#include "quakedef.h"
#ifdef D3DQUAKE
#include "winquake.h"
#include "d3d9quake.h"

#define MAX_WIDTH 512
#define MAX_HEIGHT 512

void *d3dexplosiontexture;
void *d3dballtexture;

LPDIRECT3DBASETEXTURE9 d3d9chars_tex;
mpic_t *conback_tex;

extern cvar_t		gl_picmip;
extern cvar_t		gl_picmip2d;

typedef struct d3dcachepic_s
{
	char		name[MAX_QPATH];
	mpic_t		pic;
} d3dcachepic_t;
#define	MAX_CACHED_PICS		512	//a temporary solution
d3dcachepic_t	d3dmenu_cachepics[MAX_CACHED_PICS];
int			d3dmenu_numcachepics;



typedef struct {
	float x, y, z;
	int colour;
	float s, t;
} d3dquadvert_t;
d3dquadvert_t d3d9quadvert[4];
index_t d3d9quadindexes[6] = {
	0, 1, 2,
	0, 2, 3
};
//pD3DDev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX2, d3dstate.vertbuf, d3dstate.numverts, d3dstate.indexbuf, d3dstate.numindicies, 0);


static void Upload_Texture_32(LPDIRECT3DTEXTURE9 surf, unsigned int *data, int width, int height)
{
	int x, y;
	unsigned int *dest;
	unsigned char swapbuf[4];
	unsigned char swapbuf2[4];
	D3DLOCKED_RECT lock;

	D3DSURFACE_DESC desc;
	IDirect3DTexture9_GetLevelDesc(surf, 0, &desc);

	IDirect3DTexture9_LockRect(surf, 0, &lock, NULL, DDLOCK_NOSYSLOCK|D3DLOCK_READONLY);
		
		//(surf, NULL, &desc, DDLOCK_NOSYSLOCK|DDLOCK_WAIT|DDLOCK_WRITEONLY|DDLOCK_DISCARDCONTENTS, NULL);

	if (width == desc.Width && height == desc.Height)
	{
//		if (desc.lPitch == twidth*4)
//		{
//			memcpy(desc.lpSurface, data, width*height*4);
//		}
//		else
		{
			for (y = 0; y < height; y++)
			{
				dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
				for (x = 0; x < width; x++)
				{
					*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
					swapbuf[0] = swapbuf2[2];
					swapbuf[2] = swapbuf2[0];
					dest[x] = *(unsigned int*)swapbuf;
				}
				data += width;
			}
		}
	}
	else
	{
		int x, y;
		int iny;
		unsigned int *row, *inrow;

		for (y = 0; y < desc.Height; y++)
		{
			row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y);
			iny = (y * height) / desc.Height;
			inrow = data + width*iny;
			for (x = 0; x < desc.Width; x++)
			{
				*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf =  inrow[(x * width)/desc.Width];
				swapbuf[0] = swapbuf2[2];
				swapbuf[2] = swapbuf2[0];
				row[x] = *(unsigned int*)swapbuf;
			}
		}



		//mimic opengl and draw it white
//		memset(desc.lpSurface, 255, twidth*theight*4);
	}

	IDirect3DTexture9_UnlockRect(surf, 0);
}

void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
{
//	if (gl_config.arb_texture_non_power_of_two)	//NPOT is a simple extension that relaxes errors.
//	{
//		TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
//	}
//	else
	{
		int width = *scaled_width;
		int height = *scaled_height;
		for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
			;
		for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
			;
	}

	if (mipmap)
	{
		TRACE(("dbg: GL_RoundDimensions: %f\n", gl_picmip.value));
		*scaled_width >>= (int)gl_picmip.value;
		*scaled_height >>= (int)gl_picmip.value;
	}
	else
	{
		*scaled_width >>= (int)gl_picmip2d.value;
		*scaled_height >>= (int)gl_picmip2d.value;
	}

