/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_screen.c -- master for refresh, status bar, console, chat, notify, etc #include "quakedef.h" #ifdef GLQUAKE #include "glquake.h"//would prefer not to have this #endif #include "shader.h" //name of the current backdrop for the loading screen char levelshotname[MAX_QPATH]; void RSpeedShow(void) { int i; static int samplerspeeds[RSPEED_MAX]; static int samplerquant[RQUANT_MAX]; int savedsamplerquant[RQUANT_MAX]; //so we don't count the r_speeds debug spam in draw counts. char *RSpNames[RSPEED_MAX]; char *RQntNames[RQUANT_MAX]; char *s; static int framecount; if (!r_speeds.ival) return; memset(RSpNames, 0, sizeof(RSpNames)); RSpNames[RSPEED_TOTALREFRESH] = "Total refresh"; RSpNames[RSPEED_PROTOCOL] = "Protocol"; RSpNames[RSPEED_LINKENTITIES] = "Entity setup"; RSpNames[RSPEED_WORLDNODE] = "World walking"; RSpNames[RSPEED_WORLD] = "World rendering"; RSpNames[RSPEED_DYNAMIC] = "Lightmap updates"; RSpNames[RSPEED_PARTICLES] = "Particle phys/sort"; RSpNames[RSPEED_PARTICLESDRAW] = "Particle drawing"; RSpNames[RSPEED_2D] = "2d elements"; RSpNames[RSPEED_SERVER] = "Server"; RSpNames[RSPEED_DRAWENTITIES] = "Entity rendering"; RSpNames[RSPEED_PALETTEFLASHES] = "Palette flashes"; RSpNames[RSPEED_STENCILSHADOWS] = "Stencil Shadows"; RSpNames[RSPEED_FULLBRIGHTS] = "World fullbrights"; RSpNames[RSPEED_FINISH] = "glFinish"; memset(RQntNames, 0, sizeof(RQntNames)); RQntNames[RQUANT_MSECS] = "Microseconds"; #ifdef _DEBUG RQntNames[RQUANT_PRIMITIVES] = "Draw Indicies"; #endif RQntNames[RQUANT_DRAWS] = "Draw Calls"; RQntNames[RQUANT_2DBATCHES] = "2d Batches"; RQntNames[RQUANT_WORLDBATCHES] = "World Batches"; RQntNames[RQUANT_ENTBATCHES] = "Ent Batches"; RQntNames[RQUANT_SHADOWFACES] = "Shadow Faces"; RQntNames[RQUANT_SHADOWEDGES] = "Shadow Edges"; RQntNames[RQUANT_SHADOWSIDES] = "Shadowmap Sides"; RQntNames[RQUANT_LITFACES] = "Lit faces"; RQntNames[RQUANT_RTLIGHT_DRAWN] = "Lights Drawn"; RQntNames[RQUANT_RTLIGHT_CULL_FRUSTUM] = "Lights offscreen"; RQntNames[RQUANT_RTLIGHT_CULL_PVS] = "Lights PVS Culled"; RQntNames[RQUANT_RTLIGHT_CULL_SCISSOR] = "Lights Scissored"; memcpy(savedsamplerquant, rquant, sizeof(savedsamplerquant)); if (r_speeds.ival > 1) { for (i = 0; i < RSPEED_MAX; i++) { s = va("%g %-20s", samplerspeeds[i]/100.0, RSpNames[i]); Draw_FunString(vid.width-strlen(s)*8, i*8, s); } } for (i = 0; i < RQUANT_MAX; i++) { s = va("%g %-20s", samplerquant[i]/100.0, RQntNames[i]); Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s); } if (r_speeds.ival > 1) { s = va("%f %-20s", 100000000.0f/(samplerspeeds[RSPEED_TOTALREFRESH]+samplerspeeds[RSPEED_FINISH]), "Framerate (refresh only)"); Draw_FunString(vid.width-strlen(s)*8, (i+RSPEED_MAX)*8, s); } memcpy(rquant, savedsamplerquant, sizeof(rquant)); if (++framecount>=100) { for (i = 0; i < RSPEED_MAX; i++) { samplerspeeds[i] = rspeeds[i]; rspeeds[i] = 0; } for (i = 0; i < RQUANT_MAX; i++) { samplerquant[i] = rquant[i]; rquant[i] = 0; } framecount=0; } } /* background clear rendering turtle/net/ram icons sbar centerprint / slow centerprint notify lines intermission / finale overlay loading plaque console menu required background clears required update regions syncronous draw mode or async One off screen buffer, with updates either copied or xblited Need to double buffer? async draw will require the refresh area to be cleared, because it will be xblited, but sync draw can just ignore it. sync draw CenterPrint () SlowPrint () Screen_Update (); Con_Printf (); net turn off messages option the refresh is always rendered, unless the console is full screen console is: notify lines half full */ int scr_chatmode; extern cvar_t scr_chatmodecvar; float mousecursor_x, mousecursor_y; float mousemove_x, mousemove_y; float multicursor_x[8], multicursor_y[8]; qboolean multicursor_active[8]; float scr_con_current; float scr_conlines; // lines of console to display qboolean scr_con_forcedraw; extern cvar_t scr_viewsize; extern cvar_t scr_fov; extern cvar_t scr_conspeed; extern cvar_t scr_centertime; extern cvar_t scr_showturtle; extern cvar_t scr_turtlefps; extern cvar_t scr_showpause; extern cvar_t scr_printspeed; extern cvar_t scr_allowsnap; extern cvar_t scr_sshot_type; extern cvar_t scr_sshot_prefix; extern cvar_t scr_sshot_compression; extern cvar_t crosshair; extern cvar_t scr_consize; cvar_t scr_neticontimeout = CVAR("scr_neticontimeout", "0.3"); qboolean scr_initialized; // ready to draw mpic_t *scr_net; mpic_t *scr_turtle; int clearconsole; int clearnotify; extern int sb_lines; viddef_t vid; // global video state vrect_t scr_vrect; qboolean scr_disabled_for_loading; qboolean scr_drawloading; float scr_disabled_time; float oldsbar = 0; void SCR_ScreenShot_f (void); void SCR_RSShot_f (void); void SCR_CPrint_f(void); cvar_t show_fps = SCVARF("show_fps", "0", CVAR_ARCHIVE); cvar_t show_fps_x = SCVAR("show_fps_x", "-1"); cvar_t show_fps_y = SCVAR("show_fps_y", "-1"); cvar_t show_clock = SCVAR("cl_clock", "0"); cvar_t show_clock_x = SCVAR("cl_clock_x", "0"); cvar_t show_clock_y = SCVAR("cl_clock_y", "-1"); cvar_t show_gameclock = SCVAR("cl_gameclock", "0"); cvar_t show_gameclock_x = SCVAR("cl_gameclock_x", "0"); cvar_t show_gameclock_y = SCVAR("cl_gameclock_y", "-1"); cvar_t show_speed = SCVAR("show_speed", "0"); cvar_t show_speed_x = SCVAR("show_speed_x", "-1"); cvar_t