#include "quakedef.h" #include #include #ifdef GLQUAKE #include "glquake.h" #define OPENGL_SDL #endif #if SDL_VERSION_ATLEAST(2,0,0) #if SDL_VERSION_ATLEAST(2,0,6) #ifdef VKQUAKE #include #include "../vk/vkrenderer.h" #define VULKAN_SDL #endif #endif SDL_Window *sdlwindow; #ifdef OPENGL_SDL static SDL_GLContext *sdlcontext; #endif #else SDL_Surface *sdlsurf; #endif #include "vr.h" extern cvar_t vid_vsync; extern cvar_t vid_hardwaregamma; extern cvar_t gl_lateswap; extern cvar_t vid_gl_context_version; extern cvar_t vid_gl_context_debug; extern cvar_t vid_gl_context_forwardcompatible; extern cvar_t vid_gl_context_es; extern cvar_t vid_gl_context_compatibility; extern qboolean gammaworks; #ifdef _WIN32 //half the rest of the code uses windows apis to focus windows. Should be fixed, but it's not too important. HWND mainwindow; #endif extern qboolean vid_isfullscreen; #if !SDL_VERSION_ATLEAST(2,0,0) unsigned short intitialgammaramps[3][256]; #endif extern qboolean mouseactive; extern qboolean mouseusedforgui; #ifdef OPENGL_SDL static void *GLVID_getsdlglfunction(char *functionname) { #ifdef GL_STATIC //this reduces dependancies in the webgl build (removing warnings about emulation being poo) return NULL; #else return SDL_GL_GetProcAddress(functionname); #endif } #endif #if SDL_VERSION_ATLEAST(2,0,0) void *GLVID_CreateCursor (const qbyte *imagedata, int width, int height, uploadfmt_t format, float hotx, float hoty, float scale) { SDL_Cursor *curs; SDL_Surface *surf; Uint32 r,g,b,a; if (!imagedata) return NULL; switch(format) { #if SDL_BYTEORDER == SDL_BIG_ENDIAN case PTI_LLLX8: case PTI_RGBX8: r = 0xff000000; g = 0x00ff0000; b = 0x0000ff00; a = 0x00000000; break; case PTI_LLLA8: case PTI_RGBA8: r = 0xff000000; g = 0x00ff0000; b = 0x0000ff00; a = 0x000000ff; break; case PTI_BGRX8: b = 0xff000000; g = 0x00ff0000; r = 0x0000ff00; a = 0x00000000; break; case PTI_BGRA8: b = 0xff000000; g = 0x00ff0000; r = 0x0000ff00; a = 0x000000ff; break; #else case PTI_LLLX8: case PTI_RGBX8: r = 0x000000ff; g = 0x0000ff00; b = 0x00ff0000; a = 0x00000000; break; case PTI_LLLA8: case PTI_RGBA8: r = 0x000000ff; g = 0x0000ff00; b = 0x00ff0000; a = 0xff000000; break; case PTI_BGRX8: b = 0x000000ff; g = 0x0000ff00; r = 0x00ff0000; a = 0x00000000; break; case PTI_BGRA8: b = 0x000000ff; g = 0x0000ff00; r = 0x00ff0000; a = 0xff000000; break; #endif case PTI_A2BGR10: r = 0x000003ff; g = 0x000ffc00; b = 0x3ff00000; a = 0xc0000000; break; default: return NULL; } if (scale != 1) { int nw,nh; qbyte *nd; nw = width * scale; nh = height * scale; if (nw <= 0 || nh <= 0 || nw > 128 || nh > 128) //don't go crazy. return NULL; nd = Image_ResampleTexture(format, imagedata, width, height, NULL, nw, nh); surf = SDL_CreateRGBSurfaceFrom(nd, nw, nh, 32, nw*4, r, g, b, a); curs = SDL_CreateColorCursor(surf, hotx, hoty); SDL_FreeSurface(surf); BZ_Free(nd); } else { surf = SDL_CreateRGBSurfaceFrom((void*)imagedata, width, height, 32, width*4, r, g, b, a); curs = SDL_CreateColorCursor(surf, hotx, hoty); SDL_FreeSurface(surf); } return curs; } qboolean GLVID_SetCursor (void *cursor) { SDL_SetCursor(cursor); return !!cursor; } void GLVID_DestroyCursor (void *cursor) { SDL_FreeCursor(cursor); } static void GLVID_SetIcon (void) { SDL_Surface *iconsurf = NULL; size_t filesize = 0; qbyte *filedata = NULL; qbyte *imagedata = NULL; #ifdef IMAGEFMT_PNG if (!filedata) filedata = FS_LoadMallocFile("icon.png", &filesize); #endif if (!filedata) filedata = FS_LoadMallocFile("icon.tga", &filesize); #ifdef IMAGEFMT_JPG if (!filedata) filedata = FS_LoadMallocFile("icon.jpg", &filesize); #endif #ifdef IMAGEFMT_BMP if (!filedata) filedata = FS_LoadMallocFile("icon.ico", &filesize); #endif #ifdef HAVE_LEGACY if (!filedata) filedata = FS_LoadMallocFile("darkplaces-icon.tga", &filesize); #endif if (filedata) { int imagewidth, imageheight; uploadfmt_t format = PTI_INVALID; imagedata = ReadRawImageFile(filedata, filesize, &imagewidth, &imageheight, &format, true, "icon.*"); Z_Free(filedata); if (imagedata) { /* hopefully SDL can resize as appropriate qbyte *resized = Image_ResampleTexture(format, imagedata, imagewidth, imageheight, NULL, 64, 64); if (resized) { Z_Free(imagedata); imagedata = resized; imagewidth = 64; imageheight = 64; }*/ switch(format) { case PTI_LLLA8: //fallthrough case PTI_RGBA8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); break; case PTI_LLLX8: //fallthrough case PTI_RGBX8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000); break; case PTI_BGRA8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); break; case PTI_BGRX8: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000); break; case PTI_A2BGR10: iconsurf = SDL_CreateRGBSurfaceFrom(imagedata, imagewidth, imageheight, 32, 4*imagewidth, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000); break; default: //others shouldn't happen. break; } } } if (!iconsurf) { #include "fte_eukara64.h" // #include "bymorphed.h" iconsurf = SDL_CreateRGBSurfaceFrom((void*)icon.pixel_data, icon.width, icon.height, 32, 4*icon.width, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); //RGBA byte order on a little endian machine, at least... } SDL_SetWindowIcon(sdlwindow, iconsurf); SDL_FreeSurface(iconsurf); Z_Free(imagedata); } //converts an output device name/number to an index. //So we can use eg VGA-0 on linux and get the proper device. static int SDLVID_GetVideoDevice(const char *devicename) { char *end; int display = strtol(devicename, &end, 0); if (*end) { //okay, so its not purely a number. scan by name display = SDL_GetNumVideoDisplays(); if (display) { while (display --> 0) { const char *dname = SDL_GetDisplayName(display); if (dname && !Q_strcasecmp(dname, devicename)) break; } } } else { if (display < 0 || display >= SDL_GetNumVideoDisplays()) display = 0; } return display; } static qboolean SDLVID_GetVideoMode(rendererstate_t *info, int *display, SDL_DisplayMode *mode) { SDL_DisplayMode targ; *display = SDLVID_GetVideoDevice(info->devicename); if (info->fullscreen != 1) return false; targ.w = info->width; targ.h = info->height; if (info->bpp == 30) targ.format = SDL_PIXELFORMAT_ARGB2101010; else targ.format = SDL_PIXELFORMAT_UNKNOWN; targ.driverdata = NULL; targ.refresh_rate = info->rate; if (SDL_GetClosestDisplayMode(*display, &targ, mode)) { info->width = targ.w; info->height = targ.h; return true; //yay } return false; //fail } static void SDLVID_EnumerateVideoModes (const char *driver, const char *output, void (*cb) (int w, int h)) { SDL_DisplayMode