/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_parse.c -- parse a message received from the server #include "quakedef.h" #include "cl_ignore.h" void CL_GetNumberedEntityInfo (int num, float *org, float *ang); void CLDP_ParseDarkPlaces5Entities(void); void CL_SetStatInt (int pnum, int stat, int value); static qboolean CL_CheckModelResources (char *name); char cl_dp_csqc_progsname[128]; int cl_dp_csqc_progssize; int cl_dp_csqc_progscrc; int cl_dp_serverextension_download; char *svc_qwstrings[] = { "svc_bad", "svc_nop", "svc_disconnect", "svcqw_updatestatbyte", "svc_version", // [long] server version "svc_setview", // [short] entity number "svc_sound", // "svc_time", // [float] server time "svc_print", // [string] null terminated string "svc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "svc_setangle", // [vec3] set the view angle to this absolute value "svc_serverdata", // [long] version ... "svc_lightstyle", // [qbyte] [string] "svc_updatename", // [qbyte] [string] "svc_updatefrags", // [qbyte] [short] "svc_clientdata", // "svc_stopsound", // "svc_updatecolors", // [qbyte] [qbyte] "svc_particle", // [vec3] "svc_damage", // [qbyte] impact [qbyte] blood [vec3] from "svc_spawnstatic", "svc_spawnstatic2", "svc_spawnbaseline", "svc_temp_entity", // "svc_setpause", "svc_signonnum", "svc_centerprint", "svc_killedmonster", "svc_foundsecret", "svc_spawnstaticsound", "svc_intermission", "svc_finale", "svc_cdtrack", "svc_sellscreen", "svc_smallkick", "svc_bigkick", "svc_updateping", "svc_updateentertime", "svc_updatestatlong", "svc_muzzleflash", "svc_updateuserinfo", "svc_download", "svc_playerinfo", "svc_nails", "svc_choke", "svc_modellist", "svc_soundlist", "svc_packetentities", "svc_deltapacketentities", "svc_maxspeed", "svc_entgravity", "svc_setinfo", "svc_serverinfo", "svc_updatepl", "MVD svc_nails2", "svcfte_soundextended", "svcfte_soundlistshort", "FTE svc_lightstylecol", "FTE svc_bulletentext", // obsolete "FTE svc_lightnings", "FTE svc_modellistshort", "FTE svc_ftesetclientpersist", "FTE svc_setportalstate", "FTE svc_particle2", "FTE svc_particle3", "FTE svc_particle4", "FTE svc_spawnbaseline2", "FTE svc_customtempent", "FTE svc_choosesplitclient", "svcfte_showpic", "svcfte_hidepic", "svcfte_movepic", "svcfte_updatepic", "???", "svcfte_effect", "svcfte_effect2", "svcfte_csqcentities", "svcfte_precache", "svcfte_updatestatstring", "svcfte_updatestatfloat", "svcfte_trailparticles", "svcfte_pointparticles", "svcfte_pointparticles1", "svcfte_cgamepacket", "svcfte_voicechat", "svcfte_setangledelta", "svcfte_updateentities", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", "???", }; char *svc_nqstrings[] = { "nqsvc_bad", "nqsvc_nop", "nqsvc_disconnect", "nqsvc_updatestatlong", "nqsvc_version", // [long] server version "nqsvc_setview", // [short] entity number "nqsvc_sound", // "nqsvc_time", // [float] server time "nqsvc_print", // [string] null terminated string "nqsvc_stufftext", // [string] stuffed into client's console buffer // the string should be \n terminated "nqsvc_setangle", // [vec3] set the view angle to this absolute value "nqsvc_serverinfo", // [long] version // [string] signon string // [string]..[0]model cache [string]...[0]sounds cache // [string]..[0]item cache "nqsvc_lightstyle", // [qbyte] [string] "nqsvc_updatename", // [qbyte] [string] "nqsvc_updatefrags", // [qbyte] [short] "nqsvc_clientdata", // "nqsvc_stopsound", // "nqsvc_updatecolors", // [qbyte] [qbyte] "nqsvc_particle", // [vec3] "nqsvc_damage", // [qbyte] impact [qbyte] blood [vec3] from "nqsvc_spawnstatic", "nqsvcfte_spawnstatic2(21)", "nqsvc_spawnbaseline", "nqsvc_temp_entity", // "nqsvc_setpause", "nqsvc_signonnum", "nqsvc_centerprint", "nqsvc_killedmonster", "nqsvc_foundsecret", "nqsvc_spawnstaticsound", "nqsvc_intermission", "nqsvc_finale", // [string] music [string] text "nqsvc_cdtrack", // [qbyte] track [qbyte] looptrack "nqsvc_sellscreen", "nqsvc_cutscene", //34 "NEW PROTOCOL", //35 "NEW PROTOCOL", //36 "fitzsvc_skybox", //37 "NEW PROTOCOL", //38 "NEW PROTOCOL", //39 "fitzsvc_bf", //40 "fitzsvc_fog", //41 "fitzsvc_spawnbaseline2", //42 "fitzsvc_spawnstatic2", //43 "fitzsvc_spawnstaticsound2", //44 "NEW PROTOCOL", //45 "NEW PROTOCOL", //46 "NEW PROTOCOL", //47 "NEW PROTOCOL", //48 "NEW PROTOCOL", //49 "dpsvc_downloaddata", //50 "dpsvc_updatestatubyte", //51 "dpsvc_effect", //52 "dpsvc_effect2", //53 "dp6svc_precache/dp5svc_sound2", //54 "dpsvc_spawnbaseline2", //55 "dpsvc_spawnstatic2", //56 obsolete "dpsvc_entities", //57 "dpsvc_csqcentities", //58 "dpsvc_spawnstaticsound2", //59 "dpsvc_trailparticles", //60 "dpsvc_pointparticles", //61 "dpsvc_pointparticles1", //62 "NEW PROTOCOL(63)", //63 "NEW PROTOCOL(64)", //64 "NEW PROTOCOL(65)", //65 "ftenqsvc_spawnbaseline2", //66 "NEW PROTOCOL(67)", //67 "NEW PROTOCOL(68)", //68 "NEW PROTOCOL(69)", //69 "NEW PROTOCOL(70)", //70 "NEW PROTOCOL(71)", //71 "NEW PROTOCOL(72)", //72 "NEW PROTOCOL(73)", //73 "NEW PROTOCOL(74)", //74 "NEW PROTOCOL(75)", //75 "NEW PROTOCOL(76)", //76 "NEW PROTOCOL(77)", //77 "NEW PROTOCOL(78)", //78 "NEW PROTOCOL(79)", //79 "NEW PROTOCOL(80)", //80 "NEW PROTOCOL(81)", //81 "NEW PROTOCOL(82)", //82 "nqsvcfte_cgamepacket(83)", //83 "NEW PROTOCOL(84)", //84 "NEW PROTOCOL(85)", //85 "nqsvcfte_updateentities", //86 "NEW PROTOCOL(87)", //87 "NEW PROTOCOL(88)" //88 }; extern cvar_t requiredownloads, cl_standardchat, msg_filter, msg_filter_frags, cl_countpendingpl, cl_download_mapsrc; int oldparsecountmod; int parsecountmod; double parsecounttime; int cl_spikeindex, cl_playerindex, cl_h_playerindex, cl_flagindex, cl_rocketindex, cl_grenadeindex, cl_gib1index, cl_gib2index, cl_gib3index; //called after disconnect, purges all memory that was allocated etc void CL_Parse_Disconnected(void) { if (cls.download) { //note: not all downloads abort when the server disconnects, as they're fully out of bounds (ie: http) if (cls.download->method <= DL_QWPENDING) DL_Abort(cls.download, QDL_DISCONNECT); } { downloadlist_t *next; while(cl.downloadlist) { next = cl.downloadlist->next; Z_Free(cl.downloadlist); cl.downloadlist = next; } while(cl.faileddownloads) { next = cl.faileddownloads->next; Z_Free(cl.faileddownloads); cl.faileddownloads = next; } } CL_ClearParseState(); } //============================================================================= int packet_latency[NET_TIMINGS]; int CL_CalcNet (float scale) { int i; outframe_t *frame; int lost = 0; int percent; int sent; // char st[80]; sent = NET_TIMINGS; for (i=cl.movesequence-UPDATE_BACKUP+1 ; i <= cl.movesequence ; i++) { frame = &cl.outframes[i&UPDATE_MASK]; if (i > cl.lastackedmovesequence) { // no response yet if (cl_countpendingpl.ival) { packet_latency[i&NET_TIMINGSMASK] = 9999; lost++; } else packet_latency[i&NET_TIMINGSMASK] = 10000; } else if (frame->latency == -1) { packet_latency[i&NET_TIMINGSMASK] = 9999; // dropped lost++; } else if (frame->latency == -2) packet_latency[i&NET_TIMINGSMASK] = 10000; // choked else if (frame->latency == -3) { packet_latency[i&NET_TIMINGSMASK] = 9997; // c2spps sent--; } // else if (frame->invalid) // packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta else packet_latency[i&NET_TIMINGSMASK] = frame->latency * 60 * scale; } if (sent < 1) percent = 100; //shouldn't ever happen. else percent = lost * 100 / sent; return percent; } float CL_CalcNet2 (float *ping, float *ping_min, float *ping_max, float *ping_stddev) { int i; outframe_t *frame; int lost = 0; int pending = 0; int sent; int valid = 0; // char st[80]; *ping = 0; *ping_max = 0; *ping_min = 1000000000000; sent = NET_TIMINGS; for (i=cl.movesequence-UPDATE_BACKUP+1 ; i <= cl.movesequence ; i++) { frame = &cl.outframes[i&UPDATE_MASK]; if (i > cl.lastackedmovesequence) { // no response yet if (cl_countpendingpl.ival) lost++; } else if (frame->latency == -1) lost++; // lost else if (frame->latency == -2) ; // choked else if (frame->latency == -3) sent--; // c2spps // else if (frame->invalid) // packet_latency[i&NET_TIMINGSMASK] = 9998; // invalid delta else { *ping += frame->latency; if (*ping_max < frame->latency) *ping_max = frame->latency; if (*ping_min > frame->latency) *ping_min = frame->latency; valid++; } } *ping /= valid; if (pending == sent || sent < 1) return 1; //shouldn't ever happen. else return lost / sent; } void CL_AckedInputFrame(int inseq, int outseq, qboolean worldstateokay) { unsigned int i; unsigned int newmod; outframe_t *frame; newmod = outseq & UPDATE_MASK; //calc the latency for this frame, but only if its not a dupe ack. we want the youngest, not the oldest, so we can calculate network latency rather than simply packet frequency if (outseq != cl.lastackedmovesequence) { frame = &cl.outframes[newmod]; // calculate latency frame->latency = realtime - frame->senttime; if (frame->latency < 0 || frame->latency > 1.0) { // Con_Printf ("Odd latency: %5.2f\n", latency); } else { // drift the average latency towards the observed latency if (frame->latency < cls.latency) cls.latency = frame->latency; else cls.latency += 0.001; // drift up, so correction are needed } if (cl.inframes[inseq&UPDATE_MASK].invalid) frame->latency = -4; //and mark any missing ones as dropped for (i = (cl.lastackedmovesequence+1) & UPDATE_MASK; i != newmod; i=(i+1)&UPDATE_MASK) { //nq has no concept of choking. outbound packets that are accepted during a single frame will be erroneoulsy considered dropped. nq never had a netgraph based upon outgoing timings. // Con_Printf("Dropped moveframe %i\n", i); cl.outframes[i].latency = -1; } } cl.inframes[inseq&UPDATE_MASK].ackframe = outseq; if (worldstateokay) cl.ackedmovesequence = outseq; cl.lastackedmovesequence = outseq; } //============================================================================= int CL_IsDownloading(const char *localname) { downloadlist_t *dl; /*check for dupes*/ for (dl = cl.downloadlist; dl; dl = dl->next) //It's already on our list. Ignore it. { if (!strcmp(dl->localname, localname)) return 2; //queued } if (cls.download) if (!strcmp(cls.download->localname, localname)) return 1; //downloading return 0; } //note: this will overwrite existing files. //returns true if the download is going to be downloaded after the call. qboolean CL_EnqueDownload(const char *filename, const char *localname, unsigned int flags) { extern cvar_t cl_downloads; downloadlist_t *dl; qboolean webdl = false; char ext[8]; if (!strncmp(filename, "http://", 7) || !strncmp(filename, "https://", 8)) { if (!localname) return false; webdl = true; } else { if (!localname) localname = filename; if (cls.demoplayback && cls.demoplayback != DPB_EZTV) return false; } COM_FileExtension(localname, ext, sizeof(ext)); if (!stricmp(ext, "dll") || !stricmp(ext, "so") || strchr(localname, '\\') || strchr(localname, ':') || strstr(localname, "..")) { Con_Printf("Denying download of \"%s\"\n", filename); return false; } if (!(flags & DLLF_USEREXPLICIT) && !cl_downloads.ival) { if (flags & DLLF_VERBOSE) Con_Printf("cl_downloads setting prevents download of \"%s\"\n", filename); return false; } /*reject if it already failed*/ if (!(flags & DLLF_IGNOREFAILED)) { #ifdef NQPROT if (!webdl && cls.protocol == CP_NETQUAKE) if (!cl_dp_serverextension_download) return false; #endif for (dl = cl.faileddownloads; dl; dl = dl->next) //yeah, so it failed... Ignore it. { if (!strcmp(dl->rname, filename)) { if (flags & DLLF_VERBOSE) Con_Printf("We've failed to download \"%s\" already\n", filename); return false; } } } /*check for dupes*/ switch(CL_IsDownloading(localname)) { case 2: if (flags & DLLF_VERBOSE) Con_Printf("Already waiting for \"%s\"\n", filename); return true; default: case 1: if (flags & DLLF_VERBOSE) Con_Printf("Already downloading \"%s\"\n", filename); return true; case 0: break; } if (!*filename) { Con_Printf("Download \"\"? Huh?\n"); return true; } dl = Z_Malloc(sizeof(downloadlist_t)); Q_strncpyz(dl->rname, filename, sizeof(dl->rname)); Q_strncpyz(dl->localname, localname, sizeof(dl->localname)); dl->next = cl.downloadlist; cl.downloadlist = dl; dl->size = 0; dl->flags = flags | DLLF_SIZEUNKNOWN; if (!webdl && (cls.fteprotocolextensions & (PEXT_CHUNKEDDOWNLOADS #ifdef PEXT_PK3DOWNLOADS | PEXT_PK3DOWNLOADS #endif )) && !(dl->flags & DLLF_TEMPORARY)) { CL_SendClientCommand(true, "dlsize \"%s\"", dl->rname); } if (flags & DLLF_VERBOSE) Con_Printf("Enqued download of \"%s\"\n", filename); return true; } #ifdef warningmsg #pragma warningmsg("fix this") #endif int downloadsize; void CL_GetDownloadSizes(unsigned int *filecount, qofs_t *totalsize, qboolean *somesizesunknown) { downloadlist_t *dl; qdownload_t *d; *filecount = 0; *totalsize = 0; *somesizesunknown = false; for(dl = cl.downloadlist; dl; dl = dl->next) { *filecount += 1; if (dl->flags & DLLF_SIZEUNKNOWN) *somesizesunknown = true; else *totalsize += dl->size; } d = cls.download; if (d) { if (d->sizeunknown) *somesizesunknown = true; *totalsize += d->size; } } void CL_DisenqueDownload(char *filename) { downloadlist_t *dl, *nxt; if(cl.downloadlist) //remove from enqued download list { if (!strcmp(cl.downloadlist->rname, filename)) { dl = cl.downloadlist; cl.downloadlist = cl.downloadlist->next; Z_Free(dl); } else { for (dl = cl.downloadlist; dl->next; dl = dl->next) { if (!strcmp(dl->next->rname, filename)) { nxt = dl->next->next; Z_Free(dl->next); dl->next = nxt; break; } } } } } #ifdef WEBCLIENT void CL_WebDownloadFinished(struct dl_download *dl) { if (dl->status == DL_FAILED) CL_DownloadFailed(dl->url, &dl->qdownload); else if (dl->status == DL_FINISHED) { if (dl->file) VFS_CLOSE(dl->file); dl->file = NULL; CL_DownloadFinished(&dl->qdownload); } } #endif void CL_SendDownloadStartRequest(char *filename, char *localname, unsigned int flags) { static int dlsequence; qdownload_t *dl; #ifdef WEBCLIENT if (!strncmp(filename, "http://", 7)) { if (!HTTP_CL_Get(filename, localname, CL_WebDownloadFinished)) CL_DownloadFailed(filename, NULL); return; } #endif if (cls.download) return; //no! dl = Z_Malloc(sizeof(*dl)); dl->filesequence = ++dlsequence; Q_strncpyz(dl->remotename, filename, sizeof(dl->remotename)); Q_strncpyz(dl->localname, localname, sizeof(dl->localname)); if (!