/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #include "pr_common.h" #ifndef CLIENTONLY extern cvar_t sv_nailhack; extern cvar_t sv_cullentities_trace; extern cvar_t sv_cullplayers_trace; extern cvar_t sv_nopvs; #define SV_PVS_CAMERAS 16 typedef struct { int numents; edict_t *ent[SV_PVS_CAMERAS]; //ents in this list are always sent, even if the server thinks that they are invisible. vec3_t org[SV_PVS_CAMERAS]; int area[1+SV_PVS_CAMERAS]; pvsbuffer_t pvs; } pvscamera_t; static void *AllocateBoneSpace(packet_entities_t *pack, unsigned char bonecount, unsigned int *allocationpos) { size_t space = bonecount * sizeof(short)*7; void *r; if (pack->bonedatacur + space > pack->bonedatamax) { //expand the storage as needed. messy, but whatever. pack->bonedatamax = pack->bonedatacur + space; pack->bonedata = BZ_Realloc(pack->bonedata, pack->bonedatamax); } r = pack->bonedata + pack->bonedatacur; *allocationpos = pack->bonedatacur; pack->bonedatacur += space; return r; } /* ============================================================================= The PVS must include a small area around the client to allow head bobbing or other small motion on the client side. Otherwise, a bob might cause an entity that should be visible to not show up, especially when the bob crosses a waterline. ============================================================================= */ static int needcleanup; //int fatbytes; void SV_ExpandNackFrames(client_t *client, int require, client_frame_t **currentframeptr) { client_frame_t *newframes; char *ptr; int i; int maxlog = require * 2; /*this is the max number of ents updated per frame. we can't track more, so...*/ if (maxlog > client->max_net_ents) maxlog = client->max_net_ents; ptr = Z_Malloc( sizeof(client_frame_t)*UPDATE_BACKUP+ sizeof(*client->pendingdeltabits)*client->max_net_ents+ sizeof(*client->pendingcsqcbits)*client->max_net_ents+ sizeof(newframes[i].resend)*maxlog*UPDATE_BACKUP); newframes = (void*)ptr; memcpy(newframes, client->frameunion.frames, sizeof(client_frame_t)*UPDATE_BACKUP); ptr += sizeof(client_frame_t)*UPDATE_BACKUP; memcpy(ptr, client->pendingdeltabits, sizeof(*client->pendingdeltabits)*client->max_net_ents); client->pendingdeltabits = (void*)ptr; ptr += sizeof(*client->pendingdeltabits)*client->max_net_ents; memcpy(ptr, client->pendingcsqcbits, sizeof(*client->pendingcsqcbits)*client->max_net_ents); client->pendingcsqcbits = (void*)ptr; ptr += sizeof(*client->pendingcsqcbits)*client->max_net_ents; for (i = 0; i < UPDATE_BACKUP; i++) { newframes[i].maxresend = maxlog; newframes[i].qwentities.max_entities = 0; newframes[i].resend = (void*)ptr; newframes[i].numresend = client->frameunion.frames[i].numresend; memcpy(newframes[i].resend, client->frameunion.frames[i].resend, sizeof(newframes[i].resend)*newframes[i].numresend); newframes[i].senttime = realtime; } Z_Free(client->frameunion.frames); //if you're calling this then its because you're currently generating new frame data, and its a problem if that changes from under you. fix it up for the caller (so they can't forget to do so) *currentframeptr = newframes+(*currentframeptr-client->frameunion.frames); client->frameunion.frames = newframes; } //============================================================================= // because there can be a lot of nails, there is a special // network protocol for them #define MAX_NAILS 32 static edict_t *nails[MAX_NAILS]; static int numnails; static int nailcount = 0; extern int sv_nailmodel, sv_supernailmodel, sv_playermodel; #ifdef SERVER_DEMO_PLAYBACK qboolean demonails; #endif static edict_t *csqcent[MAX_EDICTS]; static int csqcnuments; qboolean SV_AddNailUpdate (edict_t *ent) { if (ent->v->modelindex != sv_nailmodel && ent->v->modelindex != sv_supernailmodel) return false; //must be a nail if (sv_nailhack.value || (host_client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) return false; //'nailhack' is named because of a qizmo-publicised binary hack to disable svc_nails. replacementdeltas also trims much of the state so we may as well use it. //should probably also detect qizmo specifically - its trajectory stuff beats svc_nails. if (ent->v->origin[0] <= -4096 || ent->v->origin[0] >= 4096 || ent->v->origin[1] <= -4096 || ent->v->origin[1] >= 4096 || ent->v->origin[2] <= -4096 || ent->v->origin[2] >= 4096) return !(host_client->fteprotocolextensions & PEXT_FLOATCOORDS); //outside the bounds of the nails protocol. just swallow it if it can't be sent anyway. #ifdef SERVER_DEMO_PLAYBACK demonails = false; #endif if (numnails == MAX_NAILS) return true; nails[numnails] = ent; numnails++; return true; } #ifdef SERVER_DEMO_PLAYBACK qboolean SV_DemoNailUpdate (int i) { demonails = true; if (numnails == MAX_NAILS) return true; nails[numnails] = (edict_t *)i; numnails++; return true; } #endif void SV_EmitNailUpdate (sizebuf_t *msg, qboolean recorder) { qbyte bits[6]; // [48 bits] xyzpy 12 12 12 4 8 int n, i; edict_t *ent; int x, y, z, p, yaw; if (!numnails) return; if (recorder) MSG_WriteByte (msg, svc_nails2); else MSG_WriteByte (msg, svc_nails); MSG_WriteByte (msg, numnails); #ifdef SERVER_DEMO_PLAYBACK if (demonails) { for (n=0 ; n>1; y = (int)(sv.demospikes[i].org[1]+4096)>>1; z = (int)(sv.demospikes[i].org[2]+4096)>>1; p = (int)(sv.demospikes[i].pitch)&15; yaw = (int)(sv.demospikes[i].yaw)&255; bits[0] = x; bits[1] = (x>>8) | (y<<4); bits[2] = (y>>4); bits[3] = z; bits[4] = (z>>8) | (p<<4); bits[5] = yaw; for (i=0 ; i<6 ; i++) MSG_WriteByte (msg, bits[i]); } return; } #endif for (n=0 ; nv->colormap) { if (!((++nailcount)&255)) nailcount++; ent->v->colormap = nailcount&255; } MSG_WriteByte (msg, (qbyte)ent->v->colormap); } x = (int)(ent->v->origin[0]+4096)>>1; y = (int)(ent->v->origin[1]+4096)>>1; z = (int)(ent->v->origin[2]+4096)>>1; p = (int)(16*ent->v->angles[0]/360)&15; yaw = (int)(256*ent->v->angles[1]/360)&255; bits[0] = x & 0xff; bits[1] = ((x>>8) | (y<<4)) & 0xff; bits[2] = (y>>4) & 0xff; bits[3] = z & 0xff; bits[4] = ((z>>8) | (p<<4)) & 0xff; bits[5] = yaw & 0xff; for (i=0 ; i<6 ; i++) MSG_WriteByte (msg, bits[i]); } } //============================================================================= //this is the bit of the code that sends the csqc entity deltas out. //whenever the entity in question has a newer version than we sent to the client, we need to resend. //So, we track the outgoing sequence that an entity was sent in, and the version. //Upon detection of a dropped packet, we resend all entities who were last sent in that packet. //When an entities' last sent version doesn't match the current version, we send. static qboolean SV_AddCSQCUpdate (client_t *client, edict_t *ent) { #ifndef PEXT_CSQC return false; #else if (!ent->xv->SendEntity) return false; if (!(client->csqcactive)) return false; csqcent[csqcnuments++] = ent; return true; #endif } sizebuf_t csqcmsgbuffer; static void SV_EmitDeltaEntIndex(sizebuf_t *msg, unsigned int entnum, qboolean remove, qboolean big) { unsigned int rflag = remove?0x8000:0; if (big) { if (entnum >= 0x4000) { MSG_WriteShort(msg, (entnum&0x3fff) | 0x4000 | rflag); MSG_WriteByte(msg, entnum >> 14); } else MSG_WriteShort(msg, entnum | rflag); } else MSG_WriteShort(msg, entnum | rflag); } void SV_EmitCSQCUpdate(client_t *client, sizebuf_t *msg, qbyte svcnumber) { #ifdef PEXT_CSQC qbyte messagebuffer[MAX_DATAGRAM]; int en; int currentsequence = client->netchan.outgoing_sequence; globalvars_t *pr_globals; edict_t *ent; qboolean writtenheader = false; int viewerent; int entnum; client_frame_t *frame = &client->frameunion.frames[currentsequence & UPDATE_MASK]; int lognum = frame->numresend; struct resendinfo_s *resend = frame->resend; int maxlog = frame->maxresend; //we don't check that we got some already - because this is delta compressed! if (!client->csqcactive || !svprogfuncs || !client->pendingcsqcbits) return; pr_globals = PR_globals(svprogfuncs, PR_CURRENT); if (client->edict) viewerent = EDICT_TO_PROG(svprogfuncs, client->edict); else viewerent = 0; /*for mvds, its as if world is looking*/ //FIXME: prioritise the list of csqc ents somehow csqcmsgbuffer.data = messagebuffer; csqcmsgbuffer.maxsize = sizeof(messagebuffer); csqcmsgbuffer.packing = msg->packing; csqcmsgbuffer.prim = msg->prim; for (en = 0, entnum = 0; en < csqcnuments; en++, entnum++) { ent = csqcent[en]; //add any entity removes on ents leading up to this entity for (; entnum < ent->entnum; entnum++) { if (client->pendingcsqcbits[entnum] & (SENDFLAGS_PRESENT|SENDFLAGS_REMOVED)) { if (!(client->pendingcsqcbits[entnum] & SENDFLAGS_REMOVED)) { //while the entity has NOREMOVE, only remove it if the remove is a resend if ((int)EDICT_NUM_PB(svprogfuncs, entnum)->xv->pvsflags & PVSF_NOREMOVE) continue; } if (msg->cursize + 5 >= msg->maxsize) break; //we're overflowing, try removing next frame instead. if (lognum > maxlog) { if (maxlog == client->max_net_ents) break; SV_ExpandNackFrames(client, lognum+1, &frame); resend = frame->resend; maxlog = frame->maxresend; } resend[lognum].entnum = entnum; resend[lognum].bits = 0; resend[lognum].flags = SENDFLAGS_REMOVED; lognum++; if (!writtenheader) { writtenheader=true; MSG_WriteByte(msg, svcnumber); } SV_EmitDeltaEntIndex(msg, entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS); // Con_Printf("Sending remove 2 packet\n"); client->pendingcsqcbits[entnum] = 0; } } if (client->pendingcsqcbits[entnum] == SENDFLAGS_PRESENT) continue; //nothing changed if (client->pendingcsqcbits[entnum] & SENDFLAGS_REMOVED) { //we lost a remove, but it got readded since. //make sure all is resent client->pendingcsqcbits[entnum] = SENDFLAGS_USABLE; } if (!(client->pendingcsqcbits[entnum] & SENDFLAGS_PRESENT)) client->pendingcsqcbits[entnum] = SENDFLAGS_USABLE; //this entity appears new. make sure its fully transmitted. csqcmsgbuffer.cursize = 0; csqcmsgbuffer.currentbit = 0; //Ask CSQC to write a buffer for it. G_INT(OFS_PARM0) = viewerent; G_FLOAT(OFS_PARM1) = (int)(client->pendingcsqcbits[entnum] & 0xffffff); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent); PR_ExecuteProgram(svprogfuncs, ent->xv->SendEntity); if (G_INT(OFS_RETURN)) //0 means not to tell the client about it. { if (msg->cursize + csqcmsgbuffer.cursize+5 >= msg->maxsize) { if (csqcmsgbuffer.cursize < 32) break; continue; } if (lognum > maxlog) { if (maxlog == client->max_net_ents) break; SV_ExpandNackFrames(client, lognum+1, &frame); resend = frame->resend; maxlog = frame->maxresend; } resend[lognum].entnum = entnum; resend[lognum].bits = 0; resend[lognum].flags = SENDFLAGS_PRESENT|client->pendingcsqcbits[entnum]; lognum++; if (!writtenheader) { writtenheader=true; MSG_WriteByte(msg, svcnumber); } SV_EmitDeltaEntIndex(msg, entnum, false, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS); if (sv.csqcdebug) //optional extra length prefix. { if (!csqcmsgbuffer.cursize) Con_Printf("Warning: empty csqc packet on %s\n", PR_GetString(svprogfuncs, ent->v->classname)); MSG_WriteShort(msg, csqcmsgbuffer.cursize); } SZ_Write(msg, csqcmsgbuffer.data, csqcmsgbuffer.cursize); client->pendingcsqcbits[entnum] = SENDFLAGS_PRESENT; // Con_Printf("Sending update packet %i\n", ent->entnum); } else if ((client->pendingcsqcbits[entnum] & SENDFLAGS_PRESENT) && !((int)ent->xv->pvsflags & PVSF_NOREMOVE)) { //Don't want to send, but they have it already if (msg->cursize + 5 >= msg->maxsize) break; //we're overflowing, try removing next frame instead. if (lognum > maxlog) { if (maxlog == client->max_net_ents) break; SV_ExpandNackFrames(client, lognum+1, &frame); resend = frame->resend; maxlog = frame->maxresend; } resend[lognum].entnum = entnum; resend[lognum].bits = 0; resend[lognum].flags = SENDFLAGS_REMOVED; lognum++; if (!writtenheader) { writtenheader=true; MSG_WriteByte(msg, svcnumber); } SV_EmitDeltaEntIndex(msg, entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS); // Con_Printf("Sending remove 2 packet\n"); client->pendingcsqcbits[entnum] = 0; } } //and now tail entities for(; entnum < client->max_net_ents && entnum < sv.world.num_edicts; entnum++) { if (client->pendingcsqcbits[entnum] & (SENDFLAGS_PRESENT|SENDFLAGS_REMOVED)) { if (!(client->pendingcsqcbits[entnum] & SENDFLAGS_REMOVED)) { //while the original entity has NOREMOVE, only remove it if the remove is a resend if ((int)EDICT_NUM_PB(svprogfuncs, entnum)->xv->pvsflags & PVSF_NOREMOVE) continue; } if (msg->cursize + 5 >= msg->maxsize) break; //we're overflowing, try removing next frame instead. if (lognum > maxlog) { if (maxlog == client->max_net_ents) break; SV_ExpandNackFrames(client, lognum+1, &frame); resend = frame->resend; maxlog = frame->maxresend; } resend[lognum].entnum = entnum; resend[lognum].bits = 0; resend[lognum].flags = SENDFLAGS_REMOVED; lognum++; if (!writtenheader) { writtenheader=true; MSG_WriteByte(msg, svcnumber); } SV_EmitDeltaEntIndex(msg, entnum, true, client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS); // Con_Printf("Sending remove 2 packet\n"); client->pendingcsqcbits[entnum] = 0; } } if (writtenheader) MSG_WriteShort(msg, 0); //a 0 means no more. csqcnuments = 0; frame->numresend = lognum; //prevent the qc from trying to use it at inopertune times. csqcmsgbuffer.maxsize = 0; csqcmsgbuffer.data = NULL; #endif } void SV_CSQC_DroppedPacket(client_t *client, int sequence) { int i; client_frame_t *frame; if (!ISQWCLIENT(client) && !ISNQCLIENT(client)) return; if (!client->frameunion.frames) { Con_Printf("Server bug: No frames!