show_speed_y = SCVAR("show_speed_y", "-9"); cvar_t scr_loadingrefresh = SCVAR("scr_loadingrefresh", "0"); extern char cl_screengroup[]; void CLSCR_Init(void) { Cmd_AddCommand("cprint", SCR_CPrint_f); Cvar_Register(&scr_loadingrefresh, cl_screengroup); Cvar_Register(&show_fps, cl_screengroup); Cvar_Register(&show_fps_x, cl_screengroup); Cvar_Register(&show_fps_y, cl_screengroup); Cvar_Register(&show_clock, cl_screengroup); Cvar_Register(&show_clock_x, cl_screengroup); Cvar_Register(&show_clock_y, cl_screengroup); Cvar_Register(&show_gameclock, cl_screengroup); Cvar_Register(&show_gameclock_x, cl_screengroup); Cvar_Register(&show_gameclock_y, cl_screengroup); Cvar_Register(&show_speed, cl_screengroup); Cvar_Register(&show_speed_x, cl_screengroup); Cvar_Register(&show_speed_y, cl_screengroup); Cvar_Register(&scr_neticontimeout, cl_screengroup); } /* =============================================================================== CENTER PRINTING =============================================================================== */ typedef struct { unsigned int flags; conchar_t string[1024]; char titleimage[MAX_QPATH]; unsigned int charcount; float time_start; // for slow victory printing float time_off; int erase_lines; int erase_center; } cprint_t; cprint_t scr_centerprint[MAX_SPLITS]; // SCR_StringToRGB: takes in "" or " " and converts to an RGB vector void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale) { char *t; rgbinputscale = 1/rgbinputscale; t = strstr(rgbstring, " "); if (!t) // use standard coloring { qbyte *pal; int i = atoi(rgbstring); i = bound(0, i, 255); pal = host_basepal; pal += (i * 3); // convert r8g8b8 to rgb floats rgb[0] = (float)(pal[0]); rgb[1] = (float)(pal[1]); rgb[2] = (float)(pal[2]); VectorScale(rgb, 1/255.0, rgb); } else // use RGB coloring { t++; rgb[0] = atof(rgbstring); rgb[1] = atof(t); t = strstr(t, " "); // find last value if (t) rgb[2] = atof(t+1); else rgb[2] = 0.0; VectorScale(rgb, rgbinputscale, rgb); } // i contains the crosshair color } /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (int pnum, char *str, qboolean skipgamecode) { cprint_t *p; if (!skipgamecode) { #ifdef CSQC_DAT if (CSQC_CenterPrint(pnum, str)) //csqc nabbed it. return; #endif } if (Cmd_AliasExist("f_centerprint", RESTRICT_LOCAL)) { cvar_t *var; var = Cvar_FindVar ("scr_centerprinttext"); if (!var) Cvar_Get("scr_centerprinttext", "", 0, "Script Notifications"); Cvar_Set(var, str); Cbuf_AddText("f_centerprint\n", RESTRICT_LOCAL); } p = &scr_centerprint[pnum]; p->flags = 0; p->titleimage[0] = 0; if (cl.intermission) { p->flags |= CPRINT_TYPEWRITER | CPRINT_PERSIST | CPRINT_TALIGN; Q_strncpyz(p->titleimage, "gfx/finale.lmp", sizeof(p->titleimage)); } while (*str == '/') { if (str[1] == '.') { /* /. means text actually starts after, no more flags */ str+=2; break; } else if (str[1] == 'P') { p->flags |= CPRINT_PERSIST | CPRINT_BACKGROUND; p->flags &= ~CPRINT_TALIGN; } else if (str[1] == 'O') p->flags ^= CPRINT_OBITUARTY; else if (str[1] == 'B') p->flags ^= CPRINT_BALIGN; //Note: you probably want to add some blank lines... else if (str[1] == 'T') p->flags ^= CPRINT_TALIGN; else if (str[1] == 'L') p->flags ^= CPRINT_LALIGN; else if (str[1] == 'R') p->flags ^= CPRINT_RALIGN; else if (str[1] == 'I') { char *e = strchr(str+=2, ':'); int l = e - str; if (l >= sizeof(p->titleimage)) l = sizeof(p->titleimage)-1; strncpy(p->titleimage, str, l); p->titleimage[l] = 0; str = e+1; continue; } else break; str += 2; } p->charcount = COM_ParseFunString(CON_WHITEMASK, str, p->string, sizeof(p->string), false) - p->string; p->time_off = scr_centertime.value; p->time_start = cl.time; } void SCR_CPrint_f(void) { SCR_CenterPrint(0, Cmd_Args(), true); } void SCR_EraseCenterString (void) { cprint_t *p; int pnum; int y; if (cl.splitclients>1) return; //no viewsize with split for (pnum = 0; pnum < cl.splitclients; pnum++) { p = &scr_centerprint[pnum]; if (p->erase_center++ > vid.numpages) { p->erase_lines = 0; continue; } y = vid.height>>1; R2D_TileClear (0, y, vid.width, min(8*p->erase_lines, vid.height - y - 1)); } } #define MAX_CPRINT_LINES 128 void SCR_DrawCenterString (vrect_t *rect, cprint_t *p, struct font_s *font) { int l; int y, x; int left; int right; int top; int bottom; int remaining; shader_t *pic; conchar_t *line_start[MAX_CPRINT_LINES]; conchar_t *line_end[MAX_CPRINT_LINES]; int linecount; // the finale prints the characters one at a time if (p->flags & CPRINT_TYPEWRITER) remaining = scr_printspeed.value * (cl.time - p->time_start); else remaining = 9999; p->erase_center = 0; if (*p->titleimage) pic = R2D_SafeCachePic (p->titleimage); else pic = NULL; if (p->flags & CPRINT_BACKGROUND) { //hexen2 style plaque. if (rect->width > (pic?pic->width:320)) { rect->x = (rect->x + rect->width/2) - ((pic?pic->width:320) / 2); rect->width = pic?pic->width:320; } if (rect->width < 32) return; rect->x += 16; rect->width -= 32; /*keep the text inside the image too*/ if (pic) { if (rect->height > (pic->height)) { rect->y = (rect->y + rect->height/2) - (pic->height/2); rect->height = pic->height; } rect->y += 16; rect->height -= 32; } } y = rect->y; if (pic) { if (!