#include "quakedef.h" #undef malloc #undef free static char *defaultlanguagetext = "STL_LANGUAGENAME \"English\"\n" "TL_NL \"\\n\"\n" "TL_STNL \"%s\\n\"\n" "STL_CLIENTCONNECTED \"client %s connected\\n\"\n" "STL_SPECTATORCONNECTED \"spectator %s connected\\n\"\n" "STL_RECORDEDCLIENTCONNECTED \"recorded client %s connected\\n\"\n" "STL_RECORDEDSPECTATORCONNECTED \"recorded spectator %s connected\\n\"\n" "STL_CLIENTWASBANNED \"%s was banned\\n\"\n" "STL_YOUWEREBANNED \"You were banned\\n\"\n" "STL_YOUAREBANNED \"You are still banned\\n\"\n" "STL_CLIENTTIMEDOUT \"Client %s timed out\\n\"\n" "STL_LOADZOMIBETIMEDOUT \"LoadZombie %s timed out\\n\"\n" "STL_CLIENTWASKICKED \"%s was kicked\\n\"\n" "STL_YOUWEREKICKED \"You were kicked\\n\"\n" "STL_YOUWEREKICKEDNAMESPAM \"You were kicked for name spamming\\n\"\n" "STL_CLIENTKICKEDNAMESPAM \"%s was kicked for name spamming\\n\"\n" "STL_GODON \"godmode ON\\n\"\n" "STL_GODOFF \"godmode OFF\\n\"\n" "STL_NOCLIPON \"noclip ON\\n\"\n" "STL_NOCLIPOFF \"noclip OFF\"\n" "STL_CLIENTISCUFFEDPERMANENTLY \"%s is still cuffed\\n\"\n" "STL_CLIENTISCUFFED \"%s is was cuffed\\n\"\n" "STL_CLIENTISSTILLCUFFED \"%s is still cuffed\\n\"\n" "STL_YOUWERECUFFED \"You were cuffed\\n\"\n" "STL_YOUARNTCUFFED \"You are no longer cuffed\\n\"\n" "STL_CLIENTISCRIPPLEDPERMANENTLY \"%s is now crippled permanently\\n\"\n" "STL_CLIENTISCRIPPLED \"%s is crippled\\n\"\n" "STL_CLIENTISSTILLCRIPPLED \"%s is still crippled\\n\"\n" "STL_YOUWERECLIPPLED \"You have been crippled\\n\"\n" "STL_YOUARNTCRIPPLED \"You are no longer crippled\\n\"\n" "STL_CLIENTISMUTEDPERMANENTLY \"%s was muted permanently\\n\"\n" "STL_CLIENTISMUTED \"%s was muted\\n\"\n" "STL_CLIENTISSTILLMUTED \"%s is muted (still)\\n\"\n" "STL_YOUAREMUTED \"%s is muted\\n\"\n" "STL_YOUARNTMUTED \"You are no longer muted\\n\"\n" "STL_NONAMEASMUTE \"Muted players may not change thier names\\n\"\n" "STL_MUTEDVOTE \"Sorry, you cannot vote when muted as it may allow you to send a message.\\n\"\n" "STL_MUTEDCHAT \"You cannot chat while muted\\n\"\n" "STL_FLOODPROTACTIVE \"floodprot: You can't talk for %i seconds\\n\"\n" "STL_FLOODPROTTIME \"You can't talk for %i more seconds\\n\"\n" "STL_BUFFERPROTECTION \"buffer overflow protection: failiure\\n\"\n" "STL_FIRSTGREETING \"Welcome %s. Your time on this server is being logged and ranked\\n\"\n" "STL_SHORTGREETING \"Welcome back %s. You have previously spent %i mins connected\\n\"\n" "STL_BIGGREETING \"Welcome back %s. You have previously spent %i:%i hours connected\\n\"\n" "STL_POSSIBLEMODELCHEAT \"warning: %s eyes or player model does not match\\n\"\n" "STL_MAPCHEAT \"Map model file does not match (%s), %i != %i/%i.\\nYou may need a new version of the map, or the proper install files.