/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" #include "cl_ignore.h" #include "shader.h" #include "fs.h" void CL_GetNumberedEntityInfo (int num, float *org, float *ang); void CLDP_ParseDarkPlaces5Entities(void); static void CL_SetStatNumeric (int pnum, int stat, int ivalue, float fvalue); #define CL_SetStatInt(pnum,stat,ival) do{int thevalue=ival; CL_SetStatNumeric(pnum,stat,thevalue,thevalue);}while(0) #define CL_SetStatFloat(pnum,stat,fval) do{float thevalue=fval; CL_SetStatNumeric(pnum,stat,thevalue,thevalue);}while(0) static qboolean CL_CheckModelResources (char *name); #ifdef NQPROT static char *CLNQ_ParseProQuakeMessage (char *s); #endif static void DLC_Poll(qdownload_t *dl); static void CL_ProcessUserInfo (int slot, player_info_t *player); #ifdef NQPROT char *cl_dp_packagenames; static char cl_dp_csqc_progsname[128]; static int cl_dp_csqc_progssize; static int cl_dp_csqc_progscrc; static int cl_dp_serverextension_download; #endif //tracks which svcs are using what data (per second) static size_t packetusage_saved[256]; static size_t packetusage_pending[256]; static double packetusageflushtime; static const double packetusage_interval=10; #ifdef AVAIL_ZLIB #ifndef ZEXPORT #define ZEXPORT VARGS #endif #include #endif static const char *svc_qwstrings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svcqw_updatestatbyte", "svc_version", // [long] server version "svc_setview", // [short] entity number "svcqw_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverdata", // [long] version ... "svc_lightstyle", // [qbyte] [string] "svc_updatename", // [qbyte] [string] "svc_updatefrags", // [qbyte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [qbyte] [qbyte] "svc_particle", // [vec3] "svc_damage", // [qbyte] impact [qbyte] blood [vec3] from "svc_spawnstatic", "svcfte_spawnstatic2", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", "svc_cdtrack", "svc_sellscreen", "svc_smallkick", "svc_bigkick", "svc_updateping", "svc_updateentertime", "svc_updatestatlong", "svc_muzzleflash", "svc_updateuserinfo", "svc_download", "svc_playerinfo", "svc_nails", "svc_choke", "svc_modellist", "svc_soundlist", "svc_packetentities", "svc_deltapacketentities", "svc_maxspeed", "svc_entgravity", "svc_setinfo", "svc_serverinfo", "svc_updatepl", "MVD svc_nails2", "svcfte_soundextended", "svcfte_soundlistshort", "FTE svc_lightstylecol", "FTE svc_bulletentext", // obsolete "FTE svc_lightnings", "FTE svc_modellistshort", "FTE svc_ftesetclientpersist", "FTE svc_setportalstate", "FTE svc_particle2", "FTE svc_particle3", "FTE svc_particle4", "FTE svc_spawnbaseline2", "FTE svc_customtempent", "FTE svc_choosesplitclient", "svcfte_showpic", "svcfte_hidepic", "svcfte_movepic", "svcfte_updatepic", "NEW PROTOCOL(73)", "svcfte_effect", "svcfte_effect2", "svcfte_csqcentities", "svcfte_precache", "svcfte_updatestatstring", "svcfte_updatestatfloat", "svcfte_trailparticles", "svcfte_pointparticles", "svcfte_pointparticles1", "svcfte_cgamepacket", "svcfte_voicechat", "svcfte_setangledelta", "svcfte_updateentities", "svcfte_brushedit", "svcfte_updateseats", "svcfte_setinfoblob", //89 "svcfte_cgamepacket_sized", //90 "svcfte_temp_entity_sized", //91 "svcfte_csqcentities_sized", //92 "NEW PROTOCOL(93)", "NEW PROTOCOL(94)", "NEW PROTOCOL(95)", "NEW PROTOCOL(96)", "NEW PROTOCOL(97)", "NEW PROTOCOL(98)", "NEW PROTOCOL(99)", "NEW PROTOCOL(100)", "NEW PROTOCOL(101)", "NEW PROTOCOL(102)", "NEW PROTOCOL(103)", "NEW PROTOCOL(104)", "NEW PROTOCOL(105)", "NEW PROTOCOL(106)", "NEW PROTOCOL(107)", "NEW PROTOCOL(108)", }; #ifdef NQPROT static const char *svc_nqstrings[] = { "nqsvc_bad", "nqsvc_nop", "nqsvc_disconnect", "nqsvc_updatestatlong", "nqsvc_version", // [long] server version "nqsvc_setview", // [short] entity number "nqsvc_sound", // "nqsvc_time", // [float] server time "nqsvc_print", // [string] null terminated string "nqsvc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "nqsvc_setangle", // [vec3] set the view angle to this absolute value "nqsvc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "nqsvc_lightstyle", // [qbyte] [string] "nqsvc_updatename", // [qbyte] [string] "nqsvc_updatefrags", // [qbyte] [short] "nqsvc_clientdata", // "nqsvc_stopsound", // "nqsvc_updatecolors", // [qbyte] [qbyte] "nqsvc_particle", // [vec3] "nqsvc_damage", // [qbyte] impact [qbyte] blood [vec3] from "nqsvc_spawnstatic", "ftenq_spawnstatic2(21)", "nqsvc_spawnbaseline", "nqsvc_temp_entity", // "nqsvc_setpause", "nqsvc_signonnum", "nqsvc_centerprint", "nqsvc_killedmonster", "nqsvc_foundsecret", "nqsvc_spawnstaticsound", "nqsvc_intermission", "nqsvc_finale", // [string] music [string] text "nqsvc_cdtrack", // [qbyte] track [qbyte] looptrack "nqsvc_sellscreen", "nqsvc_cutscene", //34 "NEW PROTOCOL", //35 "NEW PROTOCOL", //36 "fitz_skybox", //37 "NEW PROTOCOL", //38 "NEW PROTOCOL", //39 "fitz_bf", //40 "fitz_fog", //41 "fitz_spawnbaseline2", //42 "fitz_spawnstatic2", //43 "fitz_spawnstaticsound2", //44 "NEW PROTOCOL", //45 "qex_updateping", //46 "qex_updatesocial", //47 "qex_updateplinfo", //48 "qex_print", //49 "dp_downloaddata / neh_skyboxsize / qex_servervars", //50 "dp_updatestatubyte / neh_fog / qex_seq", //51 "dp_effect / qex_achievement", //52 "dp_effect2", //53 "dp6_precache / dp5_sound2", //54 "dp_spawnbaseline2", //55 "dp_spawnstatic2", //56 obsolete "dp_entities", //57 "dp_csqcentities", //58 "dp_spawnstaticsound2", //59 "dp_trailparticles", //60 "dp_pointparticles", //61 "dp_pointparticles1", //62 "NEW PROTOCOL(63)", //63 "NEW PROTOCOL(64)", //64 "NEW PROTOCOL(65)", //65 "ftenq_spawnbaseline2", //66 "NEW PROTOCOL(67)", //67 "NEW PROTOCOL(68)", //68 "NEW PROTOCOL(69)", //69 "NEW PROTOCOL(70)", //70 "NEW PROTOCOL(71)", //71 "NEW PROTOCOL(72)", //72 "NEW PROTOCOL(73)", //73 "NEW PROTOCOL(74)", //74 "NEW PROTOCOL(75)", //75 "NEW PROTOCOL(76)", //76 "NEW PROTOCOL(77)", //77 "ftenq_updatestatstring", //78 "ftenq_updatestatfloat", //79 "NEW PROTOCOL(80)", //80 "NEW PROTOCOL(81)", //81 "NEW PROTOCOL(82)", //82 "ftenq_cgamepacket", //83 "ftenq_voicechat", //84 "ftenq_setangledelta", //85 "ftenq_updateentities", //86 "NEW PROTOCOL(87)", //87 "NEW PROTOCOL(88)", //88 "ftenq_setinfoblob", //89 "ftenq_cgamepacket_sized", //90 "ftenq_temp_entity_sized", //91 "ftenq_csqcentities_sized", //92 }; #endif extern cvar_t requiredownloads, mod_precache, snd_precache, cl_standardchat, msg_filter, msg_filter_frags, msg_filter_pickups, cl_countpendingpl, cl_download_mapsrc; int oldparsecountmod; int parsecountmod; double parsecounttime; int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index; //called after disconnect, purges all memory that was allocated etc void CL_Parse_Disconnected(void) { if (cls.download) { //note: not all downloads abort when the server disconnects, as they're fully out of bounds (ie: http) if (cls.download->method <= DL_QWPENDING) DL_Abort(cls.download, QDL_DISCONNECT); } { downloadlist_t *next; while(cl.downloadlist) { next = cl.downloadlist->next; Z_Free(cl.downloadlist); cl.downloadlist = next; } while(cl.faileddownloads) { next = cl.faileddownloads->next; Z_Free(cl.faileddownloads); cl.faileddownloads = next; } } CL_ClearParseState(); } //============================================================================= float packet_latency[NET_TIMINGS]; int CL_CalcNet (float scale) { int i; outframe_t *frame; int lost = 0; int percent; int sent; // char st[80]; sent = NET_TIMINGS; for (i=cl.movesequence-UPDATE_BACKUP+1 ; i <= cl.movesequence ; i++) { frame = &cl.outframes[i&UPDATE_MASK]; if (i > cl.ackedmovesequence) { // no response yet if (cl_countpendingpl.ival) { packet_latency[i&NET_TIMINGSMASK] = 9999; lost++; } else packet_latency[i&NET_TIMINGSMASK] = 10000; } else if (frame->latency == -1) { packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped lost++; } else if (frame->latency == -2) packet_latency[i&NET_TIMINGSMASK] = 10000; // choked else if (frame->latency == -3) { packet_latency[i&NET_TIMINGSMASK] = 9997; // c2spps sent--; } // else if (frame->invalid) // packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta else packet_latency[i&NET_TIMINGSMASK] = frame->latency * 60 * scale; } if (sent < 1) percent = 100; //shouldn't ever happen. else percent = lost * 100 / sent; return percent; } void CL_CalcNet2 (float *pings, float *pings_min, float *pings_max, float *pingms_stddev, float *pingfr, int *pingfr_min, int *pingfr_max, float *dropped, float *choked, float *invalid) { int i; outframe_t *frame; int lost = 0; int pending = 0; int sent; int valid = 0; int fr; int nchoked = 0; int ninvalid = 0; // char st[80]; *pings = 0; *pings_max = 0; *pings_min = FLT_MAX; *pingfr = 0; *pingfr_max = 0; *pingfr_min = 0x7fffffff; *pingms_stddev = 0; sent = NET_TIMINGS; for (i=cl.movesequence-UPDATE_BACKUP+1 ; i <= cl.movesequence ; i++) { frame = &cl.outframes[i&UPDATE_MASK]; if (i > cl.lastackedmovesequence) { // no response yet if (cl_countpendingpl.ival) lost++; } else if (frame->latency == -1) lost++; // lost else if (frame->latency == -2) nchoked++; // choked else if (frame->latency == -3) sent--; // c2spps else if (frame->latency == -4) ninvalid++; //corrupt/wrong/dodgy/egads else { *pings += frame->latency; if (*pings_max < frame->latency) *pings_max = frame->latency; if (*pings_min > frame->latency) *pings_min = frame->latency; fr = frame->cmd_sequence-frame->server_message_num; *pingfr += fr; if (*pingfr_max < fr) *pingfr_max = fr; if (*pingfr_min > fr) *pingfr_min = fr; valid++; } } if (valid) { *pings /= valid; *pingfr /= valid; //determine stddev, in milliseconds instead of seconds. for (i=cl.movesequence-UPDATE_BACKUP+1; i <= cl.movesequence; i++) { frame = &cl.outframes[i&UPDATE_MASK]; if (i <= cl.lastackedmovesequence && frame->latency >= 0) { float dev = (frame->latency - *pings) * 1000; *pingms_stddev += dev*dev; } } *pingms_stddev = sqrt(*pingms_stddev/valid); } if (pending == sent || sent < 1) *dropped = 1; //shouldn't ever happen. else *dropped = (float)lost / sent; *choked = (float)nchoked / sent; *invalid = (float)ninvalid / sent; } void CL_AckedInputFrame(int inseq, int outseq, qboolean worldstateokay) { unsigned int i; unsigned int newmod; outframe_t *frame; //calc the latency for this frame, but only if its not a dupe ack. we want the youngest, not the oldest, so we can calculate network latency rather than simply packet frequency if (outseq != cl.lastackedmovesequence) { newmod = outseq & UPDATE_MASK; frame = &cl.outframes[newmod]; // calculate latency frame->latency = realtime - frame->senttime; if (frame->latency < 0 || frame->latency > 1.0) { // Con_Printf ("Odd latency: %5.2f\n", latency); } else { // drift the average latency towards the observed latency if (frame->latency < cls.latency) cls.latency = frame->latency; else cls.latency += 0.001; // drift up, so correction are needed } if (cls.protocol != CP_NETQUAKE && cl.inframes[inseq&UPDATE_MASK].invalid) frame->latency = -4; //and mark any missing ones as dropped for (i = (cl.lastackedmovesequence+1) & UPDATE_MASK; i != newmod; i=(i+1)&UPDATE_MASK) { //nq has no concept of choking. outbound packets that are accepted during a single frame will be erroneoulsy considered dropped. nq never had a netgraph based upon outgoing timings. // Con_Printf("Dropped moveframe %i\n", i); if (cls.protocol == CP_NETQUAKE && CPNQ_IS_DP) { //dp doesn't ack every single packet. trying to report packet loss correctly is futile, we'll just get bad-mouthed. cl.outframes[i].latency = -2; //flag as choked } else cl.outframes[i].latency = -1; //flag as dropped } } cl.inframes[inseq&UPDATE_MASK].ackframe = outseq; if (worldstateokay) cl.ackedmovesequence = outseq; cl.lastackedmovesequence = outseq; } //============================================================================= int CL_IsDownloading(const char *localname) { downloadlist_t *dl; /*check for dupes*/ for (dl = cl.downloadlist; dl; dl = dl->next) //It's already on our list. Ignore it. { if (!strcmp(dl->localname, localname)) return 2; //queued } if (cls.download) if (!strcmp(cls.download->localname, localname)) return 1; //downloading return 0; } //note: this will overwrite existing files. //returns true if the download is going to be downloaded after the call. qboolean CL_EnqueDownload(const char *filename, const char *localname, unsigned int flags) { extern cvar_t cl_downloads; downloadlist_t *dl; qboolean webdl = false; char ext[8]; if ((flags & DLLF_TRYWEB) || !strncmp(filename, "http://", 7) || !strncmp(filename, "https://", 8)) { flags |= DLLF_TRYWEB; if (!localname) return false; webdl = true; } else { if (!localname) localname = filename; if (cls.state < ca_connected) return false; if (cls.demoplayback && cls.demoplayback != DPB_EZTV) return false; } COM_FileExtension(localname, ext, sizeof(ext)); if (!stricmp(ext, "dll") || !stricmp(ext, "so") || strchr(localname, '\\') || strchr(localname, ':') || strstr(localname, "..")) { CL_DownloadFailed(filename, NULL, DLFAIL_UNTRIED); Con_Printf("Denying download of \"%s\"\n", filename); return false; } if (!(flags & DLLF_USEREXPLICIT) && !cl_downloads.ival) { CL_DownloadFailed(filename, NULL, DLFAIL_CLIENTCVAR); if (flags & DLLF_VERBOSE) Con_Printf("cl_downloads setting prevents download of \"%s\"\n", filename); return false; } /*reject if it already failed*/ if (!(flags & DLLF_IGNOREFAILED)) { #ifdef NQPROT if (!webdl && cls.protocol == CP_NETQUAKE) if (!cl_dp_serverextension_download) { CL_DownloadFailed(filename, NULL, DLFAIL_UNSUPPORTED); return false; } #endif for (dl = cl.faileddownloads; dl; dl = dl->next) //yeah, so it failed... Ignore it. { if (!strcmp(dl->rname, filename)) { if (flags & DLLF_VERBOSE) Con_Printf("We've failed to download \"%s\" already\n", filename); return false; } } } /*check for dupes*/ switch(CL_IsDownloading(localname)) { case 2: if (flags & DLLF_VERBOSE) Con_Printf("Already waiting for \"%s\"\n", filename); return true; default: case 1: if (flags & DLLF_VERBOSE) Con_Printf("Already downloading \"%s\"\n", filename); return true; case 0: break; } if (!*filename) { Con_Printf("Download \"\"? Huh?\n"); return true; } dl = Z_Malloc(sizeof(downloadlist_t)); Q_strncpyz(dl->rname, filename, sizeof(dl->rname)); Q_strncpyz(dl->localname, localname, sizeof(dl->localname)); dl->next = cl.downloadlist; dl->size = 0; dl->flags = flags | DLLF_SIZEUNKNOWN; if (!cl.downloadlist) flags &= ~DLLF_VERBOSE; cl.downloadlist = dl; if (!webdl && (cls.fteprotocolextensions & (PEXT_CHUNKEDDOWNLOADS #ifdef PEXT_PK3DOWNLOADS | PEXT_PK3DOWNLOADS #endif )) && !(dl->flags & DLLF_TEMPORARY)) { CL_SendClientCommand(true, "dlsize \"%s\"", dl->rname); } if (flags & DLLF_VERBOSE) Con_Printf("Enqued download of \"%s\"\n", filename); return true; } void CL_GetDownloadSizes(unsigned int *filecount, qofs_t *totalsize, qboolean *somesizesunknown) { downloadlist_t *dl; qdownload_t *d; *filecount = 0; *totalsize = 0; *somesizesunknown = false; for(dl = cl.downloadlist; dl; dl = dl->next) { *filecount += 1; if (dl->flags & DLLF_SIZEUNKNOWN) *somesizesunknown = true; else *totalsize += dl->size; } d = cls.download; if (d) { if (d->sizeunknown) *somesizesunknown = true; *totalsize += d->size; } } static void CL_DisenqueDownload(char *filename) { downloadlist_t *dl, *nxt; if(cl.downloadlist) //remove from enqued download list { if (!strcmp(cl.downloadlist->rname, filename)) { dl = cl.downloadlist; cl.downloadlist = cl.downloadlist->next; Z_Free(dl); } else { for (dl = cl.downloadlist; dl->next; dl = dl->next) { if (!strcmp(dl->next->rname, filename)) { nxt = dl->next->next; Z_Free(dl->next); dl->next = nxt; break; } } } } } #ifdef WEBCLIENT static void CL_WebDownloadFinished(struct dl_download *dl) { if (dl->status == DL_FAILED) { if (dl->replycode == 404) //regular file-not-found CL_DownloadFailed(dl->url, &dl->qdownload, DLFAIL_SERVERFILE); else //other stuff is PROBABLY 403forbidden, but lets blame the server's config if its a tls issue etc. CL_DownloadFailed(dl->url, &dl->qdownload, DLFAIL_SERVERCVAR); if (dl->qdownload.flags & DLLF_ALLOWWEB) //re-enqueue it if allowed, but this time not from the web server. CL_EnqueDownload(dl->qdownload.localname, dl->qdownload.localname, dl->qdownload.flags & ~(DLLF_ALLOWWEB|DLLF_TRYWEB)); } else if (dl->status == DL_FINISHED) { if (dl->file) VFS_CLOSE(dl->file); dl->file = NULL; CL_DownloadFinished(&dl->qdownload); } } #endif static void CL_SendDownloadStartRequest(char *filename, char *localname, unsigned int flags) { static int dlsequence; qdownload_t *dl; //don't download multiple things at once... its leaky if nothing else. if (cls.download) return; #ifdef WEBCLIENT if (flags & DLLF_TRYWEB) { struct dl_download *wdl = HTTP_CL_Get(filename, localname, CL_WebDownloadFinished); if (wdl) { if (flags & DLLF_NONGAME) { wdl->fsroot = FS_ROOT; if (!strncmp(localname, "package/", 8)) Q_strncpyz(wdl->localname, localname+8, sizeof(wdl->localname)); } if (!(flags & DLLF_TEMPORARY)) Con_TPrintf ("Downloading %s to %s...\n", wdl->url, wdl->localname); wdl->qdownload.flags = flags; CL_DisenqueDownload(filename); cls.download = &wdl->qdownload; } else CL_DownloadFailed(filename, NULL, DLFAIL_CLIENTCVAR); return; } #endif dl = Z_Malloc(sizeof(*dl)); dl->filesequence = ++dlsequence; Q_strncpyz(dl->remotename, filename, sizeof(dl->remotename)); Q_strncpyz(dl->localname, localname, sizeof(dl->localname)); if (!(flags & DLLF_TEMPORARY)) Con_TPrintf ("Downloading %s...\n", dl->localname); // download to a temp name, and only rename // to the real name when done, so if interrupted // a runt file wont be left COM_StripExtension (localname, dl->tempname, sizeof(dl->tempname)-5); Q_strncatz (dl->tempname, ".tmp", sizeof(dl->tempname)); #ifdef AVAIL_ZLIB if (cls.protocol == CP_QUAKE2 && cls.protocol_q2 == PROTOCOL_VERSION_R1Q2) CL_SendClientCommand(true, "download %s 0 udp-zlib", filename); else #endif CL_SendClientCommand(true, "download %s", filename); dl->method = DL_QWPENDING; dl->percent = 0; dl->sizeunknown = true; dl->flags = flags&DLLF_OVERWRITE; CL_DisenqueDownload(filename); cls.download = dl; } //Do any reloading for the file that just reloaded. void CL_DownloadFinished(qdownload_t *dl) { int i; char ext[8]; char filename[MAX_QPATH]; char tempname[MAX_QPATH]; Q_strncpyz(filename, dl->localname, sizeof(filename)); Q_strncpyz(tempname, dl->tempname, sizeof(tempname)); DL_Abort(dl, QDL_COMPLETED); FS_FlushFSHashWritten(dl->tempname); COM_FileExtension(filename, ext, sizeof(ext)); //should probably ask the filesytem code if its a package format instead. if (!strncmp(filename, "package/", 8) || !strncmp(ext, "pk4", 3) || !strncmp(ext, "pk3", 3) || !strncmp(ext, "pak", 3) || (dl->fsroot == FS_ROOT)) { FS_ReloadPackFiles(); CL_CheckServerInfo(); } else if (!strcmp(filename, "gfx/palette.lmp")) { Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL); } else { CL_CheckModelResources(filename); Mod_FileWritten(filename); if (!cl.sendprespawn) { /* extern int mod_numknown; extern model_t *mod_known; for (i = 0; i < mod_numknown; i++) //go and load this model now. { if (!strcmp(mod_known[i].name, filename)) { Mod_ForName(mod_known[i].name, false); //throw away result. break; } } */ for (i = 0; i < MAX_PRECACHE_MODELS; i++) //go and load this model now. { if (!strcmp(cl.model_name[i], filename)) { if (cl.model_precache[i] && cl.model_precache[i]->loadstate == MLS_FAILED) cl.model_precache[i]->loadstate = MLS_NOTLOADED; cl.model_precache[i] = Mod_ForName(cl.model_name[i], MLV_WARN); if (i == 1) { cl.worldmodel = cl.model_precache[i]; //just in case. if (cl.model_precache[1] && cl.model_precache[1]->loadstate == MLS_LOADED) FS_LoadMapPackFile(cl.model_precache[1]->name, cl.model_precache[1]->archive); } break; } } for (i = 0; i < MAX_CSMODELS; i++) //go and load this model now. { if (!strcmp(cl.model_csqcname[i], filename)) { if (cl.model_csqcprecache[i] && cl.model_csqcprecache[i]->loadstate == MLS_FAILED) cl.model_csqcprecache[i]->loadstate = MLS_NOTLOADED; cl.model_csqcprecache[i] = Mod_ForName(cl.model_csqcname[i], MLV_WARN); break; } } #ifdef HAVE_LEGACY for (i = 0; i < MAX_VWEP_MODELS; i++) { if (!strcmp(cl.model_name_vwep[i], filename)) { if (cl.model_precache_vwep[i] && cl.model_precache_vwep[i]->loadstate == MLS_FAILED) cl.model_precache_vwep[i]->loadstate = MLS_NOTLOADED; cl.model_precache_vwep[i] = Mod_ForName(cl.model_name_vwep[i], MLV_WARN); break; } } #endif } S_ResetFailedLoad(); //okay, so this can still get a little spammy in bad places... #ifdef QWSKINS //this'll do the magic for us Skin_FlushSkin(filename); #endif } } static qboolean CL_CheckFile(const char *filename) { if (strstr (filename, "..")) { Con_TPrintf ("Refusing to download a path with ..\n"); return true; } if (COM_FCheckExists (filename)) { // it exists, no need to download return true; } return false; } qboolean CL_CheckDLFile(const char *filename) { if (!strncmp(filename, "package/", 8)) { vfsfile_t *f; f = FS_OpenVFS(filename+8, "rb", FS_ROOT); if (f) { VFS_CLOSE(f); return true; } return false; } else return COM_FCheckExists(filename); } /* =============== CL_CheckOrEnqueDownloadFile Returns true if the file exists, returns false if it triggered a download. =============== */ qboolean CL_CheckOrEnqueDownloadFile (const char *filename, const char *localname, unsigned int flags) { //returns false if we don't have the file yet. COM_AssertMainThread("CL_CheckOrEnqueDownloadFile"); if (flags & DLLF_NONGAME) { /*pak/pk3 downloads have an explicit leading package/ as an internal/network marker*/ if (!strchr(filename, ':')) filename = va("package/%s", filename); localname = va("package/%s", localname); } /*files with a leading * should not be downloaded (inline models, sexed sounds, etc). also block anyone trying to explicitly download a package/ because our code (wrongly) uses that name internally*/ else if (*filename == '*' || !strncmp(filename, "package/", 8)) return true; if (!localname) localname = filename; #ifndef CLIENTONLY /*no downloading if we're the one we'd be downloading from*/ if (sv.state) return true; #endif if (!(flags & DLLF_OVERWRITE)) { if (CL_CheckDLFile(localname)) return true; } //ZOID - can't download when recording if (cls.demorecording) { Con_TPrintf ("Unable to download %s in record mode.\n", filename); #if defined(MVD_RECORDING) && defined(HAVE_SERVER) if (sv_demoAutoRecord.ival) Con_TPrintf ("Note that ^[%s\\cmd\\%s 0\\^] is enabled.\n", sv_demoAutoRecord.name, sv_demoAutoRecord.name); #endif return true; } //ZOID - can't download when playback // if (cls.demoplayback && cls.demoplayback != DPB_EZTV) // return true; SCR_EndLoadingPlaque(); //release console. if (flags & DLLF_ALLOWWEB) { extern cvar_t sv_dlURL; const char *dlURL = InfoBuf_ValueForKey(&cl.serverinfo, "sv_dlURL"); if (!*dlURL) dlURL = sv_dlURL.string; flags &= ~(DLLF_TRYWEB|DLLF_ALLOWWEB); if (*dlURL && (flags & DLLF_NONGAME) && !strncmp(filename, "package/", 8)) { //filename is something like: package/GAMEDIR/foo.pk3 filename = va("%s/%s", dlURL, filename+8); flags |= DLLF_TRYWEB|DLLF_ALLOWWEB; } else if (*dlURL) { //we don't really know which gamedir its meant to be for... filename = va("%s/%s/%s", dlURL, FS_GetGamedir(true), filename); flags |= DLLF_TRYWEB|DLLF_ALLOWWEB; } else if (*cl_download_mapsrc.string && !strcmp(filename, localname) && !strncmp(filename, "maps/", 5) && !strcmp(filename + strlen(filename)-4, ".bsp")) { char base[MAX_QPATH]; COM_FileBase(filename, base, sizeof(base)); #ifndef FTE_TARGET_WEB if (strncmp(cl_download_mapsrc.string, "http://", 7) && !strncmp(cl_download_mapsrc.string, "https://", 8)) { Con_Printf("%s: Scheme not specified.\n", cl_download_mapsrc.name); filename = va("https://%s/%s", cl_download_mapsrc.string, filename+5); } else #endif filename = va("%s%s", cl_download_mapsrc.string, filename+5); flags |= DLLF_TRYWEB|DLLF_ALLOWWEB; } } if (!CL_EnqueDownload(filename, localname, flags)) return true; /*don't stall waiting for it if it failed*/ if (!