(p->flags & CPRINT_BACKGROUND)) { y+= 16; R2D_ScalePic ( (vid.width-pic->width)/2, 16, pic->width, pic->height, pic); y+= pic->height; y+= 8; } } Font_BeginString(font, rect->x, y, &left, &top); Font_BeginString(font, rect->x+rect->width, rect->y+rect->height, &right, &bottom); linecount = Font_LineBreaks(p->string, p->string + p->charcount, right - left, MAX_CPRINT_LINES, line_start, line_end); if (p->flags & CPRINT_TALIGN) y = top; else if (p->flags & CPRINT_BALIGN) y = bottom - Font_CharHeight()*linecount; else if (p->flags & CPRINT_OBITUARTY) //'obituary' messages appear at the bottom of the screen y = (bottom-top - Font_CharHeight()*linecount) * 0.65 + top; else { if (linecount <= 4) { //small messages appear above and away from the crosshair y = (bottom-top - Font_CharHeight()*linecount) * 0.35 + top; } else { //longer messages are fully centered y = (bottom-top - Font_CharHeight()*linecount) * 0.5 + top; } } if (p->flags & CPRINT_BACKGROUND) { //hexen2 style plaque. int px, py, pw; px = rect->x; py = ( y * vid.height) / (float)vid.pixelheight; pw = rect->width+8; if (*p->titleimage) R2D_ScalePic (rect->x + ((int)rect->width - pic->width)/2, rect->y + ((int)rect->height - pic->height)/2, pic->width, pic->height, pic); else Draw_TextBox(px-16, py-8-8, pw/8, linecount+2); } for (l = 0; l < linecount; l++, y += Font_CharHeight()) { if (p->flags & CPRINT_RALIGN) { x = right - Font_LineWidth(line_start[l], line_end[l]); } else if (p->flags & CPRINT_LALIGN) x = left; else { x = (right + left - Font_LineWidth(line_start[l], line_end[l]))/2; } remaining -= line_end[l]-line_start[l]; if (remaining <= 0) { line_end[l] += remaining; if (line_end[l] <= line_start[l]) break; } Font_LineDraw(x, y, line_start[l], line_end[l]); } Font_EndString(font); } void SCR_CheckDrawCenterString (void) { extern qboolean sb_showscores; int pnum; cprint_t *p; vrect_t rect; for (pnum = 0; pnum < cl.splitclients; pnum++) { p = &scr_centerprint[pnum]; if (p->time_off <= 0 && !cl.intermission && !(p->flags & CPRINT_PERSIST)) continue; //'/P' prefix doesn't time out p->time_off -= host_frametime; if (Key_Dest_Has(~kdm_game)) //don't let progs guis/centerprints interfere with the game menu continue; if (sb_showscores) //this was annoying continue; SCR_VRectForPlayer(&rect, pnum); SCR_DrawCenterString(&rect, p, font_default); } } void R_DrawTextField(int x, int y, int w, int h, const char *text, unsigned int defaultmask, unsigned int fieldflags) { cprint_t p; vrect_t r; r.x = x; r.y = y; r.width = w; r.height = h; p.flags = fieldflags; p.charcount = COM_ParseFunString(defaultmask, text, p.string, sizeof(p.string), false) - p.string; p.time_off = scr_centertime.value; p.time_start = cl.time; SCR_DrawCenterString(&r, &p, font_default); } void SCR_DrawCursor(int prydoncursornum) { extern cvar_t cl_cursor, cl_cursorbias, cl_cursorsize; mpic_t *p; if (key_dest_absolutemouse & kdm_game) { //if the game is meant to be drawing a cursor, don't draw one over the top. key_dest_absolutemouse &= ~kdm_game; if (!Key_MouseShouldBeFree()) { //unless something else wants a cursor too. key_dest_absolutemouse |= kdm_game; return; } key_dest_absolutemouse |= kdm_game; } if (!*cl_cursor.string || prydoncursornum>1) p = R2D_SafeCachePic(va("gfx/prydoncursor%03i.lmp", prydoncursornum)); else p = R2D_SafeCachePic(cl_cursor.string); if (!p) p = R2D_SafeCachePic("gfx/cursor.lmp"); if (p) { R2D_ImageColours(1, 1, 1, 1); R2D_Image(mousecursor_x-cl_cursorbias.value, mousecursor_y-cl_cursorbias.value, cl_cursorsize.value, cl_cursorsize.value, 0, 0, 1, 1, p); } else { float x, y; Font_BeginScaledString(font_default, mousecursor_x, mousecursor_y, 8, 8, &x, &y); x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2; y -= Font_CharHeight()/2; Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK); Font_EndString(font_default); } } static void SCR_DrawSimMTouchCursor(void) { int i; float x, y; for (i = 0; i < 8; i++) { if (multicursor_active[i]) { Font_BeginScaledString(font_default, multicursor_x[i], multicursor_y[i], 8, 8, &x, &y); x -= Font_CharWidth('+' | 0xe000 | CON_WHITEMASK)/2; y -= Font_CharHeight()/2; Font_DrawScaleChar(x, y, '+' | 0xe000 | CON_WHITEMASK); Font_EndString(font_default); } } } //////////////////////////////////////////////////////////////// //TEI_SHOWLMP2 (not 3) // typedef struct showpic_s { struct showpic_s *next; qbyte zone; qboolean persist; short x, y, w, h; char *name; char *picname; char *tcommand; } showpic_t; showpic_t *showpics; static void SP_RecalcXY ( float *xx, float *yy, int origin ) { int midx, midy; float x,y; x = xx[0]; y = yy[0]; midy = vid.height * 0.5;// >>1 midx = vid.width * 0.5;// >>1 // Tei - new showlmp switch ( origin ) { case SL_ORG_NW: break; case SL_ORG_NE: x = vid.width - x;//Inv break; case SL_ORG_SW: y = vid.height - y;//Inv break; case SL_ORG_SE: y = vid.height - y;//inv x = vid.width - x;//Inv break; case SL_ORG_CC: y = midy + (y - 8000);//NegCoded x = midx + (x - 8000);//NegCoded break; case SL_ORG_CN: x = midx + (x - 8000);//NegCoded break; case SL_ORG_CS: x = midx + (x - 8000);//NegCoded y = vid.height - y;//Inverse break; case SL_ORG_CW: y = midy + (y - 8000);//NegCoded break; case SL_ORG_CE: y = midy + (y - 8000);//NegCoded x = vid.height - x; //Inverse break; default: break; } xx[0] = x; yy[0] = y; } void SCR_ShowPics_Draw(void) { downloadlist_t *failed; float x, y; showpic_t *sp; mpic_t *p; for (sp = showpics; sp; sp = sp->next) { x = sp->x; y = sp->y; SP_RecalcXY(&x, &y, sp->zone); if (!