#include "quakedef.h" #ifdef VM_UI #include "ui_public.h" #include "cl_master.h" #include "shader.h" int keycatcher; #include "clq3defs.h" void GLDraw_ShaderImage (int x, int y, int w, int h, float s1, float t1, float s2, float t2, struct shader_s *pic); #define MAX_TOKENLENGTH 1024 typedef struct pc_token_s { int type; int subtype; int intvalue; float floatvalue; char string[MAX_TOKENLENGTH]; } pc_token_t; #define TT_STRING 1 // string #define TT_LITERAL 2 // literal #define TT_NUMBER 3 // number #define TT_NAME 4 // name #define TT_PUNCTUATION 5 // punctuation #define SCRIPT_MAXDEPTH 64 #define SCRIPT_DEFINELENGTH 256 typedef struct { char *filestack[SCRIPT_MAXDEPTH]; char *originalfilestack[SCRIPT_MAXDEPTH]; char filename[MAX_QPATH][SCRIPT_MAXDEPTH]; int stackdepth; char *defines; int numdefines; } script_t; script_t *scripts; int maxscripts; #define Q3SCRIPTPUNCTUATION "(,{})(\':;=!><&|+-" int Script_Read(int handle, struct pc_token_s *token) { int i; script_t *sc = scripts+handle-1; for(;;) { if (!sc->stackdepth) return 0; sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION); if (!strcmp(com_token, "#include")) { sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION); if (sc->stackdepth == SCRIPT_MAXDEPTH) //just don't enter it continue; if (sc->originalfilestack[sc->stackdepth]) BZ_Free(sc->originalfilestack[sc->stackdepth]); sc->filestack[sc->stackdepth] = sc->originalfilestack[sc->stackdepth] = COM_LoadMallocFile(com_token); sc->stackdepth++; continue; } if (!strcmp(com_token, "#define")) { sc->numdefines++; sc->defines = BZ_Realloc(sc->defines, sc->numdefines*SCRIPT_DEFINELENGTH*2); sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION); Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1), com_token, SCRIPT_DEFINELENGTH); sc->filestack[sc->stackdepth-1] = (char *)COM_ParseToken(sc->filestack[sc->stackdepth-1], Q3SCRIPTPUNCTUATION); Q_strncpyz(sc->defines+SCRIPT_DEFINELENGTH*2*(sc->numdefines-1)+SCRIPT_DEFINELENGTH, com_token, SCRIPT_DEFINELENGTH); continue; } if (!*com_token) { if (sc->stackdepth==0) return 0; sc->stackdepth--; continue; } break; } for (i = 0; i < sc->numdefines; i++) { if (!strcmp(com_token, sc->defines+SCRIPT_DEFINELENGTH*2*i)) { Q_strncpyz(token->string, sc->defines+SCRIPT_DEFINELENGTH*2*i+SCRIPT_DEFINELENGTH, sizeof(token->string)); break; } } //fill in the token if (i == sc->numdefines) Q_strncpyz(token->string, com_token, sizeof(token->string)); token->intvalue = atoi(token->string); token->floatvalue = atof(token->string); if (token->floatvalue || *token->string == '0') { token->type = TT_NUMBER; token->subtype = 0; } else if (com_tokentype == TTP_STRING) { token->type = TT_STRING; token->subtype = strlen(token->string); } else { if (token->string[1] == '\0') { token->type = TT_PUNCTUATION; token->subtype = token->string[0]; } else { token->type = TT_NAME; token->subtype = strlen(token->string); } } // Con_Printf("Found %s (%i, %i)\n", token->string, token->type, token->subtype); return !!*token->string; } int Script_LoadFile(char *filename) { int i; script_t *sc; for (i = 0; i < maxscripts; i++) if (!scripts[i].stackdepth) break; if (i == maxscripts) { maxscripts++; scripts = BZ_Realloc(scripts, sizeof(script_t)*maxscripts); } sc = scripts+i; memset(sc, 0, sizeof(*sc)); sc->filestack[0] = sc->originalfilestack[0] = COM_LoadMallocFile(filename); sc->stackdepth = 1; return i+1; } void Script_Free(int handle) { int i; script_t *sc = scripts+handle-1; if (sc->defines) BZ_Free(sc->defines); for (i = 0; i < sc->stackdepth; i++) BZ_Free(sc->originalfilestack[i]); } void Script_Get_File_And_Line(int handle, char *filename, int *line) { script_t *sc = scripts+handle-1; char *src; char *start; *line = 0; if (!sc->stackdepth) return; *line = 1; src = sc->filestack[sc->stackdepth-1]; start = sc->originalfilestack[sc->stackdepth-1]; while(start < src) { if (*start == '\n') (*line)++; start++; } } #ifdef RGLQUAKE #include "glquake.h"//hack #else typedef float m3by3_t[3][3]; #endif static vm_t *uivm; static char *scr_centerstring; static int ox, oy; void GLDraw_Image(float x, float y, float w, float h, float s1, float t1, float s2, float t2, qpic_t *pic); void SWDraw_Image (float xp, float yp, float wp, float hp, float s1, float t1, float s2, float t2, qpic_t *pic); char *Get_Q2ConfigString(int i); void SWDraw_ImageColours (float r, float g, float b, float a); #define MAX_PINGREQUESTS 16 netadr_t ui_pings[MAX_PINGREQUESTS]; #define UITAGNUM 2452 #define MAX_VMUI_FILES 8 typedef struct { char name[256]; char *data; int