\n"); return; } frame = &client->frameunion.frames[sequence & UPDATE_MASK]; //skip it if we never generated that frame, to avoid pulling in stale data if (frame->sequence != sequence) { // Con_Printf("SV: Stale %i\n", sequence); return; } //lost entities need flagging for a resend if (frame->numresend) { struct resendinfo_s *resend = frame->resend; // Con_Printf("SV: Resend %i\n", sequence); i = frame->numresend; while (i > 0) { i--; client->pendingdeltabits[resend[i].entnum] |= resend[i].bits; client->pendingcsqcbits[resend[i].entnum] |= resend[i].flags; } frame->numresend = 0; //don't resend the same info twice! } //lost stats do too if (frame->numresendstats) { client_t *sp; unsigned short *n = frame->resendstats; i = frame->numresendstats; while(i-->0) { unsigned short s = n[i]; if (s & 0xf000) { sp = client; while (s & 0xf000) { s -= 0x1000; sp = sp->controlled; } sp->pendingstats[s>>5u] |= 1u << (s & 0x1fu); } else client->pendingstats[s>>5u] |= 1u << (s & 0x1fu); } frame->numresendstats = 0; } } void SV_AckEntityFrame(client_t *cl, int framenum) { //any not acked yet are assumed to be lost. //this may result in packetloss if the client received multiple packets between sending two outgoing packets. int frame = cl->lastsequence_acknowledged+1; if (framenum > cl->lastsequence_acknowledged) cl->lastsequence_acknowledged = framenum; if (framenum > frame + UPDATE_BACKUP) framenum = frame + UPDATE_BACKUP; #ifdef PEXT_CSQC for (; frame < framenum; frame++) SV_CSQC_DroppedPacket(cl, frame); #endif } void SV_ReplaceEntityFrame(client_t *cl, int framenum) { //this packet is about to be overwritten, we can't track more. //we might as well pretend that it got acked, we can't track pings that far back anyway, just make sure it gets flagged as dropped. //due to how qw sequences are controlled by the client, the server may have skipped some frames. try to handle those too. int frame = cl->lastsequence_acknowledged+1; framenum -= UPDATE_BACKUP; if (framenum > cl->lastsequence_acknowledged) cl->lastsequence_acknowledged = framenum; if (framenum > frame + UPDATE_BACKUP) framenum = frame + UPDATE_BACKUP; #ifdef PEXT_CSQC for (; frame <= framenum; frame++) SV_CSQC_DroppedPacket(cl, frame); #endif } /* void SV_CSQC_DropAll(client_t *client) { int i; if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { // Con_Printf("Reset all\n"); client->pendingdeltabits[0] = UF_REMOVE; } if (client->csqcactive) //we don't need this, but it might be a little faster. { //FIXME: handle any needed removes for (i = 0; i < sv.world.num_edicts; i++) client->pendingcsqcbits[i] |= SENDFLAGS_USABLE; //resend all } //we don't know which stats were on the wire, resend all. :( memset(client->pendingstats, 0xff, sizeof(client->pendingstats)); } */ //============================================================================= /* ================== SV_WriteDelta Writes part of a packetentities message. Can delta from either a baseline or a previous packet_entity ================== */ void SVQW_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, unsigned int protext) { #ifdef PROTOCOLEXTENSIONS int evenmorebits=0; #endif int bits; int i; int fromeffects; coorddata coordd[3]; coorddata angled[3]; if (from == &((edict_t*)NULL)->baseline) from = &nullentitystate; // send an update bits = 0; if (msg->prim.coordtype != COORDTYPE_FLOAT_32) { for (i=0 ; i<3 ; i++) { coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordtype); if (MSG_ToCoord(from->origin[i], msg->prim.coordtype).b4 != coordd[i].b4) bits |= U_ORIGIN1<origin[i] = from->origin[i]; } } else { for (i=0 ; i<3 ; i++) { coordd[i] = MSG_ToCoord(to->origin[i], msg->prim.coordtype); if (to->origin[i] != from->origin[i]) bits |= U_ORIGIN1<angles[0], msg->prim.anglesize); if (MSG_ToAngle(from->angles[0], msg->prim.anglesize).b4 != angled[0].b4) bits |= U_ANGLE1; else to->angles[0] = from->angles[0]; angled[1] = MSG_ToAngle(to->angles[1], msg->prim.anglesize); if (MSG_ToAngle(from->angles[1], msg->prim.anglesize).b4 != angled[1].b4) bits |= U_ANGLE2; else to->angles[1] = from->angles[1]; angled[2] = MSG_ToAngle(to->angles[2], msg->prim.anglesize); if (MSG_ToAngle(from->angles[2], msg->prim.anglesize).b4 != angled[2].b4) bits |= U_ANGLE3; else to->angles[2] = from->angles[2]; if ( to->colormap != from->colormap ) bits |= U_COLORMAP; if ( to->skinnum != from->skinnum ) bits |= U_SKIN; if ( to->frame != from->frame ) bits |= U_FRAME; if (force && !(protext & PEXT_SPAWNSTATIC2)) fromeffects = 0; //force is true if we're going from baseline else //old quakeworld protocols do not include effects in the baseline fromeffects = from->effects; //so old clients will see the effects baseline as 0 if ((to->effects&0x00ff) != (fromeffects&0x00ff)) bits |= U_EFFECTS; if ((to->effects&0xff00) != (fromeffects&0xff00) && (protext & PEXT_DPFLAGS)) evenmorebits |= U_EFFECTS16; if (to->modelindex != from->modelindex) { bits |= U_MODEL; if (to->modelindex > 255) { if (protext & PEXT_MODELDBL) { if (to->modelindex > 512) bits &= ~U_MODEL; evenmorebits |= U_MODELDBL; } else return; } } #ifdef PROTOCOLEXTENSIONS #ifdef U_SCALE if ( to->scale != from->scale && (protext & PEXT_SCALE)) evenmorebits |= U_SCALE; #endif #ifdef U_TRANS if ( to->trans != from->trans && (protext & PEXT_TRANS)) evenmorebits |= U_TRANS; #endif #ifdef U_FATNESS if ( to->fatness != from->fatness && (protext & PEXT_FATNESS)) evenmorebits |= U_FATNESS; #endif if ( to->hexen2flags != from->hexen2flags && (protext & PEXT_HEXEN2)) evenmorebits |= U_DRAWFLAGS; if ( to->abslight != from->abslight && (protext & PEXT_HEXEN2)) evenmorebits |= U_ABSLIGHT; if ((to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2]) && (protext & PEXT_COLOURMOD)) evenmorebits |= U_COLOURMOD; if (to->glowsize != from->glowsize) to->dpflags |= RENDER_GLOWTRAIL; if (to->dpflags != from->dpflags && (protext & PEXT_DPFLAGS)) evenmorebits |= U_DPFLAGS; if ((to->tagentity != from->tagentity || to->tagindex != from->tagindex) && (protext & PEXT_SETATTACHMENT)) evenmorebits |= U_TAGINFO; if ((to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightstyle) && (protext & PEXT_DPFLAGS)) evenmorebits |= U_LIGHT; #endif // if (to->solid) // bits |= U_SOLID; if (msg->cursize + 40 > msg->maxsize) { //not enough space in the buffer, don't send the entity this frame. (not sending means nothing changes, and it takes no bytes!!) *to = *from; return; } // // write the message // if (!to->number) SV_Error ("Unset entity number"); if (!bits && !evenmorebits && !force) return; // nothing to send! #ifdef PROTOCOLEXTENSIONS if (to->number >= 512) { if (to->number >= 1024) { if (to->number >= 1024+512) evenmorebits |= U_ENTITYDBL; evenmorebits |= U_ENTITYDBL2; if (to->number >= 2048) return; } else evenmorebits |= U_ENTITYDBL; } if (evenmorebits&0xff00) evenmorebits |= U_YETMORE; if (evenmorebits&0x00ff) bits |= U_EVENMORE; if (bits & 511) bits |= U_MOREBITS; #endif i = (to->number&511) | (bits&~511); if (i & U_REMOVE) Sys_Error ("U_REMOVE"); MSG_WriteShort (msg, i); if (bits & U_MOREBITS) MSG_WriteByte (msg, bits&255); #ifdef PROTOCOLEXTENSIONS if (bits & U_EVENMORE) MSG_WriteByte (msg, evenmorebits&255); if (evenmorebits & U_YETMORE) MSG_WriteByte (msg, (evenmorebits>>8)&255); #endif if (bits & U_MODEL) MSG_WriteByte (msg, to->modelindex&255); else if (evenmorebits & U_MODELDBL) MSG_WriteShort(msg, to->modelindex); if (bits & U_FRAME) MSG_WriteByte (msg, to->frame); if (bits & U_COLORMAP) MSG_WriteByte (msg, to->colormap); if (bits & U_SKIN) MSG_WriteByte (msg, to->skinnum&0xff); if (bits & U_EFFECTS) MSG_WriteByte (msg, to->effects&0x00ff); if (bits & U_ORIGIN1) SZ_Write(msg, &coordd[0], msg->prim.coordtype&0xf); if (bits & U_ANGLE1) SZ_Write(msg, &angled[0], msg->prim.anglesize); if (bits & U_ORIGIN2) SZ_Write(msg, &coordd[1], msg->prim.coordtype&0xf); if (bits & U_ANGLE2) SZ_Write(msg, &angled[1], msg->prim.anglesize); if (bits & U_ORIGIN3) SZ_Write(msg, &coordd[2], msg->prim.coordtype&0xf); if (bits & U_ANGLE3) SZ_Write(msg, &angled[2], msg->prim.anglesize); #ifdef U_SCALE if (evenmorebits & U_SCALE) MSG_WriteByte (msg, (qbyte)(to->scale)); #endif #ifdef U_TRANS if (evenmorebits & U_TRANS) MSG_WriteByte (msg, (qbyte)(to->trans)); #endif #ifdef U_FATNESS if (evenmorebits & U_FATNESS) MSG_WriteChar (msg, to->fatness); #endif if (evenmorebits & U_DRAWFLAGS) MSG_WriteByte (msg, to->hexen2flags); if (evenmorebits & U_ABSLIGHT) MSG_WriteByte (msg, to->abslight); if (evenmorebits & U_COLOURMOD) { MSG_WriteByte (msg, to->colormod[0]); MSG_WriteByte (msg, to->colormod[1]); MSG_WriteByte (msg, to->colormod[2]); } if (evenmorebits & U_DPFLAGS) MSG_WriteByte (msg, to->dpflags); if (evenmorebits & U_TAGINFO) { MSG_WriteEntity (msg, to->tagentity); MSG_WriteShort (msg, to->tagindex); } if (evenmorebits & U_LIGHT) { MSG_WriteShort (msg, to->light[0]); MSG_WriteShort (msg, to->light[1]); MSG_WriteShort (msg, to->light[2]); MSG_WriteShort (msg, to->light[3]); MSG_WriteByte (msg, to->lightstyle); MSG_WriteByte (msg, to->lightpflags); } if (evenmorebits & U_EFFECTS16) MSG_WriteByte (msg, (to->effects&0xff00)>>8); } /*special flags which are slightly more compact. these are 'wasted' as part of the delta itself*/ #define UF_REMOVE UF_16BIT /*says we removed the entity in this frame*/ #define UF_MOVETYPE UF_EFFECTS2 /*this flag isn't present in the header itself*/ #define UF_RESET2 UF_EXTEND1 /*so new ents are reset 3 times to avoid weird baselines*/ //#define UF_UNUSED UF_EXTEND2 /**/ #define UF_WEAPONFRAME_OLD UF_EXTEND2 #define UF_VIEWANGLES UF_EXTEND3 /**/ static unsigned int SVFTE_DeltaPredCalcBits(entity_state_t *from, entity_state_t *to) { unsigned int bits = 0; if (from && from->u.q1.pmovetype != to->u.q1.pmovetype) bits |= UFP_MOVETYPE; if (to->u.q1.movement[0]) bits |= UFP_FORWARD; if (to->u.q1.movement[1]) bits |= UFP_SIDE; if (to->u.q1.movement[2]) bits |= UFP_UP; if (to->u.q1.velocity[0]) bits |= UFP_VELOCITYXY; if (to->u.q1.velocity[1]) bits |= UFP_VELOCITYXY; if (to->u.q1.velocity[2]) bits |= UFP_VELOCITYZ; if (to->u.q1.msec) bits |= UFP_MSEC; return bits; } static unsigned int SVFTE_DeltaCalcBits(entity_state_t *from, qbyte *frombonedata, entity_state_t *to, qbyte *tobonedata) { unsigned int bits = 0; if (from->u.q1.pmovetype != to->u.q1.pmovetype) bits |= UF_PREDINFO|UF_MOVETYPE; if (from->u.q1.weaponframe != to->u.q1.weaponframe) bits |= UF_PREDINFO|UF_WEAPONFRAME_OLD; if (to->u.q1.pmovetype) { if (SVFTE_DeltaPredCalcBits(from, to)) bits |= UF_PREDINFO; /*moving players get extra data forced upon them which is not deltatracked*/ if ((bits & UF_PREDINFO) && (from->u.q1.velocity[0] || from->u.q1.velocity[1] || from->u.q1.velocity[2])) { /*if we've got player movement then write the origin anyway*/ bits |= UF_ORIGINXY | UF_ORIGINZ; /*and force angles too, if its not us*/ if (host_client != svs.clients + to->number-1) bits |= UF_ANGLESXZ | UF_ANGLESY; } } if (to->origin[0] != from->origin[0]) bits |= UF_ORIGINXY; if (to->origin[1] != from->origin[1]) bits |= UF_ORIGINXY; if (to->origin[2] != from->origin[2]) bits |= UF_ORIGINZ; if (to->angles[0] != from->angles[0]) bits |= UF_ANGLESXZ; if (to->angles[1] != from->angles[1]) bits |= UF_ANGLESY; if (to->angles[2] != from->angles[2]) bits |= UF_ANGLESXZ; if (to->modelindex != from->modelindex) bits |= UF_MODEL; if (to->frame != from->frame) bits |= UF_FRAME; if (to->skinnum != from->skinnum) bits |= UF_SKIN; if (to->colormap != from->colormap) bits |= UF_COLORMAP; if (to->effects != from->effects) bits |= UF_EFFECTS; if (to->dpflags != from->dpflags) bits |= UF_FLAGS; if (to->solidsize != from->solidsize) bits |= UF_SOLID; if (to->scale != from->scale) bits |= UF_SCALE; if (to->trans != from->trans) bits |= UF_ALPHA; if (to->fatness != from->fatness) bits |= UF_FATNESS; if (to->hexen2flags != from->hexen2flags || to->abslight != from->abslight) bits |= UF_DRAWFLAGS; if (to->bonecount != from->bonecount || (to->bonecount && memcmp(frombonedata+from->boneoffset, tobonedata+to->boneoffset, to->bonecount*sizeof(short)*7))) bits |= UF_BONEDATA; if (!to->bonecount && (to->basebone != from->basebone || to->baseframe != from->baseframe)) bits |= UF_BONEDATA; if (to->colormod[0]!=from->colormod[0]||to->colormod[1]!=from->colormod[1]||to->colormod[2]!=from->colormod[2]) bits |= UF_COLORMOD; if (to->glowsize!=from->glowsize||to->glowcolour!=from->glowcolour||to->glowmod[0]!=from->glowmod[0]||to->glowmod[1]!=from->glowmod[1]||to->glowmod[2]!=from->glowmod[2]) bits |= UF_GLOW; if (to->tagentity != from->tagentity || to->tagindex != from->tagindex) bits |= UF_TAGINFO; if (to->light[0] != from->light[0] || to->light[1] != from->light[1] || to->light[2] != from->light[2] || to->light[3] != from->light[3] || to->lightstyle != from->lightstyle || to->lightpflags != from->lightpflags) bits |= UF_LIGHT; if (to->u.q1.traileffectnum != from->u.q1.traileffectnum || to->u.q1.emiteffectnum != from->u.q1.emiteffectnum) bits |= UF_TRAILEFFECT; if (to->modelindex2 != from->modelindex2) bits |= UF_MODELINDEX2; if (to->u.q1.gravitydir[0] != from->u.q1.gravitydir[0] || to->u.q1.gravitydir[1] != from->u.q1.gravitydir[1]) bits |= UF_GRAVITYDIR; return bits; } static void SVFTE_WriteUpdate(unsigned int bits, entity_state_t *state, sizebuf_t *msg, unsigned int pext2, qbyte *boneptr) { unsigned int predbits = 0; if (bits & UF_MOVETYPE) { bits &= ~UF_MOVETYPE; predbits |= UFP_MOVETYPE; } if (pext2 & PEXT2_PREDINFO) { if (bits & UF_VIEWANGLES) { bits &= ~UF_VIEWANGLES; bits |= UF_PREDINFO; predbits |= UFP_VIEWANGLE; } } else { if (bits & UF_VIEWANGLES) { bits &= ~UF_VIEWANGLES; bits |= UF_PREDINFO; } if (bits & UF_WEAPONFRAME_OLD) { bits &= ~UF_WEAPONFRAME_OLD; predbits |= UFP_WEAPONFRAME_OLD; } } if (!