CC=gcc WINDRES=windres STRIP=strip STRIPFLAGS=--strip-unneeded --remove-section=.comment CPUOPTIMIZATIONS= BASE_DIR=. SVNREVISION:=-DSVNREVISION=$(shell test -d .svn && svnversion || echo -) WHOAMI=$(shell whoami) #only limited forms of cross-making is supported #only the following 3 are supported #linux->win32 (FTE_TARGET=win32) RPM Package: "mingw32-gcc", DEB Package: "mingw32" #linux->linux32 (FTE_TARGET=linux32) #linux->linux64 (FTE_TARGET=linux64) #linux->morphos (FTE_TARGET=morphos) Contact Moodles for crosscompiler #linux->macosx (FTE_TARGET=macosx) or (FTE_TARGET=macosx_x86) Contact Moodles for crosscompiler, only works with Mac OSX 10.4 Tiger. #if you are cross compiling, you'll need to use FTE_TARGET=mytaget #correct the gcc build when cross compiling ifeq ($(FTE_TARGET),win32) ifeq ($(shell $(CC) -v 2>&1 | grep mingw),) #CC didn't state that it was mingw... so try fixing that up ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=i586-mingw32msvc-gcc WINDRES=i586-mingw32msvc-windres STRIP=i586-mingw32msvc-strip # BITS?=32 endif endif endif #correct the gcc build when cross compiling ifeq ($(FTE_TARGET),win64) ifeq ($(shell $(CC) -v 2>&1 | grep mingw),) #CC didn't state that it was mingw... so try fixing that up ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=amd64-mingw32msvc-gcc -m64 WINDRES=amd64-mingw32msvc-windres STRIP=amd64-mingw32msvc-strip # BITS=64 endif endif endif ifeq ($(FTE_TARGET),win32_sdl) FTE_TARGET=win32_SDL endif DROID_NDK_PATH?=~/droid/android-ndk-r6b DROID_SDK_PATH?=~/droid/android-sdk-linux_x86 ANT?=ant JAVATOOL="$(JAVA_HOME)"/bin/ ifeq ($(WHOAMI),moodles) ANT_HOME=/home/moodles/apache-ant-1.8.2/ ANT=/home/moodles/apache-ant-1.8.2/bin/ant JAVA_HOME=/home/moodles/jdk1.6.0_25/ DROID_NDK_PATH=/home/moodles/android_ndk DROID_SDK_PATH=/home/moodles/android_sdk JARSIGNARGS="-storepass fteqw1" endif ifeq ($(DROID_ARCH),) DROID_ARCH=armeabi endif ifeq ($(FTE_TARGET),droid) #if we're running under windows, then we want to run some other binary ifeq ($(shell uname -o 2>&1 | grep Cygwin),) #set up for linux NDK_PATH:=$(shell echo $(DROID_NDK_PATH)) SDK_PATH:=$(shell echo $(DROID_SDK_PATH)) TOOLCHAIN:=$(NDK_PATH)/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi- else #we're running upon windows NDK_PATH:=$(shell cygpath -m $(DROID_NDK_PATH)) SDK_PATH:=$(shell cygpath -m $(DROID_SDK_PATH)) ifeq ($(DROID_ARCH),x86) TOOLCHAIN:=$(NDK_PATH)/toolchains/x86-4.4.3/prebuilt/windows/bin/i686-android-linux- else TOOLCHAIN:=$(NDK_PATH)/toolchains/arm-linux-androideabi-4.4.3/prebuilt/windows/bin/arm-linux-androideabi- endif #make can't cope with absolute paths in dependancy files NODEPS = 1 endif DROID_API_LEVEL=4 ifeq ($(DROID_ARCH),x86) DROID_PLAT_INC=arch-x86 #google fecked up. anything before api_level 9 will fail to compile on x86 DROID_API_LEVEL=9 else DROID_PLAT_INC=arch-arm #there are 3 ABI targets #armv5 (works on all arm droids) #armv7 (more common on 2.2+ droids) #armv7+neon DROID_ABI?=-mfloat-abi=softfp endif STRIP=$(TOOLCHAIN)strip CC=$(TOOLCHAIN)gcc -I$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/include/ -DANDROID $(DROID_ABI) DO_LD=$(CC) -Wl,-soname,libftedroid.so -shared -Wl,--no-undefined -Wl,-z,noexecstack --sysroot=$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC) -L$(NDK_PATH)/platforms/android-$(DROID_API_LEVEL)/$(DROID_PLAT_INC)/usr/lib -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS) -llog -lc -lz -lm endif #correct the gcc build when cross compiling ifeq ($(FTE_TARGET),win32_SDL) ifeq ($(shell $(CC) -v 2>&1 | grep mingw),) #CC didn't state that it was mingw... so try fixing that up ifneq ($(shell which i586-mingw32msvc-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=i586-mingw32msvc-gcc WINDRES=i586-mingw32msvc-windres STRIP=i586-mingw32msvc-strip # BITS=32 endif endif endif ifeq ($(FTE_TARGET),win64_sdl) FTE_TARGET=win64_SDL endif #correct the gcc build when cross compiling ifeq ($(FTE_TARGET),win64_SDL) ifeq ($(shell $(CC) -v 2>&1 | grep mingw),) #CC didn't state that it was mingw... so try fixing that up ifneq ($(shell which amd64-mingw32msvc-gcc 2> /dev/null),) #yup, the alternative exists (this matches the one debian has) CC=amd64-mingw32msvc-gcc -m64 WINDRES=amd64-mingw32msvc-windres STRIP=amd64-mingw32msvc-strip # BITS=64 endif endif endif #crosscompile macosx from linux, default target ppc 32bit ifeq ($(FTE_TARGET),macosx) ifeq ($(shell $(CC) -v 2>&1 | grep apple),) ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),) CC=powerpc-apple-darwin8-gcc STRIP=powerpc-apple-darwin8-strip #seems, macosx has a more limited version of strip STRIPFLAGS= BITS=32 EXTENSION=_ppc endif endif endif ifeq ($(FTE_TARGET),macosx_ppc64) ifeq ($(shell $(CC) -v 2>&1 | grep apple),) ifneq ($(shell which powerpc-apple-darwin8-gcc 2> /dev/null),) FTE_TARGET=macosx CC=powerpc-apple-darwin8-gcc -arch ppc64 STRIP=powerpc-apple-darwin8-strip #seems, macosx