bufferlen; int len; int ofs; int accessmode; int owner; } vmui_fopen_files_t; vmui_fopen_files_t vmui_fopen_files[MAX_VMUI_FILES]; int VMUI_fopen (char *name, int *handle, int fmode, int owner) { int i; if (!handle) return FS_FLocateFile(name, FSLFRT_IFFOUND, NULL); *handle = 0; for (i = 0; i < MAX_VMUI_FILES; i++) if (!vmui_fopen_files[i].data) break; if (i == MAX_VMUI_FILES) //too many already open { return -1; } if (name[1] == ':' || //dos filename absolute path specified - reject. *name == '\\' || *name == '/' || //absolute path was given - reject strstr(name, "..")) //someone tried to be cleaver. { return -1; } Q_strncpyz(vmui_fopen_files[i].name, name, sizeof(vmui_fopen_files[i].name)); vmui_fopen_files[i].accessmode = fmode; vmui_fopen_files[i].owner = owner; switch (fmode) { case 0: //read vmui_fopen_files[i].data = COM_LoadMallocFile(name); vmui_fopen_files[i].bufferlen = vmui_fopen_files[i].len = com_filesize; vmui_fopen_files[i].ofs = 0; if (vmui_fopen_files[i].data) break; else return -1; break; /* case 2: //append case 3: //append vmui_fopen_files[i].data = COM_LoadMallocFile(name); vmui_fopen_files[i].ofs = vmui_fopen_files[i].bufferlen = vmui_fopen_files[i].len = com_filesize; if (vmui_fopen_files[i].data) break; //fall through case 1: //write vmui_fopen_files[i].bufferlen = 8192; vmui_fopen_files[i].data = BZ_Malloc(vmui_fopen_files[i].bufferlen); vmui_fopen_files[i].len = 0; vmui_fopen_files[i].ofs = 0; break; */ default: //bad return -1; } *handle = i+1; return vmui_fopen_files[i].len; } void VMUI_fclose (int fnum, int owner) { fnum--; if (fnum < 0 || fnum >= MAX_VMUI_FILES) return; //out of range if (vmui_fopen_files[fnum].owner != owner) return; //cgs? if (!vmui_fopen_files[fnum].data) return; //not open switch(vmui_fopen_files[fnum].accessmode) { case 0: BZ_Free(vmui_fopen_files[fnum].data); break; case 1: case 2: case 3: COM_WriteFile(vmui_fopen_files[fnum].name, vmui_fopen_files[fnum].data, vmui_fopen_files[fnum].len); BZ_Free(vmui_fopen_files[fnum].data); break; } vmui_fopen_files[fnum].data = NULL; } int VMUI_FRead (char *dest, int quantity, int fnum, int owner) { fnum--; if (fnum < 0 || fnum >= MAX_VMUI_FILES) return 0; //out of range if (vmui_fopen_files[fnum].owner != owner) return 0; //cgs? if (!vmui_fopen_files[fnum].data) return 0; //not open if (quantity > vmui_fopen_files[fnum].len - vmui_fopen_files[fnum].ofs) quantity = vmui_fopen_files[fnum].len - vmui_fopen_files[fnum].ofs; memcpy(dest, vmui_fopen_files[fnum].data + vmui_fopen_files[fnum].ofs, quantity); vmui_fopen_files[fnum].ofs += quantity; return quantity; } /* void VMUI_fputs (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int fnum = G_FLOAT(OFS_PARM0); char *msg = PF_VarString(prinst, 1, pr_globals); int len = strlen(msg); if (fnum < 0 || fnum >= MAX_QC_FILES) return; //out of range if (!pf_fopen_files[fnum].data) return; //not open if (pf_fopen_files[fnum].prinst != prinst) return; //this just isn't ours. if (pf_fopen_files[fnum].bufferlen < pf_fopen_files[fnum].ofs + len) { char *newbuf; pf_fopen_files[fnum].bufferlen = pf_fopen_files[fnum].bufferlen*2 + len; newbuf = BZF_Malloc(pf_fopen_files[fnum].bufferlen); memcpy(newbuf, pf_fopen_files[fnum].data, pf_fopen_files[fnum].len); BZ_Free(pf_fopen_files[fnum].data); pf_fopen_files[fnum].data = newbuf; } memcpy(pf_fopen_files[fnum].data + pf_fopen_files[fnum].ofs, msg, len); if (pf_fopen_files[fnum].len < pf_fopen_files[fnum].ofs + len) pf_fopen_files[fnum].len = pf_fopen_files[fnum].ofs + len; pf_fopen_files[fnum].ofs+=len; } */ void VMUI_fcloseall (int owner) { int i; for (i = 1; i <= MAX_VMUI_FILES; i++) { VMUI_fclose(i, owner); } } typedef struct { char *initialbuffer; char *buffer; int found; int bufferleft; int skip; } vmsearch_t; int VMEnum(char *match, int size, void *args) { char *check; int newlen; match += ((vmsearch_t *)args)->skip; newlen = strlen(match)+1; if (newlen > ((vmsearch_t *)args)->bufferleft) return false; //too many files for the buffer check = ((vmsearch_t *)args)->initialbuffer; while(check < ((vmsearch_t *)args)->buffer) { if (!stricmp(check, match)) return true; //we found this one already check += strlen(check)+1; } memcpy(((vmsearch_t *)args)->buffer, match, newlen); ((vmsearch_t *)args)->buffer+=newlen; ((vmsearch_t *)args)->bufferleft-=newlen; ((vmsearch_t *)args)->found++; return true; } int VMEnumMods(char *match, int size, void *args) { char *check; char desc[1024]; int newlen; int desclen; newlen = strlen(match)+1; if (*match && match[newlen-2] != '/') return