/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" #ifndef CLIENTONLY #ifndef INVALID_SOCKET #define INVALID_SOCKET -1 #endif int sv_allow_cheats; qboolean SV_MayCheat(void) { if (sv_allow_cheats == 2) return sv.allocated_client_slots == 1; return sv_allow_cheats!=0; } extern cvar_t cl_warncmd; cvar_t sv_cheats = SCVARF("sv_cheats", "0", CVAR_LATCH); extern redirect_t sv_redirected; extern cvar_t sv_public; //generic helper function for naming players. client_t *SV_GetClientForString(const char *name, int *id) { int i; const char *s; char nicename[80]; char niceclname[80]; client_t *cl; int first=0; if (id && *id != -1) first = *id; if (!strcmp(name, "*")) //match with all { for (i = first, cl = svs.clients+first; i < sv.allocated_client_slots; i++, cl++) { if (cl->state<=cs_loadzombie) continue; *id=i+1; return cl; } *id=sv.allocated_client_slots; return NULL; } //check to make sure it's all an int for (s = name; *s; s++) { if (*s < '0' || *s > '9') break; } //we got to the end of the string and found only numbers. - it's a uid. if (!*s) { int uid = Q_atoi(name); for (i = first, cl = svs.clients; i < sv.allocated_client_slots; i++, cl++) { if (cl->state<=cs_loadzombie) continue; if (cl->userid == uid) { if (id) *id=sv.allocated_client_slots; return cl; } } return NULL; } for (i = first, cl = svs.clients+first; i < sv.allocated_client_slots; i++, cl++) { if (cl->state<=cs_loadzombie) continue; deleetstring(niceclname, cl->name); deleetstring(nicename, name); if (strstr(niceclname, nicename)) { if (id) *id=i+1; return cl; } } return NULL; } /* =============================================================================== OPERATOR CONSOLE ONLY COMMANDS These commands can only be entered from stdin or by a remote operator datagram =============================================================================== */ /* ==================== SV_SetMaster_f Make a master server current ==================== */ void Master_ClearAll(void); void Master_ReResolve(void); void Master_Add(char *stringadr); static void SV_SetMaster_f (void) { int i; Cvar_Set(&sv_public, "1"); //go public. Master_ClearAll(); if (!strcmp(Cmd_Argv(1), "none")) { Con_Printf ("Entering no-master mode\n"); return; } for (i=1 ; i= ss_loading) SV_FinalMessage ("server shutdown\n"); Con_TPrintf ("Shutting down.\n"); SV_Shutdown (); Sys_Quit (); } /* ============ SV_Fraglogfile_f ============ */ static void SV_Fraglogfile_f (void) { char name[MAX_OSPATH]; int i; if (sv_fraglogfile) { Con_TPrintf ("Frag file logging off.\n"); VFS_CLOSE (sv_fraglogfile); sv_fraglogfile = NULL; return; } // find an unused name for (i=0 ; i<1000 ; i++) { sprintf (name, "frag_%i.log", i); sv_fraglogfile = FS_OpenVFS(name, "rb", FS_GAME); if (!sv_fraglogfile) { // can't read it, so create this one sv_fraglogfile = FS_OpenVFS (name, "wb", FS_GAME); if (!sv_fraglogfile) i=1000; // give error break; } VFS_CLOSE (sv_fraglogfile); } if (i==1000) { Con_TPrintf ("Can't open any logfiles.\n"); sv_fraglogfile = NULL; return; } Con_TPrintf ("Logging frags to %s.\n", name); } /* ================== SV_SetPlayer Sets host_client and sv_player to the player with idnum Cmd_Argv(1) ================== */ static qboolean SV_SetPlayer (void) { client_t *cl; int i; int idnum; idnum = atoi(Cmd_Argv(1)); for (i=0,cl=svs.clients ; istate) continue; if (cl->userid == idnum) { host_client = cl; sv_player = host_client->edict; return true; } } Con_TPrintf ("Userid %i is not on the server\n", idnum); return false; } /* ================== SV_God_f Sets client to godmode ================== */ static void SV_God_f (void) { if (!SV_MayCheat()) { Con_TPrintf ("Please set sv_cheats 1 and restart the map first.\n"); return; } if (!SV_SetPlayer ()) return; SV_LogPlayer(host_client, "god cheat"); sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE; if ((int)sv_player->v->flags & FL_GODMODE) SV_ClientTPrintf (host_client, PRINT_HIGH, "godmode ON\n"); else SV_ClientTPrintf (host_client, PRINT_HIGH, "godmode OFF\n"); } static void SV_Noclip_f (void) { if (!SV_MayCheat()) { Con_TPrintf ("Please set sv_cheats 1 and restart the map first.\n"); return; } if (!SV_SetPlayer ()) return; SV_LogPlayer(host_client, "noclip cheat"); if (sv_player->v->movetype != MOVETYPE_NOCLIP) { sv_player->v->movetype = MOVETYPE_NOCLIP; SV_ClientTPrintf (host_client, PRINT_HIGH, "noclip ON\n"); } else { sv_player->v->movetype = MOVETYPE_WALK; SV_ClientTPrintf (host_client, PRINT_HIGH, "noclip OFF\n"); } } /* ================== SV_Give_f ================== */ static void SV_Give_f (void) { char *t; int v; if (!svprogfuncs) return; if (!SV_MayCheat()) { Con_TPrintf ("Please set sv_cheats 1 and restart the map first.\n"); return; } /* if (developer.value) { int oldself; oldself = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv.world.edicts); Con_Printf("Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args())); pr_global_struct->self = oldself; } */ if (!SV_SetPlayer ()) { return; } SV_LogPlayer(host_client, "give cheat"); t = Cmd_Argv(2); v = atoi (Cmd_Argv(3)); switch ((t[1]==0)?t[0]:0) { case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': sv_player->v->items = (int)sv_player->v->items | IT_SHOTGUN<< (t[0] - '2'); break; case 's': sv_player->v->ammo_shells = v; break; case 'n': sv_player->v->ammo_nails = v; break; case 'r': sv_player->v->ammo_rockets = v; break; case 'h': sv_player->v->health = v; break; case 'c': sv_player->v->ammo_cells = v; break; /* default: { int oldself; oldself = pr_global_struct->self; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, sv_player); Cmd_ShiftArgs(1, false); Con_TPrintf("Result: %s\n", svprogfuncs->EvaluateDebugString(svprogfuncs, Cmd_Args())); pr_global_struct->self = oldself; } */ } } static int QDECL ShowMapList (const char *name, qofs_t flags, void *parm, searchpathfuncs_t *spath) { char stripped[64]; if (name[5] == 'b' && name[6] == '_') //skip box models return true; COM_StripExtension(name+5, stripped, sizeof(stripped)); Con_Printf("^[%s\\map\\%s^]\n", stripped, stripped); return true; } static void SV_MapList_f(void) { COM_EnumerateFiles("maps/*.bsp", ShowMapList, NULL); COM_EnumerateFiles("maps/*.cm", ShowMapList, NULL); COM_EnumerateFiles("maps/*.hmp", ShowMapList, NULL); } static void gtcallback(struct cvar_s *var, char *oldvalue) { Con_Printf("g_gametype changed\n"); } /* ====================== SV_Map_f handle a map command from the console or progs. quirks: a leading '*' means new unit, meaning all old map state is flushed regardless of startspot a '+' means 'set nextmap cvar to the following value and otherwise ignore, for q2 compat. only applies if there's also a '.' and the specified bsp doesn't exist, for q1 compat. just a '.' is taken to mean 'restart'. parms are not changed from their current values, startspot is also unchanged. 