(pext2 & PEXT2_NEWSIZEENCODING)) //was added at the same time bits &= ~UF_BONEDATA; /*check if we need more precision*/ if ((bits & UF_MODEL) && state->modelindex > 255) bits |= UF_16BIT; if ((bits & UF_SKIN) && state->skinnum > 255) bits |= UF_16BIT; if ((bits & UF_FRAME) && state->frame > 255) bits |= UF_16BIT; /*convert effects bits to higher lengths if needed*/ if (bits & UF_EFFECTS) { if (state->effects & 0xffff0000) /*both*/ bits |= UF_EFFECTS | UF_EFFECTS2; else if (state->effects & 0x0000ff00) /*2 only*/ bits = (bits & ~UF_EFFECTS) | UF_EFFECTS2; } if (bits & 0xff000000) bits |= UF_EXTEND3; if (bits & 0x00ff0000) bits |= UF_EXTEND2; if (bits & 0x0000ff00) bits |= UF_EXTEND1; MSG_WriteByte(msg, (bits>>0) & 0xff); if (bits & UF_EXTEND1) MSG_WriteByte(msg, (bits>>8) & 0xff); if (bits & UF_EXTEND2) MSG_WriteByte(msg, (bits>>16) & 0xff); if (bits & UF_EXTEND3) MSG_WriteByte(msg, (bits>>24) & 0xff); if (bits & UF_FRAME) { if (bits & UF_16BIT) MSG_WriteShort(msg, state->frame); else MSG_WriteByte(msg, state->frame); } if (bits & UF_ORIGINXY) { MSG_WriteCoord(msg, state->origin[0]); MSG_WriteCoord(msg, state->origin[1]); } if (bits & UF_ORIGINZ) MSG_WriteCoord(msg, state->origin[2]); if ((bits & UF_PREDINFO) && !(pext2 & PEXT2_PREDINFO)) { /*if we have pred info, use more precise angles*/ if (bits & UF_ANGLESXZ) { MSG_WriteAngle16(msg, state->angles[0]); MSG_WriteAngle16(msg, state->angles[2]); } if (bits & UF_ANGLESY) MSG_WriteAngle16(msg, state->angles[1]); } else { if (bits & UF_ANGLESXZ) { MSG_WriteAngle(msg, state->angles[0]); MSG_WriteAngle(msg, state->angles[2]); } if (bits & UF_ANGLESY) MSG_WriteAngle(msg, state->angles[1]); } if ((bits & (UF_EFFECTS|UF_EFFECTS2)) == (UF_EFFECTS|UF_EFFECTS2)) MSG_WriteLong(msg, state->effects); else if (bits & UF_EFFECTS2) MSG_WriteShort(msg, state->effects); else if (bits & UF_EFFECTS) MSG_WriteByte(msg, state->effects); if (bits & UF_PREDINFO) { /*movetype is set above somewhere*/ predbits |= SVFTE_DeltaPredCalcBits(NULL, state); MSG_WriteByte(msg, predbits); if (predbits & UFP_FORWARD) MSG_WriteShort(msg, state->u.q1.movement[0]); if (predbits & UFP_SIDE) MSG_WriteShort(msg, state->u.q1.movement[1]); if (predbits & UFP_UP) MSG_WriteShort(msg, state->u.q1.movement[2]); if (predbits & UFP_MOVETYPE) MSG_WriteByte(msg, state->u.q1.pmovetype); if (predbits & UFP_VELOCITYXY) { MSG_WriteShort(msg, state->u.q1.velocity[0]); MSG_WriteShort(msg, state->u.q1.velocity[1]); } if (predbits & UFP_VELOCITYZ) MSG_WriteShort(msg, state->u.q1.velocity[2]); if (predbits & UFP_MSEC) MSG_WriteByte(msg, state->u.q1.msec); if (pext2 & PEXT2_PREDINFO) { if (predbits & UFP_VIEWANGLE) { /*if we have pred info, use more precise angles*/ if (bits & UF_ANGLESXZ) { MSG_WriteShort(msg, state->u.q1.vangle[0]); MSG_WriteShort(msg, state->u.q1.vangle[2]); } if (bits & UF_ANGLESY) MSG_WriteShort(msg, state->u.q1.vangle[1]); } } else { if (predbits & UFP_WEAPONFRAME_OLD) { if (state->u.q1.weaponframe > 127) { MSG_WriteByte(msg, 128 | (state->u.q1.weaponframe & 127)); MSG_WriteByte(msg, state->u.q1.weaponframe>>7); } else MSG_WriteByte(msg, state->u.q1.weaponframe); } } } if (bits & UF_MODEL) { if (bits & UF_16BIT) MSG_WriteShort(msg, state->modelindex); else MSG_WriteByte(msg, state->modelindex); } if (bits & UF_SKIN) { if (bits & UF_16BIT) MSG_WriteShort(msg, state->skinnum); else MSG_WriteByte(msg, state->skinnum); } if (bits & UF_COLORMAP) MSG_WriteByte(msg, state->colormap & 0xff); if (bits & UF_SOLID) { if (pext2 & PEXT2_NEWSIZEENCODING) { if (!state->solidsize) MSG_WriteByte(msg, 0); else if (state->solidsize == ES_SOLID_BSP) MSG_WriteByte(msg, 1); else if (state->solidsize == ES_SOLID_HULL1) MSG_WriteByte(msg, 2); else if (state->solidsize == ES_SOLID_HULL2) MSG_WriteByte(msg, 3); else if (!ES_SOLID_HAS_EXTRA_BITS(state->solidsize)) { MSG_WriteByte(msg, 16); MSG_WriteSize16(msg, state->solidsize); } else { MSG_WriteByte(msg, 32); MSG_WriteLong(msg, state->solidsize); } } else MSG_WriteSize16(msg, state->solidsize); } if (bits & UF_FLAGS) MSG_WriteByte(msg, state->dpflags); if (bits & UF_ALPHA) MSG_WriteByte(msg, state->trans); if (bits & UF_SCALE) MSG_WriteByte(msg, state->scale); if (bits & UF_BONEDATA) { short *bonedata; int i; qbyte bfl = 0; if (state->bonecount && boneptr) bfl |= 0x80; if (state->basebone || state->baseframe) bfl |= 0x40; MSG_WriteByte(msg, bfl); if (bfl & 0x80) { //this is NOT finalized MSG_WriteByte(msg, state->bonecount); bonedata = (short*)(boneptr + state->boneoffset); for (i = 0; i < state->bonecount*7; i++) MSG_WriteShort(msg, bonedata[i]); } if (bfl & 0x40) { MSG_WriteByte(msg, state->basebone); MSG_WriteShort(msg, state->baseframe); } } if (bits & UF_DRAWFLAGS) { MSG_WriteByte(msg, state->hexen2flags); if ((state->hexen2flags & MLS_MASK) == MLS_ABSLIGHT) MSG_WriteByte(msg, state->abslight); } if (bits & UF_TAGINFO) { MSG_WriteEntity(msg, state->tagentity); MSG_WriteByte(msg, state->tagindex&0xff); } if (bits & UF_LIGHT) { MSG_WriteShort (msg, state->light[0]); MSG_WriteShort (msg, state->light[1]); MSG_WriteShort (msg, state->light[2]); MSG_WriteShort (msg, state->light[3]); MSG_WriteByte (msg, state->lightstyle); MSG_WriteByte (msg, state->lightpflags); } if (bits & UF_TRAILEFFECT) { if (state->u.q1.emiteffectnum) { MSG_WriteShort(msg, (state->u.q1.traileffectnum & 0x3fff) | 0x8000); MSG_WriteShort(msg, (state->u.q1.emiteffectnum & 0x3fff)); } else MSG_WriteShort(msg, (state->u.q1.traileffectnum & 0x3fff)); } if (bits & UF_COLORMOD) { MSG_WriteByte(msg, state->colormod[0]); MSG_WriteByte(msg, state->colormod[1]); MSG_WriteByte(msg, state->colormod[2]); } if (bits & UF_GLOW) { MSG_WriteByte(msg, state->glowsize); MSG_WriteByte(msg, state->glowcolour); MSG_WriteByte(msg, state->glowmod[0]); MSG_WriteByte(msg, state->glowmod[1]); MSG_WriteByte(msg, state->glowmod[2]); } if (bits & UF_FATNESS) MSG_WriteByte(msg, state->fatness); if (bits & UF_MODELINDEX2) { if (bits & UF_16BIT) MSG_WriteShort(msg, state->modelindex2); else MSG_WriteByte(msg, state->modelindex2); } if (bits & UF_GRAVITYDIR) { MSG_WriteByte(msg, state->u.q1.gravitydir[0]); MSG_WriteByte(msg, state->u.q1.gravitydir[1]); } } /*dump out the delta from baseline (used for baselines and statics, so has no svc)*/ void SVFTE_EmitBaseline(entity_state_t *to, qboolean numberisimportant, sizebuf_t *msg, unsigned int pext2) { unsigned int bits; if (numberisimportant) MSG_WriteEntity(msg, to->number); bits = UF_RESET | SVFTE_DeltaCalcBits(&nullentitystate, NULL, to, NULL); SVFTE_WriteUpdate(bits, to, msg, pext2, NULL); } /*SVFTE_EmitPacketEntities Writes changed entities to the client. Changed ent states will be tracked, even if they're not sent just yet, dropped packets will also re-flag dropped delta bits Only what changed is tracked, via bitmask, its previous value is never tracked. */ qboolean SVFTE_EmitPacketEntities(client_t *client, packet_entities_t *to, sizebuf_t *msg) { edict_t *e; entity_state_t *o, *n; unsigned int i; unsigned int j; unsigned int bits; struct resendinfo_s *resend; unsigned int outno, outmax; int sequence; qbyte *oldbonedata; unsigned int maxbonedatasize; qboolean overflow = false; client_t *cl; float age; client_frame_t *frame; if (!client->pendingdeltabits) return false; if (client->delta_sequence < 0) client->pendingdeltabits[0] = UF_REMOVE; //if we're clearing the list and starting from scratch, just wipe all lingering state if (client->pendingdeltabits[0] & UF_REMOVE) { for (j = 0; j < client->sentents.num_entities; j++) { client->sentents.entities[j].number = 0; client->pendingdeltabits[j] = 0; } client->pendingdeltabits[0] = UF_REMOVE; } //expand client's entstate list if (to->num_entities) { j = to->entities[to->num_entities-1].number+1; if (j > client->sentents.max_entities) { client->sentents.entities = BZ_Realloc(client->sentents.entities, sizeof(*client->sentents.entities) * j); memset(&client->sentents.entities[client->sentents.max_entities], 0, sizeof(client->sentents.entities[0]) * (j - client->sentents.max_entities)); client->sentents.max_entities = j; } while(j > client->sentents.num_entities) { client->sentents.entities[client->sentents.num_entities].number = 0; client->sentents.num_entities++; } } //orphan and regenerate oldbonedata = client->sentents.bonedata; maxbonedatasize = client->sentents.bonedatamax; if (client->sentents.bonedatacur) { client->sentents.bonedata = BZ_Malloc(maxbonedatasize); client->sentents.bonedatacur = 0; client->sentents.bonedatamax = maxbonedatasize; } else { client->sentents.bonedata = NULL; client->sentents.bonedatacur = 0; client->sentents.bonedatamax = 0; } /*figure out the entitys+bits that changed (removed and active)*/ for (i = 0, j = 0; i < to->num_entities; i++) { n = &to->entities[i]; /*gaps are dead entities*/ for (; j < n->number; j++) { o = &client->sentents.entities[j]; if (o->number) { e = EDICT_NUM_PB(svprogfuncs, o->number); if (!((int)e->xv->pvsflags & PVSF_NOREMOVE)) { client->pendingdeltabits[j] = UF_REMOVE; o->number = 0; /*dead*/ o->bonecount = 0; /*don't waste cycles*/ } else if (o->bonecount) { short *srcbdata = (short*)(oldbonedata + o->boneoffset); short *bonedata = AllocateBoneSpace(&client->sentents, o->bonecount, &o->boneoffset); memcpy(bonedata, srcbdata, sizeof(short)*7*o->bonecount); } } } o = &client->sentents.entities[j]; if (!o->number) { /*flag it for reset, we can add the extra bits later once we get around to sending it*/ client->pendingdeltabits[j] = UF_RESET | UF_RESET2; } else { //its valid, make sure we don't have a stale/resent remove, and do a cheap reset due to uncertainty. if (client->pendingdeltabits[j] & UF_REMOVE) client->pendingdeltabits[j] = (client->pendingdeltabits[j] & ~UF_REMOVE) | UF_RESET2; client->pendingdeltabits[j] |= SVFTE_DeltaCalcBits(o, oldbonedata, n, to->bonedata); //even if prediction is disabled, we want to force velocity info to be sent for the local player. This is used by view bob and things. if (client->edict && j == client->edict->entnum && (n->u.q1.velocity[0] || n->u.q1.velocity[1] || n->u.q1.velocity[2])) client->pendingdeltabits[j] |= UF_PREDINFO; //spectators(and mvds) should be told the actual view angles of the person they're trying to track if (j <= sv.allocated_client_slots && (!client->edict || j == client->spec_track)) // if (client->pendingentbits[j]) { if (o->u.q1.vangle[0] != n->u.q1.vangle[0] || o->u.q1.vangle[2] != n->u.q1.vangle[2]) client->pendingdeltabits[j] |= UF_ANGLESXZ; if (o->u.q1.vangle[1] != n->u.q1.vangle[1]) client->pendingdeltabits[j] |= UF_ANGLESY; client->pendingdeltabits[j] |= UF_VIEWANGLES; } } *o = *n; if (o->bonecount) { short *bonedata = AllocateBoneSpace(&client->sentents, o->bonecount, &o->boneoffset); short *srcbdata = (short*)(to->bonedata + n->boneoffset); memcpy(bonedata, srcbdata, sizeof(short)*7*o->bonecount); } j++; } /*gaps are dead entities*/ for (; j < client->sentents.num_entities; j++) { o = &client->sentents.entities[j]; if (o->number) { e = EDICT_NUM_PB(svprogfuncs, o->number); if (!((int)e->xv->pvsflags & PVSF_NOREMOVE)) { client->pendingdeltabits[j] = UF_REMOVE; o->number = 0; /*dead*/ o->bonecount = 0; /*don't waste cycles*/ } else if (o->bonecount) { short *srcbdata = (short*)(oldbonedata + o->boneoffset); short *bonedata = AllocateBoneSpace(&client->sentents, o->bonecount, &o->boneoffset); memcpy(bonedata, srcbdata, sizeof(short)*7*o->bonecount); } } } Z_Free(oldbonedata); if (ISNQCLIENT(client)) sequence = client->netchan.outgoing_unreliable; else sequence = client->netchan.incoming_sequence; frame = &client->frameunion.frames[sequence & UPDATE_MASK]; /*cache frame info*/ resend = frame->resend; outno = 0; outmax = frame->maxresend; if (msg->cursize + 52 <= msg->maxsize) { /*start writing the packet*/ MSG_WriteByte (msg, svcfte_updateentities); if (ISNQCLIENT(client) && (client->fteprotocolextensions2 & PEXT2_PREDINFO)) { MSG_WriteShort(msg, client->last_sequence&0xffff); } // Con_Printf("Gen sequence %i\n", sequence); MSG_WriteFloat(msg, sv.world.physicstime); if (client->pendingdeltabits[0] & UF_REMOVE) { SV_EmitDeltaEntIndex(msg, 0, true, true); resend[outno].bits = UF_REMOVE; resend[outno].flags = 0; resend[outno++].entnum = 0; client->pendingdeltabits[0] &= ~UF_REMOVE; } for(j = 1; j < client->sentents.num_entities; j++) { bits = client->pendingdeltabits[j]; if (!(bits & ~UF_RESET2)) //skip while there's nothing to send (skip reset2 if there's no other changes, its only to reduce chances of the client getting 'new' entities containing just an origin)*/ continue; if (msg->cursize + 52 > msg->maxsize) { overflow = true; break; /*give up if it gets full. FIXME: bone data is HUGE.