//read menu.h #include "quakedef.h" #include "winquake.h" #include "shader.h" #ifndef NOBUILTINMENUS #ifndef CLIENTONLY //============================================================================= /* LOAD/SAVE MENU */ #define FTESAVEGAME_VERSION 25000 typedef struct { int issave; int cursorpos; menutext_t *cursoritem; int picslot; shader_t *picshader; } loadsavemenuinfo_t; #define SAVEFIRST_AUTO 1 #define SAVECOUNT_AUTO 3 #define SAVEFIRST_STANDARD (SAVEFIRST_AUTO + SAVECOUNT_AUTO) #define SAVECOUNT_STANDARD 20 #define MAX_SAVEGAMES (1+SAVECOUNT_AUTO+SAVECOUNT_STANDARD) struct { qboolean loadable; qbyte saveable; //0=autosave, 1=regular, 2=quick char sname[9]; char desc[22+1]; char kills[39-22+1]; char time[64]; char map[32]; } m_saves[MAX_SAVEGAMES]; static void M_ScanSave(unsigned int slot, const char *name, qboolean savable) { char *in, *out, *end; int j; char line[MAX_OSPATH]; vfsfile_t *f; int version; m_saves[slot].saveable = savable; m_saves[slot].loadable = false; Q_strncpyz (m_saves[slot].sname, name, sizeof(m_saves[slot].sname)); Q_strncpyz (m_saves[slot].desc, "--- UNUSED SLOT ---", sizeof(m_saves[slot].desc)); Q_strncpyz (m_saves[slot].kills, "", sizeof(m_saves[slot].kills)); Q_strncpyz (m_saves[slot].time, "", sizeof(m_saves[slot].time)); snprintf (line, sizeof(line), "saves/%s/info.fsv", m_saves[slot].sname); f = FS_OpenVFS (line, "rb", FS_GAME); if (!f) { //legacy saved games from some other engine snprintf (line, sizeof(line), "%s.sav", m_saves[slot].sname); f = FS_OpenVFS (line, "rb", FS_GAME); } if (f) { VFS_GETS(f, line, sizeof(line)); version = atoi(line); if (version != 5 && version != 6 && (version < FTESAVEGAME_VERSION || version >= FTESAVEGAME_VERSION+GT_MAX)) { Q_strncpyz (m_saves[slot].desc, "Incompatible version", sizeof(m_saves[slot].desc)); VFS_CLOSE (f); return; } // read the desc, change _ back to space, fill the separate fields VFS_GETS(f, line, sizeof(line)); for (j=0 ; line[j] ; j++) if (line[j] == '_') line[j] = ' '; for (; j < sizeof(line[j]); j++) line[j] = '\0'; memcpy(m_saves[slot].desc, line, 22); m_saves[slot].desc[22] = 0; for (in = line+22, out = m_saves[slot].kills, end = line+39; in < end && *in == ' '; ) in++; for (out = m_saves[slot].kills; in < end; ) *out++ = *in++; for (end = m_saves[slot].kills; out > end && out[-1] == ' '; ) out--; *out = 0; Q_strncpyz(m_saves[slot].time, line+39, sizeof(m_saves[slot].time)); if (version == 5 || version == 6) { for (j = 0; j < 16; j++) VFS_GETS(f, line, sizeof(line)); //16 parms VFS_GETS(f, line, sizeof(line)); //skill VFS_GETS(f, m_saves[slot].map, sizeof(m_saves[slot].map)); } m_saves[slot].loadable = true; VFS_CLOSE (f); } } const char *M_ChooseAutoSave(void) { int i, j; for (i = SAVEFIRST_AUTO; i < SAVEFIRST_AUTO+SAVECOUNT_AUTO; i++) { M_ScanSave(i, va("a%i", i-SAVEFIRST_AUTO), false); if (!m_saves[i].loadable) return m_saves[i].sname; } for (i = SAVEFIRST_AUTO; i < SAVEFIRST_AUTO+SAVECOUNT_AUTO; i++) { for (j = SAVEFIRST_AUTO; j < SAVEFIRST_AUTO+SAVECOUNT_AUTO; j++) if (strcmp(m_saves[i].time, m_saves[j].time) > 0) break; if (j == SAVEFIRST_AUTO+SAVECOUNT_AUTO) return m_saves[i].sname; } return m_saves[SAVEFIRST_AUTO].sname; } static void M_ScanSaves (void) { int i; M_ScanSave(0, "quick", 2); for (i=SAVEFIRST_AUTO ; idata; if (info->picshader) { Image_UnloadTexture(info->picshader->defaulttextures->base); R_UnloadShader(info->picshader); info->picshader = NULL; } } static void M_Menu_LoadSave_Preview_Draw(int x, int y, menucustom_t *item, menu_t *menu) { loadsavemenuinfo_t *info = menu->data; int slot; if (!menu->selecteditem) return; slot = (menu->selecteditem->common.posy - 32)/8; if (slot >= 0 && slot < MAX_SAVEGAMES) { int width, height; if (slot != info->picslot || !info->picshader) { info->picslot = slot; if (info->picshader) { Image_UnloadTexture(info->picshader->defaulttextures->base); R_UnloadShader(info->picshader); } info->picshader = R_RegisterPic(va("saves/%s/screeny.tga", m_saves[slot].sname), NULL); } if (info->picshader) { shader_t *pic = NULL; switch(R_GetShaderSizes(info->picshader, &width, &height, false)) { case 1: pic = info->picshader; break; case 0: if (*m_saves[slot].map) pic = R_RegisterPic(va("levelshots/%s", m_saves[slot].map), NULL); break; } if (pic) { int w = 160; int h = 120; if (R_GetShaderSizes(pic, &width, &height, false) <= 0) { width = 64; height = 64; } if ((float)width/height > (float)w/h) { w = 160; h = ((float)w*height) / width; } else { h = 120; w = ((float)h*width) / height; } R2D_ScalePic (x + (160-w)/2, y + (120-h)/2, w, h, pic); } } Draw_FunStringWidth(x, y+120+0, m_saves[slot].time, 160, 2, false); Draw_FunStringWidth(x, y+120+8, m_saves[slot].kills, 160, 2, false); switch(m_saves[slot].saveable) { case 2: Draw_FunStringWidth(x, y+120+16, "Quick Save", 160, 2, false); break; case 0: Draw_FunStringWidth(x, y+120+16, "Autosave", 160, 2, false); break; } Draw_FunStringWidth(x, y+120+24, m_saves[slot].sname, 160, 2, false); } } void M_Menu_Save_f (void) { menuoption_t *op = NULL; menu_t *menu; int i; if (!sv.state) return; if (cl.intermissionmode != IM_NONE) return; Key_Dest_Add(kdm_emenu); m_state = m_complex; menu = M_CreateMenu(sizeof(loadsavemenuinfo_t)); menu->data = menu+1; menu->remove = M_Menu_LoadSave_UnloadShaders; menu->reset = M_Menu_LoadSave_UnloadShaders; MC_AddCenterPicture (menu, 4, 24, "gfx/p_save.lmp"); menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 0, 32, NULL, false); M_ScanSaves (); for (i=0 ; i< MAX_SAVEGAMES; i++) { if (m_saves[i].saveable) op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 192, 32+8*i, false, m_saves[i].desc, "savegame %s\nclosemenu\n", m_saves[i].sname); else MC_AddWhiteText(menu, 16, 170, 32+8*i, m_saves[i].desc, false); if (!menu->selecteditem) menu->selecteditem = op; } MC_AddCustom(menu, 192, 60-16, NULL, 0)->draw = M_Menu_LoadSave_Preview_Draw; } void M_Menu_Load_f (void) { menuoption_t *op = NULL; menu_t *menu; int i; char time[64]; Key_Dest_Add(kdm_emenu); m_state = m_complex; menu = M_CreateMenu(sizeof(loadsavemenuinfo_t)); menu->data = menu+1; menu->remove = M_Menu_LoadSave_UnloadShaders; menu->reset = M_Menu_LoadSave_UnloadShaders; MC_AddCenterPicture(menu, 4, 24, "gfx/p_load.lmp"); M_ScanSaves (); for (i=0 ; i< MAX_SAVEGAMES; i++) { if (m_saves[i].loadable) op = (menuoption_t *)MC_AddConsoleCommandf(menu, 16, 170, 32+8*i, false, m_saves[i].desc, "loadgame %s\nclosemenu\n", m_saves[i].sname); else MC_AddWhiteText(menu, 16, 170, 32+8*i, m_saves[i].desc, false); if (op) if (!menu->selecteditem || (*m_saves[i].time && strcmp(time, m_saves[i].time) < 0)) { menu->selecteditem = op; Q_strncpyz(time, m_saves[i].time, sizeof(time)); } } if (menu->selecteditem) menu->cursoritem = (menuoption_t *)MC_AddRedText(menu, 8, 0, menu->selecteditem->common.posy, NULL, false); MC_AddCustom(menu, 192, 60-16, NULL, 0)->draw = M_Menu_LoadSave_Preview_Draw; } #endif void M_Menu_SinglePlayer_f (void) { menu_t *menu; #ifndef CLIENTONLY menubutton_t *b; mpic_t *p; static menuresel_t resel; extern