(flags & DLLF_TEMPORARY)) Con_TPrintf ("Downloading %s...\n", dl->localname); // download to a temp name, and only rename // to the real name when done, so if interrupted // a runt file wont be left COM_StripExtension (localname, dl->tempname, sizeof(dl->tempname)-5); Q_strncatz (dl->tempname, ".tmp", sizeof(dl->tempname)); CL_SendClientCommand(true, "download %s", filename); dl->method = DL_QWPENDING; dl->percent = 0; dl->sizeunknown = true; dl->flags = flags&DLLF_OVERWRITE; CL_DisenqueDownload(filename); cls.download = dl; } //Do any reloading for the file that just reloaded. void CL_DownloadFinished(qdownload_t *dl) { int i; char ext[8]; char filename[MAX_QPATH]; char tempname[MAX_QPATH]; Q_strncpyz(filename, dl->localname, sizeof(filename)); Q_strncpyz(tempname, dl->tempname, sizeof(tempname)); DL_Abort(dl, QDL_COMPLETED); COM_RefreshFSCache_f(); COM_FileExtension(filename, ext, sizeof(ext)); //should probably ask the filesytem code if its a package format instead. if (!strncmp(filename, "package/", 8) || !strncmp(ext, "pk4", 3) || !strncmp(ext, "pk3", 3) || !strncmp(ext, "pak", 3)) { FS_ReloadPackFiles(); CL_CheckServerInfo(); } else if (!strcmp(filename, "gfx/palette.lmp")) { Cbuf_AddText("vid_restart\n", RESTRICT_LOCAL); } else { CL_CheckModelResources(filename); if (!cl.sendprespawn) { /* extern int mod_numknown; extern model_t *mod_known; for (i = 0; i < mod_numknown; i++) //go and load this model now. { if (!strcmp(mod_known[i].name, filename)) { Mod_ForName(mod_known[i].name, false); //throw away result. break; } } */ for (i = 0; i < MAX_PRECACHE_MODELS; i++) //go and load this model now. { if (!strcmp(cl.model_name[i], filename)) { cl.model_precache[i] = Mod_ForName(cl.model_name[i], MLV_WARN); //throw away result. if (i == 1) cl.worldmodel = cl.model_precache[i]; break; } } for (i = 0; i < MAX_CSMODELS; i++) //go and load this model now. { if (!strcmp(cl.model_csqcname[i], filename)) { cl.model_csqcprecache[i] = Mod_ForName(cl.model_csqcname[i], MLV_WARN); //throw away result. break; } } for (i = 0; i < MAX_VWEP_MODELS; i++) { if (!strcmp(cl.model_name_vwep[i], filename)) { cl.model_precache_vwep[i] = Mod_ForName(cl.model_name_vwep[i], MLV_WARN); break; } } } S_ResetFailedLoad(); //okay, so this can still get a little spammy in bad places... //this'll do the magic for us Skin_FlushSkin(filename); } } qboolean CL_CheckFile(const char *filename) { if (strstr (filename, "..")) { Con_TPrintf ("Refusing to download a path with ..\n"); return true; } if (COM_FCheckExists (filename)) { // it exists, no need to download return true; } return false; } qboolean CL_CheckDLFile(const char *filename) { if (!strncmp(filename, "package/", 8)) { vfsfile_t *f; f = FS_OpenVFS(filename+8, "rb", FS_ROOT); if (f) { VFS_CLOSE(f); return true; } return false; } else return COM_FCheckExists(filename); } /* =============== CL_CheckOrEnqueDownloadFile Returns true if the file exists, returns false if it triggered a download. =============== */ qboolean CL_CheckOrEnqueDownloadFile (const char *filename, const char *localname, unsigned int flags) { //returns false if we don't have the file yet. COM_AssertMainThread("CL_CheckOrEnqueDownloadFile"); if (flags & DLLF_NONGAME) { /*pak/pk3 downloads have an explicit leading package/ as an internal/network marker*/ if (!strchr(filename, ':')) filename = va("package/%s", filename); localname = va("package/%s", localname); } /*files with a leading * should not be downloaded (inline models, sexed sounds, etc). also block anyone trying to explicitly download a package/ because our code (wrongly) uses that name internally*/ else if (*filename == '*' || !strncmp(filename, "package/", 8)) return true; if (!localname) localname = filename; #ifndef CLIENTONLY /*no downloading if we're the one we'd be downloading from*/ if (sv.state) return true; #endif if (!(flags & DLLF_OVERWRITE)) { if (CL_CheckDLFile(localname)) return true; } //ZOID - can't download when recording if (cls.demorecording) { Con_TPrintf ("Unable to download %s in record mode.\n", filename); return true; } //ZOID - can't download when playback // if (cls.demoplayback && cls.demoplayback != DPB_EZTV) // return true; SCR_EndLoadingPlaque(); //release console. if (*cl_download_mapsrc.string) if (!strncmp(filename, "maps/", 5)) if (!strcmp(filename + strlen(filename)-4, ".bsp")) { char base[MAX_QPATH]; COM_FileBase(filename, base, sizeof(base)); filename = va("%s%s.bsp", cl_download_mapsrc.string, base); } if (!CL_EnqueDownload(filename, localname, flags)) return true; /*don't stall waiting for it if it failed*/ if (!(flags & DLLF_IGNOREFAILED)) { downloadlist_t *dl; for (dl = cl.faileddownloads; dl; dl = dl->next) { if (!strcmp(dl->rname, filename)) { //if its on the failed list, don't block waiting for it to download return true; } } } return false; } static qboolean CL_CheckMD2Skins (qbyte *precache_model) { qboolean ret = false; md2_t *pheader; int skin = 1; char *str; pheader = (md2_t *)precache_model; if (LittleLong (pheader->version) != MD2ALIAS_VERSION) { //bad version. return false; } pheader = (md2_t *)precache_model; for (skin = 0; skin < LittleLong(pheader->num_skins); skin++) { str = (char *)precache_model + LittleLong(pheader->ofs_skins) + skin*MD2MAX_SKINNAME; COM_CleanUpPath(str); if (!CL_CheckOrEnqueDownloadFile(str, str, 0)) ret = true; } return ret; } qboolean CL_CheckHLBspWads(char *file) { lump_t lump; dheader_t *dh; char *s; char *w; char key[256]; char wads[4096]; dh = (dheader_t *)file; lump.fileofs = LittleLong(dh->lumps[LUMP_ENTITIES].fileofs); lump.filelen = LittleLong(dh->lumps[LUMP_ENTITIES].filelen); s = file + lump.fileofs; s = COM_Parse(s); if (strcmp(com_token, "{")) return false; while (*s) { s = COM_ParseOut(s, key, sizeof(key)); if (!strcmp(key, "}")) break; s = COM_ParseOut(s, wads, sizeof(wads)); if (!strcmp(key, "wad")) { s = wads; while ((s = COM_ParseToken(s, ";"))) { if (!strcmp(com_token, ";")) continue; while ((w = strchr(com_token, '\\'))) *w = '/'; w = COM_SkipPath(com_token); Con_Printf("wads: %s\n", w); if (!CL_CheckFile(w)) CL_CheckOrEnqueDownloadFile(va("textures/%s", w), NULL, DLLF_REQUIRED); } return false; } } return false; } qboolean CL_CheckQ2BspWals(char *file) { qboolean gotone = false; q2dheader_t *dh; lump_t lump; q2texinfo_t *tinf; unsigned int i, j, count; dh = (q2dheader_t*)file; if (LittleLong(dh->version) != BSPVERSION_Q2) { //quake3? unknown? return false; } lump.fileofs = LittleLong(dh->lumps[Q2LUMP_TEXINFO].fileofs); lump.filelen = LittleLong(dh->lumps[Q2LUMP_TEXINFO].filelen); count = lump.filelen / sizeof(*tinf); if (lump.filelen != count*sizeof(*tinf)) return false; tinf = (q2texinfo_t*)(file + lump.fileofs); for (i = 0; i < count; i++) { //ignore duplicate files (to save filesystem hits) for (j = 0; j < i; j++) if (!strcmp(tinf[i].texture, tinf[j].texture)) break; if (i == j) { if (!CL_CheckDLFile(va("textures/%s.wal", tinf[i].texture))) if (!CL_CheckDLFile(va("textures/%s.tga", tinf[i].texture))) if (!CL_CheckOrEnqueDownloadFile(tinf[i].texture, NULL, 0)) gotone = true; } } return gotone; } static qboolean CL_CheckModelResources (char *name) { //returns true if we triggered a download qboolean ret; qbyte *file; if (!(strstr(name, ".md2") || strstr(name, ".bsp"))) return false; // checking for skins in the model FS_LoadFile(name, (void **)&file); if (!file) { return false; // couldn't load it } if (LittleLong(*(unsigned *)file) == MD2IDALIASHEADER) ret = CL_CheckMD2Skins(file); else if (LittleLong(*(unsigned *)file) == BSPVERSIONHL) ret = CL_CheckHLBspWads(file); else if (LittleLong(*(unsigned *)file) == IDBSPHEADER) ret = CL_CheckQ2BspWals(file); else ret = false; FS_FreeFile(file); return ret; } /* ================= Model_NextDownload ================= */ void Model_CheckDownloads (void) { char *s; int i; char ext[8]; // Con_TPrintf (TLC_CHECKINGMODELS); R_SetSky(cl.skyname); #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { for (i = 0; i < Q2MAX_IMAGES; i++) { char picname[256]; if (!cl.image_name[i] || !*cl.image_name[i]) continue; Q_snprintfz(picname, sizeof(picname), "pics/%s.pcx", cl.image_name[i]); CL_CheckOrEnqueDownloadFile(picname, picname, 0); } if (!CLQ2_RegisterTEntModels()) return; } #endif for (i = 1; cl.model_name[i][0]; i++) { s = cl.model_name[i]; if (s[0] == '*') continue; // inline brush model if (!stricmp(COM_FileExtension(s, ext, sizeof(ext)), "dsp")) //doom sprites are weird, and not really downloadable via this system continue; #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2 && s[0] == '#') //this is a vweap continue; #endif CL_CheckOrEnqueDownloadFile(s, s, (i==1)?DLLF_REQUIRED:0); //world is required to be loaded. CL_CheckModelResources(s); } for (i = 0; i < MAX_VWEP_MODELS; i++) { s = cl.model_name_vwep[i]; if (!stricmp(COM_FileExtension(s, ext, sizeof(ext)), "dsp")) //doom sprites are weird, and not really downloadable via this system continue; if (!*s) continue; CL_CheckOrEnqueDownloadFile(s, s, 0); CL_CheckModelResources(s); } } int CL_LoadModels(int stage, qboolean dontactuallyload) { int i; float giveuptime = Sys_DoubleTime()+1; //small things get padded into a single frame #define atstage() ((cl.contentstage == stage++ && !dontactuallyload)?++cl.contentstage:false) #define endstage() if (!cls.timedemo && giveuptimetype == mod_dummy) { if (!cl.model_name[1][0]) Host_EndGame("Worldmodel name wasn't sent\n"); // else // return stage; // Host_EndGame("Worldmodel wasn't loaded\n"); } SCR_SetLoadingFile("csprogs world"); #ifdef CSQC_DAT CSQC_WorldLoaded(); #endif endstage(); } for (i=1 ; iloadstate == MLS_LOADING) return -1; if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); Mod_ParseInfoFromEntityLump(cl.worldmodel); Wad_NextDownload(); endstage(); } if (atstage()) { SCR_SetLoadingFile("external textures"); if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADED) Mod_NowLoadExternal(cl.worldmodel); endstage(); } // all done if (atstage()) { SCR_SetLoadingFile("newmap"); // if (!cl.worldmodel || cl.worldmodel->type == mod_dummy) // Host_EndGame("No worldmodel was loaded\n"); cl.model_precaches_added = false; Surf_NewMap (); pmove.physents[0].model = cl.worldmodel; endstage(); } #ifdef CSQC_DAT if (atstage()) { SCR_SetLoadingFile("csqc init"); if (CSQC_Inited()) { if (cls.fteprotocolextensions & PEXT_CSQC) CL_SendClientCommand(true, "enablecsqc"); } else { if (cls.fteprotocolextensions & PEXT_CSQC) CL_SendClientCommand(true, "disablecsqc"); } endstage(); } #endif return stage; } int CL_LoadSounds(int stage, qboolean dontactuallyload) { int i; float giveuptime = Sys_DoubleTime()+0.1; //small things get padded into a single frame //#define atstage() ((cl.contentstage == stage++)?++cl.contentstage:false) //#define endstage() if (giveuptimenext) { if (dl->flags & DLLF_NONGAME) break; } if (!dl) { for (dl = cl.downloadlist; dl; dl = dl->next) { if (dl->flags & DLLF_REQUIRED) break; } if (!dl) dl = cl.downloadlist; } fl = dl->flags; /*if we don't require downloads don't queue requests until we're actually on the server, slightly more deterministic*/ if (cls.state == ca_active || (requiredownloads.value && !cls.demoplayback) || (fl & DLLF_REQUIRED)) { if ((fl & DLLF_OVERWRITE) || !CL_CheckFile (dl->localname)) { CL_SendDownloadStartRequest(dl->rname, dl->localname, fl); return; } else { Con_Printf("Already have %s\n", dl->localname); CL_DisenqueDownload(dl->rname); //recurse a bit. CL_RequestNextDownload(); return; } } } if (cl.sendprespawn) { // get next signon phase extern int total_loading_size, current_loading_size; if (!cl.contentstage) { stage = 0; stage = CL_LoadModels(stage, true); stage = CL_LoadSounds(stage, true); total_loading_size = stage; cl.contentstage = 0; } stage = 0; stage = CL_LoadModels(stage, false); current_loading_size = cl.contentstage; if (stage < 0) return; //not yet stage = CL_LoadSounds(stage, false); current_loading_size = cl.contentstage; if (stage < 0) return; if (requiredownloads.ival && COM_HasWork()) { SCR_SetLoadingFile("loading content"); return; } SCR_SetLoadingFile("receiving game state"); cl.sendprespawn = false; if (cl.worldmodel && cl.worldmodel->loadstate == MLS_LOADING) COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING); #ifdef