\\n\"\n" "STL_INVALIDTRACKCLIENT \"invalid player to track\\n\"\n" "STL_BADNAME \"Can't change name - new is invalid\\n\"\n" "STL_CLIENTNAMECHANGE \"%s changed thier name to %s\\n\"\n" "STL_SERVERPAUSED \"server is paused\\n\"\n" "STL_UPLOADDENIED \"Upload denied\\n\"\n" "STL_NAMEDCLIENTDOESNTEXIST \"client does not exist\\n\"\n" "STL_NOSUISIDEWHENDEAD \"Can't suiside -- Already dead\\n\"\n" "STL_CANTPAUSE \"Can't pause. Not allowed\\n\"\n" "STL_CANTPAUSESPEC \"Spectators may not pause the game\\n\"\n" "STL_CLIENTPAUSED \"%s paused the game\\n\"\n" "STL_CLIENTUNPAUSED \"%s unpaused the game\\n\"\n" "STL_CLIENTLESSUNPAUSE \"pause released due to empty server\\n\"\n" "STL_CURRENTRATE \"current rate is %i\\n\"\n" "STL_RATESETTO \"rate is changed to %i\\n\"\n" "STL_CURRENTMSGLEVEL \"current msg level is %i\\n\"\n" "STL_MSGLEVELSET \"new msg level set to %i\\n\"\n" "STL_GAMESAVED \"Server has saved the game\\n\"\n" "STL_CLIENTDROPPED \"%s dropped\\n\"\n" "STL_SNAPREFUSED \"%s refused remote screenshot\\n\"\n" "STL_FINALVOTE \"%s casts final vote for '%s'\\n\"\n" "STL_VOTE \"%s casts a vote for '%s'\\n\"\n" "STL_SPEEDCHEATKICKED \"%s was kicked for speedcheating (%s)\\n\"\n" "STL_SPEEDCHEATPOSSIBLE \"Speed cheat possibility, analyzing:\\n %d %.1f %d for: %s\\n\"\n" "STL_INITED \"======== FTE QuakeWorld Initialized ========\\n\"\n" "STL_BACKBUFSET \"WARNING %s: [SV_New] Back buffered (%d0, clearing)\\n\"\n" "STL_MESSAGEOVERFLOW \"WARNING: backbuf [%d] reliable overflow for %s\\n\"\n" "STL_BUILDINGPHS \"Building PHS...\\n\"\n" "STL_PHSINFO \"Average leafs visible / hearable / total: %i / %i / %i\\n\"\n" "STL_BREAKSTATEMENT \"Break Statement\\n\"\n" "STL_BADSPRINT \"tried to sprint to a non-client\\n\"\n" "STL_NOPRECACHE \"no precache: %s\\n\"\n" "STL_CANTFREEWORLD \"cannot free world entity\\n\"\n" "STL_CANTFREEPLAYERS \"cannot free player entities\\n\"\n" "STL_COMPILEROVER \"Compile took %f secs\\n\"\n" "STL_EDICTWASFREE \"%s edict was free\\n\"\n" "STL_NOFREEEDICTS \"WARNING: no free edicts\\n\"\n" "STL_NEEDCHEATPARM \"You must run the server with -cheats to enable this command.\\n\"\n" "STL_USERDOESNTEXIST \"Couldn't find user number %s\\n\"\n" "STL_MAPCOMMANDUSAGE \"map : continue game on a new level\\n\"\n" "STL_NOVOTING \"Voting was dissallowed\\n\"\n" "STL_BADVOTE \"You arn't allowed to vote for that\\n\"\n" "STL_VOTESREMOVED \"All votes removed.\\n\"\n" "STL_OLDVOTEREMOVED \"Old vote removed.\\n\"\n" "TL_EXECING \"execing %s\\n\"\n" "TL_EXECCOMMANDUSAGE \"exec : execute a script file\\n\"\n" "TL_EXECFAILED \"couldn't exec %s\\n\"\n" "TL_FUNCOVERFLOW \"%s: overflow\\n\"\n" "TL_CURRENTALIASCOMMANDS \"Current alias commands:\\n\"\n" "TL_ALIASNAMETOOLONG \"Alias name is too long\\n\"\n" "TL_ALIASRESTRICTIONLEVELERROR \"Alias is already bound with a higher restriction\\n\"\n" "TL_ALIASLEVELCOMMANDUSAGE \"aliaslevel [execlevel]\\n\"\n" "TL_ALIASNOTFOUND \"Alias not found\\n\"\n" "TL_ALIASRAISELEVELERROR \"You arn't allowed to raise a command above your own level\\n\"\n" "TL_ALIASRESTRICTIONLEVELWARN \"WARNING: %s is available to all clients, any client will be able to use it at the new level.