/* Copyright (C) 2011 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" /* EXT_CSQC is the 'root' extension EXT_CSQC_1 are a collection of additional features to cover omissions in the original spec simplecsqc lacks CSQC_UpdateView and has CSQC_DrawHud+CSQC_DrawScores instead. if we're running arbitrary csqc, we block things that require too much game interaction... */ #ifdef CSQC_DAT #include "glquake.h" //evil to include this #include "shader.h" #include "pr_common.h" extern usercmd_t cl_pendingcmd[MAX_SPLITS]; extern cvar_t sv_demo_write_csqc; static pubprogfuncs_t *csqcprogs; typedef struct csqctreadstate_s { float resumetime; struct qcthread_s *thread; int self; int other; struct csqctreadstate_s *next; } csqctreadstate_t; static qboolean csprogs_promiscuous; static unsigned int csprogs_checksum; static size_t csprogs_checksize; static char csprogs_checkname[MAX_QPATH]; static csqctreadstate_t *csqcthreads; qboolean csqc_resortfrags; world_t csqc_world; float csqc_starttime; //reset on each csqc reload to restore lost precision of cltime on each map restart. int csqc_playerseat; //can be negative. static playerview_t *csqc_playerview; qboolean csqc_dp_lastwas3d; //to emulate DP correctly, we need to track whether drawpic/drawfill or clearscene was called last. blame 515. #ifndef HAVE_LEGACY #define csqc_isdarkplaces false //hopefully this will allow a smart enough compiler to optimise it out cleanly #else static qboolean csqc_isdarkplaces; #endif static qboolean csqc_nogameaccess; /*the module is not trusted by the server, so isn't allowed to access origins+stuffcmds+etc*/ static qboolean csqc_singlecheats; /*single player or cheats active, allowing custom addons*/ static qboolean csqc_mayread; /*csqc is allowed to ReadByte();*/ static qboolean csqc_worldchanged; /*make sure any caches are rebuilt properly before the next renderscene*/ static char csqc_printbuffer[8192]; #define CSQCPROGSGROUP "CSQC progs control" cvar_t pr_csqc_maxedicts = CVAR("pr_csqc_maxedicts", "65536"); //not tied to protocol nor server. can be set arbitrarily high, except for memory allocations. cvar_t pr_csqc_memsize = CVAR("pr_csqc_memsize", "-1"); cvar_t cl_csqcdebug = CVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...) cvar_t cl_nocsqc = CVAR("cl_nocsqc", "0"); cvar_t pr_csqc_coreonerror = CVAR("pr_csqc_coreonerror", "1"); #if defined(NOBUILTINMENUS) && !defined(MENU_DAT) cvar_t pr_csqc_formenus = CVARF("pr_csqc_formenus", "1", CVAR_NOSET); #else cvar_t pr_csqc_formenus = CVAR("pr_csqc_formenus", "0"); #endif extern cvar_t dpcompat_stats; // standard effect cvars/sounds extern cvar_t r_explosionlight; extern sfx_t *cl_sfx_wizhit; extern sfx_t *cl_sfx_knighthit; extern sfx_t *cl_sfx_tink1; extern sfx_t *cl_sfx_ric1; extern sfx_t *cl_sfx_ric2; extern sfx_t *cl_sfx_ric3; extern sfx_t *cl_sfx_r_exp3; #define ENDLIST //clarifies \ in list macros. #ifndef HAVE_LEGACY #define legacycsqcglobals #else #define legacycsqcglobals \ globalstring(trace_dphittexturename, "trace_dphittexturename"); /*for dp compat*/ \ globalfloat(trace_dpstartcontents, "trace_dpstartcontents"); /*for dp compat*/ \ globalfloat(trace_dphitcontents, "trace_dphitcontents"); /*for dp compat*/ \ globalfloat(trace_dphitq3surfaceflags, "trace_dphitq3surfaceflags"); /*for dp compat*/ \ globalfloat(trace_surfaceflagsf, "trace_surfaceflagsf"); /*float written by traceline, for mods that lack ints*/ \ globalfloat(trace_endcontentsf, "trace_endcontentsf"); /*float written by traceline EXT_CSQC_1, for mods that lack ints*/ \ ENDLIST #endif //If I do it like this, I'll never forget to register something... #define csqcglobals \ globalfunction(init_function, "CSQC_Init"); \ globalfunction(worldloaded, "CSQC_WorldLoaded"); \ globalfunction(shutdown_function, "CSQC_Shutdown"); \ globalfunction(f_updateview, "CSQC_UpdateView"); \ globalfunction(f_updateviewloading, "CSQC_UpdateViewLoading"); \ globalfunction(f_drawhud, "CSQC_DrawHud");/*simple csqc*/ \ globalfunction(f_drawscores, "CSQC_DrawScores");/*simple csqc*/ \ globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \ globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \ globalfunction(parse_print, "CSQC_Parse_Print"); \ globalfunction(parse_event, "CSQC_Parse_Event"); \ globalfunction(parse_damage, "CSQC_Parse_Damage"); \ globalfunction(parse_setangles, "CSQC_Parse_SetAngles"); \ globalfunction(playerinfochanged, "CSQC_PlayerInfoChanged"); \ globalfunction(serverinfochanged, "CSQC_ServerInfoChanged"); \ globalfunction(input_event, "CSQC_InputEvent"); \ globalfunction(input_frame, "CSQC_Input_Frame");/*EXT_CSQC_1*/ \ globalfunction(rendererrestarted, "CSQC_RendererRestarted"); \ globalfunction(console_command, "CSQC_ConsoleCommand"); \ globalfunction(console_link, "CSQC_ConsoleLink"); \ globalfunction(gamecommand, "GameCommand"); /*DP extension*/\ \ globalfunction(ent_spawn, "CSQC_Ent_Spawn"); \ globalfunction(ent_update, "CSQC_Ent_Update"); \ globalfunction(ent_remove, "CSQC_Ent_Remove"); \ \ globalfunction(event_sound, "CSQC_Event_Sound"); \ globalfunction(serversound, "CSQC_ServerSound");/*obsolete, use event_sound*/ \ /*globalfunction(loadresource, "CSQC_LoadResource");*//*EXT_CSQC_1*/ \ globalfunction(parse_tempentity, "CSQC_Parse_TempEntity");/*EXT_CSQC_ABSOLUTLY_VILE*/ \ \ globalfunction(mapentityedited, "CSQC_MapEntityEdited");\ \ /*These are pointers to the csqc's globals.*/ \ globalfloat(simtime, "time"); /*float The simulation(aka: smoothed server) time, speed drifts based upon latency*/ \ globalfloat(frametime, "frametime"); /*float Client render frame interval*/ \ globalfloat(gamespeed, "gamespeed"); /*float Multiplier for real time -> simulation time*/ \ globalfloat(cltime, "cltime"); /*float Clientside map uptime indepent of gamespeed, latency, and the server in general*/ \ globalfloat(clframetime, "clframetime"); /*float time since last video frame*/ \ globalfloat(netnewtime, "servertime"); /*float Server time of latest inbound network frame*/ \ globalfloat(netoldtime, "serverprevtime"); /*float Server time of previous inbound network frame */ \ globalfloat(netdeltatime, "serverdeltatime"); /*float new-old */ \ globalfloat(physics_mode, "physics_mode"); /*float Written before entering most qc functions*/ \ globalentity(self, "self"); /*entity Written before entering most qc functions*/ \ globalentity(other, "other"); /*entity Written before entering most qc functions*/ \ \ globalentity(deathmatch, "deathmatch"); /*for simplecsqc*/ \ globalentity(coop, "coop"); /*for simplecsqc*/ \ \ globalfloat(maxclients, "maxclients"); /*float max number of players allowed*/ \ globalfloat(numclientseats, "numclientseats"); /*float number of seats/splitscreen clients running on this client*/ \ \ globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \ globalvector(right, "v_right"); /*vector written by anglevectors*/ \ globalvector(up, "v_up"); /*vector written by anglevectors*/ \ \ globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \ globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \ globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \ globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \ globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \ globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \ globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \ globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \ globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \ globalint(trace_surfaceflagsi, "trace_surfaceflagsi"); /*int written by traceline*/ \ globalstring(trace_surfacename, "trace_surfacename"); /*string written by traceline*/ \ globalint(trace_endcontentsi, "trace_endcontentsi"); /*int written by traceline EXT_CSQC_1*/ \ globalint(trace_brush_id, "trace_brush_id"); /*int written by traceline*/ \ globalint(trace_brush_faceid, "trace_brush_faceid"); /*int written by traceline*/ \ globalint(trace_surface_id, "trace_surface_id"); /*int written by traceline*/ \ globalint(trace_bone_id, "trace_bone_id"); /*int written by traceline*/ \ globalint(trace_triangle_id, "trace_triangle_id"); /*int written by traceline*/ \ globalfloat(trace_networkentity, "trace_networkentity"); /*float written by traceline*/ \ legacycsqcglobals \ \ globalfloat(clientcommandframe, "clientcommandframe"); /*float the next frame that will be sent*/ \ globalfloat(servercommandframe, "servercommandframe"); /*float the most recent frame received from the server*/ \ \ globalfloat(player_localentnum, "player_localentnum"); /*float the entity number the local player is looking out from*/ \ globalfloat(player_localnum, "player_localnum"); /*float the player number of the local player*/ \ globalfloat(intermission, "intermission"); /*float set when the client receives svc_intermission*/ \ globalfloat(intermission_time, "intermission_time"); /*float set when the client receives svc_intermission*/ \ globalvector(view_angles, "view_angles"); /*float set to the view angles at the start of each new frame (EXT_CSQC_1)*/ \ \ globalvector(pmove_org, "pmove_org"); /*deprecated. read/written by runplayerphysics*/ \ globalvector(pmove_vel, "pmove_vel"); /*deprecated. read/written by runplayerphysics*/ \ globalvector(pmove_mins, "pmove_mins"); /*deprecated. read/written by runplayerphysics*/ \ globalvector(pmove_maxs, "pmove_maxs"); /*deprecated. read/written by runplayerphysics*/ \ globalfloat(pmove_jump_held, "pmove_jump_held"); /*deprecated. read/written by runplayerphysics*/ \ globalfloat(pmove_waterjumptime, "pmove_waterjumptime"); /*deprecated. read/written by runplayerphysics*/ \ globalfloat(pmove_onground, "pmove_onground"); /*deprecated. read/written by runplayerphysics*/ \ \ globalfloat(input_timelength, "input_timelength"); /*float filled by getinputstate, read by runplayerphysics*/ \ globalvector(input_angles, "input_angles"); /*vector filled by getinputstate, read by runplayerphysics*/ \ globalvector(input_movevalues, "input_movevalues"); /*vector filled by getinputstate, read by runplayerphysics*/ \ globalfloat(input_buttons, "input_buttons"); /*float filled by getinputstate, read by runplayerphysics*/ \ globalfloat(input_impulse, "input_impulse"); /*float filled by getinputstate, read by runplayerphysics*/ \ globalfloat(input_lightlevel, "input_lightlevel"); /*unused float filled by getinputstate, read by runplayerphysics*/ \ globalfloat(input_weapon, "input_weapon"); /*unused float filled by getinputstate, read by runplayerphysics*/ \ globalfloat(input_servertime, "input_servertime"); /*float filled by getinputstate, read by runplayerphysics*/ \ globalfloat(input_clienttime, "input_clienttime"); /*float filled by getinputstate, read by runplayerphysics*/ \ globalvector(input_cursor_screen, "input_cursor_screen"); /*float filled by getinputstate*/ \ globalvector(input_cursor_start, "input_cursor_trace_start"); /*float filled by getinputstate*/ \ globalvector(input_cursor_impact, "input_cursor_trace_endpos"); /*float filled by getinputstate*/ \ globalfloat(input_cursor_entitynumber, "input_cursor_entitynumber"); /*float filled by getinputstate*/ \ \ globalvector(global_gravitydir, "global_gravitydir"); /*vector used when .gravitydir is 0 0 0 */ \ globalfloat(dimension_default, "dimension_default"); /*float default value for dimension_hit+dimension_solid*/ \ globalfloat(autocvar_vid_conwidth, "autocvar_vid_conwidth"); /*float hackfix for dp mods*/ \ globalfloat(autocvar_vid_conheight, "autocvar_vid_conheight"); /*float hackfix for dp mods*/ \ globalfloat(cycle_wrapped, "cycle_wrapped"); \ ENDLIST typedef struct { #define globalfloat(name,qcname) float *name #define globalint(name,qcname) int *name #define globalvector(name,qcname) float *name #define globalentity(name,qcname) int *name #define globalstring(name,qcname) string_t *name #define globalfunction(name,qcname) func_t name //These are the functions the engine will call to, found by name. csqcglobals #undef globalfloat #undef globalint #undef globalvector #undef globalentity #undef globalstring #undef globalfunction } csqcglobals_t; static csqcglobals_t csqcg; playerview_t csqc_nullview; static void VARGS CSQC_Abort (char *format, ...); //an error occured. static void cs_set_input_state (usercmd_t *cmd); //fixme: we should be using entity numbers, not view numbers. static void CSQC_ChangeLocalPlayer(int seat) { if (seat < 0 || seat >= MAX_SPLITS) { csqc_playerseat = -1; csqc_playerview = &csqc_nullview; } else { csqc_playerseat = seat; csqc_playerview = &cl.playerview[seat]; } if (csqcg.player_localentnum) { if (csqc_playerview->viewentity) *csqcg.player_localentnum = csqc_playerview->viewentity; else if (csqc_playerview->spectator && Cam_TrackNum(csqc_playerview) >= 0) *csqcg.player_localentnum = Cam_TrackNum(csqc_playerview) + 1; else if (csqc_playerview == &csqc_nullview) *csqcg.player_localentnum = 0; else *csqcg.player_localentnum = csqc_playerview->playernum+1; } if (csqcg.player_localnum) *csqcg.player_localnum = csqc_playerview->playernum; if (csqc_nogameaccess) return; //don't give much info otherwise. if (csqcg.view_angles) { csqcg.view_angles[0] = csqc_playerview->viewangles[0]; csqcg.view_angles[1] = csqc_playerview->viewangles[1]; csqcg.view_angles[2] = csqc_playerview->viewangles[2]; } if ((unsigned int)seat < MAX_SPLITS) { // int i; usercmd_t *cmd = &cl_pendingcmd[seat]; // usercmd_t tmp; // for (i=0 ; i<3 ; i++) // cmd->angles[i] = ((int)(csqc_playerview->viewangles[i]*65536.0/360)&65535); // if (!cmd->msec) // CL_BaseMove (cmd, seat, cmd->msec, newtime); // tmp = *cmd; // cmd = &tmp; // cmd->msec = (realtime - cl.outframes[(cl.movesequence-1)&UPDATE_MASK].senttime)*1000; cs_set_input_state(cmd); if (csqcg.pmove_org) VectorCopy(csqc_playerview->simorg, csqcg.pmove_org); if (csqc_isdarkplaces) { //dp mods tend to require these to be totally unlerped if (csqcg.pmove_vel) VectorCopy(cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[csqc_playerview->playernum].velocity, csqcg.pmove_vel); if (csqcg.pmove_onground) *csqcg.pmove_onground = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[csqc_playerview->playernum].onground; } else { if (csqcg.pmove_vel) VectorCopy(csqc_playerview->simvel, csqcg.pmove_vel); if (csqcg.pmove_onground) *csqcg.pmove_onground = csqc_playerview->onground; } } } static void CSQC_FindGlobals(qboolean nofuncs) { static eval_t junk; static float csphysicsmode = 0; static float dimension_default = 255; static vec3_t defaultgravity = {0, 0, -1}; #define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0, NULL); #define globalint(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0, NULL); #define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0, NULL); #define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0, NULL); #define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0, NULL); #define globalfunction(name,qcname) csqcg.name = nofuncs?0:PR_FindFunction(csqcprogs,qcname,PR_ANY); csqcglobals #undef globalfloat #undef globalint #undef globalvector #undef globalentity #undef globalstring #undef globalfunction #define ensurefloat(name) if (!csqcg.name) csqcg.name = &junk._float; #define ensureint(name) if (!csqcg.name) csqcg.name = &junk._int; #define ensurevector(name) if (!csqcg.name) csqcg.name = junk._vector; #define ensureentity(name) if (!csqcg.name) csqcg.name = &junk.edict; if (csqc_nogameaccess) { csqcg.f_updateview = 0; //would fail csqcg.f_updateviewloading = 0; //would fail csqcg.parse_stuffcmd = 0; //could block cvar changes, thus allow cheats csqcg.parse_setangles = 0; //too evil csqcg.input_frame = 0; //no aimbot writing csqcg.event_sound = csqcg.serversound = 0; //no sound snooping csqcg.parse_tempentity = 0; //compat nightmare csqcg.view_angles = NULL; csqcg.physics_mode = NULL; //no thinks stuff csqcg.pmove_org = NULL; //can't make aimbots if you don't know where you're aiming from. csqcg.pmove_vel = NULL; //no dead reckoning please csqcg.pmove_mins = csqcg.pmove_maxs = csqcg.pmove_jump_held = csqcg.pmove_waterjumptime = csqcg.pmove_onground = NULL; //I just want to kill theses csqcg.input_angles = csqcg.input_movevalues = csqcg.input_buttons = csqcg.input_impulse = csqcg.input_lightlevel = csqcg.input_weapon = csqcg.input_servertime = NULL; csqcg.input_clienttime = csqcg.input_cursor_screen = csqcg.input_cursor_start = csqcg.input_cursor_impact = csqcg.input_cursor_entitynumber = NULL; } else if (csqcg.f_updateview || csqcg.f_updateviewloading) { //full csqc AND simplecsqc's entry points at the same time are a bad idea that just result in confusion. //full csqc mods should just disable engine hud drawing csqcg.f_drawhud = 0; csqcg.f_drawscores = 0; } #ifndef HAVE_LEGACY { etype_t etype = ev_void; if (!csqcg.trace_surfaceflagsi) csqcg.trace_surfaceflagsi = (int*)PR_FindGlobal(csqcprogs, "trace_surfaceflags", 0, &etype); if (!csqcg.trace_endcontentsi) csqcg.trace_endcontentsi = (int*)PR_FindGlobal(csqcprogs, "trace_endcontents", 0, &etype); } #else if (!csqcg.trace_surfaceflagsf && !csqcg.trace_surfaceflagsi) { etype_t etype = ev_void; eval_t *v = PR_FindGlobal(csqcprogs, "trace_surfaceflags", 0, &etype); if (etype == ev_float) csqcg.trace_surfaceflagsf = &v->_float; else if (etype == ev_integer) csqcg.trace_surfaceflagsi = &v->_int; } if (!csqcg.trace_endcontentsf && !csqcg.trace_endcontentsi) { etype_t etype = ev_void; eval_t *v = PR_FindGlobal(csqcprogs, "trace_endcontents", 0, &etype); if (etype == ev_float) csqcg.trace_endcontentsf = &v->_float; else if (etype == ev_integer) csqcg.trace_endcontentsi = &v->_int; } ensurefloat(trace_surfaceflagsf); ensurefloat(trace_endcontentsf); #endif ensurefloat(trace_allsolid); ensurefloat(trace_startsolid); ensurefloat(trace_fraction); ensurefloat(trace_inwater); ensurefloat(trace_inopen); ensurevector(trace_endpos); ensurevector(trace_plane_normal); ensurefloat(trace_plane_dist); ensureint(trace_surfaceflagsi); ensureint(trace_endcontentsi); ensureint(trace_brush_id); ensureint(trace_brush_faceid); ensureint(trace_surface_id); ensureint(trace_bone_id); ensureint(trace_triangle_id); ensurefloat(trace_networkentity); ensureentity(trace_ent); if (csqcg.simtime) *csqcg.simtime = cl.servertime; if (csqcg.cltime) *csqcg.cltime = realtime-csqc_starttime; if (!csqcg.global_gravitydir) csqcg.global_gravitydir = defaultgravity; CSQC_ChangeLocalPlayer(cl_forceseat.ival?(cl_forceseat.ival - 1) % cl.splitclients:0); csqc_world.g.self = csqcg.self; csqc_world.g.other = csqcg.other; csqc_world.g.force_retouch = (float*)PR_FindGlobal(csqcprogs, "force_retouch", 0, NULL); csqc_world.g.physics_mode = csqcg.physics_mode; csqc_world.g.frametime = csqcg.frametime; csqc_world.g.newmis = (int*)PR_FindGlobal(csqcprogs, "newmis", 0, NULL); csqc_world.g.time = csqcg.simtime; csqc_world.g.v_forward = csqcg.forward; csqc_world.g.v_right = csqcg.right; csqc_world.g.v_up = csqcg.up; csqc_world.g.defaultgravitydir = csqcg.global_gravitydir; csqc_world.g.drawfont = (float*)PR_FindGlobal(csqcprogs, "drawfont", 0, NULL); csqc_world.g.drawfontscale = (float*)PR_FindGlobal(csqcprogs, "drawfontscale", 0, NULL); if (!csqc_world.g.physics_mode) { csphysicsmode = 0; /*note: dp handles think functions as part of addentity rather than elsewhere. if we're in a compat mode, we don't want to have to duplicate work*/ csqc_world.g.physics_mode = &csphysicsmode; } if (!csqcg.dimension_default) csqcg.dimension_default = &dimension_default; if (csqcg.maxclients) *csqcg.maxclients = cl.allocated_client_slots; } //note: doesn't even have to match the clprogs.dat :) typedef struct { #define comfieldfloat(csqcname,desc) float csqcname; #define comfieldvector(csqcname,desc) vec3_t csqcname; #define comfieldentity(csqcname,desc) int csqcname; #define comfieldstring(csqcname,desc) string_t csqcname; #define comfieldfunction(csqcname, typestr,desc) func_t csqcname; comqcfields #undef comfieldfloat #undef comfieldvector #undef comfieldentity #undef comfieldstring #undef comfieldfunction #ifdef VM_Q1 } csqcentvars_t; typedef struct { #endif #define comfieldfloat(name,desc) float name; #define comfieldint(name,desc) int name; #define comfieldvector(name,desc) vec3_t name; #define comfieldentity(name,desc) int name; #define comfieldstring(name,desc) string_t name; #define comfieldfunction(name, typestr,desc) func_t name; comextqcfields csqcextfields #undef comfieldfloat #undef comfieldint #undef comfieldvector #undef comfieldentity #undef comfieldstring #undef comfieldfunction #ifdef VM_Q1 } csqcextentvars_t; #else } csqcentvars_t; #endif typedef struct csqcedict_s { enum ereftype_e ereftype; float freetime; // sv.time when the object was freed int entnum; unsigned int fieldsize; pbool readonly; //world #ifdef VM_Q1 csqcentvars_t *v; csqcextentvars_t *xv; #else union { csqcentvars_t *v; csqcentvars_t *xv; }; #endif /*the above is shared with qclib*/ #ifdef USEAREAGRID areagridlink_t gridareas[AREAGRIDPERENT]; //on overflow, use the inefficient overflow list. size_t gridareasequence; //used to avoid iterrating the same ent twice. #else link_t area; #endif pvscache_t pvsinfo; int lastruntime; int solidsize; #ifdef USERBE entityrbe_t rbe; #endif /*the above is shared with ssqc*/ //add whatever you wish here trailstate_t *trailstate; int skinobject; } csqcedict_t; static void CSQC_InitFields(void) { //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t #define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (size_t)&((csqcentvars_t*)0)->name, -1); comqcfields #undef comfieldfloat #undef comfieldint #undef comfieldvector #undef comfieldentity #undef comfieldstring #undef comfieldfunction #ifdef VM_Q1 #define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1); #define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1); #define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1); #define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1); #define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1); #define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1); #else #define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (size_t)&((csqcentvars_t*)0)->name, -1); #endif comextqcfields csqcextfields #undef fieldfloat #undef fieldint #undef fieldvector #undef fieldentity #undef fieldstring #undef fieldfunction PR_RegisterFieldVar(csqcprogs, ev_void, NULL, pr_fixbrokenqccarrays.ival, -1); } static csqcedict_t **csqcent; static int maxcsqcentities; static int csqcentsize; static const char *csqcmapentitydata; static qboolean csqcmapentitydataloaded; static unsigned int csqc_deprecated_warned; #define csqc_deprecated(s) do {if (!csqc_deprecated_warned++){Con_Printf(CON_WARNING"csqc deprecation warning: %s\n", s); PR_StackTrace (prinst, false);}}while(0) static model_t *CSQC_GetModelForIndex(int index); static void CS_CheckVelocity(csqcedict_t *ent) { } static void cs_getframestate(csqcedict_t *in, unsigned int rflags, framestate_t *fte_restrict out) { //FTE_CSQC_HALFLIFE_MODELS #ifdef HALFLIFEMODELS out->bonecontrols[0] = in->xv->bonecontrol1; out->bonecontrols[1] = in->xv->bonecontrol2; out->bonecontrols[2] = in->xv->bonecontrol3; out->bonecontrols[3] = in->xv->bonecontrol4; out->bonecontrols[4] = in->xv->bonecontrol5; out->g[FS_REG].subblendfrac = in->xv->subblendfrac; out->g[FS_REG].subblend2frac = in->xv->subblend2frac; out->g[FST_BASE].subblendfrac = in->xv->subblendfrac; out->g[FST_BASE].subblend2frac = in->xv->subblend2frac; #endif //FTE_CSQC_BASEFRAME out->g[FST_BASE].endbone = in->xv->basebone; if (out->g[FST_BASE].endbone) { //small optimisation. out->g[FST_BASE].endbone -= 1; out->g[FST_BASE].frame[0] = in->xv->baseframe; out->g[FST_BASE].frame[1] = in->xv->baseframe2; out->g[FST_BASE].lerpweight[1] = in->xv->baselerpfrac; //out->g[FST_BASE].frame[3] = in->xv->baseframe4; #if 0//FRAME_BLENDS >= 4 // out->g[FST_BASE].frame[2] = in->xv->baseframe3; // out->g[FST_BASE].lerpweight[2] = in->xv->baselerpfrac3; // out->g[FST_BASE].frame[3] = in->xv->baseframe3; // out->g[FST_BASE].lerpweight[3] = in->xv->baselerpfrac4; out->g[FST_BASE].lerpweight[0] = 1-(out->g[FST_BASE].lerpweight[1]+out->g[FST_BASE].lerpweight[2]+out->g[FST_BASE].lerpweight[3]); #else out->g[FST_BASE].lerpweight[0] = 1-(out->g[FST_BASE].lerpweight[1]); #endif if (rflags & CSQCRF_FRAMETIMESARESTARTTIMES) { out->g[FST_BASE].frametime[0] = *csqcg.simtime - in->xv->baseframe1time; out->g[FST_BASE].frametime[1] = *csqcg.simtime - in->xv->baseframe2time; //out->g[FST_BASE].frametime[2] = *csqcg.simtime - in->xv->baseframe3time; //out->g[FST_BASE].frametime[3] = *csqcg.simtime - in->xv->baseframe4time; } else { out->g[FST_BASE].frametime[0] = in->xv->baseframe1time; out->g[FST_BASE].frametime[1] = in->xv->baseframe2time; //out->g[FST_BASE].frametime[2] = in->xv->baseframe3time; //out->g[FST_BASE].frametime[3] = in->xv->baseframe4time; } } //and the normal frames. out->g[FS_REG].endbone = 0x7fffffff; out->g[FS_REG].frame[0] = in->v->frame; out->g[FS_REG].frame[1] = in->xv->frame2; out->g[FS_REG].lerpweight[1] = in->xv->lerpfrac; #if FRAME_BLENDS >= 4 out->g[FS_REG].frame[2] = in->xv->frame3; out->g[FS_REG].lerpweight[2] = in->xv->lerpfrac3; out->g[FS_REG].frame[3] = in->xv->frame4; out->g[FS_REG].lerpweight[3] = in->xv->lerpfrac4; out->g[FS_REG].lerpweight[0] = 1-(out->g[FS_REG].lerpweight[1]+out->g[FS_REG].lerpweight[2]+out->g[FS_REG].lerpweight[3]); #else out->g[FS_REG].lerpweight[0] = 1-(out->g[FS_REG].lerpweight[1]); #endif if ((rflags & CSQCRF_FRAMETIMESARESTARTTIMES) || csqc_isdarkplaces) { out->g[FS_REG].frametime[0] = *csqcg.simtime - in->xv->frame1time; out->g[FS_REG].frametime[1] = *csqcg.simtime - in->xv->frame2time; #if FRAME_BLENDS >= 4 out->g[FS_REG].frametime[2] = *csqcg.simtime - in->xv->frame3time; out->g[FS_REG].frametime[3] = *csqcg.simtime - in->xv->frame4time; #endif } else { out->g[FS_REG].frametime[0] = in->xv->frame1time; out->g[FS_REG].frametime[1] = in->xv->frame2time; #if FRAME_BLENDS >= 4 out->g[FS_REG].frametime[2] = in->xv->frame3time; out->g[FS_REG].frametime[3] = in->xv->frame4time; #endif } #if defined(SKELETALOBJECTS) || defined(RAGDOLL) out->bonecount = 0; out->bonestate = NULL; if (in->xv->skeletonindex) skel_lookup(&csqc_world, in->xv->skeletonindex, out); #endif } static void QCBUILTIN PF_cs_remove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ed; ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); if (ED_ISFREE(ed)) { csqc_deprecated("Tried removing free entity"); return; } if (!ed->entnum) { Con_Printf("Unable to remove the world. Try godmode."); PR_StackTrace (prinst, false); return; } if (ed->readonly) { Con_Printf("Entity %i is readonly.", ed->entnum); return; } pe->DelinkTrailstate(&ed->trailstate); World_UnlinkEdict((wedict_t*)ed); ED_Free (prinst, (void*)ed); } static void QCBUILTIN PF_cvar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { cvar_t *var; const char *str; str = PR_GetStringOfs(prinst, OFS_PARM0); if (!strcmp(str, "vid_conwidth")) { if (!csqc_isdarkplaces) //don't warn when its unfixable... csqc_deprecated("vid_conwidth cvar has aspect issues"); G_FLOAT(OFS_RETURN) = vid.width; } else if (!strcmp(str, "vid_conheight")) { if (!csqc_isdarkplaces) csqc_deprecated("vid_conheight cvar has aspect issues"); G_FLOAT(OFS_RETURN) = vid.height; } else { var = PF_Cvar_FindOrGet (str); if (var && !(var->flags & CVAR_NOUNSAFEEXPAND)) G_FLOAT(OFS_RETURN) = var->value; else G_FLOAT(OFS_RETURN) = 0; } } //too specific to the prinst's builtins. static void QCBUILTIN PF_Fixme (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int binum; char fname[MAX_QPATH]; if (!prinst->GetBuiltinCallInfo(prinst, &binum, fname, sizeof(fname))) { binum = 0; strcpy(fname, "?unknown?"); } Con_Printf("\n"); prinst->RunError(prinst, "\nBuiltin %i:%s not implemented.\nCSQC is not compatible.", binum, fname); PR_BIError (prinst, "bulitin not implemented"); } static void QCBUILTIN PF_NoCSQC (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int binum; char fname[MAX_QPATH]; if (!prinst->GetBuiltinCallInfo(prinst, &binum, fname, sizeof(fname))) { binum = 0; strcpy(fname, "?unknown?"); } Con_Printf("\n"); prinst->RunError(prinst, "\nBuiltin %i:%s does not make sense in csqc.