#include "r_partset.h" char *particle_set_spikeset = // spikeset, originally by Spike // with contributions from TimeServ, purplehaze, Jedilamma // and some others I probably forgot to mention ///////////////////////////////////////////////// //rocket trails (derived from purplehaze's, with only minor tweeks) "r_part rockettrail\n" "{\n" "texture \"particles/smoke.tga\"\n" "count 0.25\n" "scale 30\n" "alpha 0.3\n" "die 1.4\n" "diesubrand 0.7\n" "randomvel 1\n" "rgb 255 50 10\n" "rgbdelta -255 -25 -5\n" "gravity -25\n" "scalefactor 1\n" "assoc rocketsmoke\n" "}\n" "r_part t_rocket\n" "{\n" "texture \"particles/rfire\"\n" "count 0.5\n" "scale 10\n" "alpha 0.6\n" "die 0.25\n" "rgb 255 192 128\n" "rgbdelta -14 -300 -300\n" "blend add\n" "assoc rockettrail\n" "scalefactor 0.8\n" "scaledelta -10\n" "}\n" "r_part rocketsmoke\n" "{\n" "texture \"particles/rtrail\"\n" "step 8\n" "scale 7.5\n" "alpha 0.8\n" "die 2\n" "randomvel 3\n" "rgb 10 10 10\n" "blend modulate\n" "spawnmode spiral\n" "scalefactor 1\n" "spawnvel 10\n" "}\n" "r_part rockettail\n" "{\n" "texture \"particles/rtrail\"\n" "step 7\n" "scale 10\n" "alpha 0.3\n" "die 10\n" "randomvel 64\n" "veladd 512\n" "rgb 192 192 192\n" "gravity 100\n" "cliptype rockettail\n" "}\n" "r_part t_altrocket\n" "{\n" "texture \"particles/rtrail\"\n" "step 4\n" "scale 10\n" "alpha 0.3\n" "die 0.7\n" "randomvel 32\n" "veladd 32\n" "rgb 255 198 128\n" "rgbdelta -64 0 0\n" "gravity -100\n" "blend add\n" "assoc rockettail\n" "}\n" //TeamFortress railgun (by model - this is also the effect used with the TE_LIGHTNING1 extension) "r_part te_railtrail\n" "{\n" "texture \"particles/b_rocket3\"\n" "step 15\n" "scale 10\n" "die 1\n" "rgb 255 255 255\n" "blend add\n" "type beam\n" "spawnmode spiral\n" "spawnorg 100 0\n" "cliptype te_railtrail\n" "friction 0.7\n" "}\n" "r_part t_grenade\n" "{\n" "texture \"particles/rtrail\"\n" "step 10\n" "scale 10\n" "alpha 0.3\n" "die 10\n" "randomvel 32\n" "veladd 16\n" "rgb 128 128 128\n" "rgbdelta 0 0 0\n" "gravity 100\n" "}\n" //cool's blood trails (cos they're cooler) "r_part t_gib\n" "{\n" "texture \"particles/blood\"\n" "step 32\n" "scale 64\n" "alpha 0.6\n" "die 1\n" "randomvel 64\n" "veladd 10\n" "rotationspeed 90\n" "rotationstart 0 360\n" "rgb 128 0 0\n" "gravity 200\n" "scalefactor 0.8\n" "scaledelta -10\n" "stains 5\n" "}\n" "r_part t_zomgib\n" "{\n" "texture \"particles/blood\"\n" "step 64\n" "scale 64\n" "alpha 0.6\n" "die 1\n" "randomvel 64\n" "veladd 10\n" "rotationspeed 90\n" "rotationstart 0 360\n" "rgb 32 0 0\n" "gravity 200\n" "scalefactor 0.8\n" "scaledelta -10\n" "stains 5\n" "}\n" "r_part t_tracer\n" "{\n" "texture \"particles/tracer\"\n" "scale 15\n" "step 5\n" "alpha 0.6\n" "rgb 192 192 48\n" "die 1\n" "veladd 50\n" "randomvel 50\n" "friction 4\n" "scalefactor 0.825\n" "}\n" "r_part t_tracer2\n" "{\n" "texture \"particles/tracer\"\n" "scale 15\n" "step 5\n" "alpha 0.6\n" "die 1\n" "rgb 192 96 48\n" "veladd 50\n" "randomvel 