	TRACE(("dbg: GL_RoundDimensions: %f\n", gl_max_size.value));
	if (gl_max_size.value)
	{
		if (*scaled_width > gl_max_size.value)
			*scaled_width = gl_max_size.value;
		if (*scaled_height > gl_max_size.value)
			*scaled_height = gl_max_size.value;
	}

	if (*scaled_width < 1)
		*scaled_width = 1;
	if (*scaled_height < 1)
		*scaled_height = 1;
}

void D3D9_MipMap (qbyte *out, qbyte *in, int width, int height)
{
	int		i, j;

	width <<=2;
	height >>= 1;
	for (i=0 ; i<height ; i++, in+=width)
	{
		for (j=0 ; j<width ; j+=8, out+=4, in+=8)
		{
			out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
			out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
			out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
			out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
		}
	}
}

//create a basic shader from a 32bit image
LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags)
{
	int nwidth, nheight;

	LPDIRECT3DTEXTURE9 newsurf;
/*
	if (!(flags & TF_MANDATORY))
	{
		Con_Printf("Texture upload missing flags\n");
		return NULL;
	}
*/
	
	nwidth = width;
	nheight = height;
	D3D9_RoundDimensions(&nwidth, &nheight, flags & TF_MIPMAP);

	IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, 0, 0|((flags & TF_MIPMAP)?D3DUSAGE_AUTOGENMIPMAP:0), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);

	if (!newsurf)
		return NULL;

	Upload_Texture_32(newsurf, data, width, height);

	if (flags & TF_MIPMAP)
		IDirect3DBaseTexture9_GenerateMipSubLevels(newsurf);

	return (LPDIRECT3DBASETEXTURE9)newsurf;
}

//create a basic shader from an 8bit image with 24bit palette
LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix)
{
	//just expands it to 32bpp and passes it on
	static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4];
	int i;

	if (!(flags & TF_ALPHA))
		transparentpix = 256;

	if (width*height > MAX_WIDTH*MAX_HEIGHT)
		Sys_Error("GL_Upload8_Pal24: too big");

	for (i = width*height; i >= 0 ; i--)
	{
		out[i][0] = palette[data[i]*3+0];
		out[i][1] = palette[data[i]*3+1];
		out[i][2] = palette[data[i]*3+2];
		out[i][3] = 255*(data[i] != transparentpix);
	}


	return D3D9_LoadTexture_32(name, (unsigned int*)out, width, height, flags);
}

LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette)
{
	//just expands it to 32bpp and passes it on
	static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4];
	int i;

	if (width*height > MAX_WIDTH*MAX_HEIGHT)
		Sys_Error("GL_Upload8_Pal24: too big");

	for (i = width*height; i >= 0 ; i--)
	{
		out[i][0] = palette[data[i]*4+0];
		out[i][1] = palette[data[i]*4+1];
		out[i][2] = palette[data[i]*4+2];
		out[i][3] = palette[data[i]*4+3];
	}


	return D3D9_LoadTexture_32(name, (unsigned int*)out, width, height, flags);
}


void D3D9_UnloadTexture(LPDIRECT3DBASETEXTURE9 tex)
{
	if (tex)
		IDirect3DBaseTexture9_Release(tex);
}








