/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // console.c #include "quakedef.h" //this is the same order as q3, except that white and black are swapped... consolecolours_t consolecolours[] = { #define CON_WHITEMASK 7*256 //must be constant. things assume this {0, 0, 0}, {1, 0, 0}, {0, 1, 0}, {1, 1, 0}, {0.1, 0.1, 1}, //brighten dark blue a little {1, 0, 1}, {0, 1, 1}, {1, 1, 1} }; int con_ormask; console_t con_main; console_t *con_current; // point to either con_main #ifdef QTERM #include typedef struct qterm_s { console_t *console; qboolean running; HANDLE process; HANDLE pipein; HANDLE pipeout; HANDLE pipeinih; HANDLE pipeoutih; struct qterm_s *next; } qterm_t; qterm_t *qterms; qterm_t *activeqterm; #endif //int con_linewidth; // characters across screen //int con_totallines; // total lines in console scrollback float con_cursorspeed = 4; cvar_t con_numnotifylines = {"con_notifylines","4"}; //max lines to show cvar_t con_notifytime = {"con_notifytime","3"}; //seconds cvar_t con_centernotify = {"con_centernotify", "0"}; cvar_t con_displaypossabilities = {"con_displaypossabilities", "1"}; #define NUM_CON_TIMES 24 float con_times[NUM_CON_TIMES]; // realtime time the line was generated // for transparent notify lines //int con_vislines; int con_notifylines; // scan lines to clear for notify lines qboolean con_debuglog; #define MAXCMDLINE 256 extern unsigned char key_lines[32][MAXCMDLINE]; extern int edit_line; extern int key_linepos; qboolean con_initialized; void Con_ResizeCon (console_t *con); qboolean Con_IsActive (console_t *con) { return (con == con_current); } void Con_Destroy (console_t *con) { console_t *prev; for (prev = &con_main; prev->next; prev = prev->next) { if (prev->next == con) { prev->next = con->next; break; } } BZ_Free(con); } console_t *Con_FindConsole(char *name) { console_t *con; for (con = &con_main; con; con = con->next) { if (!strcmp(con->name, name)) return con; } return NULL; } console_t *Con_Create(char *name) { console_t *con; con = BZ_Malloc(sizeof(console_t)); Q_strncpyz(con->name, name, sizeof(con->name)); Con_ResizeCon(con); con->next = con_main.next; con_main.next = con; return con; } void Con_SetVisible (console_t *con) { con_current = con; } void Con_PrintCon (console_t *con, char *txt); #ifdef QTERM void QT_Update(void) { char buffer[2048]; DWORD ret; qterm_t *qt; qterm_t *prev = NULL; for (qt = qterms; qt; qt = (prev=qt)->next) { if (!qt->running) { if (Con_IsActive(qt->console)) continue; Con_Destroy(qt->console); if (prev) prev->next = qt->next; else qterms = qt->next; CloseHandle(qt->pipein); CloseHandle(qt->pipeout); CloseHandle(qt->pipeinih); CloseHandle(qt->pipeoutih); CloseHandle(qt->process); Z_Free(qt); break; //be lazy. } if (WaitForSingleObject(qt->process, 0) == WAIT_TIMEOUT) { if ((ret=GetFileSize(qt->pipeout, NULL))) { if (ret!=INVALID_FILE_SIZE) { ReadFile(qt->pipeout, buffer, sizeof(buffer)-32, &ret, NULL); buffer[ret] = '\0'; Con_PrintCon(qt->console, buffer); } } } else { Con_PrintCon(qt->console, "Process ended\n"); qt->running = false; } } } void QT_KeyPress(void *user, int key) { qbyte k[2]; qterm_t *qt = user; DWORD send = key; //get around a gcc warning k[0] = key; k[1] = '\0'; if (qt->running) { if (*k == '\r') { // *k = '\r'; // WriteFile(qt->pipein, k, 1, &key, NULL); // Con_PrintCon(k, &qt->console); *k = '\n'; } if (GetFileSize(qt->pipein, NULL)<512) { WriteFile(qt->pipein, k, 1, &send, NULL); Con_PrintCon(qt->console, k); } } return; } void