warningmsg #pragma warningmsg("timedemo timer should start here") #endif if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED) { Con_Printf("\n\n-------------\nCouldn't download %s - cannot fully connect\n", cl.worldmodel->name); SCR_SetLoadingStage(LS_NONE); return; } #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { Skin_NextDownload(); SCR_SetLoadingStage(LS_NONE); CL_SendClientCommand(true, "begin %i\n", cl.servercount); } else #endif { if (cls.demoplayback == DPB_EZTV) { if (CL_RemoveClientCommands("qtvspawn")) Con_DPrintf("Multiple prespawns\n"); CL_SendClientCommand(true, "qtvspawn %i 0 %i", cl.servercount, COM_RemapMapChecksum(LittleLong(cl.worldmodel->checksum2))); SCR_SetLoadingStage(LS_NONE); } else { // done with modellist, request first of static signon messages if (CL_RemoveClientCommands("prespawn")) Con_DPrintf("Multiple prespawns\n"); if (cls.protocol == CP_NETQUAKE) CL_SendClientCommand(true, "prespawn"); else { // CL_SendClientCommand("prespawn %i 0 %i", cl.servercount, cl.worldmodel->checksum2); CL_SendClientCommand(true, prespawn_name, cl.servercount, COM_RemapMapChecksum(LittleLong(cl.worldmodel->checksum2))); } } } } } int CL_RequestADownloadChunk(void); void CL_SendDownloadReq(sizebuf_t *msg) { if (cls.demoplayback == DPB_EZTV) return; //tcp connection, so no need to constantly ask if (!cls.download) { if (cl.downloadlist) CL_RequestNextDownload(); return; } #ifdef PEXT_CHUNKEDDOWNLOADS if (cls.download->method == DL_QWCHUNKS) DLC_Poll(cls.download); #endif } #ifdef PEXT_ZLIBDL #ifdef _WIN32 #define ZEXPORT VARGS #include "../../zip/zlib.h" //# pragma comment (lib, "zip/zlib.lib") #else #include #endif char *ZLibDownloadDecode(int *messagesize, char *input, int finalsize) { char *outbuf = Hunk_TempAlloc(finalsize); z_stream zs; *messagesize = (*(short*)input); input+=2; if (!*messagesize) { *messagesize = finalsize+2; return input; } memset(&zs, 0, sizeof(zs)); zs.next_in = input; zs.avail_in = *messagesize; //tell it that it has a lot. Possibly a bad idea. zs.total_in = 0; zs.next_out = outbuf; zs.avail_out = finalsize; //this is the limiter. zs.total_out = 0; zs.data_type = Z_BINARY; inflateInit(&zs); inflate(&zs, Z_FINISH); //decompress it in one go. inflateEnd(&zs); *messagesize = zs.total_in+2; return outbuf; } #endif downloadlist_t *CL_DownloadFailed(const char *name, qdownload_t *qdl) { //add this to our failed list. (so we don't try downloading it again...) downloadlist_t *failed, **link, *dl; failed = Z_Malloc(sizeof(downloadlist_t)); failed->next = cl.faileddownloads; cl.faileddownloads = failed; Q_strncpyz(failed->rname, name, sizeof(failed->rname)); //if this is what we're currently downloading, close it up now. //don't do this if we're just marking the file as unavailable for download. if (qdl && (!stricmp(qdl->remotename, name) || !*name)) { DL_Abort(qdl, QDL_FAILED); } link = &cl.downloadlist; while(*link) { dl = *link; if (!strcmp(dl->rname, name)) { *link = dl->next; failed->flags |= dl->flags; Z_Free(dl); } else link = &(*link)->next; } return failed; } #ifdef PEXT_CHUNKEDDOWNLOADS #define DLBLOCKSIZE 1024 int CL_DownloadRate(void) { qdownload_t *dl = cls.download; if (dl) { double curtime = Sys_DoubleTime(); if (!dl->ratetime) { dl->ratetime = curtime; return dl->completedbytes/(Sys_DoubleTime() - dl->starttime); } if (curtime - dl->ratetime > 1) { dl->rate = dl->ratebytes / (curtime - dl->ratetime); dl->ratetime = curtime; dl->ratebytes = 0; } return dl->rate; } return 0; } #ifdef _MSC_VER #define strtoull _strtoui64 #endif //called when the server acks the download. opens the local file and stuff. returns false on failure qboolean DL_Begun(qdownload_t *dl) { //figure out where the file is meant to be going. dl->prefixbytes = 0; if (!strncmp(dl->tempname, "package/", 8)) { dl->prefixbytes = 8; //ignore the package/ part dl->fsroot = FS_ROOT; //and put it in the root dir (-basedir), and hope the name includes a gamedir part } else if (!strncmp(dl->tempname,"skins/",6)) dl->fsroot = FS_PUBBASEGAMEONLY; //shared between gamedirs, so only use the basegame. else dl->fsroot = FS_GAMEONLY; //other files are relative to the active gamedir. Q_snprintfz(dl->dclname, sizeof(dl->dclname), "%s.dcl", dl->tempname); if (dl->method == DL_QWCHUNKS) { qboolean error = false; char partline[256]; char partterm[128]; char *p, t; qofs_t lastend = 0; qofs_t start, end; struct dlblock_s **link = &dl->dlblocks; vfsfile_t *parts = FS_OpenVFS(dl->dclname+dl->prefixbytes, "rb", dl->fsroot); if (!parts) error = true; while(!error && VFS_GETS(parts, partline, sizeof(partline))) { p = COM_ParseOut(partline, partterm, sizeof(partterm)); t = *partterm; p = COM_ParseOut(p, partterm, sizeof(partterm)); start = strtoull(partterm, NULL, 0); p = COM_ParseOut(p, partterm, sizeof(partterm)); end = strtoull(partterm, NULL, 0); (*link) = Z_Malloc(sizeof(**link)); (*link)->start = start; (*link)->end = end; (*link)->state = (t == 'c')?DLB_RECEIVED:DLB_MISSING; link = &(*link)->next; if (t == 'c') dl->completedbytes += end - start; if (start != lastend) error = true; lastend = end; } if (lastend != dl->size) error = true; if (parts) VFS_CLOSE(parts); if (!error) dl->file = FS_OpenVFS(dl->tempname+dl->prefixbytes, "w+b", dl->fsroot); } if (!dl->file) { struct dlblock_s *b; //make sure we don't get confused if someone end-tasks us before the download is complete. FS_Remove(dl->dclname+dl->prefixbytes, dl->fsroot); dl->completedbytes = 0; while (dl->dlblocks) { b = dl->dlblocks; dl->dlblocks = b->next; Z_Free(b); } FS_CreatePath(dl->tempname+dl->prefixbytes, dl->fsroot); dl->file = FS_OpenVFS(dl->tempname+dl->prefixbytes, "wb", dl->fsroot); } if (!dl->file) { char native[MAX_OSPATH]; FS_NativePath(dl->tempname+dl->prefixbytes, dl->fsroot, native, sizeof(native)); Con_TPrintf("Unable to open \"%s\"\n", native); return false; } if (dl->method == DL_QWPENDING) Con_TPrintf("method is still 'pending'\n"); if (dl->method == DL_QWCHUNKS && !dl->dlblocks) { dl->dlblocks = Z_Malloc(sizeof(*dl->dlblocks)); dl->dlblocks->start = 0; dl->dlblocks->end = dl->size; dl->dlblocks->state = DLB_MISSING; } dl->flags |= DLLF_BEGUN; dl->starttime = Sys_DoubleTime(); return true; } void DL_Completed(qdownload_t *dl, qofs_t start, qofs_t end) { struct dlblock_s *prev = NULL, *b, *n, *e; if (end <= start) return; //ignore invalid ranges. for (b = dl->dlblocks; b; ) { if (b->state == DLB_RECEIVED) { //nothing to be done. dupe. somehow. or simply a different range. } else if (b->start >= start && b->end <= end) { //whole block // Con_Printf("Whole block\n"); b->state = DLB_RECEIVED; dl->completedbytes += b->end - b->start; dl->ratebytes += b->end - b->start; } else if (start > b->start && end < b->end) { // Con_Printf("chop out middle\n"); //in the middle, no need to merge n = Z_Malloc(sizeof(*n)); e = Z_Malloc(sizeof(*e)); e->next = b->next; n->next = e; b->next = n; e->state = b->state; e->sequence = b->sequence; n->state = DLB_RECEIVED; e->end = b->end; b->end = start; n->start = start; n->end = end; e->start = end; dl->completedbytes += n->end - n->start; dl->ratebytes += n->end - n->start; } //data overlaps the start (data end must be smaller than block end) else if (start <= b->start && end > b->start) { // Con_Printf("complete start\n"); //split it. new(non-complete) block is second. n = Z_Malloc(sizeof(*n)); n->next = b->next; b->next = n; //second block keeps original block's state. first block gets completed n->state = b->state; n->sequence = b->sequence; b->state = DLB_RECEIVED; n->start = end; n->end = b->end; b->end = end; dl->completedbytes += b->end - b->start; dl->ratebytes += b->end - b->start; } //new data overlaps the end else if (start > b->start && start < b->end) { // Con_Printf("complete end\n"); //split it. new(completed) block is second. n = Z_Malloc(sizeof(*n)); n->next = b->next; b->next = n; //second block keeps original block's state. first block gets completed n->state = DLB_RECEIVED; n->sequence = 0; n->start = end; n->end = b->end; b->end = end; dl->completedbytes += n->end - n->start; dl->ratebytes += n->end - n->start; prev = b; b = n; } else {//don't bother merging, as nothing changed prev = b; b = b->next; continue; } //merge with next block if (b->next && b->next->state == DLB_RECEIVED) { n = b->next; b->next = n->next; b->end = n->end; Z_Free(n); } //merge with previous block if possible if (prev && prev->state == DLB_RECEIVED) { n = b; prev->end = b->end; prev->next = b->next; Z_Free(b); b = prev->next; continue;//careful here } prev = b; b = b->next; } } qboolean CL_AllowArbitaryDownload(char *localfile); static float chunkrate; void CL_ParseChunkedDownload(qdownload_t *dl) { qbyte *svname; int flag; qofs_t filesize; qofs_t chunknum; char data[DLBLOCKSIZE]; chunknum = MSG_ReadLong(); if (chunknum == -1) { flag = MSG_ReadLong(); if (flag == 0x80000000) { //really big files need special handling here. flag = MSG_ReadLong(); filesize = qofs_Make(flag, MSG_ReadLong()); flag = 0; } else filesize = flag; svname = MSG_ReadString(); if (cls.demoplayback) return; if (!*svname) { //stupid mvdsv. /*if (totalsize < 0) svname = cls.downloadname; else*/ { Con_Printf("ignoring nameless download\n"); return; } } if (flag < 0) { if (flag == -4) { if (CL_AllowArbitaryDownload(svname)) { Con_Printf("Download of \"%s\" redirected to \"%s\"\n", dl->remotename, svname); if (CL_CheckOrEnqueDownloadFile(svname, NULL, 0)) Con_Printf("However, \"%s\" already exists. You may need to delete it.\n", svname); } svname = dl->remotename; } else if (flag == -3) Con_Printf("Server reported an error when downloading file \"%s\"\n", svname); else if (flag == -2) Con_Printf("Server permissions deny downloading file \"%s\"\n", svname); else Con_Printf("Couldn't find file \"%s\" on the server\n", svname); if (dl) { CL_DownloadFailed(svname, dl); CL_RequestNextDownload(); } return; } if (!dl) { Con_Printf("ignoring download start. we're not meant to be downloading\n"); return; } if (dl->method == DL_QWCHUNKS) Host_EndGame("Received second download - \"%s\"\n", svname); if (stricmp(dl->remotename, svname)) { //fixme: we should allow extension changes, in the case of ogg/mp3/wav, or tga/png/jpg/pcx, or the addition of .gz or whatever Host_EndGame("Server sent the wrong download - \"%s\" instead of \"%s\"\n", svname, dl->remotename); } //start the new download dl->method = DL_QWCHUNKS; dl->percent = 0; dl->size = filesize; dl->starttime = Sys_DoubleTime(); /* strcpy(cls.downloadname, svname); COM_StripExtension(svname, cls.downloadtempname); COM_DefaultExtension(cls.downloadtempname, ".tmp"); */ if (!DL_Begun(dl)) { CL_DownloadFailed(svname, dl); return; } return; } // Con_Printf("Received dl block %i: ", chunknum); MSG_ReadData(data, DLBLOCKSIZE); if (!dl) { Con_Printf("ignoring download data packet\n"); return; } if (chunknum*DLBLOCKSIZE > dl->size+DLBLOCKSIZE) return; if (!dl->file) return; if (cls.demoplayback) { //err, yeah, when playing demos we don't actually pay any attention to this. return; } VFS_SEEK(dl->file, chunknum*DLBLOCKSIZE); if (dl->size - chunknum*DLBLOCKSIZE < DLBLOCKSIZE) //final block is actually meant to be smaller than we recieve. VFS_WRITE(dl->file, data, dl->size - chunknum*DLBLOCKSIZE); else VFS_WRITE(dl->file, data, DLBLOCKSIZE); DL_Completed(dl, chunknum*DLBLOCKSIZE, (chunknum+1)*DLBLOCKSIZE); dl->percent = dl->completedbytes/(float)dl->size*100; chunkrate += 1; } int CL_CountQueuedDownloads(void) { int count = 0; downloadlist_t *dl; for (dl = cl.downloadlist; dl; dl = dl->next) count++; return count; } static void DLC_RequestDownloadChunks(qdownload_t *dl, float frametime) { char *cmd; qofs_t chunk; struct dlblock_s *b, *n; qboolean stillpending = false; qboolean haveloss = false; int chunks, chunksremaining; static float slop; //try to keep things as integers // int cmds = 20; if (frametime < 0) frametime = 0; if (frametime > 0.1) frametime = 0.1; //erg? if (chunkrate < 0) chunkrate = 0; slop += chunkrate*frametime; chunksremaining = slop; slop -= chunksremaining; if (chunksremaining < 1) { if (chunkrate < 30) chunksremaining = 1; else return; /* if (!chunkrate) chunkrate = 72; else chunkrate+=frametime; return; */ } if (chunksremaining > 100) { //we're going to need some sanity limit, for cpu resources. chunkrate -= (chunksremaining-100); chunksremaining = 100; } //Con_DPrintf("%i\n", chunksremaining); for (b = dl->dlblocks; b; b = b->next) { //packetloss reverts blocks to missing. if (b->state == DLB_PENDING) { if (b->sequence < cls.netchan.incoming_sequence-10) { haveloss = true; b->state = DLB_MISSING; for (;;) //merge it with the next if they're all invalid { n = b->next; if (!n) break; if (n->state == DLB_MISSING || (n->state == DLB_PENDING && n->sequence < cls.netchan.incoming_sequence-10)) { b->next = n->next; b->end = n->end; Z_Free(n); continue; } break; } } else stillpending = true; } if (b->state == DLB_MISSING && chunksremaining) { chunk = b->start / DLBLOCKSIZE; chunks = 1;//((b->end+DLBLOCKSIZE-1)/DLBLOCKSIZE) - (b->start / DLBLOCKSIZE); if (chunks > chunksremaining) chunks = chunksremaining; //if this block is bigger than a chunk, split the two blocks. if (b->end - b->start > DLBLOCKSIZE*chunks) { n = Z_Malloc(sizeof(*n)); n->next = b->next; n->start = (chunk+chunks)*DLBLOCKSIZE; n->end = b->end; b->end = n->start; n->state = DLB_MISSING; b->next = n; } b->state = DLB_PENDING; b->sequence = cls.netchan.outgoing_sequence; stillpending = true; if (chunks > 1) cmd = va("nextdl %u %3g %i %i\n", (unsigned int)chunk, dl->percent, dl->filesequence, chunks); else cmd = va("nextdl %u %3g %i\n", (unsigned int)chunk, dl->percent, dl->filesequence); CL_RemoveClientCommands(cmd); CL_SendClientCommand(false, "%s", cmd); chunksremaining -= chunks; if (chunksremaining <= 0) break; /*if (--cmds <= 0) { chunkrate -= chunksremaining; // haveloss = true; break; }*/ } } if (haveloss) { chunkrate *= 0.98; } if (!stillpending) { //when there's nothing still pending, the download is complete. Con_DPrintf("Download took %i seconds (%i more)\n", (int)(Sys_DoubleTime() - dl->starttime), CL_CountQueuedDownloads()); CL_DownloadFinished(dl); } } void DLC_Poll(qdownload_t *dl) { static float lasttime; DLC_RequestDownloadChunks(dl, realtime - lasttime); lasttime = realtime; } #endif void DL_Abort(qdownload_t *dl, enum qdlabort aborttype) { struct dlblock_s *b, *n; if (dl->file) { VFS_CLOSE(dl->file); dl->file = NULL; } if (dl->flags & DLLF_BEGUN) { if (aborttype == QDL_COMPLETED) { //this file isn't needed now the download has finished. FS_Remove(dl->dclname+dl->prefixbytes, dl->fsroot); if (dl->flags & DLLF_TEMPORARY) { #ifdef TERRAIN if (!Terr_DownloadedSection(dl->tempname+dl->prefixbytes)) #endif Con_Printf("Downloaded unusable temporary file\n"); FS_Remove(dl->tempname+dl->prefixbytes, dl->fsroot); } else if (Q_strcasecmp(dl->tempname, dl->localname)) { if (dl->flags & DLLF_OVERWRITE) FS_Remove(dl->localname+dl->prefixbytes, dl->fsroot); if (!FS_Rename(dl->tempname+dl->prefixbytes, dl->localname+dl->prefixbytes, dl->fsroot)) { char nativetmp[MAX_OSPATH], nativefinal[MAX_OSPATH]; FS_NativePath(dl->tempname+dl->prefixbytes, dl->fsroot, nativetmp, sizeof(nativetmp)); FS_NativePath(dl->localname+dl->prefixbytes, dl->fsroot, nativefinal, sizeof(nativefinal)); Con_Printf("Couldn't rename %s to %s\n", nativetmp, nativefinal); } } } else { //file was aborted half way through... if (dl->dlblocks) { //save the list of valid chunks so we don't have to redownload those. vfsfile_t *parts; parts = FS_OpenVFS(dl->dclname+dl->prefixbytes, "wb", dl->fsroot); if (parts) { for (b = dl->dlblocks; b; b = n) { if (b->state == DLB_RECEIVED) VFS_PRINTF(parts, "c %#llx %#llx\n", (long long)b->start, (long long)b->end); else { for(;;) { n = b->next; if (n && n->state != DLB_RECEIVED) { b->end = n->end; b->next = n->next; Z_Free(n); continue; } break; } VFS_PRINTF(parts, "m %#llx %#llx\n", (long long)b->start, (long long)b->end); } n = b->next; Z_Free(b); } dl->dlblocks = NULL; VFS_CLOSE(parts); } else FS_Remove(dl->tempname + dl->prefixbytes, dl->fsroot); } else { //download looks like it was non-resumable. just delete it. FS_Remove(dl->tempname + dl->prefixbytes, dl->fsroot); } } if (aborttype != QDL_DISCONNECT) { switch(dl->method) { default: break; #ifdef Q3CLIENT case DL_Q3: CLQ3_SendClientCommand("stopdl"); break; #endif case DL_DARKPLACES: case DL_QW: case DL_QWCHUNKS: { char *serverversion = Info_ValueForKey(cl.serverinfo, "*version"); if (strncmp(serverversion , "MVDSV ", 6)) //don't tell mvdsv to stop, because it has retarded annoying clientprints that are spammy as fuck, and we don't want that. CL_SendClientCommand(true, "stopdownload"); } break; } } } for (b = dl->dlblocks; b; b = n) { n = b->next; Z_Free(b); } dl->dlblocks = NULL; Z_Free(dl); if (cls.download == dl) cls.download = NULL; } /* ===================== CL_ParseDownload A download message has been received from the server ===================== */ void CL_ParseDownload (void) { extern cvar_t cl_dlemptyterminate; int size, percent; qbyte name[1024]; qdownload_t *dl = cls.download; #ifdef PEXT_CHUNKEDDOWNLOADS if (cls.fteprotocolextensions & PEXT_CHUNKEDDOWNLOADS) { if (cls.demoplayback == DPB_EZTV) Host_EndGame("CL_ParseDownload: chunked download on qtv proxy."); CL_ParseChunkedDownload(dl); return; } #endif // read the data size = MSG_ReadShort (); percent = MSG_ReadByte (); if (size == -2) { /*quakeforge*/ MSG_ReadString(); return; } if (size == -3) { char *requestedname; Q_strncpyz(name, MSG_ReadString(), sizeof(name)); requestedname = MSG_ReadString(); Con_DPrintf("Download for %s redirected to %s\n", requestedname, name); /*quakeforge http download redirection*/ if (dl) CL_DownloadFailed(dl->remotename, dl); //FIXME: find some safe way to do this and actually test it. we should already know the local name, but we might have gained a .gz or something (this is quakeforge after all). // CL_CheckOrEnqueDownloadFile(name, localname, DLLF_IGNOREFAILED); return; } if (cls.demoplayback && cls.demoplayback != DPB_EZTV) { if (size > 0) msg_readcount += size; return; // not in demo playback, we don't know the name of the file. } if (!dl) { //download packet without file requested. if (size > 0) msg_readcount += size; return; // not in demo playback } if (size < 0) { Con_TPrintf ("File not found.\n"); if (dl) CL_DownloadFailed(dl->remotename, dl); return; } // open the file if not opened yet if (dl->method == DL_QWPENDING) { dl->method = DL_QW; if (!DL_Begun(dl)) { msg_readcount += size; Con_TPrintf ("Failed to open %s\n", dl->tempname); CL_DownloadFailed(dl->remotename, dl); CL_RequestNextDownload (); return; } SCR_EndLoadingPlaque(); } #ifdef PEXT_ZLIBDL if (percent >= 101 && percent <= 201)// && cls.fteprotocolextensions & PEXT_ZLIBDL) { int compsize; percent = percent - 101; VFS_WRITE (cls.download, ZLibDownloadDecode(&compsize, net_message.data + msg_readcount, size), size); msg_readcount += compsize; } else #endif { VFS_WRITE (dl->file, net_message.data + msg_readcount, size); msg_readcount += size; } dl->completedbytes += size; dl->ratebytes += size; if (dl->percent != percent) //try and guess the size (its most acurate when the percent value changes) dl->size = ((float)dl->completedbytes*100)/percent; if (percent != 100 && size == 0 && cl_dlemptyterminate.ival) { Con_Printf(CON_WARNING "WARNING: Client received empty svc_download, assuming EOF.