/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // models.c -- model loading and caching // models are the only shared resource between a client and server running // on the same machine. #include "quakedef.h" #include "r_local.h" model_t *loadmodel; char loadname[32]; // for hunk tags void SWMod_LoadSpriteModel (model_t *mod, void *buffer); void SWMod_LoadSprite2Model (model_t *mod, void *buffer); void SWMod_LoadBrushModel (model_t *mod, void *buffer); void Mod_LoadQ2BrushModel (model_t *mod, void *buffer); void SWMod_LoadAliasModel (model_t *mod, void *buffer); void SWMod_LoadAlias2Model (model_t *mod, void *buffer); void SWMod_LoadAlias3Model (model_t *mod, void *buffer); model_t *SWMod_LoadModel (model_t *mod, qboolean crash); int Mod_ReadFlagsFromMD1(char *name, int md3version); qbyte mod_novis[MAX_MAP_LEAFS/8]; #define MAX_MOD_KNOWN 1024 model_t mod_known[MAX_MOD_KNOWN]; int mod_numknown; #ifdef SERVERONLY #define SWMod_FindName Mod_FindName #define SWMod_ForName Mod_ForName #define SWMod_LeafPVS Mod_LeafPVS #define SWMod_PointInLeaf Mod_PointInLeaf #define SWMod_ClearAll Mod_ClearAll #define SWMod_Init Mod_Init #endif /* =============== Mod_Init =============== */ void SWMod_Init (void) { mod_numknown = 0; memset (mod_novis, 0xff, sizeof(mod_novis)); Cmd_RemoveCommand("mod_texturelist"); } void SWMod_Think(void) { } /* =============== Mod_Init Caches the data if needed =============== */ void *SWMod_Extradata (model_t *mod) { void *r; r = Cache_Check (&mod->cache); if (r) return r; SWMod_LoadModel (mod, true); if (!mod->cache.data) Sys_Error ("Mod_Extradata: caching failed"); return mod->cache.data; } /* =============== Mod_PointInLeaf =============== */ static int SWMod_LeafForPoint (model_t *model, vec3_t p) { mnode_t *node; float d; mplane_t *plane; #ifdef Q2BSPS if (model->fromgame == fg_quake2 || model->fromgame == fg_quake3) { return CM_PointLeafnum(cl.worldmodel, p); } #endif if (!model || !model->nodes) Sys_Error ("Mod_PointInLeaf: bad model"); node = model->nodes; while (1) { if (node->contents < 0) return (mleaf_t *)node - model->leafs; plane = node->plane; d = DotProduct (p,plane->normal) - plane->dist; if (d > 0) node = node->children[0]; else node = node->children[1]; } return 0; // never reached } mleaf_t *SWMod_PointInLeaf (model_t *model, vec3_t p) { return model->leafs + SWMod_LeafForPoint(model, p); } /* =================== Mod_DecompressVis =================== */ static qbyte *SWMod_DecompressVis (model_t *model, qbyte *in, qbyte *decompressed) { int c; qbyte *out; int row; row = (model->numleafs+7)>>3; out = decompressed; #if 0 memcpy (out, in, row); #else if (!in) { // no vis info, so make all visible while (row) { *out++ = 0xff; row--; } return decompressed; } do { if (*in) { *out++ = *in++; continue; } c = in[1]; in += 2; while (c) { *out++ = 0; c--; } } while (out - decompressed < row); #endif return decompressed; } qbyte *SWMod_LeafPVS (model_t *model, mleaf_t *leaf, qbyte *buffer) { static qbyte decompressed[MAX_MAP_LEAFS/8]; if (leaf == model->leafs) return mod_novis; if (!buffer) buffer = decompressed; return SWMod_DecompressVis (model, leaf->compressed_vis, buffer); } /* =================== Mod_ClearAll =================== */ void SWMod_ClearAll (void) { int i; model_t *mod; for (i=0 , mod=mod_known ; itype != mod_alias) mod->needload = true; } /* ================== Mod_FindName ================== */ model_t *SWMod_FindName (char *name) { int i; model_t *mod; // if (!name[0]) //this is allowed to happen for q2 cinematics. :( // Sys_Error ("Mod_ForName: NULL name"); // // search the currently loaded models // for (i=0 , mod=mod_known ; iname, name) ) break; if (i == mod_numknown) { if (mod_numknown == MAX_MOD_KNOWN) Sys_Error ("mod_numknown == MAX_MOD_KNOWN"); memset(mod, 0, sizeof(model_t)); //clear the old model as the renderers use the same globals strcpy (mod->name, name); mod->needload = true; mod_numknown++; mod->particleeffect = -1; } return mod; } /* ================== Mod_TouchModel ================== */ void SWMod_TouchModel (char *name) { model_t *mod; mod = SWMod_FindName (name); if (!mod->needload) { if (mod->type == mod_alias) Cache_Check (&mod->cache); } } /* ================== Mod_LoadModel Loads a model into the cache ================== */ model_t *SWMod_LoadModel (model_t *mod, qboolean crash) { void *d; unsigned *buf = NULL; qbyte stackbuf[1024]; // avoid dirtying the cache heap char *ext; if (!mod->needload) { if (mod->type == mod_alias) { d = Cache_Check (&mod->cache); if (d) return mod; } else return mod; // not cached at all } #ifdef Q2BSPS if (!*mod->name) { loadmodel = mod; mod->needload = false; Mod_LoadQ2BrushModel(mod, NULL); P_DefaultTrail(mod); return mod; } #endif // // because the world is so huge, load it one piece at a time // //look for a replacement ext = COM_FileExtension(mod->name); #ifndef CLIENTONLY if (!isDedicated && (!Q_strcasecmp(ext, "mdl") || !Q_strcasecmp(ext, "bsp"))) { char mdlbase[MAX_QPATH]; COM_StripExtension(mod->name, mdlbase); if (!buf) buf = (unsigned *)COM_LoadStackFile (va("%s.md3", mdlbase), stackbuf, sizeof(stackbuf)); if (!buf) buf = (unsigned *)COM_LoadStackFile (va("%s.md2", mdlbase), stackbuf, sizeof(stackbuf)); } #endif if (!buf) { // // load the file // buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf)); if (!buf) { if (crash) Sys_Error ("Mod_NumForName: %s not found", mod->name); mod->type = mod_dummy; mod->mins[0] = -16; mod->mins[1] = -16; mod->mins[2] = -16; mod->maxs[0] = 16; mod->maxs[1] = 16; mod->maxs[2] = 16; mod->needload = true; P_DefaultTrail(mod); return mod; return NULL; } } // // allocate a new model // COM_FileBase (mod->name, loadname); loadmodel = mod; #ifndef SERVERONLY if (cl.model_precache[1]) //not the world. Validation_IncludeFile(mod->name, (char *)buf, com_filesize); #endif // // fill it in // // call the apropriate loader mod->needload = false; switch (LittleLong(*(unsigned *)buf)) { #ifndef SERVERONLY case IDPOLYHEADER: SWMod_LoadAliasModel (mod, buf); break; case MD2IDALIASHEADER: SWMod_LoadAlias2Model (mod, buf); break; case MD3_IDENT: SWMod_LoadAlias3Model (mod, buf); break; case IDSPRITEHEADER: SWMod_LoadSpriteModel (mod, buf); break; case IDSPRITE2HEADER: SWMod_LoadSprite2Model (mod, buf); break; #endif #ifdef Q2BSPS case IDBSPHEADER: //looks like id switched to have proper ids Mod_LoadQ2BrushModel (mod, buf); break; #endif case BSPVERSIONHL: case BSPVERSION: //hmm. case BSPVERSIONPREREL: SWMod_LoadBrushModel (mod, buf); break; default: //some telejano mods can do this if (crash) Sys_Error ("Mod_NumForName: %s not found", mod->name); mod->type = mod_dummy; mod->mins[0] = -16; mod->mins[1] = -16; mod->mins[2] = -16; mod->maxs[0] = 16; mod->maxs[1] = 16; mod->maxs[2] = 16; mod->needload = true; P_DefaultTrail(mod); return mod; } P_DefaultTrail(mod); return mod; } /* ================== Mod_ForName Loads in a model for the given name ================== */ model_t *SWMod_ForName (char *name, qboolean crash) { model_t *mod; mod = SWMod_FindName (name); return SWMod_LoadModel (mod, crash); } /* =============================================================================== BRUSHMODEL LOADING =============================================================================== */ qbyte *mod_base; /* ================= Mod_LoadTextures ================= */ #ifndef SERVERONLY void SWMod_LoadTextures (lump_t *l) { int i, j, pixels, num, max, altmax; miptex_t *mt; texture_t *tx, *tx2; texture_t *anims[10]; texture_t *altanims[10]; dmiptexlump_t *m; if (!l->filelen) { loadmodel->textures = NULL; return; } m = (dmiptexlump_t *)(mod_base + l->fileofs); m->nummiptex = LittleLong (m->nummiptex); loadmodel->numtextures = m->nummiptex; loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname); for (i=0 ; inummiptex ; i++) { m->dataofs[i] = LittleLong(m->dataofs[i]); if (m->dataofs[i] == -1) continue; mt = (miptex_t *)((qbyte *)m + m->dataofs[i]); mt->width = LittleLong (mt->width); mt->height = LittleLong (mt->height); for (j=0 ; joffsets[j] = LittleLong (mt->offsets[j]); if ( (mt->width & 15) || (mt->height & 15) ) Sys_Error ("Texture %s is not 16 aligned", mt->name); if (!mt->offsets[0]) //external hl texture. { int pb; if (r_usinglits) //allocate enough mem pb = 4; else pb = 1; pixels = mt->width*pb*mt->height/64*85; tx = Hunk_AllocName (sizeof(texture_t) +pixels, mt->name ); //allocate enough to cover it. tx->pixbytes = pb; loadmodel->textures[i] = tx; memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; for (j=0 ; joffsets[j] = 