static qbyte	exptexture[16][16] =
{
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	{0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0},
	{0,0,0,1,1,1,1,1,3,1,1,2,1,0,0,0},
	{0,0,0,1,1,1,1,4,4,4,5,4,2,1,1,0},
	{0,0,1,1,6,5,5,8,6,8,3,6,3,2,1,0},
	{0,0,1,5,6,7,5,6,8,8,8,3,3,1,0,0},
	{0,0,0,1,6,8,9,9,9,9,4,6,3,1,0,0},
	{0,0,2,1,7,7,9,9,9,9,5,3,1,0,0,0},
	{0,0,2,4,6,8,9,9,9,9,8,6,1,0,0,0},
	{0,0,2,2,3,5,6,8,9,8,8,4,4,1,0,0},
	{0,0,1,2,4,1,8,7,8,8,6,5,4,1,0,0},
	{0,1,1,1,7,8,1,6,7,5,4,7,1,0,0,0},
	{0,1,2,1,1,5,1,3,4,3,1,1,0,0,0,0},
	{0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0},
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
void D3D9_InitParticleTexture (void)
{
#define PARTICLETEXTURESIZE 64
	int		x,y;
	float dx, dy, d;
	qbyte	data[PARTICLETEXTURESIZE*PARTICLETEXTURESIZE][4];

//Explosion texture


	for (x=0 ; x<16 ; x++)
	{
		for (y=0 ; y<16 ; y++)
		{
			data[y*16+x][0] = 255;
			data[y*16+x][1] = 255;
			data[y*16+x][2] = 255;
			data[y*16+x][3] = exptexture[x][y]*255/9.0;
		}
	}
	d3dexplosiontexture = D3D9_LoadTexture_32("", (unsigned int*)data, 16, 16, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP);
		
	memset(data, 255, sizeof(data));
	for (y = 0;y < PARTICLETEXTURESIZE;y++)
	{
		dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
		for (x = 0;x < PARTICLETEXTURESIZE;x++)
		{
			dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
			d = 256 * (1 - (dx*dx+dy*dy));
			d = bound(0, d, 255);
			data[y*PARTICLETEXTURESIZE+x][3] = (qbyte) d;
		}
	}

	d3dballtexture = D3D9_LoadTexture_32("", (unsigned int*)data, PARTICLETEXTURESIZE, PARTICLETEXTURESIZE, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP);
}









mpic_t	*D3D9_Draw_SafePicFromWad			(char *name)
{
	LPDIRECT3DBASETEXTURE9 *p;
	d3dcachepic_t *pic;
	qpic_t *qpic;
	int i;

	for (i = 0; i < d3dmenu_numcachepics; i++)
	{
		if (!strcmp(d3dmenu_cachepics[i].name, name))
			return &d3dmenu_cachepics[i].pic;
	}

	qpic = (qpic_t *)W_SafeGetLumpName (name);
	if (qpic)
		SwapPic (qpic);

	pic = &d3dmenu_cachepics[d3dmenu_numcachepics];

	Q_strncpyz (pic->name, name, sizeof(pic->name));

	p = (LPDIRECT3DBASETEXTURE9*)&pic->pic.d.data;
	if (!strcmp(name, "conchars"))
	{
		pic->pic.width = 256;
		pic->pic.height = 256;
		*p = d3d9chars_tex;
	}
	else if (qpic)
	{
		pic->pic.width = qpic->width;
		pic->pic.height = qpic->height;

		*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture(pic->name, "wad", false, true, true);
		if (!*p)
			*p = D3D9_LoadTexture_8_Pal24(name, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255);
	}
	else
	{
		extern int image_width, image_height;
		*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture(pic->name, "wad", false, true, true);
		if (!p)
			return NULL;
		pic->pic.width = image_width;
		pic->pic.height = image_height;
	}

	d3dmenu_numcachepics++;

//	Con_Printf("Fixme: D3D9_Draw_SafePicFromWad\n");
	return &pic->pic;
}
mpic_t	*D3D9_Draw_SafeCachePic		(char *path)
{
	LPDIRECT3DBASETEXTURE9 *p;
	d3dcachepic_t *pic;
	qpic_t *qpic;
	int i;


	for (i = 0; i < d3dmenu_numcachepics; i++)
	{
		if (!strcmp(d3dmenu_cachepics[i].name, path))
			return &d3dmenu_cachepics[i].pic;
	}

	qpic = (qpic_t *)COM_LoadTempFile (path);
	if (qpic)
		SwapPic (qpic);

	pic = &d3dmenu_cachepics[d3dmenu_numcachepics];