\nCSQC is not compatible.", binum, fname); PR_BIError (prinst, "bulitin not implemented"); } static void QCBUILTIN PF_checkbuiltin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { func_t funcref = G_INT(OFS_PARM0); char *funcname = NULL; int args; int builtinno; if (prinst->GetFunctionInfo(prinst, funcref, &args, &builtinno, funcname, sizeof(funcname))) { //qc defines the function at least. nothing weird there... if (builtinno > 0 && builtinno < prinst->parms->numglobalbuiltins) { if (!prinst->parms->globalbuiltins[builtinno] || prinst->parms->globalbuiltins[builtinno] == PF_Fixme || prinst->parms->globalbuiltins[builtinno] == PF_NoCSQC) G_FLOAT(OFS_RETURN) = false; //the builtin with that number isn't defined. else { G_FLOAT(OFS_RETURN) = true; //its defined, within the sane range, mapped, everything. all looks good. //we should probably go through the available builtins and validate that the qc's name matches what would be expected //this is really intended more for builtins defined as #0 though, in such cases, mismatched assumptions are impossible. } } else G_FLOAT(OFS_RETURN) = false; //not a valid builtin (#0 builtins get remapped according to the function name) } else { //not valid somehow. G_FLOAT(OFS_RETURN) = false; } } static void QCBUILTIN PF_cl_cprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *str = PF_VarString(prinst, 0, pr_globals); if (csqc_playerseat >= 0) SCR_CenterPrint(csqc_playerseat, str, true); } static void QCBUILTIN PF_cs_makevectors (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqcg.forward || !csqcg.right || !csqcg.up) Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n"); AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up); } static model_t *CSQC_GetModelForIndex(int index) { if (index == 0) return NULL; else if (index > 0 && index < MAX_PRECACHE_MODELS) return cl.model_precache[index]; else if (index < 0 && index > -MAX_CSMODELS) { if (!cl.model_csqcprecache[-index]) cl.model_csqcprecache[-index] = Mod_ForName(cl.model_csqcname[-index], MLV_WARN); return cl.model_csqcprecache[-index]; } else return NULL; } static float CSQC_PitchScaleForModelIndex(int index) { model_t *mod = CSQC_GetModelForIndex(index); if (mod && (mod->type == mod_alias || mod->type == mod_halflife)) return r_meshpitch.value; //these are buggy. return 1; } #ifdef SKELETALOBJECTS wedict_t *skel_gettaginfo_args (pubprogfuncs_t *prinst, vec3_t axis[3], vec3_t origin, int tagent, int tagnum); #endif static qboolean CopyCSQCEdictToEntity(csqcedict_t *fte_restrict in, entity_t *fte_restrict out) { int ival; model_t *model; unsigned int rflags; unsigned int effects; ival = in->v->modelindex; model = CSQC_GetModelForIndex(ival); if (!model) return false; //there might be other ent types later as an extension that stop this. memset(out, 0, sizeof(*out)); out->model = model; out->pvscache = in->pvsinfo; rflags = in->xv->renderflags; if (csqc_isdarkplaces) rflags ^= CSQCRF_FRAMETIMESARESTARTTIMES; if (rflags) { rflags = in->xv->renderflags; if (rflags & CSQCRF_VIEWMODEL) { out->flags |= RF_DEPTHHACK|RF_WEAPONMODEL; out->pvscache.num_leafs = -1; } if (rflags & CSQCRF_EXTERNALMODEL) out->flags |= RF_EXTERNALMODEL; if (rflags & CSQCRF_DEPTHHACK) out->flags |= RF_DEPTHHACK; if (rflags & CSQCRF_ADDITIVE) out->flags |= RF_ADDITIVE; //CSQCRF_USEAXIS is below if (rflags & CSQCRF_NOSHADOW) out->flags |= RF_NOSHADOW; //CSQCRF_FRAMETIMESARESTARTTIMES is handled by cs_getframestate below if (rflags & CSQCRF_REMOVED) Con_Printf("Warning: CSQCRF_NOAUTOADD is no longer supported\n"); } effects = in->v->effects; if (effects & EF_FULLBRIGHT) out->flags |= RF_FULLBRIGHT; if (effects & NQEF_ADDITIVE) out->flags |= RF_ADDITIVE; if (effects & EF_NOSHADOW) out->flags |= RF_NOSHADOW; if (effects & EF_NODEPTHTEST) out->flags |= RF_NODEPTHTEST; if ((effects & DPEF_NOGUNBOB) && (out->flags & RF_WEAPONMODEL)) out->flags |= RF_WEAPONMODELNOBOB; cs_getframestate(in, rflags, &out->framestate); VectorCopy(in->v->origin, out->origin); VectorCopy(in->v->oldorigin, out->oldorigin); if (in->v->enemy) { csqcedict_t *ed = (csqcedict_t*)PROG_TO_EDICT(csqcprogs, in->v->enemy); VectorSubtract(out->oldorigin, ed->v->oldorigin, out->oldorigin); } if (rflags & CSQCRF_USEAXIS) { VectorCopy(csqcg.forward, out->axis[0]); VectorNegate(csqcg.right, out->axis[1]); VectorCopy(csqcg.up, out->axis[2]); out->scale = 1; } else { VectorCopy(in->v->angles, out->angles); if (model && model->type == mod_alias) out->angles[0] *= r_meshpitch.value; AngleVectors(out->angles, out->axis[0], out->axis[1], out->axis[2]); VectorInverse(out->axis[1]); if (!in->xv->scale) out->scale = 1; else out->scale = in->xv->scale; } if (csqc_isdarkplaces && in->xv->tag_entity) { #ifdef SKELETALOBJECTS csqcedict_t *p = (csqcedict_t*)skel_gettaginfo_args(csqcprogs, out->axis, out->origin, in->xv->tag_entity, in->xv->tag_index); if (p && (int)p->xv->renderflags & CSQCRF_VIEWMODEL) out->flags |= RF_DEPTHHACK|RF_WEAPONMODEL; out->pvscache.num_leafs = -1; //make visible globally #endif } ival = in->v->colormap; out->playerindex = -1; if (ival > 0 && ival <= MAX_CLIENTS) { out->playerindex = ival - 1; out->topcolour = cl.players[ival-1].dtopcolor; out->bottomcolour = cl.players[ival-1].dbottomcolor; } else if (ival /*>= 1024*/) { //DP COLORMAP extension out->topcolour = (ival>>4) & 0x0f; out->bottomcolour = ival & 0xf; } else { out->topcolour = TOP_DEFAULT; out->bottomcolour = BOTTOM_DEFAULT; } if (!in->xv->colormod[0] && !in->xv->colormod[1] && !in->xv->colormod[2]) VectorSet(out->shaderRGBAf, 1, 1, 1); else { out->flags |= RF_FORCECOLOURMOD; VectorCopy(in->xv->colormod, out->shaderRGBAf); } if (!in->xv->alpha || in->xv->alpha == 1) out->shaderRGBAf[3] = 1.0f; else { out->flags |= RF_TRANSLUCENT; out->shaderRGBAf[3] = in->xv->alpha; } if (!in->xv->glowmod[0] && !in->xv->glowmod[1] && !in->xv->glowmod[2]) VectorSet(out->glowmod, 1, 1, 1); else VectorCopy(in->xv->glowmod, out->glowmod); #ifdef HEXEN2 out->drawflags = in->xv->drawflags; out->abslight = in->xv->abslight; #endif out->skinnum = in->v->skin; out->fatness = in->xv->fatness; ival = in->xv->forceshader; if (ival >= 1 && ival <= r_numshaders) out->forcedshader = r_shaders[(ival-1)]; else out->forcedshader = NULL; out->customskin = (in->skinobject<0)?-in->skinobject:in->skinobject; if (in->xv->entnum && !in->xv->camera_transform) //yes, camera_transform is this hacky out->keynum = in->xv->entnum; else out->keynum = -in->entnum; return true; } static void QCBUILTIN PF_cs_makestatic (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { //still does a remove. csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0); entity_t *ent; if (cl.num_statics == cl_max_static_entities) { cl_max_static_entities += 16; cl_static_entities = BZ_Realloc(cl_static_entities, sizeof(*cl_static_entities) * cl_max_static_entities); } ent = &cl_static_entities[cl.num_statics].ent; if (CopyCSQCEdictToEntity(in, ent)) { entity_state_t *state = &cl_static_entities[cl.num_statics].state; memset(state, 0, sizeof(*state)); cl_static_entities[cl.num_statics].emit = NULL; cl_static_entities[cl.num_statics].mdlidx = in->v->modelindex; if (cl.worldmodel && cl.worldmodel->funcs.FindTouchedLeafs) cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[cl.num_statics].ent.pvscache, in->v->absmin, in->v->absmax); else memset(&cl_static_entities[cl.num_statics].ent.pvscache, 0, sizeof(cl_static_entities[cl.num_statics].ent.pvscache)); cl.num_statics++; //rtlights kinda need all this junk VectorCopy(ent->origin, state->origin); VectorCopy(ent->angles, state->angles); state->modelindex = in->v->modelindex; state->light[3] = in->xv->light_lev; VectorCopy(in->xv->color, state->light); state->lightpflags = in->xv->pflags; state->lightstyle = in->xv->style; state->skinnum = in->v->skin; } PF_cs_remove(prinst, pr_globals); } static void QCBUILTIN PF_R_AddEntity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0); entity_t ent; if (ED_ISFREE(in) || in->entnum == 0) { csqc_deprecated("Tried drawing a free/removed/world entity\n"); return; } if (CopyCSQCEdictToEntity(in, &ent)) { CLQ1_AddShadow(&ent); V_AddAxisEntity(&ent); } } static void QCBUILTIN PF_R_RemoveEntity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0); int keynum, i; if (ED_ISFREE(in) || in->entnum == 0) { csqc_deprecated("Tried drawing a free/removed/world entity\n"); return; } //work out the internal key that relates to the given ent. we'll remove all ents with the same key. if (in->xv->entnum && !in->xv->camera_transform) //yes, camera_transform is this hacky keynum = in->xv->entnum; else keynum = -in->entnum; for (i = 0; i < cl_numvisedicts; ) { if (cl_visedicts[i].keynum == keynum) { cl_numvisedicts--; memmove(&cl_visedicts[i], &cl_visedicts[i+1], sizeof(*cl_visedicts)*(cl_numvisedicts-i)); } else i++; } } void CL_AddDecal(shader_t *shader, vec3_t origin, vec3_t up, vec3_t side, vec3_t rgbvalue, float alphavalue); static void QCBUILTIN PF_R_AddDecal(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { shader_t *shader = R_RegisterShader(PR_GetStringOfs(prinst, OFS_PARM0), SUF_NONE, "{\n" "polygonOffset\n" "surfaceparms nodlight\n" "{\n" "map $diffuse\n" "rgbgen vertex\n" "alphagen vertex\n" "blendfunc gl_one gl_one_minus_src_alpha\n" "}\n" "}\n"); float *org = G_VECTOR(OFS_PARM1); float *up = G_VECTOR(OFS_PARM2); float *side = G_VECTOR(OFS_PARM3); float *rgb = G_VECTOR(OFS_PARM4); float alpha = G_FLOAT(OFS_PARM5); if (shader) CL_AddDecal(shader, org, up, side, rgb, alpha); } static void QCBUILTIN PF_R_DynamicLight_Set(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *s; dlight_t *l; size_t lno = G_FLOAT(OFS_PARM0); int field = G_FLOAT(OFS_PARM1); while (lno >= cl_maxdlights) { if (lno > 1000) return; CL_AllocSlight(); } l = cl_dlights+lno; switch (field) { case lfield_origin: VectorCopy(G_VECTOR(OFS_PARM2), l->origin); l->rebuildcache = true; break; case lfield_colour: VectorCopy(G_VECTOR(OFS_PARM2), l->color); break; case lfield_radius: l->radius = G_FLOAT(OFS_PARM2); l->rebuildcache = true; if (lno >= rtlights_max) rtlights_max = lno+1; break; case lfield_flags: l->flags = G_FLOAT(OFS_PARM2); l->rebuildcache = true; break; case lfield_style: l->style = G_FLOAT(OFS_PARM2)+1; break; case lfield_angles: VectorCopy(G_VECTOR(OFS_PARM2), l->angles); AngleVectors(l->angles, l->axis[0], l->axis[1], l->axis[2]); VectorInverse(l->axis[1]); break; case lfield_fov: l->fov = G_FLOAT(OFS_PARM2); break; case lfield_nearclip: l->nearclip = G_FLOAT(OFS_PARM2); break; case lfield_corona: l->corona = G_FLOAT(OFS_PARM2); break; case lfield_coronascale: l->coronascale = G_FLOAT(OFS_PARM2); break; case lfield_cubemapname: s = PR_GetStringOfs(prinst, OFS_PARM2); Q_strncpyz(l->cubemapname, s, sizeof(l->cubemapname)); if (*l->cubemapname) l->cubetexture = R_LoadReplacementTexture(l->cubemapname, "", IF_CUBEMAP, NULL, 0, 0, TF_INVALID); else l->cubetexture = r_nulltex; break; #ifdef RTLIGHTS case lfield_stylestring: s = PR_GetStringOfs(prinst, OFS_PARM2); Z_Free(l->customstyle); l->customstyle = (s&&*s)?Z_StrDup(s):NULL; break; case lfield_ambientscale: l->lightcolourscales[0] = G_FLOAT(OFS_PARM2); break; case lfield_diffusescale: l->lightcolourscales[1] = G_FLOAT(OFS_PARM2); break; case lfield_specularscale: l->lightcolourscales[2] = G_FLOAT(OFS_PARM2); break; case lfield_rotation: l->rotation[0] = G_FLOAT(OFS_PARM2+0); l->rotation[1] = G_FLOAT(OFS_PARM2+1); l->rotation[2] = G_FLOAT(OFS_PARM2+2); break; #endif case lfield_dietime: l->die = G_FLOAT(OFS_PARM2); break; case lfield_rgbdecay: l->channelfade[0] = G_FLOAT(OFS_PARM2+0); l->channelfade[1] = G_FLOAT(OFS_PARM2+1); l->channelfade[2] = G_FLOAT(OFS_PARM2+2); break; case lfield_radiusdecay: l->decay = G_FLOAT(OFS_PARM2); break; default: break; } } static void QCBUILTIN PF_R_DynamicLight_Get(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { dlight_t *l; unsigned int lno = G_FLOAT(OFS_PARM0); enum lightfield_e field = G_FLOAT(OFS_PARM1); if (lno >= rtlights_max) { if ((int)field == -1) G_FLOAT(OFS_RETURN) = rtlights_max; else G_INT(OFS_RETURN) = 0; return; } l = cl_dlights+lno; switch (field) { case lfield_origin: VectorCopy(l->origin, G_VECTOR(OFS_RETURN)); break; case lfield_colour: VectorCopy(l->color, G_VECTOR(OFS_RETURN)); break; case lfield_radius: G_FLOAT(OFS_RETURN) = l->radius; break; case lfield_flags: G_FLOAT(OFS_RETURN) = l->flags; break; case lfield_style: G_FLOAT(OFS_RETURN) = l->style-1; break; case lfield_angles: VectorCopy(l->angles, G_VECTOR(OFS_RETURN)); break; case lfield_fov: G_FLOAT(OFS_RETURN) = l->fov; break; case lfield_nearclip: G_FLOAT(OFS_PARM2) = l->nearclip; break; case lfield_corona: G_FLOAT(OFS_RETURN) = l->corona; break; case lfield_coronascale: G_FLOAT(OFS_RETURN) = l->coronascale; break; case lfield_cubemapname: RETURN_TSTRING(l->cubemapname); break; #ifdef RTLIGHTS case lfield_stylestring: if (l->customstyle) RETURN_TSTRING(l->customstyle); else RETURN_TSTRING(""); break; case lfield_ambientscale: G_FLOAT(OFS_RETURN) = l->lightcolourscales[0]; break; case lfield_diffusescale: G_FLOAT(OFS_RETURN) = l->lightcolourscales[1]; break; case lfield_specularscale: G_FLOAT(OFS_RETURN) = l->lightcolourscales[2]; break; case lfield_rotation: G_FLOAT(OFS_RETURN+0) = l->rotation[0]; G_FLOAT(OFS_RETURN+1) = l->rotation[1]; G_FLOAT(OFS_RETURN+2) = l->rotation[2]; break; #endif case lfield_dietime: G_FLOAT(OFS_RETURN) = l->die; break; case lfield_rgbdecay: G_FLOAT(OFS_RETURN+0) = l->channelfade[0]; G_FLOAT(OFS_RETURN+1) = l->channelfade[1]; G_FLOAT(OFS_RETURN+2) = l->channelfade[2]; break; case lfield_radiusdecay: G_FLOAT(OFS_RETURN) = l->decay; break; default: G_INT(OFS_RETURN) = 0; break; } } static void PF_R_DynamicLight_AddInternal(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, qboolean isstatic) { float *org = G_VECTOR(OFS_PARM0); float radius = G_FLOAT(OFS_PARM1); float *rgb = G_VECTOR(OFS_PARM2); float style = (prinst->callargc > 3)?G_FLOAT(OFS_PARM3):0; const char *cubemapname = (prinst->callargc > 4)?PR_GetStringOfs(prinst, OFS_PARM4):""; int pflags = (prinst->callargc > 5)?G_FLOAT(OFS_PARM5):PFLAGS_CORONA; #ifdef RTLIGHTS // float *ambientdiffusespec = (prinst->callargc > 5)?{0,1,1}:G_VECTOR(OFS_PARM6); // fov, orientation, corona, coronascale, rotation, die, etc, just use dynamiclight_set #endif wedict_t *self; dlight_t *dl; int dlkey; if (prinst == csqc_world.progs) { self = PROG_TO_WEDICT(prinst, *csqcg.self); dlkey = VectorCompare(self->v->origin, org)?-self->entnum:0; } else dlkey = 0; if (isstatic) { dl = CL_AllocSlight(); dl->die = 0; dl->flags = LFLAG_NORMALMODE|LFLAG_REALTIMEMODE; } else { dl = CL_AllocDlight(dlkey); dl->die = cl.time - 0.1; dl->flags = LFLAG_DYNAMIC; } VectorCopy(org, dl->origin); dl->radius = radius; VectorCopy(rgb, dl->color); if (*dl->cubemapname) { VectorCopy(csqcg.forward, dl->axis[0]); VectorCopy(csqcg.right, dl->axis[1]); VectorCopy(csqcg.up, dl->axis[2]); } if (pflags & PFLAGS_NOSHADOW) dl->flags |= LFLAG_NOSHADOWS; if (pflags & PFLAGS_CORONA) dl->corona = 1; else dl->corona = 0; dl->style = style; Q_strncpyz(dl->cubemapname, cubemapname, sizeof(dl->cubemapname)); if (*dl->cubemapname) dl->cubetexture = R_LoadReplacementTexture(dl->cubemapname, "", IF_CUBEMAP, NULL, 0, 0, TF_INVALID); else dl->cubetexture = r_nulltex; G_FLOAT(OFS_RETURN) = dl - cl_dlights; } void QCBUILTIN PF_R_DynamicLight_AddStatic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { PF_R_DynamicLight_AddInternal(prinst, pr_globals, true); } void QCBUILTIN PF_R_DynamicLight_AddDynamic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { PF_R_DynamicLight_AddInternal(prinst, pr_globals, false); } static void QCBUILTIN PF_R_AddEntityMask(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int mask = G_FLOAT(OFS_PARM0); csqcedict_t *ent; entity_t rent; int e; int maxe; int oldself = *csqcg.self; RSpeedMark(); if (cl.worldmodel) { if (mask & MASK_DELTA) { #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) CLQ2_AddEntities(); else #endif { CL_LinkPlayers (); CL_LinkPacketEntities (); } } } if (csqc_isdarkplaces) { //hopelessly inefficient version for compat with DP. maxe = *prinst->parms->sv_num_edicts; for (e=1; e < maxe; e++) { ent = (void*)EDICT_NUM_PB(prinst, e); if (ED_ISFREE(ent)) continue; if (ent->v->think) { WPhys_RunThink (&csqc_world, (wedict_t*)ent); if (ED_ISFREE(ent)) continue; } if (ent->xv->predraw) { *csqcg.self = EDICT_TO_PROG(prinst, (void*)ent); PR_ExecuteProgram(prinst, ent->xv->predraw); if (ED_ISFREE(ent)) continue; //bummer... } if ((int)ent->xv->drawmask & mask) { if (CopyCSQCEdictToEntity(ent, &rent)) { CLQ1_AddShadow(&rent); V_AddAxisEntity(&rent); } } } } else { maxe = *prinst->parms->sv_num_edicts; for (e=1; e < maxe; e++) { ent = (void*)EDICT_NUM_PB(prinst, e); if (ED_ISFREE(ent)) continue; if ((int)ent->xv->drawmask & mask) { if (ent->xv->predraw) { *csqcg.self = EDICT_TO_PROG(prinst, (void*)ent); PR_ExecuteProgram(prinst, ent->xv->predraw); if (ED_ISFREE(ent) || G_FLOAT(OFS_RETURN)) continue; //bummer... } if (CopyCSQCEdictToEntity(ent, &rent)) { CLQ1_AddShadow(&rent); V_AddAxisEntity(&rent); } } } } *csqcg.self = oldself; if (cl.worldmodel) { if (mask & MASK_STDVIEWMODEL) { CL_LinkViewModel (); } if (mask & MASK_DELTA) { CL_LinkProjectiles (); CL_UpdateTEnts (); } } RSpeedEnd(RSPEED_LINKENTITIES); } //enum {vb_vertexcoord, vb_texcoord, vb_rgba, vb_normal, vb_sdir, vb_tdir, vb_indexes, vb_rgb, vb_alpha}; //vboidx = vbuff_create(numverts, numidx, flags) //vbuff_updateptr(vboidx, datatype, ptr, firstvert, numverts) //vbuff_updateone(vboidx, datatype, index, __variant data) //vbuff_render(vboidx, shaderid, uniforms, uniformssize) //vbuff_delete(vboidx), vboidx=0 static shader_t *csqc_poly_shader; static int csqc_poly_origvert; static int csqc_poly_origidx; static int csqc_poly_startvert; static int csqc_poly_startidx; static int csqc_poly_flags; static int csqc_poly_2d; #define DRAWFLAG_NORMAL 0 #define DRAWFLAG_ADD 1 #define DRAWFLAG_MODULATE 2 #define DRAWFLAG_MODULATE2 3 #define DRAWFLAG_2D (1u<<2) #define DRAWFLAG_TWOSIDED 0x400 #define DRAWFLAG_LINES 0x800 static void CSQC_PolyFlush(void) { mesh_t mesh; R2D_Flush = NULL; //make sure there's actually something there... if (cl_numstrisvert == csqc_poly_origvert) return; if (!csqc_poly_2d) { scenetris_t *t; if (cl_numstris == cl_maxstris) { cl_maxstris+=8; cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris); } t = &cl_stris[cl_numstris++]; t->shader = csqc_poly_shader; t->flags = csqc_poly_flags; t->firstidx = csqc_poly_origidx; t->firstvert = csqc_poly_origvert; t->numidx = cl_numstrisidx - t->firstidx; t->numvert = cl_numstrisvert-t->firstvert; } else { /*2d polys need to be flushed now*/ memset(&mesh, 0, sizeof(mesh)); mesh.istrifan = (csqc_poly_origvert == csqc_poly_startvert); mesh.xyz_array = cl_strisvertv + csqc_poly_origvert; mesh.st_array = cl_strisvertt + csqc_poly_origvert; mesh.colors4f_array[0] = cl_strisvertc + csqc_poly_origvert; mesh.indexes = cl_strisidx + csqc_poly_origidx; mesh.numindexes = cl_numstrisidx - csqc_poly_origidx; mesh.numvertexes = cl_numstrisvert-csqc_poly_origvert; /*undo the positions so we don't draw the same verts more than once*/ cl_numstrisvert = csqc_poly_origvert; cl_numstrisidx = csqc_poly_origvert; BE_DrawMesh_Single(csqc_poly_shader, &mesh, NULL, csqc_poly_flags); } //must call begin before the next poly csqc_poly_shader = NULL; } static shader_t *PR_R_PolygonShader(const char *shadername, qboolean twod) { extern shader_t *shader_draw_fill_trans; shader_t *shader; if (!*shadername) shader = shader_draw_fill_trans; //dp compat... else if (twod) shader = R_RegisterPic(shadername, NULL); else shader = R_RegisterCustom(shadername, 0, Shader_PolygonShader, NULL); return shader; } // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???) void QCBUILTIN PF_R_PolygonBegin(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0); int qcflags = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):0; shader_t *shader; int beflags; qboolean twod; if (prinst->callargc > 2) twod = G_FLOAT(OFS_PARM2); else if (csqc_isdarkplaces) { twod = !csqc_dp_lastwas3d; csqc_deprecated("guessing 2d mode based upon random builtin calls"); } else twod = qcflags & DRAWFLAG_2D; if ((qcflags & 3) == DRAWFLAG_ADD) beflags = BEF_NOSHADOWS|BEF_FORCEADDITIVE; else beflags = BEF_NOSHADOWS; if (csqc_isdarkplaces || (qcflags & DRAWFLAG_TWOSIDED)) beflags |= BEF_FORCETWOSIDED; shader = PR_R_PolygonShader(shadername, twod); if (R2D_Flush && (R2D_Flush != CSQC_PolyFlush || csqc_poly_shader != shader || csqc_poly_flags != beflags || csqc_poly_2d != twod)) R2D_Flush(); if (!R2D_Flush) { //this is where our current (2d) batch starts csqc_poly_origvert = cl_numstrisvert; csqc_poly_origidx = cl_numstrisidx; } R2D_Flush = CSQC_PolyFlush; csqc_poly_shader = shader; csqc_poly_flags = beflags; csqc_poly_2d = twod; //this is where our current poly starts csqc_poly_startvert = cl_numstrisvert; csqc_poly_startidx = cl_numstrisidx; } // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???) void QCBUILTIN PF_R_PolygonVertex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (cl_numstrisvert == cl_maxstrisvert) cl_stris_ExpandVerts(cl_numstrisvert+64); VectorCopy(G_VECTOR(OFS_PARM0), cl_strisvertv[cl_numstrisvert]); Vector2Copy(G_VECTOR(OFS_PARM1), cl_strisvertt[cl_numstrisvert]); VectorCopy(G_VECTOR(OFS_PARM2), cl_strisvertc[cl_numstrisvert]); cl_strisvertc[cl_numstrisvert][3] = G_FLOAT(OFS_PARM3); cl_numstrisvert++; } // #308 void() R_EndPolygon (EXT_CSQC_???) void QCBUILTIN PF_R_PolygonEnd(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int i; int nv; int flags = csqc_poly_flags; int first; if (!csqc_poly_shader) return; nv = cl_numstrisvert-csqc_poly_startvert; if (nv == 2) flags |= BEF_LINES; else flags &= ~BEF_LINES; if (flags != csqc_poly_flags || (cl_numstrisvert-csqc_poly_origvert) >= 32768) { int sv = cl_numstrisvert - nv; cl_numstrisvert -= nv; CSQC_PolyFlush(); csqc_poly_origvert = cl_numstrisvert; csqc_poly_origidx = cl_numstrisidx; R2D_Flush = CSQC_PolyFlush; csqc_poly_flags = flags; csqc_poly_startvert = cl_numstrisvert; csqc_poly_startidx = cl_numstrisidx; memcpy(cl_strisvertv+cl_numstrisvert, cl_strisvertv + sv, sizeof(*cl_strisvertv) * nv); memcpy(cl_strisvertt+cl_numstrisvert, cl_strisvertt + sv, sizeof(*cl_strisvertt) * nv); memcpy(cl_strisvertc+cl_numstrisvert, cl_strisvertc + sv, sizeof(*cl_strisvertc) * nv); cl_numstrisvert += nv; } if (flags & BEF_LINES) { nv = cl_numstrisvert-csqc_poly_startvert; if (cl_numstrisidx+nv > cl_maxstrisidx) { cl_maxstrisidx=cl_numstrisidx+nv + 64; cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx); } first = csqc_poly_startvert - csqc_poly_origvert; /*build the line list fan out of triangles*/ for (i = 1; i < nv; i++) { cl_strisidx[cl_numstrisidx++] = first + i-1; cl_strisidx[cl_numstrisidx++] = first + i; } } else { nv = cl_numstrisvert-csqc_poly_startvert; if (cl_numstrisidx+(nv-2)*3 > cl_maxstrisidx) { cl_maxstrisidx=cl_numstrisidx+(nv-2)*3 + 64; cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx); } first = csqc_poly_startvert - csqc_poly_origvert; /*build the triangle fan out of triangles*/ for (i = 2; i < nv; i++) { cl_strisidx[cl_numstrisidx++] = first + 0; cl_strisidx[cl_numstrisidx++] = first + i-1; cl_strisidx[cl_numstrisidx++] = first + i; } } /*set up ready for the next poly*/ csqc_poly_startvert = cl_numstrisvert; csqc_poly_startidx = cl_numstrisidx; } typedef struct { vec3_t xyz; vec2_t st; vec4_t rgba; // vec3_t norm; // vec3_t sdir; // vec3_t tdir; } qcvertex_t; void QCBUILTIN PF_R_AddTrisoup_Simple(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { shader_t *shader; //parm 0 const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0); unsigned int qcflags = G_INT(OFS_PARM1); unsigned int vertsptr = G_INT(OFS_PARM2); unsigned int indexesptr = G_INT(OFS_PARM3); unsigned int numindexes = G_INT(OFS_PARM4); qboolean twod = qcflags & DRAWFLAG_2D; unsigned int beflags; unsigned int numverts; const qcvertex_t *fte_restrict vert; const unsigned int *fte_restrict idx; unsigned int i, j, first; if ((qcflags & 3) == DRAWFLAG_ADD) beflags = BEF_NOSHADOWS|BEF_FORCEADDITIVE; else if ((qcflags & 3) == DRAWFLAG_MODULATE) beflags = BEF_NOSHADOWS|BEF_FORCETRANSPARENT; else beflags = BEF_NOSHADOWS; if (qcflags & DRAWFLAG_TWOSIDED) beflags |= BEF_FORCETWOSIDED; if (qcflags & DRAWFLAG_LINES) beflags |= BEF_LINES; shader = PR_R_PolygonShader(shadername, twod); if (R2D_Flush && (R2D_Flush != CSQC_PolyFlush || csqc_poly_shader != shader || csqc_poly_flags != beflags || csqc_poly_2d != twod)) R2D_Flush(); if (!R2D_Flush) { //this is where our current (2d) batch starts csqc_poly_origvert = cl_numstrisvert; csqc_poly_origidx = cl_numstrisidx; } //validates the pointer. numverts = (prinst->stringtablesize - vertsptr) / sizeof(qcvertex_t); if (numverts < 1 || vertsptr <= 0 || vertsptr+numverts*sizeof(qcvertex_t) > prinst->stringtablesize) { PR_BIError(prinst, "PF_R_AddTrisoup: invalid vertexes pointer\n"); return; } vert = (const qcvertex_t*)(prinst->stringtable + vertsptr); if (indexesptr <= 0 || indexesptr+numindexes*sizeof(int) > prinst->stringtablesize) { PR_BIError(prinst, "PF_R_AddTrisoup: invalid indexes pointer\n"); return; } idx = (const int*)(prinst->stringtable + indexesptr); first = cl_numstrisvert - csqc_poly_origvert; if (first + numindexes > MAX_INDICIES) { if (numindexes > MAX_INDICIES) { PR_BIError(prinst, "PF_R_AddTrisoup: single batch exceeds MAX_INDICIES\n"); return; } else if (R2D_Flush) //should always be true { R2D_Flush(); first = 0; } } R2D_Flush = CSQC_PolyFlush; csqc_poly_shader = shader; csqc_poly_flags = beflags; csqc_poly_2d = twod; //hacky crappy solution - make a copy of each used vert rather than copying the entire data out. if (cl_numstrisidx+numindexes > cl_maxstrisidx) { cl_maxstrisidx=cl_numstrisidx+numindexes; cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx); } if (cl_numstrisvert+numindexes > cl_maxstrisvert) cl_stris_ExpandVerts(cl_numstrisvert+numindexes); for (i = 0; i < numindexes; i++) { j = *idx++; if (j >= numverts) j = 0; //out of bounds. VectorCopy(vert[j].xyz, cl_strisvertv[cl_numstrisvert]); Vector2Copy(vert[j].st, cl_strisvertt[cl_numstrisvert]); Vector4Copy(vert[j].rgba, cl_strisvertc[cl_numstrisvert]); cl_numstrisvert++; cl_strisidx[cl_numstrisidx++] = first++; } //in case someone calls polygonvertex+end without beginpolygon csqc_poly_startvert = cl_numstrisvert; csqc_poly_startidx = cl_numstrisidx; } qboolean csqc_rebuildmatricies; float csqc_proj_matrix[16]; float csqc_proj_matrix_inverse[16]; void V_ApplyAFov(playerview_t *pv); void buildmatricies(void) { float modelview[16]; float proj[16]; float ofovx = r_refdef.fov_x,ofovy=r_refdef.fov_y; float ofovvx = r_refdef.fovv_x,ofovvy=r_refdef.fovv_y; V_ApplyAFov(csqc_playerview); /*build view and projection matricies*/ Matrix4x4_CM_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg); if (r_refdef.useperspective) Matrix4x4_CM_Projection2(proj, r_refdef.fov_x, r_refdef.fov_y, 4); else Matrix4x4_CM_Orthographic(proj, -r_refdef.fov_x/2, r_refdef.fov_x/2, -r_refdef.fov_y/2, r_refdef.fov_y/2, r_refdef.mindist, r_refdef.maxdist>=1?r_refdef.maxdist:9999); /*build the vp matrix*/ Matrix4_Multiply(proj, modelview, csqc_proj_matrix); /*build the unproject matrix (inverted vp matrix)*/ Matrix4_Invert(csqc_proj_matrix, csqc_proj_matrix_inverse); csqc_rebuildmatricies = false; r_refdef.fov_x = ofovx, r_refdef.fov_y = ofovy; r_refdef.fovv_x = ofovvx, r_refdef.fovv_y = ofovvy; } static void QCBUILTIN PF_cs_project (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (csqc_rebuildmatricies) buildmatricies(); { float *in = G_VECTOR(OFS_PARM0); float *out = G_VECTOR(OFS_RETURN); float v[4], tempv[4]; v[0] = in[0]; v[1] = in[1]; v[2] = in[2]; v[3] = 1; Matrix4x4_CM_Transform4(csqc_proj_matrix, v, tempv); tempv[0] /= tempv[3]; tempv[1] /= tempv[3]; tempv[2] /= tempv[3]; out[0] = (1+tempv[0])/2; out[1] = 1-(1+tempv[1])/2; out[2] = tempv[2]; if (csqc_isdarkplaces) { /*sigh*/ out[0] = out[0]*vid.width + r_refdef.vrect.x; out[1] = out[1]*vid.height + r_refdef.vrect.y; } else { out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x; out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y; } if (tempv[3] < 0) out[2] *= -1; } } static void QCBUILTIN PF_cs_unproject (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (csqc_rebuildmatricies) buildmatricies(); { float *in = G_VECTOR(OFS_PARM0); float *out = G_VECTOR(OFS_RETURN); float tx = in[0], ty = in[1]; float v[4], tempv[4]; if (csqc_isdarkplaces) { /*sigh*/ tx = ((tx-r_refdef.vrect.x)/vid.width); ty = ((ty-r_refdef.vrect.y)/vid.height); } else { tx = ((tx-r_refdef.vrect.x)/r_refdef.vrect.width); ty = ((ty-r_refdef.vrect.y)/r_refdef.vrect.height); } ty = 1-ty; v[0] = tx*2-1; v[1] = ty*2-1; v[2] = in[2]*2-1; //gl projection matrix scales -1 to 1 (unlike d3d, which is 0 to 1) v[3] = 1; //don't use 1, because the far clip plane really is an infinite distance away. and that tends to result division by infinity. if (v[2] >= 1) v[2] = 0.999999; Matrix4x4_CM_Transform4(csqc_proj_matrix_inverse, v, tempv); out[0] = tempv[0]/tempv[3]; out[1] = tempv[1]/tempv[3]; out[2] = tempv[2]/tempv[3]; } } //clear scene, and set up the default stuff. static void QCBUILTIN PF_R_ClearScene (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (R2D_Flush) R2D_Flush(); if (prinst->callargc > 0) CSQC_ChangeLocalPlayer(G_FLOAT(OFS_PARM0)); csqc_rebuildmatricies = true; csqc_dp_lastwas3d = true; //cleared by the next drawpic. csqc_poly_shader = NULL; CL_DecayLights (); #if defined(SKELETALOBJECTS) || defined(RAGDOLLS) skel_dodelete(&csqc_world); #endif CL_ClearEntityLists(); V_ClearRefdef(csqc_playerview); r_refdef.drawsbar = false; //csqc defaults to no sbar. r_refdef.drawcrosshair = false; V_CalcRefdef(csqc_playerview); //set up the defaults } void QCBUILTIN PF_R_GetViewFlag(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { viewflags parametertype = G_FLOAT(OFS_PARM0); float *r = G_VECTOR(OFS_RETURN); r[0] = 0; r[1] = 0; r[2] = 0; switch(parametertype) { nogameaccess: csqc_deprecated("PF_R_GetViewFlag: game access is blocked"); break; case VF_ACTIVESEAT: if (prinst == csqc_world.progs) *r = csqc_playerseat; break; case VF_FOV: r[0] = r_refdef.fov_x; r[1] = r_refdef.fov_y; break; case VF_FOVX: *r = r_refdef.fov_x; break; case VF_FOVY: *r = r_refdef.fov_y; break; case VF_AFOV: *r = r_refdef.afov; break; case VF_SKYROOM_CAMERA: if (r_refdef.skyroom_enabled) VectorCopy(r_refdef.skyroom_pos, r); else VectorClear(r); //not really correct, but no other way to really signal this. -0? yuck. break; case VF_ORIGIN: if (csqc_nogameaccess && prinst == csqc_world.progs) goto nogameaccess; VectorCopy(r_refdef.vieworg, r); break; case VF_ORIGIN_Z: case VF_ORIGIN_X: case VF_ORIGIN_Y: if (csqc_nogameaccess && prinst == csqc_world.progs) goto nogameaccess; *r = r_refdef.vieworg[parametertype-VF_ORIGIN_X]; break; case VF_ANGLES: if (csqc_nogameaccess && prinst == csqc_world.progs) goto nogameaccess; VectorCopy(r_refdef.viewangles, r); break; case VF_ANGLES_X: case VF_ANGLES_Y: case VF_ANGLES_Z: if (csqc_nogameaccess && prinst == csqc_world.progs) goto nogameaccess; *r = r_refdef.viewangles[parametertype-VF_ANGLES_X]; break; case VF_CL_VIEWANGLES_V: if (csqc_nogameaccess && prinst == csqc_world.progs) goto nogameaccess; if (csqc_playerview) VectorCopy(csqc_playerview->viewangles, r); break; case VF_CL_VIEWANGLES_X: case VF_CL_VIEWANGLES_Y: case VF_CL_VIEWANGLES_Z: if (csqc_nogameaccess && prinst == csqc_world.progs) goto nogameaccess; if (csqc_playerview) *r = csqc_playerview->viewangles[parametertype-VF_CL_VIEWANGLES_X]; break; case VF_CARTESIAN_ANGLES: if (csqc_nogameaccess && prinst == csqc_world.progs) goto nogameaccess; Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n"); break; case VF_VIEWPORT: r[0] = r_refdef.grect.width; r[1] = r_refdef.grect.height; break; case VF_SIZE_X: *r = r_refdef.grect.width; if (csqc_isdarkplaces && prinst == csqc_world.progs) *r *= (float)vid.pixelwidth / vid.width; break; case VF_SIZE_Y: *r = r_refdef.grect.height; if (csqc_isdarkplaces && prinst == csqc_world.progs) *r *= (float)vid.pixelheight / vid.height; break; case VF_SIZE: r[0] = r_refdef.grect.width; r[1] = r_refdef.grect.height; r[2] = 0; if (csqc_isdarkplaces && prinst == csqc_world.progs) { r[0] *= (float)vid.pixelwidth / vid.width; r[1] *= (float)vid.pixelheight / vid.height; } break; case VF_MIN_X: *r = r_refdef.grect.x; break; case VF_MIN_Y: *r = r_refdef.grect.y; break; case VF_MIN: r[0] = r_refdef.grect.x; r[1] = r_refdef.grect.y; break; case VF_MINDIST: *r = r_refdef.mindist; break; case VF_MAXDIST: *r = r_refdef.maxdist; break; case VF_DRAWWORLD: *r = !