50\n" "friction 4\n" "scalefactor 0.825\n" "}\n" "r_part t_tracer3\n" "{\n" "texture \"particles/tracer\"\n" "scale 10\n" "scaledelta -10\n" "step 5\n" "alpha 0.9\n" "die 0.75\n" "rgb 192 96 192\n" "veladd 20\n" "randomvel 5\n" "spawnmode spiral\n" "spawnvel 60 0\n" "friction 4\n" "scalefactor 0.825\n" "}\n" //qw blood "r_part te_lightningblood\n" "{\n" "texture \"particles/bloodtrail\"\n" "count 1\n" "scale 15\n" "alpha 0.3\n" "die 10\n" "randomvel 32\n" "veladd 32\n" "rgb 192 0 0\n" "rgbdelta -128 0 0\n" "gravity 100\n" "friction 1\n" "stains 1\n" "blend add\n" "}\n" //qw blood "r_part te_blood\n" "{\n" "texture \"particles/blood\"\n" "count 10\n" "scale 10\n" "alpha 0.3\n" "die 2\n" "randomvel 40\n" "rgb 220 0 0\n" "rgbdelta -100 0 0\n" "gravity 200\n" "stains 2\n" "scalefactor 0.9\n" "rotationstart 0 360\n" "}\n" //nq blood "r_part pe_73\n" "{\n" "texture \"particles/blood\"\n" "count 1\n" "scale 20\n" "alpha 0.3\n" "die 2\n" "randomvel 40\n" "rgb 220 0 0\n" "rgbdelta -100 0 0\n" "gravity 200\n" "stains 2\n" "scalefactor 0.9\n" "rotationstart 0 360\n" "}\n" ///////////////////////////////////////////////// //rocket explosions "r_part randomspark\n" "{\n" "count 1\n" "texture \"ball\"\n" "rgb 255 128 76\n" "gravity 400\n" "spawnmode ball\n" "die 2\n" "blend add\n" "randomvel 128\n" "cliptype randomspark\n" "type texturedspark\n" "}\n" "r_part insaneshrapnal\n" "{\n" "count 24\n" "texture \"ball\"\n" "rgb 255 128 76\n" "gravity 400\n" "die 2\n" "blend add\n" "randomvel 512\n" "veladd 1\n" "cliptype randomspark\n" "clipcount 5\n" "type texturedspark\n" "}\n" "r_part ember\n" "{\n" "count 1\n" "texture \"particles/explosion\"\n" "rgb 255 128 76\n" "alpha 0\n" "scale 15\n" "scalefactor 1\n" "friction 8\n" "gravity 50\n" "die 1\n" "blend add\n" "randomvel 5\n" "veladd 1\n" "rampmode delta\n" //fade it in then out. "ramp 0 0 0 -0.5 0\n" "ramp 0 0 0 0.1 0\n" "ramp 0 0 0 0.1 0\n" "ramp 0 0 0 0.1 0\n" "ramp 0 0 0 0.1 0\n" "ramp 0 0 0 0.1 0\n" "}\n" //the bits that fly off "r_part expgib\n" "{\n" "cliptype expgib\n" "texture \"particles/explosion\"\n" "alpha 0\n" "count 16\n" "die 1\n" "randomvel 128\n" "gravity 50\n" "friction 2\n" "emit ember\n" "emitinterval 0.01\n" "spawnmode circle\n" "assoc insaneshrapnal\n" "}\n" //the heart of the explosion "r_part te_explosion\n" "{\n" "texture \"particles/explosion\"\n" "count 1\n" "scale 200\n" "scalefactor 1\n" "die 1\n" "rgb 255 128 76\n" "rgbdelta 0 -32 -32\n" "friction 1\n" "blend add\n" "assoc expgib\n" "}\n" "r_part empcentral\n" "{\n" "texture \"particles/emp\"\n" "count 100\n" "scale 100\n" "alpha 0.4\n" "die 6\n" "veladd -1\n" "rgb 128 128 255\n" "friction 0.2\n" "blend add\n" "assoc shrapnal\n" "spawnmode circle\n" "spawnorg 64\n" "spawnvel 72 0\n" "}\n" "r_part empinner\n" "{\n" "texture \"particles/emp\"\n" "count 75\n" "scale 100\n" "alpha 0.4\n" "die 4\n" "veladd -1\n" "rgb 128 128 255\n" "friction 0.2\n" "blend add\n" "assoc empcentral\n" "spawnmode