has a more limited version of strip STRIPFLAGS= BITS=64 EXTENSION=_ppc endif endif endif ifeq ($(FTE_TARGET),macosx_x86) ifeq ($(shell $(CC) -v 2>&1 | grep apple),) ifneq ($(shell which i686-apple-darwin8-gcc 2> /dev/null),) FTE_TARGET=macosx # i686-apple-darwin8-gcc's default target is i386, powerpc-apple-darwin8-gcc -arch i386 just invokes i686-apple-darwin8-gcc anyway CC=i686-apple-darwin8-gcc STRIP=i686-apple-darwin8-strip #seems, macosx has a more limited version of strip STRIPFLAGS= EXTENSION=_x86 endif endif endif #crosscompile morphos from linux ifeq ($(FTE_TARGET),morphos) ifeq ($(shell $(CC) -v 2>&1 | grep morphos),) ifneq ($(shell which ppc-morphos-gcc 2> /dev/null),) CC=ppc-morphos-gcc #morphos strip has a 'feature', it strips permissions STRIP=ppc-morphos-strip endif endif endif #if you have an x86, you can get gcc to build 32bit or 64bit specific builds, instead of builds for the native platform ifeq ($(FTE_TARGET),linux32) FTE_TARGET=linux CC=gcc -m32 BITS=32 endif ifeq ($(FTE_TARGET),linux64) FTE_TARGET=linux CC=gcc -m64 BITS=64 endif ifeq ($(FTE_TARGET),) #user didn't specify prefered target ifneq ($(shell $(CC) -v 2>&1 | grep mingw),) FTE_TARGET=win32 endif ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),) FTE_TARGET=cygwin endif ifeq ($(FTE_TARGET),) #still not set ifeq ($(shell uname),Linux) FTE_TARGET=linux endif ifeq ($(shell uname),Darwin) FTE_TARGET=macosx endif ifeq ($(shell uname),FreeBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),NetBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),OpenBSD) FTE_TARGET=bsd endif ifeq ($(shell uname),MorphOS) FTE_TARGET=morphos endif #else I've no idea what it is you're running endif FTE_TARGET ?= sdl #so go for sdl. endif ifneq ($(shell ls|grep config.h),) HAVECONFIG=-DHAVE_CONFIG_H endif CLIENT_DIR=$(BASE_DIR)/client GL_DIR=$(BASE_DIR)/gl D3D_DIR=$(BASE_DIR)/d3d SERVER_DIR=$(BASE_DIR)/server COMMON_DIR=$(BASE_DIR)/common HTTP_DIR=$(BASE_DIR)/http #LIBS_DIR=$(BASE_DIR)/libs LIBS_DIR?=. PROGS_DIR=$(BASE_DIR)/qclib SNDCODEC_DIR=$(BASE_DIR)/sndcodec NACL_DIR=$(BASE_DIR)/nacl BOTLIB_DIR=$(BASE_DIR)/botlib RELEASE_DIR=$(BASE_DIR)/release DEBUG_DIR=$(BASE_DIR)/debug PROFILE_DIR=$(BASE_DIR)/profile ALL_CFLAGS=$(HAVECONFIG) $(CFLAGS) $(BASE_CFLAGS) $(WCFLAGS) #cheap compile-everything-in-one-unit (compile becomes preprocess only) ifneq ($(WPO),) LTO_CC= -E LTO_LD= -combine -fwhole-program -x c LTO_END=ltoxnone LTO_START=ltoxc endif #proper/consistant link-time optimisations (requires gcc 4.5+ or so) ifneq ($(LTO),) LTO_CC=-flto LTO_LD=-flto endif DO_CC=@echo $< && $(CC) $(LTO_CC) $(ALL_CFLAGS) -o $@ -c $< ifeq ($(FTE_TARGET),vc) BASELDFLAGS= endif ifeq ($(FTE_TARGET),cygwin) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),morphos) BASELDFLAGS=-lm endif ifeq ($(FTE_TARGET),bsd) BASELDFLAGS=-lm endif BASELDFLAGS ?= -lm -ldl -lpthread ifeq ($(shell echo $(FTE_TARGET)|grep -v win),) BASELDFLAGS=-lm MINGW_LIBS_DIR=$(LIBS_DIR)/mingw-libs ifeq ($(shell echo $(FTE_TARGET)|grep -v win64),) MINGW_LIBS_DIR=$(LIBS_DIR)/mingw64-libs endif IMAGELDFLAGS=$(MINGW_LIBS_DIR)/libpng.a $(MINGW_LIBS_DIR)/libz.a $(MINGW_LIBS_DIR)/libjpeg.a ifeq ($(shell echo $(FTE_TARGET)|grep -v -i _SDL),) RELEASE_CFLAGS+= -D_SDL SDL_LDFLAGS=$(MINGW_LIBS_DIR)/libSDL.a $(MINGW_LIBS_DIR)/libSDLmain.a -L./libs/mingw64-libs endif endif IMAGELDFLAGS ?= -lpng -ljpeg #BASELDFLAGS=-lm -lz GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS) GLSLDFLAGS=-L/usr/X11R6/lib -lMesaGL -lglide -lvga XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext $(IMAGELDFLAGS) SLDFLAGS=-lvga ifeq ($(FTE_TARGET),vc) WARNINGFLAGS=-W3 -D_CRT_SECURE_NO_WARNINGS GNUC_FUNCS= else WARNINGFLAGS=-Wall -Wno-pointer-sign GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -D_vsnprintf=vsnprintf -D_snprintf=snprintf endif BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I$(BOTLIB_DIR) -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex -DBOTLIB $(SVNREVISION) CLIENT_ONLY_CFLAGS=-DCLIENTONLY SERVER_ONLY_CFLAGS=-DSERVERONLY JOINT_CFLAGS= DEBUG_CFLAGS=-ggdb -g RELEASE_CFLAGS?=-O3 -ffast-math $(CPUOPTIMIZATIONS) #incase our compiler doesn't support it (mingw) ifeq ($(shell $(CC) -rdynamic 2>&1 | grep unrecognised),) DEBUG_CFLAGS+= -rdynamic endif PROFILE_CFLAGS=-pg DX7SDK=-I./libs/dxsdk7/include/ GLCFLAGS=-DGLQUAKE D3DCFLAGS=-DD3DQUAKE NPFTECFLAGS=-DNPFTE CLIENT_OBJS = \ textedit.o \ fragstats.o \ teamplay.o \ zqtp.o \ cl_demo.o \ cl_ents.o \ clq2_ents.o \ cl_input.o \ cl_main.o \ cl_parse.o \ cl_pred.o \ cl_tent.o \ cl_cam.o \ cl_screen.o \ cl_ui.o \ cl_ignore.o \ cl_cg.o \ clq3_parse.o \ pr_csqc.o \ console.o \ image.o \ keys.o \ menu.o \ m_download.o \ m_master.o \ m_multi.o \ m_items.o \ m_options.o \ m_single.o \ m_script.o \ m_mp3.o \ roq_read.o \ clq2_cin.o \ net_master.o \ r_part.o \ p_script.o \ p_null.o \ p_classic.o \ r_partset.o \ renderer.o \ renderque.o \ sbar.o \ skin.o \ snd_al.o \ snd_dma.o \ snd_mem.o \ snd_mix.o \ snd_mp3.o \ snd_ov.o \ valid.o \ view.o \ wad.o \ \ ftpclient.o \ httpclient.o \ \ \ pr_menu.o GLQUAKE_OBJS = \ gl_draw.o \ gl_ngraph.o \ gl_backend.o \ gl_rmain.o \ gl_rmisc.o \ gl_rsurf.o \ gl_screen.o \ gl_bloom.o \ gl_vidcommon.o \ gl_hlmdl.o D3DQUAKE_OBJS = \ d3d_backend.o \ d3d_image.o \ d3d_shader.o \ vid_d3d.o D3DGL_OBJS = \ gl_font.o \ gl_model.o \ gl_shader.o \ gl_shadow.o \ gl_rlight.o \ gl_warp.o \ ltface.o \ r_surf.o \ r_2d.o MP3_OBJS = \ fixed.o \ bit.o \ timer.o \ stream.o \ frame.o \ synth.o \ decoder.o \ layer12.o \ layer3.o \ huffman.o \ mymad.o PROGS_OBJS = \ comprout.o \ hash.o \ initlib.o \ pr_bgcmd.o \ pr_skelobj.o \ pr_edict.o \ pr_exec.o \ pr_multi.o \ pr_x86.o \ qcc_cmdlib.o \ qccmain.o \ qcc_pr_comp.o \ qcc_pr_lex.o \ qcdecomp.o \ qcd_main.o SERVER_OBJS = \ pr_cmds.o \ pr_q1qvm.o \ sv_master.o \ sv_init.o \ sv_main.o \ sv_nchan.o \ sv_ents.o \ sv_send.o \ sv_user.o \ sv_mvd.o \ sv_ccmds.o \ sv_rankin.o \ sv_chat.o \ sv_demo.o \ net_preparse.o \ savegame.o \ svq2_ents.o \ svq2_game.o \ svq3_game.o \ webgen.o \ ftpserver.o \ httpserver.o SERVERONLY_OBJS = \ svmodel.o \ sv_sys_unix.o WINDOWSSERVERONLY_OBJS = \ svmodel.o \ sv_sys_win.o COMMON_OBJS = \ gl_alias.o \ gl_heightmap.o \ com_mesh.o \ com_phys_ode.o \ common.o \ cvar.o \ cmd.o \ crc.o \ fs.o \ fs_stdio.o \ fs_pak.o \ fs_zip.o \ mathlib.o \ huff.o \ md4.o \ sha1.o \ log.o \ net_chan.o \ net_wins.o \ zone.o \ qvm.o \ r_d3.o \ gl_q2bsp.o \ glmod_doom.o \ q3common.o \ world.o \ sv_phys.o \ sv_move.o \ pmove.o \ pmovetst.o \ iwebiface.o \ translate.o \ plugin.o \ q1bsp.o \ q2pmove.o BOTLIB_OBJS = \ be_aas_bspq3.o \ be_aas_cluster.o \ be_aas_debug.o \ be_aas_entity.o \ be_aas_file.o \ be_aas_main.o \ be_aas_move.o \ be_aas_optimize.o \ be_aas_reach.o \ be_aas_route.o \ be_aas_routealt.o \ be_aas_sample.o \ be_ai_char.o \ be_ai_chat.o \ be_ai_gen.o \ be_ai_goal.o \ be_ai_move.o \ be_ai_weap.o \ be_ai_weight.o \ be_ea.o \ be_interface.o \ l_crc.o \ l_libvar.o \ l_log.o \ l_memory.o \ l_precomp.o \ l_script.o \ l_struct.o #the defaults for sdl come first GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o GL_EXE_NAME=../fteqw_sdl.gl$(BITS) GLCL_EXE_NAME=../fteqwcl_sdl.gl$(BITS) ifdef windir GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `sdl-config --libs` else GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) `sdl-config --libs` endif GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` GLB_DIR=gl_sdl$(FTE_TARGET)$(BITS) GLCL_DIR=glcl_sdl$(FTE_TARGET)$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) SV_EXE_NAME=../fteqw_sdl.sv$(BITS) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) SV_LDFLAGS=-lz MINGL_DIR=mingl_sdl$(FTE_TARGET)$(BITS) MINGL_EXE_NAME=../fteqw_sdl.mingl$(BITS) MB_DIR=m_sdl$(FTE_TARGET)$(BITS) M_EXE_NAME=../fteqw_sdl$(BITS) MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o M_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) ifdef windir M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL else #pthread is needed because of SDL. M_LDFLAGS=$(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS) endif #specific targets override those defaults as needed. #google native client ifeq ($(FTE_TARGET),nacl) ifeq ($(shell uname -o 2>&1 | grep Cygwin),) CC=$(NACL_SDK_ROOT)/toolchain/linux_x86_newlib/bin/i686-nacl-gcc -DNACL -m$(BITS) STRIP=$(NACL_SDK_ROOT)/toolchain/linux_x86_newlib/bin/i686-nacl-strip else CC=$(NACL_SDK_ROOT)/toolchain/win_x86_newlib/bin/i686-nacl-gcc -DNACL -m$(BITS) STRIP=$(NACL_SDK_ROOT)/toolchain/win_x86_newlib/bin/i686-nacl-strip endif BASELDFLAGS = -lm -lppapi_gles2 -lnosys -lppapi IMAGELDFLAGS = GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) sys_ppapi.o cd_null.o gl_vidppapi.o in_generic.o fs_ppapi.o snd_ppapi.o GLB_DIR=gl_nacl_x86_$(BITS) GL_EXE_NAME=../fteqw_x86_$(BITS).nexe GLCL_EXE_NAME=../fteqwcl_x86_$(BITS).nexe MINGL_DIR=mingl_nacl_x86_$(BITS) MINGL_EXE_NAME=../fteqw_mingl_x86_$(BITS).nexe endif #FTE_TARGET=win32_SDL | FTE_TARGET=win64_SDL (MinGW32 + SDL | MinGW64 + SDL) ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win(32|64)_sdl$$"),) LIBS_DIR=./libs ifeq ($(shell echo $(FTE_TARGET)|grep -i -v "win64_sdl"),) BITS=64 endif #the defaults for sdl come first GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START) GL_EXE_NAME=../fteqw_sdl_gl$(BITS).exe GLCL_EXE_NAME=../fteqwcl_sdl$(BITS).exe ifdef windir GL_LDFLAGS=$(GLLDFLAGS) -lmingw32 -lws2_32 `sdl-config --libs` else GL_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 $(GLLDFLAGS) `sdl-config --libs` endif GL_CFLAGS=-D_SDL -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(GLCFLAGS) `sdl-config --cflags` $(DX7SDK) ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),) GL_CFLAGS+= -D_MINGW_VFPRINTF endif GLB_DIR=gl_mgw_sdl$(BITS) GLCL_DIR=glcl_mgw_sdl$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) $(LTO_END) resources.o $(LTO_START) SV_EXE_NAME=../fteqw_sdl_sv$(BITS).exe SV_CFLAGS=$(SERVER_ONLY_CFLAGS) -D_SDL SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lm -lmingw32 -lws2_32 -lwinmm MINGL_DIR=mingl_sdlwin$(BITS) MINGL_EXE_NAME=../fteqw_sdl_mingl$(BITS).exe MB_DIR=m_mgw_sdl$(BITS) M_EXE_NAME=../fteqw_sdl$(BITS).exe MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(LTO_END) resources.o $(LTO_START) M_CFLAGS=$(D3DCFLAGS) -D_SDL -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) $(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL $(DX7SDK) ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),) M_CFLAGS+= -D_MINGW_VFPRINTF endif M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) ifdef windir M_LDFLAGS=$(MLDFLAGS) -lmingw32 -lws2_32 -lSDLmain -lSDL else #pthread is needed because of SDL. M_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(MINGW_LIBS_DIR)/libSDL.a $(MINGW_LIBS_DIR)/libSDLmain.a -mwindows -ldxguid -lwinmm -lole32 $(MLDFLAGS) `sdl-config --libs` $(IMAGELDFLAGS) endif D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o snd_directx.o $(D3DGL_OBJS) $(LTO_END) resources.o $(LTO_START) D3D_EXE_NAME=../fted3d_sdl_qw$(BITS).exe D3DCL_EXE_NAME=../fted3d_sdl_clqw$(BITS).exe D3D_LDFLAGS=$(IMAGELDFLAGS) -lws2_32 -lmingw32 $(SDL_LDFLAGS) -mwindows -ldxguid -lwinmm -lole32 D3D_CFLAGS=$(D3DCFLAGS) -D_SDL -DNO_XFLIP -I$(LIBS_DIR) -I$(MINGW_LIBS_DIR)/ -I$(MINGW_LIBS_DIR) `sdl-config --cflags` $(DX7SDK) ifeq ($(shell echo $(FTE_TARGET)|grep -E -i -v "win32.*sdl"),) D3D_CFLAGS+= -D_MINGW_VFPRINTF endif D3DB_DIR=sdl_d3d_mgw$(BITS) D3DCL_DIR=sdl_d3dcl_mgw$(BITS) endif #FTE_TARGET=vc (Visual C) ifeq ($(FTE_TARGET),vc) CC=cl DEBUG_CFLAGS ?= -Od $(CPUOPTIMIZATIONS) /fp:fast PROFILE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMISATIONS) /fp:fast PROFILE_LDFLAGS = /LTCG:PGINSTRUMENT RELEASE_CFLAGS = -O2 -Ot -Ox -GL $(CPUOPTIMIZATIONS) /fp:fast RELEASE_LDFLAGS = /LTCG:PGOPTIMIZE DO_CC=@$(CC) /nologo $(ALL_CFLAGS) -Fo$@ -c $< DO_LD=link /nologo /out:$@ wsock32.lib user32.lib advapi32.lib winmm.lib libs/zlib.lib shell32.lib /nodefaultlib:libc.lib /nodefaultlib:MSVCRT /manifest:no /OPT:REF PRECOMPHEADERS = NODEPS = 1 LIBS_DIR=./libs/ SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) SV_EXE_NAME=../fteqwsv.exe SV_DIR=sv_vc SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) fs_win32.o resources.o SV_LDFLAGS=/subsystem:console M_EXE_NAME=../fteqw.exe MCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o resources.o M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) MB_DIR=m_vc M_LDFLAGS=$(GLLDFLAGS) libs/jpeg.lib libs/libpng.lib libs/zlib.lib uuid.lib gdi32.lib ole32.lib /subsystem:windows endif #FTE_TARGET=win32 | FTE_TARGET=win64 (MinGW32 | MinGW64) ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),) # The extra object file called resources.o is specific for MinGW to link the icon in #cygwin's gcc requires an extra command to use mingw instead of cygwin (default paths, etc). ifneq ($(shell $(CC) -v 2>&1 | grep cygwin),) W32_CFLAGS=-mno-cygwin endif ifeq ($(FTE_TARGET),win64) BITS=64 endif SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS) LIBS_DIR = $(BASE_DIR)/libs SV_EXE_NAME=../fteqwsv$(BITS).exe SV_LDFLAGS=$(MINGW_LIBS_DIR)/libz.a -lws2_32 -lwinmm SV_DIR=sv_mingw$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(WINDOWSSERVERONLY_OBJS) $(BOTLIB_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START) GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START) GL_EXE_NAME=../fteglqw$(BITS).exe GLCL_EXE_NAME=../fteglqwcl$(BITS).exe GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 GL_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD GLB_DIR=gl_mgw$(BITS) GLCL_DIR=glcl_mgw$(BITS) NPFTECL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o sys_npfte.o sys_axfte.o sys_plugfte.o $(LTO_END) npplug.o ../../ftequake/npapi.def $(LTO_START) NPFTE_DLL_NAME=../npfte$(BITS).dll NPFTECL_DLL_NAME=../npftecl$(BITS).dll NPFTE_LDFLAGS=-Wl,--enable-stdcall-fixup $(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 -loleaut32 -luuid -lstdc++ -shared NPFTE_CFLAGS=$(NPFTECFLAGS) $(GLCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD NPFTEB_DIR=npfte_mgw$(BITS) NPFTECL_DIR=npqtvcl_mgw$(BITS) MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(D3DQUAKE_OBJS) $(BOTLIB_OBJS) fs_win32.o gl_vidnt.o snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(LTO_END) resources.o $(LTO_START) M_EXE_NAME=../fteqw$(BITS).exe MCL_EXE_NAME=../fteqwcl$(BITS).exe M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 M_CFLAGS=$(GLCFLAGS) $(W32_CFLAGS) $(D3DCFLAGS) $(DX7SDK) -DMULTITHREAD MB_DIR=m_mgw$(BITS) MCL_DIR=mcl_mgw$(BITS) D3DCL_OBJS=$(D3DQUAKE_OBJS) snd_win.o snd_directx.o cd_win.o in_win.o sys_win.o $(D3DGL_OBJS) fs_win32.o $(LTO_END) resources.o $(LTO_START) D3D_EXE_NAME=../fted3dqw$(BITS).exe D3DCL_EXE_NAME=../fted3dclqw$(BITS).exe D3D_LDFLAGS=$(IMAGELDFLAGS) -ldxguid -lws2_32 -lwinmm -lgdi32 -lole32 D3D_CFLAGS=$(D3DCFLAGS) $(W32_CFLAGS) $(DX7SDK) -DMULTITHREAD D3DB_DIR=d3d_mgw$(BITS) D3DCL_DIR=d3dcl_mgw$(BITS) MINGL_EXE_NAME=../fteminglqw$(BITS).exe MINGL_DIR=mingl_mgw$(BITS) endif ifeq ($(FTE_TARGET),bsd) #mostly uses the linux stuff. #oss, X, etc. SV_DIR=sv_linux SV_LDFLAGS=-lz -ldl GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o GL_EXE_NAME=../fteqw.gl GLCL_EXE_NAME=../fteqwcl.gl GL_LDFLAGS= -L/usr/local/lib $(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread GL_CFLAGS=$(GLCFLAGS) -I/usr/local/include -I/usr/X11R6/include GLB_DIR=gl_bsd GLCL_DIR=glcl_bsd MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o M_EXE_NAME=../fteqw MCL_EXE_NAME=../fteqwcl M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lpthread M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include MB_DIR=m_bsd MCL_DIR=mcl_bsd MINGL_EXE_NAME=../fteqw.mingl MINGL_DIR=mingl_bsd endif ifneq ($(shell echo $(FTE_TARGET)|grep linux),) SV_DIR=sv_linux$(BITS) SV_LDFLAGS=-lz SV_EXE_NAME=../fteqw.sv$(BITS) GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_alsa.o snd_linux.o cd_linux.o sys_linux.o GL_EXE_NAME=../fteqw.gl$(BITS) GLCL_EXE_NAME=../fteqwcl.gl$(BITS) GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga -lz GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include -DUSE_DGA GLB_DIR=gl_linux$(BITS) GLCL_DIR=glcl_linux$(BITS) MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o snd_alsa.o cd_linux.o sys_linux.o M_EXE_NAME=../fteqw$(BITS) MCL_EXE_NAME=../fteqwcl$(BITS) M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) -lXxf86vm -lXxf86dga -lz M_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include MB_DIR=m_linux$(BITS) MCL_DIR=mcl_linux$(BITS) MINGL_EXE_NAME=../fteqw.mingl$(BITS) MINGL_DIR=mingl_linux$(BITS) endif ifneq ($(shell echo $(FTE_TARGET)|grep macosx),) SV_DIR=sv_macosx$(EXTENSION)$(BITS) GLB_DIR=gl_macosx$(EXTENSION)$(BITS) GLCL_DIR=glcl_macosx$(EXTENSION)$(BITS) MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS) GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR) ifeq ($(WHOAMI),moodles) GL_CFLAGS+= -I/home/moodles/mac/include/ -L/home/moodles/mac/lib endif ifeq ($(FTE_TARGET),macosx_x86) GL_CFLAGS=$(GLCFLAGS) -D__MACOSX__ -L/sw/lib -I/sw/include -L/opt/local/lib -I/opt/local/include -I$(LIBS_DIR) ifeq ($(WHOAMI),moodles) GL_CFLAGS+= -I/home/moodles/mac/x86/include/ -L/home/moodles/mac/x86/lib endif endif GL_LDFLAGS=-framework AGL -framework OpenGL -framework Cocoa -framework AudioUnit -lz -lpng -ljpeg GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidcocoa.mo gl_vidmacos.o sys_linux.o in_macos.o cd_null.o snd_macos.o GL_EXE_NAME=../macosx_fteqw.gl$(EXTENSION)$(BITS) GLCL_EXE_NAME=../macosx_fteqwcl.gl$(EXTENSION)$(BITS) M_EXE_NAME=../macosx_fteqw$(EXTENSION)$(BITS) MCL_EXE_NAME=../macosx_fteqwcl$(EXTENSION)$(BITS) MINGL_EXE_NAME=../macosx_fteqw.mingl$(EXTENSION)$(BITS) MINGL_DIR=mingl_macosx$(EXTENSION)$(BITS) SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) SV_EXE_NAME=../macosx_fteqw.sv$(EXTENSION)$(BITS) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) SV_LDFLAGS=-lz #seems, macosx has a more limited version of strip STRIPFLAGS= endif ifeq ($(FTE_TARGET),morphos) #-Wno-pointer-sign unrecognised WARNINGFLAGS=-Wall CFLAGS+=-D__MORPHOS_SHAREDLIBS SV_DIR=sv_morphos SV_LDFLAGS=-ldl -lz GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o GL_EXE_NAME=../morphos_fteqw.gl GLCL_EXE_NAME=../morphos_fteqwcl.gl GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz GL_CFLAGS=$(GLCFLAGS) -noixemul -I./libs/speex -I./ GLB_DIR=gl_morphos GLCL_DIR=glcl_morphos MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o M_EXE_NAME=../morphos_fteqw MCL_EXE_NAME=../morphos_fteqwcl M_LDFLAGS=$(GLLDFLAGS) M_CFLAGS=$(GLCFLAGS) MB_DIR=m_morphos MCL_DIR=mcl_morphos MINGL_EXE_NAME=../morphos_fteqw.mingl MINGL_DIR=mingl_morphos SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(SERVERONLY_OBJS) $(BOTLIB_OBJS) SV_EXE_NAME=../morphos_fteqw.sv$(BITS) SV_CFLAGS=$(SERVER_ONLY_CFLAGS) ifeq ($(WHOAMI),moodles) SV_CFLAGS+=-I/home/moodles/zlib/zlib-1.2.5 -L/home/moodles/zlib/zlib-1.2.5 -I/home/moodles/fteqw/trunk/engine/libs -D__MORPHOS_SHAREDLIBS -I/home/moodles/morphos/os-include/ endif endif ifeq ($(FTE_TARGET),cygwin) SV_DIR=sv_cygwin SV_LDFLAGS=-lz GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o GL_EXE_NAME=../fteqwglcyg.exe GLCL_EXE_NAME=../fteqwclglcyg.exe GL_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) GL_CFLAGS=$(GLCFLAGS) -I/usr/X11R6/include GLB_DIR=gl_cygwin GLCL_DIR=glcl_cygwin MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidlinuxglx.o snd_linux.o cd_null.o sys_linux.o M_EXE_NAME=../fteqwcyg.exe MCL_EXE_NAME=../fteqwclcyg.exe M_LDFLAGS=$(GLLDFLAGS) $(GLXLDFLAGS) M_CFLAGS=$(GLCFLAGS) MB_DIR=m_cygwin MCL_DIR=mcl_cygwin MINGL_EXE_NAME=../fteqwminglcyg.exe MINGL_DIR=mingl_cygwin endif ifeq ($(FTE_TARGET),droid) BASELDFLAGS= SV_DIR=sv_droid-$(DROID_ARCH) SV_LDFLAGS=-lz SV_OBJS=$(COMMON_OBJS) $(SERVER_OBJS) $(PROGS_OBJS) $(BOTLIB_OBJS) svmodel.o sys_droid.o in_droid.o SV_EXE_NAME=libftedroid.so SV_LDFLAGS= GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_viddroid.o sys_droid.o in_droid.o cd_null.o snd_droid.o GL_LDFLAGS=$(GLLDFLAGS) GLB_DIR=gl_droid-$(DROID_ARCH) GL_EXE_NAME=libftedroid.so endif SV_DIR?