY *qglColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void (APIENTRY *qglColor4ubv) (const GLubyte *v); extern void (APIENTRY *qglColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void (APIENTRY *qglColor4uiv) (const GLuint *v); extern void (APIENTRY *qglColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void (APIENTRY *qglColor4usv) (const GLushort *v); extern void (APIENTRY *qglColorMaterial) (GLenum face, GLenum mode); extern void (APIENTRY *qglColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void (APIENTRY *qglCopyTexImage1D) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); extern void (APIENTRY *qglCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void (APIENTRY *qglDeleteLists) (GLuint list, GLsizei range); extern void (APIENTRY *qglDepthRange) (GLclampd zNear, GLclampd zFar); extern void (APIENTRY *qglDisableClientState) (GLenum array); extern void (APIENTRY *qglDrawBuffer) (GLenum mode); extern void (APIENTRY *qglDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglEdgeFlag) (GLboolean flag); extern void (APIENTRY *qglEdgeFlagPointer) (GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglEdgeFlagv) (const GLboolean *flag); extern void (APIENTRY *qglEndList) (void); extern void (APIENTRY *qglEvalCoord1d) (GLdouble u); extern void (APIENTRY *qglEvalCoord1dv) (const GLdouble *u); extern void (APIENTRY *qglEvalCoord1f) (GLfloat u); extern void (APIENTRY *qglEvalCoord1fv) (const GLfloat *u); extern void (APIENTRY *qglEvalCoord2d) (GLdouble u, GLdouble v); extern void (APIENTRY *qglEvalCoord2dv) (const GLdouble *u); extern void (APIENTRY *qglEvalCoord2f) (GLfloat u, GLfloat v); extern void (APIENTRY *qglEvalCoord2fv) (const GLfloat *u); extern void (APIENTRY *qglEvalMesh1) (GLenum mode, GLint i1, GLint i2); extern void (APIENTRY *qglEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void (APIENTRY *qglEvalPoint1) (GLint i); extern void (APIENTRY *qglEvalPoint2) (GLint i, GLint j); extern void (APIENTRY *qglFeedbackBuffer) (GLsizei size, GLenum type, GLfloat *buffer); extern void (APIENTRY *qglFogf) (GLenum pname, GLfloat param); extern void (APIENTRY *qglFogfv) (GLenum pname, const GLfloat *params); extern void (APIENTRY *qglFogi) (GLenum pname, GLint param); extern void (APIENTRY *qglFogiv) (GLenum pname, const GLint *params); extern void (APIENTRY *qglFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint (APIENTRY *qglGenLists) (GLsizei range); extern void (APIENTRY *qglGetClipPlane) (GLenum plane, GLdouble *equation); extern void (APIENTRY *qglGetDoublev) (GLenum pname, GLdouble *params); extern void (APIENTRY *qglGetLightfv) (GLenum light, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetLightiv) (GLenum light, GLenum pname, GLint *params); extern void (APIENTRY *qglGetMapdv) (GLenum target, GLenum query, GLdouble *v); extern void (APIENTRY *qglGetMapfv) (GLenum target, GLenum query, GLfloat *v); extern void (APIENTRY *qglGetMapiv) (GLenum target, GLenum query, GLint *v); extern void (APIENTRY *qglGetMaterialfv) (GLenum face, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetMaterialiv) (GLenum face, GLenum pname, GLint *params); extern void (APIENTRY *qglGetPixelMapfv) (GLenum map, GLfloat *values); extern void (APIENTRY *qglGetPixelMapuiv) (GLenum map, GLuint *values); extern void (APIENTRY *qglGetPixelMapusv) (GLenum map, GLushort *values); extern void (APIENTRY *qglGetPointerv) (GLenum pname, GLvoid* *params); extern void (APIENTRY *qglGetPolygonStipple) (GLubyte *mask); extern void (APIENTRY *qglGetTexEnvfv) (GLenum target, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexEnviv) (GLenum target, GLenum pname, GLint *params); extern void (APIENTRY *qglGetTexGendv) (GLenum coord, GLenum pname, GLdouble *params); extern void (APIENTRY *qglGetTexGenfv) (GLenum coord, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexGeniv) (GLenum