*sp->picname) continue; for (failed = cl.faileddownloads; failed; failed = failed->next) { //don't try displaying ones that we know to have failed. if (!strcmp(failed->rname, sp->picname)) break; } if (failed) continue; p = R2D_SafeCachePic(sp->picname); if (!p) continue; R2D_ScalePic(x, y, sp->w?sp->w:p->width, sp->h?sp->h:p->height, p); } } char *SCR_ShowPics_ClickCommand(int cx, int cy) { downloadlist_t *failed; float x, y, w, h; showpic_t *sp; mpic_t *p; for (sp = showpics; sp; sp = sp->next) { if (!sp->tcommand || !*sp->tcommand) continue; x = sp->x; y = sp->y; w = sp->w; h = sp->h; SP_RecalcXY(&x, &y, sp->zone); if (!w || !h) { if (!*sp->picname) continue; for (failed = cl.faileddownloads; failed; failed = failed->next) { //don't try displaying ones that we know to have failed. if (!strcmp(failed->rname, sp->picname)) break; } if (failed) continue; p = R2D_SafeCachePic(sp->picname); if (!p) continue; w = w?w:sp->w; h = h?h:sp->h; } if (cx >= x && cx < x+w) if (cy >= y && cy < y+h) return sp->tcommand; //if they overlap, that's your own damn fault. } return NULL; } //all=false clears only server pics, not ones from configs. void SCR_ShowPic_Clear(qboolean all) { showpic_t **link, *sp; int pnum; for (pnum = 0; pnum < MAX_SPLITS; pnum++) { scr_centerprint[pnum].flags = 0; scr_centerprint[pnum].charcount = 0; } for (link = &showpics; (sp=*link); ) { if (sp->persist) { link = &sp->next; continue; } *link = sp->next; Z_Free(sp->name); Z_Free(sp->picname); Z_Free(sp->tcommand); Z_Free(sp); } } showpic_t *SCR_ShowPic_Find(char *name) { showpic_t *sp, *last; for (sp = showpics; sp; sp = sp->next) { if (!strcmp(sp->name, name)) return sp; } if (showpics) { for (last = showpics; last->next; last = last->next) ; } else last = NULL; sp = Z_Malloc(sizeof(showpic_t)); if (last) { last->next = sp; sp->next = NULL; } else { sp->next = showpics; showpics = sp; } sp->name = Z_Malloc(strlen(name)+1); strcpy(sp->name, name); sp->picname = Z_Malloc(1); sp->x = 0; sp->y = 0; sp->zone = 0; return sp; } void SCR_ShowPic_Create(void) { int zone = MSG_ReadByte(); showpic_t *sp; char *s; sp = SCR_ShowPic_Find(MSG_ReadString()); s = MSG_ReadString(); Z_Free(sp->picname); sp->picname = Z_Malloc(strlen(s)+1); strcpy(sp->picname, s); sp->zone = zone; sp->x = MSG_ReadShort(); sp->y = MSG_ReadShort(); CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0); } void SCR_ShowPic_Hide(void) { showpic_t *sp, *prev; sp = SCR_ShowPic_Find(MSG_ReadString()); if (sp == showpics) showpics = sp->next; else { for (prev = showpics; prev->next != sp; prev = prev->next) ; prev->next = sp->next; } Z_Free(sp->name); Z_Free(sp->picname); Z_Free(sp); } void SCR_ShowPic_Move(void) { int zone = MSG_ReadByte(); showpic_t *sp; sp = SCR_ShowPic_Find(MSG_ReadString()); sp->zone = zone; sp->x = MSG_ReadShort(); sp->y = MSG_ReadShort(); } void SCR_ShowPic_Update(void) { showpic_t *sp; char *s; sp = SCR_ShowPic_Find(MSG_ReadString()); s = MSG_ReadString(); Z_Free(sp->picname); sp->picname = Z_Malloc(strlen(s)+1); strcpy(sp->picname, s); CL_CheckOrEnqueDownloadFile(sp->picname, sp->picname, 0); } void SCR_ShowPic_Script_f(void) { char *imgname; char *name; char *tcommand; int x, y, w, h; int zone; showpic_t *sp; imgname = Cmd_Argv(1); name = Cmd_Argv(2); x = atoi(Cmd_Argv(3)); y = atoi(Cmd_Argv(4)); zone = atoi(Cmd_Argv(5)); w = atoi(Cmd_Argv(6)); h = atoi(Cmd_Argv(7)); tcommand = Cmd_Argv(8); sp = SCR_ShowPic_Find(name); Z_Free(sp->picname); Z_Free(sp->tcommand); sp->picname = Z_StrDup(imgname); sp->tcommand = Z_StrDup(tcommand); sp->zone = zone; sp->x = x; sp->y = y; sp->w = w; sp->h = h; if (!sp->persist) sp->persist = !Cmd_FromGamecode(); } //============================================================================= void SCR_Fov_Callback (struct cvar_s *var, char *oldvalue) { if (var->value < 10) { Cvar_ForceSet (var, "10"); return; } if (var->value > 170) { Cvar_ForceSet (var, "170"); return; } } void SCR_Viewsize_Callback (struct cvar_s *var, char *oldvalue) { if (var->value < 30) { Cvar_ForceSet (var, "30"); return; } if (var->value > 120) { Cvar_ForceSet (var, "120"); return; } } void CL_Sbar_Callback(struct cvar_s *var, char *oldvalue) { } void SCR_CrosshairPosition(playerview_t *pview, float *x, float *y) { extern cvar_t cl_crossx, cl_crossy, crosshaircorrect, v_viewheight; vrect_t rect; rect = r_refdef.vrect; if (cl.worldmodel && crosshaircorrect.ival) { float adj; trace_t tr; vec3_t end; vec3_t start; vec3_t right, up, fwds; AngleVectors(pview->simangles, fwds, right, up); VectorCopy(pview->simorg, start); start[2]+=16; VectorMA(start, 100000, fwds, end); memset(&tr, 0, sizeof(tr)); tr.fraction = 1; cl.worldmodel->funcs.NativeTrace(cl.worldmodel, 0, 0, NULL, start, end, vec3_origin, vec3_origin, MASK_WORLDSOLID, &tr); start[2]-=16; if (tr.fraction == 1) { *x = rect.x + rect.width/2 + cl_crossx.value; *y = rect.y + rect.height/2 + cl_crossy.value; return; } else { adj=pview->viewheight; if (v_viewheight.value < -7) adj+=-7; else if (v_viewheight.value > 4) adj+=4; else adj+=v_viewheight.value; start[2]+=adj; Matrix4x4_CM_Project(tr.endpos, end, pview->simangles, start, r_refdef.fov_x, r_refdef.fov_y); *x = rect.x+rect.width*end[0]; *y = rect.y+rect.height*(1-end[1]); return; } } else { *x = rect.x + rect.width/2 + cl_crossx.value; *y = rect.y + rect.height/2 + cl_crossy.value; return; } } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { if (Cmd_FromGamecode()) Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival+10)); else Cvar_SetValue (&scr_viewsize,scr_viewsize.value+10); } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { if (Cmd_FromGamecode()) Cvar_ForceSet(&scr_viewsize,va("%i", scr_viewsize.ival-10)); else Cvar_SetValue (&scr_viewsize,scr_viewsize.value-10); } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init (void) { // // register our commands // Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); scr_net = R2D_SafePicFromWad ("net"); scr_turtle = R2D_SafePicFromWad ("turtle"); scr_initialized = true; } void SCR_DeInit (void) { if (scr_initialized) { scr_initialized = false; Cmd_RemoveCommand ("screenshot"); Cmd_RemoveCommand ("sizeup"); Cmd_RemoveCommand ("sizedown"); } } /* ============== SCR_DrawTurtle ============== */ void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle.ival || !scr_turtle) return; if (host_frametime <= 1.0/scr_turtlefps.value) { count = 0; return; } count++; if (count < 3) return; R2D_ScalePic (scr_vrect.x, scr_vrect.y, 64, 64, scr_turtle); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (realtime - cls.netchan.last_received < scr_neticontimeout.value) return; if (cls.demoplayback || !scr_net) return; R2D_ScalePic (scr_vrect.x+64, scr_vrect.y, 64, 64, scr_net); } void SCR_StringXY(char *str, float x, float y) { char *s2; int px, py; Font_BeginString(font_default, ((x<0)?vid.width:x), ((y<0)?vid.height - sb_lines:y), &px, &py); if (x < 0) { for (s2 = str; *s2; s2++) px -= Font_CharWidth(*s2); } if (y < 0) py += y*Font_CharHeight(); while (*str) px = Font_DrawChar(px, py, CON_WHITEMASK|*str++); Font_EndString(font_default); } void SCR_DrawFPS (void) { extern cvar_t show_fps; static double lastupdatetime; static double lastsystemtime; double t; extern int fps_count; static float lastfps; static float deviationtimes[64]; static int deviationframe; char str[80]; int sfps, frame; qboolean usemsecs = false; float frametime; if (!show_fps.ival) return; t = Sys_DoubleTime(); if ((t - lastupdatetime) >= 1.0) { lastfps = fps_count/(t - lastupdatetime); fps_count = 0; lastupdatetime = t; } frametime = t - lastsystemtime; lastsystemtime = t; sfps = show_fps.ival; if (sfps < 0) { sfps = -sfps; usemsecs = true; } switch (sfps) { case 2: // lowest FPS, highest MS encountered if (lastfps > 1/frametime) { lastfps = 1/frametime; fps_count = 0; lastupdatetime = t; } break; case 3: // highest FPS, lowest MS encountered if (lastfps < 1/frametime) { lastfps = 1/frametime; fps_count = 0; lastupdatetime = t; } break; case 4: // immediate FPS/MS lastfps = 1/frametime; lastupdatetime = t; break; case 5: R_FrameTimeGraph((int)(1000.0*2*frametime)); break; case 7: R_FrameTimeGraph((int)(1000.0*1*frametime)); break; case 6: { float mean, deviation; deviationtimes[deviationframe++&63] = frametime*1000; mean = 0; for (frame = 0; frame < 64; frame++) { mean += deviationtimes[frame]; } mean /= 64; deviation = 0; for (frame = 0; frame < 64; frame++) { deviation += (deviationtimes[frame] - mean)*(deviationtimes[frame] - mean); } deviation /= 64; deviation = sqrt(deviation); SCR_StringXY(va("%f deviation", deviation), show_fps_x.value, show_fps_y.value-8); } break; case 8: if (cls.timedemo) Con_Printf("%f\n", frametime); break; } if (usemsecs) sprintf(str, "%4.1f MS", 1000.0/lastfps); else sprintf(str, "%3.1f FPS", lastfps); SCR_StringXY(str, show_fps_x.value, show_fps_y.value); } void SCR_DrawUPS (void) { extern cvar_t show_speed; static double lastupstime; double t; static float lastups; char str[80]; float *vel; int track; if (!show_speed.ival) return; t = Sys_DoubleTime(); if ((t - lastupstime) >= 1.0/20) { if (cl.spectator) track = Cam_TrackNum(&cl.playerview[0]); else track = -1; if (track != -1) vel = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[track].velocity; else vel = cl.playerview[0].simvel; lastups = sqrt((vel[0]*vel[0]) + (vel[1]*vel[1])); lastupstime = t; } sprintf(str, "%3.1f UPS", lastups); SCR_StringXY(str, show_speed_x.value, show_speed_y.value); } void SCR_DrawClock(void) { struct tm *newtime; time_t long_time; char str[16]; if (!show_clock.ival) return; time( &long_time ); newtime = localtime( &long_time ); strftime( str, sizeof(str)-1, "%H:%M ", newtime); SCR_StringXY(str, show_clock_x.value, show_clock_y.value); } void SCR_DrawGameClock(void) { float showtime; int minutes; int seconds; char str[16]; int flags; float timelimit; if (!show_gameclock.ival) return; flags = (show_gameclock.value-1); if (flags & 1) timelimit = 60 * atof(Info_ValueForKey(cl.serverinfo, "timelimit")); else timelimit = 0; showtime = timelimit - cl.matchgametime; if (showtime < 0) { showtime *= -1; minutes = showtime/60; seconds = (int)showtime - (minutes*60); } else { minutes = showtime/60; seconds = (int)showtime - (minutes*60); } sprintf(str, " %02i:%02i", minutes, seconds); SCR_StringXY(str, show_gameclock_x.value, show_gameclock_y.value); } /* ============== DrawPause ============== */ void SCR_DrawPause (void) { mpic_t *pic; if (!scr_showpause.ival) // turn off for screenshots return; if (!cl.paused) return; if (Key_Dest_Has(kdm_menu)) return; pic = R2D_SafeCachePic ("gfx/pause.lmp"); if (pic) { R2D_ScalePic ( (vid.width - pic->width)/2, (vid.height - 48 - pic->height)/2, pic->width, pic->height, pic); } else