'map' will change map, for most games. strips parms+serverflags+cache. note that NQ kicks everyone (NQ expects you to use changelevel for that). 'changelevel' will not flush the level cache, for h2 compat (won't save current level state in such a situation, as nq would prefer not) 'gamemap' will save the game to 'save0' after loading, for q2 compat 'spmap' is for q3 and sets 'gametype' to '2', otherwise identical to 'map'. all other map commands will reset it to '0' if its '2' at the time. ====================== */ void SV_Map_f (void) { char level[MAX_QPATH]; char spot[MAX_QPATH]; char expanded[MAX_QPATH]; char *nextserver; qboolean isrestart = false; //don't hurt settings qboolean newunit = false; //no hubcache qboolean flushparms = false; //flush parms+serverflags qboolean cinematic = false; //new map is .cin / .roq or something qboolean q2savetos0 = false; qboolean q3singleplayer = false; //forces g_gametype to 2 (otherwise clears if it was 2). qboolean waschangelevel = false; int i; char *startspot; nextserver = 0; #ifndef SERVERONLY if (!Renderer_Started() && !isDedicated) { Cbuf_AddText(va("wait;%s %s\n", Cmd_Argv(0), Cmd_Args()), Cmd_ExecLevel); return; } #endif if (Cmd_Argc() != 2 && Cmd_Argc() != 3) { Con_TPrintf ("%s : change the level\n", Cmd_Argv(0)); return; } sv.mapchangelocked = false; Q_strncpyz (level, Cmd_Argv(1), sizeof(level)); startspot = ((Cmd_Argc() == 2)?NULL:Cmd_Argv(2)); q2savetos0 = !strcmp(Cmd_Argv(0), "gamemap") && !isDedicated; //q2 q3singleplayer = !strcmp(Cmd_Argv(0), "spmap"); flushparms = !strcmp(Cmd_Argv(0), "map") || !strcmp(Cmd_Argv(0), "spmap"); newunit = flushparms || (!strcmp(Cmd_Argv(0), "changelevel") && !startspot); if (strcmp(level, ".")) //restart current { snprintf (expanded, sizeof(expanded), "maps/%s.bsp", level); // this function and the if statement below, is a quake bugfix which stopped a map called "dm6++.bsp" from loading because of the + sign, quake2 map syntax interprets + character as "intro.cin+base1.bsp", to play a cinematic then load a map after if (!COM_FCheckExists (expanded)) { nextserver = strchr(level, '+'); if (nextserver) { *nextserver = '\0'; nextserver++; } } } if (startspot) { strcpy(spot, startspot); startspot = spot; } else if ((startspot = strchr(level, '$'))) { strcpy(spot, startspot+1); *startspot = '\0'; startspot = spot; } else startspot = NULL; if (!strcmp(level, ".")) //restart current { //grab the current map name COM_StripExtension(COM_SkipPath(sv.modelname), level, sizeof(level)); isrestart = true; flushparms = false; newunit = false; q2savetos0 = false; if (!*level) { sv.mapchangelocked = true; if (Cmd_AliasExist("startmap_dm", RESTRICT_LOCAL)) { Cbuf_AddText("startmap_dm", Cmd_ExecLevel); return; } Q_strncpyz(level, "start", sizeof(level)); } //override the startspot Q_strncpyz(spot, Info_ValueForKey(svs.info, "*startspot"), sizeof(spot)); startspot = spot; } // check to make sure the level exists if (*level == '*') { memmove(level, level+1, strlen(level)); newunit=true; } #ifndef SERVERONLY SCR_ImageName(level); SCR_SetLoadingStage(LS_SERVER); SCR_SetLoadingFile("finalize server"); #else #define SCR_SetLoadingFile(s) #endif COM_FlushFSCache(); if (strlen(level) > 4 && (!strcmp(level + strlen(level)-4, ".cin") || !strcmp(level + strlen(level)-4, ".roq") || !strcmp(level + strlen(level)-4, ".avi"))) { cinematic = true; } else { char *exts[] = {"maps/%s.bsp", "maps/%s.cm", "maps/%s.hmp", NULL}; int i, j; for (i = 0; exts[i]; i++) { snprintf (expanded, sizeof(expanded), exts[i], level); if (COM_FCheckExists (expanded)) break; } if (!exts[i]) { for (i = 0; exts[i]; i++) { //doesn't exist, so try lowercase. Q3 does this. for (j = 0; j < sizeof(level) && level[j]; j++) { if (level[j] >= 'A' && level[j] <= 'Z') level[j] = level[j] - 'A' + 'a'; } snprintf (expanded, sizeof(expanded), exts[i], level); if (COM_FCheckExists (expanded)) break; } if (!exts[i]) { // FTE is still a Quake engine so report BSP missing snprintf (expanded, sizeof(expanded), exts[0], level); Con_TPrintf ("Can't find %s\n", expanded); #ifndef SERVERONLY SCR_SetLoadingStage(LS_NONE); #endif return; } } } if (sv.mvdrecording) SV_MVDStop_f(); #ifndef SERVERONLY if (!isDedicated) //otherwise, info used on map loading isn't present Cmd_ExecuteString(va("fullserverinfo \"%s\"\n", svs.info), RESTRICT_SERVER); if (!sv.state && cls.state) CL_Disconnect(); #endif if (!isrestart) SV_SaveSpawnparms (); if (newunit) SV_FlushLevelCache(); //forget all on new unit else if (startspot && !isrestart && !newunit) { #ifdef Q2SERVER if (ge) { qboolean savedinuse[MAX_CLIENTS]; for (i=0 ; iinuse; svs.clients[i].q2edict->inuse = false; } SV_SaveLevelCache(NULL, false); for (i=0 ; iinuse = savedinuse[i]; } } else #endif SV_SaveLevelCache(NULL, false); } #ifdef Q3SERVER { cvar_t *gametype; gametype = Cvar_Get("mapname", "", CVAR_LATCH|CVAR_SERVERINFO, "Q3 compatability"); gametype->flags |= CVAR_SERVERINFO; Cvar_ForceSet(gametype, level); gametype = Cvar_Get("g_gametype", "", CVAR_LATCH|CVAR_SERVERINFO, "Q3 compatability"); gametype->callback = gtcallback; if (q3singleplayer) Cvar_ForceSet(gametype, "2");//singleplayer else if (gametype->value == 2) Cvar_ForceSet(gametype, "");//force to ffa deathmatch } #endif for (i=0 ; ics_connected) //so that we don't send a datagram svs.clients[i].state=cs_connected; } #ifndef SERVERONLY S_StopAllSounds (true); // SCR_BeginLoadingPlaque(); SCR_ImageName(level); #endif for (i=0, host_client = svs.clients ; icontroller == NULL) { if (ISNQCLIENT(host_client)) SV_StuffcmdToClient(host_client, va("reconnect \"%s\"\n", level)); else SV_StuffcmdToClient(host_client, va("changing \"%s\"\n", level)); } host_client->prespawn_stage = PRESPAWN_INVALID; host_client->prespawn_idx = 0; } SV_SendMessagesToAll (); if (flushparms) svs.serverflags = 0; SCR_SetLoadingFile("spawnserver"); if (newunit || !startspot || cinematic || !SV_LoadLevelCache(NULL, level, startspot, false)) { if (waschangelevel && !startspot) startspot = ""; SV_SpawnServer (level, startspot, false, cinematic); } SCR_SetLoadingFile("server spawned"); //SV_BroadcastCommand ("cmd new\n"); for (i=0, host_client = svs.clients ; isentents.num_entities = 0; host_client->ratetime = 0; if (host_client->pendingentbits) host_client->pendingentbits[0] = UF_REMOVE; if (flushparms) { if (host_client->spawninfo) Z_Free(host_client->spawninfo); host_client->spawninfo = NULL; memset(host_client->spawn_parms, 0, sizeof(host_client->spawn_parms)); SV_GetNewSpawnParms(host_client); } if (host_client->controller) continue; if (host_client->state>=cs_connected) { if (host_client->protocol == SCP_QUAKE3) continue; if (host_client->protocol == SCP_BAD) continue; if (ISNQCLIENT(host_client)) SVNQ_New_f(); else SV_New_f(); } } if (!isrestart) { cvar_t *nsv; nsv = Cvar_Get("nextserver", "", 0, ""); if (nextserver) Cvar_Set(nsv, va("gamemap \"%s\"", nextserver)); else