(flags & DLLF_IGNOREFAILED)) { downloadlist_t *dl; for (dl = cl.faileddownloads; dl; dl = dl->next) { if (!strcmp(dl->rname, filename)) { //if its on the failed list, don't block waiting for it to download return true; } } } return false; } static qboolean CL_CheckMD2Skins (qbyte *precache_model) { qboolean ret = false; md2_t *pheader; int skin = 1; char *str; pheader = (md2_t *)precache_model; if (LittleLong (pheader->version) != MD2ALIAS_VERSION) { //bad version. return false; } pheader = (md2_t *)precache_model; for (skin = 0; skin < LittleLong(pheader->num_skins); skin++) { str = (char *)precache_model + LittleLong(pheader->ofs_skins) + skin*MD2MAX_SKINNAME; COM_CleanUpPath(str); if (!CL_CheckOrEnqueDownloadFile(str, str, 0)) ret = true; } return ret; } static qboolean CL_CheckHLBspWads(char *file) { lump_t lump; dheader_t *dh; char *s; char *w; char key[256]; char wads[4096]; dh = (dheader_t *)file; lump.fileofs = LittleLong(dh->lumps[LUMP_ENTITIES].fileofs); lump.filelen = LittleLong(dh->lumps[LUMP_ENTITIES].filelen); s = file + lump.fileofs; s = COM_Parse(s); if (strcmp(com_token, "{")) return false; while (*s) { s = COM_ParseOut(s, key, sizeof(key)); if (!strcmp(key, "}")) break; s = COM_ParseOut(s, wads, sizeof(wads)); if (!strcmp(key, "wad")) { s = wads; while ((s = COM_ParseToken(s, ";"))) { if (!strcmp(com_token, ";")) continue; while ((w = strchr(com_token, '\\'))) *w = '/'; w = COM_SkipPath(com_token); if (!CL_CheckFile(w)) { Con_Printf("missing wad: %s\n", w); CL_CheckOrEnqueDownloadFile(va("textures/%s", w), NULL, DLLF_REQUIRED); } } return false; } } return false; } static qboolean CL_CheckQ2BspWals(char *file) { qboolean gotone = false; #ifdef Q2BSPS q2dheader_t *dh; lump_t lump; q2texinfo_t *tinf; unsigned int i, j, count; dh = (q2dheader_t*)file; if (LittleLong(dh->version) != BSPVERSION_Q2) { //quake3? unknown? return false; } lump.fileofs = LittleLong(dh->lumps[Q2LUMP_TEXINFO].fileofs); lump.filelen = LittleLong(dh->lumps[Q2LUMP_TEXINFO].filelen); count = lump.filelen / sizeof(*tinf); if (lump.filelen != count*sizeof(*tinf)) return false; tinf = (q2texinfo_t*)(file + lump.fileofs); for (i = 0; i < count; i++) { //ignore duplicate files (to save filesystem hits) for (j = 0; j < i; j++) if (!strcmp(tinf[i].texture, tinf[j].texture)) break; if (i == j) { if (!CL_CheckDLFile(va("textures/%s.wal", tinf[i].texture))) if (!CL_CheckDLFile(va("textures/%s.tga", tinf[i].texture))) if (!CL_CheckOrEnqueDownloadFile(va("textures/%s.wal", tinf[i].texture), NULL, 0)) gotone = true; } } #endif return gotone; } static qboolean CL_CheckModelResources (char *name) { //returns true if we triggered a download qboolean ret; qbyte *file; if (!(strstr(name, ".md2") || strstr(name, ".bsp"))) return false; // checking for skins in the model FS_LoadFile(name, (void **)&file); if (!file) { return false; // couldn't load it } if (!memcmp(file, MD2IDALIASHEADER)) ret = CL_CheckMD2Skins(file); else if (!memcmp(file, BSPVERSIONHL)) ret = CL_CheckHLBspWads(file); else if (!memcmp(file, IDBSPHEADER)) ret = CL_CheckQ2BspWals(file); else ret = false; FS_FreeFile(file); return ret; } /* ================= Model_NextDownload ================= */ static void Model_CheckDownloads (void) { char *s; int i; char ext[8]; // Con_TPrintf (TLC_CHECKINGMODELS); #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { for (i = 0; i < Q2MAX_IMAGES; i++) { char picname[256]; if (!cl.image_name[i] || !*cl.image_name[i]) continue; Q_snprintfz(picname, sizeof(picname), "pics/%s.pcx", cl.image_name[i]); if (!strncmp(cl.image_name[i], "../", 3)) //some servers are just awkward. CL_CheckOrEnqueDownloadFile(picname, picname+8, DLLF_ALLOWWEB); else CL_CheckOrEnqueDownloadFile(picname, picname, DLLF_ALLOWWEB); } if (!CLQ2_RegisterTEntModels()) return; } #endif for (i = 1; cl.model_name[i][0]; i++) { s = cl.model_name[i]; if (s[0] == '*') continue; // inline brush model if (!stricmp(COM_FileExtension(s, ext, sizeof(ext)), "dsp")) //doom sprites are weird, and not really downloadable via this system continue; #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2 && s[0] == '#') //this is a vweap continue; #endif CL_CheckOrEnqueDownloadFile(s, s, ((i==1)?DLLF_REQUIRED:0)|DLLF_ALLOWWEB); //world is required to be loaded. CL_CheckModelResources(s); } #ifdef HAVE_LEGACY for (i = 0; i < MAX_VWEP_MODELS; i++) { s = cl.model_name_vwep[i]; if (!stricmp(COM_FileExtension(s, ext, sizeof(ext)), "dsp")) //doom sprites are weird, and not really downloadable via this system continue; if (!*s) continue; CL_CheckOrEnqueDownloadFile(s, s, DLLF_ALLOWWEB); CL_CheckModelResources(s); } #endif } static int CL_LoadModels(int stage, qboolean dontactuallyload) { int i; float giveuptime = Sys_DoubleTime()+1; //small things get padded into a single frame #define atstage() ((cl.contentstage == stage++ && !dontactuallyload)?true:false) #define endstage() ++cl.contentstage;if (!cls.timedemo && giveuptimetype == mod_dummy) { if (!cl.model_name[1][0]) Host_EndGame("Worldmodel name wasn't sent\n"); // else // return stage; // Host_EndGame("Worldmodel wasn't loaded\n"); } //the worldmodel can take a while to load, so be sure to wait. if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING) return -1; FS_LoadMapPackFile(cl.worldmodel->name, cl.worldmodel->archive); #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2 && cl.worldmodel && cl.worldmodel->checksum != cl.q2mapchecksum) Host_EndGame("Local map version differs from server: %i != '%i'\n", cl.worldmodel->checksum, cl.q2mapchecksum); #endif SCR_SetLoadingFile("csprogs world"); endstage(); } for (i=1 ; iloadstate == MLS_LOADING) return -1; if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); Mod_ParseInfoFromEntityLump(cl.worldmodel); Wad_NextDownload(); endstage(); } if (atstage()) { SCR_SetLoadingFile("external textures"); if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADED) Mod_NowLoadExternal(cl.worldmodel); endstage(); } // all done if (atstage()) { SCR_SetLoadingFile("newmap"); // if (!cl.worldmodel || cl.worldmodel->type == mod_dummy) // Host_EndGame("No worldmodel was loaded\n"); Surf_NewMap (cl.worldmodel); pmove.physents[0].model = cl.worldmodel; endstage(); } #ifdef CSQC_DAT if (atstage()) { SCR_SetLoadingFile("csqc init"); CSQC_WorldLoaded(); if (CSQC_Inited()) { if (cls.fteprotocolextensions & PEXT_CSQC) CL_SendClientCommand(true, "enablecsqc"); } else { if (cls.fteprotocolextensions & PEXT_CSQC) CL_SendClientCommand(true, "disablecsqc"); } endstage(); } #endif return stage; } static int CL_LoadSounds(int stage, qboolean dontactuallyload) { int i; float giveuptime = Sys_DoubleTime()+0.1; //small things get padded into a single frame //#define atstage() ((cl.contentstage == stage++)?++cl.contentstage:false) //#define endstage() if (giveuptimenext) { if (dl->flags & DLLF_NONGAME) break; } if (!dl) { for (dl = cl.downloadlist; dl; dl = dl->next) { if (dl->flags & DLLF_REQUIRED) break; } if (!dl) dl = cl.downloadlist; } fl = dl->flags; /*if we don't require downloads don't queue requests until we're actually on the server, slightly more deterministic*/ if (cls.state == ca_active || (requiredownloads.value && !(cls.demoplayback && !(fl&DLLF_TRYWEB))) || (fl & DLLF_REQUIRED)) { if ((fl & DLLF_OVERWRITE) || !CL_CheckFile (dl->localname)) { CL_SendDownloadStartRequest(dl->rname, dl->localname, fl); return; } else { //we already got this file somehow? must have come from a pak or something. don't spam. Con_DPrintf("Already have %s\n", dl->localname); CL_DisenqueDownload(dl->rname); //recurse a bit. CL_RequestNextDownload(); return; } } } else if (cls.download && requiredownloads.value) return; } if (cl.sendprespawn) { // get next signon phase extern int total_loading_size, current_loading_size; if (!cl.contentstage) { int pure; stage = 0; stage = CL_LoadModels(stage, true); stage = CL_LoadSounds(stage, true); total_loading_size = stage; cl.contentstage = 0; //might be safer to do it later, but kinder to do it before wasting time. pure = FS_PureOkay(); if (pure < 0 || (pure==0 && (cls.download || cl.downloadlist))) return; //we're downloading something and may still be able to satisfy it. if (pure == 0 && !cls.demoplayback) { //failure! Con_Printf(CON_ERROR"You are missing pure packages, and they could not be autodownloaded.\nYou may need to purchase an update.\n"); #ifdef HAVE_MEDIA_ENCODER if (cls.demoplayback && Media_Capturing()) { Con_Printf(CON_ERROR "Aborting capture\n"); CL_StopPlayback(); } #endif SCR_SetLoadingStage(LS_NONE); CL_Disconnect("Game Content differs from server"); return; } } stage = 0; stage = CL_LoadModels(stage, false); current_loading_size = cl.contentstage; if (stage < 0) return; //not yet stage = CL_LoadSounds(stage, false); current_loading_size = cl.contentstage; if (stage < 0) return; //if (cls.userinfosync.numkeys) // return; //don't prespawn until we've actually sent all our initial userinfo. if (requiredownloads.ival && COM_HasWork()) { SCR_SetLoadingFile("loading content"); return; } SCR_SetLoadingFile("receiving game state"); cl.sendprespawn = false; if (cl_splitscreen.ival && !(cls.fteprotocolextensions & PEXT_SPLITSCREEN)) Con_TPrintf(CON_WARNING "Splitscreen requested but not available on this server.\n"); if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED) { downloadlist_t *dl = NULL; const char *worldname = cl.worldmodel?cl.worldmodel->name:"unknown"; if (cl.worldmodel) for (dl = cl.faileddownloads; dl; dl = dl->next) //yeah, so it failed... Ignore it. if (!strcmp(dl->rname, cl.worldmodel->name)) break; Con_Printf("\n\n-------------\n"); switch (dl?dl->failreason:DLFAIL_UNTRIED) { case DLFAIL_UNSUPPORTED: Con_Printf(CON_ERROR "Download of \"%s\" not supported on this server - cannot fully connect\n", worldname); break; case DLFAIL_CORRUPTED: Con_Printf(CON_ERROR "Download of \"%s\" corrupt/failed - cannot fully connect\n", worldname); break; case DLFAIL_CLIENTCVAR: Con_Printf(CON_ERROR "Downloading of \"%s\" blocked by clientside cvars - tweak cl_download* before retrying\n", worldname); break; case DLFAIL_CLIENTFILE: Con_Printf(CON_ERROR "Disk error downloading \"%s\" - cannot fully connect\n", worldname); break; case DLFAIL_SERVERCVAR: Con_Printf(CON_ERROR "Download of \"%s\" denied by server - cannot fully connect\n", worldname); break; case DLFAIL_SERVERFILE: Con_Printf(CON_ERROR "Download of \"%s\" unavailable - cannot fully connect\n", worldname); break; case DLFAIL_REDIRECTED: Con_Printf(CON_ERROR "Redirection failure downloading \"%s\" - cannot fully connect\n", worldname); break; case DLFAIL_UNTRIED: if (COM_FCheckExists(worldname)) { if (!cl.worldmodel) Con_Printf(CON_ERROR "Couldn't load \"%s\" - worldmodel not set - cannot fully connect\n", worldname); else if (cl.worldmodel->loadstate == MLS_FAILED) Con_Printf(CON_ERROR "Couldn't load \"%s\" - corrupt? - cannot fully connect\n", worldname); else if (cl.worldmodel->loadstate == MLS_LOADING) Con_Printf(CON_ERROR "Couldn't load \"%s\" - still loading - cannot fully connect\n", worldname); else if (cl.worldmodel->loadstate == MLS_NOTLOADED) Con_Printf(CON_ERROR "Couldn't load \"%s\" - worldmodel not loaded - cannot fully connect\n", worldname); else Con_Printf(CON_ERROR "Couldn't load \"%s\" - corrupt? - cannot fully connect\n", worldname); } else Con_Printf(CON_ERROR "Couldn't find \"%s\" - cannot fully connect\n", worldname); break; } #ifdef HAVE_MEDIA_ENCODER if (cls.demoplayback && Media_Capturing()) { Con_Printf(CON_ERROR "Aborting capture\n"); CL_StopPlayback(); } #endif //else should probably force the demo speed really fast or something SCR_SetLoadingStage(LS_NONE); return; } Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc")); #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2) { //fixme: make dynamic... // MSG_WriteByte (&cls.netchan.message, clcr1q2_setting); // MSG_WriteShort (&cls.netchan.message, R1Q2_CLSET_NOGUN); // MSG_WriteShort (&cls.netchan.message, r_drawviewmodel.value <= 0); // MSG_WriteByte (&cls.netchan.message, clcr1q2_setting); // MSG_WriteShort (&cls.netchan.message, R1Q2_CLSET_PLAYERUPDATES); // MSG_WriteShort (&cls.netchan.message, 1); // MSG_WriteByte (&cls.netchan.message, clcr1q2_setting); // MSG_WriteShort (&cls.netchan.message, R1Q2_CLSET_FPS); // MSG_WriteShort (&cls.netchan.message, 30); } Skin_NextDownload(); SCR_SetLoadingStage(LS_NONE); CL_SendClientCommand(true, "begin %i\n", cl.servercount); } else #endif { if (cls.demoplayback == DPB_EZTV) { if (CL_RemoveClientCommands("qtvspawn")) Con_DPrintf("Multiple prespawns\n"); CL_SendClientCommand(true, "qtvspawn %i 0 %i", cl.servercount, COM_RemapMapChecksum(cl.worldmodel, LittleLong(cl.worldmodel->checksum2))); SCR_SetLoadingStage(LS_NONE); } else { // done with modellist, request first of static signon messages if (CL_RemoveClientCommands("prespawn")) Con_DPrintf("Multiple prespawns\n"); if (cls.protocol == CP_NETQUAKE) CL_SendClientCommand(true, "prespawn"); else { // CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2); CL_SendClientCommand(true, prespawn_name, cl.servercount, COM_RemapMapChecksum(cl.worldmodel, LittleLong(cl.worldmodel->checksum2))); } } } if (mod_precache.ival >= 2) { int i; for (i=1 ; iloadstate == MLS_NOTLOADED) Mod_LoadModel(cl.model_precache[i], MLV_WARN); } } if (snd_precache.ival >= 2) { int i; for (i=1 ; iloadstate == SLS_NOTLOADED) S_LoadSound(cl.sound_precache[i], false); } } } } int CL_RequestADownloadChunk(void); void CL_SendDownloadReq(sizebuf_t *msg) { if (cls.demoplayback == DPB_EZTV) return; //tcp connection, so no need to constantly ask if (!cls.download) { if (cl.downloadlist) CL_RequestNextDownload(); return; } #ifdef PEXT_CHUNKEDDOWNLOADS if (cls.download->method == DL_QWCHUNKS) DLC_Poll(cls.download); #endif } #ifdef PEXT_ZLIBDL #ifdef _WIN32 #define ZEXPORT VARGS #include "../../zip/zlib.h" //# pragma comment (lib, "zip/zlib.lib") #else #include #endif static char *ZLibDownloadDecode(int *messagesize, char *input, int finalsize) { char *outbuf = Hunk_TempAlloc(finalsize); z_stream zs; *messagesize = (*(short*)input); input+=2; if (!*messagesize) { *messagesize = finalsize+2; return input; } memset(&zs, 0, sizeof(zs)); zs.next_in = input; zs.avail_in = *messagesize; //tell it that it has a lot. Possibly a bad idea. zs.total_in = 0; zs.next_out = outbuf; zs.avail_out = finalsize; //this is the limiter. zs.total_out = 0; zs.data_type = Z_BINARY; inflateInit(&zs); inflate(&zs, Z_FINISH); //decompress it in one go. inflateEnd(&zs); *messagesize = zs.total_in+2; return outbuf; } #endif downloadlist_t *CL_DownloadFailed(const char *name, qdownload_t *qdl, enum dlfailreason_e failreason) { //add this to our failed list. (so we don't try downloading it again...) downloadlist_t *failed, **link, *dl; failed = Z_Malloc(sizeof(downloadlist_t)); failed->next = cl.faileddownloads; cl.faileddownloads = failed; Q_strncpyz(failed->rname, name, sizeof(failed->rname)); failed->failreason = failreason; //if this is what we're currently downloading, close it up now. //don't do this if we're just marking the file as unavailable for download. if (qdl && (!stricmp(qdl->remotename, name) || !*name)) { DL_Abort(qdl, QDL_FAILED); } link = &cl.downloadlist; while(*link) { dl = *link; if (!strcmp(dl->rname, name)) { *link = dl->next; failed->flags |= dl->flags; Z_Free(dl); } else link = &(*link)->next; } return failed; } #ifdef PEXT_CHUNKEDDOWNLOADS int CL_DownloadRate(void) { qdownload_t *dl = cls.download; if (dl) { double curtime = Sys_DoubleTime(); if (!dl->ratetime) { dl->ratetime = curtime; return dl->completedbytes/(Sys_DoubleTime() - dl->starttime); } if (curtime - dl->ratetime > 1) { dl->rate = dl->ratebytes / (curtime - dl->ratetime); dl->ratetime = curtime; dl->ratebytes = 0; } return dl->rate; } return 0; } //called when the server acks the download. opens the local file and stuff. returns false on failure qboolean DL_Begun(qdownload_t *dl) { //figure out where the file is meant to be going. dl->prefixbytes = 0; if (!strncmp(dl->tempname, "package/", 8)) { dl->prefixbytes = 8; //ignore the package/ part dl->fsroot = FS_ROOT; //and put it in the root dir (-basedir), and hope the name includes a gamedir part } else if (!strncmp(dl->tempname,"skins/",6)) dl->fsroot = FS_PUBBASEGAMEONLY; //shared between gamedirs, so only use the basegame. else dl->fsroot = FS_PUBGAMEONLY;//FS_GAMEONLY; //other files are relative to the active gamedir. Q_snprintfz(dl->dclname, sizeof(dl->dclname), "%s.dcl", dl->tempname); if (dl->method == DL_QWCHUNKS) { qboolean error = false; char partline[256]; char partterm[128]; char *p, t; qofs_t lastend = 0; qofs_t start, end; struct dlblock_s **link = &dl->dlblocks; vfsfile_t *parts = FS_OpenVFS(dl->dclname+dl->prefixbytes, "rb", dl->fsroot); if (!parts) error = true; while(!error && VFS_GETS(parts, partline, sizeof(partline))) { p = COM_ParseOut(partline, partterm, sizeof(partterm)); t = *partterm; p = COM_ParseOut(p, partterm, sizeof(partterm)); start = strtoull(partterm, NULL, 0); p = COM_ParseOut(p, partterm, sizeof(partterm)); end = strtoull(partterm, NULL, 0); (*link) = Z_Malloc(sizeof(**link)); (*link)->start = start; (*link)->end = end; (*link)->state = (t == 'c')?DLB_RECEIVED:DLB_MISSING; link = &(*link)->next; if (t == 'c') dl->completedbytes += end - start; if (start != lastend) error = true; lastend = end; } if (lastend != dl->size) error = true; if (parts) VFS_CLOSE(parts); if (!error) dl->file = FS_OpenVFS(dl->tempname+dl->prefixbytes, "w+b", dl->fsroot); } if (!dl->file) { struct dlblock_s *b; //make sure we don't get confused if someone end-tasks us before the download is complete. FS_Remove(dl->dclname+dl->prefixbytes, dl->fsroot); dl->completedbytes = 0; while (dl->dlblocks) { b = dl->dlblocks; dl->dlblocks = b->next; Z_Free(b); } FS_CreatePath(dl->tempname+dl->prefixbytes, dl->fsroot); dl->file = FS_OpenVFS(dl->tempname+dl->prefixbytes, "wb", dl->fsroot); } if (!dl->file) { char native[MAX_OSPATH]; FS_NativePath(dl->tempname+dl->prefixbytes, dl->fsroot, native, sizeof(native)); Con_TPrintf("Unable to open \"%s\"\n", native); return false; } if (dl->method == DL_QWPENDING) Con_TPrintf("method is still 'pending'\n"); if (dl->method == DL_QWCHUNKS && !dl->dlblocks) { dl->dlblocks = Z_Malloc(sizeof(*dl->dlblocks)); dl->dlblocks->start = 0; dl->dlblocks->end = dl->size; dl->dlblocks->state = DLB_MISSING; } dl->flags |= DLLF_BEGUN; dl->starttime = Sys_DoubleTime(); return true; } static void DL_Completed(qdownload_t *dl, qofs_t start, qofs_t end) { struct dlblock_s *prev = NULL, *b, *n, *e; if (end <= start) return; //ignore invalid ranges. for (b = dl->dlblocks; b; ) { if (b->state == DLB_RECEIVED) { //nothing to be done. dupe. somehow. or simply a different range. } else if (b->start >= start && b->end <= end) { //whole block // Con_Printf("Whole block\n"); b->state = DLB_RECEIVED; dl->completedbytes += b->end - b->start; dl->ratebytes += b->end - b->start; } else if (start > b->start && end < b->end) { // Con_Printf("chop out middle\n"); //in the middle, no need to merge n = Z_Malloc(sizeof(*n)); e = Z_Malloc(sizeof(*e)); e->next = b->next; n->next = e; b->next = n; e->state = b->state; e->sequence = b->sequence; n->state = DLB_RECEIVED; e->end = b->end; b->end = start; n->start = start; n->end = end; e->start = end; dl->completedbytes += n->end - n->start; dl->ratebytes += n->end - n->start; } //data overlaps the start (data end must be smaller than block end) else if (start <= b->start && end > b->start) { // Con_Printf("complete start\n"); //split it. new(non-complete) block is second. n = Z_Malloc(sizeof(*n)); n->next = b->next; b->next = n; //second block keeps original block's state. first block gets completed n->state = b->state; n->sequence = b->sequence; b->state = DLB_RECEIVED; n->start = end; n->end = b->end; b->end = end; dl->completedbytes += b->end - b->start; dl->ratebytes += b->end - b->start; } //new data overlaps the end else if (start > b->start && start < b->end) { // Con_Printf("complete end\n"); //split it. new(completed) block is second. n = Z_Malloc(sizeof(*n)); n->next = b->next; b->next = n; //second block keeps original block's state. first block gets completed n->state = DLB_RECEIVED; n->sequence = 0; n->start = end; n->end = b->end; b->end = end; dl->completedbytes += n->end - n->start; dl->ratebytes += n->end - n->start; prev = b; b = n; } else {//don't bother merging, as nothing changed prev = b; b = b->next; continue; } //merge with next block if (b->next && b->next->state == DLB_RECEIVED) { n = b->next; b->next = n->next; b->end = n->end; Z_Free(n); } //merge with previous block if possible if (prev && prev->state == DLB_RECEIVED) { n = b; prev->end = b->end; prev->next = b->next; Z_Free(b); b = prev->next; continue;//careful here } prev = b; b = b->next; } } static float chunkrate; static void CL_ParseChunkedDownload(qdownload_t *dl) { qbyte *svname; int flag; qofs_t filesize; qofs_t chunknum; char data[DLBLOCKSIZE]; chunknum = MSG_ReadLong(); if (chunknum == -1) { flag = MSG_ReadLong(); if (flag == 0x80000000) { //really big files need special handling here. flag = MSG_ReadLong(); filesize = qofs_Make(flag, MSG_ReadLong()); flag = 0; } else filesize = flag; svname = MSG_ReadString(); if (cls.demoplayback) return; if (!*svname) { //stupid mvdsv. /*if (totalsize < 0) svname = cls.downloadname; else*/ { Con_Printf("ignoring nameless download\n"); return; } } if (flag < 0) { enum dlfailreason_e failreason; if (flag == DLERR_REDIRECTFILE) { failreason = DLFAIL_REDIRECTED; if (CL_AllowArbitaryDownload(dl->remotename, svname)) { Con_Printf("Download of \"%s\" redirected to \"%s\"\n", dl->remotename, svname); if (!strncmp(svname, "package/", 8)) { int i, c; Cmd_TokenizeString(cl.serverpacknames, false, false); c = Cmd_Argc(); for (i = 0; i < c; i++) { if (!strcmp(Cmd_Argv(i), svname+8)) break; } if (i == c) Con_Printf("However, package \"%s\" is unknown.\n", svname+8); else { char localname[MAX_OSPATH]; char *hash; Cmd_TokenizeString(cl.serverpackhashes, false, false); hash = Cmd_Argv(i); if (FS_GenCachedPakName(svname+8, hash, localname, sizeof(localname))) { if (CL_CheckOrEnqueDownloadFile(svname+8, localname, DLLF_NONGAME)) if (!CL_CheckDLFile(dl->localname)) Con_Printf("However, \"%s\" already exists. You may need to delete it.\n", svname); } else Con_Printf("However, package \"%s\" is invalid.\n", svname+8); } } else if (CL_CheckOrEnqueDownloadFile(svname, NULL, 0)) { Con_Printf("However, \"%s\" already exists. You may need to delete it.