CC=gcc WINDRES=windres STRIP=strip STRIPFLAGS=--strip-unneeded --remove-section=.comment CPUOPTIMIZATIONS= BASE_DIR=. #only limited forms of cross-making is supported #only the following 3 are supported #linux->win32 #linux->linux32 #linux->linux64 #if you are cross compiling, you'll need to use FTE_TARGET=mytaget #correct the gcc build when cross compiling ifeq ($(FTE_TARGET),win32) ifeq ($(shell $(CC) -v 2>&1 | grep mingw),) #CC didn't state that it was mingw... so try fixing that up ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=i586-mingw32msvc-gcc WINDRES=i586-mingw32msvc-windres # BITS?=32 endif endif endif #if you have an x86, you can get gcc to build 32bit or 64bit specific builds, instead of builds for the native platform ifeq ($(FTE_TARGET),linux32) FTE_TARGET=linux CC=gcc -m32 BITS=32 endif ifeq ($(FTE_TARGET),linux64) FTE_TARGET=linux CC=gcc -m64 BITS=64 endif ifeq ($(FTE_TARGET),) #user didn't specify prefered target ifneq ($(shell $(CC) -v 2>&1 | grep mingw),) FTE_TARGET=win32 endif ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),) FTE_TARGET=cygwin endif ifeq ($(FTE_TARGET),) #still not set ifeq ($(shell uname),Linux) FTE_TARGET=linux endif ifeq ($(shell uname),Darwin) FTE_TARGET=macosx endif ifeq ($(shell uname),FreeBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),NetBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),OpenBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),MorphOS) FTE_TARGET=morphos endif #else I've no idea what it is you're running endif FTE_TARGET ?= sdl #so go for sdl. endif ifneq ($(shell ls|grep config.h),) HAVECONFIG=-DHAVE_CONFIG_H endif CLIENT_DIR=$(BASE_DIR)/client GL_DIR=$(BASE_DIR)/gl SW_DIR=$(BASE_DIR)/sw D3D7_DIR=$(BASE_DIR)/d3d D3D9_DIR=$(BASE_DIR)/d3d9 SERVER_DIR=$(BASE_DIR)/server COMMON_DIR=$(BASE_DIR)/common HTTP_DIR=$(BASE_DIR)/http #LIBS_DIR=$(BASE_DIR)/libs LIBS_DIR?=. PROGS_DIR=$(BASE_DIR)/qclib SNDCODEC_DIR=$(BASE_DIR)/sndcodec RELEASE_DIR=$(BASE_DIR)/release DEBUG_DIR=$(BASE_DIR)/debug ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS) DO_CC=$(CC) $(ALL_CFLAGS) -o $@ -c $< ifeq ($(USEASM),true) ifdef windir DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -o $@ -c $< $(CFLAGS) else DO_AS=$(CC) $(BASE_CFLAGS) $(WCFLAGS) -x assembler-with-cpp -DELF -o $@ -c $< $(CFLAGS) endif endif ifeq ($(FTE_TARGET),win32) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),cygwin) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),morphos) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),bsd) BASELDFLAGS=-lm endif BASELDFLAGS ?= -lm -ldl -lpthread ifeq ($(FTE_TARGET),win32) IMAGELDFLAGS=$(LIBS_DIR)/mingw-libs/libpng.a $(LIBS_DIR)/mingw-libs/libz.a $(LIBS_DIR)/mingw-libs/libjpeg.a else IMAGELDFLAGS=-lpng -ljpeg endif #BASELDFLAGS=-lm -lz GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS) GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS) SLDFLAGS=-lvga ifeq ($(USEASM),true) COMMON_ASM_OBJS = \ worlda.o \ math.o CLIENT_ASM_OBJS = \ snd_mixa.o SOFTWARE_ASM_OBJS = \ r_aclipa.o \ r_aliasa.o \ r_drawa.o \ r_edgea.o \ r_varsa.o \ d_draw.o \ d_draw16.o \ d_parta.o \ d_polysa.o \ d_scana.o \ d_spr8.o \ d_varsa.o \ surf16.o \ surf8.o else BASE_ASM_CFLAGS = -DNOASM endif BASE_CFLAGS=$(BASE_ASM_CFLAGS) -Wall -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(SW_DIR) -I$(GL_DIR) -I$(D3D9_DIR) -I$(D3D7_DIR) -I$(PROGS_DIR) -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk7/include -I$(LIBS_DIR)/sdl/include -I$(LIBS_DIR)/sdl/include/SDL -D_vsnprintf=vsnprintf -D_snprintf=snprintf CLIENT_ONLY_CFLAGS=-DCLIENTONLY SERVER_ONLY_CFLAGS=-DSERVERONLY JOINT_CFLAGS= DEBUG_CFLAGS=-ggdb -g ifeq ($(FTE_TARGET),win32) RELEASE_CFLAGS=-fno-strict-aliasing -ffast-math -fexpensive-optimizations $(CPUOPTIMIZATIONS) else RELEASE_CFLAGS=-O6 -fno-strict-aliasing -ffast-math -funroll-loops -fexpensive-optimizations $(CPUOPTIMIZATIONS) endif GLCFLAGS=-DGLQUAKE SWCFLAGS=-DSWQUAKE D3DCFLAGS=-DD3DQUAKE CLIENT_OBJS = $(CLIENT_ASM_OBJS) \ textedit.o \ fragstats.o \ teamplay.o \ zqtp.o \ cl_demo.o \ cl_ents.o \ clq2_ents.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_pred.o \ cl_tent.o \ cl_cam.o \ cl_screen.o \ cl_ui.o \ cl_ignore.o \ cl_cg.o \ clq3_parse.o \ pr_csqc.o \ console.o \ image.o \ keys.o \ menu.o \ m_download.o \ m_master.o \ m_multi.o \ m_items.o \ m_options.o \ m_single.o \ m_script.o \ m_mp3.o \ roq_read.o \ clq2_cin.o \ net_master.o \ r_bulleten.o \ r_part.o \ r_partset.o \ r_efrag.o \ renderer.o \ renderque.o \ sbar.o \ skin.o \ snd_dma.o \ snd_mem.o \ snd_mix.o \ snd_mp3.o \ snd_ov.o \ valid.o \ view.o \ wad.o \ \ ftpclient.o \ httpclient.o \ \ \ pr_menu.o SOFTWARE_OBJS = $(SOFTWARE_ASM_OBJS) \ sw_screen.o \ sw_draw.o \ sw_model.o \ r_aclip.o \ r_alias.o \ r_bsp.o \ r_draw.o \ r_edge.o \ r_light.o \ r_main.o \ r_misc.o \ r_sky.o \ r_sprite.o \ r_surf.o \ r_vars.o \ d_edge.o \ d_fill.o \ d_init.o \ d_modech.o \ d_part.o \ d_polyse.o \ d_scan.o \ d_sky.o \ d_sprite.o \ d_surf.o \ d_trans.o \ d_vars.o \ d_zpoint.o \ nonintel.o GLQUAKE_OBJS = \ gl_alias.o \ gl_draw.o \ gl_model.o \ gl_ngraph.o \ gl_rlight.o \ gl_rmain.o \ gl_rmisc.o \ gl_heightmap.o \ gl_rsurf.o \ ltface.o \ gl_screen.o \ gl_bloom.o \ gl_backend.o \ gl_shader.o \ gl_warp.o \ gl_ppl.o \ gl_vidcommon.o \ gl_hlmdl.o D3DQUAKE_OBJS = \ d3d_draw.o \ d3d_mesh.o \ d3d_rmain.o \ d3d_rsurf.o \ vid_d3d.o \ d3d9_draw.o \ d3d9_mesh.o \ d3d9_rmain.o \ d3d9_rsurf.o \ vid_d3d9.o MP3_OBJS = \ fixed.o \ bit.o \ timer.o \ stream.o \ frame.o \ synth.o \ decoder.o \ layer12.o \ layer3.o \ huffman.o \ mymad.o PROGS_OBJS = \ comprout.o \ hash.o \ initlib.o \ pr_edict.o \ pr_exec.o \ pr_multi.o \ qcc_cmdlib.o \ qccmain.o \ qcc_pr_comp.o \ qcc_pr_lex.o \ qcdecomp.o \ qcd_main.o SERVER_OBJS = \ pr_cmds.o \ pr_q1qvm.o \ sv_master.o \ sv_init.o \ sv_main.o \ sv_nchan.o \ sv_ents.o \ sv_send.o \ sv_move.o \ sv_phys.o \ sv_user.o \ sv_mvd.o \ sv_ccmds.o \ sv_rankin.o \ sv_chat.o \ sv_demo.o \ world.o \ net_preparse.o \ savegame.o \ svq2_ents.o \ svq2_game.o \ svq3_game.o \ snd_vc.o \ snd_voicecodecs.o \ g711.o \ g721.o \ g723_24.o \ g723_40.o \ g72x.o \ webgen.o \ ftpserver.o \ httpserver.o SERVERONLY_OBJS = \ gl_alias.o \ svmodel.o \ sv_sys_unix.o WINDOWSSERVERONLY_OBJS = \ gl_alias.o \ svmodel.o \ sv_sys_win.o COMMON_OBJS = $(COMMON_ASM_OBJS) \ com_mesh.o \ common.o \ cvar.o \ cmd.o \ crc.o \ fs.o \ mathlib.o \ huff.o \ md4.o \ log.o \ net_chan.o \ net_wins.o \ zone.o \ qvm.o \ gl_q2bsp.o \ glmod_doom.o \ q3common.o \ pmove.o \ pmovetst.o \ iwebiface.o \ translate.o \ plugin.o \ q1bsp.o \ q2pmove.o #the defaults for sdl come first GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o GL_EXE_NAME=../fteqw_sdl.gl$(BITS) GLCL_EXE_NAME=../fteqwcl_sdl.gl$(BITS) ifdef windir GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lwsock32 `sdl-config --libs` else GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) `sdl-config --libs` endif GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` GLB_DIR=gl_sdl$(BITS) GLCL_DIR=glcl_sdl$(BITS) SWCL_OBJS=$(SOFTWARE_OBJS) vid_sdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o SW_EXE_NAME=../fteqw_sdl.sw$(BITS) SWCL_EXE_NAME=../fteqwcl_sdl.sw$(BITS) ifdef windir SW_LDFLAGS=$(SWLDFLAGS) -lmingw32 -lwsock32 -lSDLmain -lSDL else #pthread is needed because of SDL. SW_LDFLAGS=$(SWLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS) endif SW_CFLAGS=$(SWCFLAGS) `sdl-config --cflags` SWB_DIR=sw_sdl$(BITS) SWCL_DIR=swcl_sdl$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) SV_EXE_NAME=../fteqw.sv$(BITS) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) #specific targets override those defaults as needed. ifeq ($(FTE_TARGET),win32) # The extra object file called resources.o is specific for MinGW to link the icon in #cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc). ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),) W32_CFLAGS=-mno-cygwin endif SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) LIBS_DIR = $(BASE_DIR)/libs SV_EXE_NAME=../fteqwsv.exe SV_LDFLAGS=libs/zlib.lib -lwsock32 -lwinmm SV_DIR=sv_mingw SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) resources.o ifeq ($(USEASM),true) GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o resources.o else GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o endif GL_EXE_NAME=../fteglqw.exe GLCL_EXE_NAME=../fteglqwcl.exe GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32 GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) GLB_DIR=gl_mgw GLCL_DIR=glcl_mgw ifeq ($(USEASM),true) SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o resources.o else SWCL_OBJS=$(SOFTWARE_OBJS) vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o endif SW_EXE_NAME=../fteswqw.exe SWCL_EXE_NAME=../fteswqwcl.exe SW_LDFLAGS=$(SWLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32 SW_CFLAGS=$(SWCFLAGS) $(W32_CFLAGS) SWB_DIR=sw_mgw SWCL_DIR=swcl_mgw ifeq ($(USEASM),true) MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_dosa.o resources.o else MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidnt.o vid_ddraw.o vid_dib.o vid_win2.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o endif M_EXE_NAME=../fteqw.exe MCL_EXE_NAME=../fteqwcl.exe M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32 M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) $(W32_CFLAGS) MB_DIR=m_mgw MCL_DIR=mcl_mgw D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o D3D_EXE_NAME=../fted3dqw.exe D3DCL_EXE_NAME=../fted3dclqw.exe D3D_LDFLAGS= -ldxguid -lwsock32 -lwinmm -lgdi32 -lole32 D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) -DMINIMAL D3DB_DIR=d3d_mgw D3DCL_DIR=d3dcl_mgw MINGL_EXE_NAME=../fteminglqw.exe MINGL_DIR=mingl_mgw endif ifeq ($(FTE_TARGET),bsd) #mostly uses the linux stuff. #oss, X, etc. SV_DIR=sv_linux SV_LDFLAGS=-lz -ldl ifeq ($(USEASM),true) GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o endif GL_EXE_NAME=../fteqw.gl GLCL_EXE_NAME=../fteqwcl.gl GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include GLB_DIR=gl_bsd GLCL_DIR=glcl_bsd ifeq ($(USEASM),true) SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o endif SW_EXE_NAME=../fteqw.sw SWCL_EXE_NAME=../fteqwcl.sw SW_LDFLAGS=-L/usr/local/lib $(SWLDFLAGS) $(XLDFLAGS) -lXxf86vm -lpthread SW_CFLAGS=$(SWCFLAGS) -I/usr/local/include -I/usr/X11R6/include SWB_DIR=sw_bsd SWCL_DIR=swcl_bsd