coord, GLenum pname, GLint *params); extern void (APIENTRY *qglGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void (APIENTRY *qglGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, GLfloat *params); extern void (APIENTRY *qglGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, GLint *params); extern void (APIENTRY *qglIndexMask) (GLuint mask); extern void (APIENTRY *qglIndexPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglIndexd) (GLdouble c); extern void (APIENTRY *qglIndexdv) (const GLdouble *c); extern void (APIENTRY *qglIndexf) (GLfloat c); extern void (APIENTRY *qglIndexfv) (const GLfloat *c); extern void (APIENTRY *qglIndexi) (GLint c); extern void (APIENTRY *qglIndexiv) (const GLint *c); extern void (APIENTRY *qglIndexs) (GLshort c); extern void (APIENTRY *qglIndexsv) (const GLshort *c); extern void (APIENTRY *qglIndexub) (GLubyte c); extern void (APIENTRY *qglIndexubv) (const GLubyte *c); extern void (APIENTRY *qglInitNames) (void); extern void (APIENTRY *qglInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean (APIENTRY *qglIsList) (GLuint list); extern void (APIENTRY *qglLightModelf) (GLenum pname, GLfloat param); extern void (APIENTRY *qglLightModelfv) (GLenum pname, const GLfloat *params); extern void (APIENTRY *qglLightModeli) (GLenum pname, GLint param); extern void (APIENTRY *qglLightModeliv) (GLenum pname, const GLint *params); extern void (APIENTRY *qglLightf) (GLenum light, GLenum pname, GLfloat param); extern void (APIENTRY *qglLightfv) (GLenum light, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglLighti) (GLenum light, GLenum pname, GLint param); extern void (APIENTRY *qglLightiv) (GLenum light, GLenum pname, const GLint *params); extern void (APIENTRY *qglLineStipple) (GLint factor, GLushort pattern); extern void (APIENTRY *qglListBase) (GLuint base); extern void (APIENTRY *qglLoadIdentity) (void); extern void (APIENTRY *qglLoadMatrixd) (const GLdouble *m); extern void (APIENTRY *qglLoadMatrixf) (const GLfloat *m); extern void (APIENTRY *qglLoadName) (GLuint name); extern void (APIENTRY *qglLogicOp) (GLenum opcode); extern void (APIENTRY *qglMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void (APIENTRY *qglMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void (APIENTRY *qglMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void (APIENTRY *qglMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void (APIENTRY *qglMapGrid1d) (GLint un, GLdouble u1, GLdouble u2); extern void (APIENTRY *qglMapGrid1f) (GLint un, GLfloat u1, GLfloat u2); extern void (APIENTRY *qglMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void (APIENTRY *qglMapGrid2f) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void (APIENTRY *qglMaterialf) (GLenum face, GLenum pname, GLfloat param); extern void (APIENTRY *qglMaterialfv) (GLenum face, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglMateriali) (GLenum face, GLenum pname, GLint param); extern void (APIENTRY *qglMaterialiv) (GLenum face, GLenum pname, const GLint *params); extern void (APIENTRY *qglMatrixMode) (GLenum mode); extern void (APIENTRY *qglMultMatrixd) (const GLdouble *m); extern void (APIENTRY *qglMultMatrixf) (const GLfloat *m); extern void (APIENTRY *qglNewList) (GLuint list, GLenum mode); extern void (APIENTRY *qglNormal3b) (GLbyte nx, GLbyte ny, GLbyte nz); extern void (APIENTRY *qglNormal3bv) (const GLbyte *v); extern void (APIENTRY *qglNormal3d) (GLdouble nx, GLdouble ny, GLdouble nz); extern void (APIENTRY *qglNormal3dv) (const GLdouble *v); extern void (APIENTRY *qglNormal3f) (GLfloat nx, GLfloat ny, GLfloat nz); extern void (APIENTRY *qglNormal3fv) (const GLfloat *v); extern void (APIENTRY *qglNormal3i) (GLint nx, GLint ny, GLint nz); extern void (APIENTRY *qglNormal3iv) (const GLint *v); extern void (APIENTRY *qglNormal3s) (GLshort nx, GLshort ny, GLshort nz); extern