\n", svname); failreason = DLFAIL_CLIENTFILE; } } svname = dl->remotename; } else if (flag == DLERR_UNKNOWN) { Con_Printf("Server reported an error when downloading file \"%s\"\n", svname); failreason = DLFAIL_CORRUPTED; } else if (flag == DLERR_PERMISSIONS) { Con_Printf("Server permissions deny downloading file \"%s\"\n", svname); failreason = DLFAIL_SERVERCVAR; } else //if (flag == DLERR_FILENOTFOUND) { Con_Printf("Couldn't find file \"%s\" on the server\n", svname); failreason = DLFAIL_SERVERFILE; } if (dl) { CL_DownloadFailed(svname, dl, failreason); CL_RequestNextDownload(); } return; } if (!dl) { Con_Printf("ignoring download start. we're not meant to be downloading\n"); return; } if (dl->method == DL_QWCHUNKS) Host_EndGame("Received second download - \"%s\"\n", svname); if (stricmp(dl->remotename, svname)) { //fixme: we should allow extension changes, in the case of ogg/mp3/wav, or tga/png/jpg/pcx, or the addition of .gz or whatever Host_EndGame("Server sent the wrong download - \"%s\" instead of \"%s\"\n", svname, dl->remotename); } //start the new download dl->method = DL_QWCHUNKS; dl->percent = 0; dl->size = filesize; dl->starttime = Sys_DoubleTime(); /* strcpy(cls.downloadname, svname); COM_StripExtension(svname, cls.downloadtempname); COM_DefaultExtension(cls.downloadtempname, ".tmp"); */ if (!DL_Begun(dl)) { CL_DownloadFailed(svname, dl, DLFAIL_CLIENTFILE); return; } return; } // Con_Printf("Received dl block %i: ", chunknum); MSG_ReadData(data, DLBLOCKSIZE); if (!dl) { Con_Printf("ignoring download data packet\n"); return; } if (chunknum*DLBLOCKSIZE > dl->size+DLBLOCKSIZE) return; if (!dl->file) return; if (cls.demoplayback) { //err, yeah, when playing demos we don't actually pay any attention to this. return; } VFS_SEEK(dl->file, chunknum*DLBLOCKSIZE); if (dl->size - chunknum*DLBLOCKSIZE < DLBLOCKSIZE) //final block is actually meant to be smaller than we recieve. VFS_WRITE(dl->file, data, dl->size - chunknum*DLBLOCKSIZE); else VFS_WRITE(dl->file, data, DLBLOCKSIZE); DL_Completed(dl, chunknum*DLBLOCKSIZE, (chunknum+1)*DLBLOCKSIZE); dl->percent = dl->completedbytes/(float)dl->size*100; chunkrate += 1; } static int CL_CountQueuedDownloads(void) { int count = 0; downloadlist_t *dl; for (dl = cl.downloadlist; dl; dl = dl->next) count++; return count; } static void DLC_RequestDownloadChunks(qdownload_t *dl, float frametime) { char *cmd; qofs_t chunk; struct dlblock_s *b, *n; qboolean stillpending = false; qboolean haveloss = false; int chunks, chunksremaining; static float slop; //try to keep things as integers // int cmds = 20; if (frametime < 0) frametime = 0; if (frametime > 0.1) frametime = 0.1; //erg? if (chunkrate < 0) chunkrate = 0; slop += chunkrate*frametime; chunksremaining = slop; slop -= chunksremaining; if (chunksremaining < 1) { if (chunkrate < 30) chunksremaining = 1; else return; /* if (!chunkrate) chunkrate = 72; else chunkrate+=frametime; return; */ } if (chunksremaining > 100) { //we're going to need some sanity limit, for cpu resources. chunkrate -= (chunksremaining-100); chunksremaining = 100; } //Con_DPrintf("%i\n", chunksremaining); for (b = dl->dlblocks; b; b = b->next) { //packetloss reverts blocks to missing. if (b->state == DLB_PENDING) { if (b->sequence < cls.netchan.incoming_sequence-10) { haveloss = true; b->state = DLB_MISSING; for (;;) //merge it with the next if they're all invalid { n = b->next; if (!n) break; if (n->state == DLB_MISSING || (n->state == DLB_PENDING && n->sequence < cls.netchan.incoming_sequence-10)) { b->next = n->next; b->end = n->end; Z_Free(n); continue; } break; } } else stillpending = true; } if (b->state == DLB_MISSING && chunksremaining) { chunk = b->start / DLBLOCKSIZE; chunks = 1;//((b->end+DLBLOCKSIZE-1)/DLBLOCKSIZE) - (b->start / DLBLOCKSIZE); if (chunks > chunksremaining) chunks = chunksremaining; //if this block is bigger than a chunk, split the two blocks. if (b->end - b->start > DLBLOCKSIZE*chunks) { n = Z_Malloc(sizeof(*n)); n->next = b->next; n->start = (chunk+chunks)*DLBLOCKSIZE; n->end = b->end; b->end = n->start; n->state = DLB_MISSING; b->next = n; } b->state = DLB_PENDING; b->sequence = cls.netchan.outgoing_sequence; stillpending = true; if (chunks > 1) cmd = va("nextdl %u %3g %i %i\n", (unsigned int)chunk, dl->percent, dl->filesequence, chunks); else cmd = va("nextdl %u %3g %i\n", (unsigned int)chunk, dl->percent, dl->filesequence); CL_RemoveClientCommands(cmd); CL_SendClientCommand(false, "%s", cmd); chunksremaining -= chunks; if (chunksremaining <= 0) break; /*if (--cmds <= 0) { chunkrate -= chunksremaining; // haveloss = true; break; }*/ } } if (haveloss) { chunkrate *= 0.98; } if (!stillpending) { //when there's nothing still pending, the download is complete. Con_DPrintf("Download took %i seconds (%i more)\n", (int)(Sys_DoubleTime() - dl->starttime), CL_CountQueuedDownloads()); CL_DownloadFinished(dl); } } static void DLC_Poll(qdownload_t *dl) { static float lasttime; DLC_RequestDownloadChunks(dl, realtime - lasttime); lasttime = realtime; } #endif void DL_Abort(qdownload_t *dl, enum qdlabort aborttype) { struct dlblock_s *b, *n; if (dl->file) { VFS_CLOSE(dl->file); dl->file = NULL; } if (dl->flags & DLLF_BEGUN) { dl->flags &= ~DLLF_BEGUN; if (aborttype == QDL_COMPLETED) { //this file isn't needed now the download has finished. FS_Remove(dl->dclname+dl->prefixbytes, dl->fsroot); if (dl->flags & DLLF_TEMPORARY) { #ifdef TERRAIN if (!Terr_DownloadedSection(dl->tempname+dl->prefixbytes)) #endif Con_Printf("Downloaded unusable temporary file\n"); FS_Remove(dl->tempname+dl->prefixbytes, dl->fsroot); } else if (Q_strcasecmp(dl->tempname, dl->localname)) { if (dl->flags & DLLF_OVERWRITE) FS_Remove(dl->localname+dl->prefixbytes, dl->fsroot); if (!FS_Rename(dl->tempname+dl->prefixbytes, dl->localname+dl->prefixbytes, dl->fsroot)) { char nativetmp[MAX_OSPATH], nativefinal[MAX_OSPATH]; FS_NativePath(dl->tempname+dl->prefixbytes, dl->fsroot, nativetmp, sizeof(nativetmp)); FS_NativePath(dl->localname+dl->prefixbytes, dl->fsroot, nativefinal, sizeof(nativefinal)); Con_Printf("Couldn't rename %s to %s\n", nativetmp, nativefinal); } } #ifdef PACKAGEMANAGER if (!strncmp(dl->localname, "package/", 8) && dl->fsroot == FS_ROOT) PM_FileInstalled(dl->localname+8, dl->fsroot, NULL, false); #endif } else { //file was aborted half way through... if (dl->dlblocks) { //save the list of valid chunks so we don't have to redownload those. vfsfile_t *parts; parts = FS_OpenVFS(dl->dclname+dl->prefixbytes, "wb", dl->fsroot); if (parts) { for (b = dl->dlblocks; b; b = n) { if (b->state == DLB_RECEIVED) VFS_PRINTF(parts, "c %"PRIx64" %"PRIx64"\n", (quint64_t)b->start, (quint64_t)b->end); else { for(;;) { n = b->next; if (n && n->state != DLB_RECEIVED) { b->end = n->end; b->next = n->next; Z_Free(n); continue; } break; } VFS_PRINTF(parts, "m %"PRIx64" %"PRIx64"\n", (quint64_t)b->start, (quint64_t)b->end); } n = b->next; Z_Free(b); } dl->dlblocks = NULL; VFS_CLOSE(parts); } else FS_Remove(dl->tempname + dl->prefixbytes, dl->fsroot); } else { //download looks like it was non-resumable. just delete it. FS_Remove(dl->tempname + dl->prefixbytes, dl->fsroot); } } if (aborttype != QDL_DISCONNECT) { switch(dl->method) { default: break; #ifdef Q3CLIENT case DL_Q3: q3->cl.SendClientCommand("stopdl"); break; #endif case DL_QW: break; case DL_DARKPLACES: CL_SendClientCommand(true, "stopdownload"); break; case DL_QWCHUNKS: { //char *serverversion = InfoBuf_ValueForKey(&cl.serverinfo, "*version"); //if (!strncmp(serverversion , "MVDSV ", 6)) //mvdsv will spam if we use stopdownload. and it'll misreport packetloss if we send nothing. grr. CL_SendClientCommand(true, "nextdl -1 100 %i", dl->filesequence); //else // CL_SendClientCommand(true, "stopdownload"); } break; } } } for (b = dl->dlblocks; b; b = n) { n = b->next; Z_Free(b); } dl->dlblocks = NULL; if (dl->method != DL_HTTP) Z_Free(dl); if (cls.download == dl) cls.download = NULL; } /* ===================== CL_ParseDownload A download message has been received from the server ===================== */ static void CL_ParseDownload (qboolean zlib) { extern cvar_t cl_dlemptyterminate; int size, percent; qbyte name[1024]; qdownload_t *dl = cls.download; #ifdef PEXT_CHUNKEDDOWNLOADS if (cls.fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { if (cls.demoplayback == DPB_EZTV) Host_EndGame("CL_ParseDownload: chunked download on qtv proxy."); CL_ParseChunkedDownload(dl); return; } #endif // read the data size = MSG_ReadShort (); percent = MSG_ReadByte (); if (size == -2) { /*quakeforge*/ MSG_ReadString(); return; } if (size == -3) { char *requestedname; Q_strncpyz(name, MSG_ReadString(), sizeof(name)); requestedname = MSG_ReadString(); Con_DPrintf("Download for %s redirected to %s\n", requestedname, name); /*quakeforge http download redirection*/ if (dl) CL_DownloadFailed(dl->remotename, dl, DLFAIL_REDIRECTED); //FIXME: find some safe way to do this and actually test it. we should already know the local name, but we might have gained a .gz or something (this is quakeforge after all). // CL_CheckOrEnqueDownloadFile(name, localname, DLLF_IGNOREFAILED); return; } if (cls.demoplayback && cls.demoplayback != DPB_EZTV) { if (size > 0) msg_readcount += size; return; // not in demo playback, we don't know the name of the file. } if (!dl) { //download packet without file requested. if (size > 0) msg_readcount += size; return; // not in demo playback } if (size < 0) { Con_TPrintf ("File not found.\n"); if (dl) CL_DownloadFailed(dl->remotename, dl, DLFAIL_SERVERFILE); return; } // open the file if not opened yet if (dl->method == DL_QWPENDING) { dl->method = DL_QW; if (!DL_Begun(dl)) { msg_readcount += size; Con_TPrintf ("Failed to open %s\n", dl->tempname); CL_DownloadFailed(dl->remotename, dl, DLFAIL_CLIENTFILE); CL_RequestNextDownload (); return; } SCR_EndLoadingPlaque(); } if (zlib) { #if defined(AVAIL_ZLIB) && defined(Q2CLIENT) z_stream s; unsigned short clen = size; unsigned short ulen = MSG_ReadShort(); char cdata[8192]; unsigned int done = 0; memset(&s, 0, sizeof(s)); s.next_in = net_message.data + msg_readcount; s.avail_in = clen; if (inflateInit2(&s, -15) != Z_OK) Host_EndGame ("CL_ParseZDownload: unable to initialise zlib"); for(;;) { int zerr; s.next_out = cdata; s.avail_out = sizeof(cdata); zerr = inflate(&s, Z_FULL_FLUSH); VFS_WRITE (dl->file, cdata, s.total_out - done); done = s.total_out; if (zerr == Z_STREAM_END) break; else if (zerr == Z_OK) continue; else Host_EndGame ("CL_ParseZDownload: stream truncated"); } if (inflateEnd(&s) != Z_OK) Host_EndGame ("CL_ParseZDownload: stream truncated"); VFS_WRITE (dl->file, cdata, s.total_out - done); done = s.total_out; if (s.total_out != ulen || s.total_in != clen) Host_EndGame ("CL_ParseZDownload: stream truncated"); #else Host_EndGame("Unable to handle zlib downloads, zlib is not supported in this build"); #endif msg_readcount += size; } else #ifdef PEXT_ZLIBDL if (percent >= 101 && percent <= 201)// && cls.fteprotocolextensions & PEXT_ZLIBDL) { int compsize; percent = percent - 101; VFS_WRITE (cls.download, ZLibDownloadDecode(&compsize, net_message.data + msg_readcount, size), size); msg_readcount += compsize; } else #endif { VFS_WRITE (dl->file, net_message.data + msg_readcount, size); msg_readcount += size; } dl->completedbytes += size; dl->ratebytes += size; if (dl->percent != percent) //try and guess the size (its most acurate when the percent value changes) dl->size = ((float)dl->completedbytes*100)/percent; if (percent != 100 && size == 0 && cl_dlemptyterminate.ival) { Con_Printf(CON_WARNING "WARNING: Client received empty svc_download, assuming EOF.\n"); percent = 100; } if (percent != 100) { // request next block dl->percent = percent; CL_SendClientCommand(true, "nextdl"); } else { Con_DPrintf("Download took %i seconds\n", (int)(Sys_DoubleTime() - dl->starttime)); CL_DownloadFinished(dl); // get another file if needed CL_RequestNextDownload (); } } qboolean CL_ParseOOBDownload(void) { qdownload_t *dl = cls.download; if (!dl) return false; if (MSG_ReadLong() != dl->filesequence) return false; if (MSG_ReadChar() != svc_download) return false; CL_ParseDownload(false); return true; } #ifdef NQPROT static void CLDP_ParseDownloadData(void) { qdownload_t *dl = cls.download; unsigned char buffer[1<<16]; qofs_t start; int size; start = MSG_ReadLong(); size = (unsigned short)MSG_ReadShort(); MSG_ReadData(buffer, size); if (!dl) return; if (dl->file) { if (start > dl->completedbytes) { //this protocol cannot deal with gaps. we might as well wait until its repeated later. //don't ack values ahead of what we completed, we won't get good results if we do that. servers are dumb. start = dl->completedbytes; size = 0; } else if (start+size < dl->completedbytes) ; //already completed this data else { int offset = dl->completedbytes-start; //we may already have completed some chunk already VFS_WRITE(dl->file, buffer+offset, size-offset); dl->completedbytes += size-offset; dl->ratebytes += size-offset; //for download rate calcs } dl->percent = (dl->completedbytes) / (float)dl->size * 100; } //we need to ack in order. //the server doesn't actually track packets, only position, however there's no way to tell it that we already have a chunk //we could send the acks unreliably, but any cl->sv loss would involve a sv->cl resend (because we can't dupe). MSG_WriteByte(&cls.netchan.message, clcdp_ackdownloaddata); MSG_WriteLong(&cls.netchan.message, start); MSG_WriteShort(&cls.netchan.message, size); } static void CLDP_ParseDownloadBegin(char *s) { qdownload_t *dl = cls.download; char buffer[8192]; qofs_t size, pos, chunk; char *fname; Cmd_TokenizeString(s, false, false); size = (qofs_t)strtoull(Cmd_Argv(1), NULL, 0); fname = Cmd_Argv(2); if (!dl || strcmp(fname, dl->remotename)) { #ifdef CSQC_DAT if (cls.demoplayback && !dl && cl_dp_csqc_progssize && size == cl_dp_csqc_progssize && !strcmp(fname, cl_dp_csqc_progsname)) { //its somewhat common for demos to contain a copy of the csprogs, so that the same version is available when trying to play the demo back. extern cvar_t cl_download_csprogs, cl_nocsqc; if (!cl_nocsqc.ival && cl_download_csprogs.ival) { fname = va("csprogsvers/%x.dat", cl_dp_csqc_progscrc); if (CL_CheckDLFile(fname)) return; //we already have this version //Begin downloading it... } else return; //silently ignore it } else #endif { Con_Printf("Warning: server started sending a file we did not request. Ignoring.\n"); return; } } if (!dl) { dl = Z_Malloc(sizeof(*dl)); dl->filesequence = 0; Q_strncpyz(dl->remotename, fname, sizeof(dl->remotename)); Q_strncpyz(dl->localname, fname, sizeof(dl->localname)); Con_TPrintf ("Downloading %s...\n", dl->localname); // download to a temp name, and only rename // to the real name when done, so if interrupted // a runt file wont be left COM_StripExtension (dl->localname, dl->tempname, sizeof(dl->tempname)-5); Q_strncatz (dl->tempname, ".tmp", sizeof(dl->tempname)); dl->method = DL_DARKPLACES; dl->percent = 0; dl->sizeunknown = true; dl->flags = DLLF_REQUIRED; cls.download = dl; } if (dl->method == DL_QWPENDING) dl->method = DL_DARKPLACES; if (dl->method != DL_DARKPLACES) { Con_Printf("Warning: download method isn't right.\n"); return; } dl->sizeunknown = false; dl->size = size; if (!DL_Begun(dl)) { CL_DownloadFailed(dl->remotename, dl, DLFAIL_CLIENTFILE); return; } CL_SendClientCommand(true, "sv_startdownload"); //fill the file with 0 bytes, for some reason memset(buffer, 0, sizeof(buffer)); for (pos = 0, chunk = 1; chunk; pos += chunk) { chunk = size - pos; if (chunk > sizeof(buffer)) chunk = sizeof(buffer); VFS_WRITE(dl->file, buffer, chunk); } VFS_SEEK(dl->file, 0); } static void CLDP_ParseDownloadFinished(char *s) { qdownload_t *dl = cls.download; unsigned int runningcrc = 0; const hashfunc_t *hfunc = &hash_crc16; char buffer[8192]; qofs_t size, pos, chunk; if (!dl || !dl->file) return; Cmd_TokenizeString(s, false, false); VFS_CLOSE (dl->file); dl->file = FS_OpenVFS (dl->tempname+dl->prefixbytes, "rb", dl->fsroot); if (dl->file) { void *hashctx = alloca(hfunc->contextsize); size = dl->size; hfunc->init(hashctx); for (pos = 0; pos < size; pos += chunk) { chunk = min(sizeof(buffer), size - pos); if (chunk != VFS_READ(dl->file, buffer, chunk)) break; hfunc->process(hashctx, buffer, chunk); } VFS_CLOSE (dl->file); dl->file = NULL; runningcrc = hashfunc_terminate_uint(hfunc, hashctx); } else { Con_Printf("Download failed: unable to check CRC of download\n"); CL_DownloadFailed(dl->remotename, dl, DLFAIL_CLIENTFILE); return; } if (size != atoi(Cmd_Argv(1))) { Con_Printf("Download failed: wrong file size\n"); CL_DownloadFailed(dl->remotename, dl, DLFAIL_CORRUPTED); return; } if (runningcrc != atoi(Cmd_Argv(2))) { Con_Printf("Download failed: wrong crc\n"); CL_DownloadFailed(dl->remotename, dl, DLFAIL_CORRUPTED); return; } Con_DPrintf("Download took %i seconds\n", (int)(Sys_DoubleTime() - dl->starttime)); CL_DownloadFinished(dl); // get another file if needed CL_RequestNextDownload (); } #endif static vfsfile_t *upload_file; static qbyte *upload_data; static int upload_pos; static int upload_size; void CL_NextUpload(void) { qbyte buffer[1024]; int r; int percent; int size; r = upload_size - upload_pos; if (r > 768) r = 768; if (upload_data) { memcpy(buffer, upload_data + upload_pos, r); } else if (upload_file) { r = VFS_READ(upload_file, buffer, r); if (r == 0) { CL_StopUpload(); return; } } else return; MSG_WriteByte (&cls.netchan.message, clc_upload); MSG_WriteShort (&cls.netchan.message, r); upload_pos += r; size = upload_size; if (!size) size = 1; percent = upload_pos*100/size; MSG_WriteByte (&cls.netchan.message, percent); SZ_Write (&cls.netchan.message, buffer, r); Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r); if (upload_pos != upload_size) return; Con_TPrintf ("Upload completed\n"); CL_StopUpload(); } void CL_StartUpload (qbyte *data, int size) { if (cls.state < ca_onserver) return; // gotta be connected // override CL_StopUpload(); Con_DPrintf("Upload starting of %d...\n", size); upload_data = BZ_Malloc(size); memcpy(upload_data, data, size); upload_size = size; upload_pos = 0; CL_NextUpload(); } qboolean CL_IsUploading(void) { if (upload_data || upload_file) return true; return false; } void CL_StopUpload(void) { if (upload_data) BZ_Free(upload_data); if (upload_file) VFS_CLOSE(upload_file); upload_file = NULL; upload_data = NULL; upload_pos = upload_size = 0; } #if 0 //in case we ever want to add any uploads other than snaps static qboolean CL_StartUploadFile(char *filename) { if (!COM_CheckParm("-fileul")) { Con_Printf("You must currently use the -fileul commandline parameter in order to use this functionality\n"); return false; } if (cls.state < ca_onserver) { Con_Printf("not connected\n"); return false; // gotta be connected } CL_StopUpload(); upload_file = FS_OpenVFS(filename, "rb", FS_ROOT); upload_size = VFS_GETLEN(upload_file); upload_pos = 0; if (upload_file) { CL_NextUpload(); return true; } return false; } #endif /* ===================================================================== SERVER CONNECTING MESSAGES ===================================================================== */ void CL_ClearParseState(void) { // done with sounds, request models now memset (cl.model_precache, 0, sizeof(cl.model_precache)); cl_playerindex = -1; cl_h_playerindex = -1; cl_spikeindex = -1; cl_flagindex = -1; cl_rocketindex = -1; cl_grenadeindex = -1; cl_gib1index = -1; cl_gib2index = -1; cl_gib3index = -1; if (cl_baselines) { BZ_Free(cl_baselines); cl_baselines = NULL; } cl_baselines_count = 0; cl_max_static_entities = 0; if (cl_static_entities) { BZ_Free(cl_static_entities); cl_static_entities = NULL; } } /* ================== CL_ParseServerData ================== */ static void CLQW_ParseServerData (void) { int pnum; int clnum; char *str; int protover, svcnt; float maxspeed, entgrav; if (cls.download && cls.download->method == DL_QWPENDING) { //if we didn't actually start downloading it yet, cancel the current download. //this is to avoid qizmo not responding to the download command, resulting in hanging downloads that cause the client to then be unable to connect anywhere simply because someone's skin was set. CL_DownloadFailed(cls.download->remotename, cls.download, DLFAIL_CORRUPTED); } Con_DPrintf ("Serverdata packet %s.\n", cls.demoplayback?"read":"received"); // // wipe the client_state_t struct // SCR_SetLoadingStage(LS_CLIENT); SCR_BeginLoadingPlaque(); // parse protocol version number // allow 2.2 and 2.29 demos to play cls.fteprotocolextensions = 0; cls.fteprotocolextensions2 = 0; cls.ezprotocolextensions1 = 0; for(;;) { protover = MSG_ReadLong (); if (protover == PROTOCOL_VERSION_FTE1) { cls.fteprotocolextensions = MSG_ReadLong(); continue; } if (protover == PROTOCOL_VERSION_FTE2) { cls.fteprotocolextensions2 = MSG_ReadLong(); continue; } if (protover == PROTOCOL_VERSION_EZQUAKE1) { cls.ezprotocolextensions1 = MSG_ReadLong(); continue; } if (protover == PROTOCOL_VERSION_VARLENGTH) { int ident; int len; char data[1024]; ident = MSG_ReadLong(); len = MSG_ReadLong(); if (len <= sizeof(data)) { MSG_ReadData(data, len); switch(ident) { default: break; } continue; } } if (protover == PROTOCOL_VERSION_QW) //this ends the version info break; if (cls.demoplayback && (protover >= 24 && protover <= 28)) //older versions, maintain demo compatability. break; Host_EndGame ("Server returned version %i, not %i\n", protover, PROTOCOL_VERSION_QW); } if (developer.ival || cl_shownet.ival) { if (cls.fteprotocolextensions2||cls.fteprotocolextensions||cls.ezprotocolextensions1) Con_TPrintf ("Using FTE extensions 0x%x%08x %#x\n", cls.fteprotocolextensions2, cls.fteprotocolextensions, cls.ezprotocolextensions1); } if (cls.fteprotocolextensions & ~PEXT_CLIENTSUPPORT) Con_TPrintf (CON_WARNING"Using unknown fte-pext1 extensions (%#x)\n", cls.fteprotocolextensions&~PEXT_CLIENTSUPPORT); if (cls.fteprotocolextensions2 & ~PEXT2_CLIENTSUPPORT) Con_TPrintf (CON_WARNING"Using unknown fte-pext2 extensions (%#x)\n", cls.fteprotocolextensions2&~PEXT2_CLIENTSUPPORT); if (cls.ezprotocolextensions1 & ~EZPEXT1_CLIENTSUPPORT) Con_TPrintf (CON_WARNING"Using unknown ezquake extensions (%#x)\n", cls.ezprotocolextensions1&~EZPEXT1_CLIENTSUPPORT); if (cls.fteprotocolextensions & PEXT_FLOATCOORDS) { cls.netchan.netprim.coordtype = COORDTYPE_FLOAT_32; cls.netchan.netprim.anglesize = 2; } else { cls.netchan.netprim.coordtype = COORDTYPE_FIXED_13_3; cls.netchan.netprim.anglesize = 1; } cls.netchan.message.prim = cls.netchan.netprim; MSG_ChangePrimitives(cls.netchan.netprim); svcnt = MSG_ReadLong (); // game directory str = MSG_ReadString (); Con_DPrintf("Server is using gamedir \"%s\"\n", str); if (!*str) str = "qw"; //FIXME: query active manifest's basegamedir #ifndef CLIENTONLY if (!sv.state) #endif COM_Gamedir(str, NULL); CL_ClearState (true); #ifdef QUAKEHUD Stats_NewMap(); #endif cl.servercount = svcnt; cl.protocol_qw = protover; Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc")); cl.teamfortress = !!Q_strcasestr(str, "fortress"); if (cl.gamedirchanged) { cl.gamedirchanged = false; #ifndef CLIENTONLY if (!sv.state) #endif Wads_Flush(); } /*mvds have different parsing*/ if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { extern float olddemotime; int i,j; if (cls.fteprotocolextensions2 & PEXT2_MAXPLAYERS) { cl.allocated_client_slots = MSG_ReadByte(); if (cl.allocated_client_slots > MAX_CLIENTS) cl.allocated_client_slots = MAX_CLIENTS; } cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; cl.oldgametime = cl.gametime; cl.oldgametimemark = realtime; cl.demogametimebias = cl.gametime - olddemotime; for (j = 0; j < MAX_SPLITS; j++) { cl.playerview[j].playernum = cl.allocated_client_slots + j; cl.playerview[j].viewentity = 0; //free floating. cl.playerview[j].spectator = true; for (i = 0; i < UPDATE_BACKUP; i++) { cl.inframes[i].playerstate[cl.playerview[j].playernum].pm_type = PM_SPECTATOR; cl.inframes[i].playerstate[cl.playerview[j].playernum].messagenum = 1; } } cl.splitclients = 1; } else if (cls.fteprotocolextensions2 & PEXT2_MAXPLAYERS) { // qboolean spec = false; cl.allocated_client_slots = MSG_ReadByte(); if (cl.allocated_client_slots > MAX_CLIENTS) { Con_Printf(CON_ERROR"Server has too many client slots (%u > %u)\n", cl.allocated_client_slots, MAX_CLIENTS); cl.allocated_client_slots = MAX_CLIENTS; } /*parsing here is slightly different to allow us 255 max players instead of 127*/ cl.splitclients = (qbyte)MSG_ReadByte(); if (cls.fteprotocolextensions2 & PEXT2_VRINPUTS) ; else if (cl.splitclients & 128) { // spec = true; cl.splitclients &= ~128; } if (cl.splitclients > MAX_SPLITS) Host_EndGame("Server sent us too many seats (%u > %u)\n", cl.splitclients, MAX_SPLITS); for (pnum = 0; pnum < cl.splitclients; pnum++) { cl.playerview[pnum].spectator = true; #ifdef QUAKESTATS if (cls.z_ext & Z_EXT_VIEWHEIGHT) cl.playerview[pnum].viewheight = cl.playerview[pnum].statsf[STAT_VIEWHEIGHT]; #endif cl.playerview[pnum].playernum = (qbyte)MSG_ReadByte(); if (cl.playerview[pnum].playernum >= cl.allocated_client_slots) Host_EndGame("unsupported local player slot\n"); cl.playerview[pnum].viewentity = cl.playerview[pnum].playernum+1; } } else { // parse player slot, high bit means spectator pnum = MSG_ReadByte (); for (clnum = 0; ; clnum++) { if (clnum == MAX_SPLITS) Host_EndGame("Server sent us over %u seats\n", MAX_SPLITS); #ifdef QUAKESTATS if (cls.z_ext & Z_EXT_VIEWHEIGHT) cl.playerview[pnum].viewheight = cl.playerview[pnum].statsf[STAT_VIEWHEIGHT]; #endif cl.playerview[clnum].playernum = pnum; if (cl.playerview[clnum].playernum & 128) { cl.playerview[clnum].spectator = true; cl.playerview[clnum].playernum &= ~128; } else cl.playerview[clnum].spectator = false; if (cl.playerview[clnum].playernum >= cl.allocated_client_slots) Host_EndGame("unsupported local player slot\n"); cl.playerview[clnum].viewentity = cl.playerview[clnum].playernum+1; if (!(cls.fteprotocolextensions & PEXT_SPLITSCREEN)) break; pnum = MSG_ReadByte (); if (pnum == 128) break; } cl.splitclients = clnum+1; } // get the full level name str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); if (cl.protocol_qw >= 25) { // get the movevars movevars.gravity = MSG_ReadFloat(); movevars.stopspeed = MSG_ReadFloat(); maxspeed = MSG_ReadFloat(); movevars.spectatormaxspeed = MSG_ReadFloat(); movevars.accelerate = MSG_ReadFloat(); movevars.airaccelerate = MSG_ReadFloat(); movevars.wateraccelerate = MSG_ReadFloat(); movevars.friction = MSG_ReadFloat(); movevars.waterfriction = MSG_ReadFloat(); entgrav = MSG_ReadFloat(); } else { movevars.gravity = 800; movevars.stopspeed = 100; maxspeed = 320; movevars.spectatormaxspeed = 500; movevars.accelerate = 10; movevars.airaccelerate = 0.7f; movevars.wateraccelerate = 10; movevars.friction = 6.0f; movevars.waterfriction = 1; entgrav = 1; } movevars.flags = MOVEFLAG_QWCOMPAT; for (clnum = 0; clnum < cl.splitclients; clnum++) { cl.playerview[clnum].maxspeed = maxspeed; cl.playerview[clnum].entgravity = entgrav; } // seperate the printfs so the server message can have a color #if 1 Con_Printf ("\n\n"); Con_Printf ("^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f"); Con_Printf ("\n\n"); Con_Printf ("\1%s\n", str); #else Con_TPrintf ("\n\n^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f\n\n"); Con_Printf ("%c%s\n", 2, str); #endif if (CL_RemoveClientCommands("new")) //mvdsv is really appaling some times. { // Con_Printf("Multiple 'new' commands?!?!? This server needs reinstalling!