ifeq ($(USEASM),true) MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o endif M_EXE_NAME=../fteqw MCL_EXE_NAME=../fteqwcl M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) -I/usr/X11R6/include MB_DIR=m_bsd MCL_DIR=mcl_bsd MINGL_EXE_NAME=../fteqw.mingl MINGL_DIR=mingl_bsd endif ifneq ($(shell echo $(FTE_TARGET)|grep linux),) SV_DIR=sv_linux$(BITS) SV_LDFLAGS=-lz GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.oo cd_linux.o sys_linux.o ifeq ($(USEASM),true) GLCL_OBJS+= sys_dosa.o endif GL_EXE_NAME=../fteqw.gl$(BITS) GLCL_EXE_NAME=../fteqwcl.gl$(BITS) GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include GLB_DIR=gl_linux$(BITS) GLCL_DIR=glcl_linux$(BITS) SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o snd_alsa.oo cd_linux.o sys_linux.o ifeq ($(USEASM),true) SWCL_OBJS+= sys_dosa.o endif SW_EXE_NAME=../fteqw.sw$(BITS) SWCL_EXE_NAME=../fteqwcl.sw$(BITS) SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS) -lXxf86vm -lXxf86dga SW_CFLAGS=$(SWCFLAGS) -I/usr/X11R6/include SWB_DIR=sw_linux$(BITS) SWCL_DIR=swcl_linux$(BITS) MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o snd_alsa.oo cd_linux.o sys_linux.o ifeq ($(USEASM),true) MCL_OBJS+= sys_dosa.o endif M_EXE_NAME=../fteqw$(BITS) MCL_EXE_NAME=../fteqwcl$(BITS) M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) -I/usr/X11R6/include MB_DIR=m_linux$(BITS) MCL_DIR=mcl_linux$(BITS) MINGL_EXE_NAME=../fteqw.mingl$(BITS) MINGL_DIR=mingl_linux$(BITS) endif ifeq ($(FTE_TARGET),macosx) SV_DIR=sv_macosx GLB_DIR=gl_macosx GLCL_DIR=glcl_macosx MINGL_DIR=mingl_macosx SWB_DIR=sw_macosx SWCL_DIR=sw_macosx GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o in_macos.o cd_null.o snd_macos.o SW_CFLAGS=$(SWCFLAGS) -D__MACOSX__ SW_LDFLAGS= SWCL_OBJS=$(SOFTWARE_OBJS) cd_null.o sys_linux.o vid_null.o GL_EXE_NAME=../fteqw.gl GLCL_EXE_NAME=../fteqwcl.gl SW_EXE_NAME=../fteqw.sw SWCL_EXE_NAME=../fteqwcl.sw M_EXE_NAME=../fteqw MCL_EXE_NAME=../fteqwcl MINGL_EXE_NAME=../fteqw.mingl MINGL_DIR=mingl_maxosx #seems, macosx has a more limited version of strip STRIPFLAGS= endif ifeq ($(FTE_TARGET),morphos) SV_DIR=sv_morphos SV_LDFLAGS=-lz GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o GL_EXE_NAME=../fteqw.gl GLCL_EXE_NAME=../fteqwcl.gl GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz GL_CFLAGS=$(GLCFLAGS) -noixemul GLB_DIR=gl_morphos GLCL_DIR=glcl_morphos SWCL_OBJS=$(SOFTWARE_OBJS) vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o SW_EXE_NAME=../fteqw.sw SWCL_EXE_NAME=../fteqwcl.sw SW_LDFLAGS=$(SWLDFLAGS) -ldl $(IMAGELDFLAGS) -lz SW_CFLAGS=$(SWCFLAGS) -noixemul SWB_DIR=sw_morphos SWCL_DIR=swcl_morphos MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o M_EXE_NAME=../fteqw MCL_EXE_NAME=../fteqwcl M_LDFLAGS=$(GLLDFLAGS) M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) MB_DIR=m_morphos MCL_DIR=mcl_morphos MINGL_EXE_NAME=../fteqw.mingl MINGL_DIR=mingl_morphos endif ifeq ($(FTE_TARGET),cygwin) SV_DIR=sv_cygwin SV_LDFLAGS=-lz ifeq ($(USEASM),true) GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else GLCL_OBJS=$(GL_OBJS) $(GLQUAKE_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o endif GL_EXE_NAME=../fteqwglcyg.exe GLCL_EXE_NAME=../fteqwclglcyg.exe GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include GLB_DIR=gl_cygwin GLCL_DIR=glcl_cygwin ifeq ($(USEASM),true) SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else SWCL_OBJS=$(SOFTWARE_OBJS) vid_x.o snd_linux.o