Draw_FunString((vid.width-strlen("Paused")*8)/2, (vid.height-8)/2, "Paused"); } /* ============== SCR_DrawLoading ============== */ int total_loading_size, current_loading_size, loading_stage; char *loadingfile; int CL_DownloadRate(void); int SCR_GetLoadingStage(void) { return loading_stage; } void SCR_SetLoadingStage(int stage) { switch(stage) { case LS_NONE: if (loadingfile) Z_Free(loadingfile); loadingfile = NULL; break; case LS_CONNECTION: SCR_SetLoadingFile("waiting for connection..."); break; case LS_SERVER: if (scr_con_current > vid.height*scr_consize.value) scr_con_current = vid.height*scr_consize.value; SCR_SetLoadingFile("starting server..."); break; case LS_CLIENT: SCR_SetLoadingFile("initial state"); break; } loading_stage = stage; } void SCR_SetLoadingFile(char *str) { if (loadingfile) Z_Free(loadingfile); loadingfile = Z_Malloc(strlen(str)+1); strcpy(loadingfile, str); if (scr_loadingrefresh.ival) { SCR_UpdateScreen(); } } void SCR_DrawLoading (qboolean opaque) { int sizex, x, y; mpic_t *pic; char *s; int qdepth; int h2depth; //int mtype = M_GameType(); //unused variable y = vid.height/2; if (*levelshotname) { pic = R2D_SafeCachePic (levelshotname); R2D_ImageColours(1, 1, 1, 1); R2D_ScalePic (0, 0, vid.width, vid.height, pic); } else if (opaque) R2D_ConsoleBackground (0, vid.height, true); qdepth = COM_FDepthFile("gfx/loading.lmp", true); h2depth = COM_FDepthFile("gfx/menu/loading.lmp", true); if (qdepth < h2depth || h2depth > 0xffffff) { //quake files pic = R2D_SafeCachePic ("gfx/loading.lmp"); if (pic) { x = (vid.width - pic->width)/2; y = (vid.height - 48 - pic->height)/2; R2D_ScalePic (x, y, pic->width, pic->height, pic); x = (vid.width/2) - 96; y += pic->height + 8; } else { x = (vid.width/2) - 96; y = (vid.height/2) - 8; Draw_FunString((vid.width-7*8)/2, y-16, "Loading"); } if (!total_loading_size) total_loading_size = 1; if (loading_stage > LS_CONNECTION) { sizex = current_loading_size * 192 / total_loading_size; if (loading_stage == LS_SERVER) { R2D_ImageColours(1.0, 0.0, 0.0, 1.0); R2D_FillBlock(x, y, sizex, 16); R2D_ImageColours(0.0, 0.0, 0.0, 1.0); R2D_FillBlock(x+sizex, y, 192-sizex, 16); } else { R2D_ImageColours(1.0, 1.0, 0.0, 1.0); R2D_FillBlock(x, y, sizex, 16); R2D_ImageColours(1.0, 0.0, 0.0, 1.0); R2D_FillBlock(x+sizex, y, 192-sizex, 16); } Draw_FunString(x+8, y+4, va("Loading %s... %i%%", (loading_stage == LS_SERVER) ? "server" : "client", current_loading_size * 100 / total_loading_size)); } y += 16; if (loadingfile) { Draw_FunString(x+8, y+4, loadingfile); y+=8; } } else { //hexen2 files pic = R2D_SafeCachePic ("gfx/menu/loading.lmp"); if (pic) { int size, count, offset; if (!scr_drawloading && loading_stage == 0) return; offset = (vid.width - pic->width)/2; R2D_ScalePic (offset, 0, pic->width, pic->height, pic); if (loading_stage == LS_NONE) return; if (total_loading_size) size = current_loading_size * 106 / total_loading_size; else size = 0; if (loading_stage == LS_CLIENT) count = size; else count = 106; R2D_ImagePaletteColour (136, 1.0); R2D_FillBlock (offset+42, 87, count, 1); R2D_FillBlock (offset+42, 87+5, count, 1); R2D_ImagePaletteColour (138, 1.0); R2D_FillBlock (offset+42, 87+1, count, 4); if (loading_stage == LS_SERVER) count = size; else count = 0; R2D_ImagePaletteColour(168, 1.0); R2D_FillBlock (offset+42, 97, count, 1); R2D_FillBlock (offset+42, 97+5, count, 1); R2D_ImagePaletteColour(170, 1.0); R2D_FillBlock (offset+42, 97+1, count, 4); y = 104; } } R2D_ImageColours(1, 1, 1, 1); if (cl.downloadlist || cls.downloadmethod) { unsigned int fcount; unsigned int tsize; qboolean sizeextra; x = vid.width/2 - 160; CL_GetDownloadSizes(&fcount, &tsize, &sizeextra); //downloading files? if (cls.downloadmethod) Draw_FunString(x+8, y+4, va("Downloading %s... %i%%", cls.downloadlocalname, (int)cls.downloadpercent)); if (tsize > 1024*1024*16) { Draw_FunString(x+8, y+8+4, va("%5ukbps %8umb%s remaining (%i files)", (unsigned int)(CL_DownloadRate()/1000.0f), tsize/(1024*1024), sizeextra?"+":"", fcount)); } else { Draw_FunString(x+8, y+8+4, va("%5ukbps %8ukb%s remaining (%i files)", (unsigned int)(CL_DownloadRate()/1000.0f), tsize/1024, sizeextra?"+":"", fcount)); } y+= 16+8; } else if (CL_TryingToConnect()) { char dots[4]; s = CL_TryingToConnect(); x = (vid.width - (strlen(s)+15)*8) / 2; dots[0] = '.'; dots[1] = '.'; dots[2] = '.'; dots[(int)realtime & 3] = 0; Draw_FunString(x, y+4, va("Connecting to: %s%s", s, dots)); } } void SCR_BeginLoadingPlaque (void) { if (cls.state != ca_active && cls.protocol != CP_QUAKE3) return; if (!scr_initialized) return; // if (key_dest == key_console) //not really appropriate if client is to show it on a remote server. // return; // redraw with no console and the loading plaque Sbar_Changed (); scr_drawloading = true; SCR_UpdateScreen (); scr_drawloading = false; scr_disabled_for_loading = true; scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm.... } void SCR_EndLoadingPlaque (void) { // if (!scr_initialized) // return; scr_disabled_for_loading = false; *levelshotname = '\0'; SCR_SetLoadingStage(0); scr_drawloading = false; } void SCR_ImageName (char *mapname) { strcpy(levelshotname, "levelshots/"); COM_FileBase(mapname, levelshotname + strlen(levelshotname), sizeof(levelshotname)-strlen(levelshotname)); #ifdef GLQUAKE if (qrenderer == QR_OPENGL) { if (!R2D_SafeCachePic (levelshotname)) { *levelshotname = '\0'; return; } } else { *levelshotname = '\0'; return; } scr_disabled_for_loading = false; scr_drawloading = true; GL_BeginRendering (); SCR_DrawLoading(false); SCR_SetUpToDrawConsole(); if (Key_Dest_Has(kdm_console) || !