cvar_t cl_splitscreen; #endif Key_Dest_Add(kdm_emenu); m_state = m_complex; #ifdef CLIENTONLY menu = M_CreateMenu(0); MC_AddWhiteText(menu, 84, 0, 12*8, "This build is unable", false); MC_AddWhiteText(menu, 84, 0, 13*8, "to start a local game", false); MC_AddBox (menu, 60, 10*8, 25, 4); #else switch(M_GameType()) { #ifdef Q2CLIENT case MGT_QUAKE2: menu = M_CreateMenu(0); MC_AddCenterPicture(menu, 4, 24, "pics/m_banner_game"); //quake2 uses the 'newgame' alias, which controls the intro video and then start map. menu->selecteditem = (menuoption_t*) MC_AddConsoleCommand (menu, 64, 170, 40, "Easy", va("closemenu; skill 0;deathmatch 0; coop %i;newgame\n", cl_splitscreen.ival>0)); MC_AddConsoleCommand (menu, 64, 170, 48, "Medium", va("closemenu; skill 1;deathmatch 0; coop %i;newgame\n", cl_splitscreen.ival>0)); MC_AddConsoleCommand (menu, 64, 170, 56, "Hard", va("closemenu; skill 2;deathmatch 0; coop %i;newgame\n", cl_splitscreen.ival>0)); MC_AddConsoleCommand (menu, 64, 170, 72, "Load Game", "menu_load\n"); MC_AddConsoleCommand (menu, 64, 170, 80, "Save Game", "menu_save\n"); menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 48, 0, 40, NULL, false); return; #endif #ifdef HEXEN2 case MGT_HEXEN2: { int y; int i; cvar_t *pc; qboolean havemp; static char *classlistmp[] = { "Random", "Paladin", "Crusader", "Necromancer", "Assasin", "Demoness" }; menubutton_t *b; havemp = !!COM_FCheckExists("maps/keep1.bsp"); menu = M_CreateMenu(0); MC_AddPicture(menu, 16, 0, 35, 176, "gfx/menu/hplaque.lmp"); Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2"); y = 64-20; if (!strncmp(Cmd_Argv(1), "class", 5)) { int pnum; extern cvar_t cl_splitscreen; pnum = atoi(Cmd_Argv(1)+5); if (!pnum) pnum = 1; MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title2.lmp"); if (cl_splitscreen.ival) MC_AddBufferedText(menu, 80, 0, (y+=8)+12, va("Player %i\n", pnum), false, true); for (i = 0; i <= 4+havemp; i++) { b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, classlistmp[i], va("p%i setinfo cl_playerclass %i; menu_single %s %s\n", pnum, i?i:((rand()%(4+havemp))+1), ((pnum+1 > cl_splitscreen.ival+1)?"skill":va("class%i",pnum+1)), Cmd_Argv(2))); if (!menu->selecteditem) menu->selecteditem = (menuoption_t*)b; } } else if (!strncmp(Cmd_Argv(1), "skill", 5)) { //yes, hexen2 has per-class names for the skill levels. because being weird and obtuse is kinda its forté static char *skillnames[6][4] = { { "Easy", "Medium", "Hard", "Nightmare" }, { "Apprentice", "Squire", "Adept", "Lord" }, { "Gallant", "Holy Avenger", "Divine Hero", "Legend" }, { "Sorcerer", "Dark Servant", "Warlock", "Lich King" }, { "Rogue", "Cutthroat", "Executioner", "Widow Maker" }, { "Larva", "Spawn", "Fiend", "She Bitch" } }; char **sn = skillnames[0]; pc = Cvar_Get("cl_playerclass", "1", CVAR_USERINFO|CVAR_ARCHIVE, "Hexen2"); if (pc && (unsigned)pc->ival <= 5) sn = skillnames[pc->ival]; MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title5.lmp"); for (i = 0; i < 4; i++) { b = MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, sn[i], va("skill %i; closemenu; disconnect; deathmatch 0; coop %i;wait;map %s\n", i, cl_splitscreen.ival>0, Cmd_Argv(2))); if (!menu->selecteditem) menu->selecteditem = (menuoption_t*)b; } } else { MC_AddCenterPicture(menu, 0, 60, "gfx/menu/title1.lmp"); //startmap selection in hexen2 is nasty. if (havemp) { menu->selecteditem = (menuoption_t*) MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Mission", "menu_single class