	Q_strncpyz (pic->name, path, sizeof(pic->name));

	p = (LPDIRECT3DBASETEXTURE9*)&pic->pic.d.data;

	if (qpic)
	{
		pic->pic.width = qpic->width;
		pic->pic.height = qpic->height;
		*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture(pic->name, "gfx", false, true, true);
		if (!*p && qpic)
			*p = D3D9_LoadTexture_8_Pal24(path, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255);
	}
	else
	{
		extern int image_width, image_height;
		*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture(pic->name, "gfx", false, true, true);
		if (!*p)
		{
			return NULL;
		}
		pic->pic.width = image_width;
		pic->pic.height = image_height;
	}

	d3dmenu_numcachepics++;

//	Con_Printf("Fixme: D3D9_Draw_SafeCachePic\n");
	return &pic->pic;
}
mpic_t	*D3D9_Draw_CachePic			(char *path)
{
	mpic_t	*pic;
	pic = D3D9_Draw_SafeCachePic(path);
	if (!pic)
		Sys_Error("Couldn't load picture %s", path);
	return pic;
}
void	D3D9_Draw_ReInit				(void)
{
	d3dmenu_numcachepics = 0;

	draw_chars = W_SafeGetLumpName ("conchars");

	d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture("conchars", "gfx", false, true, true);
	if (!d3d9chars_tex)
	{			
		if (draw_chars)
			d3d9chars_tex = D3D9_LoadTexture_8_Pal24("conchars", draw_chars, 128, 128, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 0);
		if (!d3d9chars_tex)
			d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false);	//try q3 path
		if (!d3d9chars_tex)
			d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture("pics/conchars.pcx", NULL, false, true, false);	//try low res q2 path
	}


	//now emit the conchars picture as if from a wad.
	strcpy(d3dmenu_cachepics[d3dmenu_numcachepics].name, "conchars");
	d3dmenu_cachepics[d3dmenu_numcachepics].pic.width = 128;
	d3dmenu_cachepics[d3dmenu_numcachepics].pic.height = 128;
	*(int *)&d3dmenu_cachepics[d3dmenu_numcachepics].pic.d.data = (int)d3d9chars_tex;
	d3dmenu_numcachepics++;


	conback_tex = D3D9_Draw_SafeCachePic("gfx/conback.lmp");
	if (!conback_tex)
		conback_tex = D3D9_Draw_SafeCachePic("textures/sfx/logo512.jpg");	//try q3 path
	if (!conback_tex)
		conback_tex = D3D9_Draw_SafeCachePic("pics/conback.pcx");


	Plug_DrawReloadImages();
	D3D9_InitParticleTexture();
}
void	D3D9_Draw_Init				(void)
{
	D3D9_Draw_ReInit();
}
void	D3D9_Draw_Character			(int x, int y, unsigned int num)
{
	int row;
	int col;
	float frow, fcol, size;

#define char_instep 0
	num &= 255;
	if (num == ' ')
		return;

	row = num>>4;
	col = num&15;

	frow = row*0.0625+char_instep;
	fcol = col*0.0625+char_instep;
	size = 0.0625-char_instep*2;

	d3d9quadvert[0].x = x;
	d3d9quadvert[0].y = y;
	d3d9quadvert[0].z = 0;
	d3d9quadvert[0].colour = 0xffffffff;
	d3d9quadvert[0].s = fcol;
	d3d9quadvert[0].t = frow;

	d3d9quadvert[1].x = x+8;
	d3d9quadvert[1].y = y;
	d3d9quadvert[1].z = 0;
	d3d9quadvert[1].colour = 0xffffffff;
	d3d9quadvert[1].s = fcol+size;
	d3d9quadvert[1].t = frow;

	d3d9quadvert[2].x = x+8;
	d3d9quadvert[2].y = y+8;
	d3d9quadvert[2].z = 0;
	d3d9quadvert[2].colour = 0xffffffff;
	d3d9quadvert[2].s = fcol+size;
	d3d9quadvert[2].t = frow+size;

	d3d9quadvert[3].x = x;
	d3d9quadvert[3].y = y+8;
	d3d9quadvert[3].z = 0;
	d3d9quadvert[3].colour = 0xffffffff;
	d3d9quadvert[3].s = fcol;
	d3d9quadvert[3].t = frow+size;