\\n\"\n" "TL_ALIASRESTRICTLEVEL \"alias %s is set to run at the user level of %i\\n\"\n" "TL_ALIASLIST \"Alias list:\\n\"\n" "TL_COMMANDLISTHEADER \"Command list:\\n\"\n" "TL_CVARLISTHEADER \"CVar list:\\n\"\n" "TL_RESTRICTCOMMANDRAISE \"You arn't allowed to raise a command above your own level\\n\"\n" "TL_RESTRICTCOMMANDTOOHIGH \"You arn't allowed to alter a level above your own\\n\"\n" "TL_RESTRICTCURRENTLEVEL \"%s is restricted to %i\\n\"\n" "TL_RESTRICTCURRENTLEVELDEFAULT \"%s is restricted to rcon_level (%i)\\n\"\n" "TL_RESTRICTNOTDEFINED \"restrict: %s not defined\\n\"\n" "TL_WASRESTIRCTED \"%s was restricted.\\n\"\n" "TL_COMMANDNOTDEFINED \"Unknown command \\\"%s\\\"\\n\"\n" "TL_IFSYNTAX \"if [elseif ] [...] [else ]\\n\"\n" "TL_IFSYNTAXERROR \"Not terminated\\n\"\n" "TL_SETSYNTAX \"set \\n\"\n" "TL_CANTXNOTCONNECTED \"Can't \\\"%s\\\", not connected\\n\"\n" "TL_SHAREWAREVERSION \"Playing shareware version.\\n\"\n" "TL_REGISTEREDVERSION \"Playing registered version.\\n\"\n" "TL_CURRENTSEARCHPATH \"Current search path:\\n\"\n" "TL_SERACHPATHISPACK \"%s (%i files)\\n\"\n" "TL_SERACHPATHISZIP \"%s (%i files)\\n\"\n" "TL_COMPRESSEDFILEOPENFAILED \"Tried opening a handle to a compressed stream - %s\\n\"\n" "TL_ADDEDPACKFILE \"Added packfile %s (%i files)\\n\"\n" "TL_COULDNTOPENZIP \"Failed opening zipfile \\\"%s\\\" corrupt?\\n\"\n" "TL_ADDEDZIPFILE \"Added zipfile %s (%i files)\\n\"\n" "TL_GAMEDIRAINTPATH \"Gamedir should be a single filename, not a path\\n\"\n" "TL_KEYHASSLASH \"Can't use a key with a \\\\\\n\"\n" "TL_KEYHASQUOTE \"Can't use a key with a \\\"\\n\"\n" "TL_KEYTOOLONG \"Keys and values must be < 64 characters.\\n\"\n" "TL_INFOSTRINGTOOLONG \"Info string length exceeded\\n\"\n" "TL_STARKEYPROTECTED \"Can't set * keys\\n\"\n" "TL_KEYHASNOVALUE \"MISSING VALUE\\n\"\n" "TL_OVERSIZEPACKETFROM \"Warning: Oversize packet from %s\\n\"\n" "TL_CONNECTIONLOSTORABORTED \"Connection lost or aborted\\n\"\n" "TL_NETGETPACKETERROR \"NET_GetPacket: %s\\n\"\n" "TL_NETSENDERROR \"NET_SendPacket ERROR: %i\\n\"\n" "TL_NETBINDINTERFACE \"Binding to IP Interface Address of %s\\n\"\n" "TL_IPADDRESSIS \"IP address %s\\n\"\n" "TL_UDPINITED \"UDP Initialized\\n\"\n" "TL_SERVERPORTINITED \"Server port Initialized\\n\"\n" "TL_CLIENTPORTINITED \"Client port Initialized\\n\"\n" "TL_OUTMESSAGEOVERFLOW \"%s:Outgoing message overflow\\n\"\n" "TL_OUTOFORDERPACKET \"%s:Out of order packet %i at %i\\n\"\n" "TL_DROPPEDPACKETCOUNT \"%s:Dropped %i packets at %i\\n\"\n" "STL_SERVERUNSPAWNED \"Server ended\\n\"\n" "STL_SERVERSPAWNED \"Server spawned.\\n\"\n" "TL_EXEDATETIME \"Exe: %s %s\\n\"\n" "TL_HEAPSIZE \"%4.1f megs RAM available.\\n\"\n" "TL_VERSION2 \"\\nVersion %4.2f (Build %04d)\\n\\n\"\n" "TL_SERVERVERSION2 \"\\n%s Version %4.2f (Build %04d)\\n\\n\"\n" "STL_SAVESYNTAX \"save : save a game\\n\"\n" "STL_NORELATIVEPATHS \"Relative pathnames are not allowed.\\n\"\n" "STL_SAVEGAMETO \"Saving game to %s...\\n\"\n" "STL_ERRORCOULDNTOPEN \"ERROR: couldn't open.\\n\"\n" "STL_SAVEDONE \"done.