*/ } if (outno >= outmax) { //expand the frames. may need some copying... if (outmax == client->max_net_ents) break; SV_ExpandNackFrames(client, outno+1, &frame); resend = frame->resend; outmax = frame->maxresend; } if (bits & UF_REMOVE) { //if reset is set, then reset was set eroneously. SV_EmitDeltaEntIndex(msg, j, true, true); resend[outno].bits = UF_REMOVE; // Con_Printf("REMOVE %i @ %i\n", j, sequence); } else if (client->sentents.entities[j].number) /*only send a new copy of the ent if they actually have one already*/ { //if we didn't reach the end in the last packet, start at that point to avoid spam //player slots are exempt from this, so they are in every packet (strictly speaking only the local player 'needs' this, but its nice to have it for high-priority targets too) if (j < client->nextdeltaindex && j > svs.allocated_client_slots) continue; if (bits & UF_RESET2) { /*if reset2, then this is the second packet sent to the client and should have a forced reset (but which isn't tracked)*/ resend[outno].bits = bits & ~UF_RESET2; bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM_PB(svprogfuncs, j)->baseline, NULL, &client->sentents.entities[j], client->sentents.bonedata); // Con_Printf("RESET2 %i @ %i\n", j, sequence); } else if (bits & UF_RESET) { /*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/ client->pendingdeltabits[j] = UF_RESET2; bits = UF_RESET | SVFTE_DeltaCalcBits(&EDICT_NUM_PB(svprogfuncs, j)->baseline, NULL, &client->sentents.entities[j], client->sentents.bonedata); resend[outno].bits = UF_RESET; // Con_Printf("RESET %i @ %i\n", j, sequence); } else resend[outno].bits = bits; SV_EmitDeltaEntIndex(msg, j, false, true); SVFTE_WriteUpdate(bits, &client->sentents.entities[j], msg, client->fteprotocolextensions2, client->sentents.bonedata); } client->pendingdeltabits[j] = 0; resend[outno].flags = 0; resend[outno++].entnum = j; } MSG_WriteShort(msg, 0); } if (j == client->sentents.num_entities) //looks like we sent them all client->nextdeltaindex = 0; //start afresh with the next packet. else client->nextdeltaindex = j; //we overflowed or something, start going round-robin frame->numresend = outno; frame->sequence = sequence; frame->laggedtime = sv.time; for (i = 0; i < to->num_entities; i++) { n = &to->entities[i]; j = n->number-1; if (j >= sv.allocated_client_slots) break; //don't track non-player slots. cl = &svs.clients[j]; //states of other players are actually old. //by the time we receive the other player's move, this stuff will be outdated and we don't know when that will actually be. //so (cheaply) guess where they're really meant to be if they're running at a lower framerate. if (!cl->name[0] || cl->protocol == SCP_BAD) //is bot age = 0;//= sv.time - sv.world.physicstime; //FIXME else age = sv.time - sv.world.physicstime; age = bound(0, age, 0.1); VectorMA(n->origin, (sv.time - cl->localtime)/8.0, n->u.q1.velocity, frame->laggedplayer[j].origin); VectorCopy(n->angles, frame->laggedplayer[j].angles); //FIXME: add framestate_t info. frame->laggedplayer[j].present = true; } return overflow; } /* ============= SVQW_EmitPacketEntities Writes a delta update of a packet_entities_t to the message. deltaing is performed from one set of entity states directly to the next ============= */ void SVQW_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg) { edict_t *ent; client_frame_t *fromframe; packet_entities_t *from; int oldindex, newindex; int oldnum, newnum; int oldmax; // this is the frame that we are going to delta update from if (client->delta_sequence != -1) { fromframe = &client->frameunion.frames[client->delta_sequence & UPDATE_MASK]; from = &fromframe->qwentities; oldmax = from->num_entities; MSG_WriteByte (msg, svc_deltapacketentities); MSG_WriteByte (msg, client->delta_sequence); } else { oldmax = 0; // no delta update from = NULL; MSG_WriteByte (msg, svc_packetentities); } newindex = 0; oldindex = 0; //Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK // , client->netchan.outgoing_sequence & UPDATE_MASK); while (newindex < to->num_entities || oldindex < oldmax) { newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number; oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number; if (newnum == oldnum) { // delta update from old position //Con_Printf ("delta %i\n", newnum); #ifdef PROTOCOLEXTENSIONS SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false, client->fteprotocolextensions); #else SVQW_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false); #endif oldindex++; newindex++; continue; } if (newnum < oldnum) { // this is a new entity, send it from the baseline if (svprogfuncs) ent = EDICT_NUM_UB(svprogfuncs, newnum); else ent = NULL; //Con_Printf ("baseline %i\n", newnum); #ifdef PROTOCOLEXTENSIONS SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true, client->fteprotocolextensions); #else SVQW_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true); #endif newindex++; continue; } if (newnum > oldnum) { // the old entity isn't present in the new message //Con_Printf ("remove %i\n", oldnum); if (oldnum >= 512) { //yup, this is expensive. MSG_WriteShort (msg, (oldnum&511) | U_REMOVE|U_MOREBITS); MSG_WriteByte (msg, U_EVENMORE); if (oldnum >= 1024) { if (oldnum >= 1024+512) MSG_WriteByte (msg, U_ENTITYDBL|U_ENTITYDBL2); else MSG_WriteByte (msg, U_ENTITYDBL2); } else MSG_WriteByte (msg, U_ENTITYDBL); } else MSG_WriteShort (msg, (oldnum&511) | U_REMOVE); oldindex++; continue; } } if (newindex > to->max_entities) Con_Printf("Exceeded max entities\n"); MSG_WriteShort (msg, 0); // end of packetentities } #ifdef NQPROT unsigned int SVDP_CalcDelta(entity_state_t *from, qbyte *frombonedatabase, entity_state_t *to, qbyte *tobonedatabase) { unsigned int bits = 0; //E5_FULLUPDATE is handled elsewhere //E5_EXTEND* is handled elsewhere if (!VectorEquals(from->origin, to->origin)) bits |= E5_ORIGIN; if (!VectorEquals(from->angles, to->angles)) bits |= E5_ANGLES; if (from->modelindex != to->modelindex) bits |= E5_MODEL; if (from->frame != to->frame) bits |= E5_FRAME; if (from->skinnum != to->skinnum) bits |= E5_SKIN; if (from->effects != to->effects) bits |= E5_EFFECTS; if (from->dpflags != to->dpflags) bits |= E5_FLAGS; if (from->trans != to->trans) bits |= E5_ALPHA; if (from->scale != to->scale) bits |= E5_SCALE; if (from->colormap != to->colormap) bits |= E5_COLORMAP; if (from->tagentity != to->tagentity || from->tagindex != to->tagindex) bits |= E5_ATTACHMENT; if (from->light[0] != to->light[0] || from->light[1] != to->light[1] || from->light[2] != to->light[2] || from->light[3] != to->light[3] || from->lightstyle != to->lightstyle || from->lightpflags != to->lightpflags) bits |= E5_LIGHT; if (from->glowsize != to->glowsize || from->glowcolour != to->glowcolour) bits |= E5_GLOW; if (from->colormod[0] != to->colormod[0] || from->colormod[1] != to->colormod[1] || from->colormod[2] != to->colormod[2]) bits |= E5_COLORMOD; if (from->glowmod[0] != to->glowmod[0] || from->glowmod[1] != to->glowmod[1] || from->glowmod[2] != to->glowmod[2]) bits |= E5_GLOWMOD; if (to->bonecount != from->bonecount || (to->bonecount && (!frombonedatabase || memcmp(frombonedatabase+from->boneoffset, tobonedatabase+to->boneoffset, to->bonecount*sizeof(short)*7)))) if (to->bonecount) bits |= E5_COMPLEXANIMATION; if (to->u.q1.traileffectnum != from->u.q1.traileffectnum) bits |= E5_TRAILEFFECTNUM; if ((bits & E5_ORIGIN) && (!(to->dpflags & RENDER_LOWPRECISION) || to->origin[0] < -4096 || to->origin[0] >= 4096 || to->origin[1] < -4096 || to->origin[1] >= 4096 || to->origin[2] < -4096 || to->origin[2] >= 4096)) bits |= E5_ORIGIN32; if ((bits & E5_ANGLES) && !(to->dpflags & RENDER_LOWPRECISION)) bits |= E5_ANGLES16; if ((bits & E5_MODEL) && to->modelindex >= 256) bits |= E5_MODEL16; if ((bits & E5_FRAME) && to->frame >= 256) bits |= E5_FRAME16; if (bits & E5_EFFECTS) { if (to->effects >= 65536) bits |= E5_EFFECTS32; else if (to->effects >= 256) bits |= E5_EFFECTS16; } return bits; } void SVDP_EmitEntityDelta(unsigned int bits, entity_state_t *to, sizebuf_t *msg, qbyte *bonedatabase) { bits &= ~E5_SERVERPRIVATE; if (!bits) return; if (bits >= 256) bits |= E5_EXTEND1; if (bits >= 65536) bits |= E5_EXTEND2; if (bits >= 16777216) bits |= E5_EXTEND3; MSG_WriteShort(msg, to->number); MSG_WriteByte(msg, bits & 0xFF); if (bits & E5_EXTEND1) MSG_WriteByte(msg, (bits >> 8) & 0xFF); if (bits & E5_EXTEND2) MSG_WriteByte(msg, (bits >> 16) & 0xFF); if (bits & E5_EXTEND3) MSG_WriteByte(msg, (bits >> 24) & 0xFF); if (bits & E5_FLAGS) MSG_WriteByte(msg, to->dpflags); if (bits & E5_ORIGIN) { if (bits & E5_ORIGIN32) { MSG_WriteFloat(msg, to->origin[0]); MSG_WriteFloat(msg, to->origin[1]); MSG_WriteFloat(msg, to->origin[2]); } else { MSG_WriteShort(msg, to->origin[0]*8); MSG_WriteShort(msg, to->origin[1]*8); MSG_WriteShort(msg, to->origin[2]*8); } } if (bits & E5_ANGLES) { if (bits & E5_ANGLES16) { MSG_WriteAngle16(msg, to->angles[0]); MSG_WriteAngle16(msg, to->angles[1]); MSG_WriteAngle16(msg, to->angles[2]); } else { MSG_WriteAngle8(msg, to->angles[0]); MSG_WriteAngle8(msg, to->angles[1]); MSG_WriteAngle8(msg, to->angles[2]); } } if (bits & E5_MODEL) { if (bits & E5_MODEL16) MSG_WriteShort(msg, to->modelindex); else MSG_WriteByte(msg, to->modelindex); } if (bits & E5_FRAME) { if (bits & E5_FRAME16) MSG_WriteShort(msg, to->frame); else MSG_WriteByte(msg, to->frame); } if (bits & E5_SKIN) MSG_WriteByte(msg, to->skinnum); if (bits & E5_EFFECTS) { if (bits & E5_EFFECTS32) MSG_WriteLong(msg, to->effects); else if (bits & E5_EFFECTS16) MSG_WriteShort(msg, to->effects); else MSG_WriteByte(msg, to->effects); } if (bits & E5_ALPHA) MSG_WriteByte(msg, to->trans); if (bits & E5_SCALE) MSG_WriteByte(msg, to->scale); if (bits & E5_COLORMAP) MSG_WriteByte(msg, to->colormap&0xff); if (bits & E5_ATTACHMENT) { MSG_WriteEntity(msg, to->tagentity); MSG_WriteByte(msg, to->tagindex); } if (bits & E5_LIGHT) { MSG_WriteShort(msg, to->light[0]); MSG_WriteShort(msg, to->light[1]); MSG_WriteShort(msg, to->light[2]); MSG_WriteShort(msg, to->light[3]); MSG_WriteByte(msg, to->lightstyle); MSG_WriteByte(msg, to->lightpflags); } if (bits & E5_GLOW) { MSG_WriteByte(msg, to->glowsize); MSG_WriteByte(msg, to->glowcolour); } if (bits & E5_COLORMOD) { MSG_WriteByte(msg, to->colormod[0]); MSG_WriteByte(msg, to->colormod[1]); MSG_WriteByte(msg, to->colormod[2]); } if (bits & E5_GLOWMOD) { MSG_WriteByte(msg, to->glowmod[0]); MSG_WriteByte(msg, to->glowmod[1]); MSG_WriteByte(msg, to->glowmod[2]); } if (bits & E5_COMPLEXANIMATION) { short *bonedata = (short*)(bonedatabase+to->boneoffset); int i; MSG_WriteByte(msg, 4); MSG_WriteShort(msg, to->modelindex); MSG_WriteByte(msg, to->bonecount); for (i = 0; i < to->bonecount*7; i++) MSG_WriteShort(msg, bonedata[i]); } if (bits & E5_TRAILEFFECTNUM) MSG_WriteShort(msg, to->u.q1.traileffectnum); } void SVDP_EmitEntitiesUpdate (client_t *client, client_frame_t *frame, packet_entities_t *to, sizebuf_t *msg) { packet_entities_t *cur; int newindex; int curnum, newnum; int j; int sequence = client->netchan.incoming_sequence; // this is the frame that we are going to delta update from cur = &client->sentents; if (!client->netchan.incoming_sequence) { //first packet deltas from nothing. //so make sure we start with nothing cur->num_entities = 0; } if (to->num_entities) { j = to->entities[to->num_entities-1].number+1; if (j > cur->max_entities) { cur->entities = BZ_Realloc(cur->entities, sizeof(*cur->entities) * j); memset(&cur->entities[cur->max_entities], 0, sizeof(cur->entities[0]) * (j - cur->max_entities)); cur->max_entities = j; } while(j > cur->num_entities) { cur->entities[cur->num_entities].number = 0; cur->num_entities++; } } //diff the from+to states, flagging any changed state (which is combined with any state from previous packet loss newindex = 0; curnum = 0; while (newindex < to->num_entities || curnum < cur->num_entities) { newnum = newindex >= to->num_entities ? 0x8000 : to->entities[newindex].number; if (newnum == curnum) { if (cur->entities[curnum].number) { //regular update client->pendingdeltabits[newnum] |= SVDP_CalcDelta(&cur->entities[curnum], NULL/*cur->bonedata*/, &to->entities[newindex], to->bonedata); if (client->pendingdeltabits[newnum] & E5_SERVERREMOVE) { //if it got flagged for removal, but its actually a valid entity, then assume that its an outdated remove and just flag it for a full update in case stuff got lost. client->pendingdeltabits[newnum] &= ~E5_SERVERREMOVE; client->pendingdeltabits[newnum] |= E5_FULLUPDATE; } } else { //this ent is new //dpp5+ does not use baselines. it just resets from default state. client->pendingdeltabits[newnum] = E5_FULLUPDATE | SVDP_CalcDelta(&nullentitystate, NULL, &to->entities[newindex], to->bonedata); } cur->entities[curnum] = to->entities[newindex]; newindex++; } else if (cur->entities[curnum].number) { //this entity was apparently removed since last time. cur->entities[curnum].number = 0; client->pendingdeltabits[curnum] = E5_SERVERREMOVE; } curnum++; } to = cur; //loop through all ents and send them as required // Con_Printf ("frame %i\n", client->netchan.incoming_sequence); { unsigned int bits; int outno, outmax = frame->maxresend; struct resendinfo_s *resend = frame->resend; MSG_WriteByte(msg, svcdp_entities); MSG_WriteLong(msg, sequence); //sequence for the client to ack (any bits sent in unacked frames will be re-queued) if (client->protocol == SCP_DARKPLACES7) MSG_WriteLong(msg, client->last_sequence); //movement sequence that we are acking. client->netchan.incoming_sequence++; //add in the bitmasks of dropped packets. for(outno = 0, j = 1; j < to->num_entities; j++) { bits = client->pendingdeltabits[j]; if (!bits) continue; if (msg->cursize + 50 > msg->maxsize) break; /*give up if it gets full. FIXME: bone data is HUGE.