	IDirect3DDevice9_SetTexture(pD3DDev9, 0, d3d9chars_tex);

	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0);

	IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
	IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));
}

void	D3D9_Draw_ColouredCharacter	(int x, int y, unsigned int num)
{
	int row;
	int col;
	float frow, fcol, size;
	unsigned int imgcolour;
	unsigned char *c = (unsigned char *)&imgcolour;

#define char_instep 0

	if (num&0xffff == ' ')
		return;

	col = (num & CON_FGMASK) >> CON_FGSHIFT;
	c[0] = consolecolours[col].fb*255;
	c[1] = consolecolours[col].fg*255;
	c[2] = consolecolours[col].fr*255;
	c[3] = (num & CON_HALFALPHA)?128:255;


	num &= 0xff;
	row = num>>4;
	col = num&15;

	frow = row*0.0625+char_instep;
	fcol = col*0.0625+char_instep;
	size = 0.0625-char_instep*2;

	d3d9quadvert[0].x = x;
	d3d9quadvert[0].y = y;
	d3d9quadvert[0].z = 0;
	d3d9quadvert[0].colour = imgcolour;
	d3d9quadvert[0].s = fcol;
	d3d9quadvert[0].t = frow;

	d3d9quadvert[1].x = x+8;
	d3d9quadvert[1].y = y;
	d3d9quadvert[1].z = 0;
	d3d9quadvert[1].colour = imgcolour;
	d3d9quadvert[1].s = fcol+size;
	d3d9quadvert[1].t = frow;

	d3d9quadvert[2].x = x+8;
	d3d9quadvert[2].y = y+8;
	d3d9quadvert[2].z = 0;
	d3d9quadvert[2].colour = imgcolour;
	d3d9quadvert[2].s = fcol+size;
	d3d9quadvert[2].t = frow+size;

	d3d9quadvert[3].x = x;
	d3d9quadvert[3].y = y+8;
	d3d9quadvert[3].z = 0;
	d3d9quadvert[3].colour = imgcolour;
	d3d9quadvert[3].s = fcol;
	d3d9quadvert[3].t = frow+size;

	IDirect3DDevice9_SetTexture(pD3DDev9, 0, d3d9chars_tex);

	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0);

	IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
	IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));
}
void	D3D9_Draw_String				(int x, int y, const qbyte *str)
{
	while(*str)
	{
		D3D9_Draw_Character(x, y, *str++);
		x+=8;
	}
}
void	D3D9_Draw_Alt_String			(int x, int y, const qbyte *str)
{
	while(*str)
	{
		D3D9_Draw_Character(x, y, *str++ | 128);
		x+=8;
	}
}
void	D3D9_Draw_Crosshair			(void)
{
	D3D9_Draw_Character(vid.width/2 - 4, vid.height/2 - 4, '+');
}
void	D3D9_Draw_DebugChar			(qbyte num)
{
	Sys_Error("D3D function not implemented\n");
}
void	D3D9_Draw_TransPicTranslate	(int x, int y, int w, int h, qbyte *pic, qbyte *translation)
{
//	Sys_Error("D3D function not implemented\n");
}
void	D3D9_Draw_TileClear			(int x, int y, int w, int h)
{
//	Sys_Error("D3D function not implemented\n");
}
void	D3D9_Draw_Fill_I				(int x, int y, int w, int h, unsigned int imgcolour)
{
	d3d9quadvert[0].x = x;
	d3d9quadvert[0].y = y;
	d3d9quadvert[0].z = 0;
	d3d9quadvert[0].colour = imgcolour;
	d3d9quadvert[0].s = 0;
	d3d9quadvert[0].t = 0;