\\n\"\n" "STL_LOADSYNTAX \"load : load a game\\n\"\n" "STL_LOADGAMEFROM \"Loading game from %s...\\n\"\n" "STL_BADSAVEVERSION \"Savegame is version %i, not %i\\n\"\n" "STL_LOADFAILED \"Couldn't load map\\n\"\n" "STL_NOMASTERMODE \"Setting nomaster mode.\\n\"\n" "STL_MASTERAT \"Master server at %s\\n\"\n" "STL_SENDINGPING \"Sending a ping.\\n\"\n" "STL_SHUTTINGDOWN \"Shutting down.\\n\"\n" "STL_LOGGINGOFF \"File logging off.\\n\"\n" "STL_LOGGINGTO \"Logging text to %s.\\n\"\n" "STL_FLOGGINGOFF \"Frag file logging off.\\n\"\n" "STL_FLOGGINGFAILED \"Can't open any logfiles.\\n\"\n" "STL_FLOGGINGTO \"Logging frags to %s.\\n\"\n" "STL_USERIDNOTONSERVER \"Userid %i is not on the server\\n\"\n" "STL_CANTFINDMAP \"Can't find %s\\n\"\n" "STL_SERVERINFOSETTINGS \"Server info settings:\\n\"\n" "STL_SERVERINFOSYNTAX \"usage: serverinfo [ ]\\n\"\n" "STL_LOCALINFOSETTINGS \"Local info settings:\\n\"\n" "STL_LOCALINFOSYNTAX \"usage: localinfo [ ]\\n\"\n" "STL_USERINFOSYNTAX \"Usage: info \\n\"\n" "STL_FLOODPROTSETTINGS \"Current floodprot settings: \\nAfter %d msgs per %d seconds, silence for %d seconds\\n\"\n" "STL_FLOODPROTNOTON \"No floodprots enabled.\\n\"\n" "STL_FLOODPROTSYNTAX \"Usage: floodprot <# of messages> \\nUse floodprotmsg to set a custom message to say to the flooder.\\n\"\n" "STL_NONEGATIVEVALUES \"All values must be positive numbers\\n\"\n" "STL_TRACK10PLUSSMESSAGES \"Can only track up to 10 messages.\\n\"\n" "STL_FLOODPROTCURRENTMESSAGE \"Current msg: %s\\n\"\n" "STL_FLOODPROTMESSAGESYNTAX \"Usage: floodprotmsg \\\"\\\"\\n\"\n" "STL_CURRENTGAMEDIR \"Current gamedir: %s\\n\"\n" "STL_SVGAMEDIRUSAGE \"Usage: sv_gamedir \\n\"\n" "STL_GAMEDIRCANTBEPATH \"*Gamedir should be a single filename, not a path\\n\"\n" "STL_GAMEDIRUSAGE \"Usage: gamedir \\n\"\n" "STL_SNAPTOOMANYFILES \"Snap: Couldn't create a file, clean some out.\\n\"\n" "STL_SNAPREQUEST \"Requesting snap from user %d...\\n\"\n" "STL_SNAPUSAGE \"Usage: snap \\n\"\n" "TLC_VERSIONST3 \"Version %s %4.3f (Build %i)\\n\"\n" "TLC_VERSIONST2 \"Version %s %4.2f (Build %i)\\n\"\n" "TLC_VERSION2 \"Version %4.2f (Build %i)\\n\"\n" "TLC_BADSERVERADDRESS \"Bad server address\\n\"\n" "TLC_ILLEGALSERVERADDRESS \"Illegal server address\\n\"\n" "TLC_CONNECTINGTO \"Connecting to %s...\\n\"\n" "TLC_SYNTAX_CONNECT \"usage: connect \\n\"\n" "TLC_NORCONPASSWORD \"You must set 'rcon_password' before\\nissuing an rcon command.\\n\"\n" "TLC_NORCONDEST \"You must either be connected,\\nor set the 'rcon_address' cvar\\nto issue rcon commands\\n\"\n" "TLC_SYNTAX_USER \"Usage: user \\n\"\n" "TLC_USER_NOUSER \"User not in server.\\n\"\n" "TLC_USERBANNER \"userid frags name\\n\"\n" "TLC_USERBANNER2 \"------ ----- ----\\n\"\n" "TLC_USERLINE \"%6i %4i %s\\n\"\n" "TLC_USERTOTAL \"%i total users\\n\"\n" "TLC_COLOURCURRENT \"\\\"color\\\" is \\\"%s %s\\\"\\n\"\n" "TLC_SYNTAX_COLOUR \"color <0-13> [0-13]\\n\"\n" "TLC_SYNTAX_FULLSERVERINFO \"usage: fullserverinfo \\n\"\n" "TLC_SERVER_VERSION \"Version %1.2f Server\\n\"\n" "TLC_SYNTAX_FULLINFO \"fullinfo \\n\"\n" "TLC_SYNTAX_SETINFO \"usage: setinfo [ ]\\n\"\n" "TLC_PACKET_SYNTAX \"packet \\n\"\n" "TLC_BADADDRESS \"Bad address\\n\"\n" "TLC_CHANGINGMAP \"\\nChanging map...