/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // comndef.h -- general definitions #include //make shared #ifndef QDECL #ifdef _MSC_VER #define QDECL _cdecl #else #define QDECL #endif #endif typedef unsigned char qbyte; // KJB Undefined true and false defined in SciTech's DEBUG.H header #undef true #undef false #ifdef __cplusplus typedef enum {qfalse, qtrue} qboolean;//false and true are forcivly defined. #define true qtrue #define false qfalse #else typedef enum {false, true} qboolean; #endif #define STRINGIFY2(s) #s #define STRINGIFY(s) STRINGIFY2(s) #define MAX_INFO_STRING 196 //regular quakeworld. Sickening isn't it. #define EXTENDED_INFO_STRING 1024 #define MAX_SERVERINFO_STRING 1024 //standard quake has 512 here. #define MAX_LOCALINFO_STRING 32768 #ifdef SERVERONLY #define cls_state 0 #else #define cls_state cls.state #endif #ifdef CLIENTONLY #define sv_state 0 #else #define sv_state sv.state #endif struct netprim_s { int coordsize; int anglesize; }; //============================================================================ typedef enum { SZ_BAD, SZ_RAWBYTES, SZ_RAWBITS, SZ_HUFFMAN //q3 style packets are horrible. } sbpacking_t; typedef struct sizebuf_s { qboolean allowoverflow; // if false, do a Sys_Error qboolean overflowed; // set to true if the buffer size failed qbyte *data; int maxsize; int cursize; int packing; int currentbit; struct netprim_s prim; } sizebuf_t; void SZ_Clear (sizebuf_t *buf); void *SZ_GetSpace (sizebuf_t *buf, int length); void SZ_Write (sizebuf_t *buf, const void *data, int length); void SZ_Print (sizebuf_t *buf, const char *data); // strcats onto the sizebuf //============================================================================ typedef struct link_s { struct link_s *prev, *next; } link_t; void ClearLink (link_t *l); void RemoveLink (link_t *l); void InsertLinkBefore (link_t *l, link_t *before); void InsertLinkAfter (link_t *l, link_t *after); // (type *)STRUCT_FROM_LINK(link_t *link, type, member) // ent = STRUCT_FROM_LINK(link,entity_t,order) // FIXME: remove this mess! #define STRUCT_FROM_LINK(l,t,m) ((t *)((qbyte *)l - (qbyte*)&(((t *)0)->m))) //============================================================================ #ifndef NULL #define NULL ((void *)0) #endif #define Q_MAXCHAR ((char)0x7f) #define Q_MAXSHORT ((short)0x7fff) #define Q_MAXINT ((int)0x7fffffff) #define Q_MAXLONG ((int)0x7fffffff) #define Q_MAXFLOAT ((int)0x7fffffff) #define Q_MINCHAR ((char)0x80) #define Q_MINSHORT ((short)0x8000) #define Q_MININT ((int)0x80000000) #define Q_MINLONG ((int)0x80000000) #define Q_MINFLOAT ((int)0x7fffffff) //============================================================================ extern qboolean bigendian; extern short (*BigShort) (short l); extern short (*LittleShort) (short l); extern int (*BigLong) (int l); extern int (*LittleLong) (int l); extern float (*BigFloat) (float l); extern float (*LittleFloat) (float l); short ShortSwap (short l); int LongSwap (int l); void COM_CharBias (signed char *c, int size); void COM_SwapLittleShortBlock (short *s, int size); //============================================================================ struct usercmd_s; extern struct usercmd_s nullcmd; typedef union { //note: reading from packets can be misaligned char b[4]; short b2; int b4; float f; } coorddata; float MSG_FromCoord(coorddata c, int bytes); coorddata MSG_ToCoord(float f, int bytes); coorddata MSG_ToAngle(float f, int bytes); void MSG_WriteChar (sizebuf_t *sb, int c); void MSG_WriteByte (sizebuf_t *sb, int c); void MSG_WriteShort (sizebuf_t *sb, int c); void MSG_WriteLong (sizebuf_t *sb, int c); void MSG_WriteEntity (sizebuf_t *sb, unsigned int e); void MSG_WriteFloat (sizebuf_t *sb, float f); void MSG_WriteString (sizebuf_t *sb, const char *s); void MSG_WriteCoord (sizebuf_t *sb, float f); void MSG_WriteBigCoord (sizebuf_t *sb, float f); void MSG_WriteAngle (sizebuf_t *sb, float f); void MSG_WriteAngle8 (sizebuf_t *sb, float f); void MSG_WriteAngle16 (sizebuf_t *sb, float f); void MSG_WriteDeltaUsercmd (sizebuf_t *sb, struct usercmd_s *from, struct usercmd_s *cmd); void MSG_WriteDir (sizebuf_t *sb, float *dir); extern int msg_readcount; extern qboolean msg_badread; // set if a read goes beyond end of message struct netprim_s msg_nullnetprim; void