	d3d9quadvert[1].x = x+w;
	d3d9quadvert[1].y = y;
	d3d9quadvert[1].z = 0;
	d3d9quadvert[1].colour = imgcolour;
	d3d9quadvert[1].s = 0;
	d3d9quadvert[1].t = 0;

	d3d9quadvert[2].x = x+w;
	d3d9quadvert[2].y = y+h;
	d3d9quadvert[2].z = 0;
	d3d9quadvert[2].colour = imgcolour;
	d3d9quadvert[2].s = 0;
	d3d9quadvert[2].t = 0;

	d3d9quadvert[3].x = x;
	d3d9quadvert[3].y = y+h;
	d3d9quadvert[3].z = 0;
	d3d9quadvert[3].colour = imgcolour;
	d3d9quadvert[3].s = 0;
	d3d9quadvert[3].t = 0;

	IDirect3DDevice9_SetTexture(pD3DDev9, 0, NULL);

	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);

	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);

	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );

	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, TRUE );
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_SRCBLEND,  D3DBLEND_SRCALPHA);
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_DESTBLEND,  D3DBLEND_INVSRCALPHA);

	IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
	IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));

	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, FALSE );
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );

	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
}

void	D3D9_Draw_FillRGB				(int x, int y, int w, int h, float r, float g, float b)
{
	char colours[4];
	colours[0] = b*255;
	colours[1] = g*255;
	colours[2] = r*255;
	colours[3] = 255;

	D3D9_Draw_Fill_I(x, y, w, h, *(unsigned int*)colours);
}

void	D3D9_Draw_Fill				(int x, int y, int w, int h, unsigned int c)
{
	D3D9_Draw_FillRGB(x, y, w, h, host_basepal[c*3+0]/255.0f, host_basepal[c*3+1]/255.0f, host_basepal[c*3+2]/255.0f);
}
void	D3D9_Draw_FadeScreen			(void)
{
//	Sys_Error("D3D function not implemented\n");
}
void	D3D9_Draw_BeginDisc			(void)
{
//	Sys_Error("D3D function not implemented\n");
}
void	D3D9_Draw_EndDisc				(void)
{
//	Sys_Error("D3D function not implemented\n");
}

static int imgcolour;

void	D3D9_Draw_Fill_Colours				(int x, int y, int w, int h)
{
	D3D9_Draw_Fill_I(x, y, w, h, imgcolour);
}

void	D3D9_Draw_Image					(float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic)
{
	LPDIRECT3DBASETEXTURE9 *p;
	if (!conback_tex)
		return;
	if (!pic)
		return;

	d3d9quadvert[0].x = x;
	d3d9quadvert[0].y = y;
	d3d9quadvert[0].z = 0;
	d3d9quadvert[0].colour = imgcolour;
	d3d9quadvert[0].s = s1;// - 3.0/pic->width;
	d3d9quadvert[0].t = t1;

	d3d9quadvert[1].x = x+w;
	d3d9quadvert[1].y = y;
	d3d9quadvert[1].z = 0;
	d3d9quadvert[1].colour = imgcolour;
	d3d9quadvert[1].s = s2;// - 3.0/pic->width;
	d3d9quadvert[1].t = t1;

	d3d9quadvert[2].x = x+w;
	d3d9quadvert[2].y = y+h;
	d3d9quadvert[2].z = 0;
	d3d9quadvert[2].colour = imgcolour;
	d3d9quadvert[2].s = s2;// - 3.0/pic->width;
	d3d9quadvert[2].t = t2;

	d3d9quadvert[3].x = x;
	d3d9quadvert[3].y = y+h;
	d3d9quadvert[3].z = 0;
	d3d9quadvert[3].colour = imgcolour;
	d3d9quadvert[3].s = s1;// - 3.0/pic->width;
	d3d9quadvert[3].t = t2;

	p = (LPDIRECT3DBASETEXTURE9*)&pic->d.data;
	IDirect3DDevice9_SetTexture(pD3DDev9, 0, *p);