*/ if (outno >= outmax) { //expand the frames. may need some copying... if (outmax == client->max_net_ents) break; SV_ExpandNackFrames(client, outno+1, &frame); resend = frame->resend; outmax = frame->maxresend; } if (bits & E5_SERVERREMOVE) { //if reset is set, then reset was set eroneously. MSG_WriteShort(msg, j | 0x8000); resend[outno].bits = E5_SERVERREMOVE; // Con_Printf("REMOVE %i @ %i\n", j, sequence); } else if (to->entities[j].number) /*only send a new copy of the ent if they actually have one already*/ { //if we didn't reach the end in the last packet, start at that point to avoid spam //player slots are exempt from this, so they are in every packet (strictly speaking only the local player 'needs' this, but its nice to have it for high-priority targets too) if (j < client->nextdeltaindex && j > svs.allocated_client_slots) continue; if (bits & E5_FULLUPDATE) { /*flag the entity for the next packet, so we always get two resets when it appears, to reduce the effects of packetloss on seeing rockets etc*/ bits = E5_FULLUPDATE | SVDP_CalcDelta(&nullentitystate, NULL, &to->entities[j], to->bonedata); resend[outno].bits = E5_FULLUPDATE; // Con_Printf("RESET %i @ %i\n", j, sequence); } else resend[outno].bits = bits; SVDP_EmitEntityDelta (bits, &to->entities[j], msg, to->bonedata); } client->pendingdeltabits[j] = 0; resend[outno].flags = 0; resend[outno++].entnum = j; } MSG_WriteShort(msg, 0x8000); //dp5+ uses 'remove world' as a terminator. frame->numresend = outno; frame->sequence = sequence; if (j == to->num_entities) //looks like we sent them all client->nextdeltaindex = 0; //start afresh with the next packet. else client->nextdeltaindex = j; //we overflowed or something, start going round-robin } } #endif int SV_HullNumForPlayer(int h2hull, float *mins, float *maxs) { int diff; int best; int hullnum, i; if (sv.world.worldmodel->fromgame != fg_quake) { return -mins[2] + 32; //clients are expected to decide themselves. } if (h2hull) return (h2hull-1) | (mins[2]?0:128); hullnum = 0; best = 8192; //x/y pos/neg are assumed to be the same magnitute. //y pos/height are assumed to be different from all the others. for (i = 0; i < MAX_MAP_HULLSM; i++) { #define sq(x) ((x)*(x)) diff = sq(sv.world.worldmodel->hulls[i].clip_maxs[2] - maxs[2]) + sq(sv.world.worldmodel->hulls[i].clip_mins[2] - mins[2]) + sq(sv.world.worldmodel->hulls[i].clip_maxs[0] - maxs[0]) + sq(sv.world.worldmodel->hulls[i].clip_mins[0] - mins[0]); if (diff < best) { best = diff; hullnum=i; } } return hullnum; } #if 1 typedef struct { int playernum; qboolean onladder; usercmd_t *lastcmd; int modelindex; int frame; int weaponframe; int vw_index; float *angles; float *origin; float *velocity; int effects; int skin; float *mins; float *maxs; float scale; float transparency; float fatness; float localtime; int health; int spectator; //0=send to a player. 1=non-tracked player, to a spec. 2=tracked player, to a spec(or self) qboolean isself; qboolean onground; qboolean solid; int fteext; int zext; int hull; client_t *cl; } clstate_t; void SV_WritePlayerToClient(sizebuf_t *msg, clstate_t *ent) { usercmd_t cmd; int msec; int hullnumber; int i; int pflags; int pm_type, pm_code; int zext = ent->zext; pflags = PF_MSEC | PF_COMMAND; if (ent->modelindex != sv_playermodel) pflags |= PF_MODEL; if (ent->velocity) for (i=0 ; i<3 ; i++) if (ent->velocity[i]) pflags |= PF_VELOCITY1<effects) pflags |= PF_EFFECTS; if (ent->skin || ent->modelindex>=256) pflags |= PF_SKINNUM; if (ent->health <= 0) pflags |= PF_DEAD; if (progstype == PROG_QW) { if (ent->mins[2] != -24) pflags |= PF_GIB; } else if (progstype == PROG_H2) { // if (ent->maxs[2] != 56) // pflags |= PF_GIB; } else { if (ent->mins[2] != -24) pflags |= PF_GIB; } if (ent->isself) { if (ent->spectator) pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3 | PF_DEAD | PF_GIB; else { // don't send a lot of data on personal entity pflags &= ~(PF_MSEC|PF_COMMAND); if (ent->weaponframe) pflags |= PF_WEAPONFRAME; } } if (ent->spectator == 2 && ent->weaponframe) //it's not us, but we are spectating, so we need the correct weaponframe pflags |= PF_WEAPONFRAME; if (!ent->isself || (ent->fteext & PEXT_SPLITSCREEN)) { #ifdef PEXT_SCALE //this is graphics, not physics if (ent->fteext & PEXT_SCALE) { if (ent->scale && ent->scale != 1) pflags |= PF_SCALE; } #endif #ifdef PEXT_TRANS if (ent->fteext & PEXT_TRANS) { if (ent->transparency) pflags |= PF_TRANS; } #endif #ifdef PEXT_FATNESS if (ent->fteext & PEXT_FATNESS) { if (ent->fatness) pflags |= PF_FATNESS; } #endif } #ifdef PEXT_HULLSIZE if (ent->fteext & PEXT_HULLSIZE) { hullnumber = SV_HullNumForPlayer(ent->hull, ent->mins, ent->maxs); if (hullnumber != 1) pflags |= PF_HULLSIZE_Z; } else hullnumber=1; #endif if (zext&Z_EXT_PM_TYPE) { if (ent->cl) { if (ent->cl->viewent) pm_type = PMC_NONE; else pm_type = SV_PMTypeForClient (ent->cl, ent->cl->edict); switch (pm_type) { case PM_NORMAL: // Z_EXT_PM_TYPE protocol extension if (ent->cl->jump_held) pm_code = PMC_NORMAL_JUMP_HELD; // encode pm_type and jump_held into pm_code else pm_code = PMC_NORMAL; break; case PM_OLD_SPECTATOR: pm_code = PMC_OLD_SPECTATOR; break; case PM_SPECTATOR: // Z_EXT_PM_TYPE_NEW protocol extension pm_code = PMC_SPECTATOR; break; case PM_FLY: pm_code = PMC_FLY; break; case PM_DEAD: pm_code = PMC_NORMAL; break; case PM_NONE: pm_code = PMC_NONE; break; case PM_WALLWALK: pm_code = PMC_WALLWALK; break; default: // Sys_Error("SV_WritePlayersToClient: unexpected pm_type"); pm_code=PMC_NORMAL; break; } } else pm_code = (ent->zext & Z_EXT_PM_TYPE_NEW)?PMC_SPECTATOR:PMC_OLD_SPECTATOR;//(ent->spectator && ent->isself) ? PMC_OLD_SPECTATOR : PMC_NORMAL; pflags |= pm_code << PF_PMC_SHIFT; } if ((zext & Z_EXT_PF_ONGROUND) && ent->onground) pflags |= PF_ONGROUND; if ((zext & Z_EXT_PF_SOLID) && ent->solid) pflags |= PF_SOLID; MSG_WriteByte (msg, svc_playerinfo); MSG_WriteByte (msg, ent->playernum); if (ent->fteext & (PEXT_HULLSIZE|PEXT_TRANS|PEXT_SCALE|PEXT_FATNESS)) { if (pflags & 0xff0000) pflags |= PF_EXTRA_PFS; MSG_WriteShort (msg, pflags&0xffff); if (pflags & PF_EXTRA_PFS) MSG_WriteByte(msg, (pflags&0xff0000)>>16); } else MSG_WriteShort (msg, (pflags&0x3fff) | ((pflags&0xc00000)>>8)); //we need to tell the client that it's moved, as it's own origin might not be natural for (i=0 ; i<3 ; i++) MSG_WriteCoord (msg, ent->origin[i]); MSG_WriteByte (msg, ent->frame); if (pflags & PF_MSEC) { msec = 1000*(sv.time - ent->localtime); if (msec < 0) msec = 0; if (msec > 255) msec = 255; MSG_WriteByte (msg, msec); } if (pflags & PF_COMMAND) { if (ent->lastcmd) cmd = *ent->lastcmd; else { memset(&cmd, 0, sizeof(cmd)); cmd.angles[0] = (short)(ent->angles[0] * 65535/360.0f); cmd.angles[1] = (short)(ent->angles[1] * 65535/360.0f); cmd.angles[2] = (short)(ent->angles[2] * 65535/360.0f); } if (ent->health <= 0) { // don't show the corpse looking around... cmd.angles[0] = 0; cmd.angles[1] = (int)(ent->angles[1]*65535/360); cmd.angles[2] = 0; } cmd.buttons = 0; // never send buttons if (ent->zext & Z_EXT_VWEP) cmd.impulse = ent->vw_index; // never send impulses else cmd.impulse = 0; MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd); } if (ent->velocity) { for (i=0 ; i<3 ; i++) if (pflags & (PF_VELOCITY1<velocity[i])); } else { for (i=0 ; i<3 ; i++) if (pflags & (PF_VELOCITY1<modelindex); if (pflags & PF_SKINNUM) MSG_WriteByte (msg, ent->skin | (((pflags & PF_MODEL)&&(ent->modelindex>=256))<<7)); if (pflags & PF_EFFECTS) MSG_WriteByte (msg, ent->effects); if (pflags & PF_WEAPONFRAME) MSG_WriteByte (msg, ent->weaponframe); #ifdef PEXT_SCALE if (pflags & PF_SCALE) MSG_WriteByte (msg, ent->scale*50); #endif #ifdef PEXT_TRANS if (pflags & PF_TRANS) MSG_WriteByte (msg, (qbyte)(ent->transparency*255)); #endif #ifdef PEXT_FATNESS if (pflags & PF_FATNESS) MSG_WriteChar (msg, ent->fatness); #endif #ifdef PEXT_HULLSIZE //shrunken or crouching in halflife levels. (possibly enlarged) if (pflags & PF_HULLSIZE_Z) MSG_WriteChar (msg, hullnumber + (ent->onladder?128:0)); //physics. #endif } #endif qboolean Cull_Traceline(pvscamera_t *cameras, edict_t *seen) { int i; trace_t tr; vec3_t end; int c; if (seen->v->solid == SOLID_BSP) return false; //bsp ents are never culled this way //stage 1: check against their origin for (c = 0; c < cameras->numents; c++) { tr.fraction = 1; if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, NULLFRAMESTATE, NULL, cameras->org[c], seen->v->origin, vec3_origin, vec3_origin, false, FTECONTENTS_SOLID, &tr)) return false; //wasn't blocked } //stage 2: check against their bbox for (c = 0; c < cameras->numents; c++) { for (i = 0; i < 8; i++) { end[0] = seen->v->origin[0] + ((i&1)?seen->v->mins[0]:seen->v->maxs[0]); end[1] = seen->v->origin[1] + ((i&2)?seen->v->mins[1]:seen->v->maxs[1]); end[2] = seen->v->origin[2] + ((i&4)?seen->v->mins[2]+0.1:seen->v->maxs[2]); tr.fraction = 1; if (!sv.world.worldmodel->funcs.NativeTrace (sv.world.worldmodel, 1, NULLFRAMESTATE, NULL, cameras->org[c], end, vec3_origin, vec3_origin, false, FTECONTENTS_SOLID, &tr)) return false; //this trace went through, so don't cull } } return true; } #ifdef MVD_RECORDING void SV_WritePlayersToMVD (client_t *client, client_frame_t *frame, sizebuf_t *msg) { int j; client_t *cl; edict_t *ent, *vent; // int pflags; demo_frame_t *demo_frame; demo_client_t *dcl; demo_frame = &demo.frames[demo.parsecount&DEMO_FRAMES_MASK]; for (j=0,cl=svs.clients, dcl = demo_frame->clients; j < svs.allocated_client_slots ; j++,cl++, dcl++) { if (cl->state != cs_spawned) continue; #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) { if (client != cl) continue; } #endif ent = cl->edict; vent = ent; #ifdef NQPROT if (progstype != PROG_QW) { if ((int)ent->v->effects & EF_MUZZLEFLASH) { ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH; ent->muzzletime = sv.world.physicstime; MSG_WriteByte (&sv.multicast, svc_muzzleflash); MSG_WriteEntity (&sv.multicast, NUM_FOR_EDICT(svprogfuncs, ent)); SV_MulticastProtExt (ent->v->origin, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0); } } #endif if (SV_AddCSQCUpdate(client, ent)) continue; if (cl->spectator) continue; dcl->parsecount = demo.parsecount; VectorCopy(vent->v->origin, dcl->info.origin); VectorCopy(vent->v->angles, dcl->info.angles); dcl->info.angles[0] *= -3; dcl->info.angles[2] = 0; // no roll angle if (ent->v->health <= 0) { // don't show the corpse looking around... dcl->info.angles[0] = 0; dcl->info.angles[1] = vent->v->angles[1]; dcl->info.angles[2] = 0; } if (ent != vent) { dcl->info.model = 0; //invisible. dcl->info.effects = 0; } else { dcl->info.skinnum = ent->v->skin; dcl->info.effects = ent->v->effects; dcl->info.weaponframe = ent->v->weaponframe; dcl->info.model = ent->v->modelindex; } dcl->sec = sv.time - cl->localtime; dcl->frame = ent->v->frame; dcl->flags = 0; dcl->cmdtime = cl->localtime; dcl->fixangle = demo.fixangle[j]; demo.fixangle[j] = 0; if (ent->v->health <= 0) dcl->flags |= DF_DEAD; if (ent->v->mins[2] != -24) dcl->flags |= DF_GIB; } } #endif /* ============= SV_WritePlayersToClient ============= */ void SV_WritePlayersToClient (client_t *client, client_frame_t *frame, edict_t *clent, pvscamera_t *cameras, sizebuf_t *msg) { qboolean isbot; int j; client_t *cl; edict_t *ent, *vent; // int pflags; if (client->state < cs_spawned) { Con_Printf("SV_WritePlayersToClient: not spawned yet\n"); return; } #ifdef NQPROT if (!ISQWCLIENT(client)) return; #endif #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) //this is a demo { usercmd_t cmd; vec3_t ang; vec3_t org; vec3_t vel; float lerp; float a1, a2; int i; extern vec3_t player_mins, player_maxs; clstate_t clst; extern float olddemotime, nextdemotime; for (i=0 ; ifteprotocolextensions; clst.zext = 0;//client->zquake_extensions; clst.cl = NULL; clst.vw_index = 0; clst.solid = true; clst.onground = true; lerp = (realtime - olddemotime) / (nextdemotime - olddemotime); if (lerp < 0) lerp = 0; if (lerp > 1) lerp = 1; for (j = 0; j < 3; j++) { a1 = (360.0f/256)*sv.recordedplayer[i].oldang[j]; a2 = (360.0f/256)*sv.demostate[i+1].angles[j]; a2 = a2 - a1; if (a2 > 180) a2-=360; if (a2 < -180) a2+=360; ang[j] = (a1 + (a2)*lerp); org[j] = sv.recordedplayer[i].oldorg[j] + (sv.demostate[i+1].origin[j] - sv.recordedplayer[i].oldorg[j])*lerp; vel[j] = (-sv.recordedplayer[i].oldorg[j] + sv.demostate[i+1].origin[j])*(nextdemotime - olddemotime); } ang[0] *= -3; // ang[0] = ang[1] = ang[2] = 0; memset(&cmd, 0, sizeof(cmd)); cmd.angles[0] = ang[0]*65535/360.0f; cmd.angles[1] = ang[1]*65535/360.0f; cmd.angles[2] = ang[2]*65535/360.0f; cmd.msec = 50; {vec3_t f, r, u, v; AngleVectors(ang, f, r, u); VectorCopy(vel, v); cmd.forwardmove = DotProduct(f, v); cmd.sidemove = DotProduct(r, v); cmd.upmove = DotProduct(u, v); } clst.lastcmd=NULL; SV_WritePlayerToClient(msg, &clst); } } //now build the spectator's thingie memset(&clst, 0, sizeof(clst)); clst.fteext = 0;//client->fteprotocolextensions; clst.zext = 0;//client->zquake_extensions; clst.vw_index = 0; clst.playernum = svs.allocated_client_slots-1; clst.isself = true; clst.modelindex = 0; clst.hull = 1; clst.frame = 0; clst.localtime = sv.time; clst.mins = player_mins; clst.maxs = player_maxs; clst.angles = vec3_origin; //not needed, as the client knows better than us anyway. clst.origin = client->specorigin; clst.velocity = client->specvelocity; for (client = client; client; client = client->controller) { clst.health = 100; if (client->spec_track) { clst.weaponframe = sv.recordedplayer[client->spec_track-1].weaponframe; clst.spectator = 2; } else { clst.weaponframe = 0; clst.spectator = 1; } SV_WritePlayerToClient(msg, &clst); clst.playernum--; } return; } #endif for (j=0,cl=svs.clients ; jmax_net_clients; j++,cl++) { if (cl->state != cs_spawned && !