float DOOR_START_OPEN = 1; float DOOR_DONT_LINK = 4; float DOOR_GOLD_KEY = 8; float DOOR_SILVER_KEY = 16; float DOOR_TOGGLE = 32; void () door_go_down; void () door_go_up; void () door_blocked = { T_Damage (other, self, self, self.dmg); if ((self.wait >= MULTICAST_ALL)) { if ((self.state == STATE_DOWN)) { door_go_up (); } else { door_go_down (); } } }; void () door_hit_top = { sound (self, (CHAN_NO_PHS_ADD + CHAN_VOICE), self.noise1, DOOR_START_OPEN, ATTN_NORM); self.state = STATE_TOP; if ((self.spawnflags & DOOR_TOGGLE)) { return; } if (self.owner.rtime == 0) { self.think = door_go_down; self.nextthink = (self.ltime + self.wait); } }; void () door_hit_bottom = { sound (self, (CHAN_NO_PHS_ADD + CHAN_VOICE), self.noise1, DOOR_START_OPEN, ATTN_NORM); self.state = STATE_BOTTOM; }; void () door_go_down = { sound (self, CHAN_VOICE, self.noise2, DOOR_START_OPEN, ATTN_NORM); if (self.max_health) { self.takedamage = DAMAGE_YES; self.health = self.max_health; } self.state = STATE_DOWN; SUB_CalcMove (self.pos1, self.speed, door_hit_bottom); }; void () door_go_up = { if (self.state == STATE_UP) return; // allready going up if (self.state == STATE_TOP) { // reset top wait time self.nextthink = self.ltime + self.wait; return; } sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); self.state = STATE_UP; SUB_CalcMove (self.pos2, self.speed, door_hit_top); SUB_UseTargets(); }; void () door_fire = { local entity oself; local entity starte; if ((self.owner != self)) { objerror ("door_fire: self.owner != self"); } if (self.items) { sound (self, CHAN_VOICE, self.noise4, DOOR_START_OPEN, ATTN_NORM); } self.message = string_null; oself = self; if ((self.spawnflags & DOOR_TOGGLE)) { if (((self.state == STATE_UP) || (self.state == STATE_TOP))) { starte = self; do { door_go_down (); self = self.enemy; } while (((self != starte) && (self != world))); self = oself; return; } } starte = self; do { door_go_up (); self = self.enemy; } while (((self != starte) && (self != world))); self = oself; }; void () door_use = { local entity oself; self.message = ""; self.owner.message = ""; self.enemy.message = ""; oself = self; self = self.owner; door_fire (); self = oself; }; void () door_trigger_touch = { if ((other.health <= MULTICAST_ALL)) { return; } if ((time < self.attack_finished)) { return; } self.attack_finished = (time + DOOR_START_OPEN); activator = other; self = self.owner; door_use (); }; void () door_killed = { local entity oself; oself = self; self = self.owner; self.health = self.max_health; self.takedamage = DAMAGE_NO; door_use (); self = oself; }; void () OpenDoorBeep = { local float r; local string stuff; r = range (self.enemy); if (r != RANGE_MELEE) { self.think = OpenDoorBeep; self.nextthink = time + 0.5; return; } if (random()*3<1) sound (self, CHAN_BODY, "misc/build1.wav", 1, ATTN_NORM); else if (random()*3<2) sound (self, CHAN_BODY, "misc/build2.wav", 1, ATTN_NORM); else sound (self, CHAN_BODY, "misc/build3.wav", 1, ATTN_NORM); self.think = OpenDoorBeep; self.nextthink = time + 0.5; self.owner.owner.rtime = self.owner.owner.rtime + 1; self.frame = floor ((self.owner.owner.rtime / 12) * 7); if (self.owner.owner.rtime >= 12) { sound (self, CHAN_BODY, "misc/basekey.wav", 1, ATTN_NORM); self.think = SUB_Remove; self.nextthink = time + 1; return; } }; void (entity portal, entity toucher) SpawnOpenDoor = { local entity open, oself; open = spawn(); setorigin (open, toucher.origin + '0 0 48'); setmodel (open, "progs/hbar.spr"); setsize (open, VEC_ORIGIN, VEC_ORIGIN); open.think = OpenDoorBeep; open.nextthink = time + 1; open.enemy = toucher; open.owner = portal; }; void () door_touch = { local float x; local string stuff; if (other.classname != "player") return; if (self.owner.attack_finished > time) return; if (self.state != STATE_BOTTOM) return; if (self.size_y > 64 && self.size_x > 64) return; self.owner.attack_finished = (time + WEAPON_ROCKET); if ((self.owner.message != "")) { centerprint (other, self.owner.message); sound (other, CHAN_VOICE, "misc/talk.wav", DOOR_START_OPEN, ATTN_NORM); } if (!self.items) return; if (self.owner.rtime > 0 && self.owner.rtime < 12) return; if ((self.size_z <= 160) && self.owner.rtime == 0 && self.items & other.items != self.items) { if (self.size_y <= 128 && self.size_x <= 128) { if (other.class == 4) { SpawnOpenDoor(self, other); return; } if (self.owner.items == IT_KEY1) sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); if (self.owner.items == IT_KEY2) sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); return; } } if (self.owner.rtime >= 12) { door_use (); return; } door_use (); }; entity (vector fmins, vector fmaxs) spawn_field = { local entity trigger; local vector t1; local vector t2; trigger = spawn (); trigger.movetype = MOVETYPE_NONE; trigger.solid = SOLID_TRIGGER; trigger.owner = self; trigger.touch = door_trigger_touch; t1 = fmins; t2 = fmaxs; setsize (trigger, (t1 - '60 60 8'), (t2 + '60 60 8')); return (trigger); }; float (entity e1, entity e2) EntitiesTouching = { if ((e1.mins_x > e2.maxs_x)) { return (FALSE); } if ((e1.mins_y > e2.maxs_y)) { return (FALSE); } if ((e1.mins_z > e2.maxs_z)) { return (FALSE); } if ((e1.maxs_x < e2.mins_x)) { return (FALSE); } if ((e1.maxs_y < e2.mins_y)) { return (FALSE); } if ((e1.maxs_z < e2.mins_z)) { return (FALSE); } return (TRUE); }; void () LinkDoors = { local entity t; local entity starte; local vector cmins; local vector cmaxs; if (self.enemy) { return; } if ((self.spawnflags & DOOR_DONT_LINK)) { self.enemy = self; self.owner = self; return; } cmins = self.mins; cmaxs = self.maxs; starte = self; t = self; do { self.owner = starte; if (self.health) { starte.health = self.health; } if (self.targetname) { starte.targetname = self.targetname; } if ((self.message != "")) { starte.message = self.message; } t = find (t, classname, self.classname); if (!t) { self.enemy = starte; self = self.owner; if (self.health) { return; } if (self.targetname) { return; } if (self.items) { return; } self.owner.trigger_field = spawn_field (cmins, cmaxs); return; } if (EntitiesTouching (self, t)) { if (t.enemy) { objerror ("cross connected doors"); } self.enemy = t; self = t; if ((t.mins_x < cmins_x)) { cmins_x = t.mins_x; } if ((t.mins_y < cmins_y)) { cmins_y = t.mins_y; } if ((t.mins_z < cmins_z)) { cmins_z = t.mins_z; } if ((t.maxs_x > cmaxs_x)) { cmaxs_x = t.maxs_x; } if ((t.maxs_y > cmaxs_y)) { cmaxs_y = t.maxs_y; } if ((t.maxs_z > cmaxs_z)) { cmaxs_z = t.maxs_z; } } } while (DOOR_START_OPEN); }; void () func_door = { local float r; if ((world.worldtype == MULTICAST_ALL)) { precache_sound ("doors/medtry.wav"); precache_sound ("doors/meduse.wav"); self.noise3 = "doors/medtry.wav"; self.noise4 = "doors/meduse.wav"; } else { if ((world.worldtype == DOOR_START_OPEN)) { precache_sound ("doors/runetry.wav"); precache_sound ("doors/runeuse.wav"); self.noise3 = "doors/runetry.wav"; self.noise4 = "doors/runeuse.wav"; } else { if ((world.worldtype == WEAPON_ROCKET)) { precache_sound ("doors/basetry.wav"); precache_sound ("doors/baseuse.wav"); self.noise3 = "doors/basetry.wav"; self.noise4 = "doors/baseuse.wav"; } else { dprint ("no worldtype set!