Cvar_Set(nsv, ""); } if (q2savetos0) { SV_Savegame("s0"); } if (isDedicated) Mod_Purge(MP_MAPCHANGED); } void SV_KillServer_f(void) { SV_UnspawnServer(); } /* ================== SV_Kick_f Kick a user off of the server ================== */ void SV_Kick_f (void) { client_t *cl; int clnum=-1; if (!sv.state) return; while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum))) { SV_BroadcastTPrintf (PRINT_HIGH, "%s was kicked\n", cl->name); // print directly, because the dropped client won't get the // SV_BroadcastPrintf message SV_ClientTPrintf (cl, PRINT_HIGH, "You were kicked\n"); SV_LogPlayer(cl, "kicked"); SV_DropClient (cl); } if (clnum == -1) Con_TPrintf ("Couldn't find user number %s\n", Cmd_Argv(1)); } /*for q3's kick bot menu*/ void SV_KickSlot_f (void) { client_t *cl; int clnum=atoi(Cmd_Argv(1)); if (!sv.state) return; if (clnum < sv.allocated_client_slots && svs.clients[clnum].state) { cl = &svs.clients[clnum]; SV_BroadcastTPrintf (PRINT_HIGH, "%s was kicked\n", cl->name); // print directly, because the dropped client won't get the // SV_BroadcastPrintf message SV_ClientTPrintf (cl, PRINT_HIGH, "You were kicked\n"); SV_LogPlayer(cl, "kicked"); SV_DropClient (cl); } else Con_Printf("Client %i is not active\n", clnum); } //ipv4ify if its an ipv6 ipv4-mapped address. netadr_t *NET_IPV4ify(netadr_t *a, netadr_t *tmp) { if (a->type == NA_IPV6 && !*(int*)&a->address.ip6[0] && !*(int*)&a->address.ip6[4] && !*(short*)&a->address.ip6[8] && *(short*)&a->address.ip6[10]==(short)0xffff) { tmp->type = NA_IP; tmp->connum = a->connum; tmp->scopeid = a->scopeid; tmp->port = a->port; tmp->address.ip[0] = a->address.ip6[12]; tmp->address.ip[1] = a->address.ip6[13]; tmp->address.ip[2] = a->address.ip6[14]; tmp->address.ip[3] = a->address.ip6[15]; a = tmp; } return a; } //will kick clients if they got banned (without being safe) void SV_EvaluatePenalties(client_t *cl) { bannedips_t *banip; unsigned int penalties = 0, delta, p; char *penaltyreason[10]; char *activepenalties[10]; char *reasons[10] = {NULL}; char *penaltynames[10] = {"ban", "safe", "cuff", "mute", "crippled", "deaf", "lag", "vip", "blind", "spec"}; int numpenalties = 0; int numreasons = 0; int i; netadr_t tmp, *a; if (cl->realip.type != NA_INVALID) { a = NET_IPV4ify(&cl->realip, &tmp); for (banip = svs.bannedips; banip; banip=banip->next) { if (NET_CompareAdrMasked(a, &banip->adr, &banip->adrmask)) { for (i = 0; i < sizeof(penaltyreason)/sizeof(penaltyreason[0]); i++) { p = 1u<banflags & p) { if (!penaltyreason[i]) penaltyreason[i] = banip->reason; penalties |= p; } } } } } a = NET_IPV4ify(&cl->netchan.remote_address, &tmp); for (banip = svs.bannedips; banip; banip=banip->next) { if (NET_CompareAdrMasked(a, &banip->adr, &banip->adrmask)) { for (i = 0; i < sizeof(penaltyreason)/sizeof(penaltyreason[0]); i++) { p = 1u<banflags & p) { if (!penaltyreason[i]) penaltyreason[i] = banip->reason; penalties |= p; } } } } delta = cl->penalties ^ penalties; cl->penalties = penalties; if ((penalties & (BAN_BAN | BAN_PERMIT)) == BAN_BAN) { //we should only reach here by a player getting banned mid-game. if (penaltyreason[0]) SV_BroadcastPrintf(PRINT_HIGH, va("%s was banned: %s\n", cl->name, penaltyreason[0])); else SV_BroadcastPrintf(PRINT_HIGH, va("%s was banned\n", cl->name)); cl->drop = true; } //don't announce these now. delta &= ~(BAN_BAN | BAN_PERMIT); //deaf+mute sees no (other) penalty messages if (((penalties|delta) & (BAN_MUTE|BAN_DEAF)) == (BAN_MUTE|BAN_DEAF)) delta = 0; if (cl->controller) delta = 0; //don't spam it for every player in a splitscreen client. if (delta & BAN_VIP) { delta &= ~BAN_VIP; //don't refer to this as a penalty if (penalties & BAN_VIP) SV_PrintToClient(cl, PRINT_HIGH, "You are a VIP, apparently\n"); else SV_PrintToClient(cl, PRINT_HIGH, "VIP expired\n"); } for (i = 0; i < sizeof(penaltyreason)/sizeof(penaltyreason[0]); i++) { p = 1u< reevaluatebantime) { reevaluatebantime = 0; reevaluatebantime = ~reevaluatebantime; //should be 64bit safe? if (reevaluatebantime < 0) reevaluatebantime = (unsigned long long)reevaluatebantime>>1; for(link = &svs.bannedips; (banip = *link) != NULL; ) { if (banip->expiretime) { if (banip->expiretime < curtime) { reevaluatebans = true; *link = banip->next; Z_Free(banip); continue; } if (reevaluatebantime > banip->expiretime) reevaluatebantime = banip->expiretime; } link = &banip->next; } } if (reevaluatebans) { reevaluatebans = false; for (i = 0; i < svs.allocated_client_slots; i++) { if (svs.clients[i].state<=cs_loadzombie) continue; SV_EvaluatePenalties(&svs.clients[i]); } } } //adds a new ban/penalty. //will remove old penalties if the new one has a longer duration, otherwise will ignore the add. static qboolean SV_AddBanEntry(bannedips_t *proto, char *reason) { bannedips_t *nb, **link; nb = svs.bannedips; while (nb) { if (NET_CompareAdr(&nb->adr, &proto->adr) && NET_CompareAdr(&nb->adrmask, &proto->adrmask)) { //found a match, figure out which lasts longer //the shorter ban duration gets its effective banflags stripped. if ((proto->expiretime && proto->expiretime < nb->expiretime) || !nb->expiretime) proto->banflags &= ~nb->banflags; else nb->banflags &= ~proto->banflags; if (!proto->banflags) { //we should not have been able to strip a previous nb->banflags if this ban was duped later. return false; } if (!nb->banflags) { reevaluatebantime = nb->expiretime = 1; //make sure it expires 'soon'. } } nb = nb->next; } link = &svs.bannedips; // add IP and mask to filter list nb = Z_Malloc(sizeof(bannedips_t) + strlen(reason)); nb->adr = proto->adr; nb->adrmask = proto->adrmask; nb->banflags = proto->banflags; nb->expiretime = proto->expiretime; Q_strcpy(nb->reason, reason); nb->next = *link; *link = nb; reevaluatebans = true; //make sure the new ban/penalty applies to the right IPs. if (nb->expiretime && reevaluatebantime > nb->expiretime) reevaluatebantime = nb->expiretime; return true; } //slightly different logic. //if duration is specified, just does an add instead. //otherwise ignores durations. //only really works with a single toggle. if any are found, will not add. //returns 1 if added, 0 if removed, and -1 if tried to add and it already existed. static int SV_ToggleBan(bannedips_t *proto, char *reason) { qboolean found = false; bannedips_t *nb; if (proto->expiretime) return SV_AddBanEntry(proto, reason)?true:-1; nb = svs.bannedips; while (nb) { if (NET_CompareAdr(&nb->adr, &proto->adr) && NET_CompareAdr(&nb->adrmask, &proto->adrmask)) { if (nb->banflags & proto->banflags) { found = true; nb->banflags &= ~proto->banflags; reevaluatebans = true; if (!nb->banflags) reevaluatebantime = nb->expiretime = 1; //make sure it expires 'soon'. } } nb = nb->next; } if (found) return 0; return SV_AddBanEntry(proto, reason)?true:-1; } extern cvar_t filterban; //returns a reason if the client is banned. ignores other penalties. char *SV_BannedReason (netadr_t *a) { char *reason = filterban.value?NULL:""; //"" = banned with no explicit reason bannedips_t *banip; netadr_t tmp; if (NET_IsLoopBackAddress(a)) return NULL; // never filter loopback a = NET_IPV4ify(a, &tmp); for (banip = svs.bannedips; banip; banip=banip->next) { if (NET_CompareAdrMasked(a, &banip->adr, &banip->adrmask)) { if (banip->banflags & BAN_BAN) return banip->reason; //banned, with reason. if (banip->banflags & BAN_PERMIT) return NULL; //allowed } } return reason; } #ifdef _MSC_VER #define strtoull _strtoui64 #endif static void SV_FilterIP_f (void) { bannedips_t proto; extern cvar_t filterban; char *s; if (Cmd_Argc() < 2) { Con_Printf("%s