\n"); percent = 100; } if (percent != 100) { // request next block dl->percent = percent; CL_SendClientCommand(true, "nextdl"); } else { Con_DPrintf("Download took %i seconds\n", (int)(Sys_DoubleTime() - dl->starttime)); CL_DownloadFinished(dl); // get another file if needed CL_RequestNextDownload (); } } qboolean CL_ParseOOBDownload(void) { qdownload_t *dl = cls.download; if (!dl) return false; if (MSG_ReadLong() != dl->filesequence) return false; if (MSG_ReadChar() != svc_download) return false; CL_ParseDownload(); return true; } void CLDP_ParseDownloadData(void) { qdownload_t *dl = cls.download; unsigned char buffer[1<<16]; qofs_t start; int size; start = MSG_ReadLong(); size = (unsigned short)MSG_ReadShort(); MSG_ReadData(buffer, size); if (!dl) return; if (dl->file) { VFS_SEEK(dl->file, start); VFS_WRITE(dl->file, buffer, size); dl->percent = (start+size) / (float)VFS_GETLEN(dl->file) * 100; } //this is only reliable because I'm lazy MSG_WriteByte(&cls.netchan.message, clcdp_ackdownloaddata); MSG_WriteLong(&cls.netchan.message, start); MSG_WriteShort(&cls.netchan.message, size); } void CLDP_ParseDownloadBegin(char *s) { qdownload_t *dl = cls.download; char buffer[8192]; qofs_t size, pos, chunk; char *fname; Cmd_TokenizeString(s+1, false, false); size = (qofs_t)strtoull(Cmd_Argv(1), NULL, 0); fname = Cmd_Argv(2); if (!dl || strcmp(fname, dl->remotename)) { Con_Printf("Warning: server started sending a file we did not request. Ignoring.\n"); return; } if (dl->method != DL_DARKPLACES) { Con_Printf("Warning: download method isn't right.\n"); return; } dl->sizeunknown = false; dl->size = size; if (!DL_Begun(dl)) { CL_DownloadFailed(dl->remotename, dl); return; } CL_SendClientCommand(true, "sv_startdownload"); //fill the file with 0 bytes, for some reason memset(buffer, 0, sizeof(buffer)); for (pos = 0, chunk = 1; chunk; pos += chunk) { chunk = size - pos; if (chunk > sizeof(buffer)) chunk = sizeof(buffer); VFS_WRITE(dl->file, buffer, chunk); } } void CLDP_ParseDownloadFinished(char *s) { qdownload_t *dl = cls.download; unsigned short runningcrc = 0; char buffer[8192]; int size, pos, chunk; if (!dl || !dl->file) return; Cmd_TokenizeString(s+1, false, false); VFS_CLOSE (dl->file); dl->file = FS_OpenVFS (dl->tempname+dl->prefixbytes, "rb", dl->fsroot); if (dl->file) { size = dl->size; QCRC_Init(&runningcrc); for (pos = 0, chunk = 1; chunk; pos += chunk) { chunk = size - pos; if (chunk > sizeof(buffer)) chunk = sizeof(buffer); VFS_READ(dl->file, buffer, chunk); QCRC_AddBlock(&runningcrc, buffer, chunk); } VFS_CLOSE (dl->file); dl->file = NULL; } else { Con_Printf("Download failed: unable to check CRC of download\n"); CL_DownloadFailed(dl->remotename, dl); return; } Cmd_TokenizeString(s+1, false, false); if (size != atoi(Cmd_Argv(1))) { Con_Printf("Download failed: wrong file size\n"); CL_DownloadFailed(dl->remotename, dl); return; } if (runningcrc != atoi(Cmd_Argv(2))) { Con_Printf("Download failed: wrong crc\n"); CL_DownloadFailed(dl->remotename, dl); return; } Con_DPrintf("Download took %i seconds\n", (int)(Sys_DoubleTime() - dl->starttime)); CL_DownloadFinished(dl); // get another file if needed CL_RequestNextDownload (); } static vfsfile_t *upload_file; static qbyte *upload_data; static int upload_pos; static int upload_size; void CL_NextUpload(void) { qbyte buffer[1024]; int r; int percent; int size; r = upload_size - upload_pos; if (r > 768) r = 768; if (upload_data) { memcpy(buffer, upload_data + upload_pos, r); } else if (upload_file) { r = VFS_READ(upload_file, buffer, r); if (r == 0) { CL_StopUpload(); return; } } else return; MSG_WriteByte (&cls.netchan.message, clc_upload); MSG_WriteShort (&cls.netchan.message, r); upload_pos += r; size = upload_size; if (!size) size = 1; percent = upload_pos*100/size; MSG_WriteByte (&cls.netchan.message, percent); SZ_Write (&cls.netchan.message, buffer, r); Con_DPrintf ("UPLOAD: %6d: %d written\n", upload_pos - r, r); if (upload_pos != upload_size) return; Con_TPrintf ("Upload completed\n"); CL_StopUpload(); } void CL_StartUpload (qbyte *data, int size) { if (cls.state < ca_onserver) return; // gotta be connected // override CL_StopUpload(); Con_DPrintf("Upload starting of %d...\n", size); upload_data = BZ_Malloc(size); memcpy(upload_data, data, size); upload_size = size; upload_pos = 0; CL_NextUpload(); } qboolean CL_IsUploading(void) { if (upload_data || upload_file) return true; return false; } void CL_StopUpload(void) { if (upload_data) BZ_Free(upload_data); if (upload_file) VFS_CLOSE(upload_file); upload_file = NULL; upload_data = NULL; upload_pos = upload_size = 0; } qboolean CL_StartUploadFile(char *filename) { if (!COM_CheckParm("-fileul")) { Con_Printf("You must currently use the -fileul commandline parameter in order to use this functionality\n"); return false; } if (cls.state < ca_onserver) return false; // gotta be connected CL_StopUpload(); upload_file = FS_OpenVFS(filename, "rb", FS_ROOT); upload_size = VFS_GETLEN(upload_file); upload_pos = 0; if (upload_file) { CL_NextUpload(); return true; } return false; } /* ===================================================================== SERVER CONNECTING MESSAGES ===================================================================== */ #ifdef CLIENTONLY float nextdemotime; #endif void CL_ClearParseState(void) { // done with sounds, request models now memset (cl.model_precache, 0, sizeof(cl.model_precache)); cl_playerindex = -1; cl_h_playerindex = -1; cl_spikeindex = -1; cl_flagindex = -1; cl_rocketindex = -1; cl_grenadeindex = -1; cl_gib1index = -1; cl_gib2index = -1; cl_gib3index = -1; if (cl_baselines) { BZ_Free(cl_baselines); cl_baselines = NULL; } cl_baselines_count = 0; cl_max_static_entities = 0; if (cl_static_entities) { BZ_Free(cl_static_entities); cl_static_entities = NULL; } } /* ================== CL_ParseServerData ================== */ void CLQW_ParseServerData (void) { int pnum; int clnum; char *str; int protover, svcnt; float maxspeed, entgrav; if (cls.download && cls.download->method == DL_QWPENDING) { //if we didn't actually start downloading it yet, cancel the current download. //this is to avoid qizmo not responding to the download command, resulting in hanging downloads that cause the client to then be unable to connect anywhere simply because someone's skin was set. CL_DownloadFailed(cls.download->remotename, cls.download); } Con_DPrintf ("Serverdata packet received.\n"); // // wipe the client_state_t struct // SCR_SetLoadingStage(LS_CLIENT); SCR_BeginLoadingPlaque(); // parse protocol version number // allow 2.2 and 2.29 demos to play #ifdef PROTOCOL_VERSION_FTE cls.fteprotocolextensions=0; cls.fteprotocolextensions2=0; for(;;) { protover = MSG_ReadLong (); if (protover == PROTOCOL_VERSION_FTE) { cls.fteprotocolextensions = MSG_ReadLong(); continue; } if (protover == PROTOCOL_VERSION_FTE2) { cls.fteprotocolextensions2 = MSG_ReadLong(); continue; } if (protover == PROTOCOL_VERSION_VARLENGTH) { int