QT_Create(char *command) { HANDLE StdIn[2]; HANDLE StdOut[2]; qterm_t *qt; SECURITY_ATTRIBUTES sa; STARTUPINFO SUInf; PROCESS_INFORMATION ProcInfo; int ret; qt = Z_Malloc(sizeof(*qt)); memset(&sa,0,sizeof(sa)); sa.nLength=sizeof(sa); sa.bInheritHandle=true; CreatePipe(&StdOut[0], &StdOut[1], &sa, 1024); CreatePipe(&StdIn[1], &StdIn[0], &sa, 1024); memset(&SUInf, 0, sizeof(SUInf)); SUInf.cb = sizeof(SUInf); SUInf.dwFlags = STARTF_USESTDHANDLES; /* qt->pipeout = StdOut[0]; qt->pipein = StdIn[0]; */ qt->pipeoutih = StdOut[1]; qt->pipeinih = StdIn[1]; if (!DuplicateHandle(GetCurrentProcess(), StdIn[0], GetCurrentProcess(), &qt->pipein, 0, FALSE, // not inherited DUPLICATE_SAME_ACCESS)) qt->pipein = StdIn[0]; else CloseHandle(StdIn[0]); if (!DuplicateHandle(GetCurrentProcess(), StdOut[0], GetCurrentProcess(), &qt->pipeout, 0, FALSE, // not inherited DUPLICATE_SAME_ACCESS)) qt->pipeout = StdOut[0]; else CloseHandle(StdOut[0]); SUInf.hStdInput = qt->pipeinih; SUInf.hStdOutput = qt->pipeoutih; SUInf.hStdError = qt->pipeoutih; //we don't want to have to bother working out which one was written to first. if (!SetStdHandle(STD_OUTPUT_HANDLE, SUInf.hStdOutput)) Con_Printf("Windows sucks\n"); if (!SetStdHandle(STD_ERROR_HANDLE, SUInf.hStdError)) Con_Printf("Windows sucks\n"); if (!SetStdHandle(STD_INPUT_HANDLE, SUInf.hStdInput)) Con_Printf("Windows sucks\n"); printf("Started app\n"); ret = CreateProcess(NULL, command, NULL, NULL, true, CREATE_NO_WINDOW, NULL, NULL, &SUInf, &ProcInfo); qt->process = ProcInfo.hProcess; CloseHandle(ProcInfo.hThread); qt->running = true; qt->console = Con_Create("QTerm"); qt->console->redirect = QT_KeyPress; Con_PrintCon(qt->console, "Started Process\n"); Con_SetVisible(qt->console); qt->next = qterms; qterms = activeqterm = qt; } void Con_QTerm_f(void) { if(Cmd_IsInsecure()) Con_Printf("Server tried stuffcmding a restricted commandqterm %s\n", Cmd_Args()); else QT_Create(Cmd_Args()); } #endif void Key_ClearTyping (void) { key_lines[edit_line][1] = 0; // clear any typing key_linepos = 1; } /* ================ Con_ToggleConsole_f ================ */ void Con_ToggleConsole_f (void) { SCR_EndLoadingPlaque(); Key_ClearTyping (); if (key_dest == key_console) { if (cls.state == ca_active || media_filmtype || UI_MenuState()) key_dest = key_game; } else key_dest = key_console; Con_ClearNotify (); } /* ================ Con_ToggleChat_f ================ */ void Con_ToggleChat_f (void) { Key_ClearTyping (); if (key_dest == key_console) { if (cls.state == ca_active) key_dest = key_game; } else key_dest = key_console; Con_ClearNotify (); } /* ================ Con_Clear_f ================ */ void Con_Clear_f (void) { int i; //wide chars, not standard ascii for (i = 0; i < sizeof(con_main.text)/sizeof(unsigned short); i++) { con_main.text[i] = ' '; // Q_memset (con_main.text, ' ', sizeof(con_main.text)); } } /* ================ Con_ClearNotify ================ */ void Con_ClearNotify (void) { int i; for (i=0 ; i> 4) - 2; else width = (vid.width >> 3) - 2; if (width == con->linewidth) return; if (width < 1) // video hasn't been initialized yet { width = 38; con->linewidth = width; con->totallines = CON_TEXTSIZE / con->linewidth; for (i = 0; i < CON_TEXTSIZE; i++) con->text[i] = ' '; // Q_memset (con->text, ' ', sizeof(con->text)); } else { oldwidth = con->linewidth; con->linewidth = width; oldtotallines = con->totallines; con->totallines = CON_TEXTSIZE / con->linewidth; numlines = oldtotallines; if (con->totallines < numlines) numlines = con->totallines; numchars = oldwidth; if (con->linewidth < numchars) numchars = con->linewidth; Q_memcpy (tbuf, con->text, sizeof(con->text)); for (i = 0; i < sizeof(con->text)/sizeof(unsigned short); i++) con->text[i] = ' '; // Q_memset (con->text, ' ', sizeof(con->text)); for (i=0 ; itext[(con->totallines - 1 - i) * con->linewidth + j] = tbuf[((con->current - i + oldtotallines) % oldtotallines) * oldwidth + j]; } } Con_ClearNotify (); } con->current = con->totallines - 1; con->display = con->current; } /* ================ Con_CheckResize If the line width has changed, reformat the buffer. ================ */ void Con_CheckResize (void) { console_t *c; for (c = &con_main; c; c = c->next) Con_ResizeCon (c); } /* ================ Con_Init ================ */ void Con_Init (void) { con_debuglog = COM_CheckParm("-condebug"); #ifdef CRAZYDEBUGGING con_debuglog = true; TRACE(("dbg: Con_Init: con_debuglog forced\n")); #endif con_current = &con_main; con_main.linebuffered = Con_ExecuteLine; con_main.commandcompletion = true; con_main.linewidth = -1; Con_CheckResize (); Con_Printf ("Console initialized.\n"); // // register our commands // Cvar_Register (&con_notifytime, "Console controls"); Cvar_Register (&con_centernotify, "Console controls"); Cvar_Register (&con_numnotifylines, "Console controls"); Cvar_Register (&con_displaypossabilities, "Console controls"); Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f); Cmd_AddCommand ("togglechat", Con_ToggleChat_f); Cmd_AddCommand ("messagemode", Con_MessageMode_f); Cmd_AddCommand ("messagemode2", Con_MessageMode2_f); Cmd_AddCommand ("clear", Con_Clear_f); #ifdef QTERM Cmd_AddCommand ("qterm", Con_QTerm_f); #endif con_initialized = true; } /* =============== Con_Linefeed =============== */ void Con_Linefeed (console_t *con) { int i, min, max; con->x = 0; if (con->display == con->current) con->display++; con->current++; min = (con->current%con->totallines)*con->linewidth; max = min + con->linewidth; for (i = min; i < max; i++) con->text[i] = ' '; // Q_memset (&con->text[(con->current%con_totallines)*con_linewidth] // , ' ', con_linewidth*sizeof(unsigned short)); } /* ================ Con_Print Handles cursor positioning, line wrapping, etc All console printing must go through this in order to be logged to disk If no console is visible, the notify window will pop up. ================ */ #define INVIS_CHAR1 (char)12 //red #define INVIS_CHAR2 (char)138 //green #define INVIS_CHAR3 (char)160 //blue void Con_PrintCon (console_t *con, char *txt) { int y; int c, l; static int cr; int mask; int maskstack[4]; int maskstackdepth = 0; if (txt[0] == 1 || txt[0] == 2) { mask = CON_STANDARDMASK|CON_WHITEMASK; // go to colored text txt++; } else mask = CON_WHITEMASK; while ( (c = *txt) ) { if (c == '^') { if (txt[1]>='0' && txt[1]<'8') { mask = (txt[1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only. txt+=2; continue; } if (txt[1] == 'b') { mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT)); txt+=2; continue; } if (txt[1] == 'a') { mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT)); txt+=2; continue; } if (txt[1] == 's') { if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0])) { maskstack[maskstackdepth] = mask; maskstackdepth++; } txt+=2; continue; } if (txt[1] == 'r') { if (maskstackdepth) { maskstackdepth--; mask = maskstack[maskstackdepth]; } txt+=2; continue; } } if (c=='\t') c = ' '; // count word length for (l=0 ; l< con->linewidth ; l++) if ( txt[l] <= ' ') break; // word wrap if (l != con->linewidth && (con->x + l > con->linewidth) ) con->x = 0; txt++; if (cr) { con->current--; cr = false; } if (!con->x) { Con_Linefeed (con); // mark time for transparent overlay con_times[con->current % NUM_CON_TIMES] = realtime; } switch (c) { case '\n': con->x = 0; break; case '\r': con->x = 0; cr = 1; break; default: // display character and advance y = con->current % con->totallines; con->text[y*con->linewidth+con->x] = (qbyte)c | mask | con_ormask; con->x++; if (con->x >= con->linewidth) con->x = 0; break; } } } void Con_Print (char *txt) { Con_PrintCon(&con_main, txt); //client console } void Con_CycleConsole(void) { con_current = con_current->next; if (!con_current) con_current = &con_main; } /* ================ Con_Printf Handles cursor positioning, line wrapping, etc ================ */ #ifndef CLIENTONLY extern redirect_t sv_redirected; extern char outputbuf[8000]; void SV_FlushRedirect (void); #endif #define MAXPRINTMSG 4096 // FIXME: make a buffer size safe vsprintf? void VARGS Con_Printf (const char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; va_start (argptr,fmt); _vsnprintf (msg,sizeof(msg)-1, fmt,argptr); va_end (argptr); #ifndef CLIENTONLY // add to redirected message if (sv_redirected) { if (strlen (msg) + strlen(outputbuf) > sizeof(outputbuf) - 1) SV_FlushRedirect (); strcat (outputbuf, msg); if (sv_redirected != -1) return; } #endif // also echo to debugging console Sys_Printf ("%s", msg); // also echo to debugging console // log all messages to file if (con_debuglog) Sys_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg); if (!con_initialized) return; // write it to the scrollable buffer Con_Print (msg); /* if (con != &con_main) return; // update the screen immediately if the console is displayed if (cls.state != ca_active && !filmactive) #ifndef CLIENTONLY if (progfuncs != svprogfuncs) //cover our back - don't do rendering stuff that will change this #endif { // protect against infinite loop if something in SCR_UpdateScreen calls // Con_Printd if (!inupdate) { inupdate = true; SCR_UpdateScreen (); inupdate = false; } } */ } void VARGS Con_SafePrintf (char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; va_start (argptr,fmt); _vsnprintf (msg,sizeof(msg)-1, fmt,argptr); va_end (argptr); // write it to the scrollable buffer Con_Printf ("%s", msg); } void VARGS Con_TPrintf (translation_t text, ...) { va_list argptr; char msg[MAXPRINTMSG]; char *fmt = languagetext[text][cls.language]; va_start (argptr,text); _vsnprintf (msg,sizeof(msg)-1, fmt,argptr); va_end (argptr); // write it to the scrollable buffer Con_Printf ("%s", msg); } void VARGS Con_SafeTPrintf (translation_t text, ...) { va_list argptr; char msg[MAXPRINTMSG]; char *fmt = languagetext[text][cls.language]; va_start (argptr,text); _vsnprintf (msg,sizeof(msg)-1, fmt,argptr); va_end (argptr); // write it to the scrollable buffer Con_Printf ("%s", msg); } /* ================ Con_DPrintf A Con_Printf that only shows up if the "developer" cvar is set ================ */ void VARGS Con_DPrintf (char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; if (!developer.value) return; // don't confuse non-developers with techie stuff... va_start (argptr,fmt); _vsnprintf (msg,sizeof(msg)-1, fmt,argptr); va_end (argptr); Con_Printf ("%s", msg); } /* ============================================================================== DRAWING ============================================================================== */ /* ================ Con_DrawInput The input line scrolls horizontally if typing goes beyond the right edge ================ */ void Con_DrawInput (void) { int y; int i; int p; unsigned char *text, *fname; extern int con_commandmatch; unsigned short maskedtext[MAXCMDLINE]; unsigned short mask=CON_WHITEMASK; int maskstack[4]; int maskstackdepth = 0; int si, x; if (key_dest != key_console && cls.state == ca_active) return; // don't draw anything (allways draw if not active) if (!con_current->linebuffered) return; //fixme: draw any unfinished lines of the current console instead. text = key_lines[edit_line]; //copy it to an alternate buffer and fill in text colouration escape codes. //if it's recognised as a command, colour it yellow. //if it's not a command, and the cursor is at the end of the line, leave it as is, // but add to the end to show what the compleation will be. for (i = 0; text[i]; i++) { if (text[i] == '^') //is this an escape code? { if (text[i+1]>='0' && text[i+1]<'8') mask = (text[i+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only. else if (text[i+1] == 'b') mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT)); else if (text[i+1] == 'a') //alternate mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT)); else if (text[i+1] == 's') //store on stack (it's great for names) { if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0])) { maskstack[maskstackdepth] = mask; maskstackdepth++; } } else if (text[i+1] == 'r') //restore from stack (it's great for names) { if (maskstackdepth) { maskstackdepth--; mask = maskstack[maskstackdepth]; } } else if (text[i+1] == '^')//next does nothing either { maskedtext[i] = (unsigned char)text[i] | mask; i++; } } maskedtext[i] = (unsigned char)text[i] | mask; } //that's the default compleation applied maskedtext[i] = '\0'; maskedtext[i+1] = '\0'; //just in case if (con_current->commandcompletion) { if (text[1] == '/' || Cmd_IsCommand(text+1)) { //color the first token yellow, it's a valid command for (p = 1; (maskedtext[p]&255)>' '; p++) maskedtext[p] = (maskedtext[p]&255) | (COLOR_YELLOW<<8); } if (key_linepos == i) //cursor is at end { x = text[1] == '/'?2:1; fname = Cmd_CompleteCommand(text+x, true, con_commandmatch); if (fname) //we can compleate it to: { for (p = i-x; fname[p]>' '; p++) maskedtext[p+x] = (unsigned char)fname[p] | (COLOR_GREEN<<8); maskedtext[p+x] = '\0'; } } } if (((int)(realtime*con_cursorspeed)&1)) { maskedtext[key_linepos] = 11|CON_WHITEMASK; //make it blink } if (i >= con_current->linewidth) //work out the start point si = i - con_current->linewidth; else si = 0; y = con_current->vislines-22; for (i=0,p=0,x=8; x<=con_current->linewidth*8 ; p++) //draw it { if (!maskedtext[p]) break; if (si <= i) { Draw_ColouredCharacter ( x, con_current->vislines - 22, maskedtext[p]); x+=8; } i++; } } /* ================ Con_DrawNotify Draws the last few lines of output transparently over the game top ================ */ void Con_DrawNotify (void) { int x, v; unsigned short *text; int i; float time; char *s; int skip; int maxlines; int inset; int mask=CON_WHITEMASK; int maskstack[4]; int maskstackdepth = 0; console_t *con = &con_main; //notify text should never use a chat console #ifdef QTERM if (qterms) QT_Update(); #endif maxlines = con_numnotifylines.value; if (maxlines < 0) maxlines = 0; if (maxlines > NUM_CON_TIMES) maxlines = NUM_CON_TIMES; v = 0; if (con_centernotify.value) { for (i= con->current-maxlines+1 ; i<=con->current ; i++) { if (i < 0) continue; time = con_times[i % NUM_CON_TIMES]; if (time == 0) continue; time = realtime - time; if (time > con_notifytime.value) continue; text = con->text + (i % con->totallines)*con->linewidth; clearnotify = 0; scr_copytop = 1; for (x = con->linewidth-1 ; x >= 0 ; x--) { if ((text[x]&0xff) != ' ') break; } inset = con->linewidth*4-x*4; for (x = 0 ; x < con->linewidth ; x++) Draw_ColouredCharacter ( inset + ((x+1)<<3), v, text[x]); v += 8; } } else { for (i= con->current-maxlines+1 ; i<=con->current ; i++) { if (i < 0) continue; time = con_times[i % NUM_CON_TIMES]; if (time == 0) continue; time = realtime - time; if (time > con_notifytime.value) continue; text = con->text + (i % con->totallines)*con->linewidth; clearnotify = 0; scr_copytop = 1; for (x = 0 ; x < con->linewidth ; x++) Draw_ColouredCharacter ( (x+1)<<3, v, text[x]); v += 8; } } if (key_dest == key_message) { clearnotify = 0; scr_copytop = 1; if (chat_team) { Draw_FunString (8, v, "say_team:"); //make sure we get coloration right skip = 11; } else { Draw_FunString (8, v, "say:"); skip = 5; } s = chat_buffer; if (chat_bufferlen > (vid.width>>3)-(skip+1)) s += chat_bufferlen - ((vid.width>>3)-(skip+1)); x = chat_buffer - s; while(x < 0) { if (s[x] == '^') { if (s[x+1]>='0' && s[x+1]<'8') mask = (s[x+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only. else if (s[x+1] == 'b') mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT)); else if (s[x+1] == 'a') //alternate mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT)); else if (s[x+1] == 's') //store on stack (it's great for names) { if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0])) { maskstack[maskstackdepth] = mask; maskstackdepth++; } } else if (s[x+1] == 'r') //restore from stack (it's great for names) { if (maskstackdepth) { maskstackdepth--; mask = maskstack[maskstackdepth]; } } } x++; } while(s[x]) { if (s[x] == '^') { if (s[x+1]>='0' && s[x+1]<'8') mask = (s[x+1]-'0')*256 + (mask&~CON_COLOURMASK); //change colour only. else if (s[x+1] == 'b') mask = (mask & ~CON_BLINKTEXT) + (CON_BLINKTEXT - (mask & CON_BLINKTEXT)); else if (s[x+1] == 'a') //alternate mask = (mask & ~CON_2NDCHARSETTEXT) + (CON_2NDCHARSETTEXT - (mask & CON_2NDCHARSETTEXT)); else if (s[x+1] == 's') //store on stack (it's great for names) { if (maskstackdepth < sizeof(maskstack)/sizeof(maskstack[0])) { maskstack[maskstackdepth] = mask; maskstackdepth++; } } else if (s[x+1] == 'r') //restore from stack (it's great for names) { if (maskstackdepth) { maskstackdepth--; mask = maskstack[maskstackdepth]; } } } Draw_ColouredCharacter ( (x+skip)<<3, v, s[x]|mask); x++; } Draw_ColouredCharacter ( (x+skip)<<3, v, (10+((int)(realtime*con_cursorspeed)&1))|M_COLOR_WHITE); v += 8; } if (v > con_notifylines) con_notifylines = v; } void Con_PrintToSys(void) //send all the stuff that was con_printed to sys_print. This is so that system consoles in windows can scroll up and have all the text. { int line, row, x; short *text; console_t *curcon = &con_main; row = curcon->current - curcon->totallines+1; for (line = 0; line < curcon->totallines-1; line++, row++) //skip empty lines. { text = curcon->text + (row % curcon->totallines)*curcon->linewidth; for (x = 0; x < curcon->linewidth; x++) if (((qbyte)(text[x])&255) != ' ') goto