(cl->state == cs_free && cl->name[0])) //this includes bots, and nq bots continue; if ((client->penalties & BAN_BLIND) && client != cl) continue; isbot = (!cl->name[0] || cl->protocol == SCP_BAD); ent = cl->edict; if (cl->viewent && ent == clent) { vent = EDICT_NUM_UB(svprogfuncs, cl->viewent); if (!vent) vent = ent; } else vent = ent; #ifdef NQPROT if (progstype != PROG_QW) { if (progstype == PROG_H2 && (int)ent->v->effects & H2EF_NODRAW && ent != clent) continue; if ((int)ent->v->effects & EF_MUZZLEFLASH) { ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH; ent->muzzletime = sv.world.physicstime; MSG_WriteByte (&sv.multicast, svc_muzzleflash); MSG_WriteEntity (&sv.multicast, NUM_FOR_EDICT(svprogfuncs, ent)); SV_MulticastProtExt (ent->v->origin, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0); } } #endif // ZOID visibility tracking if (ent != clent && !(client->spec_track && client->spec_track - 1 == j)) { if (cl->spectator) continue; // ignore if not touching a PV leaf if (cameras && !sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &ent->pvsinfo, cameras->pvs.buffer, &cameras->numents)) continue; if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost))) continue; //not in this dimension - sorry... if (cameras && (sv_cullplayers_trace.value || sv_cullentities_trace.value)) if (Cull_Traceline(cameras, ent)) continue; } if (SV_AddCSQCUpdate(client, ent)) continue; { clstate_t clst; clst.playernum = j; clst.onladder = (int)ent->xv->pmove_flags&PMF_LADDER; clst.lastcmd = &cl->lastcmd; clst.modelindex = vent->v->modelindex; clst.frame = vent->v->frame; clst.weaponframe = ent->v->weaponframe; clst.angles = ent->v->angles; clst.origin = vent->v->origin; clst.velocity = vent->v->velocity; clst.effects = ent->v->effects; clst.vw_index = ent->xv->vw_index; clst.onground = (int)ent->v->flags & FL_ONGROUND; clst.solid = ent->v->solid && ent->v->solid != SOLID_CORPSE && ent->v->solid != SOLID_TRIGGER; if (progstype == PROG_H2 && ((int)vent->v->effects & H2EF_NODRAW)) { clst.effects = 0; clst.modelindex = 0; } clst.skin = vent->v->skin; clst.mins = vent->v->mins; clst.hull = vent->xv->hull; clst.maxs = vent->v->maxs; clst.scale = vent->xv->scale; clst.transparency = vent->xv->alpha; //QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha. if (((int)clent->xv->dimension_see & (int)ent->xv->dimension_ghost)) if (!((int)clent->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) ) { if (ent->xv->dimension_ghost_alpha) clst.transparency *= ent->xv->dimension_ghost_alpha; else clst.transparency *= 0.5; } clst.fatness = vent->xv->fatness; clst.localtime = cl->localtime; clst.health = ent->v->health; clst.spectator = 0; clst.fteext = client->fteprotocolextensions; clst.zext = client->zquake_extensions; clst.cl = cl; if (ent != vent || host_client->viewent == j+1) clst.modelindex = 0; #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) clst.health = 100; #endif clst.isself = false; if ((cl == client || cl->controller == client)) { clst.isself = true; clst.spectator = 0; if (client->spectator) { if (client->spec_track > 0) { edict_t *s = EDICT_NUM_UB(svprogfuncs, client->spec_track); clst.spectator = 2; clst.mins = s->v->mins; clst.maxs = s->v->maxs; clst.health = s->v->health; clst.weaponframe = s->v->weaponframe; } else { clst.spectator = 1; clst.health = 1; } } } else if (client->spectator) { clst.health=100; if (client->spec_track == j+1) clst.spectator = 2; else clst.spectator = 1; } if (isbot) { clst.lastcmd = NULL; clst.velocity = NULL; clst.localtime = sv.time; VectorCopy(clst.origin, frame->laggedplayer[j].origin); } else { VectorMA(clst.origin, (sv.time - clst.localtime), clst.velocity, frame->laggedplayer[j].origin); } VectorCopy(clst.angles, frame->laggedplayer[j].angles); frame->laggedplayer[j].present = true; SV_WritePlayerToClient(msg, &clst); } //FIXME: Name flags //player is visible, now would be a good time to update what the player is like. /* pflags = 0; #ifdef PEXT_VWEAP if (client->fteprotocolextensions & PEXT_VWEAP && client->otherclientsknown[j].vweap != ent->xv->vweapmodelindex) { pflags |= 1; client->otherclientsknown[j].vweap = ent->xv->vweapmodelindex; } #endif if (pflags) { ClientReliableWrite_Begin(client, svc_ftesetclientpersist, 10); ClientReliableWrite_Short(client, pflags); if (pflags & 1) ClientReliableWrite_Short(client, client->otherclientsknown[j].vweap); } */ } } #ifdef NQPROT void SVNQ_EmitEntityState(sizebuf_t *msg, entity_state_t *ent) { edict_t *ed = EDICT_NUM_PB(svprogfuncs, ent->number); entity_state_t *baseline = &ed->baseline; int i, eff; float miss; unsigned int bits=0; int glowsize=0, glowcolour=0, colourmod=0; for (i=0 ; i<3 ; i++) { miss = ent->origin[i] - baseline->origin[i]; if ( miss < -0.1 || miss > 0.1 ) bits |= NQU_ORIGIN1<angles[0] != baseline->angles[0] ) bits |= NQU_ANGLE1; if (ent->angles[1] != baseline->angles[1] ) bits |= NQU_ANGLE2; if (ent->angles[2] != baseline->angles[2] ) bits |= NQU_ANGLE3; if (ent->dpflags & RENDER_STEP) bits |= NQU_NOLERP; // don't mess up the step animation if (baseline->colormap != ent->colormap) bits |= NQU_COLORMAP; if (baseline->skinnum != ent->skinnum) bits |= NQU_SKIN; if (baseline->frame != ent->frame) bits |= NQU_FRAME; eff = ent->effects; if ((baseline->effects & 0x00ff) != ((int)eff & 0x00ff)) bits |= NQU_EFFECTS; if (baseline->modelindex != ent->modelindex) bits |= NQU_MODEL; if (ent->number >= 256) bits |= NQU_LONGENTITY; if (host_client->protocol == SCP_FITZ666) { if (baseline->trans != ent->trans) bits |= FITZU_ALPHA; if (baseline->scale != ent->scale) bits |= RMQU_SCALE; if ((baseline->frame&0xff00) != (ent->frame&0xff00)) bits |= FITZU_FRAME2; if ((baseline->modelindex&0xff00) != (ent->modelindex&0xff00)) bits |= FITZU_MODEL2; if (baseline->dpflags & RENDER_STEP) bits |= FITZU_LERPFINISH; } else if (host_client->protocol == SCP_BJP3) { //should be nehahra here, but that'll screw up DP, so don't generate anything. } #if 0 else if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7) { if (baseline->trans != ent->trans) bits |= DPU_ALPHA; if (baseline->scale != ent->scale) { if (ent->scale != 0 || baseline->scale != 1) bits |= DPU_SCALE; } if (ent->modelindex >= 256) //as much as protocols can handle bits |= DPU_MODEL2; if ((baseline->effects&0xff00) != ((int)eff & 0xff00)) bits |= DPU_EFFECTS2; if (ent->dpflags & RENDER_EXTERIORMODEL) bits |= DPU_EXTERIORMODEL; if (ent->dpflags & RENDER_VIEWMODEL) bits |= DPU_VIEWMODEL; glowsize = ent->glowsize; glowcolour = ent->glowcolour; colourmod = ((int)bound(0, ent->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, ent->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, ent->colormod[2] * (3.0f / 32.0f), 3) << 0); if (0 != glowsize) bits |= DPU_GLOWSIZE; if (0 != glowcolor) bits |= DPU_GLOWCOLOR; if (0 != colourmod) bits |= DPU_COLORMOD; } #endif else { if (ent->modelindex >= 256) //as much as protocols can handle return; if (ent->number >= 600) //too many for a conventional nq client. return; } if (bits & 0xFF000000) bits |= DPU_EXTEND2; if (bits & 0xFF0000) bits |= DPU_EXTEND1; if (bits & 0xFF00) bits |= NQU_MOREBITS; // // write the message // MSG_WriteByte (msg,(bits | NQU_SIGNAL) & 0xff); //gets caught on 'range error' if (bits & NQU_MOREBITS) MSG_WriteByte (msg, (bits>>8)&0xff); if (bits & DPU_EXTEND1) MSG_WriteByte (msg, (bits>>16)&0xff); if (bits & DPU_EXTEND2) MSG_WriteByte (msg, (bits>>24)&0xff); if (bits & NQU_LONGENTITY) MSG_WriteShort (msg,ent->number); else MSG_WriteByte (msg,ent->number); if (bits & NQU_MODEL) { if (host_client->protocol == SCP_BJP3) MSG_WriteShort(msg, ent->modelindex & 0xffff); else MSG_WriteByte (msg, ent->modelindex & 0xff); } if (bits & NQU_FRAME) MSG_WriteByte (msg, ent->frame & 0xff); if (bits & NQU_COLORMAP) MSG_WriteByte (msg, ent->colormap & 0xff); if (bits & NQU_SKIN) MSG_WriteByte (msg, ent->skinnum & 0xff); if (bits & NQU_EFFECTS) MSG_WriteByte (msg, eff & 0x00ff); if (bits & NQU_ORIGIN1) MSG_WriteCoord (msg, ent->origin[0]); if (bits & NQU_ANGLE1) MSG_WriteAngle(msg, ent->angles[0]); if (bits & NQU_ORIGIN2) MSG_WriteCoord (msg, ent->origin[1]); if (bits & NQU_ANGLE2) MSG_WriteAngle(msg, ent->angles[1]); if (bits & NQU_ORIGIN3) MSG_WriteCoord (msg, ent->origin[2]); if (bits & NQU_ANGLE3) MSG_WriteAngle(msg, ent->angles[2]); if (host_client->protocol == SCP_FITZ666) { if (bits & FITZU_ALPHA) MSG_WriteByte(msg, (ent->trans+1)&0xff); if (bits & RMQU_SCALE) MSG_WriteByte(msg, ent->scale); if (bits & FITZU_FRAME2) MSG_WriteByte(msg, ent->frame>>8); if (bits & FITZU_MODEL2) MSG_WriteByte(msg, ent->modelindex>>8); if (bits & FITZU_LERPFINISH)MSG_WriteByte(msg, bound(0, (int)((ed->v->nextthink - sv.world.physicstime) * 255), 255)); } else if (host_client->protocol == SCP_BJP3) { } else if (host_client->protocol == SCP_DARKPLACES6 || host_client->protocol == SCP_DARKPLACES7) { if (bits & DPU_ALPHA) MSG_WriteByte(msg, ent->trans); if (bits & DPU_SCALE) MSG_WriteByte(msg, ent->scale); if (bits & DPU_EFFECTS2) MSG_WriteByte(msg, eff >> 8); if (bits & DPU_GLOWSIZE) MSG_WriteByte(msg, glowsize); if (bits & DPU_GLOWCOLOR) MSG_WriteByte(msg, glowcolour); if (bits & DPU_COLORMOD) MSG_WriteByte(msg, colourmod); if (bits & DPU_FRAME2) MSG_WriteByte(msg, ent->frame >> 8); if (bits & DPU_MODEL2) MSG_WriteByte(msg, ent->modelindex >> 8); } } #endif typedef struct gibfilter_s { struct gibfilter_s *next; int modelindex; int minframe; int maxframe; } gibfilter_t; static gibfilter_t *gibfilter; void SV_GibFilterPurge(void) { gibfilter_t *gf; while(gibfilter) { gf = gibfilter; gibfilter = gibfilter->next; Z_Free(gf); } } void SV_GibFilterAdd(char *modelname, int min, int max, qboolean allowwarn) { int i; gibfilter_t *gf; for (i=1; sv.strings.model_precache[i] ; i++) if (!strcmp(sv.strings.model_precache[i], modelname)) break; if (!sv.strings.model_precache[i]) { if (allowwarn) Con_Printf("Filtered model \"%s\" was not precached\n", modelname); return; //model not in use. } gf = Z_Malloc(sizeof(gibfilter_t)); gf->modelindex = i; gf->minframe = ((min==-1)?0:min); gf->maxframe = ((max==-1)?0x80000000:max); gf->next = gibfilter; gibfilter = gf; } void SV_GibFilterInit(void) { char buffer[2048]; char *file; int min, max; SV_GibFilterPurge(); if (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM) return; file = COM_LoadStackFile("gibfiltr.cfg", buffer, sizeof(buffer), NULL); if (!file) { Con_DPrintf("gibfiltr.cfg file was not found. Using defaults\n"); SV_GibFilterAdd("progs/gib1.mdl", -1, -1, false); SV_GibFilterAdd("progs/gib2.mdl", -1, -1, false); SV_GibFilterAdd("progs/gib3.mdl", -1, -1, false); SV_GibFilterAdd("progs/h_player.mdl", -1, -1, false); // SV_GibFilterAdd("progs/player.mdl", 49, 49, false); // SV_GibFilterAdd("progs/player.mdl", 60, 60, false); // SV_GibFilterAdd("progs/player.mdl", 69, 69, false); // SV_GibFilterAdd("progs/player.mdl", 84, 84, false); // SV_GibFilterAdd("progs/player.mdl", 93, 93, false); // SV_GibFilterAdd("progs/player.mdl", 102, 102, false); return; } while(file) { file = COM_Parse(file); if (!file) { return; } min = atoi(com_token); file = COM_Parse(file); //handles nulls nicly max = atoi(com_token); file = COM_Parse(file); if (!file) { Con_Printf("Sudden ending to gibfiltr.cfg\n"); return; } SV_GibFilterAdd(com_token, min, max, true); } } qboolean SV_GibFilter(edict_t *ent) { int indx = ent->v->modelindex; int frame = ent->v->frame; gibfilter_t *gf; for (gf = gibfilter; gf; gf=gf->next) { if (gf->modelindex == indx) if (frame >= gf->minframe && frame <= gf->maxframe) return true; } return false; } #ifdef SERVER_DEMO_PLAYBACK static void SV_Snapshot_Build_Playback(client_t *client, packet_entities_t *pack) { int e; entity_state_t *state; mvdentity_state_t *dement; for (e=1, dement=&sv.demostate[e] ; e<=sv.demomaxents ; e++, dement++) { if (!dement->modelindex) continue; if (e >= 1 && e <= svs.allocated_client_slots) continue; if (pack->num_entities == pack->max_entities) continue; // all full //the entity would mess up the client and possibly disconnect them. //FIXME: add an option to drop clients... entity fog could be killed in this way. if (e >= 512 && !(client->fteprotocolextensions & PEXT_ENTITYDBL)) continue; if (e >= 1024 && !(client->fteprotocolextensions & PEXT_ENTITYDBL2)) continue; // if (dement->modelindex >= 256 && !(client->fteprotocolextensions & PEXT_MODELDBL)) // continue; state = &pack->entities[pack->num_entities]; pack->num_entities++; state->number = e; state->flags = EF_DIMLIGHT; VectorCopy (dement->origin, state->origin); state->angles[0] = dement->angles[0]*360.0f/256; state->angles[1] = dement->angles[1]*360.0f/256; state->angles[2] = dement->angles[2]*360.0f/256; state->modelindex = dement->modelindex; state->frame = dement->frame; state->colormap = dement->colormap; state->skinnum = dement->skinnum; state->effects = dement->effects; #ifdef PEXT_SCALE state->scale = dement->scale; #endif #ifdef PEXT_TRANS state->trans = dement->trans; #endif #ifdef PEXT_FATNESS state->fatness = dement->fatness; #endif } for (e = 0; e < sv.numdemospikes; e++) { if (SV_DemoNailUpdate (e)) continue; } } #endif void SV_Snapshot_BuildStateQ1(entity_state_t *state, edict_t *ent, client_t *client, packet_entities_t *pack) { //builds an entity_state from an entity //note that client can be null, for building baselines. int i; state->number = NUM_FOR_EDICT(svprogfuncs, ent); state->u.q1.msec = 0; state->u.q1.pmovetype = 0; state->u.q1.movement[0] = 0; state->u.q1.movement[1] = 0; state->u.q1.movement[2] = 0; state->u.q1.velocity[0] = 0; state->u.q1.velocity[1] = 0; state->u.q1.velocity[2] = 0; VectorCopy (ent->v->origin, state->origin); VectorCopy (ent->v->angles, state->angles); state->u.q1.weaponframe = 0; if ((state->number-1) < (unsigned int)sv.allocated_client_slots && (client == &svs.clients[state->number-1] || client == svs.clients[state->number-1].controller || (client && (!client->edict || client->spec_track == state->number)))) if (!client || !