/* The main / root menu. Just a load of text with console commands attached. Choice of buttons available is somewhat dynamic. There's also some generic kludge crap in here, like menu background tints */ /* Adds a background tint to a (typically) exmenu parent. In FTE, we use built-in stuff to give a sepia effect. In DP, we just tint it black. */ nonstatic void(mitem_frame m) addmenuback = { if (iscachedpic("menutint")) //fte internal hacks! meh, admit it. its cool. m.add(spawn (mitem_pic, item_text:"menutint", item_alpha:0.5), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, [0, 0], [0, 0]); else m.add(spawn (mitem_fill, item_rgb:'0 0 0.01', item_alpha:0.5), RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, [0, 0], [0, 0]); }; /* helper functions to avoid blowing up in older clients. */ #define dp(dpc,qwc) (cvar_type(dpc)?dpc:qwc) float(string cmd) assumetruecheckcommand = { if (!checkextension("FTE_QC_CHECKCOMMAND")) return TRUE; return checkcommand(cmd); }; float(string cmd) assumefalsecheckcommand = { if (!checkextension("FTE_QC_CHECKCOMMAND")) return FALSE; return checkcommand(cmd); }; nonstatic void(mitem_desktop desktop) M_Main = { local float y; local mitem_exmenu m; //no dupes please. m = (mitem_exmenu)desktop.findchild(_("Main Menu")); if (m) { m.totop(); return; } //create a fullscreen frame m = spawn(mitem_exmenu, item_text:_("Main Menu"), item_flags:IF_SELECTABLE); desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0'); desktop.item_focuschange(m, IF_KFOCUSED); m.totop(); // m.item_flags |= IF_NOKILL; // m.adda(menuitempic_spawn ("gfx/qplaque.lmp", '32 144'), '16 4'); y = 7*-16/2; //draw title art above the options mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_main.lmp", item_size_y:24, item_flags:IF_CENTERALIGN); m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [(160-banner.item_size_x)*0.5, y-32], [(160+banner.item_size_x)*0.5, y-8]); //a macro, in a desperate attempt at readability #define menuitemtext_cladd16(m,t,c,y) m.addm(spawn(mitem_text, item_text:t, item_command:c, item_scale:16, item_flags:IF_CENTERALIGN), [0, y], [160, y+16]) #ifdef CSQC if (serverkey("constate") != "disconnected") {menuitemtext_cladd16(m, _("Return To Game"), "m_pop", y); y += 16;} if (serverkey("constate") != "disconnected") {menuitemtext_cladd16(m, isserver?_("End Game"):_("Disconnect"), "m_pop;disconnect", y); y += 16;} else #endif #ifdef CSQC if (checkextension("FTE_CSQC_SERVERBROWSER")) #endif {menuitemtext_cladd16(m, _("Join Server"), "m_pop;m_servers", y); y += 16;} if (assumetruecheckcommand("map")) {menuitemtext_cladd16(m, _("New Game"), "m_pop;m_newgame", y); y += 16;} if (assumetruecheckcommand("save") && (isserver()||dp_workarounds)) {menuitemtext_cladd16(m, _("Save"), "m_pop;m_save", y); y += 16;} if (assumetruecheckcommand("load")) {menuitemtext_cladd16(m, _("Load"), "m_pop;m_load", y); y += 16;} if (assumefalsecheckcommand("xmpp")) {menuitemtext_cladd16(m, _("Social"), "m_pop;xmpp", y); y += 16;} {menuitemtext_cladd16(m, _("Options"), "m_pop;m_options", y); y += 16;} {menuitemtext_cladd16(m, _("Quit"), "m_pop;m_quit", y); y += 16;} #if 1//def CSQC //spinny quad/pent, for the luls local string it = (random()<0.9)?"progs/quaddama.mdl":"progs/invulner.mdl"; m.add(spawn (mitem_spinnymodel, item_text: it), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-160, 12*-16/2], [0, 12*16/2]); #else //menuqc doesn't support entities. shove some random crappy static image there instead. local mitem_pic plaque = spawn (mitem_pic, item_text:"gfx/qplaque.lmp", item_alpha:1); m.addm(plaque, [(-160-plaque.item_size_x)*0.5, 12*-16/2], [(-160+plaque.item_size_x)*0.5, 12*16/2]); #endif addmenuback(m); };