true; match[newlen-2] = '\0'; Q_strncpyz(desc, match, sizeof(desc)); desclen = strlen(desc)+1; if (newlen+desclen > ((vmsearch_t *)args)->bufferleft) return false; //too many files for the buffer check = ((vmsearch_t *)args)->initialbuffer; while(check < ((vmsearch_t *)args)->buffer) { if (!stricmp(check, match)) return true; //we found this one already check += strlen(check)+1; check += strlen(check)+1; } memcpy(((vmsearch_t *)args)->buffer, match, newlen); ((vmsearch_t *)args)->buffer+=newlen; ((vmsearch_t *)args)->bufferleft-=newlen; memcpy(((vmsearch_t *)args)->buffer, desc, desclen); ((vmsearch_t *)args)->buffer+=desclen; ((vmsearch_t *)args)->bufferleft-=desclen; ((vmsearch_t *)args)->found++; return true; } int VMQ3_GetFileList(char *path, char *ext, char *output, int buffersize) { vmsearch_t vms; vms.initialbuffer = vms.buffer = output; vms.skip = strlen(path)+1; vms.bufferleft = buffersize; vms.found=0; if (*(char *)path == '$') { vms.skip=0; Sys_EnumerateFiles(com_quakedir, "*", VMEnumMods, &vms); Sys_EnumerateFiles(com_homedir, "*", VMEnumMods, &vms); } else if (*(char *)ext == '.' || *(char *)ext == '/') COM_EnumerateFiles(va("%s/*%s", path, ext), VMEnum, &vms); else COM_EnumerateFiles(va("%s/*.%s", path, ext), VMEnum, &vms); return vms.found; } typedef struct q3refEntity_s { refEntityType_t reType; int renderfx; struct model_s *hModel; // opaque type outside refresh // most recent data vec3_t lightingOrigin; // so multi-part models can be lit identically (RF_LIGHTING_ORIGIN) float shadowPlane; // projection shadows go here, stencils go slightly lower vec3_t axis[3]; // rotation vectors qboolean nonNormalizedAxes; // axis are not normalized, i.e. they have scale float origin[3]; // also used as MODEL_BEAM's "from" int frame; // also used as MODEL_BEAM's diameter // previous data for frame interpolation float oldorigin[3]; // also used as MODEL_BEAM's "to" int oldframe; float backlerp; // 0.0 = current, 1.0 = old // texturing int skinNum; // inline skin index //int customSkin; // NULL for default skin char *customSkin; //the function that references this wants a char* not an int int customShader; // use one image for the entire thing // misc qbyte shaderRGBA[4]; // colors used by rgbgen entity shaders float shaderTexCoord[2]; // texture coordinates used by tcMod entity modifiers float shaderTime; // subtracted from refdef time to control effect start times // extra sprite information float radius; float rotation; } q3refEntity_t; #define Q2RF_VIEWERMODEL 2 // don't draw through eyes, only mirrors #define Q2RF_WEAPONMODEL 4 // only draw through eyes #define Q2RF_DEPTHHACK 16 // for view weapon Z crunching #define Q3RF_THIRD_PERSON 2 // don't draw through eyes, only mirrors (player bodies, chat sprites) #define Q3RF_FIRST_PERSON 4 // only draw through eyes (view weapon, damage blood blob) #define Q3RF_DEPTHHACK 8 // for view weapon Z crunching void VQ3_AddEntity(const q3refEntity_t *q3) { entity_t ent; if (!cl_visedicts) cl_visedicts = cl_visedicts_list[0]; memset(&ent, 0, sizeof(ent)); ent.model = q3->hModel; ent.frame = q3->frame; ent.oldframe = q3->oldframe; memcpy(ent.axis, q3->axis, sizeof(q3->axis)); ent.lerpfrac = q3->backlerp; ent.alpha = 1; ent.scale = q3->radius; ent.rtype = q3->reType; ent.rotation = q3->rotation; if (q3->customSkin) ent.skinnum = Mod_SkinForName(ent.model, q3->customSkin); #ifdef Q3SHADERS ent.forcedshader = (void*)q3->customShader; *(int*)ent.shaderRGBA = *(int*)q3->shaderRGBA; ent.shaderTime = q3->shaderTime; #endif if (q3->renderfx & Q3RF_FIRST_PERSON) ent.flags |= Q2RF_WEAPONMODEL; if (q3->renderfx & Q3RF_DEPTHHACK) ent.flags |= Q2RF_DEPTHHACK; if (q3->renderfx & Q3RF_THIRD_PERSON) ent.flags |= Q2RF_VIEWERMODEL; VectorCopy(q3->origin, ent.origin); VectorCopy(q3->oldorigin, ent.oldorigin); V_AddAxisEntity(&ent); } int VM_LerpTag(void *out, model_t *model, int f1, int f2, float l2, char *tagname) { int tagnum; float *ang; float *org; float tr[12]; qboolean found; org = (float*)out; ang = ((float*)out+3); if (Mod_GetTag) { if (Mod_TagNumForName) tagnum = Mod_TagNumForName(model, tagname); else tagnum = 0; found = Mod_GetTag(model, tagnum, f1, f2, l2, 0, 0, tr); } else found = false; if (found) { ang[0] = tr[0]; ang[1] = tr[1]; ang[2] = tr[2]; org[0] = tr[3]; ang[3] = tr[4]; ang[4] = tr[5]; ang[5] = tr[6]; org[1] = tr[7]; ang[6] = tr[8]; ang[7] = tr[9]; ang[8] = tr[10]; org[2] = tr[11]; return true; } else { org[0] = 0; org[1] = 0; org[2] = 0; ang[0] = 1; ang[1] = 0; ang[2] = 0; ang[3] = 0; ang[4] = 1; ang[5] = 0; ang[6] = 0; ang[7] = 