=sv_sdl .default: help all: rel rel: sv-rel gl-rel mingl-rel dbg: sv-dbg gl-dbg mingl-dbg relcl: glcl-rel mcl-rel profile: sv-profile gl-profile mingl-profile releases: #this is for releasing things from a linux box #just go through compiling absolutly everything -$(MAKE) FTE_TARGET=linux32 rel -$(MAKE) FTE_TARGET=linux64 rel -$(MAKE) FTE_TARGET=win32 rel -$(MAKE) FTE_TARGET=win64 rel -$(MAKE) FTE_TARGET=win32_SDL rel -$(MAKE) FTE_TARGET=win64_SDL rel -$(MAKE) FTE_TARGET=morphos rel -$(MAKE) FTE_TARGET=macosx rel # -$(MAKE) FTE_TARGET=linux32 relcl # -$(MAKE) FTE_TARGET=linux64 relcl # -$(MAKE) FTE_TARGET=win32 relcl -$(MAKE) droid-rel -$(MAKE) FTE_TARGET=win32 npfte-rel autoconfig: clean /bin/bash makeconfig.sh y config: clean /bin/bash makeconfig.sh ifneq ($(OUT_DIR),) -include $(OUT_DIR)/*.o.d endif VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(NACL_DIR) : $(SNDCODEC_DIR) : $(D3D_DIR) : $(BOTLIB_DIR) # This is for linking the FTE icon to the MinGW target $(OUT_DIR)/resources.o : winquake.rc $(WINDRES) -I$(CLIENT_DIR) -O coff $< $@ #npAPI stuff requires some extra resources $(OUT_DIR)/npplug.o : ftequake/npplug.rc $(WINDRES) -I$(CLIENT_DIR) -O coff $< $@ #$(OUT_DIR)/%.d: %.c # @set -e; rm -f $@; \ # $(CC) -MM $(ALL_CFLAGS) $< > $@.$$$$; \ # sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \ # rm -f $@.$$$$ $(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.c ifeq ($(NODEPS),) @set -e; rm -f $@.d; \ $(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ endif $(DO_CC) -I$(OUT_DIR) $(OUT_DIR)/%.o $(OUT_DIR)/%.d : %.cpp ifeq ($(NODEPS),) @set -e; rm -f $@.d; \ $(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.o[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ endif $(DO_CC) -I$(OUT_DIR) $(OUT_DIR)/%.oo $(OUT_DIR)/%.d : %.c ifeq ($(NODEPS),) @set -e; rm -f $@.d; \ $(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.oo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ endif $(DO_CC) -I$(OUT_DIR) $(OUT_DIR)/%.mo $(OUT_DIR)/%.d : %.m @set -e; rm -f $@.d; \ $(CC) -MM $(ALL_CFLAGS) $< > $@.d.$$$$; \ sed 's,\($*\)\.mo[ :]*,$@ $@.d : ,g' < $@.d.$$$$ > $@.d; \ sed -e 's/.*://' -e 's/\\$$//' < $@.d.$$$$ | fmt -1 | sed -e 's/^ *//' -e 's/$$/:/' >> $@.d; \ rm -f $@.d.$$$$ $(DO_CC) -I$(OUT_DIR) #enables use of precompiled headers in gcc 3.4 onwards. $(OUT_DIR)/quakedef.h.gch : quakedef.h $(CC) -x c $(BASE_CFLAGS) $(WCFLAGS) -o $@ -c $< $(CFLAGS) PRECOMPHEADERS ?= $(OUT_DIR)/quakedef.h.gch #addprefix is to add the ./release/server/ part of the object name #foreach is needed as the OBJS is a list of variable names containing object lists. #which is needed as windows sucks too much for the chaining to carry a full list. #god knows how gcc loads the list properly. #or at least I hope he does. It makes no sence to mortals. DO_LD ?= $(CC) -o $@ $(LTO_LD) $(WCFLAGS) $(CFLAGS) $(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS), $($(ol))),$(if $(findstring ltox,$(fn)),,$(OUT_DIR)/$(fn))) $(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(OUT_DIR)/$(fn)) ) $(LDFLAGS) _out-rel: $(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)" $(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME) _out-dbg: $(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="$(OBJS)" _out-profile: $(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(PROFILE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(PROFILE_LDFLAGS)" OBJS="$(OBJS)" _cl-rel: reldir $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _cl-dbg: debugdir $(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _cl-profile: reldir $(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS" _clsv-rel: reldir $(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" _clsv-dbg: debugdir $(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" _clsv-profile: reldir $(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS" sv-tmp: reldir debugdir $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS" sv-rel: $(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)" sv-dbg: $(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)" sv-profile: $(MAKE) sv-tmp TYPE=_out-profile OUT_DIR="$(PROFILE_DIR)/$(SV_DIR)" d3dcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)" d3d-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)" d3dcl-rel: $(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(D3DCL_DIR)" d3dcl-dbg: $(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DCL_DIR)" d3dcl-profile: $(MAKE) d3dcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(D3DCL_DIR)" d3d-rel: $(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(D3DB_DIR)" d3d-dbg: $(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DB_DIR)" d3d-profile: $(MAKE) d3d-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(D3DB_DIR)" npqtvcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTECL_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)" npfte-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTE_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)" npqtvcl-rel: $(MAKE) npqtvcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTECL_DIR)" npqtvcl-dbg: $(MAKE) npqtvcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTECL_DIR)" npqtvcl-profile: $(MAKE) npqtvcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTECL_DIR)" npfte-rel: $(MAKE) npfte-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)" cp $(RELEASE_DIR)/npfte.dll npfte/plugins cd npfte && zip $(abspath $(RELEASE_DIR)/npfte.xpi) install.rdf plugins/npfte.dll rm -rf /tmp/npfte mkdir /tmp/npfte cp $(RELEASE_DIR)/npfte.dll /tmp/npfte cp ./npfte/manifest.json /tmp/npfte cd $(RELEASE_DIR)/ && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem rm -rf /tmp/npfte npfte-dbg: $(MAKE) npfte-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)" npfte-profile: $(MAKE) npfte-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTEB_DIR)" glcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)" gl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)" glcl-rel: $(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)" glcl-dbg: $(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)" glcl-profile: $(MAKE) glcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(GLCL_DIR)" gl-rel: $(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)" gl-dbg: $(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)" gl-profile: $(MAKE) gl-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(GLB_DIR)" mingl-tmp: reldir $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)" mingl-rel: $(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)" mingl-dbg: $(MAKE) mingl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MINGL_DIR)" mingl-profile: $(MAKE) mingl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MINGL_DIR)" mcl-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)" m-tmp: $(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)" mcl-rel: $(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)" mcl-dbg: $(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)" mcl-profile: $(MAKE) mcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MCL_DIR)" m-rel: $(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MB_DIR)" m-dbg: $(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MB_DIR)" m-profile: $(MAKE) m-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(MB_DIR)" .PHONY: m-tmp mcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg ifdef windir debugdir: @-mkdir -p $(subst /,\, $(OUT_DIR)) reldir: @-mkdir -p $(subst /,\, $(OUT_DIR)) else reldir: @-mkdir -p $(RELEASE_DIR) @-mkdir -p $(OUT_DIR) debugdir: @-mkdir -p $(DEBUG_DIR) @-mkdir -p $(OUT_DIR) endif plugins: ifneq ($(shell grep all ../plugins/Makefile),) $(MAKE) -C ../plugins else @-echo no plugins directory installed endif plugins: help: @-echo "Specfic targets:" @-echo "clean - removes all output (use make dirs afterwards)" @-echo "all - make all the targets possible" @-echo "rel - make the releases for the default system" @-echo "dbg - make the debug builds for the default system" @-echo "profile - make all the releases with profiling support for the default system" @-echo "" @-echo "Normal targets:" @-echo "(each of these targets must have the postfix -rel or -dbg)" @-echo "'sv-???' (Dedicated Server)" @-echo "'gl-???' (OpenGL rendering + Built-in Server)" @-echo "'m-???' (Merged client, OpenGL & D3D rendering + Dedicated server)" @-echo "'mingl-???' (Minimal featured OpenGL render)" @-echo "'npfte-???' (FTE_TARGET=win32 only, for now) (QuakeTV Firefox/Netscape browser plugin)" @-echo "'d3d-???' (for windows builds)" @-echo "'mcl-???' (currently broken)" @-echo "'glcl-???' (currently broken)" @-echo "'droid-???' (build Android package)" @-echo "" @-echo "Cross targets can be specified with FTE_TARGET=blah" @-echo "linux32, linux64 specify specific x86 archs" @-echo "SDL - Attempt to use sdl for the current target" @-echo "win32 - Mingw compile for win32" @-echo "vc - Attempts to use msvc8+ to compile. Note: uses profile guided optimisations. You must build+run the relevent profile target before a release target will compile properly. Debug doesn't care." @-echo "android is different - use 'make droid-help' for explicit help." install: -cp debug/*.* /opt/quake/ -cp release/*.* /opt/quake/ -cp profile/*.