circle\n" "spawnorg 8 0\n" "spawnvel 64 0\n" "}\n" //the blob tempent is used quite a bit with teamfortress emp grenades. "r_part te_blob\n" "{\n" "texture \"particles/emp\"\n" "count 100\n" "scale 100\n" "alpha 0.4\n" "die 4\n" "veladd -1\n" "rgb 128 255 128\n" "friction 1\n" "blend add\n" "assoc empinner\n" "spawnmode circle\n" "spawnorg 64 0\n" "spawnvel 256 0\n" "}\n" "r_part gunshotsparks\n" "{\n" "scalefactor -3\n" "type texturedspark\n" "texture \"ball\"\n" "count 5\n" "scale 2\n" "scalefactor 1\n" "alpha 0.5\n" "die 0.8\n" "rgb 255 128 0\n" "blend add\n" "spawnmode ball\n" "spawnorg 1\n" "spawnvel 100\n" "veladd -80\n" "friction 0.3\n" "gravity 400\n" "}\n" "r_part te_gunshot\n" "{\n" "texture \"particles/smoke\"\n" "count 3\n" "scale 25\n" "scalefactor 1\n" "die 0.8\n" "alpha 0.12\n" "rgb 64 64 64\n" "spawnmode ball\n" "spawnorg 2\n" "spawnvel 20\n" "veladd -20\n" "blend add\n" "assoc gunshotsparks\n" "}\n" "r_part te_lavasplash\n" "{\n" "texture \"default\"\n" "count 654\n" "scale 15\n" "alpha 0.7\n" "die 4\n" "randomvel 64\n" "rgb 255 128 128\n" "gravity 50\n" "blend add\n" "spawnorg 192 64\n" "up 48\n" "}\n" ////////////////////////////////////////////////// //Teleport splash //two rings moving upwards, costs less "r_part teleportsplashdown\n" "{\n" "texture \"textures/smoke\"\n" "count 32\n" "scale 32\n" "scalefactor 1\n" "alpha 0.3\n" "die 1\n" "veladd -52\n" "rgb 255 255 255\n" "friction 1\n" "spawnorg 32 0\n" "spawnmode uniformcircle\n" "}\n" "r_part te_teleportsplash\n" "{\n" "texture \"textures/smoke\"\n" "count 32\n" "scale 32\n" "scalefactor 1\n" "alpha 0.3\n" "die 1\n" "veladd 52\n" "rgb 255 255 255\n" "friction 1\n" "spawnorg 32 0\n" "spawnmode uniformcircle\n" "assoc teleportsplashdown\n" "}\n" //flame effect "r_part cu_flame\n" "{\n" "texture \"particles/flame\"\n" "count 1024\n" "scale 0.4\n" "scalerand 6\n" "scalefactor 1\n" "alpha 0.4\n" "die 0.8\n" "randomvel 4 24\n" "veladd -24\n" "rgb 255 128 76\n" "blend add\n" "up -8\n" "spawnorg 6 0\n" "spawnvel -15 0\n" "}\n" //flame effect "r_part cu_torch\n" "{\n" "texture \"particles/flame\"\n" "count 256\n" "scale 3\n" "scalefactor 1\n" "alpha 0.7\n" "die 0.5\n" "randomvel 8\n" "veladd -32\n" "rgb 255 128 76\n" "blend add\n" "spawnmode circle\n" "spawnorg 4 1\n" "spawnvel -12 -8\n" "}\n" "r_part explodesprite\n" "{\n" "texture \"particles/flame\"\n" "count 180\n" "scale 70\n" "scaledelta -140\n" "scalefactor 1\n" "alpha 0.2\n" "die 0.5\n" "randomvel 23\n" "veladd -20\n" "rgb 255 128 76\n" "blend add\n" "spawnorg 4 1\n" "spawnvel -8 -2\n" "up -8\n" "}\n" //you'll probably never see this one "r_part ef_entityparticles\n" "{\n" "texture \"j\"\n" "count 1\n" "scale 15\n" "alpha 0.2\n" "die 0\n" "veladd 16\n" "rgb 255 128 128\n" "blend add\n" "}\n" // TE_LIGHTNING2 replacement, (c) 2005 TimeServ // If you steal this GPLed code you will be violating several international laws // as well as several laws of physics. "r_part