[flags] [+time] [reason]\n", Cmd_Argv(0)); Con_Printf("allowed flags: ban,safe,cuff,mute,cripple,deaf,lag,blind,spec. time is in seconds (omitting the plus will be taken to mean unix time).\n"); return; } if (!NET_StringToAdrMasked(Cmd_Argv(1), &proto.adr, &proto.adrmask)) { Con_Printf("invalid address or mask\n"); return; } if (NET_IsLoopBackAddress(&proto.adr)) { Con_Printf("You're not allowed to filter loopback!\n"); return; } s = Cmd_Argv(2); proto.banflags = 0; while(*s) { s=COM_ParseToken(s,","); if (!Q_strcasecmp(com_token, ",")) ; else if (!Q_strcasecmp(com_token, "ban")) proto.banflags |= BAN_BAN; else if (!Q_strcasecmp(com_token, "safe") || !Q_strcasecmp(com_token, "permit")) proto.banflags |= BAN_PERMIT; else if (!Q_strcasecmp(com_token, "cuff")) proto.banflags |= BAN_CUFF; else if (!Q_strcasecmp(com_token, "mute")) proto.banflags |= BAN_MUTE; else if (!Q_strcasecmp(com_token, "cripple")) proto.banflags |= BAN_CRIPPLED; else if (!Q_strcasecmp(com_token, "deaf")) proto.banflags |= BAN_DEAF; else if (!Q_strcasecmp(com_token, "lag") || !Q_strcasecmp(com_token, "lagged")) proto.banflags |= BAN_LAGGED; else if (!Q_strcasecmp(com_token, "vip")) proto.banflags |= BAN_VIP; else if (!Q_strcasecmp(com_token, "blind")) proto.banflags |= BAN_BLIND; else if (!Q_strcasecmp(com_token, "spec")) proto.banflags |= BAN_SPECONLY; else Con_Printf("Unknown ban/penalty flag: %s. ignoring.\n", com_token); } //if no flags were specified, if (!proto.banflags) { if (!strcmp(Cmd_Argv(0), "ban")) proto.banflags = BAN_BAN; else proto.banflags = filterban.ival?BAN_BAN:BAN_PERMIT; } s = Cmd_Argv(3); if (*s == '+') proto.expiretime = SV_BanTime() + strtoull(s+1, NULL, 0); else proto.expiretime = strtoull(s, NULL, 0); //and then add it if (!SV_AddBanEntry(&proto, Cmd_Argv(4))) Con_Printf("addip: entry already exists\n"); } static void SV_BanList_f (void) { int bancount = 0; bannedips_t *nb; char adr[MAX_ADR_SIZE]; char middlebit[256]; time_t bantime = SV_BanTime(); SV_KillExpiredBans(); for (nb = svs.bannedips; nb; nb = nb->next) { if (nb->banflags & BAN_BAN) { *middlebit = 0; if (nb->expiretime) Q_strncatz(middlebit, va(",\t+%llu", (unsigned long long)nb->expiretime - bantime), sizeof(middlebit)); if (nb->reason[0]) Q_strncatz(middlebit, ",\t", sizeof(middlebit)); Con_Printf("%s%s%s\n", NET_AdrToStringMasked(adr, sizeof(adr), &nb->adr, &nb->adrmask), middlebit, nb->reason); bancount++; } } Con_Printf("%i total entries in ban list\n", bancount); } static void SV_FilterList_f (void) { int filtercount = 0; bannedips_t *nb; char adr[MAX_ADR_SIZE]; char banflags[1024]; int i; static const char *banflagnames[] = { "ban", "safe", "cuff", "mute", "cripple", "deaf", "lag", "vip", "blind", "spec", NULL }; SV_KillExpiredBans(); for (nb = svs.bannedips; nb; ) { *banflags = 0; for (i = 0; banflagnames[i]; i++) { if (nb->banflags & (1u<adr, &nb->adrmask), banflags); filtercount++; nb = nb->next; } Con_Printf("%i total entries in filter list\n", filtercount); } static void SV_Unfilter_f (void) { qboolean found = false; qboolean all = false; bannedips_t **link; bannedips_t *nb; netadr_t unbanadr = {0}; netadr_t unbanmask = {0}; char adr[MAX_ADR_SIZE]; unsigned int banflags, nf; char *s; SV_KillExpiredBans(); if (Cmd_Argc() < 2) { Con_Printf("%s address/mask|address/maskbits|all\n", Cmd_Argv(0)); return; } if (!Q_strcasecmp(Cmd_Argv(1), "all")) { Con_Printf("removing all filtered addresses\n"); all = true; } else if (!NET_StringToAdrMasked(Cmd_Argv(1), &unbanadr, &unbanmask)) { Con_Printf("invalid address or mask\n"); return; } s = Cmd_Argv(2); banflags = 0; while(*s) { s=COM_ParseToken(s,","); if (!Q_strcasecmp(com_token, ",")) ; else if (!Q_strcasecmp(com_token, "ban")) banflags |= BAN_BAN; else if (!Q_strcasecmp(com_token, "safe") || !Q_strcasecmp(com_token, "permit")) banflags |= BAN_PERMIT; else if (!Q_strcasecmp(com_token, "cuff")) banflags |= BAN_CUFF; else if (!Q_strcasecmp(com_token, "mute")) banflags |= BAN_MUTE; else if (!Q_strcasecmp(com_token, "cripple")) banflags |= BAN_CRIPPLED; else if (!Q_strcasecmp(com_token, "deaf")) banflags |= BAN_DEAF; else if (!Q_strcasecmp(com_token, "lag") || !Q_strcasecmp(com_token, "lagged")) banflags |= BAN_LAGGED; else if (!Q_strcasecmp(com_token, "vip")) banflags |= BAN_VIP; else if (!Q_strcasecmp(com_token, "blind")) banflags |= BAN_BLIND; else if (!Q_strcasecmp(com_token, "spec")) banflags |= BAN_SPECONLY; else Con_Printf("Unknown ban/penalty flag: %s. ignoring.\n", com_token); } //if no flags were specified, assume all if (!banflags) banflags = BAN_BAN|BAN_PERMIT|BAN_CUFF|BAN_MUTE|BAN_CRIPPLED|BAN_DEAF|BAN_LAGGED|BAN_VIP|BAN_BLIND|BAN_SPECONLY; for (link = &svs.bannedips ; (nb = *link) ; ) { if ((nb->banflags & banflags) && (all || (NET_CompareAdr(&nb->adr, &unbanadr) && NET_CompareAdr(&nb->adrmask, &unbanmask)))) { found = true; if (!all) Con_Printf("unfiltered %s\n", NET_AdrToStringMasked(adr, sizeof(adr), &nb->adr, &nb->adrmask)); nf = nb->banflags & banflags; nb->banflags -= nf; if (!nb->banflags) { //this entry no longer has any flags *link = nb->next; Z_Free(nb); } else link = &(*link)->next; } else { link = &(*link)->next; } } if (!all && !found) Con_Printf("address was not filtered\n"); if (found) { reevaluatebans = true; SV_KillExpiredBans(); } } static void SV_PenaltyToggle (unsigned int banflag, char *penaltyname) { char *clname = Cmd_Argv(1); char *duration = Cmd_Argv(2); char *reason = Cmd_Argv(3); bannedips_t proto; client_t *cl; qboolean found = false; int clnum=-1; proto.banflags = banflag; if (*duration == '+') proto.expiretime = SV_BanTime() + strtoull(duration+1, &duration, 0); else proto.expiretime = strtoull(duration, &duration, 0); //both of these should work //cuff foo "cos they're morons" //cuff foo +10 "cos they're morons" if (!