\\n\"\n" "TLC_RECONNECTING \"reconnecting...\\n\"\n" "TLC_RECONNECT_NOSERVER \"No server to reconnect to...\\n\"\n" "TL_ST_COLON \"%s: \"\n" "TLC_GOTCONNECTION \"connection\\n\"\n" "TLC_DUPCONNECTION \"Dup connect received. Ignored.\\n\"\n" "TLC_CONNECTED \"Connected.\\n\"\n" "TLC_CONLESS_CONCMD \"client command\\n\"\n" "TLC_CMDFROMREMOTE \"Command packet from remote host. Ignored.\\n\"\n" "TL_LINEBREAK_EQUALS \"===========================\\n\"\n" "TLC_LOCALID_NOTSET \"Command packet received from local host, but no localid has been set. You may need to upgrade your server browser.\\n\"\n" "TLC_LOCALID_BAD \"Invalid localid on command packet received from local host. \\n|%s| != |%s|\\nYou may need to reload your server browser and QuakeWorld.\\n\"\n" "TLC_A2C_PRINT \"print\\n\"\n" "TLC_A2A_PING \"ping\\n\"\n" "TLC_S2C_CHALLENGE \"challenge\\n\"\n" "TLC_CONLESSPACKET_UNKNOWN \"unknown connectionless packet: %c\\n\"\n" "TL_RUNTPACKET \"%s: Runt packet\\n\"\n" "TLC_SERVERTIMEOUT \"\\nServer connection timed out.\\n\"\n" "TLC_CONNECTFIRST \"Must be connected.\\n\"\n" "TLC_SYNTAX_DOWNLOAD \"Usage: download \\n\"\n" "TLC_REQUIRESSERVERMOD \"%s is only available with server support\\n\"\n" "TLC_CLIENTCON_ERROR_ENDGAME \"Host_EndGame: %s\\n\"\n" "TLC_HOSTFATALERROR \"Host_Error: %s\\n\"\n" "TLC_CONFIGCFG_WRITEFAILED \"Couldn't write config.cfg.\\n\"\n" "TLC_HOSTSPEEDSOUTPUT \"%3i tot %3i server %3i gfx %3i snd\\n\"\n" "TLC_QUAKEWORLD_INITED \" QuakeWorld Initialized \\n\"\n" "TLC_DEDICATEDCANNOTCONNECT \"Connect ignored - dedicated. set a renderer first\\n\"\n" "TLC_Q2CONLESSPACKET_UNKNOWN \"unknown connectionless packet for q2: %s\\n\"\n" "TL_NORELATIVEPATHS \"Refusing to download a path with ..\\n\"\n" "TL_NODOWNLOADINDEMO \"Unable to download %s in record mode.\\n\"\n" "TL_DOWNLOADINGFILE \"Downloading %s...\\n\"\n" "TLC_CHECKINGMODELS \"Checking models...\\n\"\n" "TLC_CHECKINGSOUNDS \"Checking sounds...\\n\"\n" "TL_FILENOTFOUND \"File not found.\\n\"\n" "TL_CLS_DOWNLOAD_ISSET \"cls.download shouldn't have been set\\n\"\n" "TL_FAILEDTOOPEN \"Failed to open %s\\n\"\n" "TL_RENAMEFAILED \"failed to rename.\\n\"\n" "TL_UPLOADCOMPLEATE \"Upload completed\\n\"\n" "TL_FTEEXTENSIONS \"Using FTE extensions 0x%x\\n\"\n" "TLC_LINEBREAK_NEWLEVEL \"\\n\\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\\n\\n\"\n" "TLC_PC_PS_NL \"%c%s\\n\"\n" "TLC_NOQ2CINEMATICSSUPPORT \"Cinematics on q2 levels is not yet supported\\nType 'cmd nextserver %i' to proceed.\"\n" "TLC_GOTSVDATAPACKET \"Serverdata packet received.\\n\"\n" "TLC_BAD_MAXCLIENTS \"Bad maxclients from server\\n\"\n" "TLC_TOOMANYMODELPRECACHES \"Server sent too many model precaches\\n\"\n" "TLC_TOOMANYSOUNDPRECACHES \"Server sent too many sound precaches\\n\"\n" "TLC_PARSESTATICWITHNOMAP \"Warning: Parsestatic and no map loaded yet\\n\"\n" "TL_FILE_X_MISSING \"\\nThe required model file '%s' could not be found or downloaded.