(client->fteprotocolextensions2 & PEXT2_PREDINFO)) state->u.q1.weaponframe = ent->v->weaponframe; if ((state->number-1) < (unsigned int)sv.allocated_client_slots && ent->v->movetype && client) { client_t *cl = &svs.clients[state->number-1]; if (cl->isindependant) { state->u.q1.pmovetype = ent->v->movetype; if (state->u.q1.pmovetype && ((int)ent->v->flags & FL_ONGROUND) && (client->zquake_extensions&Z_EXT_PF_ONGROUND)) state->u.q1.pmovetype |= 0x80; if (state->u.q1.pmovetype && ((int)cl->jump_held) && (client->zquake_extensions&Z_EXT_PM_TYPE)) state->u.q1.pmovetype |= 0x40; if (cl != client && client) { /*only generate movement values if the client doesn't already know them...*/ state->u.q1.movement[0] = ent->xv->movement[0]; state->u.q1.movement[1] = ent->xv->movement[1]; state->u.q1.movement[2] = ent->xv->movement[2]; state->u.q1.msec = bound(0, 1000*(sv.time - cl->localtime), 255); } state->u.q1.velocity[0] = ent->v->velocity[0] * 8; state->u.q1.velocity[1] = ent->v->velocity[1] * 8; state->u.q1.velocity[2] = ent->v->velocity[2] * 8; } else if (ent == cl->edict) { state->u.q1.velocity[0] = ent->v->velocity[0] * 8; state->u.q1.velocity[1] = ent->v->velocity[1] * 8; state->u.q1.velocity[2] = ent->v->velocity[2] * 8; } //fixme: deal with fixangles if (client->fteprotocolextensions2 & PEXT2_PREDINFO) { state->u.q1.vangle[0] = ANGLE2SHORT(ent->v->v_angle[0]); state->u.q1.vangle[1] = ANGLE2SHORT(ent->v->v_angle[1]); state->u.q1.vangle[2] = ANGLE2SHORT(ent->v->v_angle[2]); } else { if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) if (state->u.q1.pmovetype && ((state->u.q1.pmovetype&0x7f) != MOVETYPE_TOSS && (state->u.q1.pmovetype&0x7f) != MOVETYPE_BOUNCE)) { state->angles[0] = ent->v->v_angle[0]/-3.0; state->angles[1] = ent->v->v_angle[1]; state->angles[2] = ent->v->v_angle[2]; } } } if (client && client->edict && (ent->v->owner == client->edict->entnum)) state->solidsize = 0; else if (ent->v->solid == SOLID_BSP || (ent->v->skin < 0 && ent->v->modelindex)) state->solidsize = ES_SOLID_BSP; else if (ent->v->solid == SOLID_BBOX || ent->v->solid == SOLID_SLIDEBOX || ent->v->skin < 0) state->solidsize = ent->solidsize; else state->solidsize = 0; state->dpflags = 0; if (ent->xv->viewmodelforclient) { //this ent would have been filtered out by now if its not ours //if ent->viewmodelforclient == client then: state->dpflags |= RENDER_VIEWMODEL; } state->colormap = ent->v->colormap; if (state->colormap >= 1024) state->dpflags |= RENDER_COLORMAPPED; else if (client && state->colormap > client->max_net_clients) state->colormap = 0; if (ent->xv->exteriormodeltoclient && client) { if (ent->xv->exteriormodeltoclient == EDICT_TO_PROG(svprogfuncs, client->edict)) state->dpflags |= RENDER_EXTERIORMODEL; //everyone else sees it normally. } if (ent->xv->basebone < 0) { #ifdef SKELETALMODELS if (ent->xv->skeletonindex && pack) { framestate_t fs; fs.skeltype = SKEL_IDENTITY; fs.bonecount = 0; skel_lookup(&sv.world, ent->xv->skeletonindex, &fs); if (fs.skeltype == SKEL_RELATIVE && fs.bonecount) { Bones_To_PosQuat4(fs.bonecount, fs.bonestate, AllocateBoneSpace(pack, state->bonecount = fs.bonecount, &state->boneoffset)); //state->dpflags |= RENDER_COMPLEXANIMATION; } } #endif } else { state->basebone = ent->xv->basebone; state->baseframe = ent->xv->baseframe; } if (!ent->v->movetype || ent->v->movetype == MOVETYPE_STEP) state->dpflags |= RENDER_STEP; state->modelindex = ent->v->modelindex; state->modelindex2 = ent->xv->vw_index; state->frame = ent->v->frame; state->skinnum = ent->v->skin; state->effects = ent->v->effects; state->effects |= (int)ent->xv->modelflags<<24; #ifdef HEXEN2 state->hexen2flags = ent->xv->drawflags; state->abslight = (int)(ent->xv->abslight*255) & 255; #endif state->tagentity = ent->xv->tag_entity; state->tagindex = ent->xv->tag_index; state->light[0] = ent->xv->color[0]*1024; state->light[1] = ent->xv->color[1]*1024; state->light[2] = ent->xv->color[2]*1024; state->light[3] = ent->xv->light_lev; state->lightstyle = ent->xv->style; state->lightpflags = ent->xv->pflags; state->u.q1.traileffectnum = ent->xv->traileffectnum; state->u.q1.emiteffectnum = ent->xv->emiteffectnum; if (ent->xv->gravitydir[2] == -1) { state->u.q1.gravitydir[0] = 0; state->u.q1.gravitydir[1] = 0; } else if ((!ent->xv->gravitydir[0] && !ent->xv->gravitydir[1] && !ent->xv->gravitydir[2]))// || (ent->xv->gravitydir[2] == -1)) { vec3_t ang; if (sv.world.g.defaultgravitydir[2] == -1) { state->u.q1.gravitydir[0] = 0; state->u.q1.gravitydir[1] = 0; } else { VectorAngles(sv.world.g.defaultgravitydir, NULL, ang, false); state->u.q1.gravitydir[0] = ((ang[0]/360) * 256) - 192; state->u.q1.gravitydir[1] = (ang[1]/360) * 256; } } else { vec3_t ang; VectorAngles(ent->xv->gravitydir, NULL, ang, false); state->u.q1.gravitydir[0] = ((ang[0]/360) * 256) - 192; state->u.q1.gravitydir[1] = (ang[1]/360) * 256; } if (((int)ent->v->flags & FL_CLASS_DEPENDENT) && client && client->playerclass) //hexen2 wierdness. { char modname[MAX_QPATH]; Q_strncpyz(modname, sv.strings.model_precache[state->modelindex], sizeof(modname)); if (strlen(modname)>5) { modname[strlen(modname)-5] = client->playerclass+'0'; state->modelindex = SV_ModelIndex(modname); } } if (state->effects & DPEF_LOWPRECISION) state->effects &= ~DPEF_LOWPRECISION; //we don't support it, nor does dp any more. strip it. if (state->effects & EF_FULLBRIGHT) //wrap the field for fte clients (this is horrible) state->hexen2flags |= MLS_FULLBRIGHT; #ifdef NQPROT if (client && !ISQWCLIENT(client)) { if (ent->muzzletime > client->lastoutgoingphysicstime && ent->muzzletime <= (float)sv.world.physicstime) state->effects |= EF_MUZZLEFLASH; if (client->spectator && !client->spec_track && ent == client->edict) state->modelindex = sv_playermodel; } if (progstype != PROG_QW) { if (progstype == PROG_TENEBRAE) { //tenebrae has some hideous hacks if (!strcmp(sv.strings.model_precache[state->modelindex], "progs/w_light.spr") || !strcmp(sv.strings.model_precache[state->modelindex], "progs/b_light.spr") || !strcmp(sv.strings.model_precache[state->modelindex], "progs/s_light.spr") || !strcmp(sv.strings.model_precache[state->modelindex], "progs/flame.mdl") || !strcmp(sv.strings.model_precache[state->modelindex], "progs/flame2.mdl")) { //fixme: add some default colours state->lightpflags |= PFLAGS_FULLDYNAMIC; if (!state->light[3]) state->light[3] = 350; } if (!strcmp (sv.strings.model_precache[state->modelindex], "progs/lavaball.mdl")) { state->lightpflags |= PFLAGS_FULLDYNAMIC; state->skinnum = 17; state->light[3] = 270; } } if (state->effects && client && ISQWCLIENT(client)) //don't send extra nq effects to a qw client. { //EF_NODRAW doesn't draw the model. //The client still needs to know about it though, as it might have other effects on it. if (progstype == PROG_H2) { if (state->effects == H2EF_NODRAW) { //actually, H2 is pretty lame about this state->effects = 0; state->modelindex = 0; state->frame = 0; state->colormap = 0; state->abslight = 0; state->skinnum = 0; state->hexen2flags = 0; } } else if (progstype == PROG_TENEBRAE) { if (state->effects & 16) //tenebrae's EF_FULLDYNAMIC { state->effects &= ~16; state->lightpflags |= PFLAGS_FULLDYNAMIC; } if (state->effects & 32) //tenebrae's EF_GREEN { state->effects &= ~32; state->effects |= EF_GREEN; } } else { if (state->effects & NQEF_NODRAW) state->modelindex = 0; } if (state->number <= sv.allocated_client_slots) // clear only client ents state->effects &= ~ (QWEF_FLAG1|QWEF_FLAG2); if ((state->effects & EF_DIMLIGHT) && !(state->effects & (EF_RED|EF_BLUE))) { int it = ent->v->items; state->effects &= ~EF_DIMLIGHT; if ((it & (IT_INVULNERABILITY|IT_QUAD)) == (IT_INVULNERABILITY|IT_QUAD)) state->effects |= EF_RED|EF_BLUE; else if (it & IT_INVULNERABILITY) state->effects |= EF_RED; else if (it & IT_QUAD) state->effects |= EF_BLUE; else state->effects |= EF_DIMLIGHT; } } } #endif if (!ent->xv->colormod[0] && !ent->xv->colormod[1] && !ent->xv->colormod[2]) { state->colormod[0] = (256)/8; state->colormod[1] = (256)/8; state->colormod[2] = (256)/8; } else { i = ent->xv->colormod[0]*(256/8); state->colormod[0] = bound(0, i, 255); i = ent->xv->colormod[1]*(256/8); state->colormod[1] = bound(0, i, 255); i = ent->xv->colormod[2]*(256/8); state->colormod[2] = bound(0, i, 255); } if (!ent->xv->glowmod[0] && !ent->xv->glowmod[1] && !ent->xv->glowmod[2]) { state->glowmod[0] = (256/8); state->glowmod[1] = (256/8); state->glowmod[2] = (256/8); } else { state->glowmod[0] = ent->xv->glowmod[0]*(256/8); state->glowmod[1] = ent->xv->glowmod[1]*(256/8); state->glowmod[2] = ent->xv->glowmod[2]*(256/8); } state->glowsize = ent->xv->glow_size*0.25; state->glowcolour = ent->xv->glow_color; if (ent->xv->glow_trail) state->dpflags |= RENDER_GLOWTRAIL; #ifdef PEXT_SCALE if (!ent->xv->scale) state->scale = 1*16; else state->scale = bound(1, ent->xv->scale*16, 255); #endif #ifdef PEXT_TRANS if (!ent->xv->alpha) state->trans = 255; else state->trans = bound(1, ent->xv->alpha*254, 254); //QSG_DIMENSION_PLANES - if the only shared dimensions are ghost dimensions, Set half alpha. if (client && client->edict) { if (((int)client->edict->xv->dimension_see & (int)ent->xv->dimension_ghost)) if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen & ~(int)ent->xv->dimension_ghost)) ) { if (ent->xv->dimension_ghost_alpha) state->trans *= ent->xv->dimension_ghost_alpha; else state->trans *= 0.5; } } #endif #ifdef PEXT_FATNESS state->fatness = ent->xv->fatness; #endif #pragma warningmsg("TODO: Fix attachments for more vanilla clients") } void SV_Snapshot_BuildQ1(client_t *client, packet_entities_t *pack, pvscamera_t *cameras, edict_t *clent) { //pvs and clent can be null, but only if the other is also null int e, i; edict_t *ent, *tracecullent; //tracecullent is different from ent because attached models cull the parent instead. also, null for entities which are not culled. entity_state_t *state; #define DEPTHOPTIMISE #ifdef DEPTHOPTIMISE vec3_t org; static float distances[32768]; float dist; #endif globalvars_t *pr_globals = PR_globals(svprogfuncs, PR_CURRENT); int pvsflags; int limit; int c, maxc = cameras?cameras->numents:0; client_t *seat; //this entity is watching from outside themselves. The client is tricked into thinking that they themselves are in the view ent, and a new dummy ent (the old them) must be spawned. if (clent && ISQWCLIENT(client)) { for (seat = client; seat; seat = seat->controlled) { edict_t *clent = seat->edict; if (!client->viewent) continue; //FIXME: this hack needs cleaning up #ifdef DEPTHOPTIMISE distances[pack->num_entities] = 0; #endif state = &pack->entities[pack->num_entities]; pack->num_entities++; SV_Snapshot_BuildStateQ1(state, clent, seat, pack); state->number = seat - svs.clients + 1; //yeah, I doubt anyone will need this if (progstype == PROG_QW) { if ((int)clent->v->effects & QWEF_FLAG1) { memcpy(&pack->entities[pack->num_entities], state, sizeof(*state)); state = &pack->entities[pack->num_entities]; pack->num_entities++; state->modelindex = SV_ModelIndex("progs/flag.mdl"); state->frame = 0; state->number++; //yeek state->skinnum = 0; } else if ((int)clent->v->effects & QWEF_FLAG2) { memcpy(&pack->entities[pack->num_entities], state, sizeof(*state)); state = &pack->entities[pack->num_entities]; pack->num_entities++; state->modelindex = SV_ModelIndex("progs/flag.mdl"); state->frame = 0; state->number++; //yeek state->skinnum = 1; } } } } /*legacy qw clients get their players separately*/ if (ISQWCLIENT(client) && !(client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)) e = min(sv.allocated_client_slots+1, client->max_net_clients); else e = 1; limit = sv.world.num_edicts; if (client->max_net_ents < limit) { limit = client->max_net_ents; if (!(client->plimitwarned & PLIMIT_ENTITIES)) { client->plimitwarned |= PLIMIT_ENTITIES; SV_ClientPrintf(client, PRINT_HIGH, "WARNING: Your client's network protocol only supports %i entities. Please upgrade or enable extensions.\n", client->max_net_ents); } } if (client->penalties & BAN_BLIND) { e = client->edict->entnum; limit = e+1; } for ( ; exv->customizeentityforclient) { pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, ent); pr_global_struct->other = (clent?EDICT_TO_PROG(svprogfuncs, clent):0); PR_ExecuteProgram(svprogfuncs, ent->xv->customizeentityforclient); if(!G_FLOAT(OFS_RETURN)) continue; } #ifdef NQPROT if (progstype != PROG_QW) { if ((int)ent->v->effects & EF_MUZZLEFLASH) { ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH; ent->muzzletime = sv.world.physicstime; MSG_WriteByte (&sv.multicast, svc_muzzleflash); MSG_WriteEntity (&sv.multicast, NUM_FOR_EDICT(svprogfuncs, ent)); SV_MulticastProtExt (ent->v->origin, MULTICAST_PHS, pr_global_struct->dimension_send, 0, 0); } } #endif pvsflags = ent->xv->pvsflags; for (c = 0; c < maxc; c++) { if (ent == cameras->ent[c]) break; } if (c < maxc) tracecullent = NULL; else if (ent->xv->viewmodelforclient) { if (ent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0)) continue; tracecullent = NULL; } else { // many ents are not intended to be networked. if (!