0;//mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); // the pixels immediately follow the structures memset ( tx+1, 7, pixels); //set it all to 7 for no particular reason. R_AddBulleten(tx); continue; } else if (loadmodel->fromgame == fg_halflife) //internal hl texture { qboolean alphaed; int pb; if (r_usinglits) //allocate enough mem pb = 4; else pb = 1; pixels = (mt->width*pb*mt->height)*85/64; tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); tx->pixbytes = pb; loadmodel->textures[i] = tx; memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; for (j=0 ; joffsets[j] = (mt->offsets[j]-sizeof(miptex_t))*4 + sizeof(texture_t); // the pixels immediately follow the structures if (pb == 4) { memcpy ( tx+1, W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed), pixels); } else { //need to convert it down int k; qbyte *in; qbyte *out; out = (qbyte *)(tx+1); in = W_ConvertWAD3Texture(mt, &mt->width, &mt->height, &alphaed); tx->offsets[0] = (char *)out - (char *)tx; for (j = 0; j < mt->width*mt->height; j++, in+=4) { if (in[3] == 0) *out++ = 255; else *out++ = GetPalette(in[0], in[1], in[2]); } in = out-mt->width*mt->height; //shrink mips. tx->offsets[1] = (char *)out - (char *)tx; for (j = 0; j < tx->height; j+=2) //we could convert mip[1], but shrinking is probably faster. for (k = 0; k < tx->width; k+=2) *out++ = in[k + tx->width*j]; tx->offsets[2] = (char *)out - (char *)tx; for (j = 0; j < tx->height; j+=4) for (k = 0; k < tx->width; k+=4) *out++ = in[k + tx->width*j]; tx->offsets[3] = (char *)out - (char *)tx; for (j = 0; j < tx->height; j+=8) for (k = 0; k < tx->width; k+=8) *out++ = in[k + tx->width*j]; } // if (!Q_strncmp(mt->name,"sky",3)) // R_InitSky (tx); #ifdef PEXT_BULLETENS // else R_AddBulleten(tx); #endif continue; } //internal 8bit texture pixels = mt->width*mt->height/64*85; tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname ); tx->pixbytes = 1; loadmodel->textures[i] = tx; tx->parttype = P_ParticleTypeForName(va("tex_%s", tx->name)); memcpy (tx->name, mt->name, sizeof(tx->name)); tx->width = mt->width; tx->height = mt->height; for (j=0 ; joffsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t); // the pixels immediately follow the structures memcpy ( tx+1, mt+1, pixels); if (!Q_strncmp(mt->name,"sky",3)) SWR_InitSky (tx); #ifdef PEXT_BULLETENS else R_AddBulleten(tx); #endif } // // sequence the animations // for (i=0 ; inummiptex ; i++) { tx = loadmodel->textures[i]; if (!tx || tx->name[0] != '+') continue; if (tx->anim_next) continue; // already sequenced // find the number of frames in the animation memset (anims, 0, sizeof(anims)); memset (altanims, 0, sizeof(altanims)); max = tx->name[1]; altmax = 0; if (max >= 'a' && max <= 'z') max -= 'a' - 'A'; if (max >= '0' && max <= '9') { max -= '0'; altmax = 0; anims[max] = tx; max++; } else if (max >= 'A' && max <= 'J') { altmax = max - 'A'; max = 0; altanims[altmax] = tx; altmax++; } else Sys_Error ("Bad animating texture %s", tx->name); for (j=i+1 ; jnummiptex ; j++) { tx2 = loadmodel->textures[j]; if (!tx2 || tx2->name[0] != '+') continue; if (strcmp (tx2->name+2, tx->name+2)) continue; num = tx2->name[1]; if (num >= 'a' && num <= 'z') num -= 'a' - 'A'; if (num >= '0' && num <= '9') { num -= '0'; anims[num] = tx2; if (num+1 > max) max = num + 1; } else if (num >= 'A' && num <= 'J') { num = num - 'A'; altanims[num] = tx2; if (num+1 > altmax) altmax = num+1; } else Sys_Error ("Bad animating texture %s", tx->name); } #define ANIM_CYCLE 2 // link them all together for (j=0 ; jname); tx2->anim_total = max * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = anims[ (j+1)%max ]; if (altmax) tx2->alternate_anims = altanims[0]; } for (j=0 ; jname); tx2->anim_total = altmax * ANIM_CYCLE; tx2->anim_min = j * ANIM_CYCLE; tx2->anim_max = (j+1) * ANIM_CYCLE; tx2->anim_next = altanims[ (j+1)%altmax ]; if (max) tx2->alternate_anims = anims[0]; } } } void SWMod_NowLoadExternal(void) { int i, j, m, x, y; texture_t *tx; qbyte *in; qbyte *out; qboolean alphaed; unsigned int *out32; int width; int height; int t; for (t=0 ; tnumtextures ; t++) { tx = loadmodel->textures[t]; if (tx && !tx->offsets[0]) { in = W_GetTexture(tx->name, &width, &height, &alphaed); i=0; tx->offsets[0] = sizeof(texture_t); tx->offsets[1] = tx->offsets[0] + tx->width*tx->pixbytes*tx->height; tx->offsets[2] = tx->offsets[1] + (tx->width*tx->pixbytes*tx->height)/4; tx->offsets[3] = tx->offsets[2] + (tx->width*tx->pixbytes*tx->height)/16; if (!in) { if (tx->pixbytes == 4) { // out32 = (unsigned int *)((qbyte *)tx+tx->offsets[0]); // memset(out32, 255, tx->width*tx->pixbytes*tx->height*85/64); for (m=0 ; m<4 ; m++) { out32 = (int *)((qbyte *)tx + tx->offsets[m]); for (y=0 ; y< (tx->height>>m) ; y++) for (x=0 ; x< (tx->width>>m) ; x++) { if ((y/2+x/2)&1) *out32++ = 0; else if (y/2&1&&x/2&1) *out32++ = 0x00007700; else *out32++ = 0x00000077; } } } else { // out = (qbyte *)tx+tx->offsets[0]; // memset(out32, 15, tx->width*tx->height*85/64); //usually white, anyway... for (m=0 ; m<4 ; m++) { out = (qbyte *)tx + tx->offsets[m]; for (y=0 ; y< (tx->height>>m) ; y++) for (x=0 ; x< (tx->width>>m) ; x++) { if ((y+x)&1) *out++ = 0; else *out++ = 0xff; } } } continue; //bother. } if (tx->pixbytes == 4) { out32 = (unsigned int *)((qbyte *)tx+tx->offsets[0]); memcpy(out32, in, tx->width*tx->pixbytes*tx->height*85/64); } else { out = (qbyte *)tx+tx->offsets[0]; for (i=0; i < tx->width*tx->height; i++) //downgrade colour { if (in[3] == 0) *out++ = 255; else *out++ = GetPalette(in[0], in[1], in[2]); in += 4; } in = (qbyte *)tx+tx->offsets[0]; //shrink mips. for (j = 0; j < tx->height; j+=2) //we could convert mip[1], but shrinking is probably faster. for (i = 0; i < tx->width; i+=2) *out++ = in[i + tx->width*j]; for (j = 0; j < tx->height; j+=4) for (i = 0; i < tx->width; i+=4) *out++ = in[i + tx->width*j]; for (j = 0; j < tx->height; j+=8) for (i = 0; i < tx->width; i+=8) *out++ = in[i + tx->width*j]; } } } } /* ================= Mod_LoadLighting ================= */ void SWMod_LoadLighting (lump_t *l) { extern cvar_t r_loadlits; if (!l->filelen) { loadmodel->lightdata = NULL; return; } if (r_pixbytes == 4) //using 24 bit lighting { r_usinglits = true; if (r_loadlits.value && r_usinglits) { char litname[MAX_QPATH]; qbyte *litdata = NULL; if (!litdata) { strcpy(litname, loadmodel->name); COM_StripExtension(loadmodel->name, litname); COM_DefaultExtension(litname, ".lit"); litdata = COM_LoadHunkFile(litname); } if (!litdata) { strcpy(litname, "lits/"); COM_StripExtension(COM_SkipPath(loadmodel->name), litname+5); strcat(litname, ".lit"); litdata = COM_LoadHunkFile(litname); } if (litdata) { if (l->filelen != (com_filesize-8)/3) Con_Printf("lit \"%s\" doesn't match level. Ignored.\n", litname); else if (litdata[0] == 'Q' && litdata[1] == 'L' && litdata[2] == 'I' && litdata[3] == 'T') { if (LittleLong(*(int *)&litdata[4]) == 1) { float prop; int i; qbyte *normal; // qbyte max; loadmodel->lightdata = litdata+8; //now some cheat protection. normal = mod_base + l->fileofs; litdata = loadmodel->lightdata; for (i = 0; i < l->filelen; i++) //force it to the same intensity. (or less, depending on how you see it...) { #define m(a, b, c) (a>(b>c?b:c)?a:(b>c?b:c)) prop = *normal / (float)m(litdata[0], litdata[1], litdata[2]); litdata[0] *= prop; litdata[1] *= prop; litdata[2] *= prop; normal++; litdata+=3; } //end anti-cheat return; } else Con_Printf("\"%s\" isn't a standard version 1 lit\n", litname); } else Con_Printf("lit \"%s\" isn't a lit\n", litname); } } if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3) //half-life levels use 24 bit anyway. { loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } else if (!r_usinglits) { loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } else { //expand to 24 bit int i; qbyte *dest, *src = mod_base + l->fileofs; loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, loadname); dest = loadmodel->lightdata; for (i = 0; ifilelen; i++) { dest[0] = *src; dest[1] = *src; dest[2] = *src; src++; dest+=3; } } if (r_lightmap_saturation.value != 1.0f) SaturateR8G8B8(loadmodel->lightdata, l->filelen, r_lightmap_saturation.value); } else { r_usinglits = false; if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3) { int i; qbyte *out; qbyte *in; out = loadmodel->lightdata = Hunk_AllocName ( l->filelen/3, loadname); in = mod_base + l->fileofs; //24 bit to luminance. for (i = 0; i < l->filelen; i+=3) *out++ = ((int)in[i] + (int)in[i] + (int)in[i])/3; } else {//standard Quake loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen); } } } #endif /* ================= Mod_LoadVisibility ================= */ void SWMod_LoadVisibility (lump_t *l) { if (!l->filelen) { loadmodel->visdata = NULL; return; } loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadEntities ================= */ void SWMod_LoadEntities (lump_t *l) { if (!l->filelen) { loadmodel->entities = NULL; return; } loadmodel->entities = Hunk_AllocName ( l->filelen, loadname); memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen); } /* ================= Mod_LoadVertexes ================= */ void SWMod_LoadVertexes (lump_t *l) { dvertex_t *in; mvertex_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count+8)*sizeof(*out), loadname); //spare for skybox loadmodel->vertexes = out; loadmodel->numvertexes = count; for ( i=0 ; iposition[0] = LittleFloat (in->point[0]); out->position[1] = LittleFloat (in->point[1]); out->position[2] = LittleFloat (in->point[2]); } } static qboolean hexen2map; /* ================= Mod_LoadSubmodels ================= */ void SWMod_LoadSubmodels (lump_t *l) { dq1model_t *inq; dh2model_t *inh; mmodel_t *out; int i, j, count; //this is crazy! inq = (void *)(mod_base + l->fileofs); inh = (void *)(mod_base + l->fileofs); if (!inq->numfaces) { hexen2map = true; if (l->filelen % sizeof(*inh)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*inh); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (inh->mins[j]) - 1; out->maxs[j] = LittleFloat (inh->maxs[j]) + 1; out->origin[j] = LittleFloat (inh->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (inh->headnode[j]); } for ( ; jheadnode[j] = 0; for (j=0 ; jhullavailable[j] = true; for ( ; jhullavailable[j] = false; out->visleafs = LittleLong (inh->visleafs); out->firstface = LittleLong (inh->firstface); out->numfaces = LittleLong (inh->numfaces); } } else { hexen2map = false; if (l->filelen % sizeof(*inq)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*inq); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->submodels = out; loadmodel->numsubmodels = count; for ( i=0 ; imins[j] = LittleFloat (inq->mins[j]) - 1; out->maxs[j] = LittleFloat (inq->maxs[j]) + 1; out->origin[j] = LittleFloat (inq->origin[j]); } for (j=0 ; jheadnode[j] = LittleLong (inq->headnode[j]); } for ( ; jheadnode[j] = 0; for (j=0 ; j<3 ; j++) out->hullavailable[j] = true; for ( ; jhullavailable[j] = false; out->visleafs = LittleLong (inq->visleafs); out->firstface = LittleLong (inq->firstface); out->numfaces = LittleLong (inq->numfaces); } } } /* ================= Mod_LoadEdges ================= */ void SWMod_LoadEdges (lump_t *l) { dedge_t *in; medge_t *out; int i, count; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count + 1 + 12) * sizeof(*out), loadname); //spare for skybox loadmodel->edges = out; loadmodel->numedges = count; for ( i=0 ; iv[0] = (unsigned short)LittleShort(in->v[0]); out->v[1] = (unsigned short)LittleShort(in->v[1]); } } /* ================= Mod_LoadTexinfo ================= */ #ifndef SERVERONLY void SWMod_LoadTexinfo (lump_t *l) { texinfo_t *in; mtexinfo_t *out; int i, j, count; int miptex; float len1, len2; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->texinfo = out; loadmodel->numtexinfo = count; for ( i=0 ; ivecs[0][j] = LittleFloat (in->vecs[0][j]); len1 = Length (out->vecs[0]); len2 = Length (out->vecs[1]); len1 = (len1 + len2)/2; if (len1 < 0.32) out->mipadjust = 4; else if (len1 < 0.49) out->mipadjust = 3; else if (len1 < 0.99) out->mipadjust = 2; else out->mipadjust = 1; #if 0 if (len1 + len2 < 0.001) out->mipadjust = 1; // don't crash else out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 ); #endif miptex = LittleLong (in->miptex); out->flags = LittleLong (in->flags); if (!loadmodel->textures) { out->texture = r_notexture_mip; // checkerboard texture out->flags = 0; } else { if (miptex >= loadmodel->numtextures) Sys_Error ("miptex >= loadmodel->numtextures"); out->texture = loadmodel->textures[miptex]; if (!out->texture) { out->texture = r_notexture_mip; // texture not found out->flags = 0; } else if (!strncmp(out->texture->name, "sky", 3)) { out->flags |= SURF_SKY; } else if (!strncmp(out->texture->name, "glass", 5)) //halflife levels { out->flags |= SURF_TRANS66; } else if (*out->texture->name == '{') //halflife levels { // out->flags |= SURF_TRANS66; } else if (*out->texture->name == '!') //halflife levels { out->flags |= SURF_WARP | SURF_TRANS33; } } } } #endif /* ================ CalcSurfaceExtents Fills in s->texturemins[] and s->extents[] ================ */ void CalcSurfaceExtents (msurface_t *s); /* { float mins[2], maxs[2], val; int i,j, e; mvertex_t *v; mtexinfo_t *tex; int bmins[2], bmaxs[2]; mins[0] = mins[1] = 999999; maxs[0] = maxs[1] = -99999; tex = s->texinfo; for (i=0 ; inumedges ; i++) { e = loadmodel->surfedges[s->firstedge+i]; if (e >= 0) v = &loadmodel->vertexes[loadmodel->edges[e].v[0]]; else v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]]; for (j=0 ; j<2 ; j++) { val = v->position[0] * tex->vecs[j][0] + v->position[1] * tex->vecs[j][1] + v->position[2] * tex->vecs[j][2] + tex->vecs[j][3]; if (val < mins[j]) mins[j] = val; if (val > maxs[j]) maxs[j] = val; } } for (i=0 ; i<2 ; i++) { bmins[i] = floor(mins[i]/16); bmaxs[i] = ceil(maxs[i]/16); s->texturemins[i] = bmins[i] * 16; s->extents[i] = (bmaxs[i] - bmins[i]) * 16; if (s->extents[i] < 16) s->extents[i] = 16; // take at least one cache block // if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512) // Sys_Error ("Bad surface extents"); } } */ /* ================= Mod_LoadFaces ================= */ #ifndef SERVERONLY void SWMod_LoadFaces (lump_t *l) { dface_t *in; msurface_t *out; int i, count, surfnum; int planenum, side; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count+6)*sizeof(*out), loadname); //spare for skybox loadmodel->surfaces = out; loadmodel->numsurfaces = count; for ( surfnum=0 ; surfnumfirstedge = LittleLong(in->firstedge); out->numedges = LittleShort(in->numedges); out->flags = 0; planenum = LittleShort(in->planenum); side = LittleShort(in->side); if (side) out->flags |= SURF_PLANEBACK; out->plane = loadmodel->planes + planenum; out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo); if (!out->texinfo->texture) out->texinfo->texture = r_notexture_mip; CalcSurfaceExtents (out); // lighting info for (i=0 ; istyles[i] = in->styles[i]; i = LittleLong(in->lightofs); if (i == -1) out->samples = NULL; else if (r_usinglits) { if (loadmodel->fromgame == fg_halflife) out->samples = loadmodel->lightdata + i; else out->samples = loadmodel->lightdata + i*3; } else { if (loadmodel->fromgame == fg_halflife) out->samples = loadmodel->lightdata + i/3; else out->samples = loadmodel->lightdata + i; } // set the drawing flags flag if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky { if (loadmodel->fromgame == fg_halflife) out->flags |= SURF_DRAWBACKGROUND; else out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); continue; } if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent { out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED); for (i=0 ; i<2 ; i++) { out->extents[i] = 16384; out->texturemins[i] = -8192; } continue; } } } #endif /* ================= Mod_SetParent ================= */ void SWMod_SetParent (mnode_t *node, mnode_t *parent) { node->parent = parent; if (node->contents < 0) return; SWMod_SetParent (node->children[0], node); SWMod_SetParent (node->children[1], node); } /* ================= Mod_LoadNodes ================= */ void SWMod_LoadNodes (lump_t *l) { int i, j, count, p; dnode_t *in; mnode_t *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->nodes = out; loadmodel->numnodes = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->planenum); out->plane = loadmodel->planes + p; out->firstsurface = LittleShort (in->firstface); out->numsurfaces = LittleShort (in->numfaces); for (j=0 ; j<2 ; j++) { p = LittleShort (in->children[j]); if (p >= 0) out->children[j] = loadmodel->nodes + p; else out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p)); } } SWMod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs } /* ================= Mod_LoadLeafs ================= */ void SWMod_LoadLeafs (lump_t *l) { dleaf_t *in; mleaf_t *out; int i, j, count, p; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->leafs = out; loadmodel->numleafs = count; for ( i=0 ; iminmaxs[j] = LittleShort (in->mins[j]); out->minmaxs[3+j] = LittleShort (in->maxs[j]); } p = LittleLong(in->contents); out->contents = p; out->firstmarksurface = loadmodel->marksurfaces + LittleShort(in->firstmarksurface); out->nummarksurfaces = LittleShort(in->nummarksurfaces); p = LittleLong(in->visofs); if (p == -1) out->compressed_vis = NULL; else out->compressed_vis = loadmodel->visdata + p; out->efrags = NULL; for (j=0 ; j<4 ; j++) out->ambient_sound_level[j] = in->ambient_level[j]; } } //these are used to boost other info sizes int numsuplementryplanes; int numsuplementryclipnodes; void *suplementryclipnodes; void *suplementryplanes; void *crouchhullfile; qbyte *COM_LoadMallocFile (char *path); void SWMod_LoadCrouchHull(void) { int i; int numsm; char crouchhullname[MAX_QPATH]; int *data; // dclipnode_t *cn; numsuplementryplanes = numsuplementryclipnodes = 0; //find a name for a ccn and try to load it. strcpy(crouchhullname, loadmodel->name); COM_StripExtension(loadmodel->name, crouchhullname); COM_DefaultExtension(crouchhullname, ".crh"); //crouch hull crouchhullfile = COM_LoadMallocFile(crouchhullname); //or otherwise temporary storage. load on hunk if you want, but that would be a waste. if (!crouchhullfile) return; if (LittleLong(((int *)crouchhullfile)[0]) != ('Q') + ('C'<<8) + ('C'<<16) + ('N'<<24)) //make sure it's the right version return; if (LittleLong(((int *)crouchhullfile)[1]) != 0) //make sure it's the right version return; numsm = LittleLong(((int *)crouchhullfile)[2]); if (numsm != loadmodel->numsubmodels) //not compatable return; numsuplementryplanes = LittleLong(((int *)crouchhullfile)[3]); numsuplementryclipnodes = LittleLong(((int *)crouchhullfile)[4]); data = &((int *)crouchhullfile)[5]; for (i = 0; i < numsm; i++) //load headnode references { loadmodel->submodels[i].headnode[3] = LittleLong(*data)+1; data++; } suplementryplanes = data; suplementryclipnodes = (qbyte*)data + sizeof(dplane_t)*numsuplementryplanes; } /* ================= Mod_LoadClipnodes ================= */ void SWMod_LoadClipnodes (lump_t *l) { dclipnode_t *in, *out; int i, count; hull_t *hull; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count+numsuplementryclipnodes)*sizeof(*out), loadname);//space for both loadmodel->clipnodes = out; loadmodel->numclipnodes = count+numsuplementryclipnodes; if (hexen2map) { //hexen2. hexen2map=false; hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -24; hull->clip_mins[1] = -24; hull->clip_mins[2] = -20; hull->clip_maxs[0] = 24; hull->clip_maxs[1] = 24; hull->clip_maxs[2] = 20; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -12; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 16; hull->available = true; hull = &loadmodel->hulls[4]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -40; hull->clip_mins[1] = -40; hull->clip_mins[2] = -42; hull->clip_maxs[0] = 40; hull->clip_maxs[1] = 40; hull->clip_maxs[2] = 42; hull->available = true; hull = &loadmodel->hulls[5]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -48; hull->clip_mins[1] = -48; hull->clip_mins[2] = -50; hull->clip_maxs[0] = 48; hull->clip_maxs[1] = 48; hull->clip_maxs[2] = 50; hull->available = true; } else if (loadmodel->fromgame == fg_halflife) { hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -36; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 36; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -32; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 32; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -18; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 18; hull->available = true; } else { hull = &loadmodel->hulls[1]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 32; hull->available = true; hull = &loadmodel->hulls[2]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -32; hull->clip_mins[1] = -32; hull->clip_mins[2] = -24; hull->clip_maxs[0] = 32; hull->clip_maxs[1] = 32; hull->clip_maxs[2] = 64; hull->available = true; hull = &loadmodel->hulls[3]; hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; hull->clip_mins[0] = -16; hull->clip_mins[1] = -16; hull->clip_mins[2] = -6; hull->clip_maxs[0] = 16; hull->clip_maxs[1] = 16; hull->clip_maxs[2] = 30; hull->available = false; } for (i=0 ; iplanenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[1] = LittleShort(in->children[1]); } if (numsuplementryclipnodes) //now load the crouch ones. { in = suplementryclipnodes; hull->planes = suplementryplanes; hull->clipnodes = out-1; hull->lastclipnode = numsuplementryclipnodes; hull->available = true; for (i=0 ; iplanenum = LittleLong(in->planenum); out->children[0] = LittleShort(in->children[0]); out->children[0] += out->children[0]>=0?1:0; out->children[1] = LittleShort(in->children[1]); out->children[1] += out->children[1]>=0?1:0; } } } /* ================= Mod_MakeHull0 Deplicate the drawing hull structure as a clipping hull ================= */ void SWMod_MakeHull0 (void) { mnode_t *in, *child; dclipnode_t *out; int i, j, count; hull_t *hull; hull = &loadmodel->hulls[0]; in = loadmodel->nodes; count = loadmodel->numnodes; out = Hunk_AllocName ( count*sizeof(*out), loadname); hull->clipnodes = out; hull->firstclipnode = 0; hull->lastclipnode = count-1; hull->planes = loadmodel->planes; for (i=0 ; iplanenum = in->plane - loadmodel->planes; for (j=0 ; j<2 ; j++) { child = in->children[j]; if (child->contents < 0) out->children[j] = child->contents; else out->children[j] = child - loadmodel->nodes; } } } /* ================= Mod_LoadMarksurfaces ================= */ void SWMod_LoadMarksurfaces (lump_t *l) { int i, j, count; short *in; msurface_t **out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( count*sizeof(*out), loadname); loadmodel->marksurfaces = out; loadmodel->nummarksurfaces = count; for ( i=0 ; i= loadmodel->numsurfaces) Sys_Error ("Mod_ParseMarksurfaces: bad surface number"); out[i] = loadmodel->surfaces + j; } } /* ================= Mod_LoadSurfedges ================= */ void SWMod_LoadSurfedges (lump_t *l) { int i, count; int *in, *out; in = (void *)(mod_base + l->fileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count+24)*sizeof(*out), loadname); //spare for skybox loadmodel->surfedges = out; loadmodel->numsurfedges = count; for ( i=0 ; ifileofs); if (l->filelen % sizeof(*in)) Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name); count = l->filelen / sizeof(*in); out = Hunk_AllocName ( (count+numsuplementryplanes)*2*sizeof(*out), loadname); loadmodel->planes = out; loadmodel->numplanes = count+numsuplementryplanes; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } if (numsuplementryplanes) { in = suplementryplanes; suplementryplanes = out; for ( i=0 ; inormal[j] = LittleFloat (in->normal[j]); if (out->normal[j] < 0) bits |= 1<dist = LittleFloat (in->dist); out->type = LittleLong (in->type); out->signbits = bits; } } } /* ================= RadiusFromBounds ================= */ float RadiusFromBounds (vec3_t mins, vec3_t maxs); /* { int i; vec3_t corner; for (i=0 ; i<3 ; i++) { corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]); } return Length (corner); } */ void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node); void SWQ1BSP_LightPointValues(vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir); void SWR_Q1BSP_StainNode (mnode_t *node, float *parms); /* ================= Mod_LoadBrushModel ================= */ void SWMod_LoadBrushModel (model_t *mod, void *buffer) { int i, j; dheader_t *header; mmodel_t *bm; loadmodel->type = mod_brush; header = (dheader_t *)buffer; i = LittleLong (header->version); if (i == BSPVERSION || i == BSPVERSIONPREREL) loadmodel->fromgame = fg_quake; else if (i == BSPVERSIONHL) loadmodel->fromgame = fg_halflife; else Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); // if (i != BSPVERSION) // Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION); // swap all the lumps mod_base = (qbyte *)header; for (i=0 ; ichecksum = 0; mod->checksum2 = 0; // checksum all of the map, except for entities for (i = 0; i < HEADER_LUMPS; i++) { if (i == LUMP_ENTITIES) continue; mod->checksum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES) continue; mod->checksum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen); } // load into heap #ifndef CLIENTONLY if (!isDedicated) #endif { SWMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]); SWMod_LoadEdges (&header->lumps[LUMP_EDGES]); SWMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]); SWMod_LoadLighting (&header->lumps[LUMP_LIGHTING]); //DMW, made lighting load first. (so we know if lighting is rgb or luminance) SWMod_LoadTextures (&header->lumps[LUMP_TEXTURES]); } SWMod_LoadSubmodels (&header->lumps[LUMP_MODELS]); //needs to come before we set the headnodes[3] SWMod_LoadCrouchHull (); SWMod_LoadPlanes (&header->lumps[LUMP_PLANES]); #ifndef CLIENTONLY if (!isDedicated) #endif { SWMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]); SWMod_LoadFaces (&header->lumps[LUMP_FACES]); SWMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]); } SWMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]); SWMod_LoadLeafs (&header->lumps[LUMP_LEAFS]); SWMod_LoadNodes (&header->lumps[LUMP_NODES]); SWMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]); SWMod_LoadEntities (&header->lumps[LUMP_ENTITIES]); if (crouchhullfile) { BZ_Free(crouchhullfile); crouchhullfile=NULL; } Q1BSP_SetModelFuncs(mod); mod->funcs.LightPointValues = SWQ1BSP_LightPointValues; mod->funcs.StainNode = SWR_Q1BSP_StainNode; mod->funcs.MarkLights = Q1BSP_MarkLights; //We ONLY do this for the world model #ifndef SERVERONLY #ifndef CLIENTONLY if (sv.state) //if the server is running { if (!strcmp(loadmodel->name, va("maps/%s.bsp", sv.name))) Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs); } else #endif { if (!cl.model_precache[1]) //not copied across yet Mod_ParseInfoFromEntityLump(mod_base + header->lumps[LUMP_ENTITIES].fileofs); } #endif SWMod_MakeHull0 (); mod->numframes = 2; // regular and alternate animation // // set up the submodels (FIXME: this is confusing) // for (i=0 ; inumsubmodels ; i++) { bm = &mod->submodels[i]; mod->hulls[0].firstclipnode = bm->headnode[0]; Q1BSP_SetHullFuncs(&mod->hulls[0]); for (j=1 ; jhulls[j].firstclipnode = bm->headnode[j]; mod->hulls[j].lastclipnode = mod->numclipnodes-1; Q1BSP_SetHullFuncs(&mod->hulls[j]); } mod->firstmodelsurface = bm->firstface; mod->nummodelsurfaces = bm->numfaces; mod->radius = RadiusFromBounds (mod->mins, mod->maxs); VectorCopy (bm->maxs, mod->maxs); VectorCopy (bm->mins, mod->mins); mod->numleafs = bm->visleafs; if (i < mod->numsubmodels-1) { // duplicate the basic information char name[10]; sprintf (name, "*%i", i+1); loadmodel = SWMod_FindName (name); *loadmodel = *mod; strcpy (loadmodel->name, name); mod = loadmodel; P_DefaultTrail(mod); } } } #ifndef SERVERONLY /* ============================================================================== ALIAS MODELS ============================================================================== */ /* ================= Mod_LoadAliasFrame ================= */ void * SWMod_LoadAliasFrame (void * pin, int *pframeindex, int numv, dtrivertx_t *pbboxmin, dtrivertx_t *pbboxmax, aliashdr_t *pheader, char *name) { dtrivertx_t *pframe, *pinframe; int i, j; daliasframe_t *pdaliasframe; pdaliasframe = (daliasframe_t *)pin; strcpy (name, pdaliasframe->name); for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about // endianness pbboxmin->v[i] = pdaliasframe->bboxmin.v[i]; pbboxmax->v[i] = pdaliasframe->bboxmax.v[i]; } pinframe = (dtrivertx_t *)(pdaliasframe + 1); pframe = Hunk_AllocName (numv * sizeof(*pframe), loadname); *pframeindex = (qbyte *)pframe - (qbyte *)pheader; for (j=0 ; jnumframes); paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) + (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname); paliasgroup->numframes = numframes; for (i=0 ; i<3 ; i++) { // these are byte values, so we don't have to worry about endianness pbboxmin->v[i] = pingroup->bboxmin.v[i]; pbboxmax->v[i] = pingroup->bboxmax.v[i]; } *pframeindex = (qbyte *)paliasgroup - (qbyte *)pheader; pin_intervals = (daliasinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); paliasgroup->intervals = (qbyte *)poutintervals - (qbyte *)pheader; for (i=0 ; iinterval); if (*poutintervals <= 0.0) Sys_Error ("Mod_LoadAliasGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; iframes[i].frame, numv, &paliasgroup->frames[i].bboxmin, &paliasgroup->frames[i].bboxmax, pheader, name); } return ptemp; } /* ================= Mod_LoadAliasSkin ================= */ void * SWMod_LoadAliasSkin (void * pin, int *pskinindex, int skinsize, aliashdr_t *pheader) { int i; qbyte *pskin, *pinskin; // unsigned short *pusskin; unsigned int *p32skin; pskin = Hunk_AllocName (skinsize * r_pixbytes, loadname); pinskin = (qbyte *)pin; *pskinindex = (qbyte *)pskin - (qbyte *)pheader; if (r_pixbytes == 1 || r_pixbytes == 2) { Q_memcpy (pskin, pinskin, skinsize); } else if (r_pixbytes == 4) { extern qbyte *host_basepal; p32skin = (unsigned int *)pskin; for (i=0 ; inumskins); paliasskingroup = Hunk_AllocName (sizeof (maliasskingroup_t) + (numskins - 1) * sizeof (paliasskingroup->skindescs[0]), loadname); paliasskingroup->numskins = numskins; *pskinindex = (qbyte *)paliasskingroup - (qbyte *)pheader; pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); poutskinintervals = Hunk_AllocName (numskins * sizeof (float),loadname); paliasskingroup->intervals = (qbyte *)poutskinintervals - (qbyte *)pheader; for (i=0 ; iinterval); if (*poutskinintervals <= 0) Sys_Error ("Mod_LoadAliasSkinGroup: interval<=0"); poutskinintervals++; pinskinintervals++; } ptemp = (void *)pinskinintervals; for (i=0 ; iskindescs[i].skin, skinsize, pheader); } return ptemp; } /* ================= Mod_LoadAliasModel ================= */ void SWMod_LoadAliasModel (model_t *mod, void *buffer) { int i; mmdl_t *pmodel; dmdl_t *pinmodel; mstvert_t *pstverts; dstvert_t *pinstverts; aliashdr_t *pheader; mtriangle_t *ptri; dtriangle_t *pintriangles; int version, numframes, numskins; int size; daliasframetype_t *pframetype; daliasskintype_t *pskintype; maliasskindesc_t *pskindesc; int skinsize; int start, end, total; if (!strcmp(loadmodel->name, "progs/player.mdl") || !strcmp(loadmodel->name, "progs/eyes.mdl")) { unsigned short crc; qbyte *p; int len; char st[40]; QCRC_Init(&crc); for (len = com_filesize, p = buffer; len; len--, p++) QCRC_ProcessByte(&crc, *p); sprintf(st, "%d", (int) crc); Info_SetValueForKey (cls.userinfo, !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, st, MAX_INFO_STRING); if (cls.state >= ca_connected) { CL_SendClientCommand(true, "setinfo %s %d", !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, (int)crc); } } start = Hunk_LowMark (); pinmodel = (dmdl_t *)buffer; version = LittleLong (pinmodel->version); if (version != ALIAS_VERSION) Sys_Error ("%s has wrong version number (%i should be %i)", mod->name, version, ALIAS_VERSION); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0]) + sizeof (mmdl_t) + LittleLong (pinmodel->numverts)*2 * sizeof (mstvert_t) + LittleLong (pinmodel->numtris) * sizeof (mtriangle_t); pheader = Hunk_AllocName (size, loadname); pmodel = (mmdl_t *) ((qbyte *)&pheader[1] + (LittleLong (pinmodel->numframes) - 1) * sizeof (pheader->frames[0])); // mod->cache.data = pheader; mod->flags = LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pmodel->boundingradius = LittleFloat (pinmodel->boundingradius); pmodel->numskins = LittleLong (pinmodel->numskins); pmodel->skinwidth = LittleLong (pinmodel->skinwidth); pmodel->skinheight = LittleLong (pinmodel->skinheight); if (pmodel->skinheight > MAX_LBM_HEIGHT) Sys_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pmodel->numstverts = pmodel->numverts = LittleLong (pinmodel->numverts); if (pmodel->numverts <= 0) Sys_Error ("model %s has no vertices", mod->name); if (pmodel->numverts > MAXALIASVERTS) Sys_Error ("model %s has too many vertices", mod->name); pmodel->numtris = LittleLong (pinmodel->numtris); if (pmodel->numtris <= 0) Sys_Error ("model %s has no triangles", mod->name); pmodel->numframes = LittleLong (pinmodel->numframes); pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = LittleLong (pinmodel->synctype); mod->numframes = pmodel->numframes; for (i=0 ; i<3 ; i++) { pmodel->scale[i] = LittleFloat (pinmodel->scale[i]); pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]); } numskins = pmodel->numskins; numframes = pmodel->numframes; if (pmodel->skinwidth & 0x03) Sys_Error ("Mod_LoadAliasModel: \"%s\" skinwidth not multiple of 4", loadmodel->name); pheader->model = (qbyte *)pmodel - (qbyte *)pheader; // // load the skins // skinsize = pmodel->skinheight * pmodel->skinwidth; if (numskins < 1) Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); pskintype = (daliasskintype_t *)&pinmodel[1]; pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t), loadname); pheader->skindesc = (qbyte *)pskindesc - (qbyte *)pheader; for (i=0 ; itype); pskindesc[i].type = skintype; if (skintype == ALIAS_SKIN_SINGLE) { pskintype = (daliasskintype_t *) SWMod_LoadAliasSkin (pskintype + 1, &pskindesc[i].skin, skinsize, pheader); } else { pskintype = (daliasskintype_t *) SWMod_LoadAliasSkinGroup (pskintype + 1, &pskindesc[i].skin, skinsize, pheader); } } // // set base s and t vertices // pstverts = (mstvert_t *)&pmodel[1]; pinstverts = (dstvert_t *)pskintype; pheader->stverts = (qbyte *)pstverts - (qbyte *)pheader; for (i=0 ; inumverts ; i++) //fixme: really, we only need to duplicate the onseem ones. { // put s and t in 16.16 format pstverts[i].s = LittleLong (pinstverts[i].s) << 16; pstverts[i].t = LittleLong (pinstverts[i].t) << 16; if (LittleLong (pinstverts[i].onseam)) pstverts[i+pmodel->numverts].s = pstverts[i].s + ((pmodel->skinwidth>>1) << 16); else pstverts[i+pmodel->numverts].s = pstverts[i].s; //FIXME: prevent duplication. pstverts[i+pmodel->numverts].t = pstverts[i].t; } pmodel->numstverts = pmodel->numverts*2; // // set up the triangles // ptri = (mtriangle_t *)&pstverts[pmodel->numstverts]; pintriangles = (dtriangle_t *)&pinstverts[pmodel->numverts]; pheader->triangles = (qbyte *)ptri - (qbyte *)pheader; for (i=0 ; inumtris ; i++) { int j; for (j=0 ; j<3 ; j++) { ptri[i].xyz_index[j] = LittleLong (pintriangles[i].vertindex[j]); if (LittleLong (pintriangles[i].facesfront)) ptri[i].st_index[j] = ptri[i].xyz_index[j]; else ptri[i].st_index[j] = ptri[i].xyz_index[j]+pmodel->numverts; } } // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pframetype = (daliasframetype_t *)&pintriangles[pmodel->numtris]; for (i=0 ; itype); pheader->frames[i].type = frametype; VectorCopy(pmodel->scale_origin, pheader->frames[i].scale_origin); VectorCopy(pmodel->scale, pheader->frames[i].scale); if (frametype == ALIAS_SINGLE) { pframetype = (daliasframetype_t *) SWMod_LoadAliasFrame (pframetype + 1, &pheader->frames[i].frame, pmodel->numverts, &pheader->frames[i].bboxmin, &pheader->frames[i].bboxmax, pheader, pheader->frames[i].name); } else { pframetype = (daliasframetype_t *) SWMod_LoadAliasGroup (pframetype + 1, &pheader->frames[i].frame, pmodel->numverts, &pheader->frames[i].bboxmin, &pheader->frames[i].bboxmax, pheader, pheader->frames[i].name); } } mod->type = mod_alias; // FIXME: do this right /* mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; */ VectorCopy (pmodel->scale_origin, mod->mins); VectorMA (mod->mins, 255, pmodel->scale, mod->maxs); // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Hunk_Check(); Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } typedef struct { float scale[3]; // multiply qbyte verts by this float translate[3]; // then add this char name[16]; // frame name from grabbing dtrivertx_t verts[1]; // variable sized } dmd2aliasframe_t; void SWMod_LoadAlias2Model (model_t *mod, void *buffer) { int i, j; mmdl_t *pmodel; md2_t *pinmodel; mstvert_t *pstverts; dmd2stvert_t *pinstverts; aliashdr_t *pheader; mtriangle_t *ptri; dmd2triangle_t *pintriangles; int version, numframes, numskins; int size; dmd2aliasframe_t *pinframe; maliasframedesc_t *poutframe; maliasskindesc_t *pskindesc; int skinsize; int start, end, total; dtrivertx_t *frameverts; vec3_t mins, maxs; if (!strcmp(loadmodel->name, "progs/player.mdl") || !strcmp(loadmodel->name, "progs/eyes.mdl")) { unsigned short crc; qbyte *p; int len; char st[40]; QCRC_Init(&crc); for (len = com_filesize, p = buffer; len; len--, p++) QCRC_ProcessByte(&crc, *p); sprintf(st, "%d", (int) crc); Info_SetValueForKey (cls.userinfo, !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, st, MAX_INFO_STRING); if (cls.state >= ca_connected) { CL_SendClientCommand(true, "setinfo %s %d", !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, (int)crc); } } start = Hunk_LowMark (); pinmodel = (md2_t *)buffer; version = LittleLong (pinmodel->version); if (version != MD2ALIAS_VERSION) Sys_Error ("%s has wrong version number (%i should be %i)", mod->name, version, MD2ALIAS_VERSION); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->num_frames) - 1) * sizeof (pheader->frames[0]) + sizeof (mmdl_t) + LittleLong (pinmodel->num_st) * sizeof (mstvert_t) + LittleLong (pinmodel->num_tris) * sizeof (mtriangle_t); pheader = Hunk_AllocName (size, loadname); pmodel = (mmdl_t *) ((qbyte *)&pheader[1] + (LittleLong (pinmodel->num_frames) - 1) * sizeof (pheader->frames[0])); mod->flags = 0;//LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pmodel->boundingradius = 100;//LittleFloat (pinmodel->boundingradius); pmodel->numskins = LittleLong (pinmodel->num_skins); pmodel->skinwidth = LittleLong (pinmodel->skinwidth); pmodel->skinheight = LittleLong (pinmodel->skinheight); if (pmodel->skinheight > MAX_LBM_HEIGHT) Sys_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pmodel->numverts = LittleLong (pinmodel->num_xyz); pmodel->numstverts = LittleLong (pinmodel->num_st); if (pmodel->numverts <= 0) Sys_Error ("model %s has no vertices", mod->name); if (pmodel->numverts > MAXALIASVERTS) Sys_Error ("model %s has too many vertices", mod->name); pmodel->numtris = LittleLong (pinmodel->num_tris); if (pmodel->numtris <= 0) Sys_Error ("model %s has no triangles", mod->name); pmodel->numframes = LittleLong (pinmodel->num_frames); pmodel->size = 1000;//LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = 1;//LittleLong (pinmodel->synctype); mod->numframes = pmodel->numframes; for (i=0 ; i<3 ; i++) { pmodel->scale[i] = 0; pmodel->scale_origin[i] = 0; pmodel->eyeposition[i] = 0; } numskins = pmodel->numskins; numframes = pmodel->numframes; if (pmodel->skinwidth & 0x03) Sys_Error ("Mod_LoadAliasModel: skinwidth not multiple of 4"); pheader->model = (qbyte *)pmodel - (qbyte *)pheader; // // set base s and t vertices // pstverts = (mstvert_t *)&pmodel[1]; pinstverts = (dmd2stvert_t *)((qbyte *)pinmodel + LittleLong(pinmodel->ofs_st)); pheader->stverts = (qbyte *)pstverts - (qbyte *)pheader; for (i=0 ; inumstverts ; i++) { // put s and t in 16.16 format pstverts[i].s = LittleShort (pinstverts[i].s)<<16; pstverts[i].t = LittleShort (pinstverts[i].t)<<16; } // // set up the triangles // ptri = (mtriangle_t *)&pstverts[pmodel->numstverts]; pintriangles = (dmd2triangle_t *)((qbyte *)pinmodel + LittleLong(pinmodel->ofs_tris)); pheader->triangles = (qbyte *)ptri - (qbyte *)pheader; for (i=0 ; inumtris ; i++) { int j; for (j=0 ; j<3 ; j++) { ptri[i].xyz_index[j] = LittleShort (pintriangles[i].xyz_index[j]); ptri[i].st_index[j] = LittleShort (pintriangles[i].st_index[j]); } } // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); for (i=0 ; iofs_frames) + i * LittleLong(pinmodel->framesize)); poutframe = &pheader->frames[i]; memcpy (poutframe->name, pinframe->name, sizeof(poutframe->name)); for (j=0 ; j<3 ; j++) { poutframe->scale[j] = LittleFloat (pinframe->scale[j]); poutframe->scale_origin[j] = LittleFloat (pinframe->translate[j]); } VectorCopy (poutframe->scale_origin, mins); //work out precise size. VectorMA (mins, 255, poutframe->scale, maxs); poutframe->bboxmin.v[0] = poutframe->bboxmin.v[1] = poutframe->bboxmin.v[2] = 0; poutframe->bboxmax.v[0] = poutframe->bboxmax.v[1] = poutframe->bboxmax.v[2] = 255; if (i == 0) { VectorCopy (mins, mod->mins); //first frame - nothing to compare against. VectorCopy (maxs, mod->maxs); } else { for (j = 0; j < 3; j++) { if (mod->mins[j] > mins[j]) //and make sure that the biggest ends up as the model size. mod->mins[j] = mins[j]; if (mod->maxs[j] < maxs[j]) mod->maxs[j] = maxs[j]; } } // verts are all 8 bit, so no swapping needed frameverts = Hunk_AllocName(pmodel->numverts*sizeof(dtrivertx_t), loadname); poutframe->frame = (qbyte *)frameverts - (qbyte *)pheader; for (j = 0; j < pmodel->numverts; j++) { frameverts[j].lightnormalindex = pinframe->verts[j].lightnormalindex; frameverts[j].v[0] = pinframe->verts[j].v[0]; frameverts[j].v[1] = pinframe->verts[j].v[1]; frameverts[j].v[2] = pinframe->verts[j].v[2]; } } VectorCopy (mod->mins, pmodel->scale_origin); //work out global scale pmodel->scale[0] = (mod->maxs[0] - mod->mins[0])/255; pmodel->scale[1] = (mod->maxs[1] - mod->mins[1])/255; pmodel->scale[2] = (mod->maxs[2] - mod->mins[2])/255; { int width; int height; int j; qbyte *buffer; qbyte *texture; char *skinnames; qbyte *skin; pmodel->numskins = 0; skinnames = Hunk_AllocName(numskins*MAX_SKINNAME, loadname); memcpy(skinnames, (qbyte *)pinmodel + LittleLong(pinmodel->ofs_skins), numskins*MAX_SKINNAME); skinsize = pmodel->skinheight * pmodel->skinwidth; pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t), loadname); pheader->skindesc = (qbyte *)pskindesc - (qbyte *)pheader; for (i=0 ; iskinwidth || height != pmodel->skinheight) //FIXME: scale { BZ_Free(texture); Con_Printf("Skin %s not same size as model specifies it should be\n", skinnames); continue; } skin = Hunk_AllocName(skinsize*r_pixbytes, loadname); if (r_pixbytes == 4) { for (j = 0; j < skinsize*4; j+=4) { skin[j+0] = texture[j+2]; skin[j+1] = texture[j+1]; skin[j+2] = texture[j+0]; skin[j+3] = texture[j+3]; } } else { for (j = 0; j < skinsize; j++) //you know when you've been palettized. { skin[j+0] = GetPalette(texture[j*4+0], texture[j*4+1], texture[j*4+2]); } } BZ_Free(texture); pskindesc[pmodel->numskins].type = ALIAS_SKIN_SINGLE; pskindesc[pmodel->numskins].skin = (qbyte *)skin - (qbyte *)pheader; pmodel->numskins++; } } mod->type = mod_alias; // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); } //structures from Tenebrae typedef struct { int ident; int version; char name[MAX_QPATH]; int flags; //Does anyone know what these are? int numFrames; int numTags; int numSurfaces; int numSkins; int ofsFrames; int ofsTags; int ofsSurfaces; int ofsEnd; } md3Header_t; //then has header->numFrames of these at header->ofs_Frames typedef struct md3Frame_s { vec3_t bounds[2]; vec3_t localOrigin; float radius; char name[16]; } md3Frame_t; //there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd typedef struct { int ident; // char name[MAX_QPATH]; // polyset name int flags; int numFrames; // all surfaces in a model should have the same int numShaders; // all surfaces in a model should have the same int numVerts; int numTriangles; int ofsTriangles; int ofsShaders; // offset from start of md3Surface_t int ofsSt; // texture coords are common for all frames int ofsXyzNormals; // numVerts * numFrames int ofsEnd; // next surface follows } md3Surface_t; //at surf+surf->ofsXyzNormals typedef struct { short xyz[3]; unsigned short normal; } md3XyzNormal_t; //surf->numTriangles at surf+surf->ofsTriangles typedef struct { int indexes[3]; } md3Triangle_t; //surf->numVerts at surf+surf->ofsSt typedef struct { float s; float t; } md3St_t; typedef struct { char name[MAX_QPATH]; int shaderIndex; } md3Shader_t; //End of Tenebrae 'assistance' typedef struct { char name[MAX_QPATH]; vec3_t org; float ang[3][3]; } md3tag_t; qbyte *LoadTextureFile(char *texturename) { qbyte *tex; if ((tex = COM_LoadMallocFile(texturename))) return tex; if ((tex = COM_LoadMallocFile(va("textures/%s.tga", texturename)))) return tex; if ((tex = COM_LoadMallocFile(va("textures/%s.jpg", texturename)))) return tex; if ((tex = COM_LoadMallocFile(va("%s.tga", texturename)))) return tex; if ((tex = COM_LoadMallocFile(va("%s.jpg", texturename)))) return tex; return NULL; } void SWMod_LoadAlias3Model (model_t *mod, void *buffer) { int i, j; mmdl_t *pmodel; aliashdr_t *pheader; md3Header_t *pinmodel; mstvert_t *pstverts; md3St_t *pinstverts; mtriangle_t *ptri; md3Triangle_t *pintriangles; int version, numframes, numskins; int size; md3Frame_t *pinframe; maliasframedesc_t *poutframe; maliasskindesc_t *pskindesc; int skinsize; int start, end, total; dtrivertx_t *frameverts; md3XyzNormal_t *pinverts; md3Surface_t *surface; vec3_t mins, maxs; if (!strcmp(loadmodel->name, "progs/player.mdl") || !strcmp(loadmodel->name, "progs/eyes.mdl")) { unsigned short crc; qbyte *p; int len; char st[40]; QCRC_Init(&crc); for (len = com_filesize, p = buffer; len; len--, p++) QCRC_ProcessByte(&crc, *p); sprintf(st, "%d", (int) crc); Info_SetValueForKey (cls.userinfo, !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, st, MAX_INFO_STRING); if (cls.state >= ca_connected) { CL_SendClientCommand(true, "setinfo %s %d", !strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name, (int)crc); } } start = Hunk_LowMark (); pinmodel = (md3Header_t *)buffer; version = LittleLong (pinmodel->version); // if (version != MD3ALIAS_VERSION) // Sys_Error ("%s has wrong version number (%i should be %i)", // mod->name, version, MD3ALIAS_VERSION); surface = (md3Surface_t*)((qbyte *)pinmodel + pinmodel->ofsSurfaces); // // allocate space for a working header, plus all the data except the frames, // skin and group info // size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numFrames) - 1) * sizeof (pheader->frames[0]) + sizeof (mmdl_t) + LittleLong (surface->numVerts) * sizeof (mstvert_t) + LittleLong (surface->numTriangles) * sizeof (mtriangle_t); pheader = Hunk_AllocName (size, loadname); pmodel = (mmdl_t *) ((qbyte *)&pheader[1] + (LittleLong (surface->numFrames) - 1) * sizeof (pheader->frames[0])); mod->flags = 0;//LittleLong (pinmodel->flags); // // endian-adjust and copy the data, starting with the alias model header // pmodel->boundingradius = 100;//LittleFloat (pinmodel->boundingradius); pmodel->numskins = LittleLong (surface->numShaders); // pmodel->skinwidth = LittleLong (pinmodel->skinwidth); //fill in later. // pmodel->skinheight = LittleLong (pinmodel->skinheight); if (pmodel->skinheight > MAX_LBM_HEIGHT) Sys_Error ("model %s has a skin taller than %d", mod->name, MAX_LBM_HEIGHT); pmodel->numverts = LittleLong (surface->numVerts); pmodel->numstverts = LittleLong (surface->numVerts); if (surface->numVerts <= 0) Sys_Error ("model %s has no vertices", mod->name); if (pmodel->numverts > MAXALIASVERTS) Sys_Error ("model %s has too many vertices", mod->name); pmodel->numtris = LittleLong (surface->numTriangles); if (pmodel->numtris <= 0) Sys_Error ("model %s has no triangles", mod->name); pmodel->numframes = LittleLong (surface->numFrames); pmodel->size = 1000;//LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO; mod->synctype = 1;//LittleLong (pinmodel->synctype); mod->numframes = pmodel->numframes; for (i=0 ; i<3 ; i++) { pmodel->scale[i] = 0; pmodel->scale_origin[i] = 0; pmodel->eyeposition[i] = 0; } numskins = pmodel->numskins; numframes = pmodel->numframes; pheader->model = (qbyte *)pmodel - (qbyte *)pheader; { int width; int height; int j; qbyte *buffer; qbyte *texture; md3Shader_t *pinskin; qbyte *skin; pmodel->numskins = 0; pinskin = (md3Shader_t *)((qbyte *)surface + surface->ofsShaders); skinsize = pmodel->skinheight * pmodel->skinwidth; pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t), loadname); pheader->skindesc = (qbyte *)pskindesc - (qbyte *)pheader; for (i=0 ; iname); if (!buffer) { char altname[256]; strcpy(altname, mod->name); //backup strcpy(COM_SkipPath(altname), COM_SkipPath(pinskin->name)); buffer = LoadTextureFile(altname); } if (!buffer) { Con_Printf("Skin %s not found\n", pinskin->name); continue; } texture = ReadTargaFile(buffer, com_filesize, &width, &height, false); #ifdef AVAIL_JPEGLIB if (!texture) texture = ReadJPEGFile(buffer, com_filesize, &width, &height); #endif #ifdef AVAIL_PNGLIB if (!texture) texture = ReadPNGFile(buffer, com_filesize, &width, &height); #endif if (!texture) texture = ReadPCXFile(buffer, com_filesize, &width, &height); BZ_Free(buffer); if (!texture) { Con_Printf("Skin %s filetype not recognised\n", pinskin->name); continue; } if (!pmodel->numskins) //this is the first skin. { pmodel->skinwidth = width; pmodel->skinheight = height; } skinsize = width*height; if (width != pmodel->skinwidth || height != pmodel->skinheight) //FIXME: scale { BZ_Free(texture); Con_Printf("Skin %s not same size as model specifies it should be\n", pinskin->name); continue; } skin = Hunk_AllocName(skinsize*r_pixbytes, loadname); if (r_pixbytes == 4) { for (j = 0; j < skinsize*4; j+=4) { skin[j+0] = texture[j+2]; skin[j+1] = texture[j+1]; skin[j+2] = texture[j+0]; skin[j+3] = texture[j+3]; } } else { for (j = 0; j < skinsize; j++) //you know when you've been palettized. { skin[j+0] = GetPalette(texture[j*4+0], texture[j*4+1], texture[j*4+2]); } } BZ_Free(texture); pskindesc[pmodel->numskins].type = ALIAS_SKIN_SINGLE; pskindesc[pmodel->numskins].skin = (qbyte *)skin - (qbyte *)pheader; pmodel->numskins++; } } if (!pmodel->numskins) Con_Printf("model %s has no skins\n", loadmodel->name); if (pmodel->skinwidth & 0x03) Sys_Error ("Mod_LoadAliasModel: skinwidth not multiple of 4"); // // set base s and t vertices // pstverts = (mstvert_t *)&pmodel[1]; pinstverts = (md3St_t *)((qbyte *)surface + LittleLong(surface->ofsSt)); pheader->stverts = (qbyte *)pstverts - (qbyte *)pheader; for (i=0 ; inumstverts ; i++) { // put s and t in 16.16 format pstverts[i].s = (int)(LittleFloat (pinstverts[i].s)*pmodel->skinwidth)<<16; pstverts[i].t = (int)(LittleFloat (pinstverts[i].t)*pmodel->skinheight)<<16; } // // set up the triangles // ptri = (mtriangle_t *)&pstverts[pmodel->numstverts]; pintriangles = (md3Triangle_t *)((qbyte *)surface + LittleLong(surface->ofsTriangles)); pheader->triangles = (qbyte *)ptri - (qbyte *)pheader; for (i=0 ; inumtris ; i++) { int j; for (j=0 ; j<3 ; j++) { ptri[i].st_index[j] = ptri[i].xyz_index[j] = LittleLong (pintriangles[i].indexes[j]); } } // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes); pinverts = (md3XyzNormal_t *)((qbyte *)surface + surface->ofsXyzNormals); for (i=0 ; iofsFrames) + i * sizeof(md3Frame_t)); poutframe = &pheader->frames[i]; memcpy (poutframe->name, pinframe->name, sizeof(poutframe->name)); for (j=0 ; j<3 ; j++) { poutframe->scale_origin[j] = LittleFloat (pinframe->bounds[0][j]); poutframe->scale[j] = (LittleFloat (pinframe->bounds[1][j])-poutframe->scale_origin[j])/255; } VectorCopy (poutframe->scale_origin, mins); //work out precise size. VectorMA (mins, 255, poutframe->scale, maxs); poutframe->bboxmin.v[0] = poutframe->bboxmin.v[1] = poutframe->bboxmin.v[2] = 0; poutframe->bboxmax.v[0] = poutframe->bboxmax.v[1] = poutframe->bboxmax.v[2] = 255; if (i == 0) { VectorCopy (mins, mod->mins); //first frame - nothing to compare against. VectorCopy (maxs, mod->maxs); } else { for (j = 0; j < 3; j++) { if (mod->mins[j] > mins[j]) //and make sure that the biggest ends up as the model size. mod->mins[j] = mins[j]; if (mod->maxs[j] < maxs[j]) mod->maxs[j] = maxs[j]; } } // verts are all 8 bit, so no swapping needed frameverts = Hunk_AllocName(pmodel->numverts*sizeof(dtrivertx_t), loadname); poutframe->frame = (qbyte *)frameverts - (qbyte *)pheader; for (j = 0; j < pmodel->numverts; j++) { frameverts[j].lightnormalindex = LittleShort(pinverts->normal)/256; //scale down to 0 - 255 within the scaleorigin and scaleorigin+scale*255 // i/64 = scaleorigin+scale*o // i/64-scaleorigin = scale*o // i/64-scaleorigin/scale = 0 frameverts[j].v[0] = ((double)LittleShort(pinverts[j].xyz[0])/64.0-poutframe->scale_origin[0])/(poutframe->scale[0]); frameverts[j].v[1] = ((double)LittleShort(pinverts[j].xyz[1])/64.0-poutframe->scale_origin[1])/(poutframe->scale[1]); frameverts[j].v[2] = ((double)LittleShort(pinverts[j].xyz[2])/64.0-poutframe->scale_origin[2])/(poutframe->scale[2]); } pinverts += pmodel->numverts; } VectorCopy (mod->mins, pmodel->scale_origin); //work out global scale pmodel->scale[0] = (mod->maxs[0] - mod->mins[0])/255; pmodel->scale[1] = (mod->maxs[1] - mod->mins[1])/255; pmodel->scale[2] = (mod->maxs[2] - mod->mins[2])/255; mod->type = mod_alias; // // move the complete, relocatable alias model to the cache // end = Hunk_LowMark (); total = end - start; Cache_Alloc (&mod->cache, total, loadname); if (!mod->cache.data) return; memcpy (mod->cache.data, pheader, total); Hunk_FreeToLowMark (start); #ifdef RGLQUAKE mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); #endif } //============================================================================= /* ================= Mod_LoadSpriteFrame ================= */ void * SWMod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int version) { dspriteframe_t *pinframe; mspriteframe_t *pspriteframe; int i, width, height, size, origin[2]; pinframe = (dspriteframe_t *)pin; width = LittleLong (pinframe->width); height = LittleLong (pinframe->height); size = width * height; pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size*r_pixbytes, loadname); Q_memset (pspriteframe, 0, sizeof (mspriteframe_t) + size); *ppframe = pspriteframe; pspriteframe->width = width; pspriteframe->height = height; origin[0] = LittleLong (pinframe->origin[0]); origin[1] = LittleLong (pinframe->origin[1]); pspriteframe->up = origin[1]; pspriteframe->down = origin[1] - height; pspriteframe->left = origin[0]; pspriteframe->right = width + origin[0]; if (r_pixbytes == 1) { qbyte *ppixout, *ppixin; if (version == SPRITE32_VERSION) { //downgrade quality ppixin = (unsigned char *)(pinframe + 1); ppixout = (unsigned char *)&pspriteframe->pixels[0]; for (i=0 ; ipixels[0], (qbyte *)(pinframe + 1), size); } else if (r_pixbytes == 2) { qbyte *ppixin; unsigned short *p16out; if (version == SPRITE32_VERSION) { //downgrade quality ppixin = (unsigned char *)(pinframe + 1); p16out = (unsigned short *)&pspriteframe->pixels[0]; for (i=0 ; ipixels[0]; for (i=0 ; ipixels[0]; for (i=0 ; ipixels[0]; for (i=0 ; inumframes); pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) + (numframes - 1) * sizeof (pspritegroup->frames[0]), loadname); pspritegroup->numframes = numframes; *ppframe = (mspriteframe_t *)pspritegroup; pin_intervals = (dspriteinterval_t *)(pingroup + 1); poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname); pspritegroup->intervals = poutintervals; for (i=0 ; iinterval); if (*poutintervals <= 0.0) Sys_Error ("Mod_LoadSpriteGroup: interval<=0"); poutintervals++; pin_intervals++; } ptemp = (void *)pin_intervals; for (i=0 ; iframes[i], version); } return ptemp; } /* ================= Mod_LoadSpriteModel ================= */ void SWMod_LoadSpriteModel (model_t *mod, void *buffer) { int i; int version; dsprite_t *pin; msprite_t *psprite; int numframes; int size; dspriteframetype_t *pframetype; pin = (dsprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE32_VERSION) if (version != SPRITE_VERSION) Sys_Error ("%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE_VERSION); numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = LittleLong (pin->type); psprite->maxwidth = LittleLong (pin->width); psprite->maxheight = LittleLong (pin->height); psprite->beamlength = LittleFloat (pin->beamlength); mod->synctype = LittleLong (pin->synctype); psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); mod->numframes = numframes; pframetype = (dspriteframetype_t *)(pin + 1); for (i=0 ; itype); psprite->frames[i].type = frametype; if (frametype == SPR_SINGLE) { pframetype = (dspriteframetype_t *) SWMod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, version); } else { pframetype = (dspriteframetype_t *) SWMod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, version); } } mod->type = mod_sprite; } void SWMod_LoadSprite2Model (model_t *mod, void *buffer) { int i, j; int version; dmd2sprite_t *pin; msprite_t *psprite; int numframes; int size; dmd2sprframe_t *pframetype; mspriteframe_t *frame; float origin[2]; int width; int height; qbyte *framefile; qbyte *framedata; pin = (dmd2sprite_t *)buffer; version = LittleLong (pin->version); if (version != SPRITE2_VERSION) Sys_Error ("%s has wrong version number " "(%i should be %i)", mod->name, version, SPRITE2_VERSION); numframes = LittleLong (pin->numframes); size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames); psprite = Hunk_AllocName (size, loadname); mod->cache.data = psprite; psprite->type = SPR_VP_PARALLEL; psprite->maxwidth = 1; psprite->maxheight = 1; psprite->beamlength = 1; mod->synctype = 0; psprite->numframes = numframes; mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2; mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2; mod->mins[2] = -psprite->maxheight/2; mod->maxs[2] = psprite->maxheight/2; // // load the frames // if (numframes < 1) Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes); mod->numframes = 0; pframetype = pin->frames; for (i=0 ; iframes[mod->numframes].type = SPR_SINGLE; width = LittleLong(pframetype->width); height = LittleLong(pframetype->height); framefile = COM_LoadMallocFile(pframetype->name); if (!framefile) { Con_Printf("Couldn't open sprite frame %s\n", pframetype->name); continue; //skip this frame - is this a bad idea? } framedata = ReadPCXFile(framefile, com_filesize, &width, &height); BZ_Free(framefile); if (!framedata) { Con_Printf("Sprite frame %s is not a pcx\n", pframetype->name); continue; //skip this frame - is this a bad idea? } frame = psprite->frames[mod->numframes].frameptr = Hunk_AllocName(sizeof(mspriteframe_t)+width*r_pixbytes*height, loadname); frame->width = width; frame->height = height; origin[0] = LittleLong (pframetype->origin_x); origin[1] = LittleLong (pframetype->origin_y); frame->up = -origin[1]; frame->down = frame->height - origin[1]; frame->left = -origin[0]; frame->right = frame->width - origin[0]; if (r_pixbytes == 4) { for (j = 0; j < width*height; j++) { frame->pixels[j*4+0] = framedata[j*4+2]; frame->pixels[j*4+1] = framedata[j*4+1]; frame->pixels[j*4+2] = framedata[j*4+0]; frame->pixels[j*4+3] = framedata[j*4+3]; } } else { for (j = 0; j < width*height; j++) { if (!framedata[j*4+3]) //make sure frame->pixels[j] = 255; else frame->pixels[j] = GetPalette(framedata[j*4+0], framedata[j*4+1], framedata[j*4+2]); } } BZ_Free(framedata); mod->numframes++; } mod->type = mod_sprite; } //============================================================================= #endif /* ================ Mod_Print ================ */ void SWMod_Print (void) { int i; model_t *mod; Con_Printf ("Cached models:\n"); for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++) { Con_Printf ("%8p : %s\n",mod->cache.data, mod->name); } }