*reason && *duration) reason = duration; memset(&proto.adrmask.address, 0xff, sizeof(proto.adrmask.address)); while((cl = SV_GetClientForString(clname, &clnum))) { found = true; proto.adr = cl->netchan.remote_address; proto.adr.port = 0; proto.adrmask.type = cl->netchan.remote_address.type; switch(SV_ToggleBan(&proto, reason)) { case 1: Con_Printf("%s: %s is now %s\n", Cmd_Argv(0), cl->name, penaltyname); break; case 0: Con_Printf("%s: %s is no longer %s\n", Cmd_Argv(0), cl->name, penaltyname); break; default: case -1: Con_Printf("%s: %s already %s\n", Cmd_Argv(0), cl->name, penaltyname); break; } } if (!found) Con_Printf("%s: no clients\n", Cmd_Argv(0)); } static void SV_WriteIP_f (void) { vfsfile_t *f; char name[MAX_OSPATH]; bannedips_t *bi; char *s; char adr[MAX_ADR_SIZE]; char banflags[1024]; int i; static const char *banflagnames[] = { "ban", "safe", "cuff", "mute", "cripple", "deaf", "lag", "vip", NULL }; SV_KillExpiredBans(); strcpy (name, "listip.cfg"); Con_Printf ("Writing %s.\n", name); f = FS_OpenVFS(name, "wb", FS_GAME); if (!f) { Con_Printf ("Couldn't open %s\n", name); return; } bi = svs.bannedips; while (bi) { *banflags = 0; for (i = 0; banflagnames[i]; i++) { if (bi->banflags & (1u<reason[0]) s = va("%s %s %llu \"%s\"\n", banflags, NET_AdrToStringMasked(adr, sizeof(adr), &bi->adr, &bi->adrmask), (unsigned long long) bi->expiretime, bi->reason); else if (bi->expiretime) s = va("%s %s %llu\n", banflags, NET_AdrToStringMasked(adr, sizeof(adr), &bi->adr, &bi->adrmask), (unsigned long long) bi->expiretime); else s = va("%s %s\n", banflags, NET_AdrToStringMasked(adr, sizeof(adr), &bi->adr, &bi->adrmask)); VFS_WRITE(f, s, strlen(s)); bi = bi->next; } VFS_CLOSE (f); } static void SV_ForceName_f (void) { client_t *cl; int clnum=-1; int i; while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum))) { Info_SetValueForKey(cl->userinfo, "name", Cmd_Argv(2), EXTENDED_INFO_STRING); SV_LogPlayer(cl, "name forced"); SV_ExtractFromUserinfo(cl, true); Q_strncpyz(cl->name, Cmd_Argv(2), sizeof(cl->namebuf)); i = cl - svs.clients; MSG_WriteByte (&sv.reliable_datagram, svc_setinfo); MSG_WriteByte (&sv.reliable_datagram, i); MSG_WriteString (&sv.reliable_datagram, "name"); MSG_WriteString (&sv.reliable_datagram, cl->name); return; } if (clnum == -1) Con_TPrintf ("Couldn't find user number %s\n", Cmd_Argv(1)); } static void SV_CripplePlayer_f (void) { SV_PenaltyToggle(BAN_CRIPPLED, "crippled"); } static void SV_Mute_f (void) { SV_PenaltyToggle(BAN_MUTE, "muted"); } static void SV_Cuff_f (void) { SV_PenaltyToggle(BAN_CUFF, "cuffed"); } static void SV_BanClientIP_f (void) { SV_PenaltyToggle(BAN_BAN, "banned"); } static void SV_Floodprot_f(void) { extern cvar_t sv_floodprotect; extern cvar_t sv_floodprotect_messages; extern cvar_t sv_floodprotect_interval; extern cvar_t sv_floodprotect_silencetime; if (Cmd_Argc() == 1) { if (sv_floodprotect_messages.value <= 0 || !sv_floodprotect.value) Con_Printf("Flood protection is off.\n"); else Con_Printf("Current flood protection settings: \nAfter %g msgs for %g seconds, silence for %g seconds\n", sv_floodprotect_messages.value, sv_floodprotect_interval.value, sv_floodprotect_silencetime.value); return; } if (Cmd_Argc() != 4) { Con_Printf("Usage: %s \n", Cmd_Argv(0)); return; } Cvar_SetValue(&sv_floodprotect_messages, atof(Cmd_Argv(1))); Cvar_SetValue(&sv_floodprotect_interval, atof(Cmd_Argv(2))); Cvar_SetValue(&sv_floodprotect_silencetime, atof(Cmd_Argv(3))); } static void SV_StuffToClient_f(void) { //with this we emulate the progs 'stuffcmds' builtin client_t *cl; int clnum=-1; char *clientname = Cmd_Argv(1); char *str; char *c; char *key; Cmd_ShiftArgs(1, Cmd_ExecLevel==RESTRICT_LOCAL); if (!strcmp(Cmd_Argv(1), "bind")) { key = Z_Malloc(strlen(Cmd_Argv(2))+1); strcpy(key, Cmd_Argv(2)); Cmd_ShiftArgs(2, Cmd_ExecLevel==RESTRICT_LOCAL); } else key = NULL; str = Cmd_Args(); while(*str <= ' ') //strim leading spaces { if (!*str) break; str++; } //a list of safe, allowed commands. Allows any extention of this. if (strchr(str, '\n') || strchr(str, ';') || ( !strncmp(str, "setinfo", 7) && !strncmp(str, "quit", 4) && !strncmp(str, "gl_fb", 5) && !strncmp(str, "r_fb", 4) && !strncmp(str, "say", 3) && //note that the say parsing could be useful here. !strncmp(str, "echo", 4) && !strncmp(str, "name", 4) && !strncmp(str, "skin", 4) && !strncmp(str, "color", 5) && !strncmp(str, "cmd", 3) && !strncmp(str, "fov", 3) && !strncmp(str, "connect", 7) && !strncmp(str, "rate", 4) && !strncmp(str, "cd", 2) && !strncmp(str, "easyrecord", 10) && !strncmp(str, "leftisright", 11) && !strncmp(str, "menu_", 5) && !strncmp(str, "r_fullbright", 12) && !strncmp(str, "toggleconsole", 13) && !strncmp(str, "v_i", 3) && //idlescale vars !strncmp(str, "bf", 2) && !strncmp(str, "+", 1) && !strncmp(str, "-", 1) && !strncmp(str, "impulse", 7) && 1)) { Con_Printf("You're not allowed to stuffcmd that\n"); if (key) Z_Free(key); return; } while((cl = SV_GetClientForString(clientname, &clnum))) { if (cl->protocol == SCP_QUAKE2) ClientReliableWrite_Begin (cl, svcq2_stufftext, 3+strlen(str) + (key?strlen(key)+6:0)); else ClientReliableWrite_Begin (cl, svc_stufftext, 3+strlen(str) + (key?strlen(key)+6:0)); if (key) { for (c = "bind "; *c; c++) ClientReliableWrite_Byte (cl, *c); for (c = key; *c; c++) ClientReliableWrite_Byte (cl, *c); ClientReliableWrite_Byte (cl, ' '); } for (c = str; *c; c++) ClientReliableWrite_Byte (cl, *c); ClientReliableWrite_Byte (cl, '\n'); ClientReliableWrite_Byte (cl, '\0'); } if (key) Z_Free(key); } static char *ShowTime(unsigned int seconds) { char buf[1024]; char *b = buf; *b = 0; if (seconds > 60) { if (seconds > 60*60) { if (seconds > 24*60*60) { strcpy(b, va("%id ", seconds/(24*60*60))); b += strlen(b); seconds %= 24*60*60; } strcpy(b, va("%ih ", seconds/(60*60))); b += strlen(b); seconds %= 60*60; } strcpy(b, va("%im ", seconds/60)); b += strlen(b); seconds %= 60; } strcpy(b, va("%is", seconds)); b += strlen(b); return va("%s", buf); } /* ================ SV_Status_f ================ */ static void SV_Status_f (void) { int i, j, l; client_t *cl; float cpu, avg, pak; char *s; char adr[MAX_ADR_SIZE]; float pi, po, bi, bo; int columns = 80; extern cvar_t sv_listen_qw, sv_listen_nq, sv_listen_dp, sv_listen_q3; if (sv_redirected != RD_OBLIVION && (sv_redirected != RD_NONE #ifndef SERVERONLY || (vid.width < 68*8 && qrenderer != QR_NONE) #endif )) columns = 40; NET_PrintAddresses(svs.sockets); if (!sv.state) { Con_Printf("Server is not running\n"); return; } if (Cmd_Argc()>1) columns = atoi(Cmd_Argv(1)); cpu = (svs.stats.latched_active+svs.stats.latched_idle); if (cpu) cpu = 100*svs.stats.latched_active/cpu; avg = 1000*svs.stats.latched_active / STATFRAMES; pak = (float)svs.stats.latched_packets/ STATFRAMES; Con_Printf("cpu utilization : %3i%%\n",(int)cpu); Con_Printf("avg response time: %i ms\n",(int)avg); Con_Printf("packets/frame : %5.2f\n", pak); //not relevent as a limit. if (NET_GetRates(svs.sockets, &pi, &po, &bi, &bo)) Con_Printf("packets,bytes/sec: in: %g %g out: %g %g\n", pi, bi, po, bo); //not relevent as a limit. Con_Printf("server uptime : %s\n", ShowTime(realtime)); if (sv.state == ss_clustermode) return; Con_Printf("map uptime : %s\n", ShowTime(sv.world.physicstime)); //show the current map+name (but hide name if its too long or would be ugly) if (columns >= 80 && *sv.mapname && strlen(sv.mapname) < 45 && !strchr(sv.mapname, '\n')) Con_Printf ("current map : %s (%s)\n", sv.name, sv.mapname); else Con_Printf ("current map : %s\n", sv.name); if (svs.gametype == GT_PROGS) { int count = 0; Con_Printf("entities : %i/%i (mem: %i/%i)\n", sv.world.num_edicts, sv.world.max_edicts, sv.world.progs->stringtablesize, sv.world.progs->stringtablemaxsize); for (count = 1; count < MAX_MODELS; count++) if (!sv.strings.model_precache[count]) break; Con_Printf("models : %i/%i\n", count, MAX_MODELS); for (count = 1; count < MAX_SOUNDS; count++) if (!