breakout; } breakout: for (; line < curcon->totallines-1; line++, row++) { text = curcon->text + (row % curcon->totallines)*curcon->linewidth; for (x = 0; x < curcon->linewidth; x++) Sys_Printf("%c", (qbyte)text[x]&255); Sys_Printf("\n"); } } #include "glquake.h" /* ================ Con_DrawConsole Draws the console with the solid background ================ */ void Con_DrawConsole (int lines, qboolean noback) { int i, j, x, y; float n; int rows; unsigned short *text; char *txt; int row; unsigned char dlbar[1024]; char *progresstext; float progresspercent; #ifdef RUNTIMELIGHTING extern model_t *lightmodel; extern int relitsurface; #endif console_t *curcon = con_current; if (lines <= 0) return; #ifdef QTERM if (qterms) QT_Update(); #endif // draw the background if (!noback) Draw_ConsoleBackground (lines); // draw the text con_current->vislines = lines; // changed to line things up better rows = (lines-22)>>3; // rows of text to draw y = lines - 30; // draw from the bottom up if (curcon->display != curcon->current) { // draw arrows to show the buffer is backscrolled for (x=0 ; xlinewidth ; x+=4) Draw_Character ( (x+1)<<3, y, '^'); y -= 8; rows--; } row = curcon->display; for (i=0 ; icurrent - row >= curcon->totallines) break; // past scrollback wrap point text = curcon->text + (row % curcon->totallines)*curcon->linewidth; for (x=0 ; xlinewidth ; x++) { if (text[x]) Draw_ColouredCharacter ( (x+1)<<3, y, text[x]); } } progresstext = NULL; progresspercent = 0; // draw the download bar // figure out width if (cls.downloadmethod) { progresstext = cls.downloadname; progresspercent = cls.downloadpercent; } #ifdef RUNTIMELIGHTING else if (lightmodel) { if (relitsurface < lightmodel->numsurfaces) { progresstext = "light"; progresspercent = (relitsurface*100.0f) / lightmodel->numsurfaces; } } #endif if (progresstext) { if ((txt = strrchr(progresstext, '/')) != NULL) txt++; else txt = progresstext; x = curcon->linewidth - ((curcon->linewidth * 7) / 40); y = x - strlen(txt) - 8; i = curcon->linewidth/3; if (strlen(txt) > i) { y = x - i - 11; Q_strncpyN(dlbar, txt, i); strcat(dlbar, "..."); } else strcpy(dlbar, txt); strcat(dlbar, ": "); i = strlen(dlbar); dlbar[i++] = '\x80'; // where's the dot go? if (progresspercent == 0) n = 0; else n = y * progresspercent / 100; x = i; for (j = 0; j < y; j++) { // if (j == n) // dlbar[i++] = '\x83'; // else dlbar[i++] = '\x81'; } dlbar[i++] = '\x82'; dlbar[i] = 0; sprintf(dlbar + strlen(dlbar), " %02d%%", (int)progresspercent); // draw it y = curcon->vislines-22 + 8; for (i = 0; i < strlen(dlbar); i++) Draw_ColouredCharacter ( (i+1)<<3, y, (unsigned char)dlbar[i] | M_COLOR_WHITE); Draw_ColouredCharacter ((n+1+x)*8, y, (unsigned char)'\x83' | M_COLOR_WHITE); } // draw the input prompt, user text, and cursor if desired Con_DrawInput (); } /* ================== Con_NotifyBox ================== */ void Con_NotifyBox (char *text) { double t1, t2; // during startup for sound / cd warnings Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"); Con_Printf (text); Con_Printf ("Press a key.\n"); Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"); key_count = -2; // wait for a key down and up key_dest = key_console; do { t1 = Sys_DoubleTime (); SCR_UpdateScreen (); Sys_SendKeyEvents (); t2 = Sys_DoubleTime (); realtime += t2-t1; // make the cursor blink } while (key_count < 0); Con_Printf ("\n"); key_dest = key_game; realtime = 0; // put the cursor back to invisible }