keep1\n"); MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Old Mission", "menu_single class demo1\n"); } else { menu->selecteditem = (menuoption_t*) MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "New Game", "menu_single class demo1\n"); } MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Save Game", "menu_save\n"); MC_AddConsoleCommandHexen2BigFont(menu, 80, y+=20, "Load Game", "menu_load\n"); } menu->cursoritem = (menuoption_t *)MC_AddCursor(menu, &resel, 56, menu->selecteditem?menu->selecteditem->common.posy:0); return; } break; #endif default: if (QBigFontWorks()) { menu = M_CreateMenu(0); MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp"); MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_sgl.lmp"); menu->selecteditem = (menuoption_t*) MC_AddConsoleCommandQBigFont (menu, 72, 32, "New Game", va("closemenu;disconnect;maxclients 1;deathmatch 0;coop %i;startmap_sp\n", cl_splitscreen.ival>0)); MC_AddConsoleCommandQBigFont (menu, 72, 52, "Load Game", "menu_load\n"); MC_AddConsoleCommandQBigFont (menu, 72, 72, "Save Game", "menu_save\n"); menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32); return; } else { //q1 menu = M_CreateMenu(0); MC_AddPicture(menu, 16, 4, 32, 144, "gfx/qplaque.lmp"); MC_AddCenterPicture(menu, 4, 24, "gfx/ttl_sgl.lmp"); } break; } p = R2D_SafeCachePic("gfx/sp_menu.lmp"); if (!p) { MC_AddBox (menu, 60, 10*8, 23, 4); MC_AddWhiteText(menu, 92, 0, 12*8, "Couldn't find file", false); MC_AddWhiteText(menu, 92, 0, 13*8, "gfx/sp_menu.lmp", false); } else { MC_AddPicture(menu, 72, 32, 232, 64, "gfx/sp_menu.lmp"); b = MC_AddConsoleCommand (menu, 16, 304, 32, "", va("closemenu;disconnect;maxclients 1;samelevel 0;deathmatch 0;coop %i;startmap_sp\n", cl_splitscreen.ival>0)); menu->selecteditem = (menuoption_t *)b; b->common.width = p->width; b->common.height = 20; b = MC_AddConsoleCommand (menu, 16, 304, 52, "", "menu_load\n"); b->common.width = p->width; b->common.height = 20; b = MC_AddConsoleCommand (menu, 16, 304, 72, "", "menu_save\n"); b->common.width = p->width; b->common.height = 20; menu->cursoritem = (menuoption_t*)MC_AddCursor(menu, &resel, 54, 32); } #endif } typedef struct demoitem_s { qboolean isdir; int size; struct demoitem_s *next; struct demoitem_s *prev; char name[1]; } demoitem_t; typedef struct { int fsroot; //FS_SYSTEM, FS_GAME, FS_GAMEONLY. if FS_SYSTEM, executed command will have a leading # char path[MAX_OSPATH]; char selname[MAX_OSPATH]; } demoloc_t; typedef struct { menucustom_t *list; demoitem_t *selected; demoitem_t *firstitem; demoloc_t *fs; int pathlen; char *command[64]; //these let the menu be used for nearly any sort of file browser. char *ext[64]; int numext; int dragscroll; int mousedownpos; demoitem_t *items; } demomenu_t; static void M_DemoDraw(int x, int y, menucustom_t *control, menu_t *menu) { extern qboolean keydown[K_MAX]; char *text; demomenu_t *info = menu->data; demoitem_t *item, *lostit; int ty; ty = vid.height-24; item = info->selected; while(item) { if (info->firstitem == item) break; if (ty < y) { //we couldn't find it for (lostit = info->firstitem; lostit; lostit = lostit->prev) { if (info->selected == lostit) { item = lostit; break; } } info->firstitem = item; break; } item = item->prev; ty-=8; } if (!item) info->firstitem = info->items; if (!info->dragscroll && keydown[K_MOUSE1]) { info->dragscroll = 1; info->mousedownpos = mousecursor_y; } if (info->dragscroll && keydown[K_MOUSE1]) { if (info->mousedownpos >= mousecursor_y+8) { info->dragscroll = 2; info->mousedownpos -= 8; if (info->firstitem->next) { if (info->firstitem == info->selected) info->selected = info->firstitem->next; info->firstitem = info->firstitem->next; } } if (info->mousedownpos+8 <= mousecursor_y) { info->dragscroll = 2; info->mousedownpos += 8; if (info->firstitem->prev) { if (ty <= 24) info->selected = info->selected->prev; info->firstitem = info->firstitem->prev; } } } item = info->firstitem; while(item) { if (y >= vid.height) return; if (!item->isdir) text = va("%-32.32s%6iKB", item->name+info->pathlen, item->size/1024); else text = item->name+info->pathlen; if (item == info->selected) Draw_AltFunString(x, y, text); else Draw_FunString(x, y, text); y+=8; item = item->next; } } static void ShowDemoMenu (menu_t *menu, const char *path); static qboolean M_DemoKey(menucustom_t *control, menu_t *menu, int key, unsigned int unicode) { demomenu_t *info = menu->data; demoitem_t *it; int i; switch (key) { case K_MWHEELUP: case K_UPARROW: if (info->selected && info->selected->prev) info->selected = info->selected->prev; break; case K_MWHEELDOWN: case K_DOWNARROW: if (info->selected && info->selected->next) info->selected = info->selected->next; break; case K_HOME: info->selected = info->items; break; case K_END: info->selected = info->items; while(info->selected->next) info->selected = info->selected->next; break; case K_PGUP: for (i = 0; i < 10; i++) { if (info->selected && info->selected->prev) info->selected = info->selected->prev; } break; case K_PGDN: for (i = 0; i < 10; i++) { if (info->selected && info->selected->next) info->selected = info->selected->next; } break; case K_MOUSE1: if (info->dragscroll == 2) { info->dragscroll = 0; break; } it = info->firstitem; i = (mousecursor_y - control->common.posy) / 8; while(i > 0 && it && it->next) { it = it->next; i--; } if (info->selected != it) { info->selected = it; info->dragscroll = 0; break; } //fallthrough case K_ENTER: case K_KP_ENTER: if (info->selected) { if (info->selected->isdir) ShowDemoMenu(menu, info->selected->name); else { extern int shift_down; int extnum; for (extnum = 0; extnum < info->numext; extnum++) if (!stricmp(info->selected->name + strlen(info->selected->name)-4, info->ext[extnum])) break; if (extnum == info->numext) //wasn't on our list of extensions. extnum = 0; if (!info->command[extnum]) return true; //FIXME: archives Cbuf_AddText(va("%s \"%s%s\"\n", info->command[extnum], (info->fs->fsroot==FS_SYSTEM)?"#":"", info->selected->name), RESTRICT_LOCAL); if (!shift_down) M_RemoveMenu(menu); return true; } } break; default: return false; } if (info->selected) Q_strncpyz(info->fs->selname, info->selected->name, sizeof(info->fs->selname)); else Q_strncpyz(info->fs->selname, "", sizeof(info->fs->selname)); return true; } static int QDECL DemoAddItem(const char *filename, qofs_t size, time_t modified, void *parm, searchpathfuncs_t *spath) { int extnum; demomenu_t *menu = parm; demoitem_t *link, *newi; int side; qboolean isdir; char tempfname[MAX_QPATH]; char *i; i = strchr(filename+menu->pathlen, '/'); if (i == NULL) { for (extnum = 0; extnum < menu->numext; extnum++) if (!stricmp(filename + strlen(filename)-4, menu->ext[extnum])) break; if (extnum == menu->numext) //wasn't on our list of extensions. return true; isdir = false; } else { i++; if (i-filename > sizeof(tempfname)-2) return true; //too long to fit in our buffers anyway strncpy(tempfname, filename, i-filename); tempfname[i-filename] = 0; filename = tempfname; size = 0; isdir = true; } if (!menu->items) menu->items = newi = BZ_Malloc(sizeof(*newi) + strlen(filename)); else { link = menu->items; for(;;) { if (link->isdir != isdir) //bias directories, so they sink side = (link->isdir > isdir)?1:-1; else side = stricmp(link->name, filename); if (side == 0) return true; //already got this file else if (side > 0) { if (!link->prev) { link->prev = newi = BZ_Malloc(sizeof(*newi) + strlen(filename)); break; } link = link->prev; } else { if (!link->next) { link->next = newi = BZ_Malloc(sizeof(*newi) + strlen(filename)); break; } link = link->next; } } } strcpy(newi->name, filename); newi->size = size; newi->isdir = isdir; newi->prev = NULL; newi->next = NULL; return true; } //converts the binary tree into sorted linked list static void M_Demo_Flatten(demomenu_t *info) { demoitem_t *btree = info->items, *item, *lastitem; demoitem_t *listhead = NULL, *listlast = NULL; while(btree) { if (!btree->prev) { //none on left side, descend down right removing head node item = btree; btree = btree->next; } else { item = btree; lastitem = item; for (;;) { if (!item->prev) { lastitem->prev = item->next; break; } lastitem = item; item = lastitem->prev; } } if (listlast) { listlast->next = item; item->prev = listlast; listlast = item; } else { listhead = listlast = item; item->prev = NULL; } } if (listlast) listlast->next = NULL; info->items = listhead; info->selected = listhead; info->firstitem = listhead; } static void M_Demo_Flush (demomenu_t *info) { demoitem_t *item; while (info->items) { item = info->items; info->items = item->next; BZ_Free(item); } info->items = NULL; info->selected = NULL; info->firstitem = NULL; } static void M_Demo_Remove (menu_t *menu) { demomenu_t *info = menu->data; M_Demo_Flush(info); } static void ShowDemoMenu (menu_t *menu, const char *path) { demomenu_t *info = menu->data; int c; char *s; char match[256]; if (path != info->fs->path) { if (*path == '/') path++; Q_strncpyz(info->fs->path, path, sizeof(info->fs->path)); } if (info->fs->fsroot == FS_GAME) { if (!strcmp(path, "../")) { FS_NativePath("", FS_ROOT, info->fs->path, sizeof(info->fs->path)); info->fs->fsroot = FS_SYSTEM; while((s = strchr(info->fs->path, '\\'))) *s = '/'; } } while (!strcmp(info->fs->path+strlen(info->fs->path)-3, "../")) { c = 0; for (s = info->fs->path+strlen(info->fs->path)-3; s >= info->fs->path; s--) { if (*s == '/') { c++; s[1] = '\0'; if (c == 2) break; } } if (c<2) *info->fs->path = '\0'; } info->selected = NULL; info->pathlen = strlen(info->fs->path); M_Demo_Flush(menu->data); if (info->fs->fsroot == FS_SYSTEM) { s = strchr(info->fs->path, '/'); if (s && strchr(s+1, '/')) { Q_snprintfz(match, sizeof(match), "%s../", info->fs->path); DemoAddItem(match, 0, 0, info, NULL); } } else if (*info->fs->path) { Q_snprintfz(match, sizeof(match), "%s../", info->fs->path); DemoAddItem(match, 0, 0, info, NULL); } else if (info->fs->fsroot == FS_GAME) { Q_snprintfz(match, sizeof(match), "../"); DemoAddItem(match, 0, 0, info, NULL); } if (info->fs->fsroot == FS_SYSTEM) { if (*info->fs->path) Q_snprintfz(match, sizeof(match), "%s*", info->fs->path); else Q_snprintfz(match, sizeof(match), "/*"); Sys_EnumerateFiles("", match, DemoAddItem, info, NULL); } else { Q_snprintfz(match, sizeof(match), "%s*", info->fs->path); COM_EnumerateFiles(match, DemoAddItem, info); } M_Demo_Flatten(info); } void M_Demo_Reselect(demomenu_t *info, const char *name) { demoitem_t *item; for(item = info->items; item; item = item->next) { if (!strcmp(item->name, name)) { info->selected = item; return; } } } void M_Menu_Demos_f (void) { demomenu_t *info; menu_t *menu; static demoloc_t mediareenterloc = {FS_GAME, "demos/"}; Key_Dest_Add(kdm_emenu); Key_Dest_Remove(kdm_console); m_state = m_complex; menu = M_CreateMenu(sizeof(demomenu_t)); menu->remove = M_Demo_Remove; info = menu->data; info->fs = &mediareenterloc; if (Cmd_Argc()>1) { char *startdemo = Cmd_Argv(1); if (*startdemo == '#') { startdemo++; info->fs->fsroot = FS_SYSTEM; } else info->fs->fsroot = FS_GAME; Q_strncpyz(info->fs->path, startdemo, sizeof(info->fs->path)); *COM_SkipPath(info->fs->path) = 0; Q_strncpyz(info->fs->selname, startdemo, sizeof(info->fs->selname)); } info->numext = 0; info->command[info->numext] = "closemenu;playdemo"; info->ext[info->numext++] = ".qwd"; info->command[info->numext] = "closemenu;playdemo"; info->ext[info->numext++] = ".dem"; info->command[info->numext] = "closemenu;playdemo"; info->ext[info->numext++] = ".dm2"; info->command[info->numext] = "closemenu;playdemo"; info->ext[info->numext++] = ".mvd"; info->command[info->numext] = "closemenu;playdemo"; info->ext[info->numext++] = ".mvd.gz"; //there are also qizmo demos (.qwz) out there... //we don't support them, but if we were to ask quizmo to decode them for us, we could do. //and some archive formats... for the luls info->command[info->numext] = NULL; info->ext[info->numext++] = ".zip"; info->command[info->numext] = NULL; info->ext[info->numext++] = ".pk3"; info->command[info->numext] = NULL; info->ext[info->numext++] = ".pk4"; info->command[info->numext] = NULL; info->ext[info->numext++] = ".pak"; MC_AddWhiteText(menu, 24, 170, 8, "Choose a Demo", false); MC_AddWhiteText(menu, 16, 170, 24, "^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f", false); info->list = MC_AddCustom(menu, 0, 32, NULL, 0); info->list->draw = M_DemoDraw; info->list->key = M_DemoKey; menu->selecteditem = (menuoption_t*)info->list; ShowDemoMenu(menu, info->fs->path); M_Demo_Reselect(info, info->fs->selname); } void M_Menu_MediaFiles_f (void) { demomenu_t *info; menu_t *menu; static demoloc_t mediareenterloc = {FS_GAME}; Key_Dest_Add(kdm_emenu); m_state = m_complex; menu = M_CreateMenu(sizeof(demomenu_t)); menu->remove = M_Demo_Remove; info = menu->data; info->fs = &mediareenterloc; info->numext = 0; info->ext[info->numext] = ".m3u"; info->command[info->numext] = "mediaplaylist"; info->numext++; #if defined(_WIN32) || defined(FTE_TARGET_WEB) info->ext[info->numext] = ".mp3"; info->command[info->numext] = "media_add"; info->numext++; #endif info->ext[info->numext] = ".wav"; info->command[info->numext] = "media_add"; info->numext++; #if defined(AVAIL_OGGVORBIS) || defined(FTE_TARGET_WEB) info->ext[info->numext] = ".ogg"; //will this ever be added properly? info->command[info->numext] = "media_add"; info->numext++; #endif info->ext[info->numext] = ".roq"; info->command[info->numext] = "playfilm"; info->numext++; #ifdef _WIN32 //avis are only playable on windows due to a windows dll being used to decode them. info->ext[info->numext] = ".avi"; info->command[info->numext] = "playfilm"; info->numext++; #endif MC_AddWhiteText(menu, 24, 170, 8, "Media List", false); MC_AddWhiteText(menu, 16, 170, 24, "^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f", false); info->list = MC_AddCustom(menu, 0, 32, NULL, 0); info->list->draw = M_DemoDraw; info->list->key = M_DemoKey; menu->selecteditem = (menuoption_t*)info->list; ShowDemoMenu(menu, info->fs->path); M_Demo_Reselect(info, info->fs->selname); } #endif