0; ang[8] = 1; return false; } } #define MAX_RENDER_STRINGS 8 #define MAX_RENDER_STRING_LENGTH 32 typedef struct q3refdef_s { int x, y, width, height; float fov_x, fov_y; vec3_t vieworg; vec3_t viewaxis[3]; // transformation matrix // time in milliseconds for shader effects and other time dependent rendering issues int time; int rdflags; // RDF_NOWORLDMODEL, etc // 1 bits will prevent the associated area from rendering at all qbyte areamask[MAX_MAP_AREA_BYTES]; // text messages for deform text shaders char text[MAX_RENDER_STRINGS][MAX_RENDER_STRING_LENGTH]; } q3refdef_t; void VQ3_RenderView(const q3refdef_t *ref) { VectorCopy(ref->vieworg, r_refdef.vieworg); r_refdef.viewangles[0] = -(atan2(ref->viewaxis[0][2], sqrt(ref->viewaxis[0][1]*ref->viewaxis[0][1]+ref->viewaxis[0][0]*ref->viewaxis[0][0])) * 180 / M_PI); r_refdef.viewangles[1] = (atan2(ref->viewaxis[0][1], ref->viewaxis[0][0]) * 180 / M_PI); r_refdef.viewangles[2] = 0; if (ref->rdflags & 1) r_refdef.flags |= Q2RDF_NOWORLDMODEL; r_refdef.fov_x = ref->fov_x; r_refdef.fov_y = ref->fov_y; r_refdef.vrect.x = ref->x; r_refdef.vrect.y = ref->y; r_refdef.vrect.width = ref->width; r_refdef.vrect.height = ref->height; r_refdef.time = ref->time/1000.0f; r_refdef.useperspective = true; r_refdef.currentplayernum = -1; memcpy(cl.q2frame.areabits, ref->areamask, sizeof(cl.q2frame.areabits)); #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { gl_ztrickdisabled|=16; qglDisable(GL_ALPHA_TEST); qglDisable(GL_BLEND); } #endif R_RenderView(); #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { gl_ztrickdisabled&=~16; GL_Set2D (); qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_TexEnv(GL_MODULATE); } #endif #ifdef RGLQUAKE if (qrenderer == QR_OPENGL) { qglDisable(GL_ALPHA_TEST); qglEnable(GL_BLEND); } #endif vid.recalc_refdef = 1; r_refdef.time = 0; } void UI_RegisterFont(char *fontName, int pointSize, fontInfo_t *font) { union { char *c; int *i; float *f; } in; int i; char name[MAX_QPATH]; #define readInt() LittleLong(*in.i++) #define readFloat() LittleFloat(*in.f++) _snprintf(name, sizeof(name), "fonts/fontImage_%i.dat",pointSize); in.c = COM_LoadTempFile(name); if (com_filesize == sizeof(fontInfo_t)) { for(i=0; iglyphs[i].height = readInt(); font->glyphs[i].top = readInt(); font->glyphs[i].bottom = readInt(); font->glyphs[i].pitch = readInt(); font->glyphs[i].xSkip = readInt(); font->glyphs[i].imageWidth = readInt(); font->glyphs[i].imageHeight = readInt(); font->glyphs[i].s = readFloat(); font->glyphs[i].t = readFloat(); font->glyphs[i].s2 = readFloat(); font->glyphs[i].t2 = readFloat(); font->glyphs[i].glyph = readInt(); memcpy(font->glyphs[i].shaderName, in.i, 32); in.c += 32; } font->glyphScale = readFloat(); memcpy(font->name, in.i, MAX_QPATH); // Com_Memcpy(font, faceData, sizeof(fontInfo_t)); Q_strncpyz(font->name, name, sizeof(font->name)); for (i = GLYPH_START; i < GLYPH_END; i++) { font->glyphs[i].glyph = (int)R_RegisterPic(font->glyphs[i].shaderName); } } } #ifndef _DEBUG static #endif long UI_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg) { int ret=0; //Remember to range check pointers. //The QVM must not be allowed to write to anything outside it's memory. //This includes getting the exe to copy it for it. //don't bother with reading, as this isn't a virus risk. //could be a cheat risk, but hey. //make sure that any called functions are also range checked. //like reading from files copies names into alternate buffers, allowing stack screwups. switch((uiImport_t)fn) { case UI_ERROR: Con_Printf("%s", VM_POINTER(arg[0])); break; case UI_PRINT: Con_Printf("%s", VM_POINTER(arg[0])); break; case UI_MILLISECONDS: VM_LONG(ret) = Sys_Milliseconds(); break; case UI_ARGC: VM_LONG(ret) = Cmd_Argc(); break; case UI_ARGV: // VALIDATEPOINTER(arg[1], arg[2]); Q_strncpyz(VM_POINTER(arg[1]), Cmd_Argv(VM_LONG(arg[0])), VM_LONG(arg[2])); break; /* case UI_ARGS: VALIDATEPOINTER(arg[0], arg[1]); Q_strncpyz(VM_POINTER(arg[0]), Cmd_Args(), VM_LONG(arg[1])); break; */ case UI_CVAR_SET: { cvar_t *var; var = Cvar_FindVar(VM_POINTER(arg[0])); if (var) Cvar_Set(var, VM_POINTER(arg[1])); //set it else Cvar_Get(VM_POINTER(arg[0]), VM_POINTER(arg[1]), 0, "UI created"); //create one } break; case UI_CVAR_VARIABLEVALUE: { cvar_t *var; var = Cvar_FindVar(VM_POINTER(arg[0])); if (var) VM_FLOAT(ret) = var->value; else VM_FLOAT(ret) = 0; } break; case UI_CVAR_VARIABLESTRINGBUFFER: { cvar_t *var; var = Cvar_FindVar(VM_POINTER(arg[0])); if (!VM_LONG(arg[2])) VM_LONG(ret) = 0; else if (!var) { *(char *)VM_POINTER(arg[1]) = '\0'; VM_LONG(ret) = -1; } else { if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset) VM_LONG(ret) = -2; //out of bounds. else Q_strncpyz(VM_POINTER(arg[1]), var->string, VM_LONG(arg[2])); } } break; case UI_CVAR_SETVALUE: Cvar_SetValue(Cvar_FindVar(VM_POINTER(arg[0])), VM_FLOAT(arg[1])); break; case UI_CVAR_RESET: //cvar reset { cvar_t *var; var = Cvar_FindVar((char *)VM_POINTER(arg[0])); if (var) Cvar_Set(var, var->defaultstr); } break; case UI_CMD_EXECUTETEXT: if (!strncmp(VM_POINTER(arg[1]), "ping ", 5)) { int i; for (i = 0; i < MAX_PINGREQUESTS; i++) if (ui_pings[i].type == NA_INVALID) { serverinfo_t *info; NET_StringToAdr((char *)VM_POINTER(arg[1]) + 5, &ui_pings[i]); info = Master_InfoForServer(ui_pings[i]); if (info) { info->special |= SS_KEEPINFO; Master_QueryServer(info); } break; } } else if (!strncmp(VM_POINTER(arg[1]), "localservers", 12)) { MasterInfo_Begin(); } /* else if (!strncmp(VM_POINTER(arg[1]), "r_vidmode", 12)) { MasterInfo_Begin(); } */ else Cbuf_AddText(VM_POINTER(arg[1]), RESTRICT_SERVER); break; case UI_FS_FOPENFILE: //fopen if ((int)arg[1] + 4 >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. VM_LONG(ret) = VMUI_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), 0); break; case UI_FS_READ: //fread if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. VM_LONG(ret) = VMUI_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0); break; case UI_FS_WRITE: //fwrite break; case UI_FS_FCLOSEFILE: //fclose VMUI_fclose(VM_LONG(arg[0]), 0); break; case UI_FS_GETFILELIST: //fs listing if ((int)arg[2] + arg[3] >= mask || VM_POINTER(arg[2]) < offset) break; //out of bounds. return VMQ3_GetFileList(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3])); case UI_R_REGISTERMODEL: //precache model { char *name = VM_POINTER(arg[0]); VM_LONG(ret) = (int)Mod_ForName(name, false); } break; case UI_R_REGISTERSKIN: { char *buf; char *skinname = VM_POINTER(arg[0]); buf = Z_TagMalloc(strlen(skinname)+1, UITAGNUM); strcpy(buf, skinname); VM_LONG(ret) = (int)buf; //precache skin - engine ignores these anyway... (for now) } break; case UI_R_REGISTERFONT: //register font UI_RegisterFont(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2])); break; case UI_R_REGISTERSHADERNOMIP: if (!Draw_SafeCachePic) VM_LONG(ret) = 0; else // VM_LONG(ret) = (long)Draw_SafeCachePic(VM_POINTER(arg[0])); VM_LONG(ret) = (long)R_RegisterPic(VM_POINTER(arg[0])); break; case UI_R_CLEARSCENE: //clear scene cl_numvisedicts=0; break; case UI_R_ADDREFENTITYTOSCENE: //add ent to scene VQ3_AddEntity(VM_POINTER(arg[0])); break; case UI_R_ADDLIGHTTOSCENE: //add light to scene. break; case UI_R_RENDERSCENE: //render scene VQ3_RenderView(VM_POINTER(arg[0])); break; case UI_R_SETCOLOR: //setcolour float* if (Draw_ImageColours) { float *fl =VM_POINTER(arg[0]); if (!fl) Draw_ImageColours(1, 1, 1, 1); else Draw_ImageColours(fl[0], fl[1], fl[2], fl[3]); } break; case UI_R_DRAWSTRETCHPIC: // qglDisable(GL_ALPHA_TEST); // qglEnable(GL_BLEND); // GL_TexEnv(GL_MODULATE); if (Draw_Image) GLDraw_ShaderImage(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), (void *)VM_LONG(arg[8])); // Draw_Image(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]), VM_FLOAT(arg[2]), VM_FLOAT(arg[3]), VM_FLOAT(arg[4]), VM_FLOAT(arg[5]), VM_FLOAT(arg[6]), VM_FLOAT(arg[7]), (mpic_t *)VM_LONG(arg[8])); break; case UI_CM_LERPTAG: //Lerp tag... // tag, model, startFrame, endFrame, frac, tagName if ((int)arg[0] + sizeof(float)*12 >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. VM_LerpTag(VM_POINTER(arg[0]), (model_t*)VM_LONG(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]), VM_FLOAT(arg[4]), VM_POINTER(arg[5])); break; case UI_S_REGISTERSOUND: { sfx_t *sfx; sfx = S_PrecacheSound(va("../%s", VM_POINTER(arg[0]))); if (sfx) VM_LONG(ret) = sfx->name - (char *)offset; else VM_LONG(ret) = -1; } break; case UI_S_STARTLOCALSOUND: if (VM_LONG(arg[0]) != -1 && arg[0]) S_LocalSound(VM_LONG(arg[0])+(char *)offset); break; case UI_KEY_GETOVERSTRIKEMODE: return true; case UI_KEY_KEYNUMTOSTRINGBUF: if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1) break; //out of bounds. Q_strncpyz(VM_POINTER(arg[1]), Key_KeynumToString(VM_LONG(arg[0])), VM_LONG(arg[2])); break; case UI_KEY_GETBINDINGBUF: if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) > 255 || (int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1) break; //out of bounds. if (keybindings[VM_LONG(arg[0])][0]) Q_strncpyz(VM_POINTER(arg[1]), keybindings[VM_LONG(arg[0])][0], VM_LONG(arg[2])); else *(char *)VM_POINTER(arg[1]) = '\0'; break; case UI_KEY_SETBINDING: Key_SetBinding(VM_LONG(arg[0]), ~0, VM_POINTER(arg[1]), RESTRICT_LOCAL); break; case UI_KEY_ISDOWN: { extern qboolean keydown[256]; if (keydown[VM_LONG(arg[0])]) VM_LONG(ret) = 1; else VM_LONG(ret) = 0; } break; case UI_KEY_CLEARSTATES: Key_ClearStates(); break; case UI_KEY_GETCATCHER: if (key_dest == key_console) VM_LONG(ret) = keycatcher | 1; else VM_LONG(ret) = keycatcher; break; case UI_KEY_SETCATCHER: keycatcher = VM_LONG(arg[0]); break; case UI_GETGLCONFIG: //get glconfig if ((int)arg[0] + 11332/*sizeof(glconfig_t)*/ >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. //do any needed work memset(VM_POINTER(arg[0]), 0, 11304); *(int *)VM_POINTER(arg[0]+11304) = vid.width; *(int *)VM_POINTER(arg[0]+11308) = vid.height; *(float *)VM_POINTER(arg[0]+11312) = (float)vid.width/vid.height; memset(VM_POINTER(arg[0]+11316), 0, 11332-11316); break; case UI_GETCLIENTSTATE: //get client state //fixme: we need to fill in a structure. break; case UI_GETCONFIGSTRING: if (arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset || VM_LONG(arg[2]) < 1) { VM_LONG(ret) = 0; break; //out of bounds. } #ifdef VM_CG Q_strncpyz(VM_POINTER(arg[1]), CG_GetConfigString(VM_LONG(arg[0])), VM_LONG(arg[2])); #endif break; case UI_LAN_GETPINGQUEUECOUNT: //these four are master server polling. { int i; for (i = 0; i < MAX_PINGREQUESTS; i++) if (ui_pings[i].type != NA_INVALID) VM_LONG(ret)++; } break; case UI_LAN_CLEARPING: //clear ping //void (int pingnum) if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS) ui_pings[VM_LONG(arg[0])].type = NA_INVALID; break; case UI_LAN_GETPING: //void (int pingnum, char *buffer, int buflen, int *ping) if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset) break; //out of bounds. NET_CheckPollSockets(); if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS) { char *buf = VM_POINTER(arg[1]); char *adr; serverinfo_t *info = Master_InfoForServer(ui_pings[VM_LONG(arg[0])]); if (info) { adr = NET_AdrToString(info->adr); if (strlen(adr) < VM_LONG(arg[2])) { strcpy(buf, adr); VM_LONG(ret) = true; *(int *)VM_POINTER(arg[3]) = info->ping; } } else strcpy(buf, ""); } break; case UI_LAN_GETPINGINFO: //void (int pingnum, char *buffer, int buflen, ) if ((int)arg[1] + VM_LONG(arg[2]) >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. if ((int)arg[3] + sizeof(int) >= mask || VM_POINTER(arg[3]) < offset) break; //out of bounds. NET_CheckPollSockets(); if (VM_LONG(arg[0])>= 0 && VM_LONG(arg[0]) <= MAX_PINGREQUESTS) { char *buf = VM_POINTER(arg[1]); char *adr; serverinfo_t *info = Master_InfoForServer(ui_pings[VM_LONG(arg[0])]); if (info) { adr = info->moreinfo->info; if (!adr) adr = ""; if (strlen(adr) < VM_LONG(arg[2])) { strcpy(buf, adr); if (!*Info_ValueForKey(buf, "mapname")) { Info_SetValueForKey(buf, "mapname", Info_ValueForKey(buf, "map"), VM_LONG(arg[2])); Info_RemoveKey(buf, "map"); } Info_SetValueForKey(buf, "sv_maxclients", va("%i", info->maxplayers), VM_LONG(arg[2])); Info_SetValueForKey(buf, "clients", va("%i", info->players), VM_LONG(arg[2])); VM_LONG(ret) = true; } } else strcpy(buf, ""); } break; case UI_CVAR_REGISTER: if ((int)arg[0] + sizeof(vmcvar_t) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. { vmcvar_t *vmc; cvar_t *var; vmc = VM_POINTER(arg[0]); var = Cvar_Get(VM_POINTER(arg[1]), VM_POINTER(arg[2]), 0/*VM_LONG(arg[3])*/, "UI cvar"); if (!vmc) break; vmc->handle = (char *)var - (char *)offset; vmc->integer = var->value; vmc->value = var->value; vmc->modificationCount = var->modified; Q_strncpyz(vmc->string, var->string, sizeof(vmc->string)); } case UI_CVAR_UPDATE: if ((int)arg[0] + sizeof(vmcvar_t) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. { cvar_t *var; vmcvar_t *vmc; vmc = VM_POINTER(arg[0]); var = (cvar_t *)((int)vmc->handle + (char *)offset); vmc->integer = var->value; vmc->value = var->value; vmc->modificationCount = var->modified; Q_strncpyz(vmc->string, var->string, sizeof(vmc->string)); } break; case UI_MEMORY_REMAINING: VM_LONG(ret) = Hunk_LowMemAvailable(); break; case UI_GET_CDKEY: //get cd key if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. strncpy(VM_POINTER(arg[0]), Cvar_VariableString("cl_cdkey"), VM_LONG(arg[1])); break; case UI_SET_CDKEY: //set cd key if ((int)arg[0] + strlen(VM_POINTER(arg[0])) >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. { cvar_t *cvar; cvar = Cvar_Get("cl_cdkey", "", 0, "Quake3 auth"); Cvar_Set(cvar, VM_POINTER(arg[0])); } break; case UI_REAL_TIME: VM_FLOAT(ret) = realtime; break; case UI_LAN_GETSERVERCOUNT: //LAN Get server count //int (int source) VM_LONG(ret) = Master_TotalCount(); break; case UI_LAN_GETSERVERADDRESSSTRING: //LAN get server address //void (int source, int svnum, char *buffer, int buflen) if ((int)arg[2] + VM_LONG(arg[3]) >= mask || VM_POINTER(arg[2]) < offset) break; //out of bounds. { char *buf = VM_POINTER(arg[2]); char *adr; serverinfo_t *info = Master_InfoForNum(VM_LONG(arg[1])); if (info) { adr = NET_AdrToString(info->adr); if (strlen(adr) < VM_LONG(arg[3])) { strcpy(buf, adr); VM_LONG(ret) = true; } } else strcpy(buf, ""); } break; case UI_LAN_LOADCACHEDSERVERS: break; case UI_LAN_SAVECACHEDSERVERS: break; case UI_LAN_GETSERVERPING: return 50; case UI_LAN_GETSERVERINFO: break; case UI_LAN_SERVERISVISIBLE: return 1; break; case UI_VERIFY_CDKEY: VM_LONG(ret) = true; break; case UI_SET_PBCLSTATUS: break; // standard Q3 case UI_MEMSET: if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. memset(VM_POINTER(arg[0]), arg[1], arg[2]); break; case UI_MEMCPY: if ((int)arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. memcpy(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]); break; case UI_STRNCPY: if (arg[0] + arg[2] >= mask || VM_POINTER(arg[0]) < offset) break; //out of bounds. Q_strncpyS(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]); break; case UI_SIN: VM_FLOAT(ret)=(float)sin(VM_FLOAT(arg[0])); break; case UI_COS: VM_FLOAT(ret)=(float)cos(VM_FLOAT(arg[0])); break; case UI_ATAN2: VM_FLOAT(ret)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1])); break; case UI_SQRT: VM_FLOAT(ret)=(float)sqrt(VM_FLOAT(arg[0])); break; case UI_FLOOR: VM_FLOAT(ret)=(float)floor(VM_FLOAT(arg[0])); break; case UI_CEIL: VM_FLOAT(ret)=(float)ceil(VM_FLOAT(arg[0])); break; case UI_CACHE_PIC: if (!Draw_SafeCachePic) VM_LONG(ret) = 0; else { /*VM_LONG(ret) = (long)*/Draw_SafeCachePic(VM_POINTER(arg[0])); VM_LONG(ret) = (long)R_RegisterPic(VM_POINTER(arg[0])); } break; case UI_PICFROMWAD: if (!Draw_SafePicFromWad) VM_LONG(ret) = 0; else { /*VM_LONG(ret) = (long)*/Draw_SafePicFromWad(VM_POINTER(arg[0])); VM_LONG(ret) = (long)R_RegisterPic(VM_POINTER(arg[0])); } break; case UI_GETPLAYERINFO: if (arg[1] + sizeof(vmuiclientinfo_t) >= mask || VM_POINTER(arg[1]) < offset) break; //out of bounds. if (VM_LONG(arg[0]) < -1 || VM_LONG(arg[0] ) >= MAX_CLIENTS) break; { int i = VM_LONG(arg[0]); vmuiclientinfo_t *vci = VM_POINTER(arg[1]); if (i == -1) { i = cl.playernum[0]; if (i < 0) { memset(vci, 0, sizeof(*vci)); return 0; } } vci->bottomcolour = cl.players[i].bottomcolor; vci->frags = cl.players[i].frags; Q_strncpyz(vci->name, cl.players[i].name, UIMAX_SCOREBOARDNAME); vci->ping = cl.players[i].ping; vci->pl = cl.players[i].pl; vci->starttime = cl.players[i].entertime; vci->topcolour = cl.players[i].topcolor; vci->userid = cl.players[i].userid; Q_strncpyz(vci->userinfo, cl.players[i].userinfo, sizeof(vci->userinfo)); } break; case UI_GETSTAT: if (VM_LONG(arg[0]) < 0 || VM_LONG(arg[0]) >= MAX_CL_STATS) VM_LONG(ret) = 0; //invalid stat num. else VM_LONG(ret) = cl.stats[0][VM_LONG(arg[0])]; break; case UI_GETVIDINFO: { vidinfo_t *vi; if (arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[1]) < offset) { VM_LONG(ret) = 0; break; //out of bounds. } vi = VM_POINTER(arg[0]); if (VM_LONG(arg[1]) < sizeof(vidinfo_t)) { VM_LONG(ret) = 0; break; } VM_LONG(ret) = sizeof(vidinfo_t); vi->width = vid.width; vi->height = vid.height; #ifdef SWQUAKE vi->bpp = r_pixbytes; #endif vi->refreshrate = 60; vi->fullscreen = 1; Q_strncpyz(vi->renderername, q_renderername, sizeof(vi->renderername)); } break; case UI_GET_STRING: { char *str = NULL; switch (arg[0]) { case SID_Q2STATUSBAR: str = cl.q2statusbar; break; case SID_Q2LAYOUT: str = cl.q2layout; break; case SID_CENTERPRINTTEXT: str = scr_centerstring; break; case SID_SERVERNAME: str = cls.servername; break; default: str = Get_Q2ConfigString(arg[0]); break; } if (!str) return -1; if (arg[1] + arg[2] >= mask || VM_POINTER(arg[1]) < offset) return -1; //out of bounds. if (strlen(str)>= arg[2]) return -1; strcpy(VM_POINTER(arg[1]), str); //already made sure buffer is big enough return strlen(str); } case UI_PC_ADD_GLOBAL_DEFINE: Con_Printf("UI_PC_ADD_GLOBAL_DEFINE not supported\n"); break; case UI_PC_SOURCE_FILE_AND_LINE: Script_Get_File_And_Line(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2])); break; case UI_PC_LOAD_SOURCE: return Script_LoadFile(VM_POINTER(arg[0])); case UI_PC_FREE_SOURCE: Script_Free(arg[0]); break; case UI_PC_READ_TOKEN: //fixme: memory protect. return