\n"); } } } if ((self.sounds == MULTICAST_ALL)) { precache_sound ("misc/null.wav"); precache_sound ("misc/null.wav"); self.noise1 = "misc/null.wav"; self.noise2 = "misc/null.wav"; } if ((self.sounds == DOOR_START_OPEN)) { precache_sound ("doors/drclos4.wav"); precache_sound ("doors/doormv1.wav"); self.noise1 = "doors/drclos4.wav"; self.noise2 = "doors/doormv1.wav"; } if ((self.sounds == WEAPON_ROCKET)) { precache_sound ("doors/hydro1.wav"); precache_sound ("doors/hydro2.wav"); self.noise2 = "doors/hydro1.wav"; self.noise1 = "doors/hydro2.wav"; } if ((self.sounds == AS_MELEE)) { precache_sound ("doors/stndr1.wav"); precache_sound ("doors/stndr2.wav"); self.noise2 = "doors/stndr1.wav"; self.noise1 = "doors/stndr2.wav"; } if ((self.sounds == DOOR_DONT_LINK)) { precache_sound ("doors/ddoor1.wav"); precache_sound ("doors/ddoor2.wav"); self.noise1 = "doors/ddoor2.wav"; self.noise2 = "doors/ddoor1.wav"; } SetMovedir (); self.max_health = self.health; self.solid = SOLID_BSP; self.movetype = MOVETYPE_PUSH; setorigin (self, self.origin); setmodel (self, self.model); self.classname = "door"; self.blocked = door_blocked; self.use = door_use; if (coop == 0) { if ((self.spawnflags & DOOR_SILVER_KEY)) self.items = IT_KEY1; if ((self.spawnflags & DOOR_GOLD_KEY)) self.items = IT_KEY2; } if (coop == 1) { r = random()*10; if (r <= 7) self.items = IT_KEY1; else self.items = IT_KEY2; } if (!self.speed) { self.speed = 100; } if (!self.wait) { self.wait = AS_MELEE; } if (!self.lip) { self.lip = DOOR_GOLD_KEY; } if (!self.dmg) { self.dmg = WEAPON_ROCKET; } self.pos1 = self.origin; self.pos2 = (self.pos1 + (self.movedir * (fabs ((self.movedir * self.size)) - self.lip))); if ((self.spawnflags & DOOR_START_OPEN)) { setorigin (self, self.pos2); self.pos2 = self.pos1; self.pos1 = self.origin; } self.state = STATE_BOTTOM; if (self.health) { self.takedamage = DAMAGE_YES; self.th_die = door_killed; } self.touch = door_touch; self.think = LinkDoors; self.nextthink = (self.ltime + 0.1); }; void () fd_secret_move1; void () fd_secret_move2; void () fd_secret_move3; void () fd_secret_move4; void () fd_secret_move5; void () fd_secret_move6; void () fd_secret_done; float SECRET_OPEN_ONCE = 1; float SECRET_1ST_LEFT = 2; float SECRET_1ST_DOWN = 4; float SECRET_NO_SHOOT = 8; float SECRET_YES_SHOOT = 16; void () fd_secret_use = { local float temp; self.health = 10000; if ((self.origin != self.oldorigin)) { return; } self.message = string_null; SUB_UseTargets (); if (!(self.spawnflags & SECRET_NO_SHOOT)) { self.th_pain = SUB_Null; self.takedamage = DAMAGE_NO; } self.velocity = VEC_ORIGIN; sound (self, CHAN_VOICE, self.noise1, SECRET_OPEN_ONCE, ATTN_NORM); self.nextthink = (self.ltime + 0.1); temp = (SECRET_OPEN_ONCE - (self.spawnflags & SECRET_1ST_LEFT)); makevectors (self.mangle); if (!self.t_width) { if ((self.spawnflags & SECRET_1ST_DOWN)) { self.t_width = fabs ((v_up * self.size)); } else { self.t_width = fabs ((v_right * self.size)); } } if (!self.t_length) { self.t_length = fabs ((v_forward * self.size)); } if ((self.spawnflags & SECRET_1ST_DOWN)) { self.dest1 = (self.origin - (v_up * self.t_width)); } else { self.dest1 = (self.origin + (v_right * (self.t_width * temp))); } self.dest2 = (self.dest1 + (v_forward * self.t_length)); SUB_CalcMove (self.dest1, self.speed, fd_secret_move1); sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM); }; void () fd_secret_move1 = { self.nextthink = (self.ltime + SECRET_OPEN_ONCE); self.think = fd_secret_move2; sound (self, CHAN_VOICE, self.noise3, SECRET_OPEN_ONCE, ATTN_NORM); }; void () fd_secret_move2 = { sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM); SUB_CalcMove (self.dest2, self.speed, fd_secret_move3); }; void () fd_secret_move3 = { sound (self, CHAN_VOICE, self.noise3, SECRET_OPEN_ONCE, ATTN_NORM); if (!(self.spawnflags & SECRET_OPEN_ONCE)) { self.nextthink = (self.ltime + self.wait); self.think = fd_secret_move4; } }; void () fd_secret_move4 = { sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM); SUB_CalcMove (self.dest1, self.speed, fd_secret_move5); }; void () fd_secret_move5 = { self.nextthink = (self.ltime + SECRET_OPEN_ONCE); self.think = fd_secret_move6; sound (self, CHAN_VOICE, self.noise3, SECRET_OPEN_ONCE, ATTN_NORM); }; void () fd_secret_move6 = { sound (self, CHAN_VOICE, self.noise2, SECRET_OPEN_ONCE, ATTN_NORM); SUB_CalcMove (self.oldorigin, self.speed, fd_secret_done); }; void () fd_secret_done = { if ((!self.targetname || (self.spawnflags & SECRET_YES_SHOOT))) { self.health = 10000; self.takedamage = DAMAGE_YES; self.th_pain = fd_secret_use; self.th_die = fd_secret_use; } sound (self, (CHAN_NO_PHS_ADD + CHAN_VOICE), self.noise3, SECRET_OPEN_ONCE, ATTN_NORM); }; void () secret_blocked = { if ((time < self.attack_finished)) { return; } self.attack_finished = (time + 0.5); T_Damage (other, self, self, self.dmg); }; void () secret_touch = { if ((other.classname != "player")) { return; } if ((self.attack_finished > time)) { return; } self.attack_finished = (time + SECRET_1ST_LEFT); if (self.message) { centerprint (other, self.message); sound (other, CHAN_BODY, "misc/talk.wav", SECRET_OPEN_ONCE, ATTN_NORM); } }; void () func_door_secret = { if ((self.sounds == MULTICAST_ALL)) { self.sounds = AS_MELEE; } if ((self.sounds == SECRET_OPEN_ONCE)) { precache_sound ("doors/latch2.wav"); precache_sound ("doors/winch2.wav"); precache_sound ("doors/drclos4.wav"); self.noise1 = "doors/latch2.wav"; self.noise2 = "doors/winch2.wav"; self.noise3 = "doors/drclos4.wav"; } if ((self.sounds == SECRET_1ST_LEFT)) { precache_sound ("doors/airdoor1.wav"); precache_sound ("doors/airdoor2.wav"); self.noise2 = "doors/airdoor1.wav"; self.noise1 = "doors/airdoor2.wav"; self.noise3 = "doors/airdoor2.wav"; } if ((self.sounds == AS_MELEE)) { precache_sound ("doors/basesec1.wav"); precache_sound ("doors/basesec2.wav"); self.noise2 = "doors/basesec1.wav"; self.noise1 = "doors/basesec2.wav"; self.noise3 = "doors/basesec2.wav"; } if (!self.dmg) { self.dmg = SECRET_1ST_LEFT; } self.mangle = self.angles; self.angles = VEC_ORIGIN; self.solid = SOLID_BSP; self.movetype = MOVETYPE_PUSH; self.classname = "door"; setmodel (self, self.model); setorigin (self, self.origin); self.touch = secret_touch; self.blocked = secret_blocked; self.speed = 50; self.use = fd_secret_use; if ((!self.targetname || (self.spawnflags & SECRET_YES_SHOOT))) { self.health = 10000; self.takedamage = DAMAGE_YES; self.th_pain = fd_secret_use; } self.oldorigin = self.origin; if (!self.wait) { self.wait = MULTICAST_PVS_R; } };