//emscripten's download mechanism lacks usable progress indicators. void emscriptenfte_async_wget_data2(const char *url, void *ctx, void (*onload)(void*ctx,int buf), void (*onerror)(void*ctx,int code), void (*onprogress)(void*ctx,int prog,int total)); //changes the page away from quake (oh noes!) or downloads something. void emscriptenfte_window_location(const char *url); //filesystem buffers are implemented in javascript so that we are not bound by power-of-two heap limitations quite so much. //also, we can't use emscripten's stdio because it reserves 16m file handles or something. //these buffers do not track file offsets nor file access permissions. int emscriptenfte_buf_create(void); int emscriptenfte_buf_open(const char *name, int createifneeded); //open int emscriptenfte_buf_rename(const char *oldname, const char *newname); //rename files (if it was open, the handle now refers to the new file instead) int emscriptenfte_buf_delete(const char *fname); //delete the named file. there may be problems if its currently open void emscriptenfte_buf_release(int handle); //close void emscriptenfte_buf_pushtolocalstore(int handle); //make a copy in the browser's local storage, if possible. unsigned int emscriptenfte_buf_getsize(int handle); //get the size of the file buffer int emscriptenfte_buf_read(int handle, int offset, void *data, int len);//read data int emscriptenfte_buf_write(int handle, int offset, const void *data, int len);//write data. no access checks. void emscritenfte_buf_enumerate(void (*Sys_EnumeratedFile)(void *ctx, size_t fsize), void *ctx, size_t namesize); void emscriptenfte_openfile(void); //websocket is implemented in javascript because there is no usable C api (emscripten's javascript implementation is shite and has fatal errors). int emscriptenfte_ws_connect(const char *url, const char *wsprotocol); //open a websocket connection to a specific host void emscriptenfte_ws_close(int sockid); //close it again int emscriptenfte_ws_cansend(int sockid, int extra, int maxpending); //returns false if we're blocking for some reason. avoids overflowing. everything is otherwise reliable. int emscriptenfte_ws_send(int sockid, const void *data, int len); //send data to the peer. queues data. never dropped. int emscriptenfte_ws_recv(int sockid, void *data, int len); //receive data from the peer. int emscriptenfte_rtc_create(int clientside, void *ctxp, int ctxi, void(*cb)(void *ctxp, int ctxi, int type, const char *data), const char *json_config); //open a webrtc connection to a specific broker url void emscriptenfte_rtc_offer(int sock, const char *offer, const char *sdptype);//sets the remote sdp. int emscriptenfte_rtc_candidate(int sock, const char *offer); //adds a remote candidate. //misc stuff for printf replacements void emscriptenfte_alert(const char *msg); void emscriptenfte_print(const char *msg); void emscriptenfte_setupmainloop(int(*mainloop)(double timestamp)); NORETURN void emscriptenfte_abortmainloop(const char *caller, int fatal); //we're trying to avoid including libpng+libjpeg+libogg in javascript due to it being redundant bloat. //to use such textures/sounds, we can just 'directly' load them via webgl void emscriptenfte_gl_loadtexturefile(int gltexid, int *width, int *height, void *data, int datasize, const char *fname, int premul, int genmips); void emscriptenfte_al_loadaudiofile(int al_buf, void *data, int datasize); int emscriptenfte_pcm_loadaudiofile(void *ctx, void(*callbackfunc)(void *ctx, void *dataptr, int frames, int channels, float rate), void *dataptr, size_t datasize, int snd_speed); //avoid all of emscripten's sdl emulation. //this resolves input etc issues. unsigned long emscriptenfte_ticks_ms(void); double emscriptenfte_uptime_ms(void); void emscriptenfte_updatepointerlock(int wantpointerlock, int hidecursor); void emscriptenfte_polljoyevents(void); void emscriptenfte_settitle(const char *text); int emscriptenfte_setupcanvas( int width, int height, void(*Resized)(int newwidth, int newheight, float scale), void(*Mouse)(unsigned int devid,int abs,float x,float y,float z,float size), void(*Button)(unsigned int devid, int down, int mbutton), int(*Keyboard)(unsigned int devid, int down, int keycode, int unicode), void(*LoadFile)(char *url, char *mime, int filehandle), void(*CbufAdd)(const char *text), void(*buttonevent)(int joydev, int button, int ispressed, int isstandard), void(*axisevent)(int joydev, int axis, float value, int isstandard), void(*orientation)(int joydev, float px,float py,float pz, float qx,float qy,float qz,float qw), int (*ShouldSwitchToFullscreen)(void) ); struct webxrinfo_s { int fbo; //panic! int viewport[4]; float projmatrix[16]; float transform[16]; }; int emscriptenfte_xr_geteyeinfo(int maxeyes, struct webxrinfo_s *vreyes); unsigned int emscriptenfte_xr_issupported(void); //0 for can't support it, -1 for unknown support, otherwise bitmask of supported modes int emscriptenfte_xr_isactive(void); //true if we're actually using webvr or not. void emscriptenfte_xr_setup(int mode); #define WXRM_TOGGLE -3 #define WXRM_AUTO -2 #define WXRM_DISABLE -1 #define WXRM_INLINE 0 #define WXRM_VR 1 #define WXRM_AR 2 void emscriptenfte_xr_shutdown(void);