	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
	IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0);

	IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
	IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));

}

void	D3D9_Draw_ScalePic				(int x, int y, int width, int height, mpic_t *pic)
{
	D3D9_Draw_Image(x, y, width, height, 0, 0, 1, 1, pic);
}
void	D3D9_Draw_SubPic				(int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height)
{
	float s, t;
	float sw, tw;
	if (!pic)
		return;

	s = (float)srcx/pic->width;
	t = (float)srcy/pic->height;
	sw = (float)width/pic->width;
	tw = (float)height/pic->height;
	D3D9_Draw_Image(x, y, width, height, s, t, s+sw, t+tw, pic);
}
void	D3D9_Draw_TransPic			(int x, int y, mpic_t *pic)
{
	if (!pic)
		return;
	D3D9_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic);
}
void	D3D9_Draw_Pic					(int x, int y, mpic_t *pic)
{
	if (!pic)
		return;
	D3D9_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic);
}
void	D3D9_Draw_ImageColours		(float r, float g, float b, float a)
{
	unsigned char *c = (unsigned char *)&imgcolour;
	
	c[0] = b*255;
	c[1] = g*255;
	c[2] = r*255;
	c[3] = a*255;
}

void	D3D9_Draw_ConsoleBackground	(int firstline, int lastline, qboolean forceopaque)
{
	D3D9_Draw_ImageColours(1,1,1,1);
	D3D9_Draw_Image(0, 0, vid.width, lastline, 0, 1 - (float)lastline/vid.height, 1, 1, conback_tex);
}
void	D3D9_Draw_EditorBackground	(int lines)
{
	D3D9_Draw_ConsoleBackground(0, lines, false);
}




void D3D9_Media_ShowFrameBGR_24_Flip	(qbyte *framedata, int inwidth, int inheight)
{
	mpic_t pic;
	LPDIRECT3DBASETEXTURE9 *p;
	p = (LPDIRECT3DBASETEXTURE9*)&pic.d.data;
	*p = D3D9_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP);

	D3D9_Set2D ();
	D3D9_Draw_ImageColours(1,1,1,1);
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );
	D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 1, 1, 0, &pic);
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );

	D3D9_UnloadTexture(*p);
}	//input is bottom up...
void D3D9_Media_ShowFrameRGBA_32		(qbyte *framedata, int inwidth, int inheight)
{
	mpic_t pic;
	LPDIRECT3DBASETEXTURE9 *p;

	pic.width = inwidth;
	pic.height = inheight;
	pic.flags = 0;
	p = (LPDIRECT3DBASETEXTURE9*)&pic.d;
	*p = D3D9_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP);

	D3D9_Set2D ();
	D3D9_Draw_ImageColours(1,1,1,1);
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );
	D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, &pic);
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );

	D3D9_UnloadTexture(*p);
}	//top down
void (D3D9_Media_ShowFrame8bit)			(qbyte *framedata, int inwidth, int inheight, qbyte *palette)
{
	mpic_t pic;
	LPDIRECT3DBASETEXTURE9 *p;
	p = (LPDIRECT3DBASETEXTURE9*)&pic.d;
	*p = D3D9_LoadTexture_8_Pal24("", (unsigned char*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP, palette, 256);

	D3D9_Set2D ();
	D3D9_Draw_ImageColours(1,1,1,1);
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );
	D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, &pic);
	IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );

	D3D9_UnloadTexture(*p);
}	//paletted topdown (framedata is 8bit indexes into palette)
#endif