/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.h extern float scr_con_current; extern float scr_conlines; // lines of console to display extern int scr_fullupdate; // set to 0 to force full redraw extern int sb_lines; extern int clearnotify; // set to 0 whenever notify text is drawn extern qboolean scr_disabled_for_loading; extern cvar_t scr_fov; extern cvar_t scr_viewsize; extern cvar_t scr_viewsize; // only the refresh window will be updated unless these variables are flagged extern int scr_copytop; extern int scr_copyeverything; qboolean scr_skipupdate; qboolean SCR_RSShot (void); qboolean block_drawing; //void SCR_DrawConsole (qboolean noback); //void SCR_SetUpToDrawConsole (void); //void SCR_BeginLoadingPlaque (void); //void SCR_EndLoadingPlaque (void); //void SCR_Init (void); //void SCR_UpdateScreen (void); #if defined(RGLQUAKE) void GLSCR_UpdateScreen (void); #endif void SCR_ImageName (char *mapname); #if defined(SWQUAKE) void SWSCR_UpdateScreen (void); void SCR_UpdateWholeScreen (void); #endif //this stuff is internal to the screen systems. void SCR_DrawLoading (void); void SCR_CalcRefdef (void); void SCR_TileClear (void); void SCR_DrawNotifyString (void); void SCR_CheckDrawCenterString (void); void SCR_DrawRam (void); void SCR_DrawNet (void); void SCR_DrawFPS (void); void SCR_DrawTurtle (void); void SCR_DrawPause (void); void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view