MSG_BeginReading (struct netprim_s prim); void MSG_ChangePrimitives(struct netprim_s prim); int MSG_GetReadCount(void); int MSG_ReadChar (void); int MSG_ReadBits(int bits); int MSG_ReadByte (void); int MSG_ReadShort (void); int MSG_ReadLong (void); struct client_s; unsigned int MSGSV_ReadEntity (struct client_s *fromclient); unsigned int MSGCL_ReadEntity (void); float MSG_ReadFloat (void); char *MSG_ReadString (void); char *MSG_ReadStringLine (void); float MSG_ReadCoord (void); void MSG_ReadPos (float *pos); float MSG_ReadAngle (void); float MSG_ReadAngle16 (void); void MSG_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *cmd); void MSGQ2_ReadDeltaUsercmd (struct usercmd_s *from, struct usercmd_s *move); void MSG_ReadData (void *data, int len); void MSG_ReadSkip (int len); //============================================================================ char *Q_strcpyline(char *out, const char *in, int maxlen); //stops at '\n' (and '\r') void Q_ftoa(char *str, float in); char *Q_strlwr(char *str); int wildcmp(const char *wild, const char *string); //1 if match #define Q_memset(d, f, c) memset((d), (f), (c)) #define Q_memcpy(d, s, c) memcpy((d), (s), (c)) #define Q_memmove(d, s, c) memmove((d), (s), (c)) #define Q_memcmp(m1, m2, c) memcmp((m1), (m2), (c)) #define Q_strcpy(d, s) strcpy((d), (s)) #define Q_strncpy(d, s, n) strncpy((d), (s), (n)) #define Q_strlen(s) ((int)strlen(s)) #define Q_strrchr(s, c) strrchr((s), (c)) #define Q_strcat(d, s) strcat((d), (s)) #define Q_strcmp(s1, s2) strcmp((s1), (s2)) #define Q_strncmp(s1, s2, n) strncmp((s1), (s2), (n)) void VARGS Q_snprintfz (char *dest, size_t size, const char *fmt, ...) LIKEPRINTF(3); void VARGS Q_vsnprintfz (char *dest, size_t size, const char *fmt, va_list args); int VARGS Com_sprintf(char *buffer, int size, const char *format, ...) LIKEPRINTF(3); #define Q_strncpyS(d, s, n) do{const char *____in=(s);char *____out=(d);int ____i; for (____i=0;*(____in); ____i++){if (____i == (n))break;*____out++ = *____in++;}if (____i < (n))*____out='\0';}while(0) //only use this when it should be used. If undiciided, use N #define Q_strncpyN(d, s, n) do{if (n < 0)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n] = '\0';}while(0) //this'll stop me doing buffer overflows. (guarenteed to overflow if you tried the wrong size.) //#define Q_strncpyNCHECKSIZE(d, s, n) do{if (n < 1)Sys_Error("Bad length in strncpyz");Q_strncpyS((d), (s), (n));((char *)(d))[n-1] = '\0';((char *)(d))[n] = '255';}while(0) //This forces nothing else to be within the buffer. Should be used for testing and nothing else. #if 0 #define Q_strncpyz(d, s, n) Q_strncpyN(d, s, (n)-1) #else void QDECL Q_strncpyz(char*d, const char*s, int n); #define Q_strncatz(dest, src, sizeofdest) \ do { \ strncat(dest, src, sizeofdest - strlen(dest) - 1); \ dest[sizeofdest - 1] = 0; \ } while (0) #define Q_strncatz2(dest, src) Q_strncatz(dest, src, sizeof(dest)) #endif //#define Q_strncpy Please remove all strncpys /*#ifndef strncpy #define strncpy Q_strncpy #endif*/ /*replacement functions which do not care for locale in text formatting ('C' locale)*/ int Q_strncasecmp (const char *s1, const char *s2, int n); int Q_strcasecmp (const char *s1, const char *s2); int Q_atoi (const char *str); float Q_atof (const char *str); void deleetstring(char *result, char *leet); //============================================================================ extern char com_token[1024]; typedef enum {TTP_UNKNOWN, TTP_STRING, TTP_LINEENDING} com_tokentype_t; extern com_tokentype_t com_tokentype; extern qboolean com_eof; //these cast away the const for the return value. //char *COM_Parse (const char *data); #define COM_Parse(d) COM_ParseOut(d,com_token, sizeof(com_token)) char *COM_ParseOut (const char *data, char *out, int outlen); char *COM_ParseStringSet (const char *data); char *COM_ParseCString (const char *data); char *COM_StringParse (const char *data, char *token, unsigned int tokenlen, qboolean expandmacros, qboolean qctokenize); char *COM_ParseToken (const char *data, const char *punctuation); char *COM_TrimString(char *str); extern int com_argc; extern const char **com_argv; int COM_CheckParm (const char *parm); int COM_CheckNextParm (const char *parm, int last); void COM_AddParm (const char *parm); void