\\n\\n\"\n" "TL_GETACLIENTPACK \"You may need to download or purchase a %s client or map pack in order to play on this server.\\n\\n\"\n" "TLC_LINEBREAK_MINUS \"------------------\\n\"\n" "TL_INT_SPACE \"%i \"\n" ; //client may remap messages from the server to a regional bit of text. //server may remap progs messages //basic language is english (cos that's what (my version of) Quake uses). //translate is english->lang //untranslate is lang->english for console commands. cvar_t language = {"language", "uk"}; char lastlang[9]; typedef struct trans_s { char *english; char *foreign; struct trans_s *next; } trans_t; trans_t *firsttranslation; void TranslateReset(void) { trans_t *trans; char *f, *eng, *fore; // FILE *F; char *s, *s1, *s2; /* if (*lastlang) { //write F = fopen(va("%s/%s.lng", com_gamedir, lastlang), "wb"); if (F) { for (trans = firsttranslation; trans; trans=trans->next) { if (strchr(trans->english, '\n') || strchr(trans->english, '\"') || strchr(trans->english, '\\') || strchr(trans->english, '\t')) { s = trans->english; fputc('"', F); while(*s) { if (*s == '\n') fprintf(F, "\\n"); else if (*s == '\\') fprintf(F, "\\\\"); else if (*s == '\"') fprintf(F, "\""); else if (*s == '\t') fprintf(F, "\\t"); else fputc(*s, F); s++; } fputc('"', F); } else fprintf(F, "\"%s\"", trans->english); fputc(' ', F); if (strchr(trans->foreign, '\n') || strchr(trans->foreign, '\"') || strchr(trans->foreign, '\\') || strchr(trans->foreign, '\t')) { s = trans->foreign; fputc('"', F); while(*s) { if (*s == '\n') fprintf(F, "\\n"); else if (*s == '\\') fprintf(F, "\\\\"); else if (*s == '\"') fprintf(F, "\""); else if (*s == '\t') fprintf(F, "\\t"); else fputc(*s, F); s++; } fputc('"', F); fputc('\n', F); } else fprintf(F, "\"%s\"\n", trans->foreign); } fclose(F); } }*/ Q_strncpyz(lastlang, language.string, 8); if (*language.string) { firsttranslation = NULL; //read in f = COM_LoadTempFile(va("%s.lng", lastlang)); s = f; next: while (s && *s) { if (*s == '\"') { s++; eng = s; while(*s) { if (*s == '\"') { *s = '\0'; //end of from s++; while (*s) { if (*s == '\"') { s++; fore = s; while(*s) { if (*s == '\"') { *s = '\0'; //end of to s++; if (!firsttranslation) trans = firsttranslation = Z_Malloc(sizeof(trans_t)+strlen(eng)+strlen(fore)+2); else { for (trans = firsttranslation; trans->next; trans=trans->next) ; trans = (trans->next = Z_Malloc(sizeof(trans_t)+strlen(eng)+strlen(fore)+2)); } trans->english = (char *)(trans+1); trans->foreign = trans->english + strlen(eng) + 1; s1 = trans->english; s2 = eng; while(*s2) { if (*s2 == '\\') { s2++; switch(*s2) { case 'n': *s1 = '\n'; break; case '\"': *s1 = '\"'; break; case 't': *s1 = '\t'; break; case '\\': *s1 = '\\'; break; default: *s1 = '?'; break; } } else *s1 = *s2; s1++; s2++; } //strcpy(trans->english, eng); s1 = trans->foreign; s2 = fore; while(*s2) { if (*s2 == '\\') { s2++; switch(*s2) { case 'n': *s1 = '\n'; break; case '\"': *s1 = '\"'; break; case 't': *s1 = '\t'; break; case '\\': *s1 = '\\'; break; default: *s1 = '?'; break; } } else *s1 = *s2; s1++; s2++; } // strcpy(trans->foreign, fore); goto next; } else if (*s == '\\') //skip s++; s++; } } else if (*s == '\\') //skip s++; s++; } } else if (*s == '\\') //skip s++; s++; } } else if (*s == '\\') //skip s++; s++; } } } char *Translate(char *message) { return message; //this is pointless. /* trans_t *trans; if (!*message) return message; if (Q_strncmp(language.string, lastlang, 8)) { TranslateReset(); } for (trans = firsttranslation; trans; trans=trans->next) { if (*trans->english == *message) //it's a little faster if (!Q_strcmp(trans->english+1, message+1)) return trans->foreign; } //add translation info to data if (!firsttranslation) trans = firsttranslation = Z_Malloc(sizeof(trans_t) + strlen(message)+1); else { for (trans = firsttranslation; trans->next; trans=trans->next) ; trans = (trans->next = Z_Malloc(sizeof(trans_t) + strlen(message)+1)); } trans->english = (char *)(trans+1); trans->foreign = (char *)(trans+1); strcpy(trans->english, message); //strcpy(trans->foreign, message); return message; */ } char *untranslate(char *message) { return message; } void TranslateInit(void) { Cvar_Register(&language, "International variables"); } char *languagetext[STL_MAXSTL][MAX_LANGUAGES]; void TL_ParseLanguage (char *name, char *data, int num) //this is one of the first functions to be called. so it mustn't use any quake subsystem routines { int i; char *s; s = data; while(s) { s = COM_Parse(s); if (!s) return; for (i = 0; i < STL_MAXSTL; i++) { if (!strcmp(com_token, langtext(i, 0))) //lang 0 is actually the string names. break; } s = COM_ParseCString(s); if (i == STL_MAXSTL) //silently ignore - allow other servers or clients to add stuff continue; langtext(i, num) = malloc(strlen(com_token)+1); strcpy(langtext(i, num), com_token); // langtext(i, num) = ""; } } void TL_LoadLanguage (char *name, char *shortname, int num) //this is one of the first functions to be called. { FILE *f; int size; char *buffer; f = fopen(va("%s.trl", shortname), "rb"); if (!f) return; fseek(f, 0, SEEK_END); size = ftell(f); fseek(f, 0, SEEK_SET); buffer = malloc(size+1); buffer[size] = '\0'; fread(buffer, 1, size, f); fclose(f); TL_ParseLanguage(name, buffer, num); free(buffer); } #ifdef _DEBUG #define CONVERTDEFAULT #endif #ifdef CONVERTDEFAULT char *TL_ExpandToCString(char *in) { static char buffer[2048]; char *out = buffer; while(*in) { if (*in == '\"' || *in == '\\') { *out++ = '\\'; *out = *in; } else if (*in == '\n') { *out++ = '\\'; *out++ = 'n'; *out++ = '\"'; *out++ = '\n'; *out = '\"'; } /* else if (*in == '\t') { *out++ = '\\'; *out = '\t'; }*/ else if (*in == '\r') { in++; continue; } else { *out = *in; } out++; in++; } *out = '\0'; return buffer; } char *TL_ExpandToDoubleCString(char *in) //TL_ExpandToCString twice { static char buffer[2048]; char *out = buffer; while(*in) { if (*in == '\"' || *in == '\\') { *out++ = '\\'; *out = *in; } else if (*in == '\n') { *out++ = '\\'; *out = 'n'; } else { *out = *in; } out++; in++; } *out = '\0'; return TL_ExpandToCString(buffer); } void TL_WriteTLHeader(void) { /* int i; FILE *f; f = fopen("tlout.h", "wb"); if (!f) return; for (i = 0; i < STL_MAXSTL; i++) { if (langtext(i, 1)) { fprintf(f, "\"%s \\\"%s\\\"\\n\"\n", langtext(i, 0), TL_ExpandToDoubleCString(langtext(i, 1))); } } fclose(f);*/ } #endif void TL_InitLanguages(void) { int i, j; int lang; #define NAME(i) (languagetext[i][0] = #i); #include "translate.h" #undef NAME /* #define ENGLISH(i, s) (languagetext[i][1] = s) #undef ENGLISH */ TL_ParseLanguage("English", defaultlanguagetext, 1); TL_LoadLanguage("English", "english", 1); TL_LoadLanguage("Spanish", "spanish", 2); TL_LoadLanguage("Portuguese", "portu", 3); TL_LoadLanguage("French", "french", 4); if ((i = COM_CheckParm("-lang"))) lang = atoi(com_argv[i+1]); else lang = 1; if (lang < 1) lang = 1; if (lang >= MAX_LANGUAGES) lang = MAX_LANGUAGES-1; #ifndef CLIENTONLY svs.language = lang; #endif #ifndef SERVERONLY cls.language = lang; #endif #ifdef CONVERTDEFAULT TL_WriteTLHeader(); #endif // Sys_Printf("-lang %i\n", lang); for (i = 0; i < STL_MAXSTL; i++) { if (!langtext(i, 1)) { Sys_Printf("warning: default translation for %s isn't set\n", langtext(i, 0)); langtext(i, 1) = ""; } } if (COM_CheckParm("-langugly")) //so non-translated strings show more clearly (and you know what they are called). { for (j = 2; j < MAX_LANGUAGES; j++) for (i = 0; i < STL_MAXSTL; i++) { if (!langtext(i, j)) { langtext(i, j) = langtext(i, 0); } } } else { for (j = 2; j < MAX_LANGUAGES; j++) for (i = 0; i < STL_MAXSTL; i++) { if (!langtext(i, j)) { langtext(i, j) = langtext(i, 1); } } } } //this stuff is for hexen2 translation strings. //(hexen2 is uuuuggllyyyy...) char *strings_list; char **strings_table; int strings_count; qboolean strings_loaded; void T_FreeStrings(void) { //on map change, following gamedir change if (strings_loaded) { BZ_Free(strings_list); BZ_Free(strings_table); strings_count = 0; strings_loaded = false; } } void T_LoadString(void) { int i; char *s, *s2; //count new lines strings_loaded = true; strings_count = 0; strings_list = COM_LoadMallocFile("strings.txt"); if (!strings_list) return; for (s = strings_list; *s; s++) { if (*s == '\n') strings_count++; } strings_table = BZ_Malloc(sizeof(char*)*strings_count); s = strings_list; for (i = 0; i < strings_count; i++) { strings_table[i] = s; s2 = strchr(s, '\n'); if (!s2) break; while (s < s2) { if (*s == '\r') *s = '\0'; else if (*s == '^' || *s == '@') //becomes new line *s = '\n'; s++; } s = s2+1; *s2 = '\0'; } } char *T_GetString(int num) { if (!strings_loaded) { T_LoadString(); } if (num<0 || num >= strings_count) return "BAD STRING"; return strings_table[num]; }