tlightningflash\n" "{\n" "spawntime 0.1\n" "spawnchance 0.1\n" "die 0.25\n" "type beam\n" "alpha 1\n" "step 80\n" "scale 14\n" "scaledelta -52\n" "rgb 255 255 255\n" "spawnmode distball\n" "spawnorg 16\n" "spawnparam1 0.5\n" "averageout\n" "nospreadfirst\n" "blend add\n" "}\n" "r_part tlightningglow\n" "{\n" "step 50\n" "scale 35\n" "scalefactor 1\n" "alpha 1\n" "die 0\n" "rgb 1 1 8\n" "blend add\n" "assoc tlightningflash\n" "}\n" "r_part tlightningfade\n" "{\n" "spawntime 0.05\n" "die 0.2\n" "type beam\n" "alpha 2\n" "step 96\n" "scale 1.5\n" "rgb 16 16 64\n" "spawnmode distball\n" "spawnorg 9\n" "spawnparam1 0.9\n" "blend add\n" "averageout\n" "nospreadfirst\n" "assoc tlightningglow\n" "}\n" "r_part te_lightning2\n" "{\n" "die 0\n" "type beam\n" "alpha 2\n" "step 96\n" "scale 4\n" "rgb 196 196 255\n" "spawnmode distball\n" "spawnorg 9\n" "spawnparam1 0.9\n" "blend add\n" "averageout\n" "nospreadfirst\n" "assoc tlightningfade\n" "}\n" "r_part lbolttrail\n" "{\n" "die 0.5\n" "type beam\n" "alpha 2\n" "step 32\n" "scale 1\n" "rgb 196 196 255\n" "rgbdelta -512 -512 -128\n" "spawnmode distball\n" "spawnorg 5\n" "spawnvel 4\n" "spawnparam1 0.5\n" "blend add\n" "}\n" "r_part lbolt\n" "{\n" "die 0.5\n" "count 1\n" "spawnmode circle\n" "spawnvel 2000\n" "spawnorg 1\n" "emit lbolttrail\n" "emitinterval -1\n" "}\n" "r_part lemit\n" "{\n" "die 0.1\n" "count 1\n" "spawnchance 1\n" "emit lbolt\n" "emitinterval 100\n" "spawnchance 0.1\n" "cliptype lemit\n" "clipcount 1\n" "clipbounce 0\n" "}\n" "r_part lflash\n" "{\n" "die 0.1\n" "texture \"particles/lflash\"\n" "count 1\n" "alpha 1\n" "scale 100\n" "scalefactor 1\n" "scaledelta -500\n" "rgb 255 255 255\n" "blend add\n" "assoc lemit\n" "}\n" "r_part te_lightning2_end\n" "{\n" "die 0.3\n" "alpha 1\n" "count 8\n" "scale 2\n" "rgb 128 128 255\n" "rgbrand 63 63 0\n" "rgbrandsync 1\n" "spawnvel 100\n" "spawnorg 5\n" "blend add\n" "assoc lflash\n" "}\n" "r_part pe_default\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 4\n" "veladd 15\n" "die 0.4\n" "alphachange 0\n" "diesubrand 0.4\n" "gravity 40\n" "spawnorg 8\n" "}\n" "r_part pe_defaulttrail\n" "{\n" "texture \"particles/quake\"\n" "step 12\n" "die 1\n" "scale 10\n" "scaledelta -10\n" "veladd 15\n" "spawnorg 1\n" "scalefactor 0.8\n" "}\n" "r_part pe_pointfile\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 50\n" "die 30\n" "alphachange 0\n" "rgb 255 255 0\n" "}\n" "r_effect \"progs/s_explod.spr\" explodesprite 1\n" "r_effect \"progs/flame.spr\" explodesprite 1\n" "r_effect \"progs/flame2.mdl\" cu_flame 1\n" "r_effect \"progs/flame.mdl\" cu_torch\n" "r_trail \"progs/e_spike1.mdl\" te_railtrail\n"; char *particle_set_faithful = // faithful, by TimeServ "r_part t_gib\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 2\n" "alphachange 0\n" "randomvel 80\n" "veladd 100\n" "colorindex 67 4\n" "gravity 40\n" "spawnorg 3\n" "stains 1\n" "}\n" "r_part t_zomgib\n" "{\n" "texture \"particles/quake\"\n" "step 