\n"); } memset(cl.sound_name, 0, sizeof(cl.sound_name)); if (cls.demoplayback == DPB_EZTV) { if (CL_RemoveClientCommands("qtvsoundlist")) Con_DPrintf("Multiple soundlists\n"); CL_SendClientCommand (true, "qtvsoundlist %i 0", cl.servercount); } else { if (CL_RemoveClientCommands("soundlist") && !(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) Con_DPrintf("Multiple soundlists\n"); // ask for the sound list next // CL_SendClientCommand ("soundlist %i 0", cl.servercount); CL_SendClientCommand (true, soundlist_name, cl.servercount, 0); } // now waiting for downloads, etc cls.state = ca_onserver; Cam_AutoTrack_Update(NULL); cl.sendprespawn = false; #ifdef VOICECHAT S_Voip_MapChange(); #endif #ifdef CSQC_DAT CSQC_Shutdown(); //revive it when we get the serverinfo saying the checksum. #endif } #ifdef Q2CLIENT static void CLQ2_ParseServerData (void) { char *str; int i; int svcnt; // int cflag; memset(&cls.netchan.netprim, 0, sizeof(cls.netchan.netprim)); cls.netchan.netprim.coordtype = COORDTYPE_FIXED_13_3; cls.netchan.netprim.anglesize = 1; cls.fteprotocolextensions = 0; cls.fteprotocolextensions2 = 0; cls.ezprotocolextensions1 = 0; cls.demohadkeyframe = true; //assume that it did, so this stuff all gets recorded. Con_DPrintf ("Serverdata packet %s.\n", cls.demoplayback?"read":"received"); // // wipe the client_state_t struct // SCR_SetLoadingStage(LS_CLIENT); SCR_BeginLoadingPlaque(); // CL_ClearState (); cls.state = ca_onserver; // parse protocol version number i = MSG_ReadLong (); if (i == PROTOCOL_VERSION_FTE1) { cls.fteprotocolextensions = i = MSG_ReadLong(); // if (i & PEXT_FLOATCOORDS) // i -= PEXT_FLOATCOORDS; if (i & PEXT_SOUNDDBL) i -= PEXT_SOUNDDBL; if (i & PEXT_MODELDBL) i -= PEXT_MODELDBL; if (i & PEXT_SPLITSCREEN) i -= PEXT_SPLITSCREEN; if (i) Host_EndGame ("Unsupported q2 protocol extensions: %x", i); i = MSG_ReadLong (); if (cls.fteprotocolextensions & PEXT_FLOATCOORDS) cls.netchan.netprim.coordtype = COORDTYPE_FLOAT_32; } cls.protocol_q2 = i; if (i == PROTOCOL_VERSION_R1Q2) Con_DPrintf("Using R1Q2 protocol\n"); else if (i == PROTOCOL_VERSION_Q2PRO) Con_DPrintf("Using Q2PRO protocol\n"); else if (i > PROTOCOL_VERSION_Q2 || i < (cls.demoplayback?PROTOCOL_VERSION_Q2_DEMO_MIN:PROTOCOL_VERSION_Q2_MIN)) Host_EndGame ("Q2 Server returned version %i, not %i", i, PROTOCOL_VERSION_Q2); svcnt = MSG_ReadLong (); /*cl.attractloop =*/ MSG_ReadByte (); // game directory str = MSG_ReadString (); // set gamedir if (!*str) COM_Gamedir("baseq2", NULL); else COM_Gamedir(str, NULL); Cvar_Get("timescale", "1", 0, "Q2Admin hacks"); //Q2Admin will kick players who have a timescale set to something other than 1 //FTE doesn't actually have a timescale cvar, so create one to 'fool' q2admin. //I can't really blame q2admin for rejecting engines that don't have this cvar, as it could have been renamed via a hex-edit. CL_ClearState (true); CLQ2_ClearState (); cl.minpitch = -89; cl.maxpitch = 89; cl.servercount = svcnt; Cam_AutoTrack_Update(NULL); #ifdef QUAKEHUD Stats_NewMap(); #endif // parse player entity number cl.playerview[0].playernum = MSG_ReadShort (); cl.playerview[0].viewentity = cl.playerview[0].playernum+1; cl.playerview[0].spectator = false; cl.splitclients = 1; cl.numq2visibleweapons = 1; //give it a default. cl.q2visibleweapons[0] = "weapon.md2"; cl.q2svnetrate = 10; // get the full level name str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2) { unsigned short r1q2ver; qboolean isenhanced = MSG_ReadByte(); if (isenhanced) Host_EndGame ("R1Q2 server is running an unsupported mod"); r1q2ver = MSG_ReadShort(); //protocol version... limit... yeah, buggy. if (r1q2ver > 1905) Host_EndGame ("R1Q2 server version %i not supported", r1q2ver); if (r1q2ver >= 1903) { MSG_ReadByte(); //'used to be advanced deltas' MSG_ReadByte(); //strafejump hack } if (r1q2ver >= 1904) cls.netchan.netprim.flags |= NPQ2_R1Q2_UCMD; if (r1q2ver >= 1905) cls.netchan.netprim.flags |= NPQ2_SOLID32; } else if (cls.protocol_q2 == PROTOCOL_VERSION_Q2PRO) { unsigned short q2prover = MSG_ReadShort(); //q2pro protocol version if (q2prover < 1011 || q2prover > 1021) Host_EndGame ("Q2PRO server version %i not supported", q2prover); MSG_ReadByte(); //server state (ie: demo playback vs actual game) MSG_ReadByte(); //strafejump hack MSG_ReadByte(); //q2pro qw-mode. kinda silly for us tbh. if (q2prover >= 1014) cls.netchan.netprim.flags |= NPQ2_SOLID32; if (q2prover >= 1018) cls.netchan.netprim.flags |= NPQ2_ANG16; if (q2prover >= 1015) MSG_ReadByte(); //some kind of waterjump hack enable } cls.netchan.message.prim = cls.netchan.netprim; MSG_ChangePrimitives(cls.netchan.netprim); if (cl.playerview[0].playernum == -1) { // playing a cinematic or showing a pic, not a level SCR_EndLoadingPlaque(); CL_MakeActive("Quake2"); if (!Media_PlayFilm(str, false)) { CL_SendClientCommand(true, "nextserver %i", cl.servercount); } } else { // seperate the printfs so the server message can have a color Con_TPrintf ("\n\n^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f\n\n"); Con_Printf ("%c%s\n", 2, str); Media_StopFilm(true); // need to prep refresh at next oportunity //cl.refresh_prepped = false; } Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc")); Surf_PreNewMap(); } #endif void CL_ParseEstablished(void) { #ifdef NQPROT cls.qex = false; Z_Free(cl_dp_packagenames); cl_dp_packagenames = NULL; cl_dp_serverextension_download = false; *cl_dp_csqc_progsname = 0; cl_dp_csqc_progscrc = 0; cl_dp_csqc_progssize = 0; #endif if (cls.netchan.remote_address.type != NA_LOOPBACK) { const char *security; switch(cls.protocol) { case CP_QUAKEWORLD: Con_DPrintf(S_COLOR_GRAY"QW "); break; case CP_NETQUAKE: Con_Printf (S_COLOR_GRAY"NQ "); break; case CP_QUAKE2: Con_Printf (S_COLOR_GRAY"Q2 "); break; case CP_QUAKE3: Con_Printf (S_COLOR_GRAY"Q3 "); break; default: break; } if ( #ifdef SUPPORT_ICE (cls.netchan.remote_address.type == NA_ICE && cls.netchan.remote_address.port) || #endif cls.netchan.remote_address.prot == NP_DTLS || cls.netchan.remote_address.prot == NP_TLS || cls.netchan.remote_address.prot == NP_WSS) security = "^["S_COLOR_GREEN"encrypted\\tip\\Any passwords will be sent securely, but will still be readable by the server admin^]"; else security = "^["S_COLOR_RED"plain-text\\tip\\"CON_WARNING"Do not type passwords as they can potentially be seen by network sniffers^]"; Con_TPrintf ("Connected to ^["S_COLOR_BLUE"%s\\type\\connect %s^] (%s).\n", cls.servername, cls.servername, security); } } #ifdef NQPROT static void CLNQ_ParseProtoVersion(void) { int protover; struct netprim_s netprim; cls.fteprotocolextensions = 0; cls.fteprotocolextensions2 = 0; cls.ezprotocolextensions1 = 0; for(;;) { protover = MSG_ReadLong (); switch(protover) { case PROTOCOL_VERSION_FTE1: cls.fteprotocolextensions = MSG_ReadLong(); continue; case PROTOCOL_VERSION_FTE2: cls.fteprotocolextensions2 = MSG_ReadLong(); continue; default: break; } break; } netprim.coordtype = COORDTYPE_FIXED_13_3; netprim.anglesize = 1; cls.protocol_nq = CPNQ_ID; cls.z_ext = 0; #ifdef HAVE_LEGACY if (protover == PROTOCOL_VERSION_NQ && cls.demoplayback) { if (!Q_strcasecmp(FS_GetGamedir(true), "nehahra")) protover = PROTOCOL_VERSION_NEHD; //if we're using the nehahra gamedir, pretend that it was the nehahra protocol version. clients should otherwise be using a different protocol. } #endif if (protover == PROTOCOL_VERSION_NEHD) { cls.protocol_nq = CPNQ_NEHAHRA; Con_DPrintf("Nehahra demo net protocol\n"); } else if (protover == PROTOCOL_VERSION_FITZ) { //fitzquake 0.85 cls.protocol_nq = CPNQ_FITZ666; Con_DPrintf("FitzQuake 666 protocol\n"); } else if (protover == PROTOCOL_VERSION_RMQ) { int fl; cls.protocol_nq = CPNQ_FITZ666; Con_DPrintf("RMQ extensions to FitzQuake's protocol\n"); fl = MSG_ReadLong(); if (fl & RMQFL_SHORTANGLE) netprim.anglesize = 2; if (fl & RMQFL_FLOATANGLE) netprim.anglesize = 4; if (fl & RMQFL_24BITCOORD) netprim.coordtype = COORDTYPE_FIXED_16_8; if (fl & RMQFL_INT32COORD) netprim.coordtype = COORDTYPE_FIXED_28_4; if (fl & RMQFL_FLOATCOORD) netprim.coordtype = COORDTYPE_FLOAT_32; if (fl & ~(RMQFL_SHORTANGLE|RMQFL_FLOATANGLE|RMQFL_24BITCOORD|RMQFL_INT32COORD|RMQFL_FLOATCOORD|RMQFL_EDICTSCALE)) Con_Printf("WARNING: Server is using unsupported RMQ extensions\n"); } else if (protover == PROTOCOL_VERSION_DP5) { //darkplaces5 cls.protocol_nq = CPNQ_DP5; netprim.coordtype = COORDTYPE_FLOAT_32; netprim.anglesize = 2; Con_DPrintf("DP5 protocols\n"); } else if (protover == PROTOCOL_VERSION_DP6) { //darkplaces6 (it's a small difference from dp5) cls.protocol_nq = CPNQ_DP6; netprim.coordtype = COORDTYPE_FLOAT_32; netprim.anglesize = 2; cls.z_ext = Z_EXT_VIEWHEIGHT; Con_DPrintf("DP6 protocols\n"); } else if (protover == PROTOCOL_VERSION_DP7) { //darkplaces7 (it's a small difference from dp5) cls.protocol_nq = CPNQ_DP7; netprim.coordtype = COORDTYPE_FLOAT_32; netprim.anglesize = 2; cls.z_ext = Z_EXT_VIEWHEIGHT; Con_DPrintf("DP7 protocols\n"); } else if (protover == PROTOCOL_VERSION_H2) { Host_EndGame ("\nUnable to connect to standard Hexen2 servers. Host the game with "DISTRIBUTION"\n"); } else if (protover == PROTOCOL_VERSION_BJP1) { cls.protocol_nq = CPNQ_BJP1; Con_DPrintf("bjp1 %i protocol\n", PROTOCOL_VERSION_BJP1); } else if (protover == PROTOCOL_VERSION_BJP2) { cls.protocol_nq = CPNQ_BJP2; Con_DPrintf("bjp2 %i protocol\n", PROTOCOL_VERSION_BJP2); } else if (protover == PROTOCOL_VERSION_BJP3) { cls.protocol_nq = CPNQ_BJP3; Con_DPrintf("bjp3 %i protocol\n", PROTOCOL_VERSION_BJP3); } else if (protover == PROTOCOL_VERSION_NQ) Con_DPrintf("Standard NQ protocols\n"); else Host_EndGame ("Server is using protocol version %i, which is not supported by this version of " FULLENGINENAME ".", protover); if (cls.fteprotocolextensions & PEXT_FLOATCOORDS) { if (netprim.anglesize < 2) netprim.anglesize = 2; if (netprim.coordtype < COORDTYPE_FLOAT_32) netprim.coordtype = COORDTYPE_FLOAT_32; } cls.netchan.message.prim = cls.netchan.netprim = netprim; MSG_ChangePrimitives(netprim); } static int CL_Darkplaces_Particle_Precache(const char *pname) { int i; for (i = 1; i < MAX_SSPARTICLESPRE; i++) { if (!cl.particle_ssname[i]) { cl.particle_ssname[i] = strdup(pname); cl.particle_ssprecache[i] = P_FindParticleType(pname); cl.particle_ssprecaches = true; return i; } if (!strcmp(cl.particle_ssname[i], pname)) return i; } return 0; //failed } //FIXME: move to header void CL_KeepaliveMessage(void){} static void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution. { int nummodels, numsounds; char *str = NULL; int gametype; Con_DPrintf ("Serverdata packet %s.\n", cls.demoplayback?"read":"received"); SCR_SetLoadingStage(LS_CLIENT); CL_ClearState (true); #ifdef QUAKEHUD Stats_NewMap(); #endif Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc")); CLNQ_ParseProtoVersion(); if (cls.qex) { cl.allocated_client_slots = MSG_ReadByte(); str = MSG_ReadString(); } else { if (cls.fteprotocolextensions2 & PEXT2_PREDINFO) str = MSG_ReadString(); cl.allocated_client_slots = MSG_ReadByte(); } if (str) { #ifndef CLIENTONLY if (!sv.state) #endif COM_Gamedir(str, NULL); } if (cl.allocated_client_slots > MAX_CLIENTS) { cl.allocated_client_slots = MAX_CLIENTS; Con_Printf ("\nWarning, this server supports more than %i clients, additional clients will do bad things\n", MAX_CLIENTS); } cl.splitclients = 1; gametype = MSG_ReadByte (); str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color #if 1 Con_Printf ("\n\n"); Con_Printf ("^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f"); Con_Printf ("\n\n"); Con_Printf ("\1%s\n", str); #else Con_TPrintf ("\n\n^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f\n\n"); Con_Printf ("%c%s\n", 2, str); #endif SCR_BeginLoadingPlaque(); Surf_PreNewMap(); memset (cl.model_name, 0, sizeof(cl.model_name)); for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_PRECACHE_MODELS) { Con_TPrintf ("Server sent too many model precaches\n"); return; } Q_strncpyz(cl.model_name[nummodels], str, sizeof(cl.model_name[nummodels])); if (*str != '*' && strcmp(str, "null")) //not inline models! CL_CheckOrEnqueDownloadFile(str, NULL, ((nummodels==1)?DLLF_REQUIRED|DLLF_ALLOWWEB:0)); //qw has a special network protocol for spikes. if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl")) cl_spikeindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/player.mdl")) cl_playerindex = nummodels; #ifdef HAVE_LEGACY if (*cl.model_name_vwep[0] && !strcmp(cl.model_name[nummodels],cl.model_name_vwep[0]) && cl_playerindex == -1) cl_playerindex = nummodels; #endif if (!strcmp(cl.model_name[nummodels],"progs/h_player.mdl")) cl_h_playerindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl")) cl_flagindex = nummodels; //rocket to grenade if (!strcmp(cl.model_name[nummodels],"progs/missile.mdl")) cl_rocketindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/grenade.mdl")) cl_grenadeindex = nummodels; //cl_gibfilter if (!strcmp(cl.model_name[nummodels],"progs/gib1.mdl")) cl_gib1index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib2.mdl")) cl_gib2index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib3.mdl")) cl_gib3index = nummodels; Mod_TouchModel (str); } memset (cl.sound_name, 0, sizeof(cl.sound_name)); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_PRECACHE_SOUNDS) { Con_TPrintf ("Server sent too many sound precaches\n"); return; } Q_strncpyz(cl.sound_name[numsounds], str, sizeof(cl.sound_name[numsounds])); cl.sound_precache[numsounds] = S_FindName(cl.sound_name[numsounds], true, false); Sound_CheckDownload(str); } cls.signon = 0; cls.state = ca_onserver; Cam_AutoTrack_Update(NULL); //fill in the csqc stuff if (!cl_dp_csqc_progscrc) { InfoBuf_RemoveKey(&cl.serverinfo, "*csprogs"); InfoBuf_RemoveKey(&cl.serverinfo, "*csprogssize"); InfoBuf_RemoveKey(&cl.serverinfo, "*csprogsname"); } else { InfoBuf_SetStarKey(&cl.serverinfo, "*csprogs", va("%i", cl_dp_csqc_progscrc)); InfoBuf_SetStarKey(&cl.serverinfo, "*csprogssize", va("%i", cl_dp_csqc_progssize)); InfoBuf_SetStarKey(&cl.serverinfo, "*csprogsname", va("%s", cl_dp_csqc_progsname)); } if (cl_dp_packagenames) { char *in = cl_dp_packagenames; if (cl.serverpacknames) Z_StrCat(&cl.serverpacknames, " "); Z_StrCat(&cl.serverpacknames, in); while ((in = COM_Parse(in))) { Z_StrCat(&cl.serverpackhashes, cl.serverpackhashes?" -":"-"); //no hash info. cl.serverpakschanged = true; } } //update gamemode if (gametype != GAME_COOP) InfoBuf_SetKey(&cl.serverinfo, "deathmatch", "1"); else InfoBuf_SetKey(&cl.serverinfo, "deathmatch", "0"); InfoBuf_SetKey(&cl.serverinfo, "teamplay", "0"); //allow some things by default that quakeworld bans by default InfoBuf_SetKey(&cl.serverinfo, "watervis", "1"); //prohibit some things that QW/FTE has enabled by default, which would be frowned upon in NQ InfoBuf_SetKey(&cl.serverinfo, "fbskins", "0"); //pretend it came from the server, and update cheat/permissions/etc CL_CheckServerInfo(); #if _MSC_VER > 1200 Sys_RecentServer("+nqconnect", cls.servername, cls.servername, "Join NQ Server"); #endif if (CPNQ_IS_DP) //DP's protocol requires client+server to have exactly the same data files. this is shit, but in the interests of compatibility... COM_Effectinfo_Enumerate(CL_Darkplaces_Particle_Precache); #ifdef VOICECHAT S_Voip_MapChange(); #endif #ifdef CSQC_DAT CSQC_Shutdown(); #endif } static void CLQEX_ParseServerVars(void) { unsigned int bits = MSG_ReadULEB128(); if (bits & QEX_GV_DEATHMATCH) cl.deathmatch = MSG_ReadByte (); if (bits & QEX_GV_IDEALPITCHSCALE) MSG_ReadFloat (); if (bits & QEX_GV_FRICTION) movevars.friction = MSG_ReadFloat (); if (bits & QEX_GV_EDGEFRICTION) movevars.edgefriction = MSG_ReadFloat (); if (bits & QEX_GV_STOPSPEED) movevars.stopspeed = MSG_ReadFloat (); if (bits & QEX_GV_MAXVELOCITY) /*movevars.maxvelocity =*/ MSG_ReadFloat (); if (bits & QEX_GV_GRAVITY) movevars.gravity = MSG_ReadFloat (); if (bits & QEX_GV_NOSTEP) /*movevars.nostep =*/ MSG_ReadByte (); if (bits & QEX_GV_MAXSPEED) movevars.maxspeed = MSG_ReadFloat (); if (bits & QEX_GV_ACCELERATE) movevars.accelerate = MSG_ReadFloat (); if (bits & QEX_GV_CONTROLLERONLY) /*cl.blockmouse =*/ MSG_ReadByte (); if (bits & QEX_GV_TIMELIMIT) InfoBuf_SetStarKey(&cl.serverinfo, "timelimit", va("%g", MSG_ReadFloat ())); if (bits & QEX_GV_FRAGLIMIT) InfoBuf_SetStarKey(&cl.serverinfo, "fraglimit", va("%g", MSG_ReadFloat ())); } static char *CLQEX_ReadStrings(void) { unsigned short count = MSG_ReadShort(), a; const char *arg[256]; static char formatted[8192]; char inputs[65536]; size_t ofs = 0; for (a = 0; a < count && a < countof(arg); ) { arg[a++] = MSG_ReadStringBuffer(inputs+ofs, sizeof(inputs)-1); ofs += strlen(inputs+ofs)+1; if (ofs >= sizeof(inputs)) break; } for (; a < count; a++) MSG_ReadString(); //don't lose space, though we can't buffer it. TL_Reformat(formatted, sizeof(formatted), a, arg); return formatted; } static void CLNQ_SendInitialUserInfo(void *ctx, const char *key, const char *value) { InfoSync_Add(&cls.userinfosync, ctx, key); } void CLNQ_SignonReply (void) { extern cvar_t topcolor; extern cvar_t bottomcolor; extern cvar_t rate; extern cvar_t model; extern cvar_t skin; Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: cl.sendprespawn = true; SCR_SetLoadingFile("loading data"); CL_RequestNextDownload(); //this sucks, but sometimes mods send csqc-specific messages to us before things are properly inited. if we start doing stuff now then we can minimize the chances of dodgy mods screwing with us. FIXME: warn about receiving csqc messages before begin. break; case 2: CL_SendClientCommand(true, "name \"%s\"\n", name.string); CL_SendClientCommand(true, "color %i %i\n", topcolor.ival, bottomcolor.ival); if (cl.haveserverinfo) InfoBuf_Enumerate(&cls.userinfo[0], &cls.userinfo[0], CLNQ_SendInitialUserInfo); else if (CPNQ_IS_DP) { //dp needs a couple of extras to work properly in certain cases. don't send them on other servers because that generally results in error messages. CL_SendClientCommand(true, "rate %s", rate.string); CL_SendClientCommand(true, "playermodel %s", model.string); CL_SendClientCommand(true, "playerskin %s", skin.string); } CL_SendClientCommand(true, "spawn %s", ""); break; case 3: CL_SendClientCommand(true, "begin"); break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates SCR_SetLoadingStage(LS_NONE); break; } } #define DEFAULT_VIEWHEIGHT 22 static void CLNQ_ParseClientdata (void) { int i; const int seat = 0; player_state_t *pl = &cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[cl.playerview[seat].playernum]; unsigned int bits; bits = (unsigned short)MSG_ReadShort(); if (bits & SU_EXTEND1) bits |= (MSG_ReadByte() << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte() << 24); if (bits & SU_VIEWHEIGHT) CL_SetStatInt(0, STAT_VIEWHEIGHT, MSG_ReadChar ()); else if (!CPNQ_IS_DP || cls.protocol_nq <= CPNQ_DP5) CL_SetStatInt(0, STAT_VIEWHEIGHT, DEFAULT_VIEWHEIGHT); if (bits & SU_IDEALPITCH) CL_SetStatInt(0, STAT_IDEALPITCH, MSG_ReadChar ()); else CL_SetStatInt(0, STAT_IDEALPITCH, 0); for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<velocity[i] = MSG_ReadFloat(); else pl->velocity[i] = MSG_ReadChar()*16; } else pl->velocity[i] = 0; } if ((bits & SU_ITEMS) || cls.protocol_nq == CPNQ_ID) //hipnotic bug - hipnotic demos don't always have SU_ITEMS set, yet they update STAT_ITEMS anyway. CL_SetStatInt(0, STAT_ITEMS, MSG_ReadLong()); pl->onground = (bits & SU_ONGROUND) != 0; if (bits & SU_INWATER) pl->flags |= PF_INWATER; //mostly just means smartjump should be used. else pl->flags &= ~PF_INWATER; if (cls.protocol_nq == CPNQ_DP5) { CL_SetStatInt(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned short)MSG_ReadShort():0); CL_SetStatInt(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadShort():0); CL_SetStatInt(0, STAT_WEAPONMODELI, (bits & SU_WEAPONMODEL)?MSG_ReadShort():0); CL_SetStatInt(0, STAT_HEALTH, MSG_ReadShort()); CL_SetStatInt(0, STAT_AMMO, MSG_ReadShort()); CL_SetStatInt(0, STAT_SHELLS, MSG_ReadShort()); CL_SetStatInt(0, STAT_NAILS, MSG_ReadShort()); CL_SetStatInt(0, STAT_ROCKETS, MSG_ReadShort()); CL_SetStatInt(0, STAT_CELLS, MSG_ReadShort()); CL_SetStatInt(0, STAT_ACTIVEWEAPON, (unsigned short)MSG_ReadShort()); } else if (CPNQ_IS_DP && cls.protocol_nq > CPNQ_DP5) { /*nothing in dp6+*/ } else { int weaponmodel = 0, armour = 0, weaponframe = 0, health = 0, currentammo = 0, shells = 0, nails = 0, rockets = 0, cells = 0, activeweapon = 0; if (bits & SU_WEAPONFRAME) weaponframe |= (unsigned char)MSG_ReadByte(); if (bits & SU_ARMOR) armour |= (unsigned char)MSG_ReadByte(); if (bits & SU_WEAPONMODEL) { if (CPNQ_IS_BJP) weaponmodel |= (unsigned short)MSG_ReadShort(); else weaponmodel |= (unsigned char)MSG_ReadByte(); } health |= MSG_ReadShort(); currentammo |= MSG_ReadByte(); shells |= MSG_ReadByte(); nails |= MSG_ReadByte(); rockets |= MSG_ReadByte(); cells |= MSG_ReadByte(); activeweapon |= MSG_ReadByte(); if (cls.protocol_nq == CPNQ_FITZ666) { if (bits & FITZSU_WEAPONMODEL2) weaponmodel |= MSG_ReadByte() << 8; if (bits & FITZSU_ARMOR2) armour |= MSG_ReadByte() << 8; if (bits & FITZSU_AMMO2) currentammo |= MSG_ReadByte() << 8; if (bits & FITZSU_SHELLS2) shells |= MSG_ReadByte() << 8; if (bits & FITZSU_NAILS2) nails |= MSG_ReadByte() << 8; if (bits & FITZSU_ROCKETS2) rockets |= MSG_ReadByte() << 8; if (bits & FITZSU_CELLS2) cells |= MSG_ReadByte() << 8; if (bits & FITZSU_WEAPONFRAME2) weaponframe |= MSG_ReadByte() << 8; if (bits & FITZSU_WEAPONALPHA) MSG_ReadByte(); if (cls.qex) { if (bits & QEX_SU_ENTFLAGS) /*entflags =*/ MSG_ReadULEB128(); } } CL_SetStatInt(0, STAT_WEAPONFRAME, weaponframe); CL_SetStatInt(0, STAT_ARMOR, armour); CL_SetStatInt(0, STAT_WEAPONMODELI, weaponmodel); CL_SetStatInt(0, STAT_HEALTH, health); CL_SetStatInt(0, STAT_AMMO, currentammo); CL_SetStatInt(0, STAT_SHELLS, shells); CL_SetStatInt(0, STAT_NAILS, nails); CL_SetStatInt(0, STAT_ROCKETS, rockets); CL_SetStatInt(0, STAT_CELLS, cells); CL_SetStatInt(0, STAT_ACTIVEWEAPON, activeweapon); } if (CPNQ_IS_DP) { if (bits & DPSU_VIEWZOOM) { if (cls.protocol_nq >= CPNQ_DP5) i = (unsigned short) MSG_ReadShort(); else i = MSG_ReadByte(); if (i < 2) i = 2; CL_SetStatFloat(0, STAT_VIEWZOOM, i*(STAT_VIEWZOOM_SCALE/255.0)); } else CL_SetStatFloat(0, STAT_VIEWZOOM, STAT_VIEWZOOM_SCALE); } } #endif /* ================== CL_ParseSoundlist ================== */ static void CL_ParseSoundlist (qboolean lots) { int numsounds; char *str; int n; // precache sounds // memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); if (lots) numsounds = MSG_ReadShort(); else numsounds = (cl.protocol_qw>=26)?MSG_ReadByte():0; for (;;) { str = MSG_ReadString (); if (!str[0]) break; numsounds++; if (numsounds >= MAX_PRECACHE_SOUNDS) Host_EndGame ("Server sent too many sound_precache"); // if (strlen(str)>4) // if (!strcmp(str+strlen(str)-4, ".mp3")) //don't let the server send us a specific mp3. convert it to wav and this way we know not to look outside the quake path for it. // strcpy(str+strlen(str)-4, ".wav"); strcpy (cl.sound_name[numsounds], str); } n = (cl.protocol_qw>=26)?MSG_ReadByte():0; if (n) { if (cls.demoplayback != DPB_EZTV) { if (CL_RemoveClientCommands("soundlist") && !(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) Con_DPrintf("Multiple soundlists\n"); // CL_SendClientCommand("soundlist %i %i", cl.servercount, n); CL_SendClientCommand(true, soundlist_name, cl.servercount, (numsounds&0xff00) + n); } return; } #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing. cl.sendprespawn = true; SCR_SetLoadingFile("loading data"); } else #endif { if (cls.demoplayback == DPB_EZTV) { if (CL_RemoveClientCommands("qtvmodellist")) Con_DPrintf("Multiple modellists\n"); CL_SendClientCommand (true, "qtvmodellist %i 0", cl.servercount); } else { if (CL_RemoveClientCommands("modellist") && !