#include "quakedef.h" #include "fs.h" // // in memory // typedef struct { char name[MAX_QPATH]; int filepos, filelen; bucket_t bucket; } packfile_t; typedef struct pack_s { char descname[MAX_OSPATH]; vfsfile_t *handle; unsigned int filepos; //the pos the subfiles left it at (to optimize calls to vfs_seek) int numfiles; packfile_t *files; int references; //seeing as all vfiles from a pak file use the parent's vfsfile, we need to keep the parent open until all subfiles are closed. } pack_t; // // on disk // typedef struct { char name[56]; int filepos, filelen; } dpackfile_t; typedef struct { int filepos, filelen; char name[8]; } dwadfile_t; typedef struct { char id[4]; int dirofs; int dirlen; } dpackheader_t; typedef struct { char id[4]; int dirlen; int dirofs; } dwadheader_t; #define MAX_FILES_IN_PACK 2048 void FSPAK_PrintPath(void *handle) { pack_t *pak = handle; if (pak->references != 1) Con_Printf("%s (%i)\n", pak->descname, pak->references-1); else Con_Printf("%s\n", pak->descname); } void FSPAK_ClosePath(void *handle) { pack_t *pak = handle; pak->references--; if (pak->references > 0) return; //not free yet VFS_CLOSE (pak->handle); if (pak->files) Z_Free(pak->files); Z_Free(pak); } void FSPAK_BuildHash(void *handle) { pack_t *pak = handle; int i; for (i = 0; i < pak->numfiles; i++) { if (!Hash_GetInsensative(&filesystemhash, pak->files[i].name)) { fs_hash_files++; Hash_AddInsensative(&filesystemhash, pak->files[i].name, &pak->files[i], &pak->files[i].bucket); } else fs_hash_dups++; } } qboolean FSPAK_FLocate(void *handle, flocation_t *loc, const char *filename, void *hashedresult) { packfile_t *pf = hashedresult; int i, len; pack_t *pak = handle; // look through all the pak file elements if (pf) { //is this a pointer to a file in this pak? if (pf < pak->files || pf > pak->files + pak->numfiles) return false; //was found in a different path } else { for (i=0 ; inumfiles ; i++) //look for the file { if (!strcmp (pak->files[i].name, filename)) { pf = &pak->files[i]; break; } } } if (pf) { len = pf->filelen; if (loc) { loc->index = pf - pak->files; snprintf(loc->rawname, sizeof(loc->rawname), "%s", pak->descname); loc->offset = pf->filepos; loc->len = pf->filelen; } return true; } return false; } int FSPAK_EnumerateFiles (void *handle, const char *match, int (*func)(const char *, int, void *), void *parm) { pack_t *pak = handle; int num; for (num = 0; num<(int)pak->numfiles; num++) { if (wildcmp(match, pak->files[num].name)) { if (!func(pak->files[num].name, pak->files[num].filelen, parm)) return false; } } return true; } int FSPAK_GeneratePureCRC(void *handle, int seed, int crctype) { pack_t *pak = handle; int result; int *filecrcs; int numcrcs=0; int i; filecrcs = BZ_Malloc((pak->numfiles+1)*sizeof(int)); filecrcs[numcrcs++] = seed; for (i = 0; i < pak->numfiles; i++) { if (pak->files[i].filelen > 0) { filecrcs[numcrcs++] = pak->files[i].filepos ^ pak->files[i].filelen ^ QCRC_Block(pak->files[i].name, sizeof(56)); } } if (crctype) result = Com_BlockChecksum(filecrcs, numcrcs*sizeof(int)); else result = Com_BlockChecksum(filecrcs+1, (numcrcs-1)*sizeof(int)); BZ_Free(filecrcs); return result; } /* ================= COM_LoadPackFile Takes an explicit (not game tree related) path to a pak file. Loads the header and directory, adding the files at the beginning of the list so they override previous pack files. ================= */ void *FSPAK_LoadPackFile (vfsfile_t *file, const char *desc) { dpackheader_t header; int i; // int j; packfile_t *newfiles; int numpackfiles; pack_t *pack; vfsfile_t *packhandle; dpackfile_t info; int read; // unsigned short crc; packhandle = file; if (packhandle == NULL) return NULL; VFS_READ(packhandle, &header, sizeof(header)); if (header.id[0] != 'P' || header.id[1] != 'A' || header.id[2] != 'C' || header.id[3] != 'K') { VFS_CLOSE(packhandle); return NULL; // Sys_Error ("%s is not a packfile", packfile); } header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen / sizeof(dpackfile_t); // if (numpackfiles > MAX_FILES_IN_PACK) // Sys_Error ("%s has %i files", packfile, numpackfiles); // if (numpackfiles != PAK0_COUNT) // com_modified = true; // not the original file newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); VFS_SEEK(packhandle, header.dirofs); // fread (&info, 1, header.dirlen, packhandle); // crc the directory to check for modifications // crc = QCRC_Block((qbyte *)info, header.dirlen); // QCRC_Init (&crc); pack = (pack_t*)Z_Malloc (sizeof (pack_t)); // parse the directory for (i=0 ; idescname, desc); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; pack->filepos = 0; VFS_SEEK(packhandle, pack->filepos); pack->references++; Con_TPrintf (TL_ADDEDPACKFILE, desc, numpackfiles); return pack; } typedef struct { vfsfile_t funcs; pack_t *parentpak; unsigned long startpos; unsigned long length; unsigned long currentpos; } vfspack_t; int VFSPAK_ReadBytes (struct vfsfile_s *vfs, void *buffer, int bytestoread) { vfspack_t *vfsp = (vfspack_t*)vfs; int read; if (bytestoread == 0) return 0; if (vfsp->currentpos - vfsp->startpos + bytestoread > vfsp->length) bytestoread = vfsp->length - (vfsp->currentpos - vfsp->startpos); if (bytestoread <= 0) { return -1; } if (vfsp->parentpak->filepos != vfsp->currentpos) VFS_SEEK(vfsp->parentpak->handle, vfsp->currentpos); read = VFS_READ(vfsp->parentpak->handle, buffer, bytestoread); vfsp->currentpos += read; vfsp->parentpak->filepos = vfsp->currentpos; return read; } int VFSPAK_WriteBytes (struct vfsfile_s *vfs, const void *buffer, int bytestoread) { //not supported. Sys_Error("Cannot write to pak files\n"); return 0; } qboolean VFSPAK_Seek (struct vfsfile_s *vfs, unsigned long pos) { vfspack_t *vfsp = (vfspack_t*)vfs; if (pos < 0 || pos > vfsp->length) return false; vfsp->currentpos = pos + vfsp->startpos; return true; } unsigned long VFSPAK_Tell (struct vfsfile_s *vfs) { vfspack_t *vfsp = (vfspack_t*)vfs; return vfsp->currentpos - vfsp->startpos; } unsigned long VFSPAK_GetLen (struct vfsfile_s *vfs) { vfspack_t *vfsp = (vfspack_t*)vfs; return vfsp->length; } void VFSPAK_Close(vfsfile_t *vfs) { vfspack_t *vfsp = (vfspack_t*)vfs; FSPAK_ClosePath(vfsp->parentpak); //tell the parent that we don't need it open any more (reference counts) Z_Free(vfsp); //free ourselves. } vfsfile_t *FSPAK_OpenVFS(void *handle, flocation_t *loc, const char *mode) { pack_t *pack = (pack_t*)handle; vfspack_t *vfs; if (strcmp(mode, "rb")) return NULL; //urm, unable to write/append vfs = Z_Malloc(sizeof(vfspack_t)); vfs->parentpak = pack; vfs->parentpak->references++; vfs->startpos = loc->offset; vfs->length = loc->len; vfs->currentpos = vfs->startpos; vfs->funcs.Close = VFSPAK_Close; vfs->funcs.GetLen = VFSPAK_GetLen; vfs->funcs.ReadBytes = VFSPAK_ReadBytes; vfs->funcs.Seek = VFSPAK_Seek; vfs->funcs.Tell = VFSPAK_Tell; vfs->funcs.WriteBytes = VFSPAK_WriteBytes; //not supported return (vfsfile_t *)vfs; } void FSPAK_ReadFile(void *handle, flocation_t *loc, char *buffer) { vfsfile_t *f; f = FSPAK_OpenVFS(handle, loc, "rb"); if (!f) //err... return; VFS_READ(f, buffer, loc->len); VFS_CLOSE(f); /* FILE *f; f = fopen(loc->rawname, "rb"); if (!f) //err... return; fseek(f, loc->offset, SEEK_SET); fread(buffer, 1, loc->len, f); fclose(f); */ } searchpathfuncs_t packfilefuncs = { FSPAK_PrintPath, FSPAK_ClosePath, FSPAK_BuildHash, FSPAK_FLocate, FSPAK_ReadFile, FSPAK_EnumerateFiles, FSPAK_LoadPackFile, FSPAK_GeneratePureCRC, FSPAK_OpenVFS }; #ifdef DOOMWADS void *FSPAK_LoadDoomWadFile (vfsfile_t *packhandle, char *desc) { dwadheader_t header; int i; packfile_t *newfiles; int numpackfiles; pack_t *pack; dwadfile_t info; int section=0; char sectionname[MAX_QPATH]; char filename[52]; char neatwadname[52]; if (packhandle == NULL) return NULL; VFS_READ(packhandle, &header, sizeof(header)); if (header.id[1] != 'W' || header.id[2] != 'A' || header.id[3] != 'D') return NULL; //not a doom wad //doom wads come in two sorts. iwads and pwads. //iwads are the master wads, pwads are meant to replace parts of the master wad. //this is awkward, of course. //we ignore the i/p bit for the most part, but with maps, pwads are given a prefixed name. if (header.id[0] == 'I') *neatwadname = '\0'; else if (header.id[0] == 'P') { COM_FileBase(desc, neatwadname, sizeof(neatwadname)); strcat(neatwadname, "#"); } else return NULL; header.dirofs = LittleLong (header.dirofs); header.dirlen = LittleLong (header.dirlen); numpackfiles = header.dirlen; newfiles = (packfile_t*)Z_Malloc (numpackfiles * sizeof(packfile_t)); VFS_SEEK(packhandle, header.dirofs); //doom wads are awkward. //they have no directory structure, except for start/end 'files'. //they follow along the lines of lumps after the parent name. //a map is the name of that map, and then a squence of the lumps that form that map (found by next-with-that-name). //this is a problem for a real virtual filesystem, so we add a hack to recognise special names and expand them specially. for (i=0 ; idescname, desc); pack->handle = packhandle; pack->numfiles = numpackfiles; pack->files = newfiles; pack->filepos = 0; VFS_SEEK(packhandle, pack->filepos); pack->references++; Con_TPrintf (TL_ADDEDPACKFILE, desc, numpackfiles); return pack; } searchpathfuncs_t doomwadfilefuncs = { FSPAK_PrintPath, FSPAK_ClosePath, FSPAK_BuildHash, FSPAK_FLocate, FSPAK_ReadFile, FSPAK_EnumerateFiles, FSPAK_LoadDoomWadFile, NULL, FSPAK_OpenVFS }; #endif