6\n" "scale 4\n" "die 2\n" "alphachange 0\n" "randomvel 72\n" "veladd 100\n" "colorindex 67 4\n" "gravity 40\n" "spawnorg 3\n" "stains 1\n" "}\n" "r_part t_tracer3\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 0.3\n" "alphachange 0\n" "colorindex 152 4\n" "spawnorg 8\n" "}\n" "r_part t_tracer\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 0.5\n" "alphachange 0\n" "colorindex 52\n" "citracer\n" "spawnvel 30 0\n" "spawnmode tracer\n" "}\n" "r_part t_tracer2\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 0.5\n" "alphachange 0\n" "colorindex 230\n" "citracer\n" "spawnvel 30 0\n" "spawnmode tracer\n" "}\n" "r_part t_rocket\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 1.2\n" "diesubrand 0.6\n" "rampmode absolute\n" "rampindex 109 1.0\n" "rampindex 107 0.833\n" "rampindex 6 0.667\n" "rampindex 5 0.5\n" "rampindex 4 0.333\n" "rampindex 3 0.167\n" "spawnorg 3\n" "gravity -40\n" "}\n" "r_part t_altrocket\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 1.2\n" "diesubrand 0.6\n" "rampmode absolute\n" "rampindexlist 109 107 6 5 4 3\n" "spawnorg 3\n" "gravity -40\n" "}\n" "r_part t_grenade\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 0.8\n" "diesubrand 0.6\n" "rampmode absolute\n" "rampindex 6 0.667\n" "rampindex 5 0.5\n" "rampindex 4 0.333\n" "rampindex 3 0.167\n" "spawnorg 3\n" "gravity -40\n" "}\n" "r_part pe_size3\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 4\n" "veladd 15\n" "die 0.4\n" "alphachange 0\n" "diesubrand 0.4\n" "gravity 40\n" "spawnorg 24\n" "}\n" "r_part pe_size2\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 4\n" "veladd 15\n" "die 0.4\n" "alphachange 0\n" "diesubrand 0.4\n" "gravity 40\n" "spawnorg 16\n" "}\n" "r_part pe_default\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 4\n" "veladd 15\n" "die 0.4\n" "alphachange 0\n" "diesubrand 0.4\n" "gravity 40\n" "spawnorg 8\n" "}\n" "r_part explode2\n" "{\n" "texture \"particles/quake\"\n" "count 512\n" "scale 4\n" "alphachange 0\n" "die 0.5333\n" "diesubrand 0.2667\n" "rampmode absolute\n" "rampindexlist 111 110 109 108 107 106 104 102\n" "randomvel 256\n" "gravity 40\n" "friction 1\n" "spawnorg 16\n" "}\n" "r_part te_explosion\n" "{\n" "texture \"particles/quake\"\n" "count 512\n" "scale 4\n" "die 0.8\n" "diesubrand 0.4\n" "randomvel 256\n" "rampmode absolute\n" "rampindexlist 111 109 107 105 103 101 99 97\n" "gravity 40\n" "friction -4\n" "spawnorg 16\n" "assoc explode2\n" "}\n" "r_part blobexp2b\n" "{\n" "texture \"particles/quake\"\n" "count 256\n" "scale 4\n" "alphachange 0\n" "die 1.4\n" "colorindex 150 6\n" "gravity 40\n" "friction 4 0\n" "spawnorg 16\n" "randomvel 256\n" "}\n" "r_part blobexp1b\n" "{\n" "texture \"particles/quake\"\n" "count 256\n" "scale 4\n" "alphachange 0\n" "die 1.4\n" "colorindex 66 6\n" "gravity 40\n" "friction -4 0\n" "spawnorg 16\n" "randomvel 256\n" "assoc blobexp2b\n" "}\n" "r_part blobexp2\n" "{\n" "texture \"particles/quake\"\n" "count 256\n" "scale 