(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) Con_DPrintf("Multiple modellists\n"); // CL_SendClientCommand ("modellist %i 0", cl.servercount); CL_SendClientCommand (true, modellist_name, cl.servercount, 0); } } } /* ================== CL_ParseModellist ================== */ static void CL_ParseModellist (qboolean lots) { int nummodels; char *str; int n; // precache models and note certain default indexes if (lots) nummodels = MSG_ReadShort(); else nummodels = (cl.protocol_qw>=26)?MSG_ReadByte():0; for (;;) { str = MSG_ReadString (); if (!str[0]) break; nummodels++; if (nummodels>=MAX_PRECACHE_MODELS) Host_EndGame ("Server sent too many model_precache"); strcpy (cl.model_name[nummodels], str); //qw has a special network protocol for spikes. if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl")) cl_spikeindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/player.mdl")) cl_playerindex = nummodels; #ifdef HAVE_LEGACY if (*cl.model_name_vwep[0] && !strcmp(cl.model_name[nummodels],cl.model_name_vwep[0]) && cl_playerindex == -1) cl_playerindex = nummodels; #endif if (!strcmp(cl.model_name[nummodels],"progs/h_player.mdl")) cl_h_playerindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl")) cl_flagindex = nummodels; //rocket to grenade if (!strcmp(cl.model_name[nummodels],"progs/missile.mdl")) cl_rocketindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/grenade.mdl")) cl_grenadeindex = nummodels; //cl_gibfilter if (!strcmp(cl.model_name[nummodels],"progs/gib1.mdl")) cl_gib1index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib2.mdl")) cl_gib2index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib3.mdl")) cl_gib3index = nummodels; } if (nummodels) SCR_ImageName(cl.model_name[1]); n = (cl.protocol_qw>=26)?MSG_ReadByte():0; if (n) { if (cls.demoplayback != DPB_EZTV) { if (CL_RemoveClientCommands("modellist") && !(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) Con_DPrintf("Multiple modellists\n"); // CL_SendClientCommand("modellist %i %i", cl.servercount, n); CL_SendClientCommand(true, modellist_name, cl.servercount, (nummodels&0xff00) + n); } return; } SCR_SetLoadingFile("loading data"); //we need to try to load it now if we can, so any embedded archive will be loaded *before* we start looking for other content... cl.model_precache[1] = Mod_ForName (cl.model_name[1], MLV_SILENT); if (cl.model_precache[1] && cl.model_precache[1]->loadstate == MLS_LOADED) FS_LoadMapPackFile(cl.model_precache[1]->name, cl.model_precache[1]->archive); Sound_CheckDownloads(); Model_CheckDownloads(); CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing. //set the flag to load models and send prespawn cl.sendprespawn = true; } #ifdef Q2CLIENT static void CLQ2_ParseClientinfo(int i, char *s) { char *model, *name; player_info_t *player; //s contains "name\model/skin" //q2 doesn't really do much with userinfos. if (i >= MAX_CLIENTS) return; player = &cl.players[i]; InfoBuf_Clear(&player->userinfo, true); cl.players[i].userinfovalid = true; model = strchr(s, '\\'); if (model) { *model = '\0'; model++; name = s; } else { name = "Unnammed"; model = "male"; } #if 0 skin = strchr(model, '/'); if (skin) { *skin = '\0'; skin++; } else skin = ""; InfoBuf_SetValueForKey(&player->userinfo, "model", model); InfoBuf_SetValueForKey(&player->userinfo, "skin", skin); #else InfoBuf_SetValueForKey(&player->userinfo, "skin", model); #endif InfoBuf_SetValueForKey(&player->userinfo, "name", name); cl.players[i].userid = i; cl.players[i].rbottomcolor = 1; cl.players[i].rtopcolor = 1; CL_ProcessUserInfo (i, player); } static void CLQ2_ParseConfigString (void) { unsigned int i; char *s; // char olds[MAX_QPATH]; i = (unsigned short)MSG_ReadShort (); s = MSG_ReadString(); if (i >= 0x8000 && i < 0x8000+MAX_PRECACHE_MODELS) { if (*s == '/') s++; //*sigh* Q_strncpyz(cl.model_name[i-0x8000], s, MAX_QPATH); if (cl.model_name[i-0x8000][0] == '#') { if (cl.numq2visibleweapons < Q2MAX_VISIBLE_WEAPONS) { cl.q2visibleweapons[cl.numq2visibleweapons] = cl.model_name[i-0x8000]+1; cl.numq2visibleweapons++; } cl.model_precache[i-0x8000] = NULL; } else if (cl.contentstage) cl.model_precache[i-0x8000] = Mod_ForName (cl.model_name[i-0x8000], MLV_WARN); return; } else if (i >= 0xc000 && i < 0xc000+MAX_PRECACHE_SOUNDS) { if (*s == '/') s++; //*sigh* Q_strncpyz(cl.sound_name[i-0xc000], s, MAX_QPATH); if (cl.contentstage) cl.sound_precache[i-0xc000] = S_PrecacheSound (s); return; } if ((unsigned int)i >= Q2MAX_CONFIGSTRINGS) Host_EndGame ("configstring > Q2MAX_CONFIGSTRINGS"); // strncpy (olds, cl.configstrings[i], sizeof(olds)); // olds[sizeof(olds) - 1] = 0; // strcpy (cl.configstrings[i], s); // do something apropriate if (i == Q2CS_NAME) { Q_strncpyz (cl.levelname, s, sizeof(cl.levelname)); } else if (i == Q2CS_SKY) R_SetSky(s); else if (i == Q2CS_SKYAXIS || i == Q2CS_SKYROTATE) { if (i == Q2CS_SKYROTATE) cl.skyrotate = atof(s); else { s = COM_Parse(s); if (s) { cl.skyaxis[0] = atof(com_token); s = COM_Parse(s); if (s) { cl.skyaxis[1] = atof(com_token); s = COM_Parse(s); if (s) cl.skyaxis[2] = atof(com_token); } } } if (cl.skyrotate) { if (cl.skyaxis[0]||cl.skyaxis[1]||cl.skyaxis[2]) Cvar_Set(&r_skybox_orientation, va("%g %g %g %g", cl.skyaxis[0], cl.skyaxis[1], cl.skyaxis[2], cl.skyrotate)); else Cvar_Set(&r_skybox_orientation, va("0 0 1 %g", cl.skyrotate)); } else Cvar_Set(&r_skybox_orientation, ""); } else if (i == Q2CS_STATUSBAR) { Q_strncpyz(cl.q2statusbar, s, sizeof(cl.q2statusbar)); } else if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES) { R_UpdateLightStyle(i-Q2CS_LIGHTS, s, 1, 1, 1); } else if (i == Q2CS_CDTRACK) { Media_NamedTrack (s, NULL); } else if (i == Q2CS_AIRACCEL) Q_strncpyz(cl.q2airaccel, s, sizeof(cl.q2airaccel)); else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS) { if (*s == '/') s++; //*sigh* Q_strncpyz(cl.model_name[i-Q2CS_MODELS], s, MAX_QPATH); if (cl.model_name[i-Q2CS_MODELS][0] == '#') { if (cl.numq2visibleweapons < Q2MAX_VISIBLE_WEAPONS) { cl.q2visibleweapons[cl.numq2visibleweapons] = cl.model_name[i-Q2CS_MODELS]+1; cl.numq2visibleweapons++; } cl.model_precache[i-Q2CS_MODELS] = NULL; } else if (cl.contentstage) cl.model_precache[i-Q2CS_MODELS] = Mod_ForName (cl.model_name[i-Q2CS_MODELS], MLV_WARN); } else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_SOUNDS) { if (*s == '/') s++; //*sigh* Q_strncpyz(cl.sound_name[i-Q2CS_SOUNDS], s, MAX_QPATH); if (cl.contentstage) cl.sound_precache[i-Q2CS_SOUNDS] = S_PrecacheSound (s); } else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_IMAGES) { Z_Free(cl.image_name[i-Q2CS_IMAGES]); cl.image_name[i-Q2CS_IMAGES] = Z_StrDup(s); } else if (i >= Q2CS_ITEMS && i < Q2CS_ITEMS+Q2MAX_ITEMS) { Z_Free(cl.item_name[i-Q2CS_ITEMS]); cl.item_name[i-Q2CS_ITEMS] = Z_StrDup(s); } else if (i >= Q2CS_GENERAL && i < Q2CS_GENERAL+Q2MAX_GENERAL) { Z_Free(cl.configstring_general[i-Q2CS_PLAYERSKINS]); cl.configstring_general[i-Q2CS_PLAYERSKINS] = Z_StrDup(s); } else if (i >= Q2CS_PLAYERSKINS && i < Q2CS_PLAYERSKINS+Q2MAX_CLIENTS) { CLQ2_ParseClientinfo (i-Q2CS_PLAYERSKINS, s); Z_Free(cl.configstring_general[i-Q2CS_PLAYERSKINS]); cl.configstring_general[i-Q2CS_PLAYERSKINS] = Z_StrDup(s); } else if (i == Q2CS_MAPCHECKSUM) { int serverchecksum = (int)strtol(s, NULL, 10); int mapchecksum = 0; if (cl.worldmodel) { if (cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); mapchecksum = cl.worldmodel->checksum; // the Q2 client normally exits here, however for our purposes we might as well ignore it if (mapchecksum != serverchecksum) Con_Printf(CON_WARNING "WARNING: Client checksum does not match server checksum (%i != %i)", mapchecksum, serverchecksum); } cl.q2mapchecksum = serverchecksum; } } #endif qboolean CL_CheckBaselines (int size) { int i; if (size < 0) return false; if (size > MAX_EDICTS) return false; size = (size + 64) & ~63; // round up to next 64 if (size <= cl_baselines_count) return true; cl_baselines = BZ_Realloc(cl_baselines, sizeof(*cl_baselines)*size); for (i = cl_baselines_count; i < size; i++) { memcpy(cl_baselines + i, &nullentitystate, sizeof(*cl_baselines)); } cl_baselines_count = size; return true; } /* ================== CL_ParseBaseline ================== */ static void CL_ParseBaseline (entity_state_t *es, int baselinetype2) { int i; unsigned int bits; memcpy(es, &nullentitystate, sizeof(entity_state_t)); if (baselinetype2 == CPNQ_FITZ666) bits = MSG_ReadByte(); //fitzquake has actual flags. yay extensibility. just a shame they're not the same as other entity updates. else if (baselinetype2 >= CPNQ_DP5 && baselinetype2 <= CPNQ_DP7) bits = FITZ_B_LARGEMODEL|FITZ_B_LARGEFRAME; //dp's baseline2 always has these (regular baseline is unmodified) else if (cls.protocol == CP_NETQUAKE && CPNQ_IS_BJP) bits = FITZ_B_LARGEMODEL; //bjp always uses shorts for models. else bits = 0; //vanilla nq or qw es->modelindex = (bits & FITZ_B_LARGEMODEL) ? (unsigned short)MSG_ReadShort() : MSG_ReadByte(); es->frame = (bits & FITZ_B_LARGEFRAME) ? (unsigned short)MSG_ReadShort() : MSG_ReadByte(); es->colormap = MSG_ReadByte(); es->skinnum = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { es->origin[i] = MSG_ReadCoord (); es->angles[i] = MSG_ReadAngle (); } es->trans = (bits & FITZ_B_ALPHA) ? MSG_ReadByte() : 255; #ifdef NQPROT if (cls.qex) { if (bits & QEX_B_SOLID) /*es->solidtype =*/ MSG_ReadByte(); if (bits & QEX_B_UNKNOWN4) Con_Printf(CON_WARNING"QEX_B_UNKNOWN4: %x\n", MSG_ReadByte()); if (bits & QEX_B_UNKNOWN5) Con_Printf(CON_WARNING"QEX_B_UNKNOWN5: %x\n", MSG_ReadByte()); if (bits & QEX_B_UNKNOWN6) Con_DPrintf(CON_WARNING"QEX_B_UNKNOWN6: %x\n", MSG_ReadByte()); if (bits & QEX_B_UNKNOWN7) Con_Printf(CON_WARNING"QEX_B_UNKNOWN7: %x\n", MSG_ReadByte()); } else #endif es->scale = (bits & RMQFITZ_B_SCALE) ? MSG_ReadByte() : 16; } static void CL_ParseBaselineDelta (void) { entity_state_t es; if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) CLFTE_ParseBaseline(&es, true); else CLQW_ParseDelta(&nullentitystate, &es, (unsigned short)MSG_ReadShort()); if (!CL_CheckBaselines(es.number)) Host_EndGame("CL_ParseBaselineDelta: check baselines failed with size %i", es.number); memcpy(cl_baselines + es.number, &es, sizeof(es)); } #ifdef Q2CLIENT static void CLQ2_Precache_f (void) { Model_CheckDownloads(); Sound_CheckDownloads(); cl.contentstage = 0; cl.sendprespawn = true; SCR_SetLoadingFile("loading data"); } #endif /* ===================== CL_ParseStatic Static entities are non-interactive world objects like torches ===================== */ void R_StaticEntityToRTLight(int i); static void CL_ParseStaticProt (int baselinetype) { entity_t *ent; int i; entity_state_t es; vec3_t mins,maxs; if (baselinetype >= 0) { CL_ParseBaseline(&es, baselinetype); i = cl.num_statics; cl.num_statics++; } else { //new deltaed style ('full' extension support) if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) CLFTE_ParseBaseline(&es, false); else CLQW_ParseDelta(&nullentitystate, &es, (unsigned short)MSG_ReadShort()); if (!es.number) i = cl.num_statics++; else { es.number+=MAX_EDICTS; for (i = 0; i < cl.num_statics; i++) if (cl_static_entities[i].ent.keynum == es.number) { pe->DelinkTrailstate (&cl_static_entities[i].emit); break; } if (i == cl.num_statics) cl.num_statics++; } } if (i == cl_max_static_entities) { cl_max_static_entities += 16; cl_static_entities = BZ_Realloc(cl_static_entities, sizeof(*cl_static_entities)*cl_max_static_entities); } cl_static_entities[i].mdlidx = es.modelindex; cl_static_entities[i].emit = trailkey_null; cl_static_entities[i].state = es; ent = &cl_static_entities[i].ent; V_ClearEntity(ent); memset(&cl_static_entities[i].ent.pvscache, 0, sizeof(cl_static_entities[i].ent.pvscache)); ent->keynum = es.number; // copy it to the current state ent->model = cl.model_precache[es.modelindex]; memset(&ent->framestate, 0, sizeof(ent->framestate)); ent->framestate.g[FS_REG].frame[0] = ent->framestate.g[FS_REG].frame[1] = es.frame; ent->framestate.g[FS_REG].lerpweight[0] = 1; ent->skinnum = es.skinnum; #ifdef HEXEN2 ent->drawflags = es.hexen2flags; ent->abslight = es.abslight; #endif #ifdef PEXT_SCALE ent->scale = es.scale/16.0; #endif ent->glowmod[0] = (8.0f/256.0f)*es.glowmod[0]; ent->glowmod[1] = (8.0f/256.0f)*es.glowmod[1]; ent->glowmod[2] = (8.0f/256.0f)*es.glowmod[2]; ent->shaderRGBAf[0] = (8.0f/256.0f)*es.colormod[0]; ent->shaderRGBAf[1] = (8.0f/256.0f)*es.colormod[1]; ent->shaderRGBAf[2] = (8.0f/256.0f)*es.colormod[2]; ent->fatness = es.fatness/16.0; ent->flags = 0; if (es.dpflags & RENDER_VIEWMODEL) ent->flags |= RF_WEAPONMODEL|Q2RF_MINLIGHT|RF_DEPTHHACK; if (es.dpflags & RENDER_EXTERIORMODEL) ent->flags |= RF_EXTERNALMODEL; if (es.effects & NQEF_ADDITIVE) ent->flags |= RF_ADDITIVE; if (es.effects & EF_NODEPTHTEST) ent->flags |= RF_NODEPTHTEST; if (es.effects & EF_NOSHADOW) ent->flags |= RF_NOSHADOW; if (es.trans < 0xfe) { ent->shaderRGBAf[3] = es.trans/(float)0xfe; ent->flags |= RF_TRANSLUCENT; } else ent->shaderRGBAf[3] = 1.0; VectorCopy (es.origin, ent->origin); VectorCopy (es.angles, ent->angles); if (ent->model && ent->model->type == mod_alias) AngleVectorsMesh(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]); else AngleVectors(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]); VectorInverse(ent->axis[1]); if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED) return; if (ent->model) { //FIXME: wait for model to load so we know the correct size? /*FIXME: compensate for angle*/ VectorAdd(es.origin, ent->model->mins, mins); VectorAdd(es.origin, ent->model->maxs, maxs); } else { VectorCopy(es.origin, mins); VectorCopy(es.origin, maxs); } cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[i].ent.pvscache, mins, maxs); #ifdef RTLIGHTS //and now handle any rtlight fields on it R_StaticEntityToRTLight(i); #endif } /* =================== CL_ParseStaticSound =================== */ static void CL_ParseStaticSound (qboolean large) { extern cvar_t cl_staticsounds; vec3_t org; int sound_num; float vol, atten; int i; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); if (large || (cls.protocol == CP_NETQUAKE && cls.protocol_nq == CPNQ_BJP2)) sound_num = (unsigned short)MSG_ReadShort(); else sound_num = MSG_ReadByte (); vol = MSG_ReadByte ()/255.0; atten = MSG_ReadByte ()/64.0; vol *= cl_staticsounds.value; if (vol < 0) return; S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } /* ===================================================================== ACTION MESSAGES ===================================================================== */ /* ================== CL_ParseStartSoundPacket ================== */ static void CLQW_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; float attenuation; int i; channel = MSG_ReadShort(); if (channel & QWSND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (channel & QWSND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; sound_num = MSG_ReadByte (); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); ent = (channel>>3)&1023; channel &= 7; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); #ifdef CSQC_DAT if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, 1, 0, 0)) #endif { if (!sound_num) S_StopSound(ent, channel); else S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, NULL, volume/255.0, attenuation, 0, 0, 0); } #ifdef QUAKESTATS for (i = 0; i < cl.splitclients; i++) { if (ent == cl.playerview[i].playernum+1) { TP_CheckPickupSound(cl.sound_name[sound_num], pos, i); return; } } TP_CheckPickupSound(cl.sound_name[sound_num], pos, -1); #endif } #ifdef Q2CLIENT static void CLQ2_ParseStartSoundPacket(void) { vec3_t pos_v; float *pos; int channel, ent; int sound_num; float volume; float attenuation; int flags; float ofs; sfx_t *sfx; flags = MSG_ReadByte (); if ((flags & Q2SND_LARGEIDX) && (cls.fteprotocolextensions & PEXT_SOUNDDBL)) sound_num = MSG_ReadShort(); else sound_num = MSG_ReadByte (); if (flags & Q2SND_VOLUME) volume = MSG_ReadByte () / 255.0; else volume = Q2DEFAULT_SOUND_PACKET_VOLUME; if (flags & Q2SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = Q2DEFAULT_SOUND_PACKET_ATTENUATION; if (flags & Q2SND_OFFSET) ofs = MSG_ReadByte () / 1000.0; else ofs = 0; if (flags & Q2SND_ENT) { // entity reletive channel = MSG_ReadShort(); ent = channel>>3; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); channel &= 7; } else { ent = 0; channel = 0; } if (flags & Q2SND_POS) { // positioned in space if ((flags & Q2SND_LARGEPOS) && (cls.fteprotocolextensions & PEXT_FLOATCOORDS)) { pos_v[0] = MSG_ReadFloat(); pos_v[1] = MSG_ReadFloat(); pos_v[2] = MSG_ReadFloat(); } else MSG_ReadPos (pos_v); pos = pos_v; } else // use entity number { CL_GetNumberedEntityInfo(ent, pos_v, NULL); pos = pos_v; // pos = NULL; } if (!cl.sound_precache[sound_num]) return; sfx = cl.sound_precache[sound_num]; if (sfx->name[0] == '*') { //a 'sexed' sound if (ent > 0 && ent <= MAX_CLIENTS) { char *model = InfoBuf_ValueForKey(&cl.players[ent-1].userinfo, "skin"); char *skin; skin = strchr(model, '/'); if (skin) *skin = '\0'; if (*model) sfx = S_PrecacheSound(va("players/%s/%s", model, cl.sound_precache[sound_num]->name+1)); } //fall back to male if it failed to load. //note: threaded loading can still make it silent the first time we hear it. if (sfx->loadstate == SLS_FAILED) sfx = S_PrecacheSound(va("players/male/%s", cl.sound_precache[sound_num]->name+1)); } S_StartSound (ent, channel, sfx, pos, NULL, volume, attenuation, ofs, 0, 0); } #endif #if defined(NQPROT) || defined(PEXT_SOUNDDBL) static void CLNQ_ParseStartSoundPacket(void) { vec3_t pos, vel; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; float pitchadj; float timeofs; unsigned int flags; field_mask = MSG_ReadByte(); if (field_mask & FTESND_MOREFLAGS) field_mask |= MSG_ReadUInt64()<<8; if (field_mask & NQSND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & NQSND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; if (field_mask & FTESND_PITCHADJ) pitchadj = MSG_ReadByte()/100.0; else pitchadj = 1; if (field_mask & FTESND_TIMEOFS) timeofs = MSG_ReadShort() / 1000.0; else timeofs = 0; if (field_mask & FTESND_VELOCITY) { vel[0] = MSG_ReadShort()/8.0; vel[1] = MSG_ReadShort()/8.0; vel[2] = MSG_ReadShort()/8.0; } else VectorClear(vel); if (field_mask & DPSND_SPEEDUSHORT4000) pitchadj = (unsigned short)MSG_ReadShort() / 4000.0; flags = field_mask>>8; flags &= CF_NETWORKED; if (field_mask & NQSND_LARGEENTITY) { ent = MSGCL_ReadEntity(); channel = MSG_ReadByte(); } else { //regular channel = MSG_ReadShort (); ent = channel >> 3; channel &= 7; } /*unpack mangling*/ channel = (channel & 7) | ((channel & 0x0f1) << 1); if ((field_mask & NQSND_LARGESOUND) || (cls.protocol == CP_NETQUAKE && (cls.protocol_nq == CPNQ_BJP2 || cls.protocol_nq == CPNQ_BJP3))) //bjp kinda sucks sound_num = (unsigned short)MSG_ReadShort(); else sound_num = (unsigned char)MSG_ReadByte (); if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); #ifdef CSQC_DAT if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, pitchadj, timeofs, flags)) #endif { if (!sound_num) S_StopSound(ent, channel); else S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, vel, volume/255.0, attenuation, timeofs, pitchadj, flags); } #ifdef QUAKESTATS for (i = 0; i < cl.splitclients; i++) { if (ent == cl.playerview[i].playernum+1) { TP_CheckPickupSound(cl.sound_name[sound_num], pos, i); return; } } TP_CheckPickupSound(cl.sound_name[sound_num], pos, -1); #endif } #endif /* ================== CL_ParseClientdata Server information pertaining to this client only, sent every frame ================== */ void CL_ParseClientdata (void) { int i; // calculate simulated time of message oldparsecountmod = parsecountmod; i = cls.netchan.incoming_acknowledged; #ifdef NQPROT if (cls.demoplayback == DPB_NETQUAKE) { i = cls.netchan.incoming_sequence-1; cl.oldparsecount = i - 1; oldparsecountmod = cl.oldparsecount & UPDATE_MASK; } else #endif if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { cl.oldparsecount = i - 1; oldparsecountmod = cl.oldparsecount & UPDATE_MASK; } cl.parsecount = i; parsecountmod = i&UPDATE_MASK; parsecounttime = realtime;//cl.outframes[i].senttime; if (cls.protocol == CP_QUAKEWORLD) CL_AckedInputFrame(cls.netchan.incoming_sequence, cl.parsecount, false); } #ifdef QWSKINS static qboolean CLQ2_PlayerSkinIsOkay(skinid_t id) { skinfile_t *sk = Mod_LookupSkin(id); if (!sk) //err... return false; if (sk->nummappings != 1 || *sk->mappings[0].surface) return true; //looks like its a custom skin, ignore it. return R_GetShaderSizes(sk->mappings[0].shader, NULL, NULL, true) > 0; } static int QDECL CLQ2_EnumeratedSkin(const char *name, qofs_t size, time_t mtime, void *ptr, searchpathfuncs_t *spath) { //follows the form of players/$MODELNAME/$SKINNAME_i.$EXT player_info_t *player = ptr; if (!player->skinid) { char *e; e = strstr(name, "_i."); if (e) { *e = 0; player->skinid = Mod_ReadSkinFile(va("%s.skin", name), va("replace \"\" \"%s.pcx\"", name)); } } return true; } //returns the player if they're not spectating. static int CL_TryTrackNum(playerview_t *pv) { if (pv->spectator && pv->cam_state != CAM_FREECAM && pv->cam_spec_track >= 0) return pv->cam_spec_track; return pv->playernum; } /* ===================== CL_NewTranslation ===================== */ void CL_NewTranslation (int slot) { int top, bottom; int local; qboolean mayforce; char *s; player_info_t *player; if (slot >= MAX_CLIENTS) Host_Error ("CL_NewTranslation: slot > MAX_CLIENTS"); player = &cl.players[slot]; if (cls.protocol == CP_QUAKE2) { char *mod, *skin; player->qwskin = NULL; player->skinid = 0; player->model = NULL; player->ttopcolor = TOP_DEFAULT; player->tbottomcolor = BOTTOM_DEFAULT; mod = InfoBuf_ValueForKey(&player->userinfo, "skin"); skin = strchr(mod, '/'); if (skin) *skin++ = 0; if (!skin || !*skin) skin = "grunt"; if (!mod || !*mod) mod = "male"; player->model = Mod_ForName(va("players/%s/tris.md2", mod), 0); if (player->model->loadstate == MLS_FAILED && strcmp(mod, "male")) { //fall back on male if the model doesn't exist. yes, sexist, but also statistically most likely to represent the actual player. mod = "male"; player->model = Mod_ForName(va("players/%s/tris.md2", mod), 0); } player->skinid = Mod_RegisterSkinFile(va("players/%s/%s.skin", mod,skin)); if (!player->skinid) player->skinid = Mod_ReadSkinFile(va("players/%s/%s.skin", mod,skin), va("replace \"\" \"players/%s/%s.pcx\"", mod,skin)); if (!CLQ2_PlayerSkinIsOkay(player->skinid)) { player->skinid = 0; COM_EnumerateFiles(va("players/%s/*_i.*", mod), CLQ2_EnumeratedSkin, player); } return; } mayforce = !(cl.fpd & FPD_NO_FORCE_COLOR); #if MAX_SPLITS > 1 if (mayforce && cl.splitclients > 1 && cl.teamplay) { //if we're using splitscreen, only allow team/enemy forcing if all split clients are on the same team char *needteam; int i; needteam = cl.players[CL_TryTrackNum(&cl.playerview[0])].team; for (i = 1; i < cl.splitclients; i++) { if (strcmp(needteam, cl.players[CL_TryTrackNum(&cl.playerview[i])].team)) { mayforce = false; break; } } } #endif s = Skin_FindName (player); COM_StripExtension(s, s, MAX_QPATH); if (player->qwskin && stricmp(s, player->qwskin->name)) player->qwskin = NULL; player->skinid = 0; player->model = NULL; top = player->rtopcolor; bottom = player->rbottomcolor; if (mayforce) { local = CL_TryTrackNum(&cl.playerview[0]); if ((cl.teamplay || cls.protocol == CP_NETQUAKE) && !strcmp(player->team, cl.players[local].team)) { if (cl_teamtopcolor != ~0) top = cl_teamtopcolor; if (cl_teambottomcolor != ~0) bottom = cl_teambottomcolor; if (player->colourised) { if (player->colourised->topcolour != ~0) top = player->colourised->topcolour; if (player->colourised->bottomcolour != ~0) bottom = player->colourised->bottomcolour; } } else { if (cl_enemytopcolor != ~0) top = cl_enemytopcolor; if (cl_enemybottomcolor != ~0) bottom = cl_enemybottomcolor; } } /* if (top > 13 || top < 0) top = 13; if (bottom > 13 || bottom < 0) bottom = 13; */ //other renderers still need the team stuff set, but that's all player->ttopcolor = top; player->tbottomcolor = bottom; } #endif /* ============== CL_UpdateUserinfo ============== */ static void CL_ProcessUserInfo (int slot, player_info_t *player) { int i; char *col; int ospec = player->spectator; if (cls.protocol == CP_NETQUAKE) player->userid = slot; Q_strncpyz (player->name, InfoBuf_ValueForKey (&player->userinfo, "name"), sizeof(player->name)); Q_strncpyz (player->team, InfoBuf_ValueForKey (&player->userinfo, "team"), sizeof(player->team)); Ruleset_Check(InfoBuf_ValueForKey (&player->userinfo, RULESET_USERINFO), player->ruleset, sizeof(player->ruleset)); col = InfoBuf_ValueForKey (&player->userinfo, "topcolor"); if (!strncmp(col, "0x", 2)) player->rtopcolor = 0xff000000|strtoul(col+2, NULL, 16); else player->rtopcolor = atoi(col); col = InfoBuf_ValueForKey (&player->userinfo, "bottomcolor"); if (!strncmp(col, "0x", 2)) player->rbottomcolor = 0xff000000|strtoul(col+2, NULL, 16); else player->rbottomcolor = atoi(col); i = atoi(InfoBuf_ValueForKey (&player->userinfo, "*spectator")); if (i == 2) player->spectator = 2; else if (i) player->spectator = true; else player->spectator = false; /* if (player->rtopcolor > 13) player->rtopcolor = 13; if (player->rbottomcolor > 13) player->rbottomcolor = 13; */ #ifdef HEXEN2 /*if we're running hexen2, they have to be some class...