COM_Init (void); void COM_InitArgv (int argc, const char **argv); void COM_ParsePlusSets (void); typedef unsigned int conchar_t; char *COM_DeFunString(conchar_t *str, conchar_t *stop, char *out, int outsize, qboolean ignoreflags); conchar_t *COM_ParseFunString(conchar_t defaultflags, const char *str, conchar_t *out, int outsize, qboolean keepmarkup); //ext is usually CON_WHITEMASK, returns its null terminator unsigned int utf8_decode(int *error, const void *in, char **out); unsigned int utf8_encode(void *out, unsigned int unicode, int maxlen); char *COM_SkipPath (const char *pathname); void COM_StripExtension (const char *in, char *out, int outlen); void COM_StripAllExtensions (char *in, char *out, int outlen); void COM_FileBase (const char *in, char *out, int outlen); int QDECL COM_FileSize(const char *path); void COM_DefaultExtension (char *path, char *extension, int maxlen); char *COM_FileExtension (const char *in); void COM_CleanUpPath(char *str); char *VARGS va(char *format, ...) LIKEPRINTF(1); // does a varargs printf into a temp buffer //============================================================================ extern qboolean com_file_copyprotected; extern int com_filesize; struct cache_user_s; extern char com_quakedir[MAX_OSPATH]; extern char com_homedir[MAX_OSPATH]; extern char com_configdir[MAX_OSPATH]; //dir to put cfg_save configs in //extern char *com_basedir; void COM_WriteFile (const char *filename, const void *data, int len); FTE_DEPRECATED FILE *COM_WriteFileOpen (char *filename); typedef struct { struct searchpath_s *search; int index; char rawname[MAX_OSPATH]; int offset; int len; } flocation_t; struct vfsfile_s; typedef enum {FSLFRT_IFFOUND, FSLFRT_LENGTH, FSLFRT_DEPTH_OSONLY, FSLFRT_DEPTH_ANYPATH} FSLF_ReturnType_e; //if loc is valid, loc->search is always filled in, the others are filled on success. //returns -1 if couldn't find. int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc); struct vfsfile_s *FS_OpenReadLocation(flocation_t *location); char *FS_WhichPackForLocation(flocation_t *loc); qboolean FS_GetPackageDownloadable(const char *package); char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly); char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext); void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags); FTE_DEPRECATED int COM_FOpenFile (const char *filename, FILE **file); FTE_DEPRECATED int COM_FOpenWriteFile (const char *filename, FILE **file); //#ifdef _MSC_VER //this is enough to annoy me, without conflicting with other (more bizzare) platforms. //#define fopen dont_use_fopen //#endif FTE_DEPRECATED void COM_CloseFile (FILE *h); #define COM_FDepthFile(filename,ignorepacks) FS_FLocateFile(filename,ignorepacks?FSLFRT_DEPTH_OSONLY:FSLFRT_DEPTH_ANYPATH, NULL) #define COM_FCheckExists(filename) FS_FLocateFile(filename,FSLFRT_IFFOUND, NULL) typedef struct vfsfile_s { #ifdef _DEBUG char dbgname[MAX_QPATH]; #endif int (*ReadBytes) (struct vfsfile_s *file, void *buffer, int bytestoread); int (*WriteBytes) (struct vfsfile_s *file, const void *buffer, int bytestoread); qboolean (*Seek) (struct vfsfile_s *file, unsigned long pos); //returns false for error unsigned long (*Tell) (struct vfsfile_s *file); unsigned long (*GetLen) (struct vfsfile_s *file); //could give some lag void (*Close) (struct vfsfile_s *file); void (*Flush) (struct vfsfile_s *file); qboolean seekingisabadplan; } vfsfile_t; #define VFS_CLOSE(vf) (vf->Close(vf)) #define VFS_TELL(vf) (vf->Tell(vf)) #define VFS_GETLEN(vf) (vf->GetLen(vf)) #define VFS_SEEK(vf,pos) (vf->Seek(vf,pos)) #define VFS_READ(vf,buffer,buflen) (vf->ReadBytes(vf,buffer,buflen)) #define VFS_WRITE(vf,buffer,buflen) (vf->WriteBytes(vf,buffer,buflen)) #define VFS_FLUSH(vf) do{if(vf->Flush)vf->Flush(vf);}while(0) #define VFS_PUTS(vf,s) do{const char *t=s;vf->WriteBytes(vf,t,strlen(t));}while(0) char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen); void VARGS VFS_PRINTF(vfsfile_t *vf, char *fmt, ...) LIKEPRINTF(2); enum fs_relative{ FS_GAME, //standard search (not generally valid for save/rename/delete/etc) FS_ROOT, //./ FS_GAMEONLY, //$gamedir/ FS_GAMEDOWNLOADCACHE, //typically the same as FS_GAMEONLY FS_CONFIGONLY, //fte/ (should still be part of the game path) FS_SKINS //qw/skins/ }; void FS_FlushFSHashReally(void); void