*sv.strings.sound_precache[count]) break; Con_Printf("sounds : %i/%i\n", count, MAX_SOUNDS); } Con_Printf("gamedir : %s\n", FS_GetGamedir(true)); if (sv.csqcdebug) Con_Printf("csqc debug : true\n"); if (sv.mvdrecording) Con_Printf("recording : %s\n", SV_Demo_CurrentOutput()); Con_Printf("public : %s\n", sv_public.value?"yes":"no"); Con_Printf("client types :%s%s%s%s\n", sv_listen_qw.ival?" QW":"", sv_listen_nq.ival?" NQ":"", sv_listen_dp.ival?" DP":"", sv_listen_q3.ival?" Q3":""); // min fps lat drp if (columns < 80) { // most remote clients are 40 columns // 0123456789012345678901234567890123456789 Con_Printf ("name userid frags\n"); Con_Printf (" address rate ping drop\n"); Con_Printf (" ---------------- ---- ---- -----\n"); for (i=0,cl=svs.clients ; istate) continue; Con_Printf ("%-16.16s ", cl->name); Con_Printf ("%6i %5i", cl->userid, (int)cl->old_frags); if (cl->spectator) Con_Printf(" (s)\n"); else Con_Printf("\n"); if (cl->state == cs_loadzombie) { if (cl->istobeloaded) s = "LoadZombie"; else s = "ParmZombie"; } else if (cl->state == cs_zombie && cl->netchan.remote_address.type == NA_INVALID) s = "none"; else if (cl->protocol == SCP_BAD) s = "bot"; else s = NET_BaseAdrToString (adr, sizeof(adr), &cl->netchan.remote_address); Con_Printf (" %-16.16s", s); if (cl->state == cs_connected) { Con_Printf ("CONNECTING\n"); continue; } if (cl->state == cs_zombie || cl->state == cs_loadzombie) { Con_Printf ("ZOMBIE\n"); continue; } Con_Printf ("%4i %4i %5.2f\n" , (int)(1000*cl->netchan.frame_rate) , (int)SV_CalcPing (cl, false) , 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence); } } else { Con_Printf ("frags userid address name rate ping drop qport dl%% dls\n"); Con_Printf ("----- ------ --------------- --------------- ---- ---- ----- ----- --- ----\n"); for (i=0,cl=svs.clients ; istate) continue; Con_Printf ("%5i %6i ", (int)cl->old_frags, cl->userid); if (cl->state == cs_loadzombie) { if (cl->istobeloaded) s = "LoadZombie"; else s = "ParmZombie"; } else if (cl->state == cs_zombie && cl->netchan.remote_address.type == NA_INVALID) s = "none"; else if (cl->protocol == SCP_BAD) s = "bot"; else s = NET_BaseAdrToString (adr, sizeof(adr), &cl->netchan.remote_address); Con_Printf ("%s", s); l = 16 - strlen(s); for (j=0 ; jname); l = 16 - strlen(cl->name); for (j=0 ; jstate == cs_connected) { Con_Printf ("CONNECTING "); } else if (cl->state == cs_zombie || cl->state == cs_loadzombie) { Con_Printf ("ZOMBIE "); } else Con_Printf ("%4i %4i %5.1f %4i" , (int)(1000*cl->netchan.frame_rate) , (int)SV_CalcPing (cl, false) , 100.0*cl->netchan.drop_count / cl->netchan.incoming_sequence , cl->netchan.qport); if (cl->download) { Con_Printf (" %3g %4u", (cl->downloadcount*100.0)/cl->downloadsize, (unsigned int)(cl->downloadsize/1024)); } if (cl->spectator) Con_Printf(" (s)\n"); else Con_Printf("\n"); } } Con_Printf ("\n"); } /* ================== SV_ConSay_f ================== */ void SV_ConSay_f(void) { client_t *client; int j; char *p; char text[1024]; if (Cmd_Argc () < 2) return; Q_strcpy (text, "console: "); p = Cmd_Args(); if (*p == '"') { p++; p[Q_strlen(p)-1] = 0; } Q_strcat(text, p); for (j = 0, client = svs.clients; j < svs.allocated_client_slots; j++, client++) { if (client->state == cs_free) continue; if (client->penalties & BAN_DEAF) continue; SV_ClientPrintf(client, PRINT_CHAT, "%s\n", text); } if (sv.mvdrecording) { sizebuf_t *msg; msg = MVDWrite_Begin (dem_all, 0, strlen(text)+4); MSG_WriteByte (msg, svc_print); MSG_WriteByte (msg, PRINT_CHAT); for (j = 0; text[j]; j++) MSG_WriteChar(msg, text[j]); MSG_WriteChar(msg, '\n'); MSG_WriteChar(msg, 0); } } static void SV_ConSayOne_f (void) { char text[2048]; client_t *to; int i; char *s; int clnum=-1; if (Cmd_Argc () < 3) return; while((to = SV_GetClientForString(Cmd_Argv(1), &clnum))) { Q_strcpy (text, "{console}: "); for (i = 2; ; i++) { s = Cmd_Argv(i); if (!*s) break; if (strlen(text) + strlen(s) + 2 >= sizeof(text)-1) break; strcat(text, " "); strcat(text, s); } strcat(text, "\n"); SV_ClientPrintf(to, PRINT_CHAT, "%s", text); } if (!clnum) Con_TPrintf("Couldn't find user number %s\n", Cmd_Argv(1)); } /* ================== SV_Heartbeat_f ================== */ static void SV_Heartbeat_f (void) { Master_ReResolve(); svs.last_heartbeat = -9999; } #define FOREACHCLIENT(i,cl) \ for (i = sv.mvdrecording?-1:0; i < sv.allocated_client_slots; i++) \ if ((cl = (i==-1?&demo.recorder:&svs.clients[i]))) \ if ((i == -1) || cl->state >= cs_connected) void SV_SendServerInfoChange(char *key, const char *value) { int i; client_t *cl; if (!sv.state) return; #ifdef Q2SERVER if (svs.gametype == GT_QUAKE2) return; //FIXME!!! #endif #ifdef Q3SERVER if (svs.gametype == GT_QUAKE3) return; //FIXME!!! #endif FOREACHCLIENT(i, cl) { if (cl->controller) continue; if (ISQWCLIENT(cl)) { ClientReliableWrite_Begin(cl, svc_serverinfo, strlen(key) + strlen(value)+3); ClientReliableWrite_String(cl, key); ClientReliableWrite_String(cl, value); } else if (ISNQCLIENT(cl) && (cl->fteprotocolextensions2 & PEXT2_PREDINFO)) { ClientReliableWrite_Begin(cl, svc_stufftext, 1+6+strlen(key)+2+strlen(value)+3); ClientReliableWrite_SZ(cl, "//svi ", 6); ClientReliableWrite_SZ(cl, key, strlen(key)); ClientReliableWrite_SZ(cl, " \"", 2); ClientReliableWrite_SZ(cl, value, strlen(value)); ClientReliableWrite_String(cl, "\"\n"); } } } /* =========== SV_Serverinfo_f Examine or change the serverinfo string =========== */ extern char *Info_KeyForNumber(char *s, int num); void SV_Serverinfo_f (void) { cvar_t *var; char value[512]; int i; if (Cmd_Argc() == 1) { Con_TPrintf ("Server info settings:\n"); Info_Print (svs.info, ""); return; } if (Cmd_Argc() < 3) { Con_TPrintf ("usage: serverinfo [ ]\n"); return; } if (Cmd_Argv(1)[0] == '*') { if (!strcmp(Cmd_Argv(1), "*")) if (!strcmp(Cmd_Argv(2), "")) { //clear it out char *k; for(i=0;;) { k = Info_KeyForNumber(svs.info, i); if (!