*/ player->h2playerclass = atoi(InfoBuf_ValueForKey (&player->userinfo, "cl_playerclass")); if (player->h2playerclass > 5) player->h2playerclass = 5; if (player->h2playerclass < 1) player->h2playerclass = 1; #endif #ifdef QWSKINS player->model = NULL; player->colourised = TP_FindColours(player->name); #endif // If it's us for (i = 0; i < cl.splitclients; i++) if (slot == cl.playerview[i].playernum) break; if (i < cl.splitclients && player->name[0]) { if (cl.playerview[i].spectator != player->spectator) { cl.playerview[i].spectator = player->spectator; for (i = 0; i < cl.splitclients; i++) { Cam_Unlock(&cl.playerview[i]); } CL_CheckServerInfo(); } // Update the rules since spectators can bypass everything but players can't else if (ospec != player->spectator) CL_CheckServerInfo(); Skin_FlushPlayers(); } #ifdef QWSKINS else if (cl.teamplay && cl.playerview[0].spectator && slot == Cam_TrackNum(&cl.playerview[0])) //skin forcing cares about the team of the guy we're tracking. Skin_FlushPlayers(); else if (cls.state >= ca_onserver) Skin_Find (player); CL_NewTranslation (slot); #endif Sbar_Changed (); CSQC_PlayerInfoChanged(slot); } /* ============== CL_UpdateUserinfo ============== */ static void CL_UpdateUserinfo (void) { int slot; player_info_t *player; slot = MSG_ReadByte (); if (slot >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD"); player = &cl.players[slot]; player->userid = MSG_ReadLong (); InfoBuf_FromString(&player->userinfo, MSG_ReadString(), false); player->userinfovalid = true; CL_ProcessUserInfo (slot, player); if (slot == cl.playerview[0].playernum && player->name[0]) { char *qz; qz = InfoBuf_ValueForKey(&player->userinfo, "Qizmo"); if (*qz) TP_ExecTrigger("f_qizmoconnect", false); } } static void CL_ParseSetInfoBlob (void) { qbyte slot = MSG_ReadByte(); char *key = MSG_ReadString(); size_t keysize; unsigned int offset = MSG_ReadLong(); qboolean final = !!(offset & 0x80000000); unsigned short valsize = MSG_ReadShort(); char *val = BZ_Malloc(valsize); MSG_ReadData(val, valsize); offset &= ~0x80000000; key = InfoBuf_DecodeString(key, key+strlen(key), &keysize); if (slot-- == 0) { InfoBuf_SyncReceive(&cl.serverinfo, key, keysize, val, valsize, offset, final); if (final) CL_CheckServerInfo(); } else if (slot >= MAX_CLIENTS) Con_Printf("INVALID SETINFO %i: %s=%s\n", slot, key, val); else { player_info_t *player = &cl.players[slot]; if (offset) Con_DLPrintf(2,"SETINFO %s: %s+=%s\n", player->name, key, val); else Con_DLPrintf(strcmp(key, "chat")?1:2,"SETINFO %s: %s=%s\n", player->name, key, val); InfoBuf_SyncReceive(&player->userinfo, key, keysize, val, valsize, offset, final); player->userinfovalid = true; if (final) CL_ProcessUserInfo (slot, player); } Z_Free(key); Z_Free(val); } /* ============== CL_SetInfo ============== */ static void CL_ParseSetInfo (void) { int slot; player_info_t *player; char *val; char key[512]; slot = MSG_ReadByte (); MSG_ReadStringBuffer(key, sizeof(key)); val = MSG_ReadString(); if (slot >= MAX_CLIENTS) Con_Printf("INVALID SETINFO %i: %s=%s\n", slot, key, val); else { player = &cl.players[slot]; Con_DLPrintf(strcmp(key, "chat")?1:2,"SETINFO %s: %s=%s\n", player->name, key, val); InfoBuf_SetStarKey(&player->userinfo, key, val); player->userinfovalid = true; CL_ProcessUserInfo (slot, player); } } /* ============== CL_ServerInfo ============== */ static void CL_ServerInfo (void) { // int slot; // player_info_t *player; char key[MAX_QWMSGLEN]; char value[MAX_QWMSGLEN]; Q_strncpyz (key, MSG_ReadString(), sizeof(key)); Q_strncpyz (value, MSG_ReadString(), sizeof(value)); Con_DPrintf("SERVERINFO: %s=%s\n", key, value); InfoBuf_SetStarKey(&cl.serverinfo, key, value); CL_CheckServerInfo(); } /* ===================== CL_SetStat ===================== */ static void CL_SetStat_Internal (int pnum, int stat, int ivalue, float fvalue) { if (cl.playerview[pnum].stats[stat] != ivalue) Sbar_Changed (); #ifdef QUAKESTATS if (stat == STAT_ITEMS) { // set flash times int j; for (j=0 ; j<32 ; j++) if ( (ivalue & (1<= MAX_CL_STATS) return; // Host_EndGame ("CL_SetStat: %i is invalid", stat); #ifdef QUAKESTATS if (stat == STAT_TIME && (cls.fteprotocolextensions & PEXT_ACCURATETIMINGS)) { cl.oldgametime = cl.gametime; cl.oldgametimemark = cl.gametimemark; cl.gametime = fvalue * 0.001; cl.gametimemark = realtime; } #endif if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { extern int cls_lastto; cl.players[cls_lastto].stats[stat]=ivalue; cl.players[cls_lastto].statsf[stat]=fvalue; for (pnum = 0; pnum < cl.splitclients; pnum++) if (cl.playerview[pnum].cam_spec_track == cls_lastto && cl.playerview[pnum].cam_state != CAM_FREECAM) CL_SetStat_Internal(pnum, stat, ivalue, fvalue); } else { unsigned int pl = cl.playerview[pnum].playernum; if (pl < MAX_CLIENTS) { cl.players[pl].stats[stat]=ivalue; cl.players[pl].statsf[stat]=fvalue; } CL_SetStat_Internal(pnum, stat, ivalue, fvalue); } #ifdef QUAKESTATS if (stat == STAT_VIEWHEIGHT && ((cls.z_ext & Z_EXT_VIEWHEIGHT) || cls.protocol == CP_NETQUAKE)) cl.playerview[pnum].viewheight = fvalue; #endif #ifdef NQPROT if (cls.protocol == CP_NETQUAKE && CPNQ_IS_DP) { if (cls.fteprotocolextensions2 & PEXT2_PREDINFO) CL_SetStatMovevar(pnum, stat, ivalue, fvalue); else CL_SetStatMovevar(pnum, stat, ivalue, *(float*)&ivalue); //DP sucks. } #endif } static void CL_SetStatString (int pnum, int stat, char *value) { if (stat < 0 || stat >= MAX_CL_STATS) return; // Host_EndGame ("CL_SetStat: %i is invalid", stat); if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { extern int cls_lastto; //Z_Free(cl.players[cls_lastto].statsstr[stat]); //cl.players[cls_lastto].statsstr[stat]=Z_StrDup(value); for (pnum = 0; pnum < cl.splitclients; pnum++) if (cl.playerview[pnum].cam_spec_track == cls_lastto && cl.playerview[pnum].cam_state != CAM_FREECAM) { if (cl.playerview[pnum].statsstr[stat]) Z_Free(cl.playerview[pnum].statsstr[stat]); cl.playerview[pnum].statsstr[stat] = Z_StrDup(value); } } else { if (cl.playerview[pnum].statsstr[stat]) Z_Free(cl.playerview[pnum].statsstr[stat]); cl.playerview[pnum].statsstr[stat] = Z_StrDup(value); } } /* ============== CL_MuzzleFlash ============== */ static void CL_MuzzleFlash (int entnum) { dlight_t *dl; player_state_t *pl; packet_entities_t *pack; entity_state_t *s1; int pnum; vec3_t org = {0,0,0}; vec3_t axis[3] = {{0,0,0}}; int dlightkey = 0; extern int pt_muzzleflash; extern cvar_t cl_muzzleflash; //was it us? if (!cl_muzzleflash.ival) // remove all muzzleflashes return; if (cl_muzzleflash.value == 2) { //muzzleflash 2 removes muzzleflashes on us for (pnum = 0; pnum < cl.splitclients; pnum++) if (entnum-1 == cl.playerview[pnum].playernum) return; } if (!dlightkey) { pack = &cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities; for (pnum=0 ; pnumnum_entities ; pnum++) //try looking for an entity with that id first { s1 = &pack->entities[pnum]; if (s1->number == entnum) { dlightkey = entnum; VectorCopy(s1->origin, org); AngleVectors(s1->angles, axis[0], axis[1], axis[2]); break; } } } if (!dlightkey) { //that ent number doesn't exist, go for a player with that number if ((unsigned)(entnum) <= cl.allocated_client_slots && entnum > 0) { pl = &cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[entnum-1]; if (pl->messagenum == cl.validsequence) { dlightkey = -entnum; VectorCopy(pl->origin, org); AngleVectors(pl->viewangles, axis[0], axis[1], axis[2]); if (pl->szmins[2] == 0) /*hull is 0-based, so origin is bottom of model, move the light up slightly*/ org[2] += pl->szmaxs[2]/2; } } } if (!dlightkey) return; if (P_RunParticleEffectType(org, axis[0], 1, pt_muzzleflash)) { extern cvar_t r_muzzleflash_colour; extern cvar_t r_muzzleflash_fade; dl = CL_AllocDlight (dlightkey); VectorMA (org, 15, axis[0], dl->origin); memcpy(dl->axis, axis, sizeof(dl->axis)); dl->minlight = 32; dl->die = cl.time + 0.1; VectorCopy(r_muzzleflash_colour.vec4, dl->color); dl->radius = r_muzzleflash_colour.vec4[3] + (rand()&31); VectorCopy(r_muzzleflash_fade.vec4, dl->channelfade); dl->decay = r_muzzleflash_fade.vec4[3]; #ifdef RTLIGHTS dl->lightcolourscales[2] = 4; #endif } } //return if we want to print the message. static char *CL_ParseChat(char *text, player_info_t **player, int *msgflags) { extern cvar_t cl_chatsound, cl_nofake, cl_teamchatsound, cl_enemychatsound; int flags; int offset=0; qboolean suppress_talksound; char *p; char *s; int check_flood; flags = TP_CategorizeMessage (text, &offset, player); *msgflags = flags; s = text + offset; if (flags) { if (!cls.demoplayback) Sys_ServerActivity(); //chat always flashes the screen.. if (Ignore_Message((*player)->name, s, flags)) return NULL; //check f_ stuff if (*player && (!strncmp(s, "f_", 2)|| !strncmp(s, "q_", 2))) { Validation_Auto_Response(*player - cl.players, s); return s; } Validation_CheckIfResponse(text); #ifdef PLUGINS if (!Plug_ChatMessage(text + offset, *player ? (int)(*player - cl.players) : -1, flags)) return NULL; #endif if (flags & (TPM_TEAM|TPM_OBSERVEDTEAM) && !TP_FilterMessage(text + offset)) return NULL; #ifdef QUAKEHUD if (flags & (TPM_TEAM|TPM_OBSERVEDTEAM) && Sbar_UpdateTeamStatus(*player, text+offset)) return NULL; #endif if ((int)msg_filter.value & flags) return NULL; //filter chat check_flood = Ignore_Check_Flood(*player, s, flags); if (check_flood == IGNORE_NO_ADD) return NULL; else if (check_flood == NO_IGNORE_ADD) Ignore_Flood_Add(*player, s); } #ifdef PLUGINS else { if (!Plug_ServerMessage(text + offset, PRINT_CHAT)) return NULL; } #endif suppress_talksound = false; if (flags == 2 || (!cl.teamplay && flags)) suppress_talksound = TP_CheckSoundTrigger (text + offset); if (cls.demoseeking || !cl_chatsound.value || // no sound at all (cl_chatsound.value == 2 && flags != 2)) // only play sound in mm2 suppress_talksound = true; if (!suppress_talksound) { if (flags & (TPM_OBSERVEDTEAM|TPM_TEAM) && cl.teamplay) S_LocalSound (cl_teamchatsound.string); else S_LocalSound (cl_enemychatsound.string); } if (flags) { if (cl_nofake.value == 1 || (cl_nofake.value == 2 && !(flags & (TPM_OBSERVEDTEAM | TPM_TEAM)))) { for (p = s; *p; p++) if (*p == 13 || (*p == 10 && p[1])) *p = ' '; } } return s; } // CL_PlayerColor: returns color and mask for player_info_t static int CL_PlayerColor(player_info_t *plr, qboolean *name_coloured) { char *t; unsigned int c; *name_coloured = false; if (cl.teamfortress) //override based on team { //damn spies if (!Q_strcasecmp(plr->team, "red")) c = 1; else if (!Q_strcasecmp(plr->team, "blue")) c = 5; else // TODO: needs some work switch (plr->rbottomcolor) { //translate q1 skin colours to console colours case 10: case 1: *name_coloured = true; case 4: //red c = 1; break; case 11: *name_coloured = true; case 3: // green c = 2; break; case 5: *name_coloured = true; case 12: c = 3; break; case 6: case 7: *name_coloured = true; case 8: case 9: c = 6; break; case 2: // light blue *name_coloured = true; case 13: //blue case 14: //blue c = 5; break; default: *name_coloured = true; case 0: // white c = 7; break; } } else if (cl.teamplay) { // team name hacks if (!strcmp(plr->team, "red")) c = 1; else if (!strcmp(plr->team, "blue")) c = 5; else { char *t; t = plr->team; c = 0; for (t = plr->team; *t; t++) { c >>= 1; c ^= *t; // TODO: very weak hash, replace } if ((c / 7) & 1) *name_coloured = true; c = 1 + (c % 7); } } else { // override chat color with tc infokey // 0-6 is standard colors (red to white) // 7-13 is using secondard charactermask // 14 and afterwards repeats t = InfoBuf_ValueForKey(&plr->userinfo, "tc"); if (*t) c = atoi(t); else c = plr->userid; // Quake2 can start from 0 if ((c / 7) & 1) *name_coloured = true; c = 1 + (c % 7); } return c; } void TTS_SayChatString(char **stringtosay); // CL_PrintChat: takes chat strings and performs name coloring and cl_parsewhitetext parsing // NOTE: text in rawmsg/msg is assumed destroyable and should not be used afterwards void CL_PrintChat(player_info_t *plr, char *msg, int plrflags) { extern cvar_t con_separatechat; char *name = NULL; int c; qboolean name_coloured = false; extern cvar_t cl_parsewhitetext; qboolean memessage = false; char fullchatmessage[2048]; fullchatmessage[0] = 0; /*if (plrflags & TPM_FAKED) { name = rawmsg; // use rawmsg pointer and msg modification to generate null-terminated string if (msg) *(msg - 2) = 0; // it's assumed that msg has 2 chars before it due to strstr }*/ if (0)//*msg == '\r') { name = msg; msg = strstr(msg, ": "); if (msg) { name++; *msg = 0; msg+=2; plrflags &= ~TPM_TEAM|TPM_OBSERVEDTEAM; } else { msg = name; name = NULL; } } if (msg[0] == '/' && msg[1] == 'm' && msg[2] == 'e' && msg[3] == ' ') { msg += 4; memessage = true; // special /me formatting } if (plr && !name) // use special formatting with a real chat message name = plr->name; // use player's name if (cl_standardchat.ival) { name_coloured = true; c = 7; } else { if (plrflags & TPM_SPECTATOR) // is an observer { // TODO: we don't even check for this yet... if (plrflags & (TPM_TEAM | TPM_OBSERVEDTEAM)) // is on team c = 0; // blacken () on observers else { name_coloured = true; c = 7; } } else if (plr) c = CL_PlayerColor(plr, &name_coloured); else { // defaults for fake clients name_coloured = true; c = 7; } } c = '0' + c; if (plrflags & TPM_QTV) Q_strncatz(fullchatmessage, "QTV ^m", sizeof(fullchatmessage)); else if (name) { if (memessage) { if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR)) Q_strncatz(fullchatmessage, "^0*^7 ", sizeof(fullchatmessage)); else Q_strncatz(fullchatmessage, "* ", sizeof(fullchatmessage)); } else Q_strncatz(fullchatmessage, "\1", sizeof(fullchatmessage)); #if defined(HAVE_SPEECHTOTEXT) TTS_SayChatString(&msg); #endif if (plrflags & (TPM_TEAM|TPM_OBSERVEDTEAM)) // for team chat don't highlight the name, just the brackets { Q_strncatz(fullchatmessage, va("(^[^7%s%s^d\\player\\%i^])", name_coloured?"^m":"", name, (int)(plr-cl.players)), sizeof(fullchatmessage)); } else if (cl_standardchat.ival) { Q_strncatz(fullchatmessage, va("^[^7%s%s^d\\player\\%i^]", name_coloured?"^m":"", name, (int)(plr-cl.players)), sizeof(fullchatmessage)); } else { Q_strncatz(fullchatmessage, va("^[^7%s^%c%s^d\\player\\%i^]", name_coloured?"^m":"", c, name, (int)(plr-cl.players)), sizeof(fullchatmessage)); } if (!memessage) { // only print seperator with an actual player name if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR)) Q_strncatz(fullchatmessage, "^0: ^d", sizeof(fullchatmessage)); else Q_strncatz(fullchatmessage, ": ", sizeof(fullchatmessage)); } else Q_strncatz(fullchatmessage, " ", sizeof(fullchatmessage)); } else Q_strncatz(fullchatmessage, "\1", sizeof(fullchatmessage)); // print message if (cl_parsewhitetext.value && (cl_parsewhitetext.value == 1 || (plrflags & (TPM_TEAM|TPM_OBSERVEDTEAM)))) { char *t, *u; while ((t = strchr(msg, '{'))) { int c; if (t > msg && t[-1] == '^') { for (c = 1; t-c > msg; c++) { if (t[-c] == '^') break; } if (c & 1) { *t = '\0'; Q_strncatz(fullchatmessage, va("%s{", msg), sizeof(fullchatmessage)); msg = t+1; continue; } } u = strchr(t, '}'); if (u) { *t = 0; *u = 0; Q_strncatz(fullchatmessage, va("%s", msg), sizeof(fullchatmessage)); Q_strncatz(fullchatmessage, va("^m%s^m", t+1), sizeof(fullchatmessage)); msg = u+1; } else break; } Q_strncatz(fullchatmessage, va("%s", msg), sizeof(fullchatmessage)); } else { Q_strncatz(fullchatmessage, va("%s", msg), sizeof(fullchatmessage)); } #ifdef CSQC_DAT if (CSQC_ParsePrint(fullchatmessage, PRINT_CHAT)) return; #endif if (con_separatechat.ival) { if (!con_chat) con_chat = Con_Create("chat", CONF_HIDDEN|CONF_NOTIFY|CONF_NOTIFY_BOTTOM); if (con_chat) { Con_PrintCon(con_chat, fullchatmessage, con_chat->parseflags); if (con_separatechat.ival == 1) { console_t *c = Con_GetMain(); Con_PrintCon(c, fullchatmessage, c->parseflags|PFS_NONOTIFY); return; } } } Con_Printf("%s", fullchatmessage); } // CL_PrintStandardMessage: takes non-chat net messages and performs name coloring // NOTE: msg is considered destroyable static char acceptedchars[] = {'.', '?', '!', '\'', ',', ':', ' ', '\0'}; static void CL_PrintStandardMessage(char *msgtext, int printlevel) { int i; player_info_t *p, *foundp = NULL; extern cvar_t cl_standardmsg, msg; char *begin = msgtext; char fullmessage[2048]; char *found; if (printlevel < msg.ival) return; fullmessage[0] = 0; while(*msgtext) { found = NULL; // search for player names in message for (i = 0, p = cl.players; i < cl.allocated_client_slots; p++, i++) { char *v; char *name; int len; name = p->name; if (!(*name)) continue; len = strlen(name); v = strstr(msgtext, name); while (v) { // name parsing rules if (v != begin && *(v-1) != ' ') // must be space before name { v = strstr(v+len, name); continue; } { int i; char aftername = *(v + len); // search for accepted chars in char after name in msg for (i = 0; i < sizeof(acceptedchars); i++) { if (acceptedchars[i] == aftername) break; } if (sizeof(acceptedchars) == i) { v = strstr(v+len, name); continue; // no accepted char found } } if (!found || v < found) { found = v; foundp = p; } break; } } if (found) { qboolean coloured; char c; int len = strlen(foundp->name); // print msg chunk *found = 0; // cut off message Q_strncatz(fullmessage, msgtext, sizeof(fullmessage)); msgtext = found + len; // update search point // get name color if (foundp->spectator || cl_standardmsg.ival) { coloured = false; c = '7'; } else c = '0' + CL_PlayerColor(foundp, &coloured); // print name Q_strncatz(fullmessage, va("^[%s^%c%s^d\\player\\%i^]", coloured?"^m":"", c, foundp->name, (int)(foundp - cl.players)), sizeof(fullmessage)); } else break; //nope, can't find anyone in there... } // print final chunk Q_strncatz(fullmessage, msgtext, sizeof(fullmessage)); #ifdef HAVE_LEGACY if (scr_usekfont.ival) Con_PrintFlags(fullmessage, PFS_FORCEUTF8, 0); else #endif Con_Printf("%s", fullmessage); } static char printtext[4096]; static void CL_ParsePrint(char *msg, int level) { char n; if (strlen(printtext) + strlen(msg) >= sizeof(printtext)) { Con_Printf("%s", printtext); Q_strncpyz(printtext, msg, sizeof(printtext)); } else strcat(printtext, msg); //safe due to size on if. while((msg = strchr(printtext, '\n')) || (msg = strchr(printtext, '\r'))) { n = msg[1]; msg[1] = 0; if (!cls.demoseeking) { if (level == PRINT_CHAT) { char *body; int msgflags; player_info_t *plr = NULL; if (!TP_SuppressMessage(printtext)) { body = CL_ParseChat(printtext, &plr, &msgflags); if (body) CL_PrintChat(plr, body, msgflags); } } else { #ifdef CSQC_DAT if (!CSQC_ParsePrint(printtext, level)) #endif #ifdef PLUGINS if (Plug_ServerMessage(printtext, level)) #endif #ifdef QUAKEHUD if (!Stats_ParsePickups(printtext) || !msg_filter_pickups.ival) if (!Stats_ParsePrintLine(printtext) || !msg_filter_frags.ival) #else if (!msg_filter_pickups.ival) if (!msg_filter_frags.ival) #endif CL_PrintStandardMessage(printtext, level); } } TP_SearchForMsgTriggers(printtext, level); msg[1] = n; msg++; memmove(printtext, msg, strlen(msg)+1); } } static void CL_ParseWeaponStats(void) { #ifdef QUAKEHUD int pl = atoi(Cmd_Argv(0)); char *wname = Cmd_Argv(1); unsigned int total = strtoul(Cmd_Argv(2), NULL, 0); unsigned int hit = strtoul(Cmd_Argv(3), NULL, 0); unsigned int idx; if (pl >= cl.allocated_client_slots) return; for (idx = 0; idx < countof(cl.players[pl].weaponstats); idx++) { if (!strcmp(cl.players[pl].weaponstats[idx].wname, wname) || !*cl.players[pl].weaponstats[idx].wname) { Q_strncpyz(cl.players[pl].weaponstats[idx].wname, wname, sizeof(cl.players[pl].weaponstats[idx].wname)); cl.players[pl].weaponstats[idx].total = total; cl.players[pl].weaponstats[idx].hit = hit; return; } } #endif } static void CL_ParseItemTimer(void) { //it [cur/]duration x y z radius 0xRRGGBB "timername" owningent float timeout;// = atof(Cmd_Argv(0)); vec3_t org = { atof(Cmd_Argv(1)), atof(Cmd_Argv(2)), atof(Cmd_Argv(3))}; float radius = atof(Cmd_Argv(4)); unsigned int rgb = (Cmd_Argc() > 5)?strtoul(Cmd_Argv(5), NULL, 16):0x202020; // char *timername = Cmd_Argv(6); unsigned int entnum = strtoul(Cmd_Argv(7), NULL, 0); struct itemtimer_s *timer; float start = cl.time; char *e; timeout = strtod(Cmd_Argv(0), &e); if (*e == '/') { start += timeout; timeout = atof(e+1); start -= timeout; } if (!timeout) timeout = FLT_MAX; if (!radius) radius = 32; for (timer = cl.itemtimers; timer; timer = timer->next) { if (entnum) { if (timer->entnum == entnum) break; } else if (VectorCompare(timer->origin, org)) break; } if (!timer) { //didn't find it. timer = Z_Malloc(sizeof(*timer)); timer->next = cl.itemtimers; cl.itemtimers = timer; } VectorCopy(org, timer->origin); timer->start = cl.time; timer->duration = timeout; timer->radius = radius; timer->duration = timeout; timer->entnum = entnum; timer->start = start; timer->end = start + timer->duration; timer->rgb[0] = ((rgb>>16)&0xff)/255.0; timer->rgb[1] = ((rgb>> 8)&0xff)/255.0; timer->rgb[2] = ((rgb )&0xff)/255.0; } #ifdef PLUGINS static void CL_ParseTeamInfo(void) { unsigned int pidx = atoi(Cmd_Argv(1)); vec3_t org = { atof(Cmd_Argv(2)), atof(Cmd_Argv(3)), atof(Cmd_Argv(4)) }; float health = atof(Cmd_Argv(5)); float armour = atof(Cmd_Argv(6)); unsigned int items = strtoul(Cmd_Argv(7), NULL, 0); char *nick = Cmd_Argv(8); if (pidx < cl.allocated_client_slots) { player_info_t *pl = &cl.players[pidx]; pl->tinfo.time = cl.time+5; pl->tinfo.health = health; pl->tinfo.armour = armour; pl->tinfo.items = items; VectorCopy(org, pl->tinfo.org); Q_strncpyz(pl->tinfo.nick, nick, sizeof(pl->tinfo.nick)); } } #endif static char stufftext[4096]; static void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from network segregation. { int cbuflevel; #ifdef NQPROT if (!*stufftext && *msg == 1 && !cls.allow_csqc) { Con_DPrintf("Proquake: %s\n", msg); msg = CLNQ_ParseProQuakeMessage(msg); } #endif strncat(stufftext, msg, sizeof(stufftext)-1); while((msg = strchr(stufftext, '\n'))) { *msg = '\0'; cbuflevel = RESTRICT_SERVERSEAT(destsplit); Con_DLPrintf((cls.state==ca_active)?1:2, "stufftext%i: %s\n", destsplit, stufftext); if (!strncmp(stufftext, "fullserverinfo ", 15) || !strncmp(stufftext, "//fullserverinfo ", 17)) { Cmd_TokenizeString(stufftext+2, false, false); if (Cmd_Argc() == 2) { cl.haveserverinfo = true; InfoBuf_FromString(&cl.serverinfo, Cmd_Argv(1), false); CL_CheckServerInfo(); } #if _MSC_VER > 1200 if (cls.netchan.remote_address.type != NA_LOOPBACK) Sys_RecentServer("+connect", cls.servername, va("%s (%s)", InfoBuf_ValueForKey(&cl.serverinfo, "hostname"), cls.servername), "Join QW Server"); #endif } else if (!strncmp(stufftext, "//svi ", 6)) //for serverinfo over NQ protocols { Cmd_TokenizeString(stufftext+2, false, false); Con_DPrintf("SERVERINFO: %s=%s\n", Cmd_Argv(1), Cmd_Argv(2)); InfoBuf_SetStarKey(&cl.serverinfo, Cmd_Argv(1), Cmd_Argv(2)); CL_CheckServerInfo(); } else if (!strncmp(stufftext, "//ls ", 5)) //for extended lightstyles { vec3_t rgb; Cmd_TokenizeString(stufftext+2, false, false); rgb[0] = ((Cmd_Argc()>3)?atof(Cmd_Argv(3)):1); rgb[1] = ((Cmd_Argc()>5)?atof(Cmd_Argv(4)):rgb[0]); rgb[2] = ((Cmd_Argc()>5)?atof(Cmd_Argv(5)):rgb[0]); R_UpdateLightStyle(atoi(Cmd_Argv(1)), Cmd_Argv(2), rgb[0], rgb[1], rgb[2]); } #ifdef NQPROT //DP's download protocol else if (cls.protocol == CP_NETQUAKE && !strncmp(stufftext, "cl_serverextension_download ", 28)) //. server lets us know that it supports it. cl_dp_serverextension_download = true; //warning, this is sent BEFORE svc_serverdata, so cannot use cl.foo else if (cls.protocol == CP_NETQUAKE && !strncmp(stufftext, "cl_downloadbegin ", 17)) // . server [reliably] lets us know that its going to start sending data. CLDP_ParseDownloadBegin(stufftext); else if (cls.protocol == CP_NETQUAKE && !strncmp(stufftext, "cl_downloadfinished ", 20)) // . server [reliably] lets us know that we acked the entire thing CLDP_ParseDownloadFinished(stufftext); else if (cls.protocol == CP_NETQUAKE && !strcmp(stufftext, "stopdownload")) //download command reported failure. safe to request the next. { if (cls.download) CL_DownloadFailed(cls.download->remotename, cls.download, DLFAIL_CORRUPTED); } //DP servers use these to report the correct csprogs.dat file+version to use. //WARNING: these are sent BEFORE svc_serverdata, so we cannot store this state into cl.foo //we poke the data into cl.serverinfo once we get the following svc_serverdata. //we then clobber it from a fullserverinfo message if its an fte server running dpp7, but hey. else if (cls.protocol == CP_NETQUAKE && !strncmp(stufftext, "csqc_progname ", 14)) COM_ParseOut(stufftext+14, cl_dp_csqc_progsname, sizeof(cl_dp_csqc_progsname)); else if (cls.protocol == CP_NETQUAKE && !strncmp(stufftext, "csqc_progsize ", 14)) cl_dp_csqc_progssize = atoi(stufftext+14); else if (cls.protocol == CP_NETQUAKE && !strncmp(stufftext, "csqc_progcrc ", 13)) cl_dp_csqc_progscrc = atoi(stufftext+13); //NQ servers/mods like spamming this. Its annoying, but we might as well use it if we can, while also muting it. else if (!strncmp(stufftext, "cl_fullpitch ", 13) || !strncmp(stufftext, "pq_fullpitch ", 13)) { if (!cl.haveserverinfo) { InfoBuf_SetKey(&cl.serverinfo, "maxpitch", (atoi(stufftext+13))? "90":""); InfoBuf_SetKey(&cl.serverinfo, "minpitch", (atoi(stufftext+13))?"