Script_Read(arg[0], VM_POINTER(arg[1])); default: Con_Printf("Q3UI: Not implemented system trap: %d\n", fn); return 0; } return ret; } #ifdef _DEBUG static long UI_SystemCallsExWrapper(void *offset, unsigned int mask, int fn, const long *arg) { //this is so we can use edit and continue properly (vc doesn't like function pointers for edit+continue) return UI_SystemCallsEx(offset, mask, fn, arg); } #define UI_SystemCallsEx UI_SystemCallsExWrapper #endif //I'm not keen on this. //but dlls call it without saying what sort of vm it comes from, so I've got to have them as specifics static int EXPORT_FN UI_SystemCalls(int arg, ...) { long args[9]; va_list argptr; va_start(argptr, arg); args[0]=va_arg(argptr, int); args[1]=va_arg(argptr, int); args[2]=va_arg(argptr, int); args[3]=va_arg(argptr, int); args[4]=va_arg(argptr, int); args[5]=va_arg(argptr, int); args[6]=va_arg(argptr, int); args[7]=va_arg(argptr, int); args[8]=va_arg(argptr, int); va_end(argptr); return UI_SystemCallsEx(NULL, ~0, arg, args); } qboolean UI_DrawStatusBar(int scores) { if (!uivm) return false; return VM_Call(uivm, UI_DRAWSTATUSBAR, scores); } qboolean UI_DrawFinale(void) { if (!uivm) return false; return VM_Call(uivm, UI_FINALE); } qboolean UI_DrawIntermission(void) { if (!uivm) return false; return VM_Call(uivm, UI_INTERMISSION); } void UI_DrawMenu(void) { if (uivm) { VM_Call(uivm, UI_REFRESH, (int)(realtime * 1000)); if (keycatcher&2 && key_dest != key_console) key_dest = key_game; } } qboolean UI_CenterPrint(char *text, qboolean finale) { scr_centerstring = text; if (!uivm) return false; return VM_Call(uivm, UI_STRINGCHANGED, SID_CENTERPRINTTEXT); } qboolean UI_Q2LayoutChanged(void) { if (!uivm) return false; return VM_Call(uivm, UI_STRINGCHANGED, SID_CENTERPRINTTEXT); } void UI_StringChanged(int num) { if (uivm) VM_Call(uivm, UI_STRINGCHANGED, num); } void UI_Reset(void) { keycatcher &= ~2; if (!Draw_SafeCachePic || qrenderer != QR_OPENGL) //no renderer loaded UI_Stop(); else if (uivm) VM_Call(uivm, UI_INIT); } int UI_MenuState(void) { if (key_dest == key_menu) { return false; } if (!uivm) return false; if (VM_Call(uivm, UI_IS_FULLSCREEN)) return 2; else if (keycatcher&2) return 3; else return 0; } qboolean UI_KeyPress(int key, qboolean down) { extern qboolean keydown[256]; extern int keyshift[256]; // key to map to if shift held down in console // qboolean result; if (!uivm) return false; // if (key_dest == key_menu) // return false; if (!(keycatcher&2)) { if (key == K_ESCAPE && down) { if (cls.state) return VM_Call(uivm, UI_SET_ACTIVE_MENU, 2)>0; else return VM_Call(uivm, UI_SET_ACTIVE_MENU, 1)>0; } return false; } if (keydown[K_SHIFT]) key = keyshift[key]; if (key < K_BACKSPACE && key >= ' ') key |= 1024; /*result = */VM_Call(uivm, UI_KEY_EVENT, key, down); if (!keycatcher && !cls.state && key == K_ESCAPE && down) { M_Menu_Main_f(); return true; } return true; // return result; } void UI_MousePosition(int xpos, int ypos) { if (uivm && (ox != xpos || oy != ypos)) { if (xpos < 0) xpos = 0; if (ypos < 0) ypos = 0; if (xpos > vid.width) xpos = vid.width; if (ypos > vid.height) ypos = vid.height; ox=0;oy=0; //force a cap VM_Call(uivm, UI_MOUSE_EVENT, -32767, -32767); VM_Call(uivm, UI_MOUSE_EVENT, (xpos-ox)*640/vid.width, (ypos-oy)*480/vid.height); ox = xpos; oy = ypos; } } void UI_Stop (void) { keycatcher &= ~2; if (uivm) { VM_Call(uivm, UI_SHUTDOWN); VM_Destroy(uivm); VMUI_fcloseall(0); uivm = NULL; } } void UI_Start (void) { int apiversion; if (!Draw_SafeCachePic) //no renderer loaded return; if (qrenderer != QR_OPENGL) return; uivm = VM_Create(NULL, "vm/qwui", UI_SystemCalls, UI_SystemCallsEx); if (!uivm) //broken currently, I believe. uivm = VM_Create(NULL, "vm/ui", UI_SystemCalls, UI_SystemCallsEx); if (uivm) { apiversion = VM_Call(uivm, UI_GETAPIVERSION, UI_API_VERSION); if (apiversion == UI_API_VERSION) keycatcher = 0; else if (apiversion != 4 && apiversion != 6) //make sure we can run the thing { Con_Printf("User-Interface VM uses incompatable API version (%i)\n", apiversion); VM_Destroy(uivm); VMUI_fcloseall(0); uivm = NULL; return; } VM_Call(uivm, UI_INIT); VM_Call(uivm, UI_MOUSE_EVENT, -32767, -32767); ox = 0; oy = 0; VM_Call(uivm, UI_SET_ACTIVE_MENU, 1); } } void UI_Restart_f(void) { UI_Stop(); UI_Start(); if (uivm) { if (cls.state) VM_Call(uivm, UI_SET_ACTIVE_MENU, 2); else VM_Call(uivm, UI_SET_ACTIVE_MENU, 1); } } qboolean UI_Command(void) { if (uivm) return VM_Call(uivm, UI_CONSOLE_COMMAND); return false; } void UI_Init (void) { Cmd_AddRemCommand("ui_restart", UI_Restart_f); UI_Start(); } #endif