void (APIENTRY *qglNormal3sv) (const GLshort *v); extern void (APIENTRY *qglNormalPointer) (GLenum type, GLsizei stride, const GLvoid *pointer); //extern void (APIENTRY *qglOrtho) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void (APIENTRY *qglPassThrough) (GLfloat token); extern void (APIENTRY *qglPixelMapfv) (GLenum map, GLsizei mapsize, const GLfloat *values); extern void (APIENTRY *qglPixelMapuiv) (GLenum map, GLsizei mapsize, const GLuint *values); extern void (APIENTRY *qglPixelMapusv) (GLenum map, GLsizei mapsize, const GLushort *values); extern void (APIENTRY *qglPixelStoref) (GLenum pname, GLfloat param); extern void (APIENTRY *qglPixelTransferf) (GLenum pname, GLfloat param); extern void (APIENTRY *qglPixelTransferi) (GLenum pname, GLint param); extern void (APIENTRY *qglPixelZoom) (GLfloat xfactor, GLfloat yfactor); extern void (APIENTRY *qglPointSize) (GLfloat size); extern void (APIENTRY *qglPolygonMode) (GLenum face, GLenum mode); extern void (APIENTRY *qglPolygonStipple) (const GLubyte *mask); extern void (APIENTRY *qglPopAttrib) (void); extern void (APIENTRY *qglPopClientAttrib) (void); extern void (APIENTRY *qglPopMatrix) (void); extern void (APIENTRY *qglPopName) (void); extern void (APIENTRY *qglPrioritizeTextures) (GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void (APIENTRY *qglPushAttrib) (GLbitfield mask); extern void (APIENTRY *qglPushClientAttrib) (GLbitfield mask); extern void (APIENTRY *qglPushMatrix) (void); extern void (APIENTRY *qglPushName) (GLuint name); extern void (APIENTRY *qglRasterPos2d) (GLdouble x, GLdouble y); extern void (APIENTRY *qglRasterPos2dv) (const GLdouble *v); extern void (APIENTRY *qglRasterPos2f) (GLfloat x, GLfloat y); extern void (APIENTRY *qglRasterPos2fv) (const GLfloat *v); extern void (APIENTRY *qglRasterPos2i) (GLint x, GLint y); extern void (APIENTRY *qglRasterPos2iv) (const GLint *v); extern void (APIENTRY *qglRasterPos2s) (GLshort x, GLshort y); extern void (APIENTRY *qglRasterPos2sv) (const GLshort *v); extern void (APIENTRY *qglRasterPos3d) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglRasterPos3dv) (const GLdouble *v); extern void (APIENTRY *qglRasterPos3f) (GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglRasterPos3fv) (const GLfloat *v); extern void (APIENTRY *qglRasterPos3i) (GLint x, GLint y, GLint z); extern void (APIENTRY *qglRasterPos3iv) (const GLint *v); extern void (APIENTRY *qglRasterPos3s) (GLshort x, GLshort y, GLshort z); extern void (APIENTRY *qglRasterPos3sv) (const GLshort *v); extern void (APIENTRY *qglRasterPos4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void (APIENTRY *qglRasterPos4dv) (const GLdouble *v); extern void (APIENTRY *qglRasterPos4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void (APIENTRY *qglRasterPos4fv) (const GLfloat *v); extern void (APIENTRY *qglRasterPos4i) (GLint x, GLint y, GLint z, GLint w); extern void (APIENTRY *qglRasterPos4iv) (const GLint *v); extern void (APIENTRY *qglRasterPos4s) (GLshort x, GLshort y, GLshort z, GLshort w); extern void (APIENTRY *qglRasterPos4sv) (const GLshort *v); extern void (APIENTRY *qglRectd) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void (APIENTRY *qglRectdv) (const GLdouble *v1, const GLdouble *v2); extern void (APIENTRY *qglRectf) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void (APIENTRY *qglRectfv) (const GLfloat *v1, const GLfloat *v2); extern void (APIENTRY *qglRecti) (GLint x1, GLint y1, GLint x2, GLint y2); extern void (APIENTRY *qglRectiv) (const GLint *v1, const GLint *v2); extern void (APIENTRY *qglRects) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void (APIENTRY *qglRectsv) (const GLshort *v1, const GLshort *v2); extern GLint (APIENTRY *qglRenderMode) (GLenum mode); extern void (APIENTRY *qglRotated) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglRotatef) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglScaled) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglScalef) (GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglSelectBuffer) (GLsizei size, GLuint *buffer); extern void (APIENTRY *qglShadeModel) (GLenum mode); extern void (APIENTRY *qglTexCoord1d) (GLdouble s); extern void (APIENTRY *qglTexCoord1dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord1f) (GLfloat s); extern void (APIENTRY *qglTexCoord1fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord1i) (GLint s); extern void (APIENTRY *qglTexCoord1iv) (const GLint *v); extern void (APIENTRY *qglTexCoord1s) (GLshort s); extern void (APIENTRY *qglTexCoord1sv) (const GLshort *v); extern void (APIENTRY *qglTexCoord2d) (GLdouble s, GLdouble t); extern void (APIENTRY *qglTexCoord2dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord2f) (GLfloat s, GLfloat t); extern void (APIENTRY *qglTexCoord2fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord2i) (GLint s, GLint t); extern void (APIENTRY *qglTexCoord2iv) (const GLint *v); extern void (APIENTRY *qglTexCoord2s) (GLshort s, GLshort t); extern void (APIENTRY *qglTexCoord2sv) (const GLshort *v); extern void (APIENTRY *qglTexCoord3d) (GLdouble s, GLdouble t, GLdouble r); extern void (APIENTRY *qglTexCoord3dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord3f) (GLfloat s, GLfloat t, GLfloat r); extern void (APIENTRY *qglTexCoord3fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord3i) (GLint s, GLint t, GLint r); extern void (APIENTRY *qglTexCoord3iv) (const GLint *v); extern void (APIENTRY *qglTexCoord3s) (GLshort s, GLshort t, GLshort r); extern void (APIENTRY *qglTexCoord3sv) (const GLshort *v); extern void (APIENTRY *qglTexCoord4d) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void (APIENTRY *qglTexCoord4dv) (const GLdouble *v); extern void (APIENTRY *qglTexCoord4f) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void (APIENTRY *qglTexCoord4fv) (const GLfloat *v); extern void (APIENTRY *qglTexCoord4i) (GLint s, GLint t, GLint r, GLint q); extern void (APIENTRY *qglTexCoord4iv) (const GLint *v); extern void (APIENTRY *qglTexCoord4s) (GLshort s, GLshort t, GLshort r, GLshort q); extern void (APIENTRY *qglTexCoord4sv) (const GLshort *v); extern void (APIENTRY *qglTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglTexEnvf) (GLenum target, GLenum pname, GLfloat param); extern void (APIENTRY *qglTexEnvfv) (GLenum target, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglTexEnvi) (GLenum target, GLenum pname, GLint param); extern void (APIENTRY *qglTexEnviv) (GLenum target, GLenum pname, const GLint *params); extern void (APIENTRY *qglTexGend) (GLenum coord, GLenum pname, GLdouble param); extern void (APIENTRY *qglTexGendv) (GLenum coord, GLenum pname, const GLdouble *params); extern void (APIENTRY *qglTexGenf) (GLenum coord, GLenum pname, GLfloat param); extern void (APIENTRY *qglTexGenfv) (GLenum coord, GLenum pname, const GLfloat *params); extern void (APIENTRY *qglTexGeni) (GLenum coord, GLenum pname, GLint param); extern void (APIENTRY *qglTexGeniv) (GLenum coord, GLenum pname, const GLint *params); extern void (APIENTRY *qglTexImage1D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY *qglTranslated) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglTranslatef) (GLfloat x, GLfloat y, GLfloat z); extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4x3fv; extern FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix3x4fv; #ifdef _WIN32 extern BOOL (WINAPI *qwglCopyContext)(HGLRC, HGLRC, UINT); extern HGLRC (WINAPI *qwglCreateContext)(HDC); extern HGLRC (WINAPI *qwglCreateLayerContext)(HDC, int); extern BOOL (WINAPI *qwglDeleteContext)(HGLRC); extern HGLRC (WINAPI *qwglGetCurrentContext)(VOID); extern HDC (WINAPI *qwglGetCurrentDC)(VOID); extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR); extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC); extern BOOL (WINAPI *qSwapBuffers)(HDC); #endif extern const GLubyte * (APIENTRY * qglGetStringi) (GLenum name, GLuint index); /* extern qboolean gl_arb_fragment_program; extern PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB; extern PFNGLGETPROGRAMIVARBPROC qglGetProgramivARB; extern PFNGLBINDPROGRAMARBPROC qglBindProgramARB; extern PFNGLGENPROGRAMSARBPROC qglGenProgramsARB; */ extern FTEPFNGLLOCKARRAYSEXTPROC qglLockArraysEXT; extern FTEPFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT; typedef void (APIENTRY *lpMTexFUNC) (GLenum en, GLfloat f1, GLfloat f2); typedef void (APIENTRY *lpSelTexFUNC) (GLenum en); extern lpMTexFUNC qglMTexCoord2fSGIS; extern lpSelTexFUNC qglSelectTextureSGIS; //these functions are not available in gles2, for one reason or another extern void (APIENTRY *qglBegin) (GLenum mode); extern void (APIENTRY *qglVertex2d) (GLdouble x, GLdouble y); extern void (APIENTRY *qglVertex2dv) (const GLdouble *v); extern void (APIENTRY *qglVertex2f) (GLfloat x, GLfloat y); extern void (APIENTRY *qglVertex2fv) (const GLfloat *v); extern void (APIENTRY *qglVertex2i) (GLint x, GLint y); extern void (APIENTRY *qglVertex2iv) (const GLint *v); extern void (APIENTRY *qglVertex2s) (GLshort x, GLshort y); extern void (APIENTRY *qglVertex2sv) (const GLshort *v); extern void (APIENTRY *qglVertex3d) (GLdouble x, GLdouble y, GLdouble z); extern void (APIENTRY *qglVertex3dv) (const GLdouble *v); extern void (APIENTRY *qglVertex3f) (GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY *qglVertex3fv) (const GLfloat *v); extern void (APIENTRY *qglVertex3i) (GLint x, GLint y, GLint z); extern void (APIENTRY *qglVertex3iv) (const GLint *v); extern void (APIENTRY *qglVertex3s) (GLshort x, GLshort y, GLshort z); extern void (APIENTRY *qglVertex3sv) (const GLshort *v); extern void (APIENTRY *qglVertex4d) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void (APIENTRY *qglVertex4dv) (const GLdouble *v); extern void (APIENTRY *qglVertex4f) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void (APIENTRY *qglVertex4fv) (const GLfloat *v); extern void (APIENTRY *qglVertex4i) (GLint x, GLint y, GLint z, GLint w); extern void (APIENTRY *qglVertex4iv) (const GLint *v); extern void (APIENTRY *qglVertex4s) (GLshort x, GLshort y, GLshort z, GLshort w); extern void (APIENTRY *qglVertex4sv) (const GLshort *v); extern void (APIENTRY *qglEnd) (void); extern void (APIENTRY *qglReadBuffer) (GLenum mode); //misc extensions extern FTEPFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT; extern void (APIENTRY *qglDepthBoundsEXT) (GLclampd zmin, GLclampd zmax); extern void (APIENTRY *qglDrawRangeElements) (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); extern void (APIENTRY *qglEnableClientState) (GLenum array); extern void (APIENTRY *qglVertexPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays); extern void (APIENTRY *qglBindVertexArray)(GLuint vaoarray); //glslang helper api union programhandle_u GLSlang_CreateProgram(const char *name, int ver, const char **precompilerconstants, const char *vert, const char *cont, const char *eval, const char *geom, const char *frag, qboolean silent, vfsfile_t *blobfile); GLint GLSlang_GetUniformLocation (int prog, char *name); void GL_SelectProgram(int program); #define GLSlang_UseProgram(prog) GL_SelectProgram(prog) #define GLSlang_SetUniform1i(uni, parm0) qglUniform1iARB(uni, parm0) #define GLSlang_SetUniform1f(uni, parm0) qglUniform1fARB(uni, parm0) #ifdef _DEBUG #ifdef __GNUC__ #define checkglerror() do {int i=qglGetError(); if (i) Sys_Printf("GL Error %i detected at line %s:%i (caller %p)\n", i, __FILE__, __LINE__, __builtin_return_address(0));}while(0) #else #define checkglerror() do {int i=qglGetError(); if (i) Con_Printf("GL Error %i detected at line %s:%i\n", i, __FILE__, __LINE__);}while(0) #endif #else #define checkglerror() #endif void GL_Init(void *(*getglfunction) (char *name)); #endif qbyte GetPaletteIndex(int red, int green, int blue); int Mod_ReadFlagsFromMD1(char *name, int md3version); /* //opengl 3 deprecation . Application-generated object names - the names of all object types, such as buffer, query, and texture objects, must be generated using the corresponding Gen* commands. Trying to bind an object name not returned by a Gen* command will result in an INVALID OPERATION error. This behavior is already the case for framebuffer, renderbuffer, and vertex array objects. Object types which have default objects (objects named zero) , such as vertex array, framebuffer, and texture objects, may also bind the default object, even though it is not returned by Gen*. . OpenGL Shading Language versions 1.10 and 1.20. These versions of the shading language depend on many API features that have also been deprecated. . Pixel transfer modes and operations - all pixel transfer modes, including pixel maps, shift and bias, color table lookup, color matrix, and convolution commands and state, and all associated state and commands defining that state. . Legacy OpenGL 1.0 pixel formats - the values 1, 2, 3, and 4 are no longer accepted as internal formats by TexImage* or any other command taking an internal format argument. The initial internal format of a texel array is RGBA instead of 1. . Texture borders - the border value to TexImage* must always be zero, or an INVALID VALUE error is generated (section 3.8.1); all language in section 3.8 referring to nonzero border widths during texture image specification and texture sampling; and all associated state. GL_COLOR_INDEX glBegin glEnd glEdgeFlag*; glColor*, glFogCoord* glIndex* glNormal3* glSecondaryColor3* glTexCoord* glVertex* glColorPointer glEdgeFlagPointer glFogCoordPointer glIndexPointer glNormalPointer glSecondary- glColorPointer, glTexCoordPointer glVertexPointer glEnableClientState glDisableClientState, glInterleavedArrays glClientActiveTexture glFrustum, glLoadIdentity glLoadMatrix glLoadTransposeMatrix glMatrixMode, glMultMatrix glMultTransposeMatrix glOrtho glPopMatrix glPushMatrix, glRotate glScale glTranslate GL_RESCALE_NORMAL GL_NORMALIZE glTexGen* GL_TEXTURE_GEN_*, Material* glLight* glLightModel* glColorMaterial glShadeModel GL_LIGHTING GL_VERTEX_PROGRAM_TWO_SIDE GL_LIGHTi, GL_COLOR_MATERIAL glClipPlane GL_CLAMP_VERTEX_COLOR GL_CLAMP_FRAGMENT_COLOR glRect* glRasterPos* glWindowPos* GL_POINT_SMOOTH GL_POINT_SPRITE glLineStipple GL_LINE_STIPPLE GL_POLYGON GL_QUADS GL_QUAD_STRIP glPolygonMode glPolygonStipple GL_POLYGON_STIPPLE glDrawPixels glPixelZoom glBitmap GL_BITMAP GL_TEXTURE_COMPONENTS GL_ALPHA GL_LUMINANCE GL_LUMINANCE_ALPHA GL_INTENSITY GL_DEPTH_TEXTURE_MODE GL_CLAMP GL_GENERATE_MIPMAP glAreTexturesResident glPrioritizeTextures, GL_TEXTURE_PRIORITY GL_TEXTURE_ENV GL_TEXTURE_FILTER_CONTROL GL_TEXTURE_LOD_BIAS GL_TEXTURE_1D GL_TEXTURE_2D, GL_TEXTURE_3D GL_TEXTURE_1D_ARRAY GL_TEXTURE_2D_ARRAY GL_TEXTURE_CUBE_MAP GL_COLOR_SUM GL_FOG glFog GL_MAX_TEXTURE_UNITS GL_MAX_TEXTURE_COORDS glAlphaFunc GL_ALPHA_TEST glClearAccum GL_ACCUM_BUFFER_BIT glCopyPixels GL_AUX0 GL_RED_BITS GL_GREEN_BITS GL_BLUE_BITS GL_ALPHA_BITS GL_DEPTH_BITS STENCIL BITS glMap* glEvalCoord* glMapGrid* glEvalMesh* glEvalPoint* glRenderMode glInitNames glPopName glPushName glLoadName glSelectBuffer glFeedbackBuffer glPassThrough glNewList glEndList glCallList glCallLists glListBase glGenLists, glIsList glDeleteLists GL_PERSPECTIVE_CORRECTION_HINT GL_POINT_SMOOTH_HINT, GL_FOG_HINT GL_GENERATE_MIPMAP_HINT glPushAttrib glPushClientAttrib glPopAttrib glPopClientAttrib, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH GL_ATTRIB_STACK_DEPTH GL_CLIENT_ATTRIB_STACK_DEPTH GL_ALL_ATTRIB_BITS GL_CLIENT_ALL_ATTRIB_BITS. GL_EXTENSIONS */ #endif