(r_refdef.flags&RDF_NOWORLDMODEL); break; case VF_ENGINESBAR: *r = r_refdef.drawsbar; break; case VF_DRAWCROSSHAIR: *r = r_refdef.drawcrosshair; break; case VF_PERSPECTIVE: *r = r_refdef.useperspective; break; case VF_SCREENVSIZE: r[0] = vid.width; r[1] = vid.height; break; case VF_SCREENPSIZE: r[0] = vid.rotpixelwidth; r[1] = vid.rotpixelheight; break; default: Con_DPrintf("GetViewFlag: %i not recognised\n", parametertype); break; } } uploadfmt_t PR_TranslateTextureFormat(int qcformat) { switch(qcformat) { case 1: return PTI_RGBA8; case 2: return PTI_RGBA16F; case 3: return PTI_RGBA32F; case 4: return PTI_DEPTH16; case 5: return PTI_DEPTH24; case 6: return PTI_DEPTH32; case 7: return PTI_R8; case 8: return PTI_R16F; case 9: return PTI_R32F; case 10: return PTI_A2BGR10; case 11: return PTI_RGB565; case 12: return PTI_RGBA4444; case 13: return PTI_RG8; default:return PTI_INVALID; } } void QCBUILTIN PF_R_SetViewFlag(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { viewflags parametertype = G_FLOAT(OFS_PARM0); float *p = G_VECTOR(OFS_PARM1); if (prinst->callargc < 2) { csqc_deprecated("PF_R_SetViewFlag called with wrong argument count\n"); PF_R_GetViewFlag(prinst, pr_globals); return; } if (R2D_Flush) R2D_Flush(); csqc_rebuildmatricies = true; G_FLOAT(OFS_RETURN) = 1; switch(parametertype) { case VF_ACTIVESEAT: if (prinst == csqc_world.progs) { if (csqc_playerseat != (int)*p) { CSQC_ChangeLocalPlayer(*p); if (prinst->callargc < 3 || G_FLOAT(OFS_PARM2)) V_CalcRefdef(csqc_playerview); //set up the default position+angles for the named player. } } break; case VF_VIEWENTITY: //switches over EXTERNALMODEL flags and clears WEAPONMODEL flagged entities. //FIXME: make affect addentities(MASK_ENGINE) calls too. V_EditExternalModels(*p, NULL, 0); break; case VF_FOV: //explicit fov overrides aproximate fov r_refdef.afov = 0; r_refdef.fov_x = p[0]; r_refdef.fov_y = p[1]; r_refdef.fovv_x = r_refdef.fovv_y = 0; r_refdef.dirty |= RDFD_FOV; break; case VF_FOVX: r_refdef.afov = 0; r_refdef.fov_x = *p; r_refdef.fovv_x = r_refdef.fovv_y = 0; r_refdef.dirty |= RDFD_FOV; break; case VF_FOVY: r_refdef.afov = 0; r_refdef.fov_y = *p; r_refdef.fovv_x = r_refdef.fovv_y = 0; r_refdef.dirty |= RDFD_FOV; break; case VF_AFOV: r_refdef.afov = *p; r_refdef.fov_x = r_refdef.fov_y = 0; r_refdef.fovv_x = r_refdef.fovv_y = 0; r_refdef.dirty |= RDFD_FOV; break; case VF_SKYROOM_CAMERA: r_refdef.skyroom_enabled = true; VectorCopy(p, r_refdef.skyroom_pos); break; case VF_ORIGIN: VectorCopy(p, r_refdef.vieworg); if (csqc_playerview) csqc_playerview->crouch = 0; break; case VF_ORIGIN_Z: if (csqc_playerview) csqc_playerview->crouch = 0; case VF_ORIGIN_X: case VF_ORIGIN_Y: r_refdef.vieworg[parametertype-VF_ORIGIN_X] = *p; break; case VF_ANGLES: VectorCopy(p, r_refdef.viewangles); break; case VF_ANGLES_X: case VF_ANGLES_Y: case VF_ANGLES_Z: r_refdef.viewangles[parametertype-VF_ANGLES_X] = *p; break; case VF_CL_VIEWANGLES_V: if (csqc_playerview) VectorCopy(p, csqc_playerview->viewangles); break; case VF_CL_VIEWANGLES_X: case VF_CL_VIEWANGLES_Y: case VF_CL_VIEWANGLES_Z: if (csqc_playerview) csqc_playerview->viewangles[parametertype-VF_CL_VIEWANGLES_X] = *p; break; case VF_CARTESIAN_ANGLES: Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n"); break; case VF_VIEWPORT: r_refdef.grect.x = p[0]; r_refdef.grect.y = p[1]; p = G_VECTOR(OFS_PARM2); r_refdef.grect.width = p[0]; r_refdef.grect.height = p[1]; r_refdef.dirty |= RDFD_FOV; break; case VF_SIZE_X: r_refdef.grect.width = *p; r_refdef.dirty |= RDFD_FOV; break; case VF_SIZE_Y: r_refdef.grect.height = *p; r_refdef.dirty |= RDFD_FOV; break; case VF_SIZE: r_refdef.grect.width = p[0]; r_refdef.grect.height = p[1]; r_refdef.dirty |= RDFD_FOV; if (csqc_isdarkplaces) { r_refdef.grect.width *= (float)vid.width / vid.pixelwidth; r_refdef.grect.height *= (float)vid.height / vid.pixelheight; } break; case VF_MIN_X: r_refdef.grect.x = *p; break; case VF_MIN_Y: r_refdef.grect.y = *p; break; case VF_MIN: r_refdef.grect.x = p[0]; r_refdef.grect.y = p[1]; break; case VF_MINDIST: r_refdef.mindist = *p; break; case VF_MAXDIST: r_refdef.maxdist = *p; break; case VF_DRAWWORLD: r_refdef.flags = (r_refdef.flags&~RDF_NOWORLDMODEL) | (*p?0:RDF_NOWORLDMODEL); break; case VF_ENGINESBAR: r_refdef.drawsbar = !!*p; break; case VF_DRAWCROSSHAIR: r_refdef.drawcrosshair = *p; break; case VF_PERSPECTIVE: r_refdef.useperspective = *p; break; case VF_RT_DESTCOLOUR0: case VF_RT_DESTCOLOUR1: case VF_RT_DESTCOLOUR2: case VF_RT_DESTCOLOUR3: case VF_RT_DESTCOLOUR4: case VF_RT_DESTCOLOUR5: case VF_RT_DESTCOLOUR6: case VF_RT_DESTCOLOUR7: { int i = parametertype - VF_RT_DESTCOLOUR0; Q_strncpyz(r_refdef.rt_destcolour[i].texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_destcolour[i].texname)); if (prinst->callargc >= 4 && *r_refdef.rt_destcolour[i].texname) { float fmt = G_FLOAT(OFS_PARM2); float *size = G_VECTOR(OFS_PARM3); if (fmt < 0) R2D_RT_Configure(r_refdef.rt_destcolour[i].texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST); else R2D_RT_Configure(r_refdef.rt_destcolour[i].texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS); } BE_RenderToTextureUpdate2d(true); } break; case VF_RT_SOURCECOLOUR: Q_strncpyz(r_refdef.rt_sourcecolour.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_sourcecolour)); if (prinst->callargc >= 4 && *r_refdef.rt_sourcecolour.texname) { float fmt = G_FLOAT(OFS_PARM2); float *size = G_VECTOR(OFS_PARM3); if (fmt < 0) R2D_RT_Configure(r_refdef.rt_sourcecolour.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST); else R2D_RT_Configure(r_refdef.rt_sourcecolour.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS); } BE_RenderToTextureUpdate2d(false); break; case VF_RT_DEPTH: Q_strncpyz(r_refdef.rt_depth.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_depth.texname)); if (prinst->callargc >= 4 && *r_refdef.rt_depth.texname) { float fmt = G_FLOAT(OFS_PARM2); float *size = G_VECTOR(OFS_PARM3); if (fmt < 0) R2D_RT_Configure(r_refdef.rt_depth.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST); else R2D_RT_Configure(r_refdef.rt_depth.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS); } BE_RenderToTextureUpdate2d(false); break; case VF_RT_RIPPLE: Q_strncpyz(r_refdef.rt_ripplemap.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_ripplemap.texname)); if (prinst->callargc >= 4 && *r_refdef.rt_ripplemap.texname) { float fmt = G_FLOAT(OFS_PARM2); float *size = G_VECTOR(OFS_PARM3); if (fmt < 0) R2D_RT_Configure(r_refdef.rt_ripplemap.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST); else R2D_RT_Configure(r_refdef.rt_ripplemap.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS); } BE_RenderToTextureUpdate2d(false); break; case VF_ENVMAP: Q_strncpyz(r_refdef.nearenvmap.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.nearenvmap.texname)); BE_RenderToTextureUpdate2d(false); break; case VF_USERDATA: { int qcptr = G_INT(OFS_PARM1); int size = G_INT(OFS_PARM2); void *ptr; if (size > sizeof(r_refdef.userdata)) size = sizeof(r_refdef.userdata); //validates the pointer. if (qcptr < 0 || qcptr+size >= prinst->stringtablesize || size < 0) { PR_BIError(prinst, "PF_R_SetViewFlag: invalid pointer\n"); return; } ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr); memcpy(r_refdef.userdata, ptr, size); } break; default: Con_DPrintf("SetViewFlag: %i not recognised\n", parametertype); G_FLOAT(OFS_RETURN) = 0; break; } } void R2D_PolyBlend (void); void R_DrawNameTags(void); static void QCBUILTIN PF_R_RenderScene(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { qboolean scissored; if (R2D_Flush) R2D_Flush(); csqc_poly_shader = NULL; if (csqc_worldchanged) { csqc_worldchanged = false; Surf_NewMap(); CL_UpdateWindowTitle(); World_RBE_Shutdown(&csqc_world); World_RBE_Start(&csqc_world); } if (cl.worldmodel) R_PushDlights (); r_refdef.playerview = csqc_playerview; V_ApplyRefdef(); V_CalcGunPositionAngle(csqc_playerview, V_CalcBob(csqc_playerview, true)); R_RenderView(); R2D_PolyBlend (); if (r_refdef.grect.x || r_refdef.grect.y || r_refdef.grect.width != vid.fbvwidth || r_refdef.grect.height != vid.fbvheight) { srect_t srect; srect.x = (float)r_refdef.grect.x / vid.fbvwidth; srect.y = (float)r_refdef.grect.y / vid.fbvheight; srect.width = (float)r_refdef.grect.width / vid.fbvwidth; srect.height = (float)r_refdef.grect.height / vid.fbvheight; srect.dmin = -99999; srect.dmax = 99999; srect.y = (1-srect.y) - srect.height; BE_Scissor(&srect); scissored = true; } else scissored = false; R_DrawNameTags(); #ifdef RTLIGHTS R_EditLights_DrawInfo(); #endif if (r_refdef.drawsbar) { #ifdef PLUGINS Plug_SBar (r_refdef.playerview); #else if (Sbar_ShouldDraw(r_refdef.playerview)) { SCR_TileClear (sb_lines); Sbar_Draw (r_refdef.playerview); Sbar_DrawScoreboard (r_refdef.playerview); } else SCR_TileClear (0); #endif if (!Key_Dest_Has(kdm_emenu|kdm_gmenu|kdm_cwindows)) { if (cl.intermissionmode == IM_NQFINALE || cl.intermissionmode == IM_NQCUTSCENE || cl.intermissionmode == IM_H2FINALE) { SCR_CheckDrawCenterString (); } else if (cl.intermissionmode != IM_NONE) { Sbar_IntermissionOverlay (r_refdef.playerview); } } SCR_ShowPics_Draw(); } if (r_refdef.drawcrosshair) R2D_DrawCrosshair(); if (scissored) { if (R2D_Flush) R2D_Flush(); BE_Scissor(NULL); } } static void QCBUILTIN PF_cs_getstati(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int stnum = G_FLOAT(OFS_PARM0); if (stnum < 0 || stnum >= MAX_CL_STATS) { G_INT(OFS_RETURN) = 0; PR_RunWarning(prinst, "PF_cs_getstati: invalid stat index (%i)\n", stnum); } else if (stnum >= 128 && csqc_isdarkplaces && cls.protocol != CP_NETQUAKE && !CPNQ_IS_DP) { //dpp7 stats are fucked. G_FLOAT(OFS_RETURN) = csqc_playerview->statsf[stnum]; csqc_deprecated("hacked stat type"); } else G_INT(OFS_RETURN) = csqc_playerview->stats[stnum]; } static void QCBUILTIN PF_cs_getstatbits(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { //read a numeric stat into a qc float. //if bits offsets are specified, reads explicitly the integer version of the stat, allowing high bits to be read for items2/serverflags. the float stat should have the same value, just with lower precision as a float can't hold a 32bit value. maybe we should just use doubles. int stnum = G_FLOAT(OFS_PARM0); if (stnum < 0 || stnum >= MAX_CL_STATS) { G_FLOAT(OFS_RETURN) = 0; PR_RunWarning(prinst, "PF_cs_getstatbits: invalid stat index (%i)\n", stnum); } else if (prinst->callargc > 1) { int val = csqc_playerview->stats[stnum]; int first, count; first = G_FLOAT(OFS_PARM1); if (prinst->callargc > 2) count = G_FLOAT(OFS_PARM2); else count = 1; G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<>first; } else if (csqc_isdarkplaces && cls.protocol != CP_NETQUAKE && !CPNQ_IS_DP) { G_FLOAT(OFS_RETURN) = (int)csqc_playerview->statsf[stnum]; //stupid. mods like xonotic end up with an ugly hud if they're actually given any precision if (G_FLOAT(OFS_RETURN) != csqc_playerview->statsf[stnum]) csqc_deprecated("getstatf stat truncation"); //this is a common call. only get pissy if there's a reason to get pissy. } else G_FLOAT(OFS_RETURN) = csqc_playerview->statsf[stnum]; } static void QCBUILTIN PF_cs_getstats(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int stnum = G_FLOAT(OFS_PARM0); if (stnum < 0 || stnum >= MAX_CL_STATS) { G_INT(OFS_RETURN) = 0; PR_RunWarning(prinst, "PF_cs_getstats: invalid stat index (%i)\n", stnum); } else if (cls.fteprotocolextensions & PEXT_CSQC) RETURN_TSTRING(csqc_playerview->statsstr[stnum]); else if (stnum >= MAX_CL_STATS-3) //we'll be reading the following 3 extra stats too. { G_INT(OFS_RETURN) = 0; PR_RunWarning(prinst, "PF_cs_getstats: invalid packed-string stat index (%i)\n", stnum); } else { char out[17]; //the network protocol byteswaps ((unsigned int*)out)[0] = LittleLong(csqc_playerview->stats[stnum+0]); ((unsigned int*)out)[1] = LittleLong(csqc_playerview->stats[stnum+1]); ((unsigned int*)out)[2] = LittleLong(csqc_playerview->stats[stnum+2]); ((unsigned int*)out)[3] = LittleLong(csqc_playerview->stats[stnum+3]); ((unsigned int*)out)[4] = 0; //make sure it's null terminated RETURN_TSTRING(out); } } static void QCBUILTIN PF_cs_SetOrigin(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; wedict_t *ent = (void*)G_WEDICT(prinst, OFS_PARM0); float *org = G_VECTOR(OFS_PARM1); if (ent->readonly) { PR_RunWarning(prinst, "setorigin on entity %i\n", ent->entnum); return; } VectorCopy(org, ent->v->origin); World_LinkEdict(w, (wedict_t*)ent, false); } static void QCBUILTIN PF_cs_SetSize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; wedict_t *e; float *min, *max; e = G_WEDICT(prinst, OFS_PARM0); if (ED_ISFREE(e)) { PR_RunWarning(prinst, "%s edict was free\n", "setsize"); return; } if (e->readonly) { PR_RunWarning(prinst, "setsize on entity %i\n", e->entnum); return; } min = G_VECTOR(OFS_PARM1); max = G_VECTOR(OFS_PARM2); VectorCopy (min, e->v->mins); VectorCopy (max, e->v->maxs); VectorSubtract (max, min, e->v->size); World_LinkEdict (w, (wedict_t*)e, false); } static void cs_settracevars(pubprogfuncs_t *prinst, trace_t *tr) { *csqcg.trace_allsolid = tr->allsolid; *csqcg.trace_startsolid = tr->startsolid; *csqcg.trace_fraction = tr->fraction; *csqcg.trace_inwater = tr->inwater; *csqcg.trace_inopen = tr->inopen; VectorCopy (tr->endpos, csqcg.trace_endpos); VectorCopy (tr->plane.normal, csqcg.trace_plane_normal); *csqcg.trace_plane_dist = tr->plane.dist; *csqcg.trace_surfaceflagsi = tr->surface?tr->surface->flags:0; if (csqcg.trace_surfacename) prinst->SetStringField(prinst, NULL, csqcg.trace_surfacename, tr->surface?tr->surface->name:NULL, true); *csqcg.trace_endcontentsi = tr->contents; *csqcg.trace_brush_id = tr->brush_id; *csqcg.trace_brush_faceid = tr->brush_face; *csqcg.trace_surface_id = tr->surface_id; *csqcg.trace_bone_id = tr->bone_id; *csqcg.trace_triangle_id = tr->triangle_id; if (tr->ent) *csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)tr->ent); else *csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)csqc_world.edicts); *csqcg.trace_networkentity = tr->entnum; #ifdef HAVE_LEGACY *csqcg.trace_endcontentsf = tr->contents; *csqcg.trace_surfaceflagsf = tr->surface?tr->surface->flags:0; if (csqcg.trace_dphittexturename) prinst->SetStringField(prinst, NULL, csqcg.trace_dphittexturename, tr->surface?tr->surface->name:NULL, true); if (csqcg.trace_dpstartcontents) *csqcg.trace_dpstartcontents = FTEToDPContents(0); //fixme, maybe if (csqcg.trace_dphitcontents) *csqcg.trace_dphitcontents = FTEToDPContents(tr->contents); if (csqcg.trace_dphitq3surfaceflags) *csqcg.trace_dphitq3surfaceflags = tr->surface?tr->surface->flags:0; #endif } static void QCBUILTIN PF_cs_traceline(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; csqcedict_t *ent; v1 = G_VECTOR(OFS_PARM0); v2 = G_VECTOR(OFS_PARM1); nomonsters = G_FLOAT(OFS_PARM2); ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3); // if (*prinst->callargc == 6) // { // mins = G_VECTOR(OFS_PARM4); // maxs = G_VECTOR(OFS_PARM5); // } // else { mins = vec3_origin; maxs = vec3_origin; } trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent); cs_settracevars(prinst, &trace); } static void QCBUILTIN PF_cs_tracebox(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *v1, *v2, *mins, *maxs; trace_t trace; int nomonsters; csqcedict_t *ent; v1 = G_VECTOR(OFS_PARM0); mins = G_VECTOR(OFS_PARM1); maxs = G_VECTOR(OFS_PARM2); v2 = G_VECTOR(OFS_PARM3); nomonsters = G_FLOAT(OFS_PARM4); ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5); trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent); cs_settracevars(prinst, &trace); } static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore) { int i; float gravity; vec3_t move, end; trace_t trace; // float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value; vec3_t origin, velocity; // this has to fetch the field from the original edict, since our copy is truncated gravity = 1;//tossent->v->gravity; if (!gravity) gravity = 1.0; gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05; VectorCopy (tossent->v->origin, origin); VectorCopy (tossent->v->velocity, velocity); CS_CheckVelocity (tossent); for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds { velocity[2] -= gravity; VectorScale (velocity, 0.05, move); VectorAdd (origin, move, end); trace = World_Move (&csqc_world, origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL|MOVE_IGNOREHULL, (wedict_t*)tossent); VectorCopy (trace.endpos, origin); CS_CheckVelocity (tossent); if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore) break; } trace.fraction = 0; // not relevant return trace; } static void QCBUILTIN PF_cs_tracetoss (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { trace_t trace; csqcedict_t *ent; csqcedict_t *ignore; ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); if (ent == (csqcedict_t*)csqc_world.edicts) Con_DPrintf("tracetoss: can not use world entity\n"); ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1); trace = CS_Trace_Toss (ent, ignore); cs_settracevars(prinst, &trace); } static void QCBUILTIN PF_cs_pointcontents(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; float *v; int cont; v = G_VECTOR(OFS_PARM0); cont = cl.worldmodel?World_PointContents(w, v):FTECONTENTS_EMPTY; if (cont & FTECONTENTS_SOLID) G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID; else if (cont & FTECONTENTS_SKY) G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY; else if (cont & FTECONTENTS_LAVA) G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA; else if (cont & FTECONTENTS_SLIME) G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME; else if (cont & FTECONTENTS_WATER) G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER; else G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY; } static int CS_FindModel(const char *name, int *free) { int i; *free = 0; if (!name || !*name) return 0; name = Mod_FixName(name, csqc_world.worldmodel->name); for (i = 1; i < MAX_CSMODELS; i++) { if (!*cl.model_csqcname[i]) { *free = -i; break; } if (!strcmp(cl.model_csqcname[i], name)) return -i; } for (i = 1; i < MAX_PRECACHE_MODELS; i++) { if (!strcmp(cl.model_name[i], name)) return i; } return 0; } static model_t *csqc_setmodel(pubprogfuncs_t *prinst, csqcedict_t *ent, int modelindex) { model_t *model; if (ent->readonly) { Con_Printf("setmodel on readonly entity %i\n", ent->entnum); return NULL; } ent->v->modelindex = modelindex; if (modelindex < 0) { if (modelindex <= -MAX_CSMODELS) return NULL; prinst->SetStringField(prinst, (void*)ent, &ent->v->model, cl.model_csqcname[-modelindex], true); if (!cl.model_csqcprecache[-modelindex]) cl.model_csqcprecache[-modelindex] = Mod_ForName(Mod_FixName(cl.model_csqcname[-modelindex], csqc_world.worldmodel->publicname), MLV_WARN); model = cl.model_csqcprecache[-modelindex]; } else { if (modelindex >= MAX_PRECACHE_MODELS) return NULL; prinst->SetStringField(prinst, (void*)ent, &ent->v->model, cl.model_name[modelindex], true); model = cl.model_precache[modelindex]; } if (model) { //csqc probably needs to know the actual model size for any entity. it might as well. while(model->loadstate == MLS_LOADING) COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING); VectorCopy(model->mins, ent->v->mins); VectorCopy(model->maxs, ent->v->maxs); VectorSubtract (model->maxs, model->mins, ent->v->size); if (!ent->entnum) { cl.worldmodel = r_worldentity.model = csqc_world.worldmodel = model; csqc_worldchanged = true; VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin); VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax); } } else { VectorClear(ent->v->mins); VectorClear(ent->v->maxs); } World_LinkEdict(&csqc_world, (wedict_t*)ent, false); return model; } static void QCBUILTIN PF_cs_SetModel(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); const char *modelname = PR_GetStringOfs(prinst, OFS_PARM1); int freei; int modelindex = CS_FindModel(modelname, &freei); model_t *mod; if (!modelindex && modelname && *modelname) { if (!freei) Host_EndGame("CSQC ran out of model slots\n"); Con_DPrintf("Late caching model \"%s\"\n", modelname); Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now modelindex = freei; cl.model_csqcprecache[-freei] = NULL; } mod = csqc_setmodel(prinst, ent, modelindex); if (mod) ent->xv->modelflags = mod->flags; } static void QCBUILTIN PF_cs_SetModelIndex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); int modelindex = G_FLOAT(OFS_PARM1); csqc_setmodel(prinst, ent, modelindex); } static int PF_cs_PrecacheModel_Internal(pubprogfuncs_t *prinst, const char *modelname, qboolean queryonly) { int modelindex, freei; const char *fixedname; int i; if (!*modelname) return 0; fixedname = Mod_FixName(modelname, csqc_world.worldmodel->publicname); for (i = 1; i < MAX_PRECACHE_MODELS; i++) //Make sure that the server specified model is loaded.. { if (!*cl.model_name[i]) break; if (!strcmp(cl.model_name[i], fixedname)) { if (!cl.model_precache[i]) cl.model_precache[i] = Mod_ForName(cl.model_name[i], MLV_WARN); break; } } modelindex = CS_FindModel(modelname, &freei); //now load it if (!modelindex && !queryonly) { if (!freei) Host_EndGame("CSQC ran out of model slots\n"); fixedname = Mod_FixName(modelname, csqc_world.worldmodel->publicname); Q_strncpyz(cl.model_csqcname[-freei], fixedname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now modelindex = freei; CL_CheckOrEnqueDownloadFile(modelname, modelname, 0); cl.model_csqcprecache[-freei] = Mod_ForName(fixedname, MLV_WARN); } return modelindex; } static void QCBUILTIN PF_cs_PrecacheModel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *s = PR_GetStringOfs(prinst, OFS_PARM0); G_INT(OFS_RETURN) = G_INT(OFS_PARM0); PF_cs_PrecacheModel_Internal(prinst, s, false); } static void QCBUILTIN PF_cs_getmodelindex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *s = PR_GetStringOfs(prinst, OFS_PARM0); qboolean queryonly = (prinst->callargc >= 2)?G_FLOAT(OFS_PARM1):false; G_FLOAT(OFS_RETURN) = PF_cs_PrecacheModel_Internal(prinst, s, queryonly); } static void QCBUILTIN PF_cs_precachefile(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *filename = PR_GetStringOfs(prinst, OFS_PARM0); G_FLOAT(OFS_RETURN) = CL_CheckOrEnqueDownloadFile(filename, NULL, 0); } static void QCBUILTIN PF_cs_PrecacheSound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *soundname = PR_GetStringOfs(prinst, OFS_PARM0); if (!*soundname) //invalid return; Sound_CheckDownload(soundname); S_PrecacheSound(soundname); } static void QCBUILTIN PF_cs_ModelnameForIndex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int modelindex = G_FLOAT(OFS_PARM0); if (modelindex < 0) G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]); else G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]); } void QCBUILTIN PF_cs_setcustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); const char *fname = PR_GetStringOfs(prinst, OFS_PARM1); const char *skindata = PF_VarString(prinst, 2, pr_globals); if (ent->skinobject > 0) { Mod_WipeSkin(ent->skinobject, false); ent->skinobject = 0; } if (*fname || *skindata) { if (*skindata) ent->skinobject = Mod_ReadSkinFile(fname, skindata); else ent->skinobject = -(int)Mod_RegisterSkinFile(fname); } } void QCBUILTIN PF_cs_loadcustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *fname = PR_GetStringOfs(prinst, OFS_PARM0); const char *skindata = PF_VarString(prinst, 1, pr_globals); if (*fname || *skindata) { if (*skindata) G_FLOAT(OFS_RETURN) = Mod_ReadSkinFile(fname, skindata); else G_FLOAT(OFS_RETURN) = -(int)Mod_RegisterSkinFile(fname); } else G_FLOAT(OFS_RETURN) = 0; } void QCBUILTIN PF_cs_releasecustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int oldskin = G_FLOAT(OFS_PARM0); if (oldskin > 0) Mod_WipeSkin(oldskin, false); } void QCBUILTIN PF_cs_applycustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); int newskin = G_FLOAT(OFS_PARM1); int oldskin = ent->skinobject; ent->skinobject = newskin; if (oldskin > 0) Mod_WipeSkin(oldskin, false); } static void QCBUILTIN PF_ReadByte(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqc_mayread) { CSQC_Abort("PF_ReadByte is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = MSG_ReadByte(); } static void QCBUILTIN PF_ReadChar(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqc_mayread) { CSQC_Abort("PF_ReadChar is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = MSG_ReadChar(); } static void QCBUILTIN PF_ReadShort(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqc_mayread) { CSQC_Abort("PF_ReadShort is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = MSG_ReadShort(); } static void QCBUILTIN PF_ReadEntityNum(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { unsigned int val; if (!csqc_mayread) { CSQC_Abort("PF_ReadEntityNum is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } val = MSGCL_ReadEntity(); G_FLOAT(OFS_RETURN) = val; } static void QCBUILTIN PF_ReadLong(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqc_mayread) { CSQC_Abort("PF_ReadLong is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = MSG_ReadLong(); } static void QCBUILTIN PF_ReadCoord(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqc_mayread) { CSQC_Abort("PF_ReadCoord is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = MSG_ReadCoord(); } static void QCBUILTIN PF_ReadFloat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqc_mayread) { CSQC_Abort("PF_ReadFloat is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = MSG_ReadFloat(); } static void QCBUILTIN PF_ReadString(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { char *read; if (!csqc_mayread) { CSQC_Abort("PF_ReadString is not valid at this time"); G_INT(OFS_RETURN) = 0; return; } read = MSG_ReadString(); RETURN_TSTRING(read); } static void QCBUILTIN PF_ReadAngle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (!csqc_mayread) { CSQC_Abort("PF_ReadAngle is not valid at this time"); G_FLOAT(OFS_RETURN) = -1; return; } G_FLOAT(OFS_RETURN) = MSG_ReadAngle(); } //basically acts as a readstring, but with added precache (and download) static void QCBUILTIN PF_ReadPicture(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { char *imagename; unsigned short size; if (!csqc_mayread) { CSQC_Abort("PF_ReadPicture is not valid at this time"); G_INT(OFS_RETURN) = 0; return; } imagename = MSG_ReadString(); size = MSG_ReadShort(); MSG_ReadSkip(size); //do the precache+download thing { shader_t *pic = R2D_SafeCachePic(imagename); char ext[8]; //fixme: probably shouldn't block here. if ((!pic || !R_GetShaderSizes(pic, NULL, NULL, true)) && cls.state #ifndef CLIENTONLY && !sv.active #endif && *COM_FileExtension(imagename, ext, sizeof(ext))) //only try to download it if it looks as though it contains a path. CL_CheckOrEnqueDownloadFile(imagename, imagename, 0); } RETURN_TSTRING(imagename); } static void QCBUILTIN PF_objerror (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *s; struct edict_s *ed; s = PF_VarString(prinst, 0, pr_globals); /* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s); */ ed = PROG_TO_EDICT(prinst, *csqcg.self); /* ED_Print (ed); */ prinst->ED_Print(prinst, ed); Con_Printf("%s", s); if (developer.value) prinst->debug_trace = 2; else { ED_Free (prinst, ed); prinst->AbortStack(prinst); PR_BIError (prinst, "Program error: %s", s); } } static void QCBUILTIN PF_cs_setsensitivityscaler (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { in_sensitivityscale = G_FLOAT(OFS_PARM0); } static void QCBUILTIN PF_cs_boxparticles(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int effectnum = CL_TranslateParticleFromServer(G_FLOAT(OFS_PARM0)); // csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1); float *org_from = G_VECTOR(OFS_PARM2); float *org_to = G_VECTOR(OFS_PARM3); float *vel_from = G_VECTOR(OFS_PARM4); float *vel_to = G_VECTOR(OFS_PARM5); float count = G_FLOAT(OFS_PARM6); int flags = (prinst->callargc < 7)?0:G_FLOAT(OFS_PARM7); /* if (flags & 1) //PARTICLES_USEALPHA { float *alphamin = (float*)PR_FindGlobal(csqcprogs, "particles_alphamin", 0, NULL); float *alphamax = (float*)PR_FindGlobal(csqcprogs, "particles_alphamax", 0, NULL); if (alphamin && alphamax) ; } if (flags & 2) //PARTICLES_USECOLOR { //rgb vectors float *colourmin = (float*)PR_FindGlobal(csqcprogs, "particles_colormin", 0, NULL); float *colourmax = (float*)PR_FindGlobal(csqcprogs, "particles_colormax", 0, NULL); if (colourmin && colourmax) ; } if (flags & 4) //PARTICLES_USEFADE { float *fade = (float*)PR_FindGlobal(csqcprogs, "particles_fade", 0, NULL); if (fade) ; } */ if (flags & 128) //PARTICLES_DRAWASTRAIL { flags &= ~128; P_ParticleTrail(org_from, org_to, effectnum, 1, 0, NULL, NULL); } else { P_RunParticleCube(effectnum, org_from, org_to, vel_from, vel_to, count, 0, true, 0); } if (flags & ~128) { static float throttletimer; Con_ThrottlePrintf(&throttletimer, 1, "PF_cs_boxparticles: flags & %x is not supported\n", flags); } } static void QCBUILTIN PF_cs_pointparticles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int effectnum = G_FLOAT(OFS_PARM0); float *org = G_VECTOR(OFS_PARM1); float *vel = G_VECTOR(OFS_PARM2); float count = G_FLOAT(OFS_PARM3); if (prinst->callargc < 3) vel = vec3_origin; if (prinst->callargc < 4) count = 1; effectnum = CL_TranslateParticleFromServer(effectnum); P_RunParticleEffectType(org, vel, count, effectnum); } static void QCBUILTIN PF_cs_trailparticles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int efnum; csqcedict_t *ent; float *start = G_VECTOR(OFS_PARM2); float *end = G_VECTOR(OFS_PARM3); float timestep = host_frametime; if ((unsigned int)G_INT(OFS_PARM1) >= MAX_EDICTS) { //ents can't be negative, nor can they be huge (like floats are if expressed as an integer) efnum = G_FLOAT(OFS_PARM1); ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); } else { efnum = G_FLOAT(OFS_PARM0); ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1); } efnum = CL_TranslateParticleFromServer(efnum); if (!ent->entnum) //world trails are non-state-based. pe->ParticleTrail(start, end, efnum, timestep, 0, NULL, NULL); else pe->ParticleTrail(start, end, efnum, timestep, -ent->entnum, NULL, &ent->trailstate); } void CSQC_ResetTrails(void) { pubprogfuncs_t *prinst = csqc_world.progs; int i; csqcedict_t *ent; if (!prinst) return; for (i = 0; i < *prinst->parms->sv_num_edicts; i++) { ent = (csqcedict_t*)EDICT_NUM_PB(prinst, i); ent->trailstate = NULL; } } //0 for error, non-0 for success. //>0 match server //<0 are client-only. static void QCBUILTIN PF_cs_particleeffectnum (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int i; const char *effectname = PR_GetStringOfs(prinst, OFS_PARM0); G_FLOAT(OFS_RETURN) = 0; //default to failure. //use the server's index first. for (i = 1; i < MAX_SSPARTICLESPRE && cl.particle_ssname[i]; i++) { if (!strcmp(cl.particle_ssname[i], effectname)) { G_FLOAT(OFS_RETURN) = i; return; } } //then look for an existing client id for (i = 1; i < MAX_CSPARTICLESPRE && cl.particle_csname[i]; i++) { if (!strcmp(cl.particle_csname[i], effectname)) { //effects can be in the list despite now being stale. they still take up a slot to avoid reuse as the qc can potentially still potentially reference it. //csqc needs to be able to detect a now-stale effect //if (cl.particle_csprecache[i] != P_INVALID) G_FLOAT(OFS_RETURN) = -i; return; } } //create if new if (i < MAX_CSPARTICLESPRE) { free(cl.particle_csname[i]); cl.particle_csname[i] = NULL; cl.particle_csprecache[i] = P_FindParticleType(effectname); //if (cl.particle_csprecache[i] != P_INVALID) { //it exists, allow it. cl.particle_csname[i] = strdup(effectname); G_FLOAT(OFS_RETURN) = -i; } cl.particle_csprecaches = true; } } static void QCBUILTIN PF_cs_particleeffectquery (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int id = G_FLOAT(OFS_PARM0); qboolean body = G_FLOAT(OFS_PARM1); char retstr[8192]; id = CL_TranslateParticleFromServer(id); if (pe->ParticleQuery && pe->ParticleQuery(id, body, retstr, sizeof(retstr))) { RETURN_TSTRING(retstr); } else G_INT(OFS_RETURN) = 0; } static void QCBUILTIN PF_cs_sendevent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent; int i; const char *eventname = PR_GetStringOfs(prinst, OFS_PARM0); const char *argtypes = PR_GetStringOfs(prinst, OFS_PARM1); if (!cls.state) return; MSG_WriteByte(&cls.netchan.message, clcfte_qcrequest); for (i = 0; i < 6; i++) { if (argtypes[i] == 's') { MSG_WriteByte(&cls.netchan.message, ev_string); MSG_WriteString(&cls.netchan.message, PR_GetStringOfs(prinst, OFS_PARM2+i*3)); } else if (argtypes[i] == 'f') { MSG_WriteByte(&cls.netchan.message, ev_float); MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3)); } else if (argtypes[i] == 'i') { MSG_WriteByte(&cls.netchan.message, ev_integer); MSG_WriteLong(&cls.netchan.message, G_INT(OFS_PARM2+i*3)); } else if (argtypes[i] == 'v') { MSG_WriteByte(&cls.netchan.message, ev_vector); MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+0)); MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+1)); MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+2)); } else if (argtypes[i] == 'e') { ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM2+i*3); MSG_WriteByte(&cls.netchan.message, ev_entity); MSG_WriteEntity(&cls.netchan.message, ent->xv->entnum); } else break; } if (csqc_playerseat > 0) MSG_WriteByte(&cls.netchan.message, 200+csqc_playerseat); MSG_WriteByte(&cls.netchan.message, 0); MSG_WriteString(&cls.netchan.message, eventname); } static void cs_set_input_state (usercmd_t *cmd) { if (csqcg.input_timelength) *csqcg.input_timelength = cmd->msec/1000.0f * cl.gamespeed; if (csqcg.input_angles) { csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]); csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]); csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]); } if (csqcg.input_movevalues) { csqcg.input_movevalues[0] = cmd->forwardmove; csqcg.input_movevalues[1] = cmd->sidemove; csqcg.input_movevalues[2] = cmd->upmove; } if (csqcg.input_buttons) *csqcg.input_buttons = cmd->buttons; if (csqcg.input_impulse) *csqcg.input_impulse = cmd->impulse; if (csqcg.input_lightlevel) *csqcg.input_lightlevel = cmd->lightlevel; if (csqcg.input_weapon) *csqcg.input_weapon = cmd->weapon; if (csqcg.input_servertime) *csqcg.input_servertime = cmd->fservertime; if (csqcg.input_clienttime) *csqcg.input_clienttime = cmd->fclienttime/1000.0f; if (csqcg.input_cursor_screen) { Vector2Copy(cmd->cursor_screen, csqcg.input_cursor_screen); csqcg.input_cursor_screen[2] = 0; } if (csqcg.input_cursor_start) VectorCopy(cmd->cursor_start, csqcg.input_cursor_start); if (csqcg.input_cursor_impact) VectorCopy(cmd->cursor_impact, csqcg.input_cursor_impact); if (csqcg.input_cursor_entitynumber) *csqcg.input_cursor_entitynumber = cmd->cursor_entitynumber; } static void cs_get_input_state (usercmd_t *cmd) { if (csqcg.input_timelength) cmd->msec = *csqcg.input_timelength*1000; if (csqcg.input_angles) { cmd->angles[0] = ANGLE2SHORT(csqcg.input_angles[0]); cmd->angles[1] = ANGLE2SHORT(csqcg.input_angles[1]); cmd->angles[2] = ANGLE2SHORT(csqcg.input_angles[2]); } if (csqcg.input_movevalues) { cmd->forwardmove = csqcg.input_movevalues[0]; cmd->sidemove = csqcg.input_movevalues[1]; cmd->upmove = csqcg.input_movevalues[2]; } if (csqcg.input_buttons) cmd->buttons = *csqcg.input_buttons; if (csqcg.input_impulse) cmd->impulse = *csqcg.input_impulse; if (csqcg.input_lightlevel) cmd->lightlevel = *csqcg.input_lightlevel; if (csqcg.input_weapon) cmd->weapon = *csqcg.input_weapon; if (csqcg.input_servertime) cmd->fservertime = *csqcg.input_servertime; if (csqcg.input_cursor_screen) Vector2Copy(csqcg.input_cursor_screen, cmd->cursor_screen); if (csqcg.input_cursor_start) VectorCopy(csqcg.input_cursor_start, cmd->cursor_start); if (csqcg.input_cursor_impact) VectorCopy(csqcg.input_cursor_impact, cmd->cursor_impact); if (csqcg.input_cursor_entitynumber) cmd->cursor_entitynumber = *csqcg.input_cursor_entitynumber; } //get the input commands, and stuff them into some globals. static void QCBUILTIN PF_cs_getinputstate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { usercmd_t *cmd; usercmd_t tmp; extern usercmd_t cl_pendingcmd[MAX_SPLITS]; int f = G_FLOAT(OFS_PARM0); int seat = ((prinst->callargc>1)?G_FLOAT(OFS_PARM1):csqc_playerseat); if (seat < 0 || seat >= MAX_SPLITS) { G_FLOAT(OFS_RETURN) = false; return; } f = G_FLOAT(OFS_PARM0); if (cl.paused && f >= cl.ackedmovesequence) { G_FLOAT(OFS_RETURN) = false; return; } /*outgoing_sequence says how many packets have actually been sent, but there's an extra pending packet which has not been sent yet - be warned though, its data will change in the coming frames*/ if (f == cl.movesequence) { int i; cmd = &cl_pendingcmd[seat]; tmp = *cmd; cmd = &tmp; for (i=0 ; i<3 ; i++) cmd->angles[i] = ((int)(csqc_playerview->viewangles[i]*65536.0/360)&65535); if (!cmd->msec) *cmd = cl.outframes[(f-1)&UPDATE_MASK].cmd[seat]; cmd->msec = (realtime - cl.outframes[(f-1)&UPDATE_MASK].senttime)*1000; } else { if (cl.outframes[f&UPDATE_MASK].cmd_sequence != f) { G_FLOAT(OFS_RETURN) = false; return; } cmd = &cl.outframes[f&UPDATE_MASK].cmd[seat]; } cs_set_input_state(cmd); G_FLOAT(OFS_RETURN) = true; } //read lots of globals, run the default player physics, write lots of globals. //not intended to affect client state at all static void QCBUILTIN PF_cs_runplayerphysics (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float msecs; float oldtime = *csqcg.simtime; csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0); int mt = ent->v->movetype; if (prinst->callargc < 1) { csqc_deprecated("runplayerphysics with no ent"); return; } if (ent->readonly) { csqc_deprecated("runplayerphysics called on read-only entity"); return; } if (!cl.worldmodel) return; //urm.. VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove)); //debugging field pmove.sequence = *csqcg.clientcommandframe; pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec; //set up the movement command msecs = *csqcg.input_timelength*1000; //precision inaccuracies. :( pmove.cmd.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]); pmove.cmd.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]); pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]); VectorCopy(csqcg.input_angles, pmove.angles); pmove.cmd.forwardmove = csqcg.input_movevalues[0]; pmove.cmd.sidemove = csqcg.input_movevalues[1]; pmove.cmd.upmove = csqcg.input_movevalues[2]; pmove.cmd.buttons = *csqcg.input_buttons; pmove.safeorigin_known = false; pmove.capsule = false; //FIXME movevars.coordsize = cls.netchan.message.prim.coordsize; if (ent->xv->gravity) movevars.entgravity = ent->xv->gravity; else if (csqc_playerseat >= 0 && cl.playerview[csqc_playerseat].playernum+1 == ent->xv->entnum) movevars.entgravity = cl.playerview[csqc_playerseat].entgravity; else movevars.entgravity = 1; if (ent->xv->entnum) pmove.skipent = ent->xv->entnum; else pmove.skipent = -1; mt &= 255; switch(mt) { default: case MOVETYPE_WALK: pmove.pm_type = PM_NORMAL; break; case MOVETYPE_NOCLIP: pmove.pm_type = PM_SPECTATOR; break; case MOVETYPE_FLY_WORLDONLY: case MOVETYPE_FLY: pmove.pm_type = PM_FLY; break; } pmove.jump_held = (int)ent->xv->pmove_flags & PMF_JUMP_HELD; pmove.waterjumptime = 0; pmove.onground = (int)ent->v->flags & FL_ONGROUND; VectorCopy(ent->v->origin, pmove.origin); VectorCopy(ent->v->velocity, pmove.velocity); VectorCopy(ent->v->maxs, pmove.player_maxs); VectorCopy(ent->v->mins, pmove.player_mins); CL_SetSolidEntities(); while(msecs > 0) //break up longer commands { pmove.cmd.msec = msecs; if (pmove.cmd.msec > 50) pmove.cmd.msec = 50; msecs -= pmove.cmd.msec; PM_PlayerMove(1); } VectorCopy(pmove.angles, ent->v->angles); ent->v->angles[0] *= r_meshpitch.value * 1/3.0f; //FIXME VectorCopy(pmove.origin, ent->v->origin); VectorCopy(pmove.velocity, ent->v->velocity); if (pmove.onground) ent->v->flags = (int)ent->v->flags | FL_ONGROUND; else ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND; ent->xv->pmove_flags = 0; ent->xv->pmove_flags += pmove.jump_held ? PMF_JUMP_HELD : 0; ent->xv->pmove_flags += pmove.onladder ? PMF_LADDER : 0; //fixme: touch triggers? World_LinkEdict (&csqc_world, (wedict_t*)ent, true); *csqcg.simtime = oldtime; } static void QCBUILTIN PF_cs_getentitytoken (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { if (prinst->callargc) { const char *s = PR_GetStringOfs(prinst, OFS_PARM0); if (*s == 0 && cl.worldmodel) { if (cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); s = Mod_GetEntitiesString(cl.worldmodel); } csqcmapentitydata = s; G_INT(OFS_RETURN) = 0; return; } if (!csqcmapentitydata) { //nothing more to parse G_INT(OFS_RETURN) = 0; } else { char *QCC_COM_Parse (const char *data); extern char qcc_token[]; csqcmapentitydata = QCC_COM_Parse(csqcmapentitydata); if (!csqcmapentitydata) //hit the end G_INT(OFS_RETURN) = 0; else RETURN_TSTRING(qcc_token); } } static void CheckSendPings(void) { //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff if (realtime - cl.last_ping_request > 2) { cl.last_ping_request = realtime; CL_SendClientCommand(true, "pings"); } } static const char *PF_cs_serverkey_internal(const char *keyname) { char *ret; static char adr[MAX_ADR_SIZE]; if (!strcmp(keyname, "ip")) { if (cls.demoplayback) ret = cls.lastdemoname; else ret = NET_AdrToString(adr, sizeof(adr), &cls.netchan.remote_address); } else if (!strcmp(keyname, "servername")) ret = cls.servername; else if (!strcmp(keyname, "constate")) { if (cls.state == ca_disconnected #ifndef CLIENTONLY && !sv.state #endif ) ret = "disconnected"; else if (cls.state == ca_active) ret = "active"; else ret = "connecting"; } else if (!strcmp(keyname, "loadstate")) { extern int total_loading_size, current_loading_size, loading_stage; extern char levelshotname[MAX_QPATH]; ret = va("%i %u %u \"%s\"", loading_stage, current_loading_size, total_loading_size, levelshotname); } else if (!strcmp(keyname, "transferring")) { ret = CL_TryingToConnect(); if (!ret) ret = ""; } else if (!strcmp(keyname, "maxplayers")) { ret = va("%i", cl.allocated_client_slots); } else if (!strcmp(keyname, "dlstate")) { if (!cl.downloadlist && !cls.download) ret = ""; //nothing being downloaded right now else { unsigned int fcount; qofs_t tsize; qboolean sizeextra; CL_GetDownloadSizes(&fcount, &tsize, &sizeextra); if (cls.download) //downloading something ret = va("%u %g %u \"%s\" \"%s\" %g %i %g %g", fcount, (float)tsize, sizeextra?1u:0u, cls.download->localname, cls.download->remotename, cls.download->percent, cls.download->rate, (float)cls.download->completedbytes, (float)cls.download->size); else //not downloading anything right now ret = va("%u %g %u", fcount, (float)tsize, sizeextra?1u:0u); } } else if (!strcmp(keyname, "pausestate")) ret = cl.paused?"1":"0"; else if (!strcmp(keyname, "protocol")) { //using this is pretty acedemic, really. Not particuarly portable. switch (cls.protocol) { //a tokenizable string //first is the base game qw/nq //second is branch (custom engine name) //third is protocol version. default: case CP_UNKNOWN: ret = "Unknown"; break; case CP_QUAKEWORLD: if (cls.fteprotocolextensions||cls.fteprotocolextensions2) ret = "QuakeWorld FTE"; else if (cls.z_ext) ret = "QuakeWorld ZQuake"; else ret = "QuakeWorld"; break; case CP_NETQUAKE: switch (cls.protocol_nq) { default: ret = "NetQuake"; break; case CPNQ_FITZ666: ret = "Fitz666"; break; case CPNQ_DP5: ret = "NetQuake DarkPlaces 5"; break; case CPNQ_DP6: ret = "NetQuake DarkPlaces 6"; break; case CPNQ_DP7: ret = "NetQuake DarkPlaces 7"; break; } break; case CP_QUAKE2: ret = "Quake2"; break; case CP_QUAKE3: ret = "Quake3"; break; case CP_PLUGIN: ret = "External"; break; } } else if (!strcmp(keyname, "challenge")) { ret = va("%u", cls.challenge); } else { #ifndef CLIENTONLY if (sv.state >= ss_loading) { ret = InfoBuf_ValueForKey(&svs.info, keyname); if (!*ret) ret = InfoBuf_ValueForKey(&svs.localinfo, keyname); } else #endif ret = InfoBuf_ValueForKey(&cl.serverinfo, keyname); } return ret; } static const char *PF_cs_getplayerkey_internal (unsigned int pnum, const char *keyname) { static char buffer[64]; char *ret; if ((unsigned int)pnum >= (unsigned int)cl.allocated_client_slots) ret = ""; else if (!strcmp(keyname, "viewentity")) //compat with DP. Yes, I know this is in the wrong place. This is an evil hack. { ret = buffer; sprintf(ret, "%i", pnum+1); } else if (!*cl.players[pnum].name) ret = ""; //player isn't on the server. else if (!strcmp(keyname, "ping")) { CheckSendPings(); ret = buffer; sprintf(ret, "%i", cl.players[pnum].ping); } else if (!strcmp(keyname, "frags")) { ret = buffer; sprintf(ret, "%i", cl.players[pnum].frags); } else if (!strcmp(keyname, "userid")) { ret = buffer; sprintf(ret, "%i", cl.players[pnum].userid); } else if (!strcmp(keyname, "pl")) //packet loss { CheckSendPings(); ret = buffer; sprintf(ret, "%i", cl.players[pnum].pl); } else if (!strcmp(keyname, "activetime")) //packet loss { ret = buffer; sprintf(ret, "%f", realtime - cl.players[pnum].realentertime); } // else if (!strcmp(keyname, "entertime")) //packet loss // { // ret = buffer; // sprintf(ret, "%i", (int)cl.players[pnum].entertime); // } else if (!strcmp(keyname, "topcolor_rgb")) //packet loss { unsigned int col = cl.players[pnum].dtopcolor; ret = buffer; if (col < 16) { col = Sbar_ColorForMap(col); sprintf(ret, "'%g %g %g'", host_basepal[col*3+0]/255.0, host_basepal[col*3+1]/255.0, host_basepal[col*3+2]/255.0); } else sprintf(ret, "'%g %g %g'", ((col&0xff0000)>>16)/255.0, ((col&0x00ff00)>>8)/255.0, ((col&0x0000ff)>>0)/255.0); } else if (!strcmp(keyname, "bottomcolor_rgb")) //packet loss { unsigned int col = cl.players[pnum].dbottomcolor; ret = buffer; if (col < 16) { col = Sbar_ColorForMap(col); sprintf(ret, "'%g %g %g'", host_basepal[col*3+0]/255.0, host_basepal[col*3+1]/255.0, host_basepal[col*3+2]/255.0); } else sprintf(ret, "'%g %g %g'", ((col&0xff0000)>>16)/255.0, ((col&0x00ff00)>>8)/255.0, ((col&0x0000ff)>>0)/255.0); } #ifdef HAVE_LEGACY else if (csqc_isdarkplaces && !strcmp(keyname, "colors")) //checks to see if a player has locally been set to ignored (for text chat) { ret = buffer; sprintf(ret, "%i", cl.players[pnum].dtopcolor + cl.players[pnum].dbottomcolor*16); } #endif else if (!strcmp(keyname, "ignored")) //checks to see if a player has locally been set to ignored (for text chat) { ret = buffer; sprintf(ret, "%i", (int)cl.players[pnum].ignored); } #ifdef VOICECHAT else if (!strcmp(keyname, "vignored")) //checks to see this player's voicechat is ignored. { ret = buffer; sprintf(ret, "%i", (int)cl.players[pnum].vignored); } else if (!strcmp(keyname, "voipspeaking")) { ret = buffer; sprintf(ret, "%i", S_Voip_Speaking(pnum)); } else if (!strcmp(keyname, "voiploudness")) { ret = buffer; if (pnum == csqc_playerview->playernum) sprintf(ret, "%i", S_Voip_Loudness(false)); else sprintf(ret, "%i", S_Voip_ClientLoudness(pnum)); } #endif else { ret = InfoBuf_ValueForKey(&cl.players[pnum].userinfo, keyname); } return ret; } //string(string keyname) static void QCBUILTIN PF_cs_serverkey (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *keyname = PF_VarString(prinst, 0, pr_globals); const char *ret = PF_cs_serverkey_internal(keyname); if (*ret) RETURN_TSTRING(ret); else G_INT(OFS_RETURN) = 0; } static void QCBUILTIN PF_cs_serverkeyfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *keyname = PR_GetStringOfs(prinst, OFS_PARM0); const char *ret = PF_cs_serverkey_internal(keyname); if (*ret) G_FLOAT(OFS_RETURN) = strtod(ret, NULL); else G_FLOAT(OFS_RETURN) = (prinst->callargc >= 2)?G_FLOAT(OFS_PARM1):0; } static void QCBUILTIN PF_cs_serverkeyblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *keyname = PR_GetStringOfs(prinst, OFS_PARM0); int qcptr = G_INT(OFS_PARM1); int qcsize = G_INT(OFS_PARM2); void *ptr; size_t blobsize = 0; const char *blob; if (qcptr < 0 || qcptr+qcsize >= prinst->stringtablesize) { PR_BIError(prinst, "PF_cs_serverkeyblob: invalid pointer\n"); return; } ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr); blob = InfoBuf_BlobForKey(&cl.serverinfo, keyname, &blobsize, NULL); if (qcptr) { blobsize = min(blobsize, qcsize); memcpy(ptr, blob, blobsize); G_INT(OFS_RETURN) = blobsize; } else G_INT(OFS_RETURN) = blobsize; } //string(float pnum, string keyname) static void QCBUILTIN PF_cs_getplayerkeystring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int pnum = G_FLOAT(OFS_PARM0); const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1); const char *ret; if (pnum < 0) { if (csqc_resortfrags) { Sbar_SortFrags(true, false); csqc_resortfrags = false; } if (pnum >= -scoreboardlines) {//sort by pnum = fragsort[-(pnum+1)]; } } ret = PF_cs_getplayerkey_internal(pnum, keyname); if (*ret) RETURN_TSTRING(ret); else G_INT(OFS_RETURN) = 0; } static void QCBUILTIN PF_cs_getplayerkeyfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int pnum = G_FLOAT(OFS_PARM0); const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1); const char *ret; if (pnum < 0) { if (csqc_resortfrags) { Sbar_SortFrags(true, false); csqc_resortfrags = false; } if (pnum >= -scoreboardlines) {//sort by pnum = fragsort[-(pnum+1)]; } } ret = PF_cs_getplayerkey_internal(pnum, keyname); if (*ret) G_FLOAT(OFS_RETURN) = strtod(ret, NULL); else G_FLOAT(OFS_RETURN) = (prinst->callargc >= 3)?G_FLOAT(OFS_PARM2):0; } static void QCBUILTIN PF_cs_getplayerkeyblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int pnum = G_FLOAT(OFS_PARM0); const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1); int qcptr = G_INT(OFS_PARM2); int qcsize = G_INT(OFS_PARM3); void *ptr; if (pnum < 0) { if (csqc_resortfrags) { Sbar_SortFrags(true, false); csqc_resortfrags = false; } if (pnum >= -scoreboardlines) {//sort by pnum = fragsort[-(pnum+1)]; } } if (qcptr < 0 || qcptr+qcsize >= prinst->stringtablesize) { PR_BIError(prinst, "PF_cs_getplayerkeyblob: invalid pointer\n"); return; } ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr); if ((unsigned int)pnum >= (unsigned int)cl.allocated_client_slots) G_INT(OFS_RETURN) = 0; else { size_t blobsize = 0; const char *blob = InfoBuf_BlobForKey(&cl.players[pnum].userinfo, keyname, &blobsize, NULL); if (qcptr) { blobsize = min(blobsize, qcsize); memcpy(ptr, blob, blobsize); G_INT(OFS_RETURN) = blobsize; } else G_INT(OFS_RETURN) = blobsize; } } static void QCBUILTIN PF_cs_infokey (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1); const char *ret; if (!ent->entnum) ret = PF_cs_serverkey_internal(keyname); else { int pnum = ent->xv->entnum-1; //figure out which ssqc entity this is meant to be if (pnum < 0) { csqc_deprecated("infokey: entity does not correlate to an ssqc entity\n"); ret = ""; } else if (pnum >= cl.allocated_client_slots) { csqc_deprecated("infokey: entity does not correlate to an ssqc player entity\n"); ret = ""; } else ret = PF_cs_getplayerkey_internal(pnum, keyname); } if (*ret) RETURN_TSTRING(ret); else G_INT(OFS_RETURN) = 0; } static void QCBUILTIN PF_checkextension (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *extname = PR_GetStringOfs(prinst, OFS_PARM0); int i; for (i = 0; i < QSG_Extensions_count; i++) { if (!QSG_Extensions[i].name) continue; if (i < 32 && cls.protocol == CP_QUAKEWORLD) if (!(cls.fteprotocolextensions & (1<callargc >= 6)?G_FLOAT(OFS_PARM5)*0.01:0; unsigned int flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0; float startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0; sfx_t *sfx = S_PrecacheSound(sample); vec3_t org; VectorCopy(entity->v->origin, org); if (entity->v->solid == SOLID_BSP) { VectorMA(org, 0.5, entity->v->mins, org); VectorMA(org, 0.5, entity->v->maxs, org); } G_FLOAT(OFS_RETURN) = S_UpdateSound(-entity->entnum, channel, sfx, org, entity->v->velocity, volume, attenuation, startoffset, pitchpct, flags); } void QCBUILTIN PF_stopsound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { wedict_t *entity = G_WEDICT(prinst, OFS_PARM0); int channel = G_FLOAT(OFS_PARM1); S_StopSound(-entity->entnum, channel); } void QCBUILTIN PF_getsoundtime (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { wedict_t *entity = G_WEDICT(prinst, OFS_PARM0); int channel = G_FLOAT(OFS_PARM1); G_FLOAT(OFS_RETURN) = S_GetSoundTime(-entity->entnum, channel); } void QCBUILTIN PF_getchannellevel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { wedict_t *entity = G_WEDICT(prinst, OFS_PARM0); int channel = G_FLOAT(OFS_PARM1); G_FLOAT(OFS_RETURN) = S_GetChannelLevel(-entity->entnum, channel); } static void QCBUILTIN PF_cs_sound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *sample; int channel; csqcedict_t *entity; float volume; float attenuation; float pitchpct; unsigned int flags; float startoffset; sfx_t *sfx; vec3_t org; entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); channel = G_FLOAT(OFS_PARM1); sample = PR_GetStringOfs(prinst, OFS_PARM2); volume = G_FLOAT(OFS_PARM3); attenuation = G_FLOAT(OFS_PARM4); pitchpct = (prinst->callargc>=6)?G_FLOAT(OFS_PARM5)*0.01:0; flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0; startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0; sfx = S_PrecacheSound(sample); VectorCopy(entity->v->origin, org); if (entity->v->solid == SOLID_BSP) { VectorMA(org, 0.5, entity->v->mins, org); VectorMA(org, 0.5, entity->v->maxs, org); } if (sfx) S_StartSound(-entity->entnum, channel, sfx, org, entity->v->velocity, volume, attenuation, startoffset, pitchpct, flags); } static void QCBUILTIN PF_cs_pointsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *sample; float *origin; float volume; float attenuation; float pitchpct; sfx_t *sfx; origin = G_VECTOR(OFS_PARM0); sample = PR_GetStringOfs(prinst, OFS_PARM1); volume = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); if (prinst->callargc >= 5) pitchpct = G_FLOAT(OFS_PARM4)*0.01; else pitchpct = 0; sfx = S_PrecacheSound(sample); if (sfx) S_StartSound(0, 0, sfx, origin, NULL, volume, attenuation, 0, pitchpct, 0); } static void QCBUILTIN PF_cs_particle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org = G_VECTOR(OFS_PARM0); float *dir = G_VECTOR(OFS_PARM1); float colour = G_FLOAT(OFS_PARM2); float count = G_FLOAT(OFS_PARM2); pe->RunParticleEffect(org, dir, colour, count); } static void QCBUILTIN PF_cs_particle2(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org, *dmin, *dmax; float colour; float count; float effect; org = G_VECTOR(OFS_PARM0); dmin = G_VECTOR(OFS_PARM1); dmax = G_VECTOR(OFS_PARM2); colour = G_FLOAT(OFS_PARM3); effect = G_FLOAT(OFS_PARM4); count = G_FLOAT(OFS_PARM5); pe->RunParticleEffect2 (org, dmin, dmax, colour, effect, count); } static void QCBUILTIN PF_cs_particle3(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org, *box; float colour; float count; float effect; org = G_VECTOR(OFS_PARM0); box = G_VECTOR(OFS_PARM1); colour = G_FLOAT(OFS_PARM2); effect = G_FLOAT(OFS_PARM3); count = G_FLOAT(OFS_PARM4); pe->RunParticleEffect3(org, box, colour, effect, count); } static void QCBUILTIN PF_cs_particle4(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org; float radius; float colour; float count; float effect; org = G_VECTOR(OFS_PARM0); radius = G_FLOAT(OFS_PARM1); colour = G_FLOAT(OFS_PARM2); effect = G_FLOAT(OFS_PARM3); count = G_FLOAT(OFS_PARM4); pe->RunParticleEffect4(org, radius, colour, effect, count); } void QCBUILTIN PF_cl_effect(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org = G_VECTOR(OFS_PARM0); const char *name = PR_GetStringOfs(prinst, OFS_PARM1); float startframe = G_FLOAT(OFS_PARM2); float endframe = G_FLOAT(OFS_PARM3); float framerate = G_FLOAT(OFS_PARM4); model_t *mdl; mdl = Mod_ForName(name, MLV_WARN); if (mdl) CL_SpawnSpriteEffect(org, NULL, NULL, mdl, startframe, endframe, framerate, mdl->type==mod_sprite?-1:1, 1, 0, 0, P_INVALID, 0, 0); else Con_Printf("PF_cl_effect: Couldn't load model %s\n", name); } void QCBUILTIN PF_cl_ambientsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *samp; float *pos; float vol, attenuation; pos = G_VECTOR (OFS_PARM0); samp = PR_GetStringOfs(prinst, OFS_PARM1); vol = G_FLOAT(OFS_PARM2); attenuation = G_FLOAT(OFS_PARM3); S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation); } static void QCBUILTIN PF_cs_lightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int stnum = G_FLOAT(OFS_PARM0); const char *str = PR_GetStringOfs(prinst, OFS_PARM1); vec3_t rgb = {1,1,1}; if (prinst->callargc >= 3) //fte is a quakeworld engine VectorCopy(G_VECTOR(OFS_PARM2), rgb); if ((unsigned)stnum >= MAX_LIGHTSTYLES) { Con_Printf ("PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES"); return; } R_UpdateLightStyle(stnum, str, rgb[0],rgb[1],rgb[2]); } static void QCBUILTIN PF_getlightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { unsigned int stnum = G_FLOAT(OFS_PARM0); if (stnum >= MAX_LIGHTSTYLES) { VectorSet(G_VECTOR(OFS_PARM1), 0, 0, 0); G_INT(OFS_RETURN) = 0; return; } VectorCopy(cl_lightstyle[stnum].colours, G_VECTOR(OFS_PARM1)); if (!cl_lightstyle[stnum].length) G_INT(OFS_RETURN) = 0; else RETURN_TSTRING(cl_lightstyle[stnum].map); } static void QCBUILTIN PF_getlightstylergb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { unsigned int stnum = G_FLOAT(OFS_PARM0); int value; //could be float, but that would exceed the precision of R_AnimateLight if (stnum >= MAX_LIGHTSTYLES) { Con_Printf ("PF_getlightstyle: stnum > MAX_LIGHTSTYLES"); return; } if (!cl_lightstyle[stnum].length) value = ('m'-'a')*22 * r_lightstylescale.value; else if (cl_lightstyle[stnum].map[0] == '=') value = atof(cl_lightstyle[stnum].map+1)*256*r_lightstylescale.value; else { int v1, v2, vd, i; float f; f = (cl.time*r_lightstylespeed.value); if (f < 0) f = 0; i = (int)f; f -= i; //this can require updates at 1000 times a second.. Depends on your framerate of course v1 = i % cl_lightstyle[stnum].length; v1 = cl_lightstyle[stnum].map[v1] - 'a'; v2 = (i+1) % cl_lightstyle[stnum].length; v2 = cl_lightstyle[stnum].map[v2] - 'a'; vd = v1 - v2; if (!r_lightstylesmooth.ival || vd < -r_lightstylesmooth_limit.ival || vd > r_lightstylesmooth_limit.ival) value = v1*22*r_lightstylescale.value; else value = (v1*(1-f) + v2*(f))*22*r_lightstylescale.value; } VectorScale(cl_lightstyle[stnum].colours, value*(1.0/256), G_VECTOR(OFS_RETURN)); } static void QCBUILTIN PF_cl_te_gunshot (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); float scaler = 1; if (prinst->callargc >= 2) //fte is a quakeworld engine scaler = G_FLOAT(OFS_PARM1); if (P_RunParticleEffectType(pos, NULL, scaler, pt_gunshot)) P_RunParticleEffect (pos, vec3_origin, 0, 20*scaler); } static void QCBUILTIN PF_cl_te_bloodqw (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); float scaler = 1; if (prinst->callargc >= 2) //fte is a quakeworld engine scaler = G_FLOAT(OFS_PARM1); if (P_RunParticleEffectType(pos, NULL, scaler, ptqw_blood)) if (P_RunParticleEffectType(pos, NULL, scaler, ptdp_blood)) P_RunParticleEffect (pos, vec3_origin, 73, 20*scaler); } static void QCBUILTIN PF_cl_te_blooddp (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); float *dir = G_VECTOR(OFS_PARM1); float scaler = G_FLOAT(OFS_PARM2); if (P_RunParticleEffectType(pos, dir, scaler, ptdp_blood)) if (P_RunParticleEffectType(pos, dir, scaler, ptqw_blood)) P_RunParticleEffect (pos, dir, 73, 20*scaler); } static void QCBUILTIN PF_cl_te_lightningblood (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectType(pos, NULL, 1, ptqw_lightningblood)) P_RunParticleEffect (pos, vec3_origin, 225, 50); } static void QCBUILTIN PF_cl_te_spike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectType(pos, NULL, 1, pt_spike)) if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot)) P_RunParticleEffect (pos, vec3_origin, 0, 10); } static void QCBUILTIN PF_cl_te_superspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike)) if (P_RunParticleEffectType(pos, NULL, 2, pt_spike)) if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot)) P_RunParticleEffect (pos, vec3_origin, 0, 20); } static void QCBUILTIN PF_cl_te_explosion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); // light if (r_explosionlight.value) { dlight_t *dl; dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 150 + r_explosionlight.value*200; dl->die = cl.time + 1; dl->decay = 300; dl->color[0] = 0.2; dl->color[1] = 0.155; dl->color[2] = 0.05; dl->channelfade[0] = 0.196; dl->channelfade[1] = 0.23; dl->channelfade[2] = 0.12; } if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion)) P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111 Surf_AddStain(pos, -1, -1, -1, 100); S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0); } static void QCBUILTIN PF_cl_te_tarexplosion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion); S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0); } static void QCBUILTIN PF_cl_te_wizspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike)) P_RunParticleEffect (pos, vec3_origin, 20, 30); S_StartSound (0, 0, cl_sfx_knighthit, pos, NULL, 1, 1, 0, 0, 0); } static void QCBUILTIN PF_cl_te_knightspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike)) P_RunParticleEffect (pos, vec3_origin, 226, 20); S_StartSound (0, 0, cl_sfx_knighthit, pos, NULL, 1, 1, 0, 0, 0); } static void QCBUILTIN PF_cl_te_lavasplash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash); } static void QCBUILTIN PF_cl_te_teleport (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash); } static void QCBUILTIN PF_cl_te_gunshotquad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_gunshotquad")) if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot)) P_RunParticleEffect (pos, vec3_origin, 0, 20); } static void QCBUILTIN PF_cl_te_spikequad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_spikequad")) if (P_RunParticleEffectType(pos, NULL, 1, pt_spike)) if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot)) P_RunParticleEffect (pos, vec3_origin, 0, 10); } static void QCBUILTIN PF_cl_te_superspikequad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_superspikequad")) if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike)) if (P_RunParticleEffectType(pos, NULL, 2, pt_spike)) if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot)) P_RunParticleEffect (pos, vec3_origin, 0, 20); } static void QCBUILTIN PF_cl_te_explosionquad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_explosionquad")) if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion)) P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111 Surf_AddStain(pos, -1, -1, -1, 100); // light if (r_explosionlight.value) { dlight_t *dl; dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 150 + r_explosionlight.value*200; dl->die = cl.time + 1; dl->decay = 300; dl->color[0] = 0.2; dl->color[1] = 0.155; dl->color[2] = 0.05; dl->channelfade[0] = 0.196; dl->channelfade[1] = 0.23; dl->channelfade[2] = 0.12; } S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0); } //void(vector org, float radius, float lifetime, vector color) te_customflash static void QCBUILTIN PF_cl_te_customflash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org = G_VECTOR(OFS_PARM0); float radius = G_FLOAT(OFS_PARM1); float lifetime = G_FLOAT(OFS_PARM2); float *colour = G_VECTOR(OFS_PARM3); dlight_t *dl; // light dl = CL_AllocDlight (0); VectorCopy (org, dl->origin); dl->radius = radius; dl->die = cl.time + lifetime; dl->decay = dl->radius / lifetime; dl->color[0] = colour[0]*0.5f; dl->color[1] = colour[1]*0.5f; dl->color[2] = colour[2]*0.5f; } static void QCBUILTIN PF_cl_te_bloodshower (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *minb = G_VECTOR(OFS_PARM0); float *maxb = G_VECTOR(OFS_PARM1); vec3_t vel = {0,0,-G_FLOAT(OFS_PARM2)}; float howmany = G_FLOAT(OFS_PARM3); P_RunParticleCube(P_FindParticleType("te_bloodshower"), minb, maxb, vel, vel, howmany, 0, false, 0); } static void QCBUILTIN PF_cl_te_particlecube (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *minb = G_VECTOR(OFS_PARM0); float *maxb = G_VECTOR(OFS_PARM1); float *vel = G_VECTOR(OFS_PARM2); float howmany = G_FLOAT(OFS_PARM3); float color = G_FLOAT(OFS_PARM4); float gravity = G_FLOAT(OFS_PARM5); float jitter = G_FLOAT(OFS_PARM6); P_RunParticleCube(P_INVALID, minb, maxb, vel, vel, howmany, color, gravity, jitter); } static void QCBUILTIN PF_cl_te_spark (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); float *pos2 = G_VECTOR(OFS_PARM1); float cnt = G_FLOAT(OFS_PARM2); P_RunParticleEffectType(pos, pos2, cnt, ptdp_spark); } static void QCBUILTIN PF_cl_te_smallflash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); dlight_t *dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 200; dl->decay = 1000; dl->die = cl.time + 0.2; dl->color[0] = 2.0; dl->color[1] = 2.0; dl->color[2] = 2.0; } static void QCBUILTIN PF_cl_te_explosion2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); int colorStart = G_FLOAT(OFS_PARM1); int colorLength = G_FLOAT(OFS_PARM2); int ef = P_FindParticleType(va("TE_EXPLOSION2_%i_%i", colorStart, colorLength)); if (ef == P_INVALID) ef = pt_explosion; P_RunParticleEffectType(pos, NULL, 1, ef); if (r_explosionlight.value) { dlight_t *dl = CL_AllocDlight (0); VectorCopy (pos, dl->origin); dl->radius = 350; dl->die = cl.time + 0.5; dl->decay = 300; } S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0); } static void QCBUILTIN PF_cl_te_flamejet (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { vec3_t pos, vel; int count; // origin pos[0] = MSG_ReadCoord (); pos[1] = MSG_ReadCoord (); pos[2] = MSG_ReadCoord (); // velocity vel[0] = MSG_ReadCoord (); vel[1] = MSG_ReadCoord (); vel[2] = MSG_ReadCoord (); // count count = MSG_ReadByte (); if (P_RunParticleEffectType(pos, vel, count, P_FindParticleType("TE_FLAMEJET"))) P_RunParticleEffect (pos, vel, 232, count); } static void QCBUILTIN PF_cl_te_lightning1 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); float *start = G_VECTOR(OFS_PARM1); float *end = G_VECTOR(OFS_PARM2); CL_AddBeam(BT_Q1LIGHTNING1, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end); } static void QCBUILTIN PF_cl_te_lightning2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); float *start = G_VECTOR(OFS_PARM1); float *end = G_VECTOR(OFS_PARM2); CL_AddBeam(BT_Q1LIGHTNING2, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end); } static void QCBUILTIN PF_cl_te_lightning3 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); float *start = G_VECTOR(OFS_PARM1); float *end = G_VECTOR(OFS_PARM2); CL_AddBeam(BT_Q1LIGHTNING3, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end); } static void QCBUILTIN PF_cl_te_beam (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); float *start = G_VECTOR(OFS_PARM1); float *end = G_VECTOR(OFS_PARM2); CL_AddBeam(BT_Q1BEAM, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end); } static void QCBUILTIN PF_cl_te_plasmaburn (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *pos = G_VECTOR(OFS_PARM0); if (P_RunParticleEffectType(pos, NULL, 1, P_FindParticleType("te_plasmaburn"))) P_RunParticleEffect(pos, vec3_origin, 15, 50); } static void QCBUILTIN PF_cl_te_explosionrgb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *org = G_VECTOR(OFS_PARM0); float *colour = G_VECTOR(OFS_PARM1); dlight_t *dl; if (P_RunParticleEffectType(org, NULL, 1, pt_explosion)) P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111 Surf_AddStain(org, -1, -1, -1, 100); // light if (r_explosionlight.value) { dl = CL_AllocDlight (0); VectorCopy (org, dl->origin); dl->radius = 150 + r_explosionlight.value*200; dl->die = cl.time + 0.5; dl->decay = 300; dl->color[0] = 0.4f*colour[0]; dl->color[1] = 0.4f*colour[1]; dl->color[2] = 0.4f*colour[2]; dl->channelfade[0] = 0; dl->channelfade[1] = 0; dl->channelfade[2] = 0; } S_StartSound (0, 0, cl_sfx_r_exp3, org, NULL, 1, 1, 0, 0, 0); } static void QCBUILTIN PF_cl_te_particlerain (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *min = G_VECTOR(OFS_PARM0); float *max = G_VECTOR(OFS_PARM1); float *vel = G_VECTOR(OFS_PARM2); float howmany = G_FLOAT(OFS_PARM3); float colour = G_FLOAT(OFS_PARM4); P_RunParticleWeather(min, max, vel, howmany, colour, "rain"); } static void QCBUILTIN PF_cl_te_particlesnow (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *min = G_VECTOR(OFS_PARM0); float *max = G_VECTOR(OFS_PARM1); float *vel = G_VECTOR(OFS_PARM2); float howmany = G_FLOAT(OFS_PARM3); float colour = G_FLOAT(OFS_PARM4); P_RunParticleWeather(min, max, vel, howmany, colour, "snow"); } void CSQC_RunThreads(void) { csqctreadstate_t *state = csqcthreads, *next; csqcthreads = NULL; while(state) { next = state->next; if (state->resumetime > cl.servertime) { //not time yet, reform original list. state->next = csqcthreads; csqcthreads = state; } else { //call it and forget it ever happened. The Sleep biltin will recreate if needed. *csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->self)); *csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->other)); csqcprogs->RunThread(csqcprogs, state->thread); csqcprogs->parms->memfree(state->thread); csqcprogs->parms->memfree(state); } state = next; } } static void QCBUILTIN PF_cs_addprogs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *s = PR_GetStringOfs(prinst, OFS_PARM0); int newp; if (!s || !*s) newp = -1; else { newp = PR_LoadProgs(prinst, s); if (newp >= 0) PR_ProgsAdded(csqcprogs, newp, s); } G_FLOAT(OFS_RETURN) = newp; } static void QCBUILTIN PF_cs_OpenPortal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { /* #ifdef Q2BSPS if (cl.worldmodel->fromgame == fg_quake2) { int portal; int state = G_FLOAT(OFS_PARM1)!=0; if (G_INT(OFS_PARM1) >= MAX_EDICTS) portal = G_FLOAT(OFS_PARM0); //old legacy crap. else portal = G_WEDICT(prinst, OFS_PARM0)->xv->style; //read the func_areaportal's style field. CMQ2_SetAreaPortalState(cl.worldmodel, portal, state); } #endif */ #ifdef Q3BSPS if (cl.worldmodel->fromgame == fg_quake3) { int state = G_FLOAT(OFS_PARM1)!=0; wedict_t *portal = G_WEDICT(prinst, OFS_PARM0); int area1 = portal->pvsinfo.areanum, area2 = portal->pvsinfo.areanum2; if (area1 == area2 || area1<0 || area2<0) return; CMQ3_SetAreaPortalState(cl.worldmodel, portal->pvsinfo.areanum, portal->pvsinfo.areanum2, state); } #endif } static void QCBUILTIN PF_cs_droptofloor (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent; vec3_t end; vec3_t start; trace_t trace; ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self); VectorCopy (ent->v->origin, end); end[2] -= 512; VectorCopy (ent->v->origin, start); trace = World_Move (&csqc_world, start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, (wedict_t*)ent); if (trace.fraction == 1 || trace.allsolid) G_FLOAT(OFS_RETURN) = 0; else { VectorCopy (trace.endpos, ent->v->origin); World_LinkEdict(&csqc_world, (wedict_t*)ent, false); ent->v->flags = (int)ent->v->flags | FL_ONGROUND; ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent); G_FLOAT(OFS_RETURN) = 1; } } static void QCBUILTIN PF_cl_getlight (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { vec3_t ambient, diffuse, dir; if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || !cl.worldmodel->funcs.LightPointValues) VectorSet(G_VECTOR(OFS_RETURN), 0, 0, 0); else { cl.worldmodel->funcs.LightPointValues(cl.worldmodel, G_VECTOR(OFS_PARM0), ambient, diffuse, dir); VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN)); } } /* static void QCBUILTIN PF_Stub (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { Con_Printf("Obsolete csqc builtin (%i) executed\n", prinst->lastcalledbuiltinnumber); } */ static void QCBUILTIN PF_rotatevectorsbytag (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); int tagnum = G_FLOAT(OFS_PARM1); float *srcorg = ent->v->origin; int modelindex = ent->v->modelindex; float *retorg = G_VECTOR(OFS_RETURN); model_t *mod = CSQC_GetModelForIndex(modelindex); float transforms[12]; float src[12]; float dest[12]; int i; framestate_t fstate; cs_getframestate(ent, ent->xv->renderflags, &fstate); if (Mod_GetTag(mod, tagnum, &fstate, transforms)) { VectorCopy(csqcg.forward, src+0); src[3] = 0; VectorNegate(csqcg.right, src+4); src[7] = 0; VectorCopy(csqcg.up, src+8); src[11] = 0; if (ent->xv->scale) { for (i = 0; i < 12; i+=4) { transforms[i+0] *= ent->xv->scale; transforms[i+1] *= ent->xv->scale; transforms[i+2] *= ent->xv->scale; transforms[i+3] *= ent->xv->scale; } } R_ConcatRotationsPad((void*)transforms, (void*)src, (void*)dest); VectorCopy(dest+0, csqcg.forward); VectorNegate(dest+4, csqcg.right); VectorCopy(dest+8, csqcg.up); VectorCopy(srcorg, retorg); for (i = 0 ; i < 3 ; i++) { retorg[0] += transforms[i*4+3]*src[4*i+0]; retorg[1] += transforms[i*4+3]*src[4*i+1]; retorg[2] += transforms[i*4+3]*src[4*i+2]; } return; } VectorCopy(srcorg, retorg); } static void QCBUILTIN PF_cs_break (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { PR_RunWarning (prinst, "break statement\n"); } //fixme merge with ssqc static void QCBUILTIN PF_cs_walkmove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { wedict_t *ent; float yaw, dist; vec3_t move; // dfunction_t *oldf; int oldself; qboolean settrace; vec3_t axis[3]; float s; ent = PROG_TO_WEDICT(prinst, *csqcg.self); yaw = G_FLOAT(OFS_PARM0); dist = G_FLOAT(OFS_PARM1); if (prinst->callargc >= 3 && G_FLOAT(OFS_PARM2)) settrace = true; else settrace = false; if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) { G_FLOAT(OFS_RETURN) = 0; return; } World_GetEntGravityAxis(ent, axis); yaw = yaw*M_PI*2 / 360; s = cos(yaw)*dist; VectorScale(axis[0], s, move); s = sin(yaw)*dist; VectorMA(move, s, axis[1], move); // save program state, because CS_movestep may call other progs oldself = *csqcg.self; G_FLOAT(OFS_RETURN) = World_movestep(&csqc_world, (wedict_t*)ent, move, axis, true, false, settrace?cs_settracevars:NULL); // restore program state *csqcg.self = oldself; } //fixme merge with ssqc static void QCBUILTIN PF_cs_movetogoal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { wedict_t *ent; float dist; ent = (wedict_t*)PROG_TO_EDICT(prinst, *csqcg.self); dist = G_FLOAT(OFS_PARM0); World_MoveToGoal (&csqc_world, ent, dist); } static void CS_ConsoleCommand_f(void) { char cmd[2048]; int seat = CL_TargettedSplit(false); Q_snprintfz(cmd, sizeof(cmd), "%s %s", Cmd_Argv(0), Cmd_Args()); CSQC_ConsoleCommand(seat, cmd); } static void QCBUILTIN PF_cs_registercommand (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { const char *str = PF_VarString(prinst, 0, pr_globals); if (!Cmd_Exists(str)) Cmd_AddCommand(str, CS_ConsoleCommand_f); } static void QCBUILTIN PF_cs_setlistener (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { float *origin = G_VECTOR(OFS_PARM0); float *forward = G_VECTOR(OFS_PARM1); float *right = G_VECTOR(OFS_PARM2); float *up = G_VECTOR(OFS_PARM3); size_t reverbtype = (prinst->callargc>4)?G_FLOAT(OFS_PARM4):0; float *velocity = (prinst->callargc>5)?G_VECTOR(OFS_PARM5):NULL; int i = (csqc_playerseat>=0)?csqc_playerseat:0; cl.playerview[i].audio.defaulted = false; cl.playerview[i].audio.entnum = csqcg.player_localentnum?*csqcg.player_localentnum:cl.playerview[i].viewentity; VectorCopy(origin, cl.playerview[i].audio.origin); VectorCopy(forward, cl.playerview[i].audio.forward); VectorCopy(right, cl.playerview[i].audio.right); VectorCopy(up, cl.playerview[i].audio.up); cl.playerview[i].audio.reverbtype = reverbtype; if (velocity) VectorCopy(velocity, cl.playerview[i].audio.velocity); else VectorClear(cl.playerview[i].audio.velocity); } static void QCBUILTIN PF_cs_setupreverb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int reverbslot = G_FLOAT(OFS_PARM0); int qcptr = G_INT(OFS_PARM1); int size = G_INT(OFS_PARM2); struct reverbproperties_s *ptr; //validates the pointer. if (qcptr < 0 || qcptr+size >= prinst->stringtablesize) { PR_BIError(prinst, "PF_cs_setupreverb: invalid reverb pointer\n"); return; } ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr); //let the sound system do its thing. S_UpdateReverb(reverbslot, ptr, size); } #define RSES_NOLERP 1 #define RSES_NOROTATE 2 #define RSES_NOTRAILS 4 #define RSES_NOLIGHTS 8 static void CSQC_LerpStateToCSQC(lerpents_t *le, csqcedict_t *ent, qboolean nolerp) { ent->v->frame = le->newframe[FS_REG]; ent->xv->frame1time = max(0, cl.servertime - le->newframestarttime[FS_REG]); ent->xv->frame2 = le->oldframe[FS_REG]; ent->xv->frame2time = max(0, cl.servertime - le->oldframestarttime[FS_REG]); ent->xv->lerpfrac = bound(0, 1-(ent->xv->frame1time) / le->framelerpdeltatime[FS_REG], 1); ent->xv->baseframe = le->newframe[FST_BASE]; ent->xv->baseframe1time = max(0, cl.servertime - le->newframestarttime[FST_BASE]); ent->xv->baseframe2 = le->oldframe[FST_BASE]; ent->xv->baseframe2time = max(0, cl.servertime - le->oldframestarttime[FST_BASE]); ent->xv->baselerpfrac = bound(0, 1-(ent->xv->baseframe1time) / le->framelerpdeltatime[FST_BASE], 1); ent->xv->basebone = le->basebone; if (nolerp) { ent->v->origin[0] = le->neworigin[0]; ent->v->origin[1] = le->neworigin[1]; ent->v->origin[2] = le->neworigin[2]; ent->v->angles[0] = le->newangle[0]; ent->v->angles[1] = le->newangle[1]; ent->v->angles[2] = le->newangle[2]; } else { ent->v->origin[0] = le->origin[0]; ent->v->origin[1] = le->origin[1]; ent->v->origin[2] = le->origin[2]; ent->v->angles[0] = le->angles[0]; ent->v->angles[1] = le->angles[1]; ent->v->angles[2] = le->angles[2]; } } void CSQC_EntStateToCSQC(unsigned int flags, float lerptime, entity_state_t *src, csqcedict_t *ent) { model_t *model; lerpents_t *le; le = &cl.lerpents[src->number]; CSQC_LerpStateToCSQC(le, ent, flags & RSES_NOLERP); model = cl.model_precache[src->modelindex]; if (!(flags & RSES_NOTRAILS)) { //use entnum as a test to see if its new (if the old origin isn't usable) if (ent->xv->entnum) { if (model->particletrail == P_INVALID || pe->ParticleTrail (ent->v->origin, src->origin, model->particletrail, host_frametime, src->number, NULL, &(le->trailstate))) if (model->traildefaultindex >= 0) pe->ParticleTrailIndex(ent->v->origin, src->origin, P_INVALID, host_frametime, model->traildefaultindex, 0, &(le->trailstate)); } } ent->xv->entnum = src->number; ent->v->modelindex = src->modelindex; // ent->xv->vw_index = src->modelindex2; // ent->v->flags = src->flags; ent->v->effects = src->effects; //we ignore the q2 state fields ent->v->colormap = src->colormap; ent->v->skin = src->skinnum; ent->xv->scale = src->scale/16.0f; ent->xv->fatness = src->fatness/16.0f; #ifdef HEXEN2 ent->xv->drawflags = src->hexen2flags; ent->xv->abslight = src->abslight; #endif // ent->xv->abslight = src->abslight; // ent->v->dpflags = src->dpflags; ent->xv->colormod[0] = src->colormod[0]*(8/256.0f); ent->xv->colormod[1] = src->colormod[1]*(8/256.0f); ent->xv->colormod[2] = src->colormod[2]*(8/256.0f); ent->xv->glowmod[0] = src->glowmod[0]*(8/256.0f); ent->xv->glowmod[1] = src->glowmod[1]*(8/256.0f); ent->xv->glowmod[2] = src->glowmod[2]*(8/256.0f); // ent->xv->glow_size = src->glowsize*4; // ent->xv->glow_color = src->glowcolour; // ent->xv->glow_trail = !!(state->dpflags & RENDER_GLOWTRAIL); ent->xv->alpha = (src->trans==255)?0:src->trans/254.0f; // ent->v->solid = src->solid; // ent->v->color[0] = src->light[0]/255.0; // ent->v->color[1] = src->light[1]/255.0; // ent->v->color[2] = src->light[2]/255.0; // ent->v->light_lev = src->light[3]; // ent->xv->style = src->lightstyle; // ent->xv->pflags = src->lightpflags; ent->xv->tag_entity = src->tagentity; ent->xv->tag_index = src->tagindex; if (src->solidsize == ES_SOLID_BSP) { ent->v->solid = SOLID_BSP; VectorCopy(model->mins, ent->v->mins); VectorCopy(model->maxs, ent->v->maxs); } else if (src->solidsize) { ent->v->solid = SOLID_BBOX; COM_DecodeSize(src->solidsize, ent->v->mins, ent->v->maxs); } else ent->v->solid = SOLID_NOT; ent->v->movetype = src->u.q1.pmovetype; ent->v->velocity[0] = src->u.q1.velocity[0] * (1/8.0); ent->v->velocity[1] = src->u.q1.velocity[1] * (1/8.0); ent->v->velocity[2] = src->u.q1.velocity[2] * (1/8.0); if (model) { if (!(flags & RSES_NOROTATE) && (model->flags & MF_ROTATE)) { ent->v->angles[0] = 0; ent->v->angles[1] = 100*lerptime; ent->v->angles[2] = 0; } } } void CSQC_PlayerStateToCSQC(int pnum, player_state_t *srcp, csqcedict_t *ent) { ent->xv->entnum = pnum+1; ent->v->modelindex = srcp->modelindex; // ent->xv->vw_index = srcp->modelindex2; ent->v->skin = srcp->skinnum; CSQC_LerpStateToCSQC(&cl.lerpplayers[pnum], ent, true); ent->xv->lerpfrac = 1-(ent->xv->frame1time) / cl.lerpplayers[pnum].framelerpdeltatime[FS_REG]; ent->xv->lerpfrac = bound(0, ent->xv->lerpfrac, 1); VectorCopy(srcp->origin, ent->v->origin); VectorCopy(srcp->viewangles, ent->v->angles); VectorCopy(srcp->velocity, ent->v->velocity); ent->v->angles[0] *= r_meshpitch.value * 0.333; ent->v->colormap = pnum+1; ent->xv->scale = srcp->scale; //ent->v->fatness = srcp->fatness; ent->xv->alpha = (srcp->alpha==255)?0:(srcp->alpha/254.0f); // ent->v->colormod[0] = srcp->colormod[0]*(8/256.0f); // ent->v->colormod[1] = srcp->colormod[1]*(8/256.0f); // ent->v->colormod[2] = srcp->colormod[2]*(8/256.0f); // ent->v->effects = srcp->effects; } unsigned int deltaflags[MAX_PRECACHE_MODELS]; func_t deltafunction[MAX_PRECACHE_MODELS]; typedef struct { unsigned int readpos; //pos unsigned int numents; //present unsigned int maxents; //buffer size struct { unsigned int n; //don't rely on the ent->v->entnum, as csqc can corrupt that csqcedict_t *e; //the csqc ent } *e; } csqcdelta_pack_t; static csqcdelta_pack_t csqcdelta_pack_new; static csqcdelta_pack_t csqcdelta_pack_old; float csqcdelta_time; static csqcedict_t *csqcdelta_playerents[MAX_CLIENTS]; static void CSQC_EntRemove(csqcedict_t *ed) { if (csqcg.ent_remove) { *csqcg.self = EDICT_TO_PROG(csqcprogs, ed); PR_ExecuteProgram(csqcprogs, csqcg.ent_remove); } else { pe->DelinkTrailstate(&ed->trailstate); World_UnlinkEdict((wedict_t*)ed); ED_Free (csqcprogs, (void*)ed); } } qboolean CSQC_DeltaPlayer(int playernum, player_state_t *state) { func_t func; if (!state || state->modelindex <= 0 || state->modelindex >= MAX_PRECACHE_MODELS) { if (csqcdelta_playerents[playernum]) { CSQC_EntRemove(csqcdelta_playerents[playernum]); csqcdelta_playerents[playernum] = NULL; } return false; } func = deltafunction[state->modelindex]; if (func) { void *pr_globals; csqcedict_t *ent; ent = csqcdelta_playerents[playernum]; if (!ent) { ent = (csqcedict_t *)ED_Alloc(csqcprogs, false, 0); ent->xv->drawmask = MASK_DELTA; } CSQC_PlayerStateToCSQC(playernum, state, ent); *csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent); pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_FLOAT(OFS_PARM0) = !csqcdelta_playerents[playernum]; PR_ExecuteProgram(csqcprogs, func); csqcdelta_playerents[playernum] = ent; return G_FLOAT(OFS_RETURN); } else if (csqcdelta_playerents[playernum]) { CSQC_EntRemove(csqcdelta_playerents[playernum]); csqcdelta_playerents[playernum] = NULL; } return false; } void CSQC_DeltaStart(float time) { csqcdelta_pack_t tmp; csqcdelta_time = time; tmp = csqcdelta_pack_new; csqcdelta_pack_new = csqcdelta_pack_old; csqcdelta_pack_old = tmp; csqcdelta_pack_new.numents = 0; csqcdelta_pack_new.readpos = 0; csqcdelta_pack_old.readpos = 0; } qboolean CSQC_DeltaUpdate(entity_state_t *src) { //FTE ensures that this function is called with increasing ent numbers each time func_t func; func = deltafunction[src->modelindex]; if (func) { void *pr_globals; csqcedict_t *ent, *oldent; while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents && csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n < src->number) { //this entity is stale, remove it. CSQC_EntRemove(csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e); csqcdelta_pack_old.readpos++; } if (csqcdelta_pack_old.readpos >= csqcdelta_pack_old.numents) oldent = NULL; //reached the end of the old frame's ents (so we must be new) else if (src->number < csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n) oldent = NULL; //there's a gap, this one must be new. else { //already known. oldent = csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e; csqcdelta_pack_old.readpos++; } if (src->number < maxcsqcentities && csqcent[src->number]) { //in the csqc list (don't permit in the delta list too) if (oldent) CSQC_EntRemove(oldent); return false; } if (oldent) ent = oldent; else { ent = (csqcedict_t *)ED_Alloc(csqcprogs, false, 0); if (!csqc_isdarkplaces) ent->xv->drawmask = MASK_DELTA; } CSQC_EntStateToCSQC(deltaflags[src->modelindex], csqcdelta_time, src, ent); *csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent); pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_FLOAT(OFS_PARM0) = !oldent; PR_ExecuteProgram(csqcprogs, func); if (csqcdelta_pack_new.maxents <= csqcdelta_pack_new.numents) { csqcdelta_pack_new.maxents = csqcdelta_pack_new.numents + 64; csqcdelta_pack_new.e = BZ_Realloc(csqcdelta_pack_new.e, sizeof(*csqcdelta_pack_new.e)*csqcdelta_pack_new.maxents); } csqcdelta_pack_new.e[csqcdelta_pack_new.numents].e = ent; csqcdelta_pack_new.e[csqcdelta_pack_new.numents].n = src->number; csqcdelta_pack_new.numents++; return G_FLOAT(OFS_RETURN); } return false; } void CSQC_DeltaEnd(void) { //remove any unreferenced ents stuck on the end while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents) { CSQC_EntRemove(csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e); csqcdelta_pack_old.readpos++; } } static void QCBUILTIN PF_DeltaListen(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int i; const char *mname = PR_GetStringOfs(prinst, OFS_PARM0); func_t func = G_INT(OFS_PARM1); unsigned int flags = G_FLOAT(OFS_PARM2); if (csqc_nogameaccess) { csqc_deprecated("PF_DeltaListen: game access is blocked"); return; } if (!prinst->GetFunctionInfo(prinst, func, NULL, NULL, NULL, 0)) { Con_Printf("PF_DeltaListen: Bad function index\n"); return; } if (!strcmp(mname, "*")) { //yes, even things that are not allocated yet for (i = 0; i < MAX_PRECACHE_MODELS; i++) { deltafunction[i] = func; deltaflags[i] = flags; } } else { for (i = 1; i < MAX_PRECACHE_MODELS; i++) { if (!*cl.model_name[i]) break; if (!strcmp(cl.model_name[i], mname)) { deltafunction[i] = func; deltaflags[i] = flags; break; } } } } static void AngleVectorsIndex (const vec3_t angles, int modelindex, vec3_t forward, vec3_t right, vec3_t up) { vec3_t fixedangles; fixedangles[0] = angles[0] * CSQC_PitchScaleForModelIndex(modelindex); fixedangles[1] = angles[1]; fixedangles[2] = angles[2]; AngleVectors(fixedangles, forward, right, up); } static void QCBUILTIN PF_getentity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int entnum = G_FLOAT(OFS_PARM0); int fldnum = G_FLOAT(OFS_PARM1); lerpents_t *le; entity_state_t *es; if (csqc_nogameaccess) { G_FLOAT(OFS_RETURN+0) = 0; G_FLOAT(OFS_RETURN+1) = 0; G_FLOAT(OFS_RETURN+2) = 0; return; } if (fldnum == GE_MAXENTS) { G_FLOAT(OFS_RETURN) = cl.maxlerpents; return; } if (entnum > 0 && entnum <= cl.allocated_client_slots && cl.lerpplayers[entnum-1].sequence == cl.lerpentssequence) { player_state_t *ps = &cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[entnum-1]; le = &cl.lerpplayers[entnum-1]; switch(fldnum) { case GE_ACTIVE: G_FLOAT(OFS_RETURN) = 1; break; case GE_ORIGIN: /*lerped position*/ VectorCopy(le->origin, G_VECTOR(OFS_RETURN)); break; case GE_SCALE: G_FLOAT(OFS_RETURN) = ps->scale / 16.0f; break; case GE_ALPHA: G_FLOAT(OFS_RETURN) = ps->alpha / 255.0f; break; case GE_COLORMOD: G_FLOAT(OFS_RETURN+0) = ps->colourmod[0] / 8.0f; G_FLOAT(OFS_RETURN+1) = ps->colourmod[1] / 8.0f; G_FLOAT(OFS_RETURN+2) = ps->colourmod[2] / 8.0f; break; case GE_SKIN: G_FLOAT(OFS_RETURN) = ps->skinnum; break; case GE_MINS: VectorCopy(ps->szmins, G_VECTOR(OFS_RETURN)); break; case GE_MAXS: VectorCopy(ps->szmaxs, G_VECTOR(OFS_RETURN)); break; case GE_ABSMIN: VectorAdd(ps->szmins, le->origin, G_VECTOR(OFS_RETURN)); break; case GE_ABSMAX: VectorAdd(ps->szmaxs, le->origin, G_VECTOR(OFS_RETURN)); break; case GE_ORIGINANDVECTORS: VectorCopy(le->origin, G_VECTOR(OFS_RETURN)); AngleVectorsIndex(le->angles, ps->modelindex, csqcg.forward, csqcg.right, csqcg.up); break; case GE_FORWARD: AngleVectorsIndex(le->angles, ps->modelindex, G_VECTOR(OFS_RETURN), NULL, NULL); break; case GE_RIGHT: AngleVectorsIndex(le->angles, ps->modelindex, NULL, G_VECTOR(OFS_RETURN), NULL); break; case GE_UP: AngleVectorsIndex(le->angles, ps->modelindex, NULL, NULL, G_VECTOR(OFS_RETURN)); break; case GE_PANTSCOLOR: G_FLOAT(OFS_RETURN) = cl.players[entnum-1].dbottomcolor; break; case GE_SHIRTCOLOR: G_FLOAT(OFS_RETURN) = cl.players[entnum-1].dtopcolor; break; case GE_LIGHT: G_FLOAT(OFS_RETURN) = 0; break; case GE_MODELINDEX: G_FLOAT(OFS_RETURN) = ps->modelindex; break; case GE_MODELINDEX2: G_FLOAT(OFS_RETURN) = ps->command.impulse; //evil hack break; case GE_EFFECTS: G_FLOAT(OFS_RETURN) = ps->effects; break; case GE_FRAME: G_FLOAT(OFS_RETURN) = ps->frame; break; case GE_ANGLES: VectorCopy(le->angles, G_VECTOR(OFS_RETURN)); break; case GE_FATNESS: G_FLOAT(OFS_RETURN) = ps->fatness; break; case GE_DRAWFLAGS: G_FLOAT(OFS_RETURN) = SCALE_ORIGIN_ORIGIN; break; case GE_ABSLIGHT: G_FLOAT(OFS_RETURN) = 0; break; case GE_GLOWMOD: VectorSet(G_VECTOR(OFS_RETURN), 1, 1, 1); break; case GE_GLOWSIZE: G_FLOAT(OFS_RETURN) = 0; break; case GE_GLOWCOLOUR: G_FLOAT(OFS_RETURN) = 0; break; case GE_RTSTYLE: G_FLOAT(OFS_RETURN) = 0; break; case GE_RTPFLAGS: G_FLOAT(OFS_RETURN) = 0; break; case GE_RTCOLOUR: VectorSet(G_VECTOR(OFS_RETURN), 1, 1, 1); break; case GE_RTRADIUS: G_FLOAT(OFS_RETURN) = 0; break; case GE_TAGENTITY: G_FLOAT(OFS_RETURN) = 0; break; case GE_TAGINDEX: G_FLOAT(OFS_RETURN) = 0; break; case GE_GRAVITYDIR: VectorCopy(ps->gravitydir, G_VECTOR(OFS_RETURN)); break; case GE_TRAILEFFECTNUM: G_FLOAT(OFS_RETURN) = 0; break; default: VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN)); break; } return; } if (entnum >= cl.maxlerpents || !cl.lerpentssequence || cl.lerpents[entnum].sequence != cl.lerpentssequence) { if (fldnum != GE_ACTIVE) Con_DPrintf("PF_getentity: entity %i is not valid\n", entnum); VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN)); return; } le = &cl.lerpents[entnum]; es = le->entstate; switch(fldnum) { case GE_ACTIVE: G_FLOAT(OFS_RETURN) = 1; break; case GE_ORIGIN: /*lerped position*/ VectorCopy(le->origin, G_VECTOR(OFS_RETURN)); break; case GE_SCALE: G_FLOAT(OFS_RETURN) = es->scale / 16.0f; break; case GE_ALPHA: G_FLOAT(OFS_RETURN) = es->trans / 255.0f; break; case GE_COLORMOD: G_FLOAT(OFS_RETURN+0) = es->colormod[0] / 8.0f; G_FLOAT(OFS_RETURN+1) = es->colormod[1] / 8.0f; G_FLOAT(OFS_RETURN+2) = es->colormod[2] / 8.0f; break; case GE_SKIN: G_FLOAT(OFS_RETURN) = es->skinnum; break; case GE_MINS: { vec3_t maxs; COM_DecodeSize(es->solidsize, G_VECTOR(OFS_RETURN), maxs); } break; case GE_MAXS: { vec3_t mins; COM_DecodeSize(es->solidsize, mins, G_VECTOR(OFS_RETURN)); } break; case GE_ABSMIN: { vec3_t maxs; COM_DecodeSize(es->solidsize, G_VECTOR(OFS_RETURN), maxs); VectorAdd(G_VECTOR(OFS_RETURN), le->origin, G_VECTOR(OFS_RETURN)); } break; case GE_ABSMAX: { vec3_t mins; COM_DecodeSize(es->solidsize, mins, G_VECTOR(OFS_RETURN)); VectorAdd(G_VECTOR(OFS_RETURN), le->origin, G_VECTOR(OFS_RETURN)); } break; case GE_ORIGINANDVECTORS: VectorCopy(le->origin, G_VECTOR(OFS_RETURN)); AngleVectorsIndex(le->angles, es->modelindex, csqcg.forward, csqcg.right, csqcg.up); break; case GE_FORWARD: AngleVectorsIndex(le->angles, es->modelindex, G_VECTOR(OFS_RETURN), NULL, NULL); break; case GE_RIGHT: AngleVectorsIndex(le->angles, es->modelindex, NULL, G_VECTOR(OFS_RETURN), NULL); break; case GE_UP: AngleVectorsIndex(le->angles, es->modelindex, NULL, NULL, G_VECTOR(OFS_RETURN)); break; case GE_PANTSCOLOR: if (es->colormap <= cl.allocated_client_slots && !(es->dpflags & RENDER_COLORMAPPED)) G_FLOAT(OFS_RETURN) = cl.players[es->colormap].dbottomcolor; else G_FLOAT(OFS_RETURN) = es->colormap & 15; break; case GE_SHIRTCOLOR: if (es->colormap <= cl.allocated_client_slots && !