*levelshotname) SCR_DrawConsole(!!*levelshotname); GL_EndRendering(); scr_drawloading = false; scr_disabled_time = Sys_DoubleTime(); //realtime tends to change... Hmmm.... scr_disabled_for_loading = true; #endif } //============================================================================= /* ================== SCR_SetUpToDrawConsole ================== */ void SCR_SetUpToDrawConsole (void) { #ifdef TEXTEDITOR //extern qboolean editoractive; //unused variable #endif if (scr_drawloading) return; // never a console with loading plaque // decide on the height of the console if (!scr_disabled_for_loading) { float fullscreenpercent = 1; #ifdef ANDROID //android has an onscreen imm that we don't want to obscure fullscreenpercent = scr_consize.value; #endif if ((!Key_Dest_Has(~(kdm_console|kdm_game))) && (!cl.sendprespawn && cl.worldmodel && cl.worldmodel->needload)) { //force console to fullscreen if we're loading stuff Key_Dest_Add(kdm_console); scr_conlines = scr_con_current = vid.height * fullscreenpercent; } else if (!Key_Dest_Has(kdm_menu) && (!Key_Dest_Has(~(kdm_console|kdm_game))) && SCR_GetLoadingStage() == LS_NONE && cls.state < ca_active && !Media_PlayingFullScreen() && !CSQC_UnconnectedOkay(false)) { //go fullscreen if we're not doing anything #ifdef VM_UI if (UI_MenuState() || UI_OpenMenu()) scr_con_current = scr_conlines = 0; else #endif if (cls.state < ca_demostart) Key_Dest_Add(kdm_console); if (Key_Dest_Has(kdm_console)) scr_con_current = scr_conlines = vid.height * fullscreenpercent; } else if (Key_Dest_Has(kdm_console) || scr_chatmode) { //go half-screen if we're meant to have the console visible scr_conlines = vid.height*scr_consize.value; // half screen if (scr_conlines < 32) scr_conlines = 32; //prevent total loss of console. else if (scr_conlines>vid.height) scr_conlines = vid.height; } else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed.value*host_frametime * (vid.height/320.0f); if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed.value*host_frametime * (vid.height/320.0f); if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } } if (scr_con_current>vid.height) scr_con_current = vid.height; if (clearconsole++ < vid.numpages) { Sbar_Changed (); } else if (clearnotify++ < vid.numpages) { } } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (qboolean noback) { if (scr_con_current) { Con_DrawConsole (scr_con_current, noback); clearconsole = 0; } else { if (!Key_Dest_Has(kdm_console|kdm_menu)) Con_DrawNotify (); // only draw notify in game } } /* ============================================================================== SCREEN SHOTS ============================================================================== */ typedef struct _TargaHeader { unsigned char id_length, colormap_type, image_type; unsigned short colormap_index, colormap_length; unsigned char colormap_size; unsigned short x_origin, y_origin, width, height; unsigned char pixel_size, attributes; } TargaHeader; #if defined(AVAIL_JPEGLIB) && !defined(NO_JPEG) qboolean screenshotJPEG(char *filename, int compression, qbyte *screendata, int screenwidth, int screenheight); #endif #ifdef AVAIL_PNGLIB int Image_WritePNG (char *filename, int compression, qbyte *pixels, int width, int height); #endif void WriteBMPFile(char *filename, qbyte *in, int width, int height); /* Find closest color in the palette for named color */ int MipColor(int r, int g, int b) { int i; float dist; int best=15; float bestdist; int r1, g1, b1; static int lr = -1, lg = -1, lb = -1; static int lastbest; if (r == lr && g == lg && b == lb) return lastbest; bestdist = 256*256*3; for (i = 0; i < 256; i++) { r1 = host_basepal[i*3] - r; g1 = host_basepal[i*3+1] - g; b1 = host_basepal[i*3+2] - b; dist = r1*r1 + g1*g1 + b1*b1; if (dist < bestdist) { bestdist = dist; best = i; } } lr = r; lg = g; lb = b; lastbest = best; return best; } qboolean SCR_ScreenShot (char *filename, void *rgb_buffer, int width, int height) { int i, c, temp; #if defined(AVAIL_PNGLIB) || defined(AVAIL_JPEGLIB) extern cvar_t scr_sshot_compression; #endif char *ext; ext = COM_FileExtension(filename); if (!rgb_buffer) return false; #ifdef AVAIL_PNGLIB if (!Q_strcasecmp(ext, "png")) { return Image_WritePNG(filename, scr_sshot_compression.value, rgb_buffer, width, height); } else #endif #ifdef AVAIL_JPEGLIB if (!Q_strcasecmp(ext, "jpeg") || !Q_strcasecmp(ext, "jpg")) { return screenshotJPEG(filename, scr_sshot_compression.value, rgb_buffer, width, height); } else #endif /* if (!Q_strcasecmp(ext, "bmp")) { WriteBMPFile(pcxname, rgb_buffer, width, height); } else*/ if (!Q_strcasecmp(ext, "pcx")) { int y, x; qbyte *src, *dest; qbyte *newbuf = rgb_buffer; // convert in-place to eight bit for (y = 0; y < height; y++) { src = newbuf + (width * 3 * y); dest = newbuf + (width * y); for (x = 0; x < width; x++) { *dest++ = MipColor(src[0], src[1], src[2]); src += 3; } } WritePCXfile (filename, newbuf, width, height, width, host_basepal, false); } else if (!Q_strcasecmp(ext, "tga")) //tga { vfsfile_t *vfs; FS_CreatePath(filename, FS_GAMEONLY); vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY); if (vfs) { unsigned char header[18]; memset (header, 0, 18); header[2] = 2; // uncompressed type header[12] = width&255; header[13] = width>>8; header[14] = height&255; header[15] = height>>8; header[16] = 24; // pixel size VFS_WRITE(vfs, header, sizeof(header)); // swap rgb to bgr c = width*height*3; for (i=0 ; i>4; col = num&15; source = draw_chars + (row<<10) + (col<<3); drawline = 8; while (drawline--) { for (x=0 ; x<8 ; x++) if (source[x]!