*k) break; //no more. else if (*k == '*') i++; //can't remove * keys else if ((var = Cvar_FindVar(k)) && var->flags&CVAR_SERVERINFO) i++; //this one is a cvar. else Info_RemoveKey(svs.info, k); //we can remove this one though, so yay. } return; } Con_Printf ("Can't set * keys\n"); return; } Q_strncpyz(value, Cmd_Argv(2), sizeof(value)); value[sizeof(value)-1] = '\0'; for (i = 3; i < Cmd_Argc(); i++) { strncat(value, " ", sizeof(value)-1); strncat(value, Cmd_Argv(i), sizeof(value)-1); } Info_SetValueForKey (svs.info, Cmd_Argv(1), value, MAX_SERVERINFO_STRING); // if this is a cvar, change it too var = Cvar_FindVar (Cmd_Argv(1)); if (var) { Cvar_Set(var, value); /* Z_Free (var->string); // free the old value string var->string = Z_StrDup (value); var->value = Q_atof (var->string); */ } SV_SendServerInfoChange(Cmd_Argv(1), value); } /* =========== SV_Serverinfo_f Examine or change the serverinfo string =========== */ static void SV_Localinfo_f (void) { char *old; if (Cmd_Argc() == 1) { Con_TPrintf ("Local info settings:\n"); Info_Print (localinfo, ""); return; } if (Cmd_Argc() != 3) { Con_TPrintf ("usage: localinfo [ ]\n"); return; } if (Cmd_Argv(1)[0] == '*') { if (!strcmp(Cmd_Argv(1), "*")) if (!strcmp(Cmd_Argv(2), "")) { //clear it out Info_RemoveNonStarKeys(localinfo); return; } Con_Printf ("Can't set * keys\n"); return; } old = Info_ValueForKey(localinfo, Cmd_Argv(1)); Info_SetValueForKey (localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING); PR_LocalInfoChanged(Cmd_Argv(1), old, Cmd_Argv(2)); Con_DPrintf("Localinfo %s changed (%s -> %s)\n", Cmd_Argv(1), old, Cmd_Argv(2)); } void SV_SaveInfos(vfsfile_t *f) { VFS_WRITE(f, "\n", 1); VFS_WRITE(f, "serverinfo * \"\"\n", 16); Info_WriteToFile(f, svs.info, "serverinfo", CVAR_SERVERINFO); VFS_WRITE(f, "\n", 1); VFS_WRITE(f, "localinfo * \"\"\n", 15); Info_WriteToFile(f, localinfo, "localinfo", 0); } /* void SV_ResetInfos(void) { // TODO: add me } */ /* =========== SV_User_f Examine a users info strings =========== */ void SV_User_f (void) { double ftime, minf, maxf; int frames; client_t *cl; int clnum=-1; unsigned int u; char buf[256]; static const char *pext1names[32] = { "setview", "scale", "lightstylecol", "trans", "view2", "builletens", "accuratetimings", "sounddbl", "fatness", "hlbsp", "bullet", "hullsize", "modeldbl", "entitydbl", "entitydbl2", "floatcoords", "OLD vweap", "q2bsp", "q3bsp", "colormod", "splitscreen", "hexen2", "spawnstatic2", "customtempeffects", "packents", "UNKNOWN", "showpic", "setattachment","UNKNOWN", "chunkeddls", "csqc", "dpflags"}; static const char *pext2names[32] = { "prydoncursor", "voip", "setangledelta", "rplcdeltas", "maxplayers", "predinfo", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN", "UNKNOWN"}; if (Cmd_Argc() != 2) { Con_TPrintf ("Usage: info \n"); return; } Con_Printf("Userinfo:\n"); while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum))) { Info_Print (cl->userinfo, " "); switch(cl->protocol) { case SCP_BAD: Con_Printf("protocol: bot/invalid\n"); break; case SCP_QUAKEWORLD: Con_Printf("protocol: quakeworld\n"); break; case SCP_QUAKE2: Con_Printf("protocol: quake2\n"); break; case SCP_QUAKE3: Con_Printf("protocol: quake3\n"); break; case SCP_NETQUAKE: Con_Printf("protocol: (net)quake\n"); break; case SCP_PROQUAKE: Con_Printf("protocol: (pro)quake\n"); break; case SCP_FITZ666: Con_Printf("protocol: fitzquake 666\n"); break; case SCP_DARKPLACES6: Con_Printf("protocol: dpp6\n"); break; case SCP_DARKPLACES7: Con_Printf("protocol: dpp7\n"); break; default: Con_Printf("protocol: other (fixme)\n"); break; } Con_Printf("pext1:"); for (u = 0; u < 32; u++) if (cl->fteprotocolextensions & (1u<fteprotocolextensions2 & (1u<netchan.remote_address)); switch(cl->realip_status) { case 1: Con_Printf("realip: %s ("CON_WARNING"unverified"CON_DEFAULT")\n", NET_AdrToString(buf, sizeof(buf), &cl->realip)); break; case 2: Con_Printf("realip: %s ("CON_ERROR"unverifiable"CON_DEFAULT")\n", NET_AdrToString(buf, sizeof(buf), &cl->realip)); break; case 3: Con_Printf("realip: %s (verified)\n", NET_AdrToString(buf, sizeof(buf), &cl->realip)); break; } if (*cl->guid) Con_Printf("guid: %s\n", cl->guid); if (cl->download) Con_Printf ("download: \"%s\" %uk/%uk (%g%%)", cl->downloadfn, (unsigned int)(cl->downloadcount/1024), (unsigned int)(cl->downloadsize/1024), (cl->downloadcount*100.0)/cl->downloadsize); if (cl->penalties & BAN_CRIPPLED) Con_Printf("crippled\n"); if (cl->penalties & BAN_CUFF) Con_Printf("cuffed\n"); if (cl->penalties & BAN_DEAF) Con_Printf("deaf\n"); if (cl->penalties & BAN_LAGGED) Con_Printf("lagged\n"); if (cl->penalties & BAN_MUTE) Con_Printf("muted\n"); if (cl->penalties & BAN_VIP) Con_Printf("vip\n"); SV_CalcNetRates(cl, &ftime, &frames, &minf, &maxf); if (frames) Con_Printf("net: %gfps (min%g max %g), c2s: %ibps, s2c: %ibps\n", ftime/frames, minf, maxf, (int)cl->inrate, (int)cl->outrate); else Con_Printf("net: unknown framerate, c2s: %ibps, s2c: %ibps\n", (int)cl->inrate, (int)cl->outrate); } if (clnum == -1) Con_TPrintf ("Userid %i is not on the server\n", atoi(Cmd_Argv(1))); } /* ================ SV_Floodport_f Sets the gamedir and path to a different directory. ================ */ /* ================ SV_Gamedir Sets the fake *gamedir to a different directory. ================ */ static void SV_Gamedir (void) { char *dir; if (Cmd_Argc() == 1) { Con_TPrintf ("Current gamedir: %s\n", Info_ValueForKey (svs.info, "*gamedir")); return; } if (Cmd_Argc() != 2) { Con_TPrintf ("Usage: sv_gamedir \n"); return; } dir = Cmd_Argv(1); if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_TPrintf ("%s should be a single filename, not a path\n", Cmd_Argv(0)); return; } Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING); } /* ================ SV_Gamedir_f Sets the gamedir and path to a different directory. ================ */ static void SV_Gamedir_f (void) { char *dir; if (Cmd_Argc() == 1) { Con_TPrintf ("Current gamedir: %s\n", FS_GetGamedir(true)); return; } if (Cmd_Argc() != 2) { Con_TPrintf ("Usage: gamedir \n"); return; } dir = Cmd_Argv(1); if (strstr(dir, "..") || strstr(dir, "/") || strstr(dir, "\\") || strstr(dir, ":") ) { Con_TPrintf ("%s should be a single filename, not a path\n", Cmd_Argv(0)); return; } dir = Z_StrDup(dir); COM_Gamedir (dir); Info_SetValueForStarKey (svs.info, "*gamedir", dir, MAX_SERVERINFO_STRING); Z_Free(dir); } /* ================ SV_Snap ================ */ static void SV_Snap (int uid) { client_t *cl; char pcxname[80]; char checkname[MAX_OSPATH]; int i; for (i = 0, cl = svs.clients; i < svs.allocated_client_slots; i++, cl++) { if (!cl->state) continue; if (cl->userid == uid) break; } if (i >= svs.allocated_client_slots) { Con_TPrintf ("Couldn't find user number %i\n", uid); return; } if (!ISQWCLIENT(cl)) { Con_Printf("Can only snap QW clients\n"); return; } sprintf(pcxname, "%d-00.pcx", uid); strcpy(checkname, "snap"); for (i=0 ; i<=99 ; i++) { pcxname[strlen(pcxname) - 6] = i/10 + '0'; pcxname[strlen(pcxname) - 5] = i%10 + '0'; Q_snprintfz (checkname, sizeof(checkname), "snap/%s", pcxname); if (!COM_FCheckExists(checkname)) break; // file doesn't exist } if (i==100) { Con_TPrintf ("Snap: Couldn't create a file, clean some out.