(es->dpflags & RENDER_COLORMAPPED)) G_FLOAT(OFS_RETURN) = cl.players[es->colormap].dtopcolor; else G_FLOAT(OFS_RETURN) = es->colormap>>4; break; case GE_LIGHT: G_FLOAT(OFS_RETURN) = 0; break; case GE_MODELINDEX: G_FLOAT(OFS_RETURN) = es->modelindex; break; case GE_MODELINDEX2: G_FLOAT(OFS_RETURN) = es->modelindex2; break; case GE_EFFECTS: G_FLOAT(OFS_RETURN) = es->effects; break; case GE_FRAME: G_FLOAT(OFS_RETURN) = es->frame; break; case GE_ANGLES: VectorCopy(le->angles, G_VECTOR(OFS_RETURN)); break; case GE_FATNESS: G_FLOAT(OFS_RETURN) = es->fatness; break; case GE_DRAWFLAGS: G_FLOAT(OFS_RETURN) = es->hexen2flags; break; case GE_ABSLIGHT: G_FLOAT(OFS_RETURN) = es->abslight; break; case GE_GLOWMOD: VectorScale(es->glowmod, 1/8.0, G_VECTOR(OFS_RETURN)); break; case GE_GLOWSIZE: G_FLOAT(OFS_RETURN) = es->glowsize; break; case GE_GLOWCOLOUR: G_FLOAT(OFS_RETURN) = es->glowcolour; break; case GE_RTSTYLE: G_FLOAT(OFS_RETURN) = es->lightstyle; break; case GE_RTPFLAGS: G_FLOAT(OFS_RETURN) = es->lightpflags; break; case GE_RTCOLOUR: VectorScale(es->light, 1/1024.0, G_VECTOR(OFS_RETURN)); break; case GE_RTRADIUS: G_FLOAT(OFS_RETURN) = es->light[3]; break; case GE_TAGENTITY: G_FLOAT(OFS_RETURN) = es->tagentity; break; case GE_TAGINDEX: G_FLOAT(OFS_RETURN) = es->tagindex; break; case GE_GRAVITYDIR: { vec3_t a; a[0] = ((192+es->u.q1.gravitydir[0])/256.0f) * 360; a[1] = (es->u.q1.gravitydir[1]/256.0f) * 360; a[2] = 0; AngleVectors(a, G_VECTOR(OFS_RETURN), NULL, NULL); } break; case GE_TRAILEFFECTNUM: G_FLOAT(OFS_RETURN) = es->u.q1.traileffectnum; break; default: Con_Printf("PF_getentity: field %i is not supported\n", fldnum); VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN)); break; } } static void QCBUILTIN PF_cs_getplayerstat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { unsigned int playernum = G_FLOAT(OFS_PARM0); unsigned int statnum = G_FLOAT(OFS_PARM1); unsigned int stattype = G_FLOAT(OFS_PARM2); unsigned int i, j; if (playernum >= cl.allocated_client_slots || statnum >= MAX_CL_STATS) stattype = ev_void; switch(stattype) { default: case ev_void: G_FLOAT(OFS_RETURN+0) = 0; G_FLOAT(OFS_RETURN+1) = 0; G_FLOAT(OFS_RETURN+2) = 0; break; case ev_integer: case ev_field: //Hopefully NOT useful, certainly not reliable case ev_function: //Hopefully NOT useful case ev_pointer: //NOT useful in a networked capacity. G_INT(OFS_RETURN) = cl.players[playernum].stats[statnum]; break; case ev_float: G_FLOAT(OFS_RETURN) = cl.players[playernum].statsf[statnum]; break; case ev_vector: G_FLOAT(OFS_RETURN+0) = (statnum+0 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+0]; G_FLOAT(OFS_RETURN+1) = (statnum+1 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+1]; G_FLOAT(OFS_RETURN+2) = (statnum+2 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+2]; break; case ev_entity: j = cl.players[playernum].stats[statnum]; if (j < maxcsqcentities && csqcent[j]) G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcent[j]); else if (j <= cl.allocated_client_slots && j > 0 && csqcdelta_playerents[j]) G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcdelta_playerents[j]); else { G_INT(OFS_RETURN) = 0; //scan for the delta entity reference. for (i = 0; i < csqcdelta_pack_new.numents; i++) { if (csqcdelta_pack_old.e[i].n == j && csqcdelta_pack_old.e[i].e) { G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcdelta_pack_old.e[i].e); break; } } } break; case ev_string: G_INT(OFS_RETURN) = 0; //FIXME: no info, these are not currently tracked in mvds apparently. break; } } void CL_CalcCrouch (playerview_t *pv); static void QCBUILTIN PF_V_CalcRefdef(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { //this function is essentially an overcomplicated way to shirk from defining your own view bobbing. csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0); vec3_t savedvel; /*enum { TELEPORTED, JUMPING, DEAD, INTERMISSION } flags = G_FLOAT(OFS_PARM1);*/ // csqc_deprecated("V_CalcRefdef has too much undefined behaviour.\n"); // if (ent->xv->entnum >= 1 && ent->xv->entnum <= MAX_CLIENTS) // CSQC_ChangeLocalPlayer(ent->xv->entnum-1); /* xonotic requires: cl_followmodel cl_smoothviewheight cl_bobfall */ csqc_rebuildmatricies = true; CL_DecayLights (); // CL_ClearEntityLists(); V_ClearRefdef(csqc_playerview); r_refdef.drawsbar = false; //csqc defaults to no sbar. r_refdef.drawcrosshair = false; VectorCopy(csqc_playerview->simvel, savedvel); VectorCopy(ent->v->origin, csqc_playerview->simorg); VectorCopy (ent->v->velocity, csqc_playerview->simvel); csqc_playerview->onground = !!((int)ent->v->flags & FL_ONGROUND); CL_CalcCrouch (csqc_playerview); V_CalcRefdef(csqc_playerview); //set up the defaults VectorCopy(savedvel, csqc_playerview->simvel); } #if 1 //static void QCBUILTIN PF_ReadServerEntityState(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) //{ //} #else packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp); static void QCBUILTIN PF_ReadServerEntityState(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { //read the arguments the csqc gave us unsigned int flags = G_FLOAT(OFS_PARM0); float servertime = G_FLOAT(OFS_PARM1); //locals packet_entities_t *pack; csqcedict_t *ent; entity_state_t *src; unsigned int i; lerpents_t *le; csqcedict_t *oldent; oldcsqcpack_t *oldlist, *newlist; int oldidx = 0, newidx = 0; model_t *model; player_state_t *srcp; //setup servertime += cl.servertime; pack = CL_ProcessPacketEntities(&servertime, (flags & RSES_NOLERP)); if (!pack) return; //we're lagging. can't do anything, just don't update for (i = 0; i < cl.allocated_client_slots; i++) { srcp = &cl.frames[cl.validsequence&UPDATE_MASK].playerstate[i]; ent = deltaedplayerents[i]; if (srcp->messagenum == cl.validsequence && (i+1 >= maxcsqcentities || !csqcent[i+1])) { if (!ent) { ent = (csqcedict_t *)ED_Alloc(prinst); deltaedplayerents[i] = ent; G_FLOAT(OFS_PARM0) = true; } else { G_FLOAT(OFS_PARM0) = false; } CSQC_PlayerStateToCSQC(i, srcp, ent); if (csqcg.delta_update) { *csqcg.self = EDICT_TO_PROG(prinst, (void*)ent); PR_ExecuteProgram(prinst, csqcg.delta_update); } } else if (ent) { *csqcg.self = EDICT_TO_PROG(prinst, (void*)ent); PR_ExecuteProgram(prinst, csqcg.delta_remove); deltaedplayerents[i] = NULL; } } oldlist = &loadedcsqcpack[loadedcsqcpacknum]; loadedcsqcpacknum ^= 1; newlist = &loadedcsqcpack[loadedcsqcpacknum]; newlist->numents = 0; for (i = 0; i < pack->num_entities; i++) { src = &pack->entities[i]; // CL_LinkPacketEntities #ifdef warningmsg #pragma warningmsg("what to do here?") #endif // if (csqcent[src->number]) // continue; //don't add the entity if we have one sent specially via csqc protocols. if (oldidx == oldlist->numents) { //reached the end of the old frame's ents oldent = NULL; } else { while (oldidx < oldlist->numents && oldlist->entnum[oldidx] < src->number) { //this entity is stale, remove it. oldent = oldlist->entptr[oldidx]; *csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent); PR_ExecuteProgram(prinst, csqcg.delta_remove); oldidx++; } if (src->number < oldlist->entnum[oldidx]) oldent = NULL; else { oldent = oldlist->entptr[oldidx]; oldidx++; } } if (src->number < maxcsqcentities && csqcent[src->number]) { //in the csqc list if (oldent) { *csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent); PR_ExecuteProgram(prinst, csqcg.delta_remove); } continue; } //note: we don't delta the state here. we just replace the old. //its already lerped if (oldent) ent = oldent; else ent = (csqcedict_t *)ED_Alloc(prinst); CSQC_EntStateToCSQC(flags, servertime, src, ent); if (csqcg.delta_update) { *csqcg.self = EDICT_TO_PROG(prinst, (void*)ent); G_FLOAT(OFS_PARM0) = !oldent; PR_ExecuteProgram(prinst, csqcg.delta_update); } if (newlist->maxents <= newidx) { newlist->maxents = newidx + 64; newlist->entptr = BZ_Realloc(newlist->entptr, sizeof(*newlist->entptr)*newlist->maxents); newlist->entnum = BZ_Realloc(newlist->entnum, sizeof(*newlist->entnum)*newlist->maxents); } newlist->entptr[newidx] = ent; newlist->entnum[newidx] = src->number; newidx++; } //remove any unreferenced ents stuck on the end while (oldidx < oldlist->numents) { oldent = oldlist->entptr[oldidx]; *csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent); PR_ExecuteProgram(prinst, csqcg.delta_remove); oldidx++; } newlist->numents = newidx; } #endif //be careful to not touch the resource unless we're meant to, to avoid stalling static void QCBUILTIN PF_resourcestatus(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals) { int restype = G_FLOAT(OFS_PARM0); int doload = G_FLOAT(OFS_PARM1); const char *resname = PR_GetStringOfs(prinst, OFS_PARM2); int idx, idx2; model_t *mod; image_t *img; // shader_t *sh; sfx_t *sfx; G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN; switch(restype) { case RESTYPE_MODEL: idx = CS_FindModel(resname, &idx2); if (idx < 0) { mod = cl.model_csqcprecache[-idx]; if (!cl.model_csqcprecache[-idx] && doload) mod = cl.model_csqcprecache[-idx] = Mod_ForName(Mod_FixName(cl.model_csqcname[-idx], cl.model_name[1]), MLV_WARN); } else if (idx > 0) { mod = cl.model_precache[idx]; if (!cl.model_precache[idx] && doload) mod = cl.model_precache[idx] = Mod_ForName(Mod_FixName(cl.model_name[idx], cl.model_name[1]), MLV_WARN); } else return; if (!mod) G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED; else { if (doload && mod->loadstate == MLS_NOTLOADED) Mod_LoadModel (mod, MLV_SILENT); //should avoid blocking. switch(mod->loadstate) { default: case MLS_NOTLOADED: G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED; break; case MLS_LOADING: G_FLOAT(OFS_RETURN) = RESSTATE_LOADING; break; case MLS_LOADED: G_FLOAT(OFS_RETURN) = RESSTATE_LOADED; break; case MLS_FAILED: G_FLOAT(OFS_RETURN) = RESSTATE_FAILED; break; } } return; case RESTYPE_SOUND: sfx = NULL; for (idx=1 ; idxloadstate == SLS_NOTLOADED) S_LoadSound(sfx, true); switch(sfx->loadstate) { case SLS_NOTLOADED: G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED; break; case SLS_LOADING: G_FLOAT(OFS_RETURN) = RESSTATE_LOADING; break; case SLS_LOADED: G_FLOAT(OFS_RETURN) = RESSTATE_LOADED; break; case SLS_FAILED: G_FLOAT(OFS_RETURN) = RESSTATE_FAILED; break; } } break; /* case RESTYPE_PARTICLE: G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN; break; case RESTYPE_SHADER: sh = R_RegisterCustom(resname, 0, NULL, NULL); if (sh) { //FIXME: scan through the images. } else G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN; break; case RESTYPE_SKIN: G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN; break; */ case RESTYPE_TEXTURE: G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN; img = Image_FindTexture(resname, NULL, 0); if (!img) G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN; else { switch(img->status) { case TEX_NOTLOADED: G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED; break; case TEX_LOADING: G_FLOAT(OFS_RETURN) = RESSTATE_LOADING; break; case TEX_LOADED: G_FLOAT(OFS_RETURN) = RESSTATE_LOADED; break; case TEX_FAILED: G_FLOAT(OFS_RETURN) = RESSTATE_FAILED; break; } } break; default: G_FLOAT(OFS_RETURN) = RESSTATE_UNSUPPORTED; break; } } void QCBUILTIN PF_CL_DrawTextField (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals); //prefixes: //PF_ - common, works on any vm //PF_cs_ - works in csqc only (dependant upon globals or fields) //PF_cl_ - works in csqc and menu (if needed...) //warning: functions that depend on globals are bad, mkay? static struct { char *name; builtin_t bifunc; int ebfsnum; } BuiltinList[] = { //0 {"makevectors", PF_cs_makevectors, 1}, // #1 void() makevectors (QUAKE) {"setorigin", PF_cs_SetOrigin, 2}, // #2 void(entity e, vector org) setorigin (QUAKE) {"setmodel", PF_cs_SetModel, 3}, // #3 void(entity e, string modl) setmodel (QUAKE) {"setsize", PF_cs_SetSize, 4}, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE) //5 {"debugbreak", PF_cs_break, 6}, // #6 void() debugbreak (QUAKE) {"random", PF_random, 7}, // #7 float() random (QUAKE) {"sound", PF_cs_sound, 8}, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE) {"normalize", PF_normalize, 9}, // #9 vector(vector in) normalize (QUAKE) //10 {"error", PF_error, 10}, // #10 void(string errortext) error (QUAKE) {"objerror", PF_objerror, 11}, // #11 void(string errortext) onjerror (QUAKE) {"vlen", PF_vlen, 12}, // #12 float(vector v) vlen (QUAKE) {"vectoyaw", PF_vectoyaw, 13}, // #13 float(vector v) vectoyaw (QUAKE) {"spawn", PF_Spawn, 14}, // #14 entity() spawn (QUAKE) {"remove", PF_cs_remove, 15}, // #15 void(entity e) remove (QUAKE) {"traceline", PF_cs_traceline, 16}, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE) {"checkclient", PF_NoCSQC, 17}, // #17 entity() checkclient (QUAKE) (don't support) {"find", PF_FindString, 18}, // #18 entity(entity start, .string fld, string match) findstring (QUAKE) {"precache_sound", PF_cs_PrecacheSound, 19}, // #19 void(string str) precache_sound (QUAKE) //20 {"precache_model", PF_cs_PrecacheModel, 20}, // #20 void(string str) precache_model (QUAKE) {"stuffcmd", PF_NoCSQC, 21}, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support) {"findradius", PF_findradius, 22}, // #22 entity(vector org, float rad) findradius (QUAKE) {"bprint", PF_NoCSQC, 23}, // #23 void(string s, ...) bprint (QUAKE) (don't support) {"sprint", PF_NoCSQC, 24}, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support) {"dprint", PF_dprint, 25}, // #25 void(string s, ...) dprint (QUAKE) {"ftos", PF_ftos, 26}, // #26 string(float f) ftos (QUAKE) {"vtos", PF_vtos, 27}, // #27 string(vector f) vtos (QUAKE) {"coredump", PF_coredump, 28}, // #28 void(void) coredump (QUAKE) {"traceon", PF_traceon, 29}, // #29 void() traceon (QUAKE) //30 {"traceoff", PF_traceoff, 30}, // #30 void() traceoff (QUAKE) {"eprint", PF_eprint, 31}, // #31 void(entity e) eprint (QUAKE) {"walkmove", PF_cs_walkmove, 32}, // #32 float(float yaw, float dist) walkmove (QUAKE) {"?", PF_Fixme, 33}, // #33 {"droptofloor", PF_cs_droptofloor, 34}, // #34 {"lightstyle", PF_cs_lightstyle, 35}, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE) {"rint", PF_rint, 36}, // #36 float(float f) rint (QUAKE) {"floor", PF_floor, 37}, // #37 float(float f) floor (QUAKE) {"ceil", PF_ceil, 38}, // #38 float(float f) ceil (QUAKE) // {"?", PF_Fixme, 39}, // #39 //40 {"checkbottom", PF_checkbottom, 40}, // #40 float(entity e) checkbottom (QUAKE) {"pointcontents", PF_cs_pointcontents, 41}, // #41 float(vector org) pointcontents (QUAKE) // {"?", PF_Fixme, 42}, // #42 {"fabs", PF_fabs, 43}, // #43 float(float f) fabs (QUAKE) {"aim", PF_NoCSQC, 44}, // #44 vector(entity e, float speed) aim (QUAKE) (don't support) {"cvar", PF_cvar, 45}, // #45 float(string cvarname) cvar (QUAKE) {"localcmd", PF_localcmd, 46}, // #46 void(string str) localcmd (QUAKE) {"nextent", PF_nextent, 47}, // #47 entity(entity e) nextent (QUAKE) {"particle", PF_cs_particle, 48}, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE) {"changeyaw", PF_changeyaw, 49}, // #49 void() changeyaw (QUAKE) //50 // {"?", PF_Fixme, 50}, // #50 {"vectoangles", PF_vectoangles, 51}, // #51 vector(vector v) vectoangles (QUAKE) // {"WriteByte", PF_Fixme, 52}, // #52 void(float to, float f) WriteByte (QUAKE) // {"WriteChar", PF_Fixme, 53}, // #53 void(float to, float f) WriteChar (QUAKE) // {"WriteShort", PF_Fixme, 54}, // #54 void(float to, float f) WriteShort (QUAKE) // {"WriteLong", PF_Fixme, 55}, // #55 void(float to, float f) WriteLong (QUAKE) // {"WriteCoord", PF_Fixme, 56}, // #56 void(float to, float f) WriteCoord (QUAKE) // {"WriteAngle", PF_Fixme, 57}, // #57 void(float to, float f) WriteAngle (QUAKE) // {"WriteString", PF_Fixme, 58}, // #58 void(float to, float f) WriteString (QUAKE) // {"WriteEntity", PF_Fixme, 59}, // #59 void(float to, float f) WriteEntity (QUAKE) //60 {"sin", PF_Sin, 60}, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW) {"cos", PF_Cos, 61}, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW) {"sqrt", PF_Sqrt, 62}, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW) {"changepitch", PF_changepitch, 63}, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH) {"tracetoss", PF_cs_tracetoss, 64}, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS) {"etos", PF_etos, 65}, // #65 string(entity ent) etos (DP_QC_ETOS) {"?", PF_Fixme, 66}, // #66 {"movetogoal", PF_cs_movetogoal, 67}, // #67 void(float step) movetogoal (QUAKE) {"precache_file", PF_cs_precachefile, 68}, // #68 void(string s) precache_file (QUAKE) (don't support) {"makestatic", PF_cs_makestatic, 69}, // #69 void(entity e) makestatic (QUAKE) //70 {"changelevel", PF_NoCSQC, 70}, // #70 void(string mapname) changelevel (QUAKE) (don't support) // {"?", PF_Fixme, 71}, // #71 {"cvar_set", PF_cvar_set, 72}, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE) {"centerprint", PF_NoCSQC, 73}, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead) {"ambientsound", PF_cl_ambientsound, 74}, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE) {"precache_model2", PF_cs_PrecacheModel, 75}, // #75 void(string str) precache_model2 (QUAKE) {"precache_sound2", PF_cs_PrecacheSound, 76}, // #76 void(string str) precache_sound2 (QUAKE) {"precache_file2", PF_cs_precachefile, 77}, // #77 void(string str) precache_file2 (QUAKE) {"setspawnparms", PF_NoCSQC, 78}, // #78 void() setspawnparms (QUAKE) (don't support) {"logfrag", PF_NoCSQC, 79}, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support) //80 {"infokey", PF_cs_infokey, 80}, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support) {"stof", PF_stof, 81}, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE) {"multicast", PF_NoCSQC, 82}, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support) {"getlightstyle", PF_getlightstyle, 0}, {"getlightstylergb", PF_getlightstylergb, 0}, //90 {"tracebox", PF_cs_tracebox, 90}, {"randomvec", PF_randomvector, 91}, // #91 vector() randomvec (DP_QC_RANDOMVEC) {"getlight", PF_cl_getlight, 92}, // #92 vector(vector org) getlight (DP_QC_GETLIGHT) {"registercvar", PF_registercvar, 93}, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR) {"min", PF_min, 94}, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND) {"max", PF_max, 95}, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND) {"bound", PF_bound, 96}, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND) {"pow", PF_pow, 97}, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW) {"logarithm", PF_Logarithm, 0}, {"findfloat", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) {"findentity", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT) {"checkextension", PF_checkextension, 99}, // #99 float(string extname) checkextension (EXT_CSQC) {"checkbuiltin", PF_checkbuiltin, 0}, {"anglemod", PF_anglemod, 102}, //110 {"fopen", PF_fopen, 110}, // #110 float(string strname, float accessmode) fopen (FRIK_FILE) {"fclose", PF_fclose, 111}, // #111 void(float fnum) fclose (FRIK_FILE) {"fgets", PF_fgets, 112}, // #112 string(float fnum) fgets (FRIK_FILE) {"fputs", PF_fputs, 113}, // #113 void(float fnum, string str) fputs (FRIK_FILE) {"fread", PF_fread, 0}, {"fwrite", PF_fwrite, 0}, {"fseek", PF_fseek, 0}, {"fsize", PF_fsize, 0}, {"strlen", PF_strlen, 114}, // #114 float(string str) strlen (FRIK_FILE) {"strcat", PF_strcat, 115}, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE) {"substring", PF_substring, 116}, // #116 string(string str, float start, float length) substring (FRIK_FILE) {"stov", PF_stov, 117}, // #117 vector(string str) stov (FRIK_FILE) {"strzone", PF_strzone, 118}, // #118 string(string str) dupstring (FRIK_FILE) {"strunzone", PF_strunzone, 119}, // #119 void(string str) freestring (FRIK_FILE) {"localsound", PF_cl_localsound, 177}, //200 {"getmodelindex", PF_cs_getmodelindex, 200}, {"externcall", PF_externcall, 201}, {"addprogs", PF_cs_addprogs, 202}, {"externvalue", PF_externvalue, 203}, {"externset", PF_externset, 204}, {"externrefcall", PF_externrefcall, 205}, {"instr", PF_instr, 206}, {"openportal", PF_cs_OpenPortal, 207}, //q2bsps {"registertempent", PF_NoCSQC, 208},//{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208}, {"customtempent", PF_NoCSQC, 209},//{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209}, //210 // {"fork", PF_Fixme, 210},//{"fork", PF_Fork, 0, 0, 0, 210}, {"abort", PF_Abort, 211}, //#211 void() abort (FTE_MULTITHREADED) // {"sleep", PF_Fixme, 212},//{"sleep", PF_Sleep, 0, 0, 0, 212}, {"forceinfokey", PF_NoCSQC, 213},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213}, {"forceinfokeyblob", PF_NoCSQC, 0},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213}, {"chat", PF_NoCSQC, 214},//{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT) {"particle2", PF_cs_particle2, 215}, //215 (FTE_PEXT_HEXEN2) {"particle3", PF_cs_particle3, 216}, //216 (FTE_PEXT_HEXEN2) {"particle4", PF_cs_particle4, 217}, //217 (FTE_PEXT_HEXEN2) //EXT_DIMENSION_PLANES {"bitshift", PF_bitshift, 218}, //#218 bitshift (EXT_DIMENSION_PLANES) {"te_lightningblood", PF_cl_te_lightningblood, 219},// #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS) //220 // {"map_builtin", PF_Fixme, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to. {"strstrofs", PF_strstrofs, 221}, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS) {"str2chr", PF_str2chr, 222}, // #222 float(string str, float index) str2chr (FTE_STRINGS) {"chr2str", PF_chr2str, 223}, // #223 string(float chr, ...) chr2str (FTE_STRINGS) {"strconv", PF_strconv, 224}, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS) {"strpad", PF_strpad, 225}, // #225 string strpad(float pad, string str1, ...) strpad (FTE_STRINGS) {"infoadd", PF_infoadd, 226}, // #226 string(string old, string key, string value) infoadd {"infoget", PF_infoget, 227}, // #227 string(string info, string key) infoget {"strcmp", PF_strncmp, 228}, // #228 float(string s1, string s2) strcmp (FTE_STRINGS) {"strncmp", PF_strncmp, 228}, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS) {"strcasecmp", PF_strncasecmp, 229}, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS) //230 {"strncasecmp", PF_strncasecmp, 230}, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS) {"strtrim", PF_strtrim, 0}, {"calltimeofday", PF_calltimeofday, 231}, {"clientstat", PF_NoCSQC, 232}, // #231 clientstat {"runclientphys", PF_NoCSQC, 233}, // #232 runclientphys // {"isbackbuffered", PF_NoCSQC, 234}, // #233 float(entity ent) isbackbuffered //I messed up, 234 is meant to be isbackbuffered. luckily that's not present in csqc, but still, this is messy. Don't document this. {"rotatevectorsbytag", PF_rotatevectorsbytag, 234}, // #234 {"rotatevectorsbyangle", PF_rotatevectorsbyangles, 235}, // #235 {"rotatevectorsbyvectors", PF_rotatevectorsbymatrix, 236}, // #236 {"skinforname", PF_skinforname, 237}, // #237 {"shaderforname", PF_shaderforname, 238}, // #238 {"te_bloodqw", PF_cl_te_bloodqw, 239}, // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS) {"checkpvs", PF_checkpvs, 240}, // {"matchclientname", PF_matchclient, 241}, {"sendpacket", PF_cl_SendPacket, 242}, //void(string dest, string content) sendpacket = #242; (FTE_QC_SENDPACKET) // {"bulleten", PF_bulleten, 243}, (removed builtin) {"rotatevectorsbytag", PF_rotatevectorsbytag, 244}, {"mod", PF_mod, 245}, {"sqlconnect", PF_NoCSQC, 250}, // #250 float([string host], [string user], [string pass], [string defaultdb], [string driver]) sqlconnect (FTE_SQL) {"sqldisconnect", PF_NoCSQC, 251}, // #251 void(float serveridx) sqldisconnect (FTE_SQL) {"sqlopenquery", PF_NoCSQC, 252}, // #252 float(float serveridx, void(float serveridx, float queryidx, float rows, float columns, float eof) callback, float querytype, string query) sqlopenquery (FTE_SQL) {"sqlclosequery", PF_NoCSQC, 253}, // #253 void(float serveridx, float queryidx) sqlclosequery (FTE_SQL) {"sqlreadfield", PF_NoCSQC, 254}, // #254 string(float serveridx, float queryidx, float row, float column) sqlreadfield (FTE_SQL) {"sqlerror", PF_NoCSQC, 255}, // #255 string(float serveridx, [float queryidx]) sqlerror (FTE_SQL) {"sqlescape", PF_NoCSQC, 256}, // #256 string(float serveridx, string data) sqlescape (FTE_SQL) {"sqlversion", PF_NoCSQC, 257}, // #257 string(float serveridx) sqlversion (FTE_SQL) {"sqlreadfloat", PF_NoCSQC, 258}, // #258 float(float serveridx, float queryidx, float row, float column) sqlreadfloat (FTE_SQL) {"stoi", PF_stoi, 259}, {"itos", PF_itos, 260}, {"stoh", PF_stoh, 261}, {"htos", PF_htos, 262}, {"ftoi", PF_ftoi, 0}, {"itof", PF_itof, 0}, {"skel_create", PF_skel_create, 263},//float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) {"skel_build", PF_skel_build, 264},//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone, optional float addition) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) {"skel_build_ptr", PF_skel_build_ptr, 0},//float(float skel, int numblends, __variant *blends, int blendsize) skel_build_ptr = #0; {"skel_get_numbones", PF_skel_get_numbones, 265},//float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) {"skel_get_bonename", PF_skel_get_bonename, 266},//string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) (returns tempstring) {"skel_get_boneparent", PF_skel_get_boneparent, 267},//float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) {"skel_find_bone", PF_skel_find_bone, 268},//float(float skel, string tagname) skel_get_boneidx = #268; // (FTE_CSQC_SKELETONOBJECTS) {"skel_get_bonerel", PF_skel_get_bonerel, 269},//vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc) {"skel_get_boneabs", PF_skel_get_boneabs, 270},//vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc) {"skel_set_bone", PF_skel_set_bone, 271},//void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) {"skel_premul_bone", PF_skel_premul_bone, 272},//void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) {"skel_premul_bones", PF_skel_premul_bones, 273},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #273; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) {"skel_postmul_bone", PF_skel_postmul_bone, 0},//void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) // {"skel_postmul_bones", PF_skel_postmul_bones, 0},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #273; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) {"skel_copybones", PF_skel_copybones, 274},//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) {"skel_delete", PF_skel_delete, 275},//void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) {"frameforname", PF_frameforname, 276},//void(float modidx, string framename) frameforname = #276 (FTE_CSQC_SKELETONOBJECTS) {"frameduration", PF_frameduration, 277},//void(float modidx, float framenum) frameduration = #277 (FTE_CSQC_SKELETONOBJECTS) {"processmodelevents", PF_processmodelevents, 0}, {"getnextmodelevent", PF_getnextmodelevent, 0}, {"getmodeleventidx", PF_getmodeleventidx, 0}, {"crossproduct", PF_crossproduct, 0}, {"pushmove", PF_pushmove, 0}, #ifdef TERRAIN {"terrain_edit", PF_terrain_edit, 278},//void(float action, vector pos, float radius, float quant) terrain_edit = #278 (??FTE_TERRAIN_EDIT??) {"brush_get", PF_brush_get, 0}, {"brush_create", PF_brush_create, 0}, {"brush_delete", PF_brush_delete, 0}, {"brush_selected", PF_brush_selected, 0}, {"brush_getfacepoints", PF_brush_getfacepoints, 0}, {"brush_calcfacepoints", PF_brush_calcfacepoints,0}, {"brush_findinvolume", PF_brush_findinvolume, 0}, #endif #ifdef ENGINE_ROUTING {"route_calculate", PF_route_calculate, 0}, #endif {"touchtriggers", PF_touchtriggers, 279},//void() touchtriggers = #279; {"skel_ragupdate", PF_skel_ragedit, 281},// (FTE_QC_RAGDOLL) {"skel_mmap", PF_skel_mmap, 282},// (FTE_QC_RAGDOLL) {"skel_set_bone_world", PF_skel_set_bone_world, 283}, {"frametoname", PF_frametoname, 284},//string(float modidx, float framenum) frametoname {"skintoname", PF_skintoname, 285},//string(float modidx, float skin) skintoname {"resourcestatus", PF_resourcestatus, 286}, {"hash_createtab", PF_hash_createtab, 287}, {"hash_destroytab", PF_hash_destroytab, 288}, {"hash_add", PF_hash_add, 289}, {"hash_get", PF_hash_get, 290}, {"hash_delete", PF_hash_delete, 291}, {"hash_getkey", PF_hash_getkey, 292}, {"hash_getcb", PF_hash_getcb, 293}, {"checkcommand", PF_checkcommand, 294}, {"argescape", PF_argescape, 295}, {"modelframecount", PF_modelframecount, 0}, //300 {"clearscene", PF_R_ClearScene, 300}, // #300 void() clearscene (EXT_CSQC) {"addentities", PF_R_AddEntityMask, 301}, // #301 void(float mask) addentities (EXT_CSQC) {"addentity", PF_R_AddEntity, 302}, // #302 void(entity ent) addentity (EXT_CSQC) {"removeentity", PF_R_RemoveEntity, 0}, {"setproperty", PF_R_SetViewFlag, 303}, // #303 float(float property, ...) setproperty (EXT_CSQC) {"renderscene", PF_R_RenderScene, 304}, // #304 void() renderscene (EXT_CSQC) {"dynamiclight_add", PF_R_DynamicLight_AddDynamic, 305}, // #305 float(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC) {"R_BeginPolygon", PF_R_PolygonBegin, 306}, // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???) {"R_PolygonVertex", PF_R_PolygonVertex, 307}, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???) {"R_EndPolygon", PF_R_PolygonEnd, 308}, // #308 void() R_EndPolygon (EXT_CSQC_???) {"addtrisoup_simple", PF_R_AddTrisoup_Simple, 0}, {"getproperty", PF_R_GetViewFlag, 309}, // #309 vector/float(float property) getproperty (EXT_CSQC_1) //310 //maths stuff that uses the current view settings. {"unproject", PF_cs_unproject, 310}, // #310 vector (vector v) unproject (EXT_CSQC) {"project", PF_cs_project, 311}, // #311 vector (vector v) project (EXT_CSQC) // {"?", PF_Fixme, 312}, // #312 // {"?", PF_Fixme, 313}, // #313 //2d (immediate) operations {"drawtextfield", PF_CL_DrawTextField, 0/*314*/}, {"drawline", PF_CL_drawline, 315}, // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC) {"iscachedpic", PF_CL_is_cached_pic, 316}, // #316 float(string name) iscachedpic (EXT_CSQC) {"precache_pic", PF_CL_precache_pic, 317}, // #317 string(string name, float trywad) precache_pic (EXT_CSQC) {"r_uploadimage", PF_CL_uploadimage, 0}, {"r_readimage", PF_CL_readimage, 0}, {"drawgetimagesize", PF_CL_drawgetimagesize, 318}, // #318 vector(string picname) draw_getimagesize (EXT_CSQC) {"freepic", PF_CL_free_pic, 319}, // #319 void(string name) freepic (EXT_CSQC) //320 {"drawcharacter", PF_CL_drawcharacter, 320}, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???]) {"drawrawstring", PF_CL_drawrawstring, 321}, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???]) {"drawpic", PF_CL_drawpic, 322}, // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???]) {"drawrotpic", PF_CL_drawrotpic, 0}, {"drawfill", PF_CL_drawfill, 323}, // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???]) {"drawsetcliparea", PF_CL_drawsetcliparea, 324}, // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???) {"drawresetcliparea", PF_CL_drawresetcliparea, 325}, // #325 void(void) drawresetcliparea (EXT_CSQC_???) {"drawstring", PF_CL_drawcolouredstring, 326}, // #326 {"stringwidth", PF_CL_stringwidth, 327}, // #327 EXT_CSQC_'DARKPLACES' {"drawsubpic", PF_CL_drawsubpic, 328}, // #328 EXT_CSQC_'DARKPLACES' {"drawrotsubpic", PF_CL_drawrotsubpic, 0}, // {"?", PF_Fixme, 329}, // #329 EXT_CSQC_'DARKPLACES' //330 {"getstati", PF_cs_getstati, 330}, // #330 float(float stnum) getstati (EXT_CSQC) {"getstatf", PF_cs_getstatbits, 331}, // #331 float(float stnum) getstatf (EXT_CSQC) {"getstats", PF_cs_getstats, 332}, // #332 string(float firststnum) getstats (EXT_CSQC) {"getplayerstat", PF_cs_getplayerstat, 0}, // #0 __variant(float playernum, float statnum, float stattype) getplayerstat {"setmodelindex", PF_cs_SetModelIndex, 333}, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC) {"modelnameforindex", PF_cs_ModelnameForIndex, 334}, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC) {"particleeffectnum", PF_cs_particleeffectnum, 335}, // #335 float(string effectname) particleeffectnum (EXT_CSQC) {"trailparticles", PF_cs_trailparticles, 336}, // #336 void(float effectnum, entity ent, vector start, vector end) trailparticles (EXT_CSQC), {"trailparticles_dp", PF_cs_trailparticles, 336}, // #336 DP sucks {"pointparticles", PF_cs_pointparticles, 337}, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC) {"cprint", PF_cl_cprint, 338}, // #338 void(string s) cprint (EXT_CSQC) {"print", PF_print, 339}, // #339 void(string s) print (EXT_CSQC) //340 {"keynumtostring", PF_cl_keynumtostring, 340}, // #340 string(float keynum) keynumtostring (EXT_CSQC) {"stringtokeynum", PF_cl_stringtokeynum, 341}, // #341 float(string keyname) stringtokeynum (EXT_CSQC) {"getkeybind", PF_cl_getkeybind, 342}, // #342 string(float keynum) getkeybind (EXT_CSQC) {"setcursormode", PF_cl_setcursormode, 343}, // #343 This is originally a DP extension {"getcursormode", PF_cl_getcursormode, 0}, // #343 This is originally a DP extension {"getmousepos", PF_cl_getmousepos, 344}, // #344 This is a DP extension {"getinputstate", PF_cs_getinputstate, 345}, // #345 float(float framenum) getinputstate (EXT_CSQC) {"setsensitivityscaler", PF_cs_setsensitivityscaler, 346}, // #346 void(float sens) setsensitivityscaler (EXT_CSQC) {"runstandardplayerphysics",PF_cs_runplayerphysics, 347}, // #347 void() runstandardplayerphysics (EXT_CSQC) {"getplayerkeyvalue", PF_cs_getplayerkeystring, 348}, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC) {"getplayerkeyfloat", PF_cs_getplayerkeyfloat, 0}, // #348 string(float playernum, string keyname) getplayerkeyvalue {"getplayerkeyblob", PF_cs_getplayerkeyblob, 0}, // #0 int(float playernum, string keyname, optional void *outptr, int size) getplayerkeyblob {"setlocaluserinfo", PF_cl_setlocaluserinfo, 0}, {"getlocaluserinfo", PF_cl_getlocaluserinfostring, 0}, {"setlocaluserinfoblob", PF_cl_setlocaluserinfo, 0}, {"getlocaluserinfoblob", PF_cl_getlocaluserinfoblob, 0}, {"isdemo", PF_cl_playingdemo, 349}, // #349 float() isdemo (EXT_CSQC) //350 {"isserver", PF_cl_runningserver, 350}, // #350 float() isserver (EXT_CSQC) {"SetListener", PF_cs_setlistener, 351}, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC) {"setup_reverb", PF_cs_setupreverb, 0}, {"registercommand", PF_cs_registercommand, 352}, // #352 void(string cmdname) registercommand (EXT_CSQC) {"wasfreed", PF_WasFreed, 353}, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too) {"serverkey", PF_cs_serverkey, 354}, // #354 string(string key) serverkey; {"serverkeyfloat", PF_cs_serverkeyfloat, 0}, // #0 float(string key) serverkeyfloat; {"serverkeyblob", PF_cs_serverkeyblob, 0}, {"getentitytoken", PF_cs_getentitytoken, 355}, // #355 string() getentitytoken; {"findfont", PF_CL_findfont, 356}, {"loadfont", PF_CL_loadfont, 357}, // {"?", PF_Fixme, 358}, // #358 {"sendevent", PF_cs_sendevent, 359}, // #359 void(string evname, string evargs, ...) (EXT_CSQC_1) //360 //note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason) {"readbyte", PF_ReadByte, 360}, // #360 float() readbyte (EXT_CSQC) {"readchar", PF_ReadChar, 361}, // #361 float() readchar (EXT_CSQC) {"readshort", PF_ReadShort, 362}, // #362 float() readshort (EXT_CSQC) {"readlong", PF_ReadLong, 363}, // #363 float() readlong (EXT_CSQC) {"readcoord", PF_ReadCoord, 364}, // #364 float() readcoord (EXT_CSQC) {"readangle", PF_ReadAngle, 365}, // #365 float() readangle (EXT_CSQC) {"readstring", PF_ReadString, 366}, // #366 string() readstring (EXT_CSQC) {"readfloat", PF_ReadFloat, 367}, // #367 string() readfloat (EXT_CSQC) {"readentitynum", PF_ReadEntityNum, 368}, // #368 float() readentitynum (EXT_CSQC) // {"readserverentitystate", PF_ReadServerEntityState, 369}, // #369 void(float flags, float simtime) readserverentitystate (EXT_CSQC_1) // {"readsingleentitystate", PF_ReadSingleEntityState, 370}, {"deltalisten", PF_DeltaListen, 371}, // #371 float(string modelname, float flags) deltalisten (EXT_CSQC_1) {"dynamiclight_spawnstatic",PF_R_DynamicLight_AddStatic,0}, {"dynamiclight_get", PF_R_DynamicLight_Get, 372}, {"dynamiclight_set", PF_R_DynamicLight_Set, 373}, {"particleeffectquery", PF_cs_particleeffectquery, 374}, {"adddecal", PF_R_AddDecal, 375}, {"setcustomskin", PF_cs_setcustomskin, 376}, {"loadcustomskin", PF_cs_loadcustomskin, 377}, {"applycustomskin", PF_cs_applycustomskin, 378}, {"releasecustomskin", PF_cs_releasecustomskin, 379}, {"memalloc", PF_memalloc, 384}, {"memfree", PF_memfree, 385}, {"memcpy", PF_memcpy, 386}, {"memfill8", PF_memfill8, 387}, {"memgetval", PF_memgetval, 388}, {"memsetval", PF_memsetval, 389}, {"memptradd", PF_memptradd, 390}, {"memstrsize", PF_memstrsize, 0}, {"con_getset", PF_SubConGetSet, 391}, {"con_printf", PF_SubConPrintf, 392}, {"con_draw", PF_SubConDraw, 393}, {"con_input", PF_SubConInput, 394}, {"setwindowcaption", PF_cl_setwindowcaption, 0}, {"cvars_haveunsaved", PF_cvars_haveunsaved, 0}, {"entityprotection", PF_entityprotection, 0}, //400 {"copyentity", PF_copyentity, 400}, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY) {"setcolors", PF_NoCSQC, 401}, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement) {"findchain", PF_findchain, 402}, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN) {"findchainfloat", PF_findchainfloat, 403}, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT) {"effect", PF_cl_effect, 404}, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT) {"te_blood", PF_cl_te_blooddp, 405}, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD) {"te_bloodshower", PF_cl_te_bloodshower, 406}, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER) {"te_explosionrgb", PF_cl_te_explosionrgb, 407}, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB) {"te_particlecube", PF_cl_te_particlecube, 408}, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE) {"te_particlerain", PF_cl_te_particlerain, 409}, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN) {"te_particlesnow", PF_cl_te_particlesnow, 410}, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW) {"te_spark", PF_cl_te_spark, 411}, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK) {"te_gunshotquad", PF_cl_te_gunshotquad, 412}, // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1) {"te_spikequad", PF_cl_te_spikequad, 413}, // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1) {"te_superspikequad", PF_cl_te_superspikequad, 414}, // #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1) {"te_explosionquad", PF_cl_te_explosionquad, 415}, // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1) {"te_smallflash", PF_cl_te_smallflash, 416}, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH) {"te_customflash", PF_cl_te_customflash, 417}, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH) {"te_gunshot", PF_cl_te_gunshot, 418}, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS) {"te_spike", PF_cl_te_spike, 419}, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS) {"te_superspike", PF_cl_te_superspike,420}, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS) {"te_explosion", PF_cl_te_explosion, 421}, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS) {"te_tarexplosion", PF_cl_te_tarexplosion,422}, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS) {"te_wizspike", PF_cl_te_wizspike, 423}, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS) {"te_knightspike", PF_cl_te_knightspike,424}, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS) {"te_lavasplash", PF_cl_te_lavasplash,425}, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS) {"te_teleport", PF_cl_te_teleport, 426}, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS) {"te_explosion2", PF_cl_te_explosion2,427}, // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS) {"te_lightning1", PF_cl_te_lightning1, 428}, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS) {"te_lightning2", PF_cl_te_lightning2,429}, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS) {"te_lightning3", PF_cl_te_lightning3, 430}, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS) {"te_beam", PF_cl_te_beam, 431}, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS) {"vectorvectors", PF_vectorvectors, 432}, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS) {"te_plasmaburn", PF_cl_te_plasmaburn, 433}, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN) {"getsurfacenumpoints", PF_getsurfacenumpoints, 434}, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE) {"getsurfacepoint", PF_getsurfacepoint, 435}, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE) {"getsurfacenormal", PF_getsurfacenormal, 436}, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE) {"getsurfacetexture", PF_getsurfacetexture, 437}, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE) {"getsurfacenearpoint", PF_getsurfacenearpoint, 438}, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE) {"getsurfaceclippedpoint", PF_getsurfaceclippedpoint, 439}, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE) {"clientcommand", PF_NoCSQC, 440}, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement) {"tokenize", PF_Tokenize, 441}, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND) {"argv", PF_ArgV, 442}, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND) {"argc", PF_ArgC, 0}, // #0 float() argc pointless, but whatever {"setattachment", PF_setattachment, 443}, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS) {"search_begin", PF_search_begin, 444}, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH) {"search_end", PF_search_end, 445}, // #445 void search_end(float handle) (DP_QC_FS_SEARCH) {"search_getsize", PF_search_getsize, 446}, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH) {"search_getfilename", PF_search_getfilename,447}, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH) {"search_getfilesize", PF_search_getfilesize, 0}, {"search_getfilemtime", PF_search_getfilemtime, 0}, {"cvar_string", PF_cvar_string, 448}, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING) {"findflags", PF_FindFlags, 449}, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS) {"findchainflags", PF_findchainflags, 450}, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS) {"gettagindex", PF_gettagindex, 451}, // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO) {"gettaginfo", PF_gettaginfo, 452}, // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO) {"dropclient", PF_NoCSQC, 453}, // #453 void(entity player) dropclient (DP_SV_BOTCLIENT) (don't implement) {"spawnclient", PF_NoCSQC, 454}, // #454 entity() spawnclient (DP_SV_BOTCLIENT) (don't implement) {"clienttype", PF_NoCSQC, 455}, // #455 float(entity client) clienttype (DP_SV_BOTCLIENT) (don't implement) // {"WriteUnterminatedString",PF_WriteString2, 456}, //writestring but without the null terminator. makes things a little nicer. //DP_TE_FLAMEJET {"te_flamejet", PF_cl_te_flamejet, 457}, // #457 void(vector org, vector vel, float howmany) te_flamejet //no 458 documented. //DP_QC_EDICT_NUM {"edict_num", PF_edict_for_num, 459}, // #459 entity(float entnum) edict_num //DP_QC_STRINGBUFFERS {"buf_create", PF_buf_create, 460}, // #460 float() buf_create {"buf_del", PF_buf_del, 461}, // #461 void(float bufhandle) buf_del {"buf_getsize", PF_buf_getsize, 462}, // #462 float(float bufhandle) buf_getsize {"buf_copy", PF_buf_copy, 463}, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy {"buf_sort", PF_buf_sort, 464}, // #464 void(float bufhandle, float sortpower, float backward) buf_sort {"buf_implode", PF_buf_implode, 465}, // #465 string(float bufhandle, string glue) buf_implode {"bufstr_get", PF_bufstr_get, 466}, // #466 string(float bufhandle, float string_index) bufstr_get {"bufstr_set", PF_bufstr_set, 467}, // #467 void(float bufhandle, float string_index, string str) bufstr_set {"bufstr_add", PF_bufstr_add, 468}, // #468 float(float bufhandle, string str, float order) bufstr_add {"bufstr_free", PF_bufstr_free, 469}, // #469 void(float bufhandle, float string_index) bufstr_free //no 470 documented //DP_QC_ASINACOSATANATAN2TAN {"asin", PF_asin, 471}, // #471 float(float s) asin {"acos", PF_acos, 472}, // #472 float(float c) acos {"atan", PF_atan, 473}, // #473 float(float t) atan {"atan2", PF_atan2, 474}, // #474 float(float c, float s) atan2 {"tan", PF_tan, 475}, // #475 float(float a) tan //DP_QC_STRINGCOLORFUNCTIONS {"strlennocol", PF_strlennocol, 476}, // #476 float(string s) strlennocol {"strdecolorize", PF_strdecolorize, 477}, // #477 string(string s) strdecolorize //DP_QC_STRFTIME {"strftime", PF_strftime, 478}, // #478 string(float uselocaltime, string format, ...) strftime //DP_QC_TOKENIZEBYSEPARATOR {"tokenizebyseparator", PF_tokenizebyseparator, 479}, // #479 float(string s, string separator1, ...) tokenizebyseparator //DP_QC_STRING_CASE_FUNCTIONS {"strtolower", PF_strtolower, 480}, // #476 string(string s) strtolower {"strtoupper", PF_strtoupper, 481}, // #476 string(string s) strlennocol //DP_QC_CVAR_DEFSTRING {"cvar_defstring", PF_cvar_defstring, 482}, // #482 string(string s) cvar_defstring //DP_SV_POINTSOUND {"pointsound", PF_cs_pointsound, 483}, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound //DP_QC_STRREPLACE {"strreplace", PF_strreplace, 484}, // #484 string(string search, string replace, string subject) strreplace {"strireplace", PF_strireplace, 485}, // #485 string(string search, string replace, string subject) strireplace //DP_QC_GETSURFACEPOINTATTRIBUTE {"getsurfacepointattribute",PF_getsurfacepointattribute, 486}, // #486vector(entity e, float s, float n, float a) getsurfacepointattribute #ifdef HAVE_MEDIA_DECODER //DP_GECKO_SUPPORT {"gecko_create", PF_cs_media_create, 487}, // #487 float(string name) {"gecko_destroy", PF_cs_media_destroy, 488}, // #488 void(string name) {"gecko_navigate", PF_cs_media_command, 489}, // #489 void(string name, string URI) {"gecko_keyevent", PF_cs_media_keyevent, 490}, // #490 float(string name, float key, float eventtype) {"gecko_mousemove", PF_cs_media_mousemove, 491}, // #491 void(string name, float x, float y) {"gecko_resize", PF_cs_media_resize, 492}, // #492 void(string name, float w, float h) {"gecko_get_texture_extent",PF_cs_media_get_texture_extent, 493}, // #493 vector(string name) {"gecko_getproperty", PF_cs_media_getproperty}, {"cin_open", PF_cs_media_create}, {"cin_close", PF_cs_media_destroy}, {"cin_setstate", PF_cs_media_setstate}, {"cin_getstate", PF_cs_media_getstate}, {"cin_restart", PF_cs_media_restart}, #endif //DP_QC_CRC16 {"crc16", PF_crc16, 494}, // #494 float(float caseinsensitive, string s, ...) crc16 //DP_QC_CVAR_TYPE {"cvar_type", PF_cvar_type, 495}, // #495 float(string name) cvar_type //DP_QC_ENTITYDATA {"numentityfields", PF_numentityfields, 496}, // #496 float() numentityfields {"findentityfield", PF_findentityfield, 0}, {"entityfieldref", PF_entityfieldref, 0}, {"entityfieldname", PF_entityfieldname, 497}, // #497 string(float fieldnum) entityfieldname {"entityfieldtype", PF_entityfieldtype, 498}, // #498 float(float fieldnum) entityfieldtype {"getentityfieldstring", PF_getentityfieldstring, 499}, // #499 string(float fieldnum, entity ent) getentityfieldstring {"putentityfieldstring", PF_putentityfieldstring, 500}, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring //DP_SV_WRITEPICTURE {"ReadPicture", PF_ReadPicture, 501}, // #501 void(float to, string s, float sz) WritePicture {"boxparticles", PF_cs_boxparticles, 502}, //DP_QC_WHICHPACK {"whichpack", PF_whichpack, 503}, // #503 string(string filename) whichpack //DP_CSQC_QUERYRENDERENTITY {"getentity", PF_getentity, 504}, // #504 __variant(float entnum, fload fieldnum) getentity //DP_QC_URI_ESCAPE {"uri_escape", PF_uri_escape, 510}, // #510 string(string in) uri_escape {"uri_unescape", PF_uri_unescape, 511}, // #511 string(string in) uri_unescape = #511; //DP_QC_NUM_FOR_EDICT {"num_for_edict", PF_num_for_edict, 512}, // #512 float(entity ent) num_for_edict //DP_QC_URI_GET {"uri_get", PF_uri_get, 513}, // #513 float(string uril, float id) uri_get {"uri_post", PF_uri_get, 513}, // #513 float(string uril, float id) uri_post {"tokenize_console", PF_tokenize_console, 514}, {"argv_start_index", PF_argv_start_index, 515}, {"argv_end_index", PF_argv_end_index, 516}, {"buf_cvarlist", PF_buf_cvarlist, 517}, {"cvar_description", PF_cvar_description, 518}, {"gettime", PF_gettime, 519}, {"keynumtostring_omgwtf", PF_cl_keynumtostring, 520}, {"findkeysforcommand", PF_cl_findkeysforcommand, 521}, {"findkeysforcommandex", PF_cl_findkeysforcommandex, 0}, {"loadfromdata", PF_loadfromdata, 529}, {"loadfromfile", PF_loadfromfile, 530}, {"log", PF_Logarithm, 532}, {"stopsound", PF_stopsound, 0}, {"soundupdate", PF_soundupdate, 0}, {"getsoundtime", PF_getsoundtime, 533}, {"getchannellevel", PF_getchannellevel, 0}, {"soundlength", PF_soundlength, 534}, {"buf_loadfile", PF_buf_loadfile, 535}, {"buf_writefile", PF_buf_writefile, 536}, // {"bufstr_find", PF_Fixme, 537}, // {"matchpattern", PF_Fixme, 538}, // {"undefined", PF_Fixme, 539}, #ifdef USERBE {"physics_enable", PF_physics_enable, 540}, {"physics_addforce", PF_physics_addforce, 541}, {"physics_addtorque", PF_physics_addtorque, 542}, #endif {"setmousetarget", PF_cl_setmousetarget, 603}, {"getmousetarget", PF_cl_getmousetarget, 604}, {"callfunction", PF_callfunction, 605}, {"writetofile", PF_writetofile, 606}, {"isfunction", PF_isfunction, 607}, {"getresolution", PF_cl_getresolution, 608}, {"keynumtostring_menu", PF_cl_keynumtostring, 609}, //while present in dp's menuqc, dp doesn't actually support keynumtostring=609 in csqc. Which is probably a good thing because csqc would have 3 separate versions if it did. {"findkeysforcommand_menu", PF_cl_findkeysforcommand, 610}, {"gethostcachevalue", PF_cl_gethostcachevalue, 611}, {"gethostcachestring", PF_cl_gethostcachestring, 612}, {"parseentitydata", PF_parseentitydata, 613}, {"generateentitydata", PF_generateentitydata, 0}, {"stringtokeynum_menu", PF_cl_stringtokeynum, 614}, {"resethostcachemasks", PF_cl_resethostcachemasks, 615}, {"sethostcachemaskstring", PF_cl_sethostcachemaskstring,616}, {"sethostcachemasknumber", PF_cl_sethostcachemasknumber,617}, {"resorthostcache", PF_cl_resorthostcache, 618}, {"sethostcachesort", PF_cl_sethostcachesort, 619}, {"refreshhostcache", PF_cl_refreshhostcache, 620}, {"gethostcachenumber", PF_cl_gethostcachenumber, 621}, {"gethostcacheindexforkey", PF_cl_gethostcacheindexforkey,622}, {"addwantedhostcachekey", PF_cl_addwantedhostcachekey, 623}, #ifdef CL_MASTER {"getextresponse", PF_cl_getextresponse, 624}, #endif {"netaddress_resolve", PF_netaddress_resolve, 625}, {"getgamedirinfo", PF_cl_getgamedirinfo, 626}, {"sprintf", PF_sprintf, 627}, {"getsurfacenumtriangles", PF_getsurfacenumtriangles,628}, {"getsurfacetriangle", PF_getsurfacetriangle, 629}, {"setkeybind", PF_cl_setkeybind, 630}, {"getbindmaps", PF_cl_GetBindMap, 631}, {"setbindmaps", PF_cl_SetBindMap, 632}, {"digest_hex", PF_digest_hex, 639}, {"digest_ptr", PF_digest_ptr, 0}, {"V_CalcRefdef", PF_V_CalcRefdef, 640}, {NULL} }; int PR_CSQC_BuiltinValid(char *name, int num) { int i; for (i = 0; BuiltinList[i].name; i++) { if (BuiltinList[i].ebfsnum == num) { if (!strcmp(BuiltinList[i].name, name)) { if (BuiltinList[i].bifunc == PF_NoCSQC || BuiltinList[i].bifunc == PF_Fixme) return false; else return true; } } } return false; } static builtin_t csqc_builtin[800]; static int PDECL PR_CSQC_MapNamedBuiltin(pubprogfuncs_t *progfuncs, int headercrc, const char *builtinname) { int i, binum; for (i = 0;BuiltinList[i].name;i++) { if (!strcmp(BuiltinList[i].name, builtinname) && BuiltinList[i].bifunc != PF_Fixme) { for (binum = sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); --binum; ) { if (csqc_builtin[binum] && csqc_builtin[binum] != PF_Fixme && BuiltinList[i].bifunc) continue; csqc_builtin[binum] = BuiltinList[i].bifunc; return binum; } Con_Printf("No more builtin slots to allocate for %s\n", builtinname); break; } } Con_DPrintf("Unknown csqc builtin: %s\n", builtinname); return 0; } static jmp_buf csqc_abort; static progparms_t csqcprogparms; //Any menu builtin error or anything like that will come here. static void VARGS CSQC_Abort (char *format, ...) //an error occured. { va_list argptr; char string[1024]; va_start (argptr, format); vsnprintf (string,sizeof(string)-1, format,argptr); va_end (argptr); Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string); if (pr_csqc_coreonerror.value) { size_t size = 1024*1024*8; char *buffer = BZ_Malloc(size); csqcprogs->save_ents(csqcprogs, buffer, &size, size, 3); COM_WriteFile("csqccore.txt", FS_GAMEONLY, buffer, size); BZ_Free(buffer); } Host_EndGame("csqc error"); } static void CSQC_ForgetThreads(void) { csqctreadstate_t *state = csqcthreads, *next; csqcthreads = NULL; while(state) { next = state->next; csqcprogs->parms->memfree(state->thread); csqcprogs->parms->memfree(state); state = next; } } static void PDECL CSQC_EntSpawn (struct edict_s *e, int loading) { struct csqcedict_s *ent = (csqcedict_t*)e; #ifdef VM_Q1 if (!ent->xv) ent->xv = (csqcextentvars_t *)(ent->v+1); #endif if (1) { // ent->xv->dimension_see = csqc_world.dimension_default; // ent->xv->dimension_seen = csqc_world.dimension_default; // ent->xv->dimension_ghost = 0; ent->xv->dimension_solid = *csqcg.dimension_default; ent->xv->dimension_hit = *csqcg.dimension_default; #ifdef HEXEN2 ent->xv->drawflags = SCALE_ORIGIN_ORIGIN; #endif } } static pbool QDECL CSQC_EntFree (struct edict_s *e) { struct csqcedict_s *ent = (csqcedict_t*)e; ent->v->solid = SOLID_NOT; ent->v->movetype = 0; ent->v->modelindex = 0; ent->v->think = 0; ent->v->nextthink = 0; ent->xv->predraw = 0; ent->xv->drawmask = 0; ent->xv->renderflags = 0; if (ent->skinobject>0) Mod_WipeSkin(ent->skinobject, false); ent->skinobject = 0; #ifdef USERBE if (csqc_world.rbe) { csqc_world.rbe->RemoveFromEntity(&csqc_world, (wedict_t*)ent); csqc_world.rbe->RemoveJointFromEntity(&csqc_world, (wedict_t*)ent); } #endif return true; } static void QDECL CSQC_Event_Touch(world_t *w, wedict_t *s, wedict_t *o, trace_t *trace) { int oself = *csqcg.self; int oother = *csqcg.other; *csqcg.self = EDICT_TO_PROG(w->progs, (edict_t*)s); *csqcg.other = EDICT_TO_PROG(w->progs, (edict_t*)o); *csqcg.simtime = w->physicstime; PR_ExecuteProgram (w->progs, s->v->touch); *csqcg.self = oself; *csqcg.other = oother; } static void QDECL CSQC_Event_Think(world_t *w, wedict_t *s) { *csqcg.self = EDICT_TO_PROG(w->progs, (edict_t*)s); *csqcg.other = EDICT_TO_PROG(w->progs, (edict_t*)w->edicts); *csqcg.simtime = w->physicstime; if (!s->v->think) Con_Printf("CSQC entity \"%s\" has nextthink with no think function\n", PR_GetString(w->progs, s->v->classname)); else PR_ExecuteProgram (w->progs, s->v->think); } static void QDECL CSQC_Event_Sound (float *origin, wedict_t *wentity, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeoffset, unsigned int flags) { int i; vec3_t originbuf; if (!origin) { if (wentity->v->solid == SOLID_BSP) { origin = originbuf; for (i=0 ; i<3 ; i++) origin[i] = wentity->v->origin[i]+0.5*(wentity->v->mins[i]+wentity->v->maxs[i]); } else origin = wentity->v->origin; } S_StartSound(NUM_FOR_EDICT(csqcprogs, (edict_t*)wentity), channel, S_PrecacheSound(sample), origin, NULL, volume/255.0, attenuation, timeoffset, pitchadj, flags); } static qboolean QDECL CSQC_Event_ContentsTransition(world_t *w, wedict_t *ent, int oldwatertype, int newwatertype) { if (ent->xv->contentstransition) { void *pr_globals = PR_globals(w->progs, PR_CURRENT); *csqcg.self = EDICT_TO_PROG(w->progs, ent); *csqcg.simtime = w->physicstime; G_FLOAT(OFS_PARM0) = oldwatertype; G_FLOAT(OFS_PARM1) = newwatertype; PR_ExecuteProgram (w->progs, ent->xv->contentstransition); return true; } return false; //do legacy behaviour } static model_t *QDECL CSQC_World_ModelForIndex(world_t *w, int modelindex) { model_t *mod = CSQC_GetModelForIndex(modelindex); if (mod && mod->loadstate != MLS_LOADED) { if (mod->loadstate == MLS_NOTLOADED) Mod_LoadModel(mod, MLV_SILENT); if (mod->loadstate == MLS_LOADING) COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING); if (mod->loadstate != MLS_LOADED) mod = NULL; //gah, it failed! } return mod; } static void QDECL CSQC_World_GetFrameState(world_t *w, wedict_t *win, framestate_t *out) { csqcedict_t *in = (csqcedict_t *)win; cs_getframestate(in, in->xv->renderflags, out); } void CSQC_Shutdown(void) { int i; if (csqcprogs) { if (csqcg.shutdown_function) PR_ExecuteProgram(csqcprogs, csqcg.shutdown_function); key_dest_absolutemouse &= ~kdm_game; CSQC_ForgetThreads(); PR_ReleaseFonts(kdm_game); PR_Common_Shutdown(csqcprogs, false); World_Destroy(&csqc_world); csqcprogs->CloseProgs(csqcprogs); csqc_world.progs = csqcprogs = NULL; } else World_Destroy(&csqc_world); Cmd_RemoveCommands(CS_ConsoleCommand_f); Z_Free(csqcdelta_pack_new.e); memset(&csqcdelta_pack_new, 0, sizeof(csqcdelta_pack_new)); Z_Free(csqcdelta_pack_old.e); memset(&csqcdelta_pack_old, 0, sizeof(csqcdelta_pack_old)); memset(&deltafunction, 0, sizeof(deltafunction)); memset(csqcdelta_playerents, 0, sizeof(csqcdelta_playerents)); Z_Free(csqcent); csqcent = NULL; maxcsqcentities = 0; for (i = 0; i < MAX_CSPARTICLESPRE && cl.particle_csname[i]; i++) { free(cl.particle_csname[i]); cl.particle_csname[i] = NULL; } csqcmapentitydata = NULL; csqcmapentitydataloaded = false; in_sensitivityscale = 1; csqc_world.num_edicts = 0; memset(&csqc_world, 0, sizeof(csqc_world)); memset(&csqcg, 0, sizeof(csqcg)); if (csqc_deprecated_warned>1) { Con_Printf("total %u csqc deprecation warnings suppressed\n", csqc_deprecated_warned-1); csqc_deprecated_warned = 0; } } static qboolean CSQC_ValidateMainCSProgs(void *file, size_t filesize, unsigned int checksum, size_t checksize) { if (!file) return false; if (checksize && filesize != checksize) return false; if (cls.protocol == CP_NETQUAKE && !(cls.fteprotocolextensions2 & PEXT2_PREDINFO)) { //DP uses really lame checksums. if (QCRC_Block(file, filesize) != checksum) return false; } else { //FTE uses folded-md4. yeah, its broken but at least its still more awkward if (LittleLong(Com_BlockChecksum(file, filesize)) != checksum) return false; } return true; } static void *CSQC_FindMainProgs(size_t *sz, const char *name, unsigned int checksum, size_t checksize) { //returns a TempFile char newname[MAX_QPATH]; void *file = NULL; //the filename we'll cache to snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", checksum); //we can use FSLF_IGNOREPURE because we have our own hashes/size checks instead. //this should make it slightly easier for server admins if (checksum) { file = COM_LoadTempFile (newname, FSLF_IGNOREPURE, sz); if (!CSQC_ValidateMainCSProgs(file, *sz, checksum, checksize)) file = NULL; } if (!file) { const char *progsname = InfoBuf_ValueForKey(&cl.serverinfo, "*csprogsname"); flocation_t loc={0}; vfsfile_t *f; qboolean found = false; if (!found && *progsname && cls.state) found = FS_FLocateFile(progsname, FSLF_IGNOREPURE, &loc); if (!found && strcmp(progsname, "csprogs.dat")) found = FS_FLocateFile("csprogs.dat", FSLF_IGNOREPURE, &loc); if (found && (f=FS_OpenReadLocation(&loc))) { *sz = VFS_GETLEN(f); file = Hunk_TempAlloc (*sz); VFS_READ(f, file, *sz); VFS_CLOSE(f); if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum { if (checksum && !csprogs_promiscuous) { if (!CSQC_ValidateMainCSProgs(file, *sz, checksum, checksize)) file = NULL; //we write the csprogs into our archive if it was loaded from outside of there. //this is to ensure that demos will play on the same machine later on... //this is unreliable though, and redundant if we're writing the csqc into the demos themselves. //also kinda irrelevant with sv_pure. //FIXME: don't back up if it was in a package. #ifndef FTE_TARGET_WEB if (file && !sv_state && !FS_WhichPackForLocation(&loc, false) #if !defined(CLIENTONLY) && defined(MVD_RECORDING) && !sv_demo_write_csqc.ival #endif ) //back it up COM_WriteFile(newname, FS_GAMEONLY, file, *sz); #endif } } } } return file; } qboolean CSQC_CheckDownload(const char *name, unsigned int checksum, size_t checksize) { size_t sz; if (CSQC_FindMainProgs(&sz, name, checksum, checksize)) return true; return false; } //when the qclib needs a file, it calls out to this function. void *PDECL CSQC_PRLoadFile (const char *path, unsigned char *(PDECL *buf_get)(void *ctx, size_t len), void *buf_ctx, size_t *sz, pbool issource) { qbyte *file; if (!strcmp(path, csprogs_checkname)) file = CSQC_FindMainProgs(sz, csprogs_checkname, csprogs_checksum, csprogs_checksize); else file = COM_LoadTempFile (path, 0, sz); if (file) { qbyte *buffer = buf_get(buf_ctx, *sz); memcpy(buffer, file, *sz); return buffer; } return NULL; } int QDECL CSQC_PRFileSize (const char *path) { return COM_FileSize(path); } qboolean CSQC_Inited(void) { if (csqcprogs) return true; return false; } qboolean CSQC_UnconnectedOkay(qboolean inprinciple) { if (!pr_csqc_formenus.ival) return false; if (!inprinciple) { if (!csqcprogs) return false; } return true; } qboolean CSQC_UnconnectedInit(void) { if (!CSQC_UnconnectedOkay(true)) return false; if (csqcprogs) return true; return CSQC_Init(true, "csprogs.dat", 0, 0); } void ASMCALL CSQC_StateOp(pubprogfuncs_t *prinst, float var, func_t func) { world_t *w = prinst->parms->user; stdentvars_t *vars = PROG_TO_EDICT(prinst, *w->g.self)->v; vars->nextthink = *w->g.time+0.1; vars->think = func; vars->frame = var; } void ASMCALL CSQC_CStateOp(pubprogfuncs_t *progs, float first, float last, func_t currentfunc) { float min, max; float step; world_t *w = progs->parms->user; wedict_t *e = PROG_TO_WEDICT(progs, *w->g.self); float frame = e->v->frame; // if (progstype == PROG_H2) // e->v->nextthink = *w->g.time+0.05; // else e->v->nextthink = *w->g.time+0.1; e->v->think = currentfunc; if (csqcg.cycle_wrapped) *csqcg.cycle_wrapped = false; if (first > last) { //going backwards min = last; max = first; step = -1.0; } else { //forwards min = first; max = last; step = 1.0; } if (frame < min || frame > max) frame = first; //started out of range, must have been a different animation else { frame += step; if (frame < min || frame > max) { //became out of range, must have wrapped if (csqcg.cycle_wrapped) *csqcg.cycle_wrapped = true; frame = first; } } e->v->frame = frame; } static void ASMCALL CSQC_CWStateOp (pubprogfuncs_t *prinst, float first, float last, func_t currentfunc) { float min, max; float step; world_t *w = prinst->parms->user; wedict_t *e = PROG_TO_WEDICT(prinst, *w->g.self); float frame = e->v->weaponframe; // if (progstype == PROG_H2) // e->v->nextthink = *w->g.time+0.05; // else e->v->nextthink = *w->g.time+0.1; e->v->think = currentfunc; if (csqcg.cycle_wrapped) *csqcg.cycle_wrapped = false; if (first > last) { //going backwards min = last; max = first; step = -1.0; } else { //forwards min = first; max = last; step = 1.0; } if (frame < min || frame > max) frame = first; //started out of range, must have been a different animation else { frame += step; if (frame < min || frame > max) { //became out of range, must have wrapped if (csqcg.cycle_wrapped) *csqcg.cycle_wrapped = true; frame = first; } } e->v->weaponframe = frame; } void ASMCALL CSQC_ThinkTimeOp(pubprogfuncs_t *progs, edict_t *ed, float var) { world_t *w = progs->parms->user; stdentvars_t *vars = ed->v; vars->nextthink = *w->g.time+var; } pbool PDECL CSQC_CheckHeaderCrc(pubprogfuncs_t *progs, progsnum_t num, int crc) { if (!num) { switch(crc) { case PROGHEADER_CRC_CSQC: break; //fte's full csqc stuff case PROGHEADER_CRC_QW: case PROGHEADER_CRC_NQ: case PROGHEADER_CRC_PREREL: case PROGHEADER_CRC_TENEBRAE: case PROGHEADER_CRC_H2: case PROGHEADER_CRC_H2MP: case PROGHEADER_CRC_H2DEMO: break; //simple csqc. but only if it has the right entry points. #ifndef csqc_isdarkplaces case PROGHEADER_CRC_CSQC_DP: csqc_isdarkplaces = true; Con_DPrintf(CON_WARNING "Running darkplaces csprogs.dat version\n"); break; case 23147: csqc_isdarkplaces = true; Con_DPrintf(CON_WARNING "Running ^aINVALID^a csprogs.dat version\n"); break; #endif default: Con_Printf(CON_WARNING "Running unknown csprogs.dat version\n"); break; } } return true; } double csqctime; qboolean CSQC_Init (qboolean anycsqc, const char *csprogsname, unsigned int checksum, size_t progssize) { int i; string_t *str; csqcedict_t *worldent; char *cheats; qboolean csdatenabled = true; if (!csprogsname) { csdatenabled = false; csprogsname = "csprogs.dat"; } if (!