4\n" "alphachange 0\n" "die 1\n" "colorindex 150 6\n" "gravity 40\n" "friction 4 0\n" "spawnorg 16\n" "randomvel 256\n" "assoc blobexp1b\n" "}\n" "r_part te_blob\n" "{\n" "texture \"particles/quake\"\n" "count 256\n" "scale 4\n" "alphachange 0\n" "die 1\n" "colorindex 66 6\n" "gravity 40\n" "friction -4 0\n" "randomvel 256\n" "spawnorg 16\n" "assoc blobexp2\n" "}\n" "r_part te_teleportsplash\n" "{\n" "texture \"particles/quake\"\n" "count 896\n" "scale 4\n" "alphachange 0\n" "die 0.34\n" "diesubrand 0.14\n" "colorindex 7 8\n" "gravity 40\n" "up 4\n" "spawnmode telebox\n" "spawnorg 16 28\n" "spawnvel 113\n" "}\n" "r_part te_lavasplash\n" "{\n" "texture \"particles/quake\"\n" "count 1024\n" "scale 4\n" "alphachange 0\n" "die 2.62\n" "diesubrand 0.62\n" "colorindex 224 8\n" "gravity 40\n" "spawnorg 128 63\n" "spawnvel 113\n" "spawnmode lavasplash\n" "}\n" "r_part pe_defaulttrail\n" "{\n" "texture \"particles/quake\"\n" "step 3\n" "scale 4\n" "die 0.6\n" "diesubrand 0.6\n" "spawnorg 3\n" "gravity -40\n" "}\n" "r_part pe_pointfile\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 4\n" "die 30\n" "alphachange 0\n" "rgb 255 255 0\n" "}\n"; char *particle_set_highfps = // highfps, originally submitted by 'ShadowWalker' // rehashed by TimeServ "r_part t_gib\n" "{\n" "texture \"particles/bloodtrail\"\n" "step 12\n" "scale 10\n" "die 1\n" "randomvel 32\n" "veladd 32\n" "rgb 64 0 0\n" "rgbdelta -128 0 0\n" "}\n" "r_part t_zomgib\n" "{\n" "texture \"particles/bloodtrail\"\n" "step 16\n" "scale 8\n" "die 1\n" "randomvel 32\n" "veladd 32\n" "rgb 192 0 0\n" "rgbdelta -128 0 0\n" "}\n" "r_part t_tracer\n" "{\n" "texture \"particles/tracer\"\n" "scale 23\n" "step 18\n" "rgb 192 192 0\n" "die 0.5\n" "}\n" "r_part t_tracer2\n" "{\n" "texture \"particles/tracer\"\n" "scale 23\n" "step 18\n" "die 0.5\n" "rgb 192 96 0\n" "}\n" "r_part t_tracer3\n" "{\n" "texture \"particles/tracer\"\n" "scale 23\n" "step 18\n" "die 0.5\n" "rgb 192 0 192\n" "}\n" "r_part te_lightningblood\n" "{\n" "texture \"particles/bloodtrail\"\n" "count 1\n" "scale 10\n" "die 0.5\n" "randomvel 64\n" "veladd 128\n" "rgb 192 0 0\n" "blend add\n" "}\n" "r_part te_blood\n" "{\n" "texture \"particles/bloodtrail\"\n" "count 1\n" "scale 12\n" "die 0.5\n" "randomvel 32\n" "veladd 64\n" "spawnvel 0 10\n" "rgb 64 0 0\n" "}\n" "r_part sparks\n" "{\n" "texture \"particles/spark\"\n" "count 32\n" "scale 3\n" "alpha 1\n" "die 1\n" "randomvel 256\n" "veladd 128\n" "rgb 255 128 0\n" "blend add\n" "cliptype sparks\n" "clipcount 1\n" "}\n" "r_part explosioncore\n" "{\n" "texture \"particles/explosion\"\n" "count 1\n" "scale 200\n" "scalefactor 1\n" "die 1.2\n" "rgb 255 128 76\n" "blend add\n" "assoc sparks\n" "}\n" "r_part te_explosion\n" "{\n" "texture \"particles/explosion\"\n" "count 8\n" "scale 60\n" "alpha 0.5\n" "die 1\n" "rgb 255 128 76\n" "blend add\n" "assoc explosioncore\n" "spawnmode ball\n" "spawnorg 64\n" "}\n" //the blob tempent is used quite a bit