=255) dest[x] = source[x]; source += 128; dest -= width; } } void SCR_DrawStringToSnap (const char *s, qbyte *buf, int x, int y, int width) { qbyte *dest; const unsigned char *p; dest = buf + ((y * width) + x); p = (const unsigned char *)s; while (*p) { SCR_DrawCharToSnap(*p++, dest, width); dest += 8; } } /* ================== SCR_RSShot ================== */ qboolean SCR_RSShot (void) { int truewidth; int trueheight; int x, y; unsigned char *src, *dest; unsigned char *newbuf; int w, h; int dx, dy, dex, dey, nx; int r, b, g; int count; float fracw, frach; char st[80]; time_t now; if (!scr_allowsnap.ival) return false; if (CL_IsUploading()) return false; // already one pending if (cls.state < ca_onserver) return false; // gotta be connected if (!VID_GetRGBInfo || !scr_initialized) { return false; } Con_Printf("Remote screen shot requested.\n"); // // save the pcx file // newbuf = VID_GetRGBInfo(0, &truewidth, &trueheight); w = RSSHOT_WIDTH; h = RSSHOT_HEIGHT; fracw = (float)truewidth / (float)w; frach = (float)trueheight / (float)h; //scale down first. for (y = 0; y < h; y++) { dest = newbuf + (w*3 * y); for (x = 0; x < w; x++) { r = g = b = 0; dx = x * fracw; dex = (x + 1) * fracw; if (dex == dx) dex++; // at least one dy = y * frach; dey = (y + 1) * frach; if (dey == dy) dey++; // at least one count = 0; for (/* */; dy < dey; dy++) { src = newbuf + (truewidth * 3 * dy) + dx * 3; for (nx = dx; nx < dex; nx++) { r += *src++; g += *src++; b += *src++; count++; } } r /= count; g /= count; b /= count; *dest++ = r; *dest++ = g; *dest++ = b; } } // convert to eight bit for (y = 0; y < h; y++) { src = newbuf + (w * 3 * y); dest = newbuf + (w * y); for (x = 0; x < w; x++) { *dest++ = MipColor(src[0], src[1], src[2]); src += 3; } } time(&now); strcpy(st, ctime(&now)); st[strlen(st) - 1] = 0; SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w); Q_strncpyz(st, cls.servername, sizeof(st)); SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w); Q_strncpyz(st, name.string, sizeof(st)); SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w); WritePCXfile ("snap.pcx", newbuf, w, h, w, host_basepal, true); BZ_Free(newbuf); return true; } //============================================================================= //============================================================================= /* =============== SCR_BringDownConsole Brings the console down and fades the palettes back to normal ================ */ void SCR_BringDownConsole (void) { int i; int pnum; for (pnum = 0; pnum < cl.splitclients; pnum++) scr_centerprint[pnum].charcount = 0; for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++) SCR_UpdateScreen (); cl.cshifts[CSHIFT_CONTENTS].percent = 0; // no area contents palette on next frame } void SCR_TileClear (void) { if (r_refdef.vrect.width < r_refdef.grect.width) { int w; // left R2D_TileClear (r_refdef.grect.x, r_refdef.grect.y, r_refdef.vrect.x-r_refdef.grect.x, r_refdef.grect.height - sb_lines); // right w = (r_refdef.grect.x+r_refdef.grect.width) - (r_refdef.vrect.x+r_refdef.vrect.width); R2D_TileClear ((r_refdef.grect.x+r_refdef.grect.width) - (w), r_refdef.grect.y, w, r_refdef.grect.height - sb_lines); } if (r_refdef.vrect.height < r_refdef.grect.height) { // top R2D_TileClear (r_refdef.vrect.x, r_refdef.grect.y, r_refdef.vrect.width, r_refdef.vrect.y - r_refdef.grect.y); // bottom R2D_TileClear (r_refdef.vrect.x, r_refdef.vrect.y + r_refdef.vrect.height, r_refdef.vrect.width, (r_refdef.grect.y+r_refdef.grect.height) - sb_lines - (r_refdef.vrect.y + r_refdef.vrect.height)); } } // The 2d refresh stuff. void SCR_DrawTwoDimensional(int uimenu, qboolean nohud) { qboolean consolefocused = !!Key_Dest_Has(kdm_console); RSpeedMark(); R2D_ImageColours(1, 1, 1, 1); // // draw any areas not covered by the refresh // if (r_netgraph.value) R_NetGraph (); if (scr_drawloading || loading_stage) { SCR_DrawLoading(false); SCR_ShowPics_Draw(); } else if (cl.intermission == 1) { Sbar_IntermissionOverlay (); } else if (cl.intermission == 2) { Sbar_FinaleOverlay (); SCR_CheckDrawCenterString (); } else if (cl.intermission == 3) { } else { if (!nohud) { R2D_DrawCrosshair(); SCR_DrawNet (); SCR_DrawFPS (); SCR_DrawUPS (); SCR_DrawClock(); SCR_DrawGameClock(); SCR_DrawTurtle (); SCR_DrawPause (); SCR_ShowPics_Draw(); CL_DrawPrydonCursor(); } else { SCR_DrawFPS (); SCR_DrawUPS (); } SCR_CheckDrawCenterString (); } #ifdef TEXTEDITOR if (editoractive) Editor_Draw(); #endif //if the console is not focused, show it scrolling back up behind the menu if (!consolefocused) SCR_DrawConsole (false); M_Draw (uimenu); #ifdef MENU_DAT MP_Draw(); #endif //but if the console IS focused, then always show it infront. if (consolefocused) SCR_DrawConsole (false); if (Key_MouseShouldBeFree()) SCR_DrawCursor(0); SCR_DrawSimMTouchCursor(); RSpeedEnd(RSPEED_2D); }