*csprogsname) csprogsname = "csprogs.dat"; if (csprogs_promiscuous != anycsqc || csprogs_checksum != checksum || csprogs_checksize != progssize || strcmp(csprogs_checkname,csprogsname)) CSQC_Shutdown(); csprogs_promiscuous = anycsqc; csprogs_checksum = checksum; csprogs_checksize = progssize; Q_strncpyz(csprogs_checkname, csprogsname, sizeof(csprogs_checkname)); csqc_mayread = false; csqc_singlecheats = cls.demoplayback; #ifdef HAVE_SERVER if (sv.state == ss_active) { cheats = InfoBuf_ValueForKey(&svs.info, "*cheats"); if (!*cheats && sv.allocated_client_slots == 1) cheats = "ON"; } else #endif cheats = InfoBuf_ValueForKey(&cl.serverinfo, "*cheats"); if (!Q_strcasecmp(cheats, "ON") || atoi(cheats)) csqc_singlecheats = true; //its already running... if (csqcprogs) return false; if (qrenderer == QR_NONE) { return false; } if (cl_nocsqc.value) return false; if (cls.state == ca_disconnected) { movevars.gravity = 800; movevars.entgravity = 1; movevars.maxspeed = 320; movevars.bunnyspeedcap = 0;//pm_bunnyspeedcap.value; movevars.ktjump = false;//pm_ktjump.value; movevars.slidefix = true;//(pm_slidefix.value != 0); movevars.airstep = true;//(pm_airstep.value != 0); movevars.pground = true; movevars.stepdown = true; movevars.walljump = false;//(pm_walljump.value); movevars.slidyslopes = false;//(pm_slidyslopes.value!=0); movevars.watersinkspeed = 60;//*pm_watersinkspeed.string?pm_watersinkspeed.value:60; movevars.flyfriction = 4;//*pm_flyfriction.string?pm_flyfriction.value:4; movevars.edgefriction = 2;//*pm_edgefriction.string?pm_edgefriction.value:2; movevars.stepheight = PM_DEFAULTSTEPHEIGHT; movevars.coordsize = 4; movevars.flags = MOVEFLAG_NOGRAVITYONGROUND; } for (i = 0; i < sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); i++) csqc_builtin[i] = PF_Fixme; for (i = 0; BuiltinList[i].bifunc; i++) { if (BuiltinList[i].ebfsnum) csqc_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc; } csqc_deprecated_warned = false; memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname)); memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache)); csqcprogparms.progsversion = PROGSTRUCT_VERSION; csqcprogparms.ReadFile = CSQC_PRLoadFile; csqcprogparms.FileSize = CSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len); csqcprogparms.Printf = PR_Printf;//Con_Printf;//void (*printf) (char *, ...); csqcprogparms.DPrintf = PR_DPrintf;//Con_Printf;//void (*printf) (char *, ...); csqcprogparms.Sys_Error = Sys_Error; csqcprogparms.Abort = CSQC_Abort; csqcprogparms.CheckHeaderCrc = CSQC_CheckHeaderCrc; csqcprogparms.edictsize = sizeof(csqcedict_t); csqcprogparms.entspawn = CSQC_EntSpawn;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set csqcprogparms.entcanfree = CSQC_EntFree;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed csqcprogparms.stateop = CSQC_StateOp;//StateOp;//void (*stateop) (float var, func_t func); csqcprogparms.cstateop = CSQC_CStateOp;//CStateOp; csqcprogparms.cwstateop = CSQC_CWStateOp;//CWStateOp; csqcprogparms.thinktimeop = CSQC_ThinkTimeOp;//ThinkTimeOp; csqcprogparms.MapNamedBuiltin = PR_CSQC_MapNamedBuiltin; csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers. csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem); csqcprogparms.globalbuiltins = csqc_builtin;//builtin_t *globalbuiltins; //these are available to all progs csqcprogparms.numglobalbuiltins = sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); csqcprogparms.autocompile = PR_COMPILEIGNORE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile; csqcprogparms.gametime = &csqctime; csqcprogparms.sv_edicts = (struct edict_s **)&csqc_world.edicts; csqcprogparms.sv_num_edicts = &csqc_world.num_edicts; csqcprogparms.useeditor = QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms); csqcprogparms.user = &csqc_world; csqc_world.keydestmask = kdm_game; csqctime = Sys_DoubleTime(); if (!csqcprogs) { int csprogsnum = -1; int csaddonnum = -1; in_sensitivityscale = 1; csqcmapentitydataloaded = true; csqc_starttime = realtime; csqcprogs = InitProgs(&csqcprogparms); csqc_world.progs = csqcprogs; csqc_world.usesolidcorpse = true; PR_Configure(csqcprogs, PR_ReadBytesString(pr_csqc_memsize.string), MAX_PROGS, pr_enable_profiling.ival); csqc_world.worldmodel = cl.worldmodel; csqc_world.Event_Touch = CSQC_Event_Touch; csqc_world.Event_Think = CSQC_Event_Think; csqc_world.Event_Sound = CSQC_Event_Sound; csqc_world.Event_ContentsTransition = CSQC_Event_ContentsTransition; csqc_world.Get_CModel = CSQC_World_ModelForIndex; csqc_world.Get_FrameState = CSQC_World_GetFrameState; World_ClearWorld(&csqc_world, false); CSQC_InitFields(); //let the qclib know the field order that the engine needs. if (setjmp(csqc_abort)) { CSQC_Shutdown(); return false; } #ifndef csqc_isdarkplaces csqc_isdarkplaces = false; #endif if (csdatenabled || csqc_singlecheats || anycsqc) csqc_nogameaccess = false; else csqc_nogameaccess = true; if (!csqc_nogameaccess) { //only load csprogs if its expected to be able to work without failing for game access reasons csprogsnum = PR_LoadProgs(csqcprogs, csprogs_checkname); if (csprogsnum >= 0) Con_DPrintf("Loaded csprogs.dat\n"); } if (csqc_singlecheats || anycsqc) { csaddonnum = PR_LoadProgs(csqcprogs, "csaddon.dat"); if (csaddonnum >= 0) Con_DPrintf("loaded csaddon.dat...\n"); else Con_DPrintf("unable to find csaddon.dat.\n"); } else Con_DPrintf("skipping csaddon.dat due to cheat restrictions\n"); if (csprogsnum < 0 && csaddonnum < 0) //simple csqc optionally uses the nq progs, but its explicitly limited { csqc_nogameaccess = true; csprogsnum = PR_LoadProgs(csqcprogs, "progs.dat"); } if (csprogsnum == -1 && csaddonnum == -1) { CSQC_Shutdown(); return false; } if (csqc_nogameaccess && !PR_FindFunction (csqcprogs, "CSQC_DrawHud", PR_ANY) && !PR_FindFunction (csqcprogs, "CSQC_DrawScores", PR_ANY)) { //simple csqc module is not csqc. abort now. CSQC_Shutdown(); Con_DPrintf("progs.dat is not suitable for SimpleCSQC - no CSQC_DrawHud\n"); return false; } else if (csqc_nogameaccess) Con_DPrintf("Loaded [csqc]progs.dat\n"); PR_ProgsAdded(csqcprogs, csprogsnum, "csprogs.dat"); PR_ProgsAdded(csqcprogs, csaddonnum, "csaddon.dat"); PF_InitTempStrings(csqcprogs); csqc_world.physicstime = 0; if (!csqc_world.worldmodel) csqc_world.worldmodel = Mod_ForName("", MLV_SILENT); csqc_worldchanged = false; memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations. for (i = 0; i < csqcprogs->numprogs; i++) { func_t f = PR_FindFunction (csqcprogs, "init", i); if (f) { void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_PROG(OFS_PARM0) = i-1; PR_ExecuteProgram(csqcprogs, f); } } if (csqc_isdarkplaces) CSQC_FindGlobals(true); else CSQC_FindGlobals(false); csqcentsize = PR_InitEnts(csqcprogs, pr_csqc_maxedicts.value); //world edict becomes readonly worldent = (csqcedict_t *)EDICT_NUM_PB(csqcprogs, 0); worldent->ereftype = ER_ENTITY; for (i = 0; i < csqcprogs->numprogs; i++) { func_t f = PR_FindFunction (csqcprogs, "initents", i); if (f) { void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_PROG(OFS_PARM0) = i-1; PR_ExecuteProgram(csqcprogs, f); } } /*DP compat*/ str = (string_t*)csqcprogs->GetEdictFieldValue(csqcprogs, (edict_t*)worldent, "message", ev_string, NULL); if (str) *str = PR_NewString(csqcprogs, cl.levelname); str = (string_t*)PR_FindGlobal(csqcprogs, "mapname", 0, NULL); if (str) { char *s = InfoBuf_ValueForKey(&cl.serverinfo, "map"); if (!*s) s = cl.model_name[1]; if (!*s) s = "unknown"; *str = PR_NewString(csqcprogs, s); } if (csqcg.deathmatch) *csqcg.deathmatch = cl.deathmatch; if (csqcg.coop) *csqcg.coop = !cl.deathmatch && cl.allocated_client_slots > 1; if (csqcg.init_function) { void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_FLOAT(OFS_PARM0) = CSQC_API_VERSION; //api version (((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME)); G_FLOAT(OFS_PARM2) = version_number(); PR_ExecuteProgram(csqcprogs, csqcg.init_function); } /* { char *watchname = "something"; void *dbg = PR_FindGlobal(csqcprogs, watchname, 0, NULL); if (!csqcprogs->SetWatchPoint(csqcprogs, watchname)) Con_Printf("Unable to watch %s\n", watchname); } */ // csqcprogs->ToggleBreak(csqcprogs, "something", 0, 2); Con_DPrintf("Loaded csqc\n"); csqcmapentitydataloaded = false; csqc_world.physicstime = 0.1; CSQC_RendererRestarted(); if (cls.state == ca_disconnected) CSQC_WorldLoaded(); } return true; //success! } void CSQC_RendererRestarted(void) { int i; if (!csqcprogs) return; csqc_world.worldmodel = cl.worldmodel; for (i = 0; i < MAX_CSMODELS; i++) { cl.model_csqcprecache[i] = NULL; } //FIXME: registered shaders //let the csqc know that its rendertargets got purged if (csqcg.rendererrestarted) { void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); (((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, rf->description)); PR_ExecuteProgram(csqcprogs, csqcg.rendererrestarted); } //in case it drew to any render targets. if (R2D_Flush) R2D_Flush(); if (*r_refdef.rt_destcolour[0].texname) { Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname)); BE_RenderToTextureUpdate2d(true); } } void CSQC_WorldLoaded(void) { csqcedict_t *worldent; int tmp; int wmodelindex; if (!csqcprogs) return; if (csqcmapentitydataloaded) return; if (csqc_isdarkplaces) CSQC_FindGlobals(false); csqcmapentitydataloaded = true; csqcmapentitydata = Mod_GetEntitiesString(cl.worldmodel); csqc_world.worldmodel = cl.worldmodel; World_RBE_Start(&csqc_world); worldent = (csqcedict_t *)EDICT_NUM_PB(csqcprogs, 0); worldent->v->solid = SOLID_BSP; wmodelindex = CS_FindModel(cl.worldmodel?cl.worldmodel->name:"", &tmp); tmp = csqc_worldchanged; csqc_setmodel(csqcprogs, worldent, wmodelindex); csqc_worldchanged = tmp; worldent->readonly = false; //just in case World_ClearWorld(&csqc_world, true); if (csqc_isdarkplaces) { if (csqcg.init_function) { void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_FLOAT(OFS_PARM0) = CSQC_API_VERSION; //api version (((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME)); G_FLOAT(OFS_PARM2) = version_number(); PR_ExecuteProgram(csqcprogs, csqcg.init_function); } } if (csqcg.worldloaded) PR_ExecuteProgram(csqcprogs, csqcg.worldloaded); csqcmapentitydata = NULL; worldent->readonly = true; } void CSQC_CoreDump(void) { if (!csqcprogs) { Con_Printf("Can't core dump, you need to be running the CSQC progs first."); return; } { size_t size = 1024*1024*8; char *buffer = BZ_Malloc(size); csqcprogs->save_ents(csqcprogs, buffer, &size, size, 3); COM_WriteFile("csqccore.txt", FS_GAMEONLY, buffer, size); BZ_Free(buffer); } } void PR_CSExtensionList_f(void) { int i; int ebi; int bi; lh_extension_t *extlist; #define SHOW_ACTIVEEXT 1 #define SHOW_ACTIVEBI 2 #define SHOW_NOTSUPPORTEDEXT 4 #define SHOW_NOTACTIVEEXT 8 #define SHOW_NOTACTIVEBI 16 int showflags = atoi(Cmd_Argv(1)); if (!showflags) showflags = SHOW_ACTIVEEXT|SHOW_NOTACTIVEEXT; //make sure the info is valid if (!csqc_builtin[0]) { for (i = 0; i < sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); i++) csqc_builtin[i] = PF_Fixme; for (i = 0; BuiltinList[i].bifunc; i++) { if (BuiltinList[i].ebfsnum) csqc_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc; } } if (showflags & (SHOW_ACTIVEBI|SHOW_NOTACTIVEBI)) for (i = 0; BuiltinList[i].name; i++) { if (!BuiltinList[i].ebfsnum) continue; //a reserved builtin. if (BuiltinList[i].bifunc == PF_Fixme) Con_Printf("^1%s:%i needs to be added\n", BuiltinList[i].name, BuiltinList[i].ebfsnum); else if (csqc_builtin[BuiltinList[i].ebfsnum] == BuiltinList[i].bifunc) { if (showflags & SHOW_ACTIVEBI) Con_Printf("%s is active on %i\n", BuiltinList[i].name, BuiltinList[i].ebfsnum); } else { if (showflags & SHOW_NOTACTIVEBI) Con_Printf("^4%s is NOT active (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum); } } if (showflags & (SHOW_NOTSUPPORTEDEXT|SHOW_NOTACTIVEEXT|SHOW_ACTIVEEXT)) { extlist = QSG_Extensions; for (i = 0; i < QSG_Extensions_count; i++) { if (!extlist[i].name) continue; if (i < 32) { if (!(cls.fteprotocolextensions & (1<ToggleBreak(csqcprogs, filename, line, 3); isset = csqcprogs->ToggleBreak(csqcprogs, filename, line, 2); if (wasset == isset) Con_Printf("Breakpoint was not valid\n"); else if (isset) Con_Printf("Breakpoint has been set\n"); else Con_Printf("Breakpoint has been cleared\n"); // Cvar_Set(Cvar_FindVar("pr_debugger"), "1"); } static void CSQC_Poke_f(void) { if (!csqc_singlecheats && cls.state) Con_Printf("%s is a cheat command\n", Cmd_Argv(0)); else if (csqcprogs) Con_Printf("Result: %s\n", csqcprogs->EvaluateDebugString(csqcprogs, Cmd_Args())); else Con_Printf("csqc not running\n"); } void CSQC_WatchPoint_f(void) { char *variable = Cmd_Argv(1); if (!*variable) variable = NULL; if (!csqc_singlecheats) Con_Printf("%s is a cheat command\n", Cmd_Argv(0)); else if (!csqcprogs) { Con_Printf("csqc not running\n"); return; } if (csqcprogs->SetWatchPoint(csqcprogs, variable)) Con_Printf("Watchpoint set\n"); else Con_Printf("Watchpoint cleared\n"); } void PR_CSProfile_f(void) { if (csqcprogs && csqcprogs->DumpProfile) if (!csqcprogs->DumpProfile(csqcprogs, !atof(Cmd_Argv(1)))) Con_Printf("Enabled csqc Profiling.\n"); } static void CSQC_GameCommand_f(void); void CSQC_RegisterCvarsAndThings(void) { Cmd_AddCommand("coredump_csqc", CSQC_CoreDump); Cmd_AddCommand ("extensionlist_csqc", PR_CSExtensionList_f); Cmd_AddCommandD("cl_cmd", CSQC_GameCommand_f, "Calls the csqc's GameCommand function"); Cmd_AddCommand("breakpoint_csqc", CSQC_Breakpoint_f); Cmd_AddCommand ("watchpoint_csqc", CSQC_WatchPoint_f); Cmd_AddCommandD("poke_csqc", CSQC_Poke_f, "Allows you to inspect/debug "); Cmd_AddCommand ("profile_csqc", PR_CSProfile_f); Cvar_Register(&pr_csqc_formenus, CSQCPROGSGROUP); Cvar_Register(&pr_csqc_memsize, CSQCPROGSGROUP); Cvar_Register(&pr_csqc_maxedicts, CSQCPROGSGROUP); Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP); Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP); Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP); } void CSQC_CvarChanged(cvar_t *var) { if (csqcprogs) { PR_AutoCvar(csqcprogs, var); } } qboolean CSQC_UseGamecodeLoadingScreen(void) { return csqcprogs && csqcg.f_updateviewloading; } //evil evil function. calling qc from inside the renderer is BAD. qboolean CSQC_SetupToRenderPortal(int entkeynum) { #ifdef TEXTEDITOR if (editormodal) return false; #endif if (csqcprogs && entkeynum < 0) { csqcedict_t *e = (void*)EDICT_NUM_UB(csqcprogs, -entkeynum); if (e->xv->camera_transform) { int oself = *csqcg.self; void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); *csqcg.self = EDICT_TO_PROG(csqcprogs, e); VectorCopy(r_refdef.vieworg, G_VECTOR(OFS_PARM0)); VectorAngles(vpn, vup, G_VECTOR(OFS_PARM1), true/*FIXME*/); VectorCopy(vpn, csqcg.forward); VectorCopy(vright, csqcg.right); VectorCopy(vup, csqcg.up); VectorCopy(r_refdef.vieworg/*r_refdef.pvsorigin*/, csqcg.trace_endpos); PR_ExecuteProgram (csqcprogs, e->xv->camera_transform); VectorCopy(csqcg.forward, vpn); VectorCopy(csqcg.right, vright); VectorCopy(csqcg.up, vup); VectorCopy(G_VECTOR(OFS_RETURN), r_refdef.vieworg); VectorCopy(csqcg.trace_endpos, r_refdef.pvsorigin); *csqcg.self = oself; return true; } } return false; } qboolean CSQC_DrawView(void) { int ticlimit = 10; float mintic = 0.01; double clframetime = host_frametime; RSpeedLocals(); csqc_resortfrags = true; csqctime = Sys_DoubleTime(); if (!csqcg.f_updateview || !csqcprogs) return false; if (cls.state < ca_active && !CSQC_UnconnectedOkay(false)) return false; r_secondaryview = 0; if (csqcg.frametime) *csqcg.frametime = host_frametime; csqc_dp_lastwas3d = false; RSpeedRemark(); if (csqc_isdarkplaces && *csqc_world.g.physics_mode == 1) { csqc_world.physicstime = cl.servertime; } else { while(1) { host_frametime = cl.servertime - csqc_world.physicstime; if (host_frametime < mintic) break; if (!--ticlimit) { csqc_world.physicstime = cl.servertime; break; } if (host_frametime > mintic) host_frametime = mintic; #ifdef USERBE if (csqc_world.rbe) { #ifdef RAGDOLL rag_doallanimations(&csqc_world); #endif csqc_world.rbe->RunFrame(&csqc_world, host_frametime, 800); } #endif World_Physics_Frame(&csqc_world); csqc_world.physicstime += host_frametime; } } RSpeedEnd(RSPEED_CSQCPHYSICS); RSpeedRemark(); host_frametime = clframetime; if (csqcg.frametime) { if (1)//csqc_isdarkplaces) { if (cl.paused) *csqcg.frametime = 0; //apparently people can't cope with microstutter when they're using this as a test to see if the game is paused. else *csqcg.frametime = bound(0, cl.time - cl.lasttime, 0.1); } else *csqcg.frametime = host_frametime; } if (csqcg.clframetime) *csqcg.clframetime = host_frametime; if (csqcg.numclientseats) *csqcg.numclientseats = cl.splitclients; if (csqcg.intermission) *csqcg.intermission = cl.intermissionmode; if (csqcg.intermission_time) *csqcg.intermission_time = cl.completed_time; //work out which packet entities are solid CL_SetSolidEntities (); CL_TransitionEntities(); if (cl.worldmodel) CL_PredictMove (); if (csqcg.cltime) *csqcg.cltime = realtime-csqc_starttime; if (csqcg.simtime) *csqcg.simtime = cl.servertime; if (csqcg.clientcommandframe) *csqcg.clientcommandframe = cl.movesequence; if (csqcg.servercommandframe) *csqcg.servercommandframe = cl.ackedmovesequence; if (csqcg.gamespeed) *csqcg.gamespeed = cl.gamespeed; if (cl.paused) { if (csqcg.gamespeed) *csqcg.gamespeed = 0; } if (cl.currentpackentities && cl.previouspackentities) { if (csqcg.netnewtime) *csqcg.netnewtime = cl.currentpackentities->servertime; if (csqcg.netoldtime) *csqcg.netoldtime = cl.previouspackentities->servertime; if (csqcg.netdeltatime) *csqcg.netdeltatime = cl.currentpackentities->servertime - cl.previouspackentities->servertime; } //always revert to a usable default. CSQC_ChangeLocalPlayer(cl_forceseat.ival?(cl_forceseat.ival - 1) % cl.splitclients:0); DropPunchAngle (csqc_playerview); //FIXME: this seems like the wrong place for this. if (cl.worldmodel) Surf_LessenStains(); CSQC_RunThreads(); //wake up any qc threads #ifdef HAVE_LEGACY if (csqcg.autocvar_vid_conwidth) *csqcg.autocvar_vid_conwidth = vid.width; if (csqcg.autocvar_vid_conheight) *csqcg.autocvar_vid_conheight = vid.height; #endif { void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); if (csqc_isdarkplaces) { //fucked for compatibility. G_FLOAT(OFS_PARM0) = vid.pixelwidth; G_FLOAT(OFS_PARM1) = vid.pixelheight; } else { G_FLOAT(OFS_PARM0) = vid.width; G_FLOAT(OFS_PARM1) = vid.height; } G_FLOAT(OFS_PARM2) = !Key_Dest_Has(kdm_emenu|kdm_gmenu|kdm_cwindows) && !r_refdef.eyeoffset[0] && !r_refdef.eyeoffset[1]; if (csqcg.f_updateviewloading && cls.state && cls.state < ca_active) PR_ExecuteProgram(csqcprogs, csqcg.f_updateviewloading); else PR_ExecuteProgram(csqcprogs, csqcg.f_updateview); } if (*r_refdef.rt_destcolour[0].texname) { if (R2D_Flush) R2D_Flush(); Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname)); BE_RenderToTextureUpdate2d(true); } RSpeedEnd(RSPEED_CSQCREDRAW); return true; } qboolean CSQC_DrawHud(playerview_t *pv) { if (csqcg.f_drawhud && (pv==cl.playerview/* || csqcg.numclientseats*/)) { RSpeedMark(); void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); //set csqc globals CSQC_ChangeLocalPlayer(pv-cl.playerview); if (csqcg.numclientseats) *csqcg.numclientseats = cl.splitclients; if (csqcg.simtime) *csqcg.simtime = cl.time; if (csqcg.frametime) *csqcg.frametime = host_frametime; if (csqcg.cltime) *csqcg.cltime = realtime-csqc_starttime; G_FLOAT(OFS_PARM0+0) = r_refdef.grect.width; G_FLOAT(OFS_PARM0+1) = r_refdef.grect.height; G_FLOAT(OFS_PARM0+2) = 0; #ifdef QUAKEHUD G_FLOAT(OFS_PARM1) = (pv->sb_showscores?1:0) | (pv->sb_showteamscores?2:0); #else G_FLOAT(OFS_PARM1) = false; //hmm #endif G_FLOAT(OFS_PARM2+0) = 0;//r_refdef.grect.x; G_FLOAT(OFS_PARM2+1) = 0;//r_refdef.grect.y; G_FLOAT(OFS_PARM2+2) = 0;//pv-cl.playerview; PR_ExecuteProgram(csqcprogs, csqcg.f_drawhud); if (*r_refdef.rt_destcolour[0].texname) { if (R2D_Flush) R2D_Flush(); Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname)); BE_RenderToTextureUpdate2d(true); } RSpeedEnd(RSPEED_CSQCREDRAW); return true; } return false; } qboolean CSQC_DrawScores(playerview_t *pv) { if (csqcg.f_drawscores && (pv==cl.playerview/* || csqcg.numclientseats*/)) { RSpeedMark(); void *pr_globals = PR_globals(csqcprogs, PR_CURRENT); //set csqc globals (in case CSQC_DrawHud wasn't implemented) CSQC_ChangeLocalPlayer(pv-cl.playerview); if (csqcg.numclientseats) *csqcg.numclientseats = cl.splitclients; if (csqcg.simtime) *csqcg.simtime = cl.time; if (csqcg.frametime) *csqcg.frametime = host_frametime; if (csqcg.cltime) *csqcg.cltime = realtime-csqc_starttime; G_FLOAT(OFS_PARM0+0) = r_refdef.grect.width; G_FLOAT(OFS_PARM0+1) = r_refdef.grect.height; G_FLOAT(OFS_PARM0+2) = 0; #ifdef QUAKEHUD G_FLOAT(OFS_PARM1) = (pv->sb_showscores?1:0) | (pv->sb_showteamscores?2:0); #else G_FLOAT(OFS_PARM1) = false; //hmm #endif G_FLOAT(OFS_PARM2+0) = 0;//r_refdef.grect.x; G_FLOAT(OFS_PARM2+1) = 0;//r_refdef.grect.y; G_FLOAT(OFS_PARM2+2) = 0;//pv-cl.playerview; PR_ExecuteProgram(csqcprogs, csqcg.f_drawscores); if (*r_refdef.rt_destcolour[0].texname) { if (R2D_Flush) R2D_Flush(); Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname)); BE_RenderToTextureUpdate2d(true); } RSpeedEnd(RSPEED_CSQCREDRAW); return true; } return false; } qboolean CSQC_KeyPress(int key, int unicode, qboolean down, unsigned int devid) { static qbyte csqckeysdown[K_MAX]; void *pr_globals; if (!csqcprogs || !csqcg.input_event) return false; #ifdef TEXTEDITOR if (editormodal) return false; #endif pr_globals = PR_globals(csqcprogs, PR_CURRENT); G_FLOAT(OFS_PARM0) = down?CSIE_KEYDOWN:CSIE_KEYUP; G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoQCCodes(key); G_FLOAT(OFS_PARM2) = unicode; G_FLOAT(OFS_PARM3) = devid; //small sanity check, so things don't break too much if things get big. if ((unsigned)devid >= sizeof(csqckeysdown[0])*8) devid = sizeof(csqckeysdown[0])*8-1; if (key < 0 || key >= K_MAX) key = 0; //panic. everyone panic. if (down) { qcinput_scan = G_FLOAT(OFS_PARM1); qcinput_unicode = G_FLOAT(OFS_PARM2); csqckeysdown[key] |= (1u<= sizeof(csqc_printbuffer)) { //if this would overflow the buffer, cap its length and flush the buffer //this copes with too many strings and too long strings. nextline = message + sizeof(csqc_printbuffer)-1 - bufferpos; doflush = true; } memcpy(csqc_printbuffer+bufferpos, message, nextline-message); bufferpos += nextline-message; csqc_printbuffer[bufferpos] = '\0'; message = nextline; if (doflush) { pr_globals = PR_globals(csqcprogs, PR_CURRENT); (((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, csqc_printbuffer)); G_FLOAT(OFS_PARM1) = printlevel; PR_ExecuteProgram (csqcprogs, csqcg.parse_print); bufferpos = 0; csqc_printbuffer[bufferpos] = 0; } } return true; } qboolean CSQC_StuffCmd(int lplayernum, char *cmd, char *cmdend) { void *pr_globals; char tmp[2]; if (!csqcprogs || !csqcg.parse_stuffcmd) return false; CSQC_ChangeLocalPlayer(lplayernum); pr_globals = PR_globals(csqcprogs, PR_CURRENT); tmp[0] = cmdend[0]; tmp[1] = cmdend[1]; cmdend[0] = '\n'; cmdend[1] = 0; (((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd)); cmdend[0] = tmp[0]; cmdend[1] = tmp[1]; PR_ExecuteProgram (csqcprogs, csqcg.parse_stuffcmd); return true; } qboolean CSQC_CenterPrint(int seat, const char *cmd) { void *pr_globals; if (!csqcprogs || !csqcg.parse_centerprint) return false; CSQC_ChangeLocalPlayer(seat); pr_globals = PR_globals(csqcprogs, PR_CURRENT); (((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd)); PR_ExecuteProgram (csqcprogs, csqcg.parse_centerprint); return G_FLOAT(OFS_RETURN) || csqc_isdarkplaces; } qboolean CSQC_Parse_SetAngles(int seat, vec3_t newangles, qboolean wasdelta) { void *pr_globals; if (!csqcprogs || !csqcg.parse_setangles) return false; CSQC_ChangeLocalPlayer(seat); pr_globals = PR_globals(csqcprogs, PR_CURRENT); ((float *)pr_globals)[OFS_PARM0+0] = newangles[0]; ((float *)pr_globals)[OFS_PARM0+1] = newangles[1]; ((float *)pr_globals)[OFS_PARM0+2] = newangles[2]; ((float *)pr_globals)[OFS_PARM1] = wasdelta; PR_ExecuteProgram (csqcprogs, csqcg.parse_setangles); return G_FLOAT(OFS_RETURN); } void CSQC_Input_Frame(int seat, usercmd_t *cmd) { if (!csqcprogs || !csqcg.input_frame) return; CSQC_ChangeLocalPlayer(seat); if (csqcg.simtime) *csqcg.simtime = cl.servertime; if (csqcg.cltime) *csqcg.cltime = realtime-csqc_starttime; if (csqcg.clientcommandframe) *csqcg.clientcommandframe = cl.movesequence; cs_set_input_state(cmd); PR_ExecuteProgram (csqcprogs, csqcg.input_frame); cs_get_input_state(cmd); } //this protocol allows up to 32767 edicts. #ifdef PEXT_CSQC static void CSQC_EntityCheck(unsigned int entnum) { unsigned int newmax; if (entnum >= maxcsqcentities) { newmax = entnum+64; csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*newmax); memset(csqcent + maxcsqcentities, 0, (newmax - maxcsqcentities)*sizeof(csqcent)); maxcsqcentities = newmax; } } int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod, float timeofs, unsigned int flags) { void *pr_globals; csqcedict_t *ent; if (!csqcprogs) return false; if (csqcg.event_sound) { pr_globals = PR_globals(csqcprogs, PR_CURRENT); CSQC_EntityCheck(entnum); ent = csqcent[entnum]; if (ent) *csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent); else *csqcg.self = 0; G_FLOAT(OFS_PARM0) = entnum; G_FLOAT(OFS_PARM1) = channel; G_INT(OFS_PARM2) = PR_TempString(csqcprogs, soundname); G_FLOAT(OFS_PARM3) = vol; G_FLOAT(OFS_PARM4) = attenuation; VectorCopy(pos, G_VECTOR(OFS_PARM5)); G_FLOAT(OFS_PARM6) = pitchmod*100; G_FLOAT(OFS_PARM7) = flags; // G_FLOAT(OFS_PARM8) = timeofs; PR_ExecuteProgram(csqcprogs, csqcg.event_sound); return G_FLOAT(OFS_RETURN); } else if (csqcg.serversound) { CSQC_EntityCheck(entnum); ent = csqcent[entnum]; if (!ent) return false; pr_globals = PR_globals(csqcprogs, PR_CURRENT); *csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent); G_FLOAT(OFS_PARM0) = channel; G_INT(OFS_PARM1) = PR_TempString(csqcprogs, soundname); VectorCopy(pos, G_VECTOR(OFS_PARM2)); G_FLOAT(OFS_PARM3) = vol; G_FLOAT(OFS_PARM4) = attenuation; G_FLOAT(OFS_PARM5) = flags; G_FLOAT(OFS_PARM6) = timeofs; PR_ExecuteProgram(csqcprogs, csqcg.serversound); return G_FLOAT(OFS_RETURN); } return false; } void CSQC_GetEntityOrigin(unsigned int csqcent, float *out) { wedict_t *ent; if (!csqcprogs) return; ent = WEDICT_NUM_UB(csqcprogs, csqcent); VectorCopy(ent->v->origin, out); } void CSQC_ParseEntities(void) { csqcedict_t *ent; unsigned int entnum; void *pr_globals; int packetsize; int packetstart; qboolean removeflag; if (!csqcprogs) Host_EndGame("CSQC needs to be initialized for this server.\n"); if (!csqcg.ent_update || !csqcg.self) Host_EndGame("CSQC has no CSQC_Ent_Update function\n"); if (!csqc_world.worldmodel || csqc_world.worldmodel->loadstate != MLS_LOADED) Host_EndGame("world is not yet initialised\n"); pr_globals = PR_globals(csqcprogs, PR_CURRENT); CL_CalcClientTime(); if (csqcg.simtime) //estimated server time *csqcg.simtime = cl.servertime; if (csqcg.cltime) //smooth client time. *csqcg.cltime = realtime-csqc_starttime; if (csqcg.netnewtime) *csqcg.netnewtime = cl.gametime; if (csqcg.netoldtime) *csqcg.netoldtime = cl.oldgametime; if (csqcg.netdeltatime) *csqcg.netdeltatime = cl.gametime - cl.oldgametime; if (!csqc_isdarkplaces) { if (csqcg.clientcommandframe) *csqcg.clientcommandframe = cl.movesequence; if (csqcg.servercommandframe) *csqcg.servercommandframe = cl.ackedmovesequence; } for(;;) { //replacement deltas now also includes 22bit entity num indicies. if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { entnum = (unsigned short)MSG_ReadShort(); removeflag = !!(entnum & 0x8000); if (entnum & 0x4000) entnum = (entnum & 0x3fff) | (MSG_ReadByte()<<14); else entnum &= ~0x8000; } else { entnum = (unsigned short)MSG_ReadShort(); removeflag = !!(entnum & 0x8000); entnum &= ~0x8000; } if ((!entnum && !removeflag) || msg_badread) break; if (removeflag) { //remove if (!entnum) Host_EndGame("CSQC cannot remove world!\n"); CSQC_EntityCheck(entnum); if (cl_csqcdebug.ival) Con_Printf("Remove %i\n", entnum); ent = csqcent[entnum]; csqcent[entnum] = NULL; if (!ent) //hrm. continue; CSQC_EntRemove(ent); //the csqc is expected to call the remove builtin. } else { CSQC_EntityCheck(entnum); if (cl.csqcdebug) { packetsize = MSG_ReadShort(); packetstart = msg_readcount; } else { packetsize = 0; packetstart = 0; } ent = csqcent[entnum]; if (!ent) { if (csqcg.ent_spawn) { *csqcg.self = 0; G_FLOAT(OFS_PARM0) = entnum; PR_ExecuteProgram(csqcprogs, csqcg.ent_spawn); ent = csqcent[entnum] = (csqcedict_t*)PROG_TO_WEDICT(csqcprogs, *csqcg.self); //allow the mod to change the ent. } else { ent = (csqcedict_t*)ED_Alloc(csqcprogs, false, 0); csqcent[entnum] = ent; ent->xv->entnum = entnum; } G_FLOAT(OFS_PARM0) = true; if (cl_csqcdebug.ival) Con_Printf("Add %i\n", entnum); } else { G_FLOAT(OFS_PARM0) = false; if (cl_csqcdebug.ival) Con_Printf("Update %i\n", entnum); } *csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent); csqc_mayread = true; PR_ExecuteProgram(csqcprogs, csqcg.ent_update); csqc_mayread = false; if (csqcg.ent_spawn) csqcent[entnum] = (csqcedict_t*)PROG_TO_WEDICT(csqcprogs, *csqcg.self); //allow the mod to change the ent. if (cl.csqcdebug) { if (msg_readcount != packetstart+packetsize) { if (msg_readcount > packetstart+packetsize) Con_Printf("CSQC overread entity %i. Size %i, read %i", entnum, packetsize, msg_readcount - packetstart); else Con_Printf("CSQC underread entity %i. Size %i, read %i", entnum, packetsize, msg_readcount - packetstart); Con_Printf(", first byte is %i(%x)\n", net_message.data[msg_readcount], net_message.data[msg_readcount]); #ifndef CLIENTONLY if (sv.state) { Con_Printf("Server classname: \"%s\"\n", PR_GetString(svprogfuncs, EDICT_NUM_UB(svprogfuncs, entnum)->v->classname)); } #endif } msg_readcount = packetstart+packetsize; //leetism. } } } } #endif #endif