with teamfortress emp grenades. "r_part te_blob\n" "{\n" "texture \"particles/blob\"\n" "count 64\n" "scale 30\n" "scalefactor 1\n" "die 1\n" "randomvel 32\n" "veladd 0\n" "rgb 255 0 196\n" "spawnorg 8 56\n" "spawnvel 48 8\n" "}\n" "r_part te_gunshotsparks\n" "{\n" "texture \"particles/spark\"\n" "count 1\n" "scale 3\n" "alpha 0.7\n" "die 0.5\n" "randomvel 64\n" "rgb 255 128 0\n" "red 255\n" "green 128\n" "blend add\n" "cliptype te_gunshotsparks\n" "clipcount 1\n" "}\n" "r_part te_gunshot\n" "{\n" "texture \"particles/spark\"\n" "count 2\n" "scale 3\n" "alpha 0.7\n" "die 0.5\n" "randomvel 64\n" "rgb 255 128 0\n" "cliptype te_gunshotsparks\n" "clipcount 1\n" "blend add\n" "assoc te_gunshotsparks\n" "}\n" "r_part te_lavasplash\n" "{\n" "texture \"particles/lava\"\n" "count 180\n" "scale 60\n" "alpha 0.5\n" "die 1.6\n" "rgb 255 128 128\n" "spawnorg 178 64\n" "up 56\n" "scalefactor 1\n" "}\n" "r_part te_teleportsplash\n" "{\n" "texture \"particles/teleport\"\n" "count 48\n" "scale 30\n" "scalefactor 1\n" "die 0.5\n" "randomvel 32\n" "veladd 0\n" "rgb 255 255 255\n" "spawnorg 4 32\n" "spawnvel 25 4\n" "}\n" "r_part t_grenade\n" "{\n" "texture \"particles/smoke\"\n" "step 20\n" "scale 21\n" "die 0.5\n" "randvel 16\n" "rgb 128 128 128\n" "}\n" "r_part t_rocket\n" "{\n" "texture \"particles/rocket\"\n" "step 15\n" "scale 30\n" "die 0.2\n" "rgb 192 48 0\n" "blend add\n" "assoc t_grenade\n" "}\n" "r_part t_altrocket\n" "{\n" "texture \"particles/rocket\"\n" "step 15\n" "scale 25\n" "randomvel 30\n" "veladd 30\n" "die 0.5\n" "rgb 192 48 0\n" "blend add\n" "}\n" //you'll probably never see this one "r_part ef_entityparticles\n" "{\n" "texture \"j\"\n" "count 1\n" "scale 10\n" "alpha 0.3\n" "die 0\n" "veladd 16\n" "rgb 128 128 0\n" "}\n" "r_part pe_default\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 4\n" "veladd 15\n" "die 0.5\n" "spawnorg 8\n" "}\n" "r_part pe_defaulttrail\n" "{\n" "texture \"particles/quake\"\n" "step 15\n" "die 0.5\n" "scale 8\n" "veladd 15\n" "spawnorg 1\n" "}\n" "r_part pe_pointfile\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "scale 50\n" "die 30\n" "alphachange 0\n" "rgb 255 255 0\n" "}\n"; char *particle_set_minimal = // minimal, by TimeServ "r_part pe_size3\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "die 1\n" "scale 20\n" "scaledelta -20\n" "veladd 25\n" "spawnorg 38\n" "spawnvel 38\n" "scalefactor 0.8\n" "}\n" "r_part pe_size2\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "die 1\n" "scale 12\n" "scaledelta -12\n" "veladd 20\n" "spawnorg 16\n" "spawnvel 16\n" "scalefactor 0.8\n" "}\n" "r_part pe_default\n" "{\n" "texture \"particles/quake\"\n" "count 1\n" "die 1\n" "scale 10\n" "scaledelta -10\n" "veladd 15\n" "spawnorg 10\n" "spawnvel 10\n" "scalefactor 0.8\n" "}\n" "r_part pe_defaulttrail\n" "{\n" "texture \"particles/quake\"\n" "step 10\n" "die 1\n" "scale 8\n" "scaledelta -8\n" "veladd 15\n" "spawnorg 2\n" "spawnvel 2\n" "scalefactor 0.8\n" "}\n";