FS_FlushFSHashWritten(void); void FS_FlushFSHashRemoved(void); void FS_CreatePath(const char *pname, enum fs_relative relativeto); qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto); //0 on success, non-0 on error qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto); qboolean FS_Remove(const char *fname, enum fs_relative relativeto); //0 on success, non-0 on error qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest); qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen); //if you really need to fopen yourself qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto); vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto); vfsfile_t *FS_OpenTemp(void); vfsfile_t *FS_OpenTCP(const char *name); void FS_UnloadPackFiles(void); void FS_ReloadPackFiles(void); char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum); qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize); qbyte *COM_LoadTempFile (const char *path); qbyte *COM_LoadTempMoreFile (const char *path); //allocates a little bit more without freeing old temp qbyte *COM_LoadHunkFile (const char *path); qbyte *COM_LoadMallocFile (const char *path); void COM_LoadCacheFile (const char *path, struct cache_user_s *cu); void FS_ForceToPure(const char *str, const char *crcs, int seed); void FS_ImpurePacks(const char *names, const char *crcs); char *COM_GetPathInfo (int i, int *crc); char *COM_NextPath (char *prevpath); void COM_FlushFSCache(void); //a file was written using fopen void COM_RefreshFSCache_f(void); qboolean FS_Restarted(unsigned int *since); void COM_InitFilesystem (void); void FS_Shutdown(void); void COM_Gamedir (const char *dir); char *FS_GetGamedir(void); char *FS_GetBasedir(void); qbyte *FS_LoadMallocFile (const char *path); int FS_LoadFile(char *name, void **file); void FS_FreeFile(void *file); qbyte *COM_LoadFile (const char *path, int usehunk); qboolean COM_LoadMapPackFile(const char *name, int offset); void COM_FlushTempoaryPacks(void); void COM_EnumerateFiles (const char *match, int (*func)(const char *, int, void *), void *parm); extern struct cvar_s registered; extern qboolean standard_quake; //fixme: remove void COM_Effectinfo_Clear(void); unsigned int COM_Effectinfo_ForName(const char *efname); char *COM_Effectinfo_ForNumber(unsigned int efnum); unsigned int COM_RemapMapChecksum(unsigned int checksum); #define MAX_INFO_KEY 256 char *Info_ValueForKey (char *s, const char *key); void Info_RemoveKey (char *s, const char *key); char *Info_KeyForNumber (char *s, int num); void Info_RemovePrefixedKeys (char *start, char prefix); void Info_RemoveNonStarKeys (char *start); void Info_SetValueForKey (char *s, const char *key, const char *value, int maxsize); void Info_SetValueForStarKey (char *s, const char *key, const char *value, int maxsize); void Info_Print (char *s); void Info_WriteToFile(vfsfile_t *f, char *info, char *commandname, int cvarflags); void Com_BlocksChecksum (int blocks, void **buffer, int *len, unsigned char *outbuf); unsigned int Com_BlockChecksum (void *buffer, int length); void Com_BlockFullChecksum (void *buffer, int len, unsigned char *outbuf); qbyte COM_BlockSequenceCheckByte (qbyte *base, int length, int sequence, unsigned mapchecksum); qbyte COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence); qbyte Q2COM_BlockSequenceCRCByte (qbyte *base, int length, int sequence); int version_number(void); char *version_string(void); void TL_InitLanguages(void); void TL_Shutdown(void); void T_FreeStrings(void); char *T_GetString(int num); void T_FreeInfoStrings(void); char *T_GetInfoString(int num); // // log.c // typedef enum { LOG_CONSOLE, LOG_PLAYER, LOG_TYPES } logtype_t; void Log_Dir_Callback (struct cvar_s *var, char *oldvalue); void Log_Name_Callback (struct cvar_s *var, char *oldvalue); void Log_String (logtype_t lognum, char *s); void Con_Log (char *s); void Log_Logfile_f (void); void Log_Init(void); /*used by and for botlib and q3 gamecode*/ #define MAX_TOKENLENGTH 1024 typedef struct pc_token_s { int type; int subtype; int intvalue; float floatvalue; char string[MAX_TOKENLENGTH]; } pc_token_t; #define fileHandle_t int #define fsMode_t int typedef struct { int sec; int min; int hour; int day; int mon; int year; char str[128]; } date_t; void COM_TimeOfDay(date_t *date);