(ent->xv->SendEntity && client->csqcactive) && //if SendEntity is set then its definitely important, even if not visible. (!ent->v->modelindex || !*PR_GetString(svprogfuncs, ent->v->model)) && // also definitely valid if it has a model !((int)ent->xv->pflags & PFLAGS_FULLDYNAMIC) && //needs to be networked if its giving off realtime lights, even when it has no model. ent->v->skin >= 0) //ents with negative skins are networked too. eg ladder volumes. continue; if (cameras) //self doesn't get a pvs test, to cover teleporters { if ((int)ent->v->effects & EF_NODEPTHTEST) tracecullent = NULL; else if ((pvsflags & PVSF_MODE_MASK) < PVSF_USEPHS) { //branch out to the pvs testing. if (ent->xv->tag_entity) { int c = 10; tracecullent = ent; while(tracecullent->xv->tag_entity&&c-->0) { tracecullent = EDICT_NUM_UB(svprogfuncs, tracecullent->xv->tag_entity); } if (tracecullent == clent) tracecullent = NULL; else if (tracecullent->xv->viewmodelforclient) { //special hack so viewmodelforclient on the root of the tagged entity overrides pvs if (tracecullent->xv->viewmodelforclient != (clent?EDICT_TO_PROG(svprogfuncs, clent):0)) continue; tracecullent = NULL; //don't tracecull } else { if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)tracecullent)->pvsinfo, cameras->pvs.buffer, cameras->area)) continue; } } else { if (!sv.world.worldmodel->funcs.EdictInFatPVS(sv.world.worldmodel, &((wedict_t*)ent)->pvsinfo, cameras->pvs.buffer, cameras->area)) continue; tracecullent = ent; } } else if ((pvsflags & PVSF_MODE_MASK) == PVSF_USEPHS && sv.world.worldmodel->fromgame == fg_quake) { int cluster; unsigned char *mask; qbyte *phs = sv.world.worldmodel->phs; if (phs) { //FIXME: this lookup should be cachable or something. if (client->edict) cluster = sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, client->edict->v->origin, NULL); //ignore areas, can hear through doors. else cluster = -1; //mvd if (cluster >= 0) { mask = phs + cluster * 4*((sv.world.worldmodel->numclusters+31)>>5); cluster = sv.world.worldmodel->funcs.ClusterForPoint (sv.world.worldmodel, ent->v->origin, NULL); if (cluster >= 0 && !(mask[cluster>>3] & (1<<(cluster&7)) ) ) { continue; } } } tracecullent = NULL; } else tracecullent = NULL; if (client->gibfilter && SV_GibFilter(ent)) continue; #ifdef VM_Q1 //mvdsv compat if (client->hideentity && EDICT_TO_PROG(svprogfuncs, ent) == client->hideentity) continue; if (client->hideplayers && e <= sv.allocated_client_slots) continue; #endif } else tracecullent = NULL; } //DP_SV_NODRAWONLYTOCLIENT if (ent->xv->nodrawtoclient) //DP extension. if (client->edict && ent->xv->nodrawtoclient == EDICT_TO_PROG(svprogfuncs, client->edict)) continue; //DP_SV_DRAWONLYTOCLIENT if (ent->xv->drawonlytoclient) if (!client->edict || ent->xv->drawonlytoclient != EDICT_TO_PROG(svprogfuncs, client->edict)) { client_t *split; for (split = client->controlled; split; split=split->controlled) { if (split->edict->xv->view2 == EDICT_TO_PROG(svprogfuncs, ent)) break; } if (!split) continue; } //QSG_DIMENSION_PLANES if (client->edict) if (!((int)client->edict->xv->dimension_see & ((int)ent->xv->dimension_seen | (int)ent->xv->dimension_ghost))) continue; //not in this dimension - sorry... if (cameras && tracecullent && !((unsigned int)ent->v->effects & (EF_DIMLIGHT|EF_BLUE|EF_RED|EF_BRIGHTLIGHT|EF_BRIGHTFIELD|EF_NODEPTHTEST))) { //more expensive culling if ((e <= sv.allocated_client_slots && sv_cullplayers_trace.value) || sv_cullentities_trace.value) if (Cull_Traceline(cameras, tracecullent)) continue; } //EXT_CSQC if (SV_AddCSQCUpdate(client, ent)) //csqc took it. continue; if (ISQWCLIENT(client)) { if (SV_AddNailUpdate (ent)) continue; // added to the special update list } //the entity would mess up the client and possibly disconnect them. //FIXME: add an option to drop clients... entity fog could be killed in this way. if (e >= client->max_net_ents) continue; if (ent->v->modelindex >= client->maxmodels) continue; #ifdef DEPTHOPTIMISE if (clent) { //find distance based upon absolute mins/maxs so bsps are treated fairly. //org = clentorg + -0.5*(max+min) VectorAdd(ent->v->absmin, ent->v->absmax, org); VectorMA(clent->v->origin, -0.5, org, org); dist = DotProduct(org, org); //Length // if (dist > 1024*1024) // continue; // add to the packetentities if (pack->num_entities == pack->max_entities) { float furthestdist = -1; int best=-1; for (i = 0; i < pack->max_entities; i++) if (furthestdist < distances[i]) { furthestdist = distances[i]; best = i; } if (furthestdist > dist && best != -1) { state = &pack->entities[best]; // Con_Printf("Dropping ent %s\n", sv.model_precache[state->modelindex]); memmove(&distances[best], &distances[best+1], sizeof(*distances)*(pack->num_entities-best-1)); memmove(state, state+1, sizeof(*state)*(pack->num_entities-best-1)); best = pack->num_entities-1; distances[best] = dist; state = &pack->entities[best]; } else continue; // all full } else { state = &pack->entities[pack->num_entities]; distances[pack->num_entities] = dist; pack->num_entities++; } } else #endif { // add to the packetentities if (pack->num_entities == pack->max_entities) continue; // all full else { state = &pack->entities[pack->num_entities]; pack->num_entities++; } } //its not a nail or anything, pack it up and ship it on SV_Snapshot_BuildStateQ1(state, ent, client, pack); } } void SV_AddCameraEntity(pvscamera_t *cameras, edict_t *ent, vec3_t viewofs) { int i; vec3_t org; int area; for (i = 0; i < cameras->numents; i++) { if (cameras->ent[i] == ent) return; //don't add the same ent multiple times (.view2 or portals that can see themselves through other portals). } if (ent) { if (viewofs) VectorAdd (ent->v->origin, viewofs, org); else VectorCopy (ent->v->origin, org); } else VectorCopy (viewofs, org); sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, org, &area); for (i = 1; ; i++) { if (i > cameras->area[0]) { //reached the end of the known count. add it now. cameras->area[++cameras->area[0]] = area; break; } if (cameras->area[i] == area) break; //already have a camera in this area, don't make stuff slow with dupes. } sv.world.worldmodel->funcs.FatPVS(sv.world.worldmodel, org, &cameras->pvs, cameras->numents!=0); if (cameras->numents < SV_PVS_CAMERAS) { cameras->ent[cameras->numents] = ent; VectorCopy(org, cameras->org[cameras->numents]); cameras->numents++; } } void SV_Snapshot_SetupPVS(client_t *client, pvscamera_t *camera) { camera->area[0] = 0; camera->numents = 0; for (; client; client = client->controlled) { if (client->viewent) //svc_viewentity hack SV_AddCameraEntity(camera, EDICT_NUM_UB(svprogfuncs, client->viewent), client->edict->v->view_ofs); else SV_AddCameraEntity(camera, client->edict, client->edict->v->view_ofs); //spectators should always see their targetted player if (client->spec_track) SV_AddCameraEntity(camera, EDICT_NUM_UB(svprogfuncs, client->spec_track), client->edict->v->view_ofs); //view2 support should always see the extra entity if (client->edict->xv->view2) SV_AddCameraEntity(camera, PROG_TO_EDICT(svprogfuncs, client->edict->xv->view2), NULL); } //hack for skyrooms, open up the pvs. if (sv.skyroom_pos_known) SV_AddCameraEntity(camera, NULL, sv.skyroom_pos); } void SV_Snapshot_Clear(packet_entities_t *pack) { pack->num_entities = 0; csqcnuments = 0; numnails = 0; } #ifdef QWOVERQ3 /* ============= SVQ3Q1_BuildEntityPacket Builds a temporary q1 style entity packet for a q3 client ============= */ void SVQ3Q1_BuildEntityPacket(client_t *client, packet_entities_t *pack) { pvscamera_t cameras; SV_Snapshot_Clear(pack); SV_Snapshot_SetupPVS(client, &cameras); SV_Snapshot_BuildQ1(client, pack, &cameras, client->edict); } #endif /* ============= SV_WriteEntitiesToClient Encodes the current state of the world as a svc_packetentities messages and possibly a svc_nails message and svc_playerinfo messages ============= */ void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg, qboolean ignorepvs) { int i; packet_entities_t *pack; edict_t *clent; client_frame_t *frame; pvscamera_t camerasbuf; pvscamera_t *cameras = &camerasbuf; cameras->pvs.buffer = alloca(cameras->pvs.buffersize=sv.world.worldmodel->pvsbytes); // this is the frame we are creating frame = &client->frameunion.frames[client->netchan.incoming_sequence & UPDATE_MASK]; for (i = 0; i < sv.allocated_client_slots; i++) frame->laggedplayer[i].present = 0; // find the client's PVS if (ignorepvs) { //mvd... clent = NULL; cameras = NULL; } else { clent = client->edict; if (sv_nopvs.ival) cameras = NULL; #ifdef HLSERVER else if (svs.gametype == GT_HALFLIFE) SVHL_Snapshot_SetupPVS(client, cameras->pvs, sizeof(cameras->pvs)); #endif else SV_Snapshot_SetupPVS(client, cameras); } host_client = client; if ((client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) || !frame->qwentities.entities || ISNQCLIENT(client)) { pack = &svs.entstatebuffer; if (pack->max_entities < client->max_net_ents) { pack->max_entities = client->max_net_ents; pack->entities = BZ_Realloc(pack->entities, sizeof(*pack->entities) * pack->max_entities); memset(pack->entities, 0, sizeof(entity_state_t) * pack->max_entities); } } else pack = &frame->qwentities; SV_Snapshot_Clear(pack); if (!pack->entities) return; // put other visible entities into either a packet_entities or a nails message #ifdef SERVER_DEMO_PLAYBACK if (sv.demostatevalid) //generate info from demo stats { SV_Snapshot_Build_Playback(client, pack); } else #endif { #ifdef HLSERVER if (svs.gametype == GT_HALFLIFE) SVHL_Snapshot_Build(client, pack, cameras->pvs, clent, ignorepvs); else #endif SV_Snapshot_BuildQ1(client, pack, cameras, clent); } #ifdef NQPROT if (ISNQCLIENT(client)) { if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { qboolean overflow; for (;;) { overflow = SVFTE_EmitPacketEntities(client, pack, msg); client->netchan.incoming_sequence++; if (overflow && pack == &svs.entstatebuffer) { if (!Netchan_CanPacket(&client->netchan, SV_RateForClient(client)/2)) break; Netchan_Transmit (&client->netchan, msg->cursize, msg->data, SV_RateForClient(client)); SZ_Clear(msg); if (!Netchan_CanPacket(&client->netchan, SV_RateForClient(client)/2)) break; } else break; } } else if (client->protocol == SCP_DARKPLACES6 || client->protocol == SCP_DARKPLACES7) SVDP_EmitEntitiesUpdate(client, frame, pack, msg); else { int e; for (e = 0; e < pack->num_entities; e++) { if (pack->entities[e].number > sv.allocated_client_slots) break; if (msg->cursize + 32 > msg->maxsize) break; SVNQ_EmitEntityState(msg, &pack->entities[e]); } for (; e < pack->num_entities; e++) { if (msg->cursize + 32 + client->datagram.cursize > msg->maxsize) break; SVNQ_EmitEntityState(msg, &pack->entities[e]); } client->netchan.incoming_sequence++; } SV_EmitCSQCUpdate(client, msg, svcdp_csqcentities); } else #endif { // encode the packet entities as a delta from the // last packetentities acknowledged by the client if (client->fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) { SVFTE_EmitPacketEntities(client, pack, msg); } else { #ifdef QUAKESTATS // Z_EXT_TIME protocol extension // every now and then, send an update so that extrapolation // on client side doesn't stray too far off if (ISQWCLIENT(client)) { if ((client->fteprotocolextensions & PEXT_ACCURATETIMINGS )&& sv.world.physicstime - client->nextservertimeupdate > 0) { //the fte pext causes the server to send out accurate timings, allowing for perfect interpolation. MSG_WriteByte (msg, svcqw_updatestatlong); MSG_WriteByte (msg, STAT_TIME); MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000)); client->nextservertimeupdate = sv.world.physicstime; } else if ((client->zquake_extensions & Z_EXT_SERVERTIME) && sv.world.physicstime - client->nextservertimeupdate > 0) { //the zquake ext causes the server to send out peridoic timings, allowing for moderatly accurate game time. MSG_WriteByte (msg, svcqw_updatestatlong); MSG_WriteByte (msg, STAT_TIME); MSG_WriteLong (msg, (int)(sv.world.physicstime * 1000)); client->nextservertimeupdate = sv.world.physicstime+10; } } #endif // send over the players in the PVS if (svs.gametype != GT_HALFLIFE) { #ifdef MVD_RECORDING if (client == &demo.recorder) SV_WritePlayersToMVD(client, frame, msg); else #endif SV_WritePlayersToClient (client, frame, clent, cameras, msg); } SVQW_EmitPacketEntities (client, pack, msg); } SV_EmitCSQCUpdate(client, msg, svcfte_csqcentities); // now add the specialized nail update SV_EmitNailUpdate (msg, ignorepvs); } } //just goes and makes sure each client tracks all the right SendFlags. void SV_ProcessSendFlags(client_t *c) { edict_t *ent; unsigned int e, h = 0; if (!c->csqcactive || !c->pendingcsqcbits) return; for (e=1 ; emax_net_ents; e++) { ent = EDICT_NUM_PB(svprogfuncs, e); if (ED_ISFREE(ent)) continue; if (ent->xv->SendFlags) { c->pendingcsqcbits[e] |= (int)ent->xv->SendFlags & SENDFLAGS_USABLE; h = e; } } needcleanup = max(needcleanup, h); } void SV_CleanupEnts(void) { int e; edict_t *ent; if (!needcleanup) return; for (e=1 ; e<=needcleanup ; e++) { ent = EDICT_NUM_PB(svprogfuncs, e); ent->xv->SendFlags = 0; #ifdef HAVE_LEGACY //this is legacy code. we'll just have to live with the slight delay. //FIXME: check if Version exists and do it earlier. if ((int)ent->xv->Version != sv.csqcentversion[ent->entnum]) { ent->xv->SendFlags = SENDFLAGS_USABLE; sv.csqcentversion[ent->entnum] = (int)ent->xv->Version; } #endif } needcleanup=0; } #endif