-90":""); CL_CheckServerInfo(); } } #endif else if (!strncmp(stufftext, "//paknames ", 11)) //so that the client knows what to download... { //there's a couple of prefixes involved etc Z_StrCat(&cl.serverpacknames, stufftext+(cl.serverpackhashes?11:10)); cl.serverpakschanged = true; } else if (!strncmp(stufftext, "//paks ", 7)) //gives the client a list of hashes to match against { //the client can re-order for cl_pure support, or download dupes to avoid version mismatches Z_StrCat(&cl.serverpackhashes, stufftext+(cl.serverpackhashes?7:6)); cl.serverpakschanged = true; CL_CheckServerPacks(); } #ifdef HAVE_LEGACY else if (!strncmp(stufftext, "//vwep ", 7)) //list of vwep model indexes, because using the normal model precaches wasn't cool enough { //(from zquake/ezquake) int i; char *mname; Cmd_TokenizeString(stufftext+7, false, false); for (i = 0; i < Cmd_Argc(); i++) { mname = Cmd_Argv(i); if (strcmp(mname, "-")) { mname = va("progs/%s.mdl", Cmd_Argv(i)); Q_strncpyz(cl.model_name_vwep[i], mname, sizeof(cl.model_name_vwep[i])); if (cls.state == ca_active) { CL_CheckOrEnqueDownloadFile(cl.model_name_vwep[i], NULL, 0); cl.model_precache_vwep[i] = Mod_ForName(cl.model_name_vwep[i], MLV_WARN); } } } } #endif else if (cls.demoplayback && !strncmp(stufftext, "playdemo ", 9)) { //some demos (like speed-demos-archive's marathon runs) chain multiple demos with playdemo commands //these should still chain properly even when the demo is in some archive(like .dz) or subdir char newdemo[MAX_OSPATH], temp[MAX_OSPATH], *s; Cmd_TokenizeString(stufftext, false, false); s = Cmd_Argv(1); if (strchr(s, ':') || strchr(s, '/') || strchr(s, '\\')) Q_strncpyz(newdemo, s, sizeof(newdemo)); else { newdemo[0] = 0; if (cls.lastdemowassystempath) Q_strncatz(newdemo, "#", sizeof(newdemo)); Q_strncatz(newdemo, cls.lastdemoname, sizeof(newdemo)); *COM_SkipPath(newdemo) = 0; Q_strncatz(newdemo, Cmd_Argv(1), sizeof(newdemo)); } Cbuf_AddText ("playdemo ", cbuflevel); Cbuf_AddText (COM_QuotedString(newdemo, temp, sizeof(temp), false), cbuflevel); Cbuf_AddText ("\n", cbuflevel); } #ifdef CSQC_DAT else if (CSQC_StuffCmd(destsplit, stufftext, msg)) { } #endif else if (!strncmp(stufftext, "//querycmd ", 11)) //for servers to check if a command exists or not. { COM_Parse(stufftext + 11); if (Cmd_Exists(com_token)) { Cbuf_AddText ("cmd cmdsupported ", cbuflevel); Cbuf_AddText (com_token, cbuflevel); Cbuf_AddText ("\n", cbuflevel); } } else if (!strncmp(stufftext, "//exectrigger ", 14)) //so that mods can add whatever 'alias grabbedarmour' or whatever triggers that users might want to script responses for, without errors about unknown commands { COM_Parse(stufftext + 14); if (Cmd_AliasExist(com_token, cbuflevel)) Cmd_ExecuteString(com_token, cbuflevel); //do this NOW so that it's done before any models or anything are loaded } else if (!strncmp(stufftext, "//set ", 6)) //equivelent to regular set, except non-spammy if it doesn't exist, and happens instantly without extra latency. { Cmd_ExecuteString(stufftext+2, cbuflevel); //do this NOW so that it's done before any models or anything are loaded } else if (!strncmp(stufftext, "//at ", 5)) //ktx autotrack hints { Cam_SetModAutoTrack(atoi(stufftext+5)); } else if (!strncmp(stufftext, "//wps ", 5)) //ktx weapon statistics { Cmd_TokenizeString(stufftext+5, false, false); CL_ParseWeaponStats(); } else if (!strncmp(stufftext, "//kickfile ", 11)) //FTE sends this to give a more friendly error about modified BSP files, although it could be used for more stuff. { flocation_t loc; Cmd_TokenizeString(stufftext+2, false, false); if (FS_FLocateFile(Cmd_Argv(1), FSLF_IFFOUND, &loc)) { if (!*loc.rawname) Con_Printf("You have been kicked due to the file "U8("%s")" being modified, inside "U8("%s")"\n", Cmd_Argv(1), loc.search->logicalpath); else Con_Printf("You have been kicked due to the file "U8("%s")" being modfied, located at "U8("%s")"\n", Cmd_Argv(1), loc.rawname); } } else if (!strncmp(stufftext, "//it ", 5)) //it { Cmd_TokenizeString(stufftext+5, false, false); CL_ParseItemTimer(); } else if (!strncmp(stufftext, "//fui ", 6)) //ui . Full user info updates. { unsigned int slot; const char *value; Cmd_TokenizeString(stufftext+6, false, false); slot = atoi(Cmd_Argv(0)); value = Cmd_Argv(1); if (slot < MAX_CLIENTS) { player_info_t *player = &cl.players[slot]; Con_DPrintf("SETINFO %s: %s\n", player->name, value); InfoBuf_FromString(&player->userinfo, value, false); player->userinfovalid = true; CL_ProcessUserInfo (slot, player); } } else if (!strncmp(stufftext, "//ui ", 5)) //ui . Partial user info updates. { unsigned int slot; const char *key, *value; Cmd_TokenizeString(stufftext+5, false, false); slot = atoi(Cmd_Argv(0)); key = Cmd_Argv(1); value = Cmd_Argv(2); if (slot < MAX_CLIENTS) { player_info_t *player = &cl.players[slot]; Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value); InfoBuf_SetValueForStarKey (&player->userinfo, key, value); CL_ProcessUserInfo (slot, player); } } #ifdef PLUGINS else if (!strncmp(stufftext, "//tinfo ", 8)) //ktx-team-info { Cmd_TokenizeString(stufftext+2, false, false); CL_ParseTeamInfo(); Plug_Command_f(); //FIXME: deprecate this call } else if (!strncmp(stufftext, "//sn ", 5)) { Cmd_TokenizeString(stufftext+2, false, false); Plug_Command_f(); } #endif else { if (!strncmp(stufftext, "cmd ", 4)) Cbuf_AddText (va("p%i ", destsplit+1), cbuflevel); //without this, in_forceseat can break directed cmds. Cbuf_AddText (stufftext, cbuflevel); Cbuf_AddText ("\n", cbuflevel); } msg++; memmove(stufftext, msg, strlen(msg)+1); } } static void CL_ParsePrecache(void) { int i, code = (unsigned short)MSG_ReadShort(); char *s = MSG_ReadString(); i = code & ~PC_TYPE; switch(code & PC_TYPE) { case PC_MODEL: if (i >= 1 && i < MAX_PRECACHE_MODELS) { model_t *model; CL_CheckOrEnqueDownloadFile(s, s, DLLF_ALLOWWEB); model = Mod_ForName(Mod_FixName(s, cl.model_name[1]), (i == 1&&!cl.sendprespawn)?MLV_ERROR:MLV_WARN); // if (!model) // Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; Q_strncpyz (cl.model_name[i], s, sizeof(cl.model_name[i])); } else Con_Printf("svc_precache: model index %i outside range %i...%i\n", i, 1, MAX_PRECACHE_MODELS); break; case PC_UNUSED: break; case PC_SOUND: if (i >= 1 && i < MAX_PRECACHE_SOUNDS) { sfx_t *sfx; if (S_HaveOutput()) CL_CheckOrEnqueDownloadFile(va("sound/%s", s), NULL, DLLF_ALLOWWEB); sfx = S_PrecacheSound (s); // if (!sfx) // Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); cl.sound_precache[i] = sfx; Q_strncpyz (cl.sound_name[i], s, sizeof(cl.sound_name[i])); } else Con_Printf("svc_precache: sound index %i outside range %i...%i\n", i, 1, MAX_PRECACHE_SOUNDS); break; case PC_PARTICLE: if (i >= 1 && i < MAX_SSPARTICLESPRE) { if (cl.particle_ssname[i]) free(cl.particle_ssname[i]); cl.particle_ssname[i] = strdup(s); cl.particle_ssprecache[i] = P_FindParticleType(s); cl.particle_ssprecaches = true; } else Con_Printf("svc_precache: particle index %i outside range %i...%i\n", i, 1, MAX_SSPARTICLESPRE); break; } } static void Con_HexDump(qbyte *packet, size_t len, size_t badoffset) { int i; int pos; pos = 0; while(pos < len) { Con_Printf("%5i ", pos); for (i = 0; i < 16; i++) { if (pos >= len) Con_Printf(" - "); else if (pos == badoffset) Con_Printf("^b^1%2x ", packet[pos]); else Con_Printf("%2x ", packet[pos]); pos++; } pos-=16; for (i = 0; i < 16; i++) { if (pos >= len) Con_Printf("X"); else if (packet[pos] == 0 || packet[pos] == '\t' || packet[pos] == '\r' || packet[pos] == '\n') { if (pos == badoffset) Con_Printf("^b^1."); else Con_Printf("."); } else { if (pos == badoffset) Con_Printf("^b^1%c", packet[pos]); else Con_Printf("%c", packet[pos]); } pos++; } Con_Printf("\n"); } } void CL_DumpPacket(void) { Con_HexDump(net_message.data, net_message.cursize, msg_readcount-1); } static void CL_ParsePortalState(void) { int mode = MSG_ReadByte(); int p = -1, a1 = -1, a2 = -1, state = -1; #define PS_NEW (1<<7) #define PS_AREANUMS (1<<6) //q3 style #define PS_PORTALNUM (1<<5) //q2 style #define PS_LARGE (1<<1) #define PS_OPEN (1<<0) if (mode & PS_NEW) { state = mode&1; if (!(mode & PS_AREANUMS) && !(mode & PS_PORTALNUM)) mode |= PS_PORTALNUM; //legacy crap if (mode & PS_PORTALNUM) { //q2 style if (mode&PS_LARGE) p = MSG_ReadShort(); else p = MSG_ReadByte(); } if (mode & PS_AREANUMS) { //q3 style if (mode&PS_LARGE) { a1 = MSG_ReadShort(); a2 = MSG_ReadShort(); } else { a1 = MSG_ReadByte(); a2 = MSG_ReadByte(); } } } else { //legacy crap Con_Printf(CON_WARNING"svc_setportalstate: legacy mode\n"); mode |= MSG_ReadByte()<<8; p = (mode & 0x7fff); state = !!(mode & 0x8000); } #ifdef HAVE_SERVER //reduce race conditions when we're both client+server. if (sv.active) return; #endif if (cl.worldmodel && cl.worldmodel->loadstate==MLS_LOADED && cl.worldmodel->funcs.SetAreaPortalState) cl.worldmodel->funcs.SetAreaPortalState(cl.worldmodel, p, a1, a2, state); } static void CL_ParseBaseAngle(int seat) { int i; short diff[3]; short newbase[3]; vec3_t newang; inframe_t *inf = &cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK]; qbyte fl = MSG_ReadByte(); //pitch yaw roll lock for (i=0 ; i<3 ; i++) { if (fl & (1u<packet_entities.fixangles[seat] = true; VectorCopy (newang, inf->packet_entities.fixedangles[seat]); } VectorCopy (newang, cl.playerview[seat].viewangles); } VectorCopy (newang, cl.playerview[seat].intermissionangles); if (fl & 8) VRUI_SnapAngle(); } #define SHOWNET(x) if(cl_shownet.value>=2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); #define SHOWNET2(x, y) if(cl_shownet.value>=2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x); /* ===================== CL_ParseServerMessage ===================== */ void CLQW_ParseServerMessage (void) { int cmd; char *s; int i, j; int destsplit; vec3_t ang; float f; qboolean suggestcsqcdebug = false; inframe_t *inf; extern vec3_t demoangles; unsigned int cmdstart; cl.last_servermessage = realtime; CL_ClearProjectiles (); //clear out fixangles stuff inf = &cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK]; for (j = 0; j < MAX_SPLITS; j++) inf->packet_entities.fixangles[j] = false; if (cls.demoplayback == DPB_QUAKEWORLD) { inf->packet_entities.fixangles[0] = 2; VectorCopy(demoangles, inf->packet_entities.fixedangles[0]); } else if (cl.intermissionmode != IM_NONE) { for (destsplit = 0; destsplit < cl.splitclients; destsplit++) { inf->packet_entities.fixangles[destsplit] = 2; VectorCopy(cl.playerview[destsplit].intermissionangles, inf->packet_entities.fixedangles[destsplit]); } } // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value >= 2) Con_Printf ("------------------\n"); CL_ParseClientdata (); //vanilla QW has no timing info in the client and depends upon the client for all timing. //using the demo's timing for interpolation prevents unneccesary drift, and solves issues with demo seeking and other such things. if (cls.demoplayback == DPB_QUAKEWORLD && !(cls.fteprotocolextensions & PEXT_ACCURATETIMINGS)) { extern float demtime; if (cl.gametime != demtime) { cl.oldgametime = cl.gametime; cl.oldgametimemark = cl.gametimemark; cl.gametime = demtime; cl.gametimemark = realtime; } } if (realtime > packetusageflushtime) { memcpy(packetusage_saved, packetusage_pending, sizeof(packetusage_saved)); memset(packetusage_pending, 0, sizeof(packetusage_pending)); packetusageflushtime = realtime + packetusage_interval; } // // parse the message // while (1) { if (msg_badread) { CL_DumpPacket(); Host_EndGame ("CLQW_ParseServerMessage: Bad server message"); break; } cmdstart = msg_readcount; cmd = MSG_ReadByte (); if (cmd == svcfte_choosesplitclient) { SHOWNET2(svc_qwstrings[cmd], cmd); destsplit = MSG_ReadByte() % MAX_SPLITS; cmd = MSG_ReadByte(); } else destsplit = cl.defaultnetsplit; if (cmd == -1) { msg_readcount++; // so the EOM showner has the right value SHOWNET("END OF MESSAGE"); break; } SHOWNET2(svc_qwstrings[cmd], cmd); // other commands switch (cmd) { default: CL_DumpPacket(); Host_EndGame ("CLQW_ParseServerMessage: Illegible server message (%i@%i)%s", cmd, msg_readcount-1, (!cl.csqcdebug && suggestcsqcdebug)?"\n'sv_csqcdebug 1' might aid in debugging this.":"" ); return; case svc_time: cl.oldgametime = cl.gametime; cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_disconnect: if (cls.demoplayback == DPB_EZTV) //eztv fails to detect the end of demos. MSG_ReadString(); else if (cls.demoplayback) { CL_Disconnect_f(); return; } else if (cls.state == ca_connected) { Host_EndGame ("Server disconnected\n"); } else Host_EndGame ("Server disconnected"); break; case svc_print: i = MSG_ReadByte (); s = MSG_ReadString (); CL_ParsePrint(s, i); break; case svc_centerprint: s = MSG_ReadString (); #ifdef PLUGINS if (Plug_CenterPrintMessage(s, destsplit)) #endif SCR_CenterPrint (destsplit, s, false); break; case svc_stufftext: s = MSG_ReadString (); CL_ParseStuffCmd(s, destsplit); break; case svc_damage: V_ParseDamage (&cl.playerview[destsplit]); break; case svc_serverdata: Cbuf_Execute (); // make sure any stuffed commands are done CLQW_ParseServerData (); break; case svcfte_splitscreenconfig: j = cl.splitclients; cl.splitclients = MSG_ReadByte(); for (i = 0; i < cl.splitclients && i < MAX_SPLITS; i++) { cl.playerview[i].playernum = MSG_ReadByte(); cl.playerview[i].viewentity = cl.playerview[i].playernum+1; if (i>=j) //its new. cl.playerview[i].chatstate = 0; } if (i < cl.splitclients) { Con_Printf("Server sent us too many seats!\n"); for (; i < cl.splitclients; i++) { //svcfte_choosesplitclient has a modulo that is also broken, but at least there's no parse errors this way MSG_ReadByte(); // CL_SendSeatClientCommand(true, i, drop"); } cl.splitclients = MAX_SPLITS; } break; #ifdef PEXT_SETVIEW case svc_setview: if (!(cls.fteprotocolextensions & PEXT_SETVIEW)) Con_Printf("^1PEXT_SETVIEW is meant to be disabled\n"); cl.playerview[destsplit].viewentity=MSGCL_ReadEntity(); break; #endif case svcfte_setanglebase: CL_ParseBaseAngle(destsplit); break; case svcfte_setangledelta: for (i=0 ; i<3 ; i++) ang[i] = cl.playerview[destsplit].viewangles[i] + MSG_ReadAngle16 (); if (!CSQC_Parse_SetAngles(destsplit, ang, true)) VectorCopy (ang, cl.playerview[destsplit].viewangles); VectorCopy (cl.playerview[destsplit].viewangles, cl.playerview[destsplit].simangles); VectorCopy (cl.playerview[destsplit].viewangles, cl.playerview[destsplit].intermissionangles); break; case svc_setangle: if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { //I really don't get the point of fixangles in an mvd. just to disable interpolation for that frame? int pl = MSG_ReadByte(); for (i=0 ; i<3 ; i++) ang[i] = MSG_ReadAngle(); for (j = 0; j < cl.splitclients; j++) { playerview_t *pv = &cl.playerview[j]; if (Cam_TrackNum(pv) == pl) { inf->packet_entities.fixangles[j] = true; VectorCopy(ang, inf->packet_entities.fixedangles[j]); } } } else { inframe_t *inf = &cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK]; if (cls.ezprotocolextensions1 & EZPEXT1_SETANGLEREASON) MSG_ReadByte(); //0=unknown, 1=tele, 2=spawn for (i=0 ; i<3 ; i++) ang[i] = MSG_ReadAngle(); if (!CSQC_Parse_SetAngles(destsplit, ang, false)) { inf->packet_entities.fixangles[destsplit] = true; VectorCopy (ang, cl.playerview[destsplit].viewangles); VectorCopy (ang, inf->packet_entities.fixedangles[destsplit]); } VectorCopy (cl.playerview[destsplit].viewangles, cl.playerview[destsplit].intermissionangles); } break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_NET_LIGHTSTYLES) Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES"); R_UpdateLightStyle(i, MSG_ReadString(), 1, 1, 1); break; #ifdef PEXT_LIGHTSTYLECOL case svcfte_lightstylecol: if (!(cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL)) Host_EndGame("PEXT_LIGHTSTYLECOL is meant to be disabled\n"); { int bits; vec3_t rgb; i = MSG_ReadByte (); bits = MSG_ReadByte(); if (bits & 0x40) i |= MSG_ReadByte()<<8; //high bits of style index. if (bits & 0x80) { rgb[0] = (bits&1)?MSG_ReadShort()/1024.0:0; rgb[1] = (bits&2)?MSG_ReadShort()/1024.0:0; rgb[2] = (bits&4)?MSG_ReadShort()/1024.0:0; } else { rgb[0] = (bits&1)?1:0; rgb[1] = (bits&2)?1:0; rgb[2] = (bits&4)?1:0; } if (i >= MAX_NET_LIGHTSTYLES) Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES"); R_UpdateLightStyle(i, MSG_ReadString(), rgb[0], rgb[1], rgb[2]); } break; #endif case svc_sound: CLQW_ParseStartSoundPacket(); break; #ifdef PEXT_SOUNDDBL case svcfte_soundextended: CLNQ_ParseStartSoundPacket(); break; #endif case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; #ifdef PEXT2_VOICECHAT case svcfte_voicechat: S_Voip_Parse(); break; #endif #ifdef TERRAIN case svcfte_brushedit: CL_Parse_BrushEdit(); break; #endif case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.players[i].frags = MSG_ReadShort (); break; case svc_updateping: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD"); cl.players[i].ping = MSG_ReadShort (); break; case svc_updatepl: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD"); cl.players[i].pl = MSG_ReadByte (); break; case svc_updateentertime: // time is sent over as seconds ago i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD"); cl.players[i].realentertime = realtime - MSG_ReadFloat (); break; case svc_spawnbaseline: i = MSGCL_ReadEntity (); if (!CL_CheckBaselines(i)) Host_EndGame("CL_ParseServerMessage: svc_spawnbaseline failed with size %i", i); CL_ParseBaseline (cl_baselines + i, CPNQ_ID); break; case svcfte_spawnbaseline2: CL_ParseBaselineDelta (); break; case svc_spawnstatic: CL_ParseStaticProt (CPNQ_ID); break; case svcfte_spawnstatic2: CL_ParseStaticProt (-1); break; case svc_temp_entity: #ifdef NQPROT CL_ParseTEnt (false); #else CL_ParseTEnt (); #endif break; case svcfte_temp_entity_sized: CL_ParseTEnt_Sized(); break; case svcfte_customtempent: CL_ParseCustomTEnt(); break; case svc_particle: CLNQ_ParseParticleEffect (); break; case svcfte_particle2: CL_ParseParticleEffect2 (); break; case svcfte_particle3: CL_ParseParticleEffect3 (); break; case svcfte_particle4: CL_ParseParticleEffect4 (); break; case svc_killedmonster: //fixme: update all player stats #ifdef QUAKESTATS cl.playerview[destsplit].stats[STAT_MONSTERS]++; cl.playerview[destsplit].statsf[STAT_MONSTERS]++; #endif break; case svc_foundsecret: //fixme: update all player stats #ifdef QUAKESTATS cl.playerview[destsplit].stats[STAT_SECRETS]++; cl.playerview[destsplit].statsf[STAT_SECRETS]++; #endif break; case svcqw_updatestatbyte: i = MSG_ReadByte (); j = MSG_ReadByte (); CL_SetStatNumeric(destsplit, i, j, j); break; case svcqw_updatestatlong: i = MSG_ReadByte (); j = MSG_ReadLong (); //make qbyte if nq compatability? CL_SetStatNumeric (destsplit, i, j, j); break; case svcfte_updatestatstring: i = MSG_ReadByte(); s = MSG_ReadString(); CL_SetStatString (destsplit, i, s); break; case svcfte_updatestatfloat: i = MSG_ReadByte(); f = MSG_ReadFloat(); CL_SetStatNumeric (destsplit, i, f, f); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_cdtrack: { //quakeworld got a crippled svc_cdtrack. unsigned int firsttrack; firsttrack = MSG_ReadByte (); Media_NumberedTrack (firsttrack, firsttrack); } break; case svc_intermission: if (cl.intermissionmode == IM_NONE) { TP_ExecTrigger ("f_mapend", false); if (cl.playerview[destsplit].spectator) TP_ExecTrigger ("f_specmapend", true); cl.completed_time = cl.gametime; } cl.intermissionmode = IM_QWSCORES; for (i=0 ; i<3 ; i++) cl.playerview[destsplit].simorg[i] = MSG_ReadCoord (); for (i=0 ; i<3 ; i++) cl.playerview[destsplit].intermissionangles[i] = MSG_ReadAngle (); break; case svc_finale: if (cl.intermissionmode == IM_NONE) { for (i = 0; i < MAX_SPLITS; i++) cl.playerview[i].simorg[2] += cl.playerview[i].viewheight; VectorCopy (cl.playerview[destsplit].simangles, cl.playerview[destsplit].intermissionangles); cl.completed_time = cl.gametime; } cl.intermissionmode = IM_NQFINALE; SCR_CenterPrint (destsplit, TL_Translate(MSG_ReadString ()), false); break; case svc_sellscreen: Cmd_ExecuteString ("help", RESTRICT_SERVER); break; case svc_smallkick: cl.playerview[destsplit].punchangle_cl = -2; break; case svc_bigkick: cl.playerview[destsplit].punchangle_cl = -4; break; case svc_muzzleflash: CL_MuzzleFlash (MSGCL_ReadEntity()); break; case svc_updateuserinfo: CL_UpdateUserinfo (); break; case svc_setinfo: CL_ParseSetInfo (); break; case svc_serverinfo: CL_ServerInfo (); break; case svcfte_setinfoblob: CL_ParseSetInfoBlob(); break; case svc_download: CL_ParseDownload (false); break; case svc_playerinfo: CLQW_ParsePlayerinfo (); break; case svc_nails: CL_ParseProjectiles (cl_spikeindex, false); break; case svc_nails2: CL_ParseProjectiles (cl_spikeindex, true); break; case svc_chokecount: // some preceding packets were choked i = MSG_ReadByte (); for (j=0 ; j net_message.cursize-msg_readcount) Host_EndGame ("CLQ2_ParseZPacket: svcr1q2_zpacket truncated"); if (ulen > net_message.maxsize-net_message.cursize) Host_EndGame ("CLQ2_ParseZPacket: svcr1q2_zpacket overflow"); indata = net_message.data + msg_readcount; outdata = net_message.data + net_message.cursize; MSG_ReadSkip(clen); restoremsg = net_message; restorereadcount = msg_readcount; msg_readcount = net_message.cursize; net_message.cursize += ulen; memset(&s, 0, sizeof(s)); s.next_in = indata; s.avail_in = clen; s.total_in = 0; s.next_out = outdata; s.avail_out = ulen; s.total_out = 0; if (inflateInit2(&s, -15) != Z_OK) Host_EndGame ("CLQ2_ParseZPacket: unable to initialise zlib"); if (inflate(&s, Z_FINISH) != Z_STREAM_END) Host_EndGame ("CLQ2_ParseZPacket: stream truncated"); if (inflateEnd(&s) != Z_OK) Host_EndGame ("CLQ2_ParseZPacket: stream truncated"); if (s.total_out != ulen || s.total_in != clen) Host_EndGame ("CLQ2_ParseZPacket: stream truncated"); CLQ2_ParseServerMessage(); net_message = restoremsg; msg_readcount = restorereadcount; msg_badread = false; #endif } static void CLR1Q2_ParseSetting(void) { int setting = MSG_ReadLong(); int value = MSG_ReadLong(); if (setting == R1Q2_SVSET_FPS) { cl.q2svnetrate = value; if (cl.validsequence) Con_Printf("warning: fps rate changed mid-game\n"); //fixme: we need to clean up lerping stuff. if its now lower, we might have a whole load of things waiting ages for a timeout. } } void CL_WriteDemoMessage (sizebuf_t *msg, int payloadoffset); void CLQ2_ParseServerMessage (void) { int cmd; char *s; int i; unsigned int seat; // int j; int startpos = msg_readcount; cl.last_servermessage = realtime; CL_ClearProjectiles (); // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); CL_ParseClientdata (); // // parse the message // while (1) { if (msg_badread) { Host_EndGame ("CLQ2_ParseServerMessage: Bad server message"); break; } cmd = MSG_ReadByte (); seat = 0; if (cmd == svcq2_playerinfo && (cls.fteprotocolextensions & PEXT_SPLITSCREEN)) { //playerinfo should not normally be seen here. //so we can just 'borrow' it for seat numbers for targetted svcs. SHOWNET(va("%i", cmd)); seat = MSG_ReadByte (); if (seat >= MAX_SPLITS) Host_EndGame ("CLQ2_ParseServerMessage: Unsupported seat (%i)", seat); cmd = MSG_ReadByte (); } if (cmd == -1) { msg_readcount++; // so the EOM showner has the right value SHOWNET("END OF MESSAGE"); break; } SHOWNET(va("%i", cmd)); // other commands switch (cmd) { default: isilegible: if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2 || cls.protocol_q2 == PROTOCOL_VERSION_Q2PRO) { switch(cmd & 0x1f) { case svcq2_frame: //20 (the bastard to implement.) CLQ2_ParseFrame(cmd>>5); break; default: Host_EndGame ("CLQ2_ParseServerMessage: Illegible server message (%i)", cmd); return; } break; } Host_EndGame ("CLQ2_ParseServerMessage: Illegible server message (%i)", cmd); return; //known to game case svcq2_muzzleflash: CLQ2_ParseMuzzleFlash(); break; case svcq2_muzzleflash2: CLQ2_ParseMuzzleFlash2(); return; case svcq2_temp_entity: CLQ2_ParseTEnt(); break; case svcq2_layout: s = MSG_ReadString (); Q_strncpyz (cl.q2layout[seat], s, sizeof(cl.q2layout[seat])); break; case svcq2_inventory: CLQ2_ParseInventory(seat); break; // the rest are private to the client and server case svcq2_nop: //6 Host_EndGame ("CL_ParseServerMessage: svcq2_nop not implemented"); return; case svcq2_disconnect: if (cls.state == ca_connected) Host_EndGame ("Server disconnected\n" "Server version may not be compatible"); else Host_EndGame ("Server disconnected"); return; case svcq2_reconnect: //8. this is actually kinda weird to have Con_TPrintf ("reconnecting...