* /opt/quake clean: -rm -f -r $(RELEASE_DIR) -rm -f -r $(DEBUG_DIR) -rm -f -r $(PROFILE_DIR) -rm -f -r droid/bin -rm -f -r droid/gen -rm -f -r droid/libs -rm -f droid/default.properties -rm -f droid/local.properties -rm -f droid/proguard.cfg -rm -f droid/build.xml distclean: clean -rm -f droid/ftekeystore #building for android will require: #download android sdk+ndk #ant installed #DROID_NDK_PATH and DROID_SDK_PATH set, if they don't match the paths on my system. #droid-dbg will install it on 'the current device', if you've got a device plugged in or an emulator running, it should just work. #makes an ant project for us droid/build.xml: -cd droid && PATH=$$PATH:$(DROID_SDK_PATH)/tools:$(DROID_NDK_PATH) android update project -t android-8 -p . -n FTEDroid -cd droid && PATH=$$PATH:$(DROID_SDK_PATH)/tools:$(DROID_NDK_PATH) android.bat update project -t android-8 -p . -n FTEDroid #build FTE as a library, then build the java+package (release) droid/ftekeystore: @echo @echo In order to build a usable APK file it must be signed. That requires a private key. @echo Creation of a private key requries various bits of info... @echo You are expected to fill that stuff in now... By the way, don\'t forget the password! @echo Note that every time you use make droid-rel, you will be required to enter a password. @echo You can use \'make droid-opt\' instead if you wish to build an optimised build without signing, @echo but such packages will require a rooted device \(or to be signed later\). @echo Just press control-c if you don\'t want to proceed. @echo Morality warning: never distribute droid/ftekeystore - always do make distclean before distributing. @echo $(JAVATOOL)keytool -genkey -v -keystore $@ -alias autogen -keyalg RSA -keysize 2048 -validity 10000 droid-rel: droid/build.xml droid/ftekeystore $(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid gl-rel DROID_ARCH=$a; ) @$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; ) -@$(foreach a, $(DROID_ARCH), cp $(RELEASE_DIR)/gl_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; ) @cd droid && $(ANT) release ifneq ($(DROID_PACKSU),) @echo @echo Adding custom data files - non-compressed @echo zip droid/bin/FTEDroid-release-unsigned.apk -0 -j $(DROID_PACKSU) endif ifneq ($(DROID_PACKSC),) @echo @echo Adding custom data files - compressed @echo zip droid/bin/FTEDroid-release-unsigned.apk -9 -j $(DROID_PACKSC) endif @echo @echo @echo Signing package... I hope you remember your password. @echo @$(JAVATOOL)jarsigner $(JARSIGNARGS) -digestalg SHA1 -sigalg MD5withRSA -keystore droid/ftekeystore droid/bin/FTEDroid-release-unsigned.apk autogen -rm -f $(RELEASE_DIR)/FTEDroid.apk $(DROID_SDK_PATH)/tools/zipalign 4 droid/bin/FTEDroid-release-unsigned.apk $(RELEASE_DIR)/FTEDroid.apk droid-opt: droid/build.xml droid/ftekeystore $(MAKE) FTE_TARGET=droid gl-rel mkdir -p droid/libs/armeabi @cp $(RELEASE_DIR)/libftedroid.so droid/libs/armeabi/ @cd droid && $(ANT) release cp droid/bin/FTEDroid-unsigned.apk $(RELEASE_DIR)/FTEDroid.apk #build FTE as a library, then build the java+package (release). also installs it onto the 'current' device. droid-dbg: droid/build.xml $(MAKE) FTE_TARGET=droid gl-dbg @mkdir -p droid/libs/armeabi @cp $(DEBUG_DIR)/libftedroid.so droid/libs/armeabi/ @cd droid && $(ANT) debug && $(ANT) debug install cp droid/bin/FTEDroid-debug.apk $(DEBUG_DIR)/FTEDroid.apk droid-help: @-echo "make droid-dbg - compiles engine with debug info and signs package with debug key. Attempts to install onto emulator." @-echo "make droid-opt - compiles engine with optimisations, but does not sign package. Not useful." @-echo "make droid-rel - compiles engine with optimisations, adds custom data files, signs with private key, requires password." @-echo @-echo "Android Settings: @-echo "DROID_PACKSC: specifies additional pak or pk3 files to compress into the package, which avoids extra configuration. Only used in release builds. You probably shouldn't use this except for really small packages. Any file seeks will give really poor performance." @-echo "DROID_PACKSU: like DROID_PACKSC, but without compression. Faster loading times, but bigger. Use for anything that is already compressed (especially pk3s)." @-echo "DROID_SDK_PATH: path to the android sdk install path." @-echo "DROID_NDK_PATH: path to the android ndk install path." @-echo "ANT: path and name of apache ant. Probably doesn't need to be set if you're on linux." @-echo "JAVA_HOME: path of your java install. Commonly already set in environment settings." @-echo "JAVATOOL: path to your java install's bin directory. Doesn't need to be set if its already in your path." @-echo "JARSIGNARGS: Additional optional arguments to java's jarsigner program. You may want to put -storepass FOO in here, but what ever you do - keep it secure. Avoid bash history snooping, etc. If its not present, you will safely be prompted as required." @-echo @-echo "Note that 'make droid-rel' will automatically generate a keystore. If you forget the password, just do a 'make dist-clean'."