cd_null.o sys_linux.o endif SW_EXE_NAME=../fteqwswcyg.exe SWCL_EXE_NAME=../fteqwclswcyg.exe SW_LDFLAGS=$(SWLDFLAGS) $(XLDFLAGS) SW_CFLAGS=$(SWCFLAGS) SWB_DIR=sw_cygwin SWCL_DIR=swcl_cygwin ifeq ($(USEASM),true) MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o sys_dosa.o else MCL_OBJS=$(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidlinuxglx.o vid_x.o snd_linux.o cd_null.o sys_linux.o endif M_EXE_NAME=../fteqwcyg.exe MCL_EXE_NAME=../fteqwclcyg.exe M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) M_CFLAGS=$(SWCFLAGS) $(GLCFLAGS) MB_DIR=m_cygwin MCL_DIR=mcl_cygwin MINGL_EXE_NAME=../fteqwminglcyg.exe MINGL_DIR=mingl_cygwin endif SV_DIR?=sv_sdl .default: help all: rel rel: sv-rel sw-rel gl-rel m-rel mingl-rel dbg: sv-dbg sw-dbg gl-dbg m-dbg mingl-dbg relcl: swcl-rel glcl-rel mcl-rel releases: #this is for releasing things from a linux box #just go through compiling absolutly everything -$(MAKE) FTE_TARGET=linux32 rel -$(MAKE) FTE_TARGET=linux64 rel -$(MAKE) FTE_TARGET=win32 rel # -$(MAKE) FTE_TARGET=linux32 relcl # -$(MAKE) FTE_TARGET=linux64 relcl # -$(MAKE) FTE_TARGET=win32 relcl autoconfig: clean /bin/bash makeconfig.sh y config: clean /bin/bash makeconfig.sh ifneq ($(OUT_DIR),) -include $(OUT_DIR)/*.d endif VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SW_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(SNDCODEC_DIR) : $(D3D7_DIR) : $(D3D9_DIR) # This is for linking the FTE icon to the MinGW target $(OUT_DIR)/resources.o : winquake.rc $(WINDRES) -I$(CLIENT_DIR) -O coff $< $@ #$(OUT_DIR)/%.d: %.c # @set -e; rm -f $@; \ # $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \ # sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \ # rm -f $@.$$$$ $(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c @set -e; rm -f $@.d; \ $(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.o[ :]*,\1.o $@.d : ,g' < $@.d.$$$$ > $@.d; \ rm -f $@.d.$$$$ $(DO_CC) -I$(OUT_DIR) $(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c @set -e; rm -f $@.d; \ $(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.oo[ :]*,\1.oo $@.d : ,g' < $@.d.$$$$ > $@.d; \ rm -f $@.d.$$$$ $(DO_CC) -I$(OUT_DIR) $(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m @set -e; rm -f $@.d; \ $(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.mo[ :]*,\1.mo $@.d : ,g' < $@.d.$$$$ > $@.d; \ rm -f $@.d.$$$$ $(DO_CC) -I$(OUT_DIR) ifeq ($(USEASM),true) $(OUT_DIR)/%.o : %.s sw/*.h $(DO_AS) endif #enables use of precompiled headers in gcc 3.4 onwards. $(OUT_DIR)/quakedef.h.gch : quakedef.h $(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS) #addprefix is to add the ./release/server/ part of the object name #foreach is needed as the OBJS is a list of variable names containing object lists. #which is needed as windows sucks too much for the chaining to carry a full list. #god knows how gcc loads the list properly. #or at least I hope he does. It makes no sence to mortals. $(OUT_DIR)/$(EXE_NAME): $(OUT_DIR)/quakedef.h.gch $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(CC) $(WCFLAGS) -o $@ $(addprefix $(OUT_DIR)/, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol)))) $(LDFLAGS) $(CFLAGS) _out-rel: $(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)" $(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME) _out-dbg: $(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS)" OBJS="$(OBJS)" _cl-rel: reldir $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _cl-dbg: debugdir $(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _clsv-rel: reldir $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" _clsv-dbg: debugdir $(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" sv-tmp: reldir debugdir $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS" sv-rel: $(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)" sv-dbg: $(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)" d3dcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)" d3d-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)" d3dcl-rel: $(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(D3DCL_DIR)" d3dcl-dbg: $(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DCL_DIR)" d3d-rel: $(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(D3DB_DIR)" d3d-dbg: $(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DB_DIR)" glcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)" gl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)" glcl-rel: $(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)" glcl-dbg: $(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)" gl-rel: $(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)" gl-dbg: $(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)" mingl-tmp: reldir $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)" mingl-rel: $(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)" swcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SWCL_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)" sw-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SW_EXE_NAME)" WCFLAGS="$(SW_CFLAGS)" LDFLAGS="$(SW_LDFLAGS) $(LDFLAGS)" SOBJS="$(SWCL_OBJS)" swcl-rel: $(MAKE) swcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(SWCL_DIR)" swcl-dbg: $(MAKE) swcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(SWCL_DIR)" sw-rel: $(MAKE) sw-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(SWB_DIR)" sw-dbg: $(MAKE) sw-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(SWB_DIR)" mcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)" m-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)" mcl-rel: $(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)" mcl-dbg: $(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)" m-rel: $(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MB_DIR)" m-dbg: $(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MB_DIR)" .PHONY: m-tmp mcl-tmp sw-tmp swcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg ifdef windir debugdir: @-mkdir -p $(subst /,\, $(OUT_DIR)) reldir: @-mkdir -p $(subst /,\, $(OUT_DIR)) else reldir: @-mkdir -p $(RELEASE_DIR) @-mkdir -p $(OUT_DIR) debugdir: @-mkdir -p $(DEBUG_DIR) @-mkdir -p $(OUT_DIR) endif plugins: ifneq ($(shell grep all ../plugins/Makefile),) $(MAKE) -C ../plugins else @-echo no plugins directory installed endif plugins: help: @-echo "Specfic targets:" @-echo "clean - removes all output (use make dirs afterwards)" @-echo "all - make all the targets possible" @-echo "rel - make the releases for the default system" @-echo "" @-echo "Normal targets:" @-echo "(each of these targets must have the postfix -rel or -dbg)" @-echo "sv" @-echo "gl" @-echo "sw" @-echo "m" @-echo "d3d (for windows builds)" @-echo "mcl (currently broken)" @-echo "glcl (currently broken)" @-echo "swcl (currently broken)" install: -cp debug/*.* /opt/quake/ -cp release/*.* /opt/quake/ clean: -rm -f -r $(RELEASE_DIR) -rm -f -r $(DEBUG_DIR)