/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // vid.h -- video driver defs #define VID_CBITS 6 #define VID_GRADES (1 << VID_CBITS) // a pixel can be one, two, or four bytes typedef qbyte pixel_t; typedef enum { QR_NONE, //server-style operation (no rendering). QR_HEADLESS, //no window/rendering at all (system tray only) QR_OPENGL, //gl+gles+etc. QR_DIRECT3D9, // QR_DIRECT3D11, // QR_SOFTWARE, //not worth using QR_VULKAN, // QR_DIRECT3D12, //no implementation QR_METAL, //no implementation QR_DIRECT3D8 //liimted. available for win95 where d3d8.1+ does not. also only renderer supported on the original xbox, if that's ever relevant. } r_qrenderer_t; typedef struct { //you are not allowed to make anything not work if it's not based on these vars... int width; int height; int fullscreen; //0 = windowed. 1 = fullscreen (mode changes). 2 = borderless+maximized qboolean stereo; int srgb; //<0 = gamma-only. 0 = no srgb at all, >0 full srgb, including textures and stuff int bpp; //16, 24(aka 32), 30, and 48 are meaningful int depthbits; int rate; int wait; //-1 = default, 0 = off, 1 = on, 2 = every other int multisample; //for opengl antialiasing (which requires context stuff) int triplebuffer; char subrenderer[MAX_QPATH]; //external driver char devicename[MAX_QPATH]; //device name (usually monitor) struct rendererinfo_s *renderer; struct plugvrfuncs_s *vr; //the vr driver we're trying to use. } rendererstate_t; #ifndef SERVERONLY extern rendererstate_t currentrendererstate; #endif typedef struct vrect_s { float x,y,width,height; } vrect_t; typedef struct { int x; int y; int width; int height; int maxheight; //vid.pixelheight or so } pxrect_t; //srgb colourspace displays smoother visual gradients, but its more of an illusion than anything else. // #define VID_SRGBAWARE (1u<<0) //we need to convert input srgb values to actual linear values (requires vid_reload to change...) #define VID_SRGB_FB_LINEAR (1u<<1) //framebuffer is linear (either the presentation engine is linear, or the blend unit is faking it) #define VID_SRGB_FB_FAKED (1u<<2) //renderer is faking it with a linear texture #define VID_SRGB_CAPABLE (1u<<3) //we can toggle VID_SRGB_FB_LINEARISED on or off. #define VID_FP16 (1u<<4) //use 16bit currentrender etc to avoid banding #define VID_SRGB_FB (VID_SRGB_FB_LINEAR|VID_SRGB_FB_FAKED) typedef struct { qboolean activeapp; qboolean isminimized; //can omit rendering as it won't be seen anyway. int fullbright; // index of first fullbright color int gammarampsize; //typically 256. but can be up to 1024 (yay 10-bit hardware that's crippled to only actually use 8) unsigned fbvwidth; /*virtual 2d width of the current framebuffer image*/ unsigned fbvheight; /*virtual 2d height*/ unsigned fbpwidth; /*physical 2d width of the current framebuffer image*/ unsigned fbpheight; /*physical 2d height*/ struct image_s *framebuffer; /*the framebuffer fbo (set by democapture)*/ unsigned width; /*virtual 2d screen width*/ unsigned height; /*virtual 2d screen height*/ int numpages; unsigned int flags; //VID_* flags unsigned rotpixelwidth; /*width after rotation in pixels*/ unsigned rotpixelheight; /*pixel after rotation in pixels*/ unsigned pixelwidth; /*true height in pixels*/ unsigned pixelheight; /*true width in pixels*/ float dpi_x; float dpi_y; conchar_t *ime_preview; //pending IME preview text that has been entered but isn't committed yet. set by video code. size_t ime_previewlen; size_t ime_caret; float ime_position[2]; //where to display any ime popups (virtual coords) qboolean ime_allow; //enable the ime (ie: at the console or messagemode) qboolean forcecursor; float forcecursorpos[2]; //in physical pixels struct plugvrfuncs_s *vr; //how do deal with VR contexts. } viddef_t; extern viddef_t vid; // global video state extern unsigned int d_8to24rgbtable[256]; extern unsigned int d_8to24srgbtable[256]; extern unsigned int d_8to24bgrtable[256]; extern unsigned int d_quaketo24srgbtable[256];