\n"); #if 1 CL_Disconnect("Reconnect request"); CL_BeginServerReconnect(); return; #else CL_SendClientCommand(true, "new"); break; #endif case svcq2_sound: //9 // CLQ2_ParseStartSoundPacket(); break; case svcq2_print: //10 // [qbyte] id [string] null terminated string i = MSG_ReadByte (); s = MSG_ReadString (); CL_ParsePrint(s, i); break; case svcq2_stufftext: //11 // [string] stuffed into client's console buffer, should be \n terminated s = MSG_ReadString (); Con_DPrintf ("stufftext: %s\n", s); if (!strncmp(s, "precache", 8)) //big major hack. Q2 uses a command that q1 has as a cvar. { //call the q2 precache function. CLQ2_Precache_f(); } else Cbuf_AddText (s, RESTRICT_SERVER); //don't let the local user cheat break; case svcq2_serverdata: //12 // [long] protocol ... Cbuf_Execute (); // make sure any stuffed commands are done CLQ2_ParseServerData (); break; case svcq2_configstring: //13 // [short] [string] CLQ2_ParseConfigString(); break; case svcq2_spawnbaseline://14 CLQ2_ParseBaseline(); break; case svcq2_centerprint: //15 // [string] to put in center of the screen s = MSG_ReadString(); #ifdef PLUGINS if (Plug_CenterPrintMessage(s, seat)) #endif SCR_CenterPrint (seat, s, false); break; case svcq2_download: //16 // [short] size [size bytes] CL_ParseDownload(false); break; case svcq2_playerinfo: //17 // variable Host_EndGame ("CL_ParseServerMessage: svcq2_playerinfo not as part of svcq2_frame"); return; case svcq2_packetentities://18 // [...] Host_EndGame ("CL_ParseServerMessage: svcq2_packetentities not as part of svcq2_frame"); return; case svcq2_deltapacketentities://19 // [...] Host_EndGame ("CL_ParseServerMessage: svcq2_deltapacketentities not as part of svcq2_frame"); return; case svcq2_frame: //20 (the bastard to implement.) CLQ2_ParseFrame(0); break; case svcr1q2_zpacket: //r1q2, just try to ignore it. if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2 || cls.protocol_q2 == PROTOCOL_VERSION_Q2PRO) CLQ2_ParseZPacket(); else goto isilegible; break; case svcr1q2_zdownload: if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2 || cls.protocol_q2 == PROTOCOL_VERSION_Q2PRO) CL_ParseDownload(true); else goto isilegible; break; case svcr1q2_playerupdate: if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2) CLR1Q2_ParsePlayerUpdate(); else goto isilegible; break; case svcr1q2_setting: if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2) CLR1Q2_ParseSetting(); else goto isilegible; break; } } CL_SetSolidEntities (); if (cls.demohadkeyframe) CL_WriteDemoMessage(&net_message, startpos); //FIXME: incomplete frames might be awkward } #endif #ifdef NQPROT //Proquake specific stuff #define pqc_nop 1 #define pqc_new_team 2 #define pqc_erase_team 3 #define pqc_team_frags 4 #define pqc_match_time 5 #define pqc_match_reset 6 #define pqc_ping_times 7 static int MSG_ReadBytePQ (char **s) { int ret = (*s)[0] * 16 + (*s)[1] - 272; *s+=2; return ret; } static int MSG_ReadShortPQ (char **s) { return MSG_ReadBytePQ(s) * 256 + MSG_ReadBytePQ(s); } static char *CLNQ_ParseProQuakeMessage (char *s) { int cmd; int ping; int team, shirt, frags; s++; cmd = *s++; switch (cmd) { default: Con_DPrintf("Unrecognised ProQuake Message %i\n", cmd); break; case pqc_new_team: cl.teamplay = true; team = MSG_ReadBytePQ(&s) - 16; shirt = MSG_ReadBytePQ(&s) - 16; Sbar_PQ_Team_New(team, shirt); break; case pqc_erase_team: team = MSG_ReadBytePQ(&s) - 16; Sbar_PQ_Team_New(team, 0); Sbar_PQ_Team_Frags(team, 0); break; case pqc_team_frags: team = MSG_ReadBytePQ(&s) - 16; frags = MSG_ReadShortPQ(&s); if (frags & 32768) frags = frags - 65536; Sbar_PQ_Team_Frags(team, frags); break; case pqc_match_time: cl.matchgametimestart = MSG_ReadBytePQ(&s)*60; cl.matchgametimestart += MSG_ReadBytePQ(&s); cl.matchgametimestart = cl.gametime - cl.matchgametimestart; break; case pqc_match_reset: Sbar_PQ_Team_Reset(); break; case pqc_ping_times: cl.last_ping_request = realtime; while ((ping = MSG_ReadShortPQ(&s))) { if ((ping / 4096) >= MAX_CLIENTS) Host_Error ("CL_ParseProQuakeMessage: pqc_ping_times > MAX_CLIENTS"); cl.players[ping / 4096].ping = ping & 4095; } break; } return s; } static qboolean CLNQ_ParseNQPrints(char *s) { int i; char *start = s; if (!strcmp(s, "Client ping times:\n") && !cls.qex) { cl.nqparseprint = CLNQPP_PINGS; return true; } else if (cl.nqparseprint == CLNQPP_PINGS) { char *pingstart; cl.nqparseprint = CLNQPP_NONE; while(*s == ' ') s++; pingstart = s; if (*s == '-') s++; if (*s >= '0' && *s <= '9') { while(*s >= '0' && *s <= '9') s++; if (*s == ' ' && s-start >= 3) { s++; start = s; s = strchr(s, '\n'); if (!s) return false; *s = 0; for (i = 0; i < cl.allocated_client_slots; i++) { if (!strcmp(start, cl.players[i].name)) break; } if (i == cl.allocated_client_slots) { } if (i != cl.allocated_client_slots) { cl.players[i].ping = atoi(pingstart); } cl.nqparseprint = CLNQPP_PINGS; return true; } } s = start; } if (!strncmp(s, "host: ", 9) && !cls.qex) { cl.nqparseprint = CLNQPP_STATUS; return cls.nqexpectingstatusresponse; } else if (cl.nqparseprint == CLNQPP_STATUS) { if (!strncmp(s, "players: ", 9)) { cl.nqparseprint = CLNQPP_STATUSPLAYER; return cls.nqexpectingstatusresponse; } else if (strchr(s, ':')) return cls.nqexpectingstatusresponse; cl.nqparseprint = CLNQPP_NONE; //error of some kind... cls.nqexpectingstatusresponse = false; } if (cl.nqparseprint == CLNQPP_STATUSPLAYER) { if (*s == '#') { cl.nqparseprint = CLNQPP_STATUSPLAYERIP; cl.nqparseprintplayer = atoi(s+1)-1; if (cl.nqparseprintplayer >= 0 && cl.nqparseprintplayer < cl.allocated_client_slots) return cls.nqexpectingstatusresponse; } cl.nqparseprint = CLNQPP_NONE; //error of some kind... cls.nqexpectingstatusresponse = false; } if (cl.nqparseprint == CLNQPP_STATUSPLAYERIP) { if (!strncmp(s, " ", 3)) { while(*s == ' ') s++; COM_ParseOut(s, cl.players[cl.nqparseprintplayer].ip, sizeof(cl.players[cl.nqparseprintplayer].ip)); IPLog_Add(cl.players[cl.nqparseprintplayer].ip, cl.players[cl.nqparseprintplayer].name); if (*cl.players[cl.nqparseprintplayer].ip != '[' && *cl.players[cl.nqparseprintplayer].ip < '0' && *cl.players[cl.nqparseprintplayer].ip > '9') *cl.players[cl.nqparseprintplayer].ip = 0; //non-numeric addresses are not useful. cl.nqparseprint = CLNQPP_STATUSPLAYER; return cls.nqexpectingstatusresponse; } cl.nqparseprint = CLNQPP_NONE; //error of some kind... cls.nqexpectingstatusresponse = false; } return false; } static void CLNQ_CheckPlayerIsSpectator(int i) { cl.players[i].spectator = (cl.players[i].frags==-999) || //DP mods tend to use -999 (cl.players[i].frags==-99); //crmod uses -99 for spectators, which is annoying. //we can't add any colour checks, as apparently this fucks up too. if (!*cl.players[i].name) cl.players[i].spectator = false; } void CLNQ_ParseServerMessage (void) { const int destsplit = 0; int cmd; char *s; int i, j; vec3_t ang; // cl.last_servermessage = realtime; CL_ClearProjectiles (); // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); // // parse the message // while (1) { if (msg_badread) { CL_DumpPacket(); Host_EndGame ("CL_ParseServerMessage: Bad server message"); break; } cmd = MSG_ReadByte (); if (cmd == -1) { msg_readcount++; // so the EOM showner has the right value SHOWNET("END OF MESSAGE"); break; } if (cmd & 128) { SHOWNET("fast update"); CLNQ_ParseEntity(cmd&127); continue; } SHOWNET2(svc_nqstrings[cmd>(sizeof(svc_nqstrings)/sizeof(char*))?0:cmd], cmd); // other commands switch (cmd) { default: badsvc: CL_DumpPacket(); Host_EndGame ("CLNQ_ParseServerMessage: Illegible server message (%i@%i)", cmd, msg_readcount-1); return; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_print: if(cls.qex && cls.protocol_nq != CPNQ_ID) s = CLQEX_ReadStrings(); else { svcprint: s = MSG_ReadString (); } if (*s == 1 || *s == 2) { //FIXME: should be using the first char of the line, not the first char of the last segment. CL_ParsePrint(s+1, PRINT_CHAT); } else if (CLNQ_ParseNQPrints(s)) break; else CL_ParsePrint(s, PRINT_HIGH); break; case svc_disconnect: CL_Disconnect("Server disconnected"); return; case svc_centerprint: if (cls.qex && cls.protocol_nq != CPNQ_ID) s = CLQEX_ReadStrings(); else s = MSG_ReadString (); #ifdef PLUGINS if (Plug_CenterPrintMessage(s, destsplit)) #endif SCR_CenterPrint (destsplit, s, false); break; case svc_stufftext: s = MSG_ReadString (); CL_ParseStuffCmd(s, destsplit); break; case svc_version: CLNQ_ParseProtoVersion(); break; case svc_serverdata: if (*printtext) { //work around a missing-eol issue. CL_PrintStandardMessage(printtext, PRINT_HIGH); printtext[0] = 0; } Cbuf_Execute (); // make sure any stuffed commands are done CLNQ_ParseServerData (); break; case svcdp_precache: //also svcqex_levelcompleted if (cls.qex) { //svcqex_levelcompleted //not really sure why this even exists. MSG_ReadSkip(10); MSG_ReadString(); break; } CL_ParsePrecache(); break; case svc_cdtrack: { unsigned int firsttrack; unsigned int looptrack; firsttrack = MSG_ReadByte (); looptrack = MSG_ReadByte (); Media_NumberedTrack (firsttrack, looptrack); } break; case svc_setview: i=MSGCL_ReadEntity(); if (!cl.playerview[destsplit].viewentity) { if (!i || i > cl.allocated_client_slots) cl.playerview[destsplit].playernum = cl.allocated_client_slots; //the mvd spectator slot. else cl.playerview[destsplit].playernum = (unsigned int)i-1; } cl.playerview[destsplit].viewentity = i; break; case svcnq_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_EndGame ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CLNQ_SignonReply (); break; case svc_setpause: cl.paused = MSG_ReadByte (); // Media_SetPauseTrack(!!cl.paused); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_spawnstatic: CL_ParseStaticProt (CPNQ_ID); break; case svc_spawnbaseline: i = MSGCL_ReadEntity (); if (!CL_CheckBaselines(i)) Host_EndGame("CLNQ_ParseServerMessage: svc_spawnbaseline failed with size %i", i); CL_ParseBaseline (cl_baselines + i, CPNQ_ID); break; //PEXT_REPLACEMENTDELTAS case svcfte_updateentities: if (cls.signon == 4 - 1) { // first update is the final signon stage cls.signon = 4; CLNQ_SignonReply (); } CL_ParseClientdata (); CLFTE_ParseEntities(); break; case svcfte_spawnstatic2: CL_ParseStaticProt (-1); break; case svcfte_spawnbaseline2: CL_ParseBaselineDelta (); break; case svcfte_cgamepacket_sized: #ifdef CSQC_DAT if (CSQC_ParseGamePacket(destsplit, true)) break; #endif Con_Printf("Unable to parse gamecode packet\n"); break; case svcfte_cgamepacket: #ifdef HLCLIENT if (CLHL_ParseGamePacket()) break; #endif #ifdef CSQC_DAT if (CSQC_ParseGamePacket(destsplit, cl.csqcdebug)) break; #endif Con_Printf("Unable to parse gamecode packet\n"); break; case svc_time: CL_ParseClientdata (); //fixme: move this stuff to a common place // cl.playerview[destsplit].oldfixangle = cl.playerview[destsplit].fixangle; // VectorCopy(cl.playerview[destsplit].fixangles, cl.playerview[destsplit].oldfixangles); // cl.playerview[destsplit].fixangle = FIXANGLE_NO; if (cls.demoplayback) { // extern vec3_t demoangles; // cl.playerview[destsplit].fixangle = FIXANGLE_FIXED; // VectorCopy(demoangles, cl.playerview[destsplit].fixangles); } cls.netchan.outgoing_sequence++; cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence-1; cl.validsequence = cls.netchan.incoming_sequence; cl.last_servermessage = realtime; cl.oldgametime = cl.gametime; cl.oldgametimemark = cl.gametimemark; cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; if (cls.fteprotocolextensions2 & PEXT2_PREDINFO) { unsigned int seq = (cl.ackedmovesequence&0xffff0000) | MSG_ReadShort(); if (seq > cl.ackedmovesequence) seq -= 0x10000; //protect against wraps. cl.ackedmovesequence = seq; } { extern vec3_t demoangles; int fr = cls.netchan.incoming_sequence&UPDATE_MASK; if (cls.demoplayback) { cl.inframes[fr&UPDATE_MASK].packet_entities.fixangles[destsplit] = true; VectorCopy(demoangles, cl.inframes[fr&UPDATE_MASK].packet_entities.fixedangles[destsplit]); } else cl.inframes[fr&UPDATE_MASK].packet_entities.fixangles[destsplit] = false; } cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK].receivedtime = realtime; cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK].frameid = cls.netchan.incoming_sequence; if (CPNQ_IS_DP) { int n = cls.netchan.incoming_sequence&UPDATE_MASK, o = (cls.netchan.incoming_sequence-1)&UPDATE_MASK; cl.inframes[n].packet_entities.num_entities = cl.inframes[o].packet_entities.num_entities; if (cl.inframes[n].packet_entities.max_entities < cl.inframes[o].packet_entities.num_entities) { cl.inframes[n].packet_entities.max_entities = cl.inframes[o].packet_entities.max_entities; cl.inframes[n].packet_entities.entities = BZ_Realloc(cl.inframes[n].packet_entities.entities, sizeof(entity_state_t) * cl.inframes[n].packet_entities.max_entities); } memcpy(cl.inframes[n].packet_entities.entities, cl.inframes[o].packet_entities.entities, sizeof(entity_state_t) * cl.inframes[o].packet_entities.num_entities); cl.inframes[n].packet_entities.servertime = cl.inframes[o].packet_entities.servertime; } else { // cl.inframes[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.num_entities=0; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.servertime = cl.gametime; } #ifdef QUAKESTATS for (i = 0; i < cl.splitclients; i++) { cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.punchangle[i][0] = cl.playerview[i].statsf[STAT_PUNCHANGLE_X]; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.punchangle[i][1] = cl.playerview[i].statsf[STAT_PUNCHANGLE_Y]; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.punchangle[i][2] = cl.playerview[i].statsf[STAT_PUNCHANGLE_Z]; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.punchorigin[i][0] = cl.playerview[i].statsf[STAT_PUNCHVECTOR_X]; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.punchorigin[i][1] = cl.playerview[i].statsf[STAT_PUNCHVECTOR_Y]; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.punchorigin[i][2] = cl.playerview[i].statsf[STAT_PUNCHVECTOR_Z]; } #endif break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) MSG_ReadString(); else { strcpy(cl.players[i].name, MSG_ReadString()); if (*cl.players[i].name) cl.players[i].userid = i+1; InfoBuf_SetValueForKey(&cl.players[i].userinfo, "name", cl.players[i].name); if (!cl.nqplayernamechanged) cl.nqplayernamechanged = realtime+2; CLNQ_CheckPlayerIsSpectator(i); } break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) MSG_ReadShort(); else { cl.players[i].frags = MSG_ReadShort(); CLNQ_CheckPlayerIsSpectator(i); } break; case svc_updatecolors: { int a; i = MSG_ReadByte (); a = MSG_ReadByte (); if (i < cl.allocated_client_slots) { // cl.players[i].rtopcolor = a&0x0f; // cl.players[i].rbottomcolor = (a&0xf0)>>4; // sprintf(cl.players[i].team, "%2d", cl.players[i].rbottomcolor); InfoBuf_SetValueForKey(&cl.players[i].userinfo, "topcolor", va("%i", (a&0xf0)>>4)); InfoBuf_SetValueForKey(&cl.players[i].userinfo, "bottomcolor", va("%i", (a&0x0f))); InfoBuf_SetValueForKey(&cl.players[i].userinfo, "team", va("%i", (a&0x0f)+1)); CL_ProcessUserInfo (i, &cl.players[i]); // CLNQ_CheckPlayerIsSpectator(i); #ifdef QWSKINS if (cls.state == ca_active) Skin_Find (&cl.players[i]); if (i == cl.playerview[destsplit].playernum) Skin_FlushPlayers(); CL_NewTranslation (i); #endif Sbar_Changed (); } } break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_NET_LIGHTSTYLES) { Con_Printf("svc_lightstyle: %i >= MAX_LIGHTSTYLES\n", i); MSG_ReadString(); break; } R_UpdateLightStyle(i, MSG_ReadString(), 1, 1, 1); break; case svcnq_updatestatlong: i = MSG_ReadByte (); j = MSG_ReadLong (); CL_SetStatNumeric (0, i, j, j); break; case svcdp_updatestatbyte: //case svcneh_fog: //also svcqex_seq if (cls.qex) { //svcqex_seq unsigned seq = MSG_ReadULEB128(); if (!cls.demoplayback && 0) CL_AckedInputFrame(cls.netchan.incoming_sequence, seq, true); break; } if (CPNQ_IS_BJP || cls.protocol_nq == CPNQ_NEHAHRA) { CL_ResetFog(FOGTYPE_AIR); if (MSG_ReadByte()) { cl.fog[FOGTYPE_AIR].density = MSG_ReadFloat(); cl.fog[FOGTYPE_AIR].colour[0] = SRGBf(MSG_ReadByte()/255.0f); cl.fog[FOGTYPE_AIR].colour[1] = SRGBf(MSG_ReadByte()/255.0f); cl.fog[FOGTYPE_AIR].colour[2] = SRGBf(MSG_ReadByte()/255.0f); cl.fog[FOGTYPE_AIR].time += 0.25; //change fairly fast, but not instantly } cl.fog_locked = !!cl.fog[FOGTYPE_AIR].density; } else { i = MSG_ReadByte (); j = MSG_ReadByte (); CL_SetStatNumeric (0, i, j, j); } break; case svcfte_updatestatstring: i = MSG_ReadByte(); s = MSG_ReadString(); CL_SetStatString (destsplit, i, s); break; case svcfte_updatestatfloat: i = MSG_ReadByte(); { float f = MSG_ReadFloat(); CL_SetStatNumeric (destsplit, i, f, f); } break; case svcfte_setanglebase: CL_ParseBaseAngle(destsplit); break; case svcfte_setangledelta: for (i=0 ; i<3 ; i++) ang[i] = cl.playerview[destsplit].viewangles[i] + MSG_ReadAngle16 (); if (!CSQC_Parse_SetAngles(destsplit, ang, true)) VectorCopy (ang, cl.playerview[destsplit].viewangles); VectorCopy (cl.playerview[destsplit].viewangles, cl.playerview[destsplit].simangles); VectorCopy (cl.playerview[destsplit].viewangles, cl.playerview[destsplit].intermissionangles); break; case svc_setangle: { inframe_t *inf = &cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK]; if (cls.ezprotocolextensions1 & EZPEXT1_SETANGLEREASON) MSG_ReadByte(); //0=unknown, 1=tele, 2=spawn for (i=0 ; i<3 ; i++) ang[i] = MSG_ReadAngle(); if (!CSQC_Parse_SetAngles(destsplit, ang, false)) { inf->packet_entities.fixangles[destsplit] = true; VectorCopy (ang, cl.playerview[destsplit].viewangles); VectorCopy (ang, inf->packet_entities.fixedangles[destsplit]); } VectorCopy (cl.playerview[destsplit].viewangles, cl.playerview[destsplit].intermissionangles); VRUI_SnapAngle(); } break; case svcnq_clientdata: CLNQ_ParseClientdata (); break; case svc_sound: CLNQ_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; #ifdef PEXT2_VOICECHAT case svcfte_voicechat: S_Voip_Parse(); break; #endif case svc_temp_entity: CL_ParseTEnt (true); break; case svcfte_temp_entity_sized: CL_ParseTEnt_Sized(); break; case svc_particle: CLNQ_ParseParticleEffect (); break; case svc_killedmonster: cl.playerview[destsplit].stats[STAT_MONSTERS]++; cl.playerview[destsplit].statsf[STAT_MONSTERS]++; break; case svc_foundsecret: cl.playerview[destsplit].stats[STAT_SECRETS]++; cl.playerview[destsplit].statsf[STAT_SECRETS]++; break; case svc_intermission: if (cl.intermissionmode == IM_NONE) { TP_ExecTrigger ("f_mapend", false); cl.completed_time = cl.gametime; } cl.intermissionmode = IM_NQSCORES; break; case svc_finale: if (cl.intermissionmode == IM_NONE) { TP_ExecTrigger ("f_mapend", false); cl.completed_time = cl.gametime; } cl.intermissionmode = IM_NQFINALE; SCR_CenterPrint (destsplit, MSG_ReadString (), false); break; case svc_cutscene: if (cl.intermissionmode == IM_NONE) { TP_ExecTrigger ("f_mapend", false); cl.completed_time = cl.gametime; } cl.intermissionmode = IM_NQCUTSCENE; SCR_CenterPrint (destsplit, MSG_ReadString (), false); break; case svc_sellscreen: //pantsie Cmd_ExecuteString ("help 0", RESTRICT_SERVER); break; case svc_damage: V_ParseDamage (&cl.playerview[destsplit]); break; case svcfitz_skybox: R_SetSky(MSG_ReadString()); break; case svcfitz_bf: Cmd_ExecuteString("bf", RESTRICT_SERVER); break; case svcfitz_fog: CL_ResetFog(FOGTYPE_AIR); cl.fog[FOGTYPE_AIR].density = MSG_ReadByte()/255.0f; cl.fog[FOGTYPE_AIR].colour[0] = SRGBf(MSG_ReadByte()/255.0f); cl.fog[FOGTYPE_AIR].colour[1] = SRGBf(MSG_ReadByte()/255.0f); cl.fog[FOGTYPE_AIR].colour[2] = SRGBf(MSG_ReadByte()/255.0f); cl.fog[FOGTYPE_AIR].time += ((unsigned short)MSG_ReadShort()) / 100.0; cl.fog_locked = !!cl.fog[FOGTYPE_AIR].density; break; case svcfitz_spawnbaseline2: i = MSGCL_ReadEntity (); if (!CL_CheckBaselines(i)) Host_EndGame("CLNQ_ParseServerMessage: svcfitz_spawnbaseline2 failed with ent %i", i); CL_ParseBaseline (cl_baselines + i, CPNQ_FITZ666); break; case svcfitz_spawnstatic2: CL_ParseStaticProt (CPNQ_FITZ666); break; case svcfitz_spawnstaticsound2: CL_ParseStaticSound(true); break; case svcnq_effect: //also svcqex_achievement if (cls.qex) { //svcqex_achievement MSG_ReadString(); break; } CL_ParseEffect(false); break; case svcnq_effect2: //also svcqex_chat if (cls.qex) { //svcqex_chat //in qex this text is in some small special chat box. which disappears quickly rendering its contents kinda unreadable. and its messagemode stuff seems broken too, so whatever. and it seems to have newline issues. //FIXME: figure out the player index so we can kickban/mute/etc them. qbyte plcolour = MSG_ReadByte(); qbyte chatcolour = MSG_ReadByte(); char *pcols[] = {S_COLOR_WHITE,S_COLOR_RED,S_COLOR_YELLOW, S_COLOR_CYAN}; char *ccols[] = {S_COLOR_WHITE,S_COLOR_CYAN}; Con_Printf("^[%s%s"/*"\\player\\%i"*/"^]: ", pcols[plcolour%countof(pcols)], MSG_ReadString()); Con_Printf("%s%s\n", ccols[chatcolour%countof(ccols)], MSG_ReadString()); break; } CL_ParseEffect(true); break; case svcdp_entities: if (cls.signon == 4 - 1) { // first update is the final signon stage cls.signon = 4; CLNQ_SignonReply (); } //well, it's really any protocol, but we're only going to support version 5 (through 7). CLDP_ParseDarkPlaces5Entities(); break; case svcdp_spawnbaseline2: i = MSGCL_ReadEntity (); if (!CL_CheckBaselines(i)) Host_EndGame("CLNQ_ParseServerMessage: svcdp_spawnbaseline2 failed with ent %i", i); CL_ParseBaseline (cl_baselines + i, CPNQ_DP5); break; case svcdp_spawnstatic2: CL_ParseStaticProt (CPNQ_DP5); break; case svcdp_spawnstaticsound2: CL_ParseStaticSound(true); break; #ifdef CSQC_DAT case svcdp_csqcentities: CSQC_ParseEntities(false); break; case svcfte_csqcentities_sized: CSQC_ParseEntities(true); break; #endif case svcdp_downloaddata: //also svcqex_servervars: if (cls.qex) CLQEX_ParseServerVars(); else CLDP_ParseDownloadData(); break; case svcdp_trailparticles: CL_ParseTrailParticles(); break; case svcdp_pointparticles: CL_ParsePointParticles(false); break; case svcdp_pointparticles1: CL_ParsePointParticles(true); break; case svcqex_updateping: if (cls.qex) { //svcqex_updateping int ping; i = MSG_ReadByte(); ping = MSG_ReadSignedQEX(); if (i < MAX_CLIENTS) cl.players[i].ping = ping; break; } goto badsvc; case svcqex_updatesocial: if (cls.qex) { //svcqex_updatesocial //both ints are -1 for lan/direct clients, and 0 for the host. I guess this is for chatting to people via steam. /*slot =*/ MSG_ReadByte(); /*??? =*/ MSG_ReadLong(); /*??? =*/ MSG_ReadLong(); break; } goto badsvc; case svcqex_updateplinfo: if (cls.qex) { //svcqex_updateplinfo unsigned int slot = MSG_ReadByte(); int health = MSG_ReadSignedQEX(); int armour = MSG_ReadSignedQEX(); if (slot < MAX_CLIENTS) { InfoBuf_SetValueForKey(&cl.players[slot].userinfo, "health", va("%i", health)); InfoBuf_SetValueForKey(&cl.players[slot].userinfo, "health", va("%i", armour)); } break; } goto badsvc; case svcqex_print: if (cls.qex) { //svcqex_'raw'print goto svcprint; } goto badsvc; } } } #endif struct sortedsvcs_s { const char *name; size_t bytes; }; static int QDECL sorttraffic(const void *l, const void *r) { const struct sortedsvcs_s *a=l, *b=r; if (a->bytes==b->bytes) return 0; if (a->bytes>b->bytes) return -1; return 1; } void CL_ShowTrafficUsage(float x, float y) { const char **svcnames, *n; size_t svccount, i, j=0; size_t total; struct sortedsvcs_s sorted[256]; switch(cls.protocol) { #ifdef NQPROT case CP_NETQUAKE: svcnames = svc_nqstrings; svccount = countof(svc_nqstrings); break; #endif case CP_QUAKEWORLD: svcnames = svc_qwstrings; svccount = countof(svc_qwstrings); break; default: return; //panic! } total = 0; for (i = 0; i < 256; i++) total += packetusage_saved[i]; for (i = 0; i < 256; i++) { if (!packetusage_saved[i]) continue; //don't show if there's no point. if (i < svccount) n = svcnames[i]; else n = va("svc %u", (unsigned)i); sorted[j].name = n; sorted[j].bytes = packetusage_saved[i]; j++; } qsort(sorted, j, sizeof(*sorted), sorttraffic); for (i = 0; i < j; i++) { Draw_FunString(x, y, va("%22s:%5.1f%% (%.0f/s)", sorted[i].name, (100.0*sorted[i].bytes)/total, (sorted[i].bytes/packetusage_interval))); y+=8; } }