modeinfo; int modes, m; int display = SDLVID_GetVideoDevice(output); modes = SDL_GetNumDisplayModes(display); for (m = 0; m < modes; m++) { if (0==SDL_GetDisplayMode(display, m, &modeinfo)) cb(modeinfo.w, modeinfo.h); } } #endif static qboolean SDLVID_Init (rendererstate_t *info, unsigned char *palette, r_qrenderer_t qrenderer) { int flags = 0; #if SDL_MAJOR_VERSION >= 2 int display = -1; SDL_DisplayMode modeinfo, *usemode; SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); //we understand touch events. we do NOT want to get confused with mouse motion constantly warping. SDL_SetHint(SDL_HINT_IME_INTERNAL_EDITING, "1"); //our code doesn't handle displaying non-committed text. ask to not be expected to show it, where possible. #ifdef SDL_HINT_IME_SUPPORT_EXTENDED_TEXT // SDL_SetHint(SDL_HINT_IME_SUPPORT_EXTENDED_TEXT, "1");//says we don't have a limit. enable once we actually support this stuff. #endif #ifdef SDL_HINT_IME_SHOW_UI SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1"); //not much point having an IME if you can't see it... #endif #endif SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE); #if !defined(FTE_TARGET_WEB) && !SDL_VERSION_ATLEAST(2,0,0) SDL_SetVideoMode(0, 0, 0, 0); //to get around some SDL bugs #endif #if SDL_VERSION_ATLEAST(2,0,0) switch(qrenderer) { default: return false; #ifdef OPENGL_SDL case QR_OPENGL: SDL_GL_LoadLibrary(NULL); if (info->bpp >= 32) { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); //technically we don't always need stencil support. } else { SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); } SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (info->stereo) SDL_GL_SetAttribute(SDL_GL_STEREO, 1); #if SDL_MAJOR_VERSION >= 2 if (info->srgb) SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1); //FIXME: this stuff isn't part of info. //this means it shouldn't be exposed to the menu or widely advertised. if (*vid_gl_context_version.string) { int major, minor; char *ver = vid_gl_context_version.string; major = strtoul(ver, &ver, 10); if (*ver == '.') { ver++; minor = strtoul(ver, &ver, 10); } else minor = 0; SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); } SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (vid_gl_context_debug.ival?SDL_GL_CONTEXT_DEBUG_FLAG:0) | (vid_gl_context_forwardcompatible.ival?SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG:0) | 0); if (vid_gl_context_es.ival) SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); else if (vid_gl_context_compatibility.ival) SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); else SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); #endif if (info->multisample) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, info->multisample); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); } flags |= SDL_WINDOW_OPENGL; break; #endif #ifdef VULKAN_SDL case QR_VULKAN: flags |= SDL_WINDOW_VULKAN; break; #endif } flags |= SDL_WINDOW_RESIZABLE; flags |= SDL_WINDOW_INPUT_GRABBED; #if SDL_VERSION_ATLEAST(2,0,1) flags |= SDL_WINDOW_ALLOW_HIGHDPI; #endif usemode = NULL; if (SDLVID_GetVideoMode(info, &display, &modeinfo)) usemode = &modeinfo; rf->VID_EnumerateVideoModes = SDLVID_EnumerateVideoModes; sdlwindow = SDL_CreateWindow(FULLENGINENAME, SDL_WINDOWPOS_CENTERED_DISPLAY(display), SDL_WINDOWPOS_CENTERED_DISPLAY(display), info->width, info->height, flags); if (!sdlwindow) { Con_Printf("SDL_CreateWindow failed: %s\n", SDL_GetError()); return false; } SDL_SetWindowMinimumSize(sdlwindow, 320, 200); if (usemode) { SDL_SetWindowDisplayMode(sdlwindow, usemode); SDL_SetWindowFullscreen(sdlwindow, SDL_WINDOW_FULLSCREEN); } else if (info->fullscreen) SDL_SetWindowFullscreen(sdlwindow, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_ShowWindow(sdlwindow); #ifdef __linux__ if (usemode) { //try to work around an nvidia bug. //if the user pans then they might get stuck with x11 at the wrong resolution, so try to back out if it would fail. int w, h; SDL_GetWindowSize(sdlwindow, &w, &h); Sys_SendKeyEvents(); SDL_GetWindowSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); if (w != vid.pixelwidth || h != vid.pixelheight) { Con_Printf(CON_ERROR "Video mode change didn't stick (Nvidia bug?). Resorting to fullscreen-desktop mode.\n"); SDL_SetWindowFullscreen(sdlwindow, SDL_WINDOW_FULLSCREEN_DESKTOP); SDL_ShowWindow(sdlwindow); } } #endif #if SDL_VERSION_ATLEAST(2,0,4) //SDL_GetDisplayDPI(display, NULL, &vid.dpi_x, &vid.dpi_y); //unusable rubbish. #endif CL_UpdateWindowTitle(); GLVID_SetIcon(); switch(qrenderer) { #ifdef OPENGL_SDL #if SDL_VERSION_ATLEAST(2,0,1) case QR_OPENGL: SDL_GL_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); //get the proper physical size. break; #endif #endif #ifdef VULKAN_SDL case QR_VULKAN: SDL_Vulkan_GetDrawableSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); break; #endif default: SDL_GetWindowSize(sdlwindow, &vid.pixelwidth, &vid.pixelheight); break; } { //SDL_GetDisplayDPI is unusable (depends on buggy drivers/hardware), so try and guess based on initial settings. this may cause issues with monitors using different scales though. int ww,wh; SDL_GetWindowSize(sdlwindow, &ww, &wh); vid.dpi_x = (96 * vid.pixelwidth)/ww; vid.dpi_y = (96 * vid.pixelheight)/wh; } #ifdef OPENGL_SDL if (qrenderer == QR_OPENGL) { int srgb; vrsetup_t setup = {sizeof(setup)}; SDL_SysWMinfo wminfo; SDL_VERSION(&wminfo.version); SDL_GetWindowWMInfo(sdlwindow, &wminfo); switch(wminfo.subsystem) { #if defined(SDL_VIDEO_DRIVER_WINDOWS) case SDL_SYSWM_WINDOWS: setup.vrplatform = VR_WIN_WGL; break; #endif #if defined(SDL_VIDEO_DRIVER_X11) case SDL_SYSWM_X11: setup.vrplatform = VR_X11_GLX; break; #endif #if defined(SDL_VIDEO_DRIVER_WAYLAND) && SDL_VERSION_ATLEAST(3,0,0) case SDL_SYSWM_WAYLAND: setup.vrplatform = VR_EGL; break; #endif default: setup.vrplatform = VR_HEADLESS; //unsupported platform... break; } if (info->vr && !info->vr->Prepare(&setup)) info->vr = NULL; sdlcontext = SDL_GL_CreateContext(sdlwindow); if (!sdlcontext) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0); sdlcontext = SDL_GL_CreateContext(sdlwindow); if (!sdlcontext) { Con_Printf("Couldn't initialize GL context: %s\n", SDL_GetError()); return false; } } srgb = 0; SDL_GL_GetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, &srgb); if (srgb) vid.flags |= VID_SRGB_CAPABLE; //now fill it in properly, now that we have a context. switch(wminfo.subsystem) { #if defined(SDL_VIDEO_DRIVER_WINDOWS) case SDL_SYSWM_WINDOWS: setup.wgl.hdc = wminfo.info.win.hdc; setup.wgl.hglrc = SDL_GL_GetCurrentContext(); break; #endif #if defined(SDL_VIDEO_DRIVER_X11) case SDL_SYSWM_X11: setup.x11_glx.display = wminfo.info.x11.display; setup.x11_glx.drawable = wminfo.info.x11.window; setup.x11_glx.visualid = 0;//??? setup.x11_glx.glxfbconfig = 0;//??? setup.x11_glx.glxcontext = SDL_GL_GetCurrentContext(); break; #endif #if defined(SDL_VIDEO_DRIVER_WAYLAND) && SDL_VERSION_ATLEAST(3,0,0) case SDL_SYSWM_WAYLAND: setup.vrplatform = VR_EGL; setup.egl.getprocaddr = SDL_EGL_GetProcAddress; setup.egl.egldisplay = SDL_EGL_GetCurrentEGLDisplay(); setup.egl.eglconfig = SDL_EGL_GetCurrentEGLConfig(); setup.egl.eglcontext = SDL_GL_GetCurrentContext(); break; #endif default: setup.vrplatform = VR_HEADLESS; //unsupported platform... break; } if (info->vr && !info->vr->Init(&setup, info)) { info->vr->Shutdown(); vid.vr = NULL; } else vid.vr = info->vr; } #endif #else SDL_GetGammaRamp(intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]); if (info->fullscreen) { flags = SDL_FULLSCREEN; vid_isfullscreen = true; } else { flags = SDL_RESIZABLE; vid_isfullscreen = false; } sdlsurf = SDL_SetVideoMode(vid.pixelwidth=info->width, vid.pixelheight=info->height, info->bpp, flags | SDL_OPENGL); if (!sdlsurf) { Con_Printf("Couldn't set GL mode: %s\n", SDL_GetError()); return false; } #endif vid.activeapp = true; mouseactive = false; if (vid_isfullscreen) IN_ActivateMouse(); #if SDL_VERSION_ATLEAST(2,0,0) SDL_DisableScreenSaver(); #else SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); #endif vid_vsync.modified = true; #ifdef _WIN32 { //win32 apis are very insistant upon having a window context for things that have nothing to do with windowing system stuff. #if SDL_VERSION_ATLEAST(2,0,0) SDL_SysWMinfo info; SDL_GetWindowWMInfo(sdlwindow, &info); if (info.subsystem == SDL_SYSWM_WINDOWS) mainwindow = info.info.win.window; else mainwindow = NULL; //if we're using an x11 subsystem but running in windows then don't feck up... here, at least. #else SDL_SysWMinfo wmInfo; SDL_GetWMInfo(&wmInfo); mainwindow = wmInfo.window; //note that this is usually still null #endif } #endif #if SDL_VERSION_ATLEAST(2,0,0) rf->VID_CreateCursor = GLVID_CreateCursor; rf->VID_DestroyCursor = GLVID_DestroyCursor; rf->VID_SetCursor = GLVID_SetCursor; #endif return true; } #ifdef OPENGL_SDL qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette) { if (SDLVID_Init(info, palette, QR_OPENGL)) { return GL_Init(info, GLVID_getsdlglfunction); } return false; } #endif void GLVID_DeInit (void) { vid.activeapp = false; IN_DeactivateMouse(); #if SDL_VERSION_ATLEAST(2,0,0) SDL_SetWindowGammaRamp(sdlwindow, NULL, NULL, NULL); switch(qrenderer) { #ifdef OPENGL_SDL case QR_OPENGL: SDL_GL_DeleteContext(sdlcontext); break; #endif #ifdef VULKAN_SDL case QR_VULKAN: VK_Shutdown(); break; #endif default: break; } SDL_DestroyWindow(sdlwindow); sdlwindow = NULL; #else SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]); #endif SDL_QuitSubSystem(SDL_INIT_VIDEO); #ifdef OPENGL_SDL GL_ForgetPointers(); #endif } void GLVID_SwapBuffers (void) { switch(qrenderer) { #ifdef OPENGL_SDL case QR_OPENGL: #if SDL_VERSION_ATLEAST(2,0,0) if (vid_vsync.modified) { if (*vid_vsync.string) { //if swap_tear isn't supported, try without. if (SDL_GL_SetSwapInterval(vid_vsync.ival) == -1 && vid_vsync.ival < 0) SDL_GL_SetSwapInterval(-vid_vsync.ival); } vid_vsync.modified = false; } SDL_GL_SwapWindow(sdlwindow); #else SDL_GL_SwapBuffers(); #endif break; #endif default: break; } if (!vid_isfullscreen) { if (!in_windowed_mouse.value) { IN_DeactivateMouse (); } else { if (!Key_MouseShouldBeFree() && vid.activeapp) IN_ActivateMouse (); else IN_DeactivateMouse (); } } } qboolean GLVID_ApplyGammaRamps (unsigned int gammarampsize, unsigned short *ramps) { #if SDL_VERSION_ATLEAST(2,0,0) if (ramps && gammarampsize == 256) { switch(vid_hardwaregamma.ival) { case 0: //never use hardware/glsl gamma case 2: //ALWAYS use glsl gamma return false; default: case 1: //no hardware gamma when windowed if (!vid_isfullscreen) return false; break; case 3: //ALWAYS try to use hardware gamma, even when it fails... break; } gammaworks |= !SDL_SetWindowGammaRamp (sdlwindow, &ramps[0], &ramps[256], &ramps[512]); return gammaworks; } else if (gammaworks) { SDL_SetWindowGammaRamp (sdlwindow, NULL, NULL, NULL); return true; } #else if (ramps && gammarampsize == 256) { switch(vid_hardwaregamma.ival) { case 0: //never use hardware/glsl gamma case 2: //ALWAYS use glsl gamma return false; default: case 1: //no hardware gamma when windowed if (!vid_isfullscreen) return false; break; case 3: //ALWAYS try to use hardware gamma, even when it fails... break; } gammaworks |= !SDL_SetGammaRamp (&ramps[0], &ramps[256], &ramps[512]); return gammaworks; } else { SDL_SetGammaRamp (intitialgammaramps[0], intitialgammaramps[1], intitialgammaramps[2]); return true; } #endif return false; } void GLVID_SetCaption(const char *text) { #if SDL_VERSION_ATLEAST(2,0,0) SDL_SetWindowTitle(sdlwindow, text); #else SDL_WM_SetCaption(text, NULL); #endif } #ifdef VULKAN_SDL static qboolean VKSDL_CreateSurface(void) { return SDL_Vulkan_CreateSurface(sdlwindow, vk.instance, &vk.surface); } static qboolean VKVID_Init (rendererstate_t *info, unsigned char *palette) { unsigned extcount; const char **extnames; if (!SDLVID_Init(info, palette, QR_VULKAN)) return false; if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, NULL)) return false; extnames = alloca(sizeof(*extnames)*(extcount+1)); if (!SDL_Vulkan_GetInstanceExtensions(sdlwindow, &extcount, extnames)) return false; extnames[extcount] = 0; vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr(); if (!VK_Init(info, extnames, VKSDL_CreateSurface, NULL)) return false; return true; } rendererinfo_t vkrendererinfo = { "Vulkan-SDL", { "vk", "Vulkan" }, QR_VULKAN, VK_Draw_Init, VK_Draw_Shutdown, VK_UpdateFiltering, VK_LoadTextureMips, VK_DestroyTexture, VK_R_Init, VK_R_DeInit, VK_R_RenderView, VKVID_Init, GLVID_DeInit, GLVID_SwapBuffers, GLVID_ApplyGammaRamps, NULL, NULL, NULL, GLVID_SetCaption, VKVID_GetRGBInfo, VK_SCR_UpdateScreen, VKBE_SelectMode, VKBE_DrawMesh_List, VKBE_DrawMesh_Single, VKBE_SubmitBatch, VKBE_GetTempBatch, VKBE_DrawWorld, VKBE_Init, VKBE_GenBrushModelVBO, VKBE_ClearVBO, VKBE_UploadAllLightmaps, VKBE_SelectEntity, VKBE_SelectDLight, VKBE_Scissor, VKBE_LightCullModel, VKBE_VBO_Begin, VKBE_VBO_Data, VKBE_VBO_Finish, VKBE_VBO_Destroy, VKBE_RenderToTextureUpdate2d, "no more" }; #else rendererinfo_t vkrendererinfo; #endif