\n"); return; } strcpy(cl->uploadfn, checkname); memcpy(&cl->snap_from, &net_from, sizeof(net_from)); if (sv_redirected != RD_NONE) cl->remote_snap = true; else cl->remote_snap = false; ClientReliableWrite_Begin (cl, svc_stufftext, 24); ClientReliableWrite_String (cl, "cmd snap\n"); Con_TPrintf ("Requesting snap from user %d...\n", uid); } /* ================ SV_Snap_f ================ */ static void SV_Snap_f (void) { int uid; if (Cmd_Argc() != 2) { Con_TPrintf ("Usage: snap \n"); return; } uid = atoi(Cmd_Argv(1)); SV_Snap(uid); } /* ================ SV_Snap ================ */ static void SV_SnapAll_f (void) { client_t *cl; int i; for (i = 0, cl = svs.clients; i < svs.allocated_client_slots; i++, cl++) { if (cl->state < cs_connected || cl->spectator) continue; SV_Snap(cl->userid); } } static float mytimer; static float lasttimer; static int ticsleft; static float timerinterval; static int timerlevel; static cvar_t *timercommand; void SV_CheckTimer(void) { float ctime = Sys_DoubleTime(); // if (ctime < lasttimer) //new map? (shouldn't happen) // mytimer = ctime+5; //trigger in a few secs lasttimer = ctime; if (ticsleft) { if (mytimer < ctime) { mytimer += timerinterval; if (ticsleft > 0) ticsleft--; if (timercommand) { Cbuf_AddText(timercommand->string, timerlevel); Cbuf_AddText("\n", timerlevel); } } } } static void SV_SetTimer_f(void) { int count; float interval; char *command; if (Cmd_Argc() < 2) { Con_Printf("%s \n", Cmd_Argv(0)); return; } count = atoi(Cmd_Argv(1)); interval = atof(Cmd_Argv(2)); if (!count && Cmd_Argc() == 2) { ticsleft = 0; return; } if (interval <= 0 || (count <= 0 && count != -1)) //makes sure the args are right. :) { Con_Printf("%s count interval command\n", Cmd_Argv(0)); return; } Cmd_ShiftArgs(2, Cmd_ExecLevel==RESTRICT_LOCAL); //strip the two vars command = Cmd_Args(); timercommand = Cvar_Get("sv_timer", "", CVAR_NOSET, NULL); Cvar_ForceSet(timercommand, command); mytimer = Sys_DoubleTime() + interval; ticsleft = count; timerinterval = interval; timerlevel = Cmd_ExecLevel; } static void SV_SendGameCommand_f(void) { #ifdef Q3SERVER if (SVQ3_ConsoleCommand()) return; #endif #ifdef VM_Q1 if (Q1QVM_GameConsoleCommand()) return; #endif if (PR_ConsoleCmd(Cmd_Args())) return; #ifdef Q2SERVER if (ge) { ge->ServerCommand(); } else #endif Con_Printf("This command requires a Q2 sever\n"); } void PIN_LoadMessages(void); void PIN_SaveMessages(void); void PIN_DeleteOldestMessage(void); void PIN_MakeMessage(char *from, char *msg); static void SV_Pin_Save_f(void) { PIN_SaveMessages(); } static void SV_Pin_Reload_f(void) { PIN_LoadMessages(); } static void SV_Pin_Delete_f(void) { PIN_DeleteOldestMessage(); } static void SV_Pin_Add_f(void) { PIN_MakeMessage(Cmd_Argv(1), Cmd_Argv(2)); } /* void SV_ReallyEvilHack_f(void) { int clnum = -1; client_t *cl; while((cl = SV_GetClientForString(Cmd_Argv(1), &clnum))) if (cl) { //kick them back to map selection, ish. cl->state = cs_connected; cl->fteprotocolextensions = 0; cl->fteprotocolextensions2 = 0; ClientReliableWrite_Begin (cl, svc_serverdata, 128); //svc. dur. ClientReliableWrite_Long (cl, PROTOCOL_VERSION_QW); //protocol ClientReliableWrite_Long (cl, svs.spawncount); //servercount ClientReliableWrite_String (cl, "."); //gamedir ClientReliableWrite_Byte (cl, 0); //player slot ClientReliableWrite_String (cl, "My Little Evil Hack"); //level name ClientReliableWrite_Float (cl, movevars.gravity); ClientReliableWrite_Float (cl, movevars.stopspeed); ClientReliableWrite_Float (cl, movevars.maxspeed); ClientReliableWrite_Float (cl, movevars.spectatormaxspeed); ClientReliableWrite_Float (cl, movevars.accelerate); ClientReliableWrite_Float (cl, movevars.airaccelerate); ClientReliableWrite_Float (cl, movevars.wateraccelerate); ClientReliableWrite_Float (cl, movevars.friction); ClientReliableWrite_Float (cl, movevars.waterfriction); ClientReliableWrite_Float (cl, movevars.entgravity); ClientReliableWrite_Begin (cl, svc_stufftext, 128); ClientReliableWrite_String (cl, "download \"ezquake-security.dll\"\n"); } } */ /* ================== SV_InitOperatorCommands ================== */ void SV_InitOperatorCommands (void) { #ifndef SERVERONLY if (isDedicated) #endif { Cmd_AddCommand ("quit", SV_Quit_f); Cmd_AddCommand ("say", SV_ConSay_f); Cmd_AddCommand ("sayone", SV_ConSayOne_f); Cmd_AddCommand ("tell", SV_ConSayOne_f); Cmd_AddCommand ("serverinfo", SV_Serverinfo_f); //commands that conflict with client commands. Cmd_AddCommand ("user", SV_User_f); Cmd_AddCommand ("god", SV_God_f); Cmd_AddCommand ("give", SV_Give_f); Cmd_AddCommand ("noclip", SV_Noclip_f); } Cvar_Register(&sv_cheats, "Server Permissions"); if (COM_CheckParm ("-cheats")) { Cvar_Set(&sv_cheats, "1"); } Cmd_AddCommand ("fraglogfile", SV_Fraglogfile_f); //ask clients to take a remote screenshot Cmd_AddCommand ("snap", SV_Snap_f); Cmd_AddCommand ("snapall", SV_SnapAll_f); //various punishments Cmd_AddCommand ("kick", SV_Kick_f); Cmd_AddCommand ("clientkick", SV_KickSlot_f); Cmd_AddCommand ("renameclient", SV_ForceName_f); Cmd_AddCommand ("mute", SV_Mute_f); Cmd_AddCommand ("cuff", SV_Cuff_f); Cmd_AddCommand ("cripple", SV_CripplePlayer_f); Cmd_AddCommand ("ban", SV_BanClientIP_f); Cmd_AddCommand ("banname", SV_BanClientIP_f); //legacy dupe-name crap Cmd_AddCommand ("banlist", SV_BanList_f); //shows only bans, not other penalties Cmd_AddCommand ("unban", SV_Unfilter_f); //merely renamed. Cmd_AddCommand ("banlist", SV_BanList_f); //shows only bans, not other penalties Cmd_AddCommand ("addip", SV_FilterIP_f); Cmd_AddCommand ("removeip", SV_Unfilter_f); Cmd_AddCommand ("listip", SV_FilterList_f); //shows all penalties Cmd_AddCommand ("writeip", SV_WriteIP_f); Cmd_AddCommand ("floodprot", SV_Floodprot_f); Cmd_AddCommand ("status", SV_Status_f); Cmd_AddCommand ("sv", SV_SendGameCommand_f); Cmd_AddCommand ("mod", SV_SendGameCommand_f); Cmd_AddCommand ("killserver", SV_KillServer_f); Cmd_AddCommand ("map", SV_Map_f); #ifdef Q3SERVER Cmd_AddCommand ("spmap", SV_Map_f); #endif Cmd_AddCommand ("gamemap", SV_Map_f); Cmd_AddCommand ("changelevel", SV_Map_f); Cmd_AddCommand ("listmaps", SV_MapList_f); Cmd_AddCommand ("maplist", SV_MapList_f); Cmd_AddCommand ("setmaster", SV_SetMaster_f); Cmd_AddCommand ("heartbeat", SV_Heartbeat_f); Cmd_AddCommand ("localinfo", SV_Localinfo_f); Cmd_AddCommandD ("gamedir", SV_Gamedir_f, "Change the current gamedir."); Cmd_AddCommand ("sv_gamedir", SV_Gamedir); Cmd_AddCommand ("sv_settimer", SV_SetTimer_f); Cmd_AddCommand ("stuffcmd", SV_StuffToClient_f); Cmd_AddCommand ("pin_save", SV_Pin_Save_f); Cmd_AddCommand ("pin_reload", SV_Pin_Reload_f); Cmd_AddCommand ("pin_delete", SV_Pin_Delete_f); Cmd_AddCommand ("pin_add", SV_Pin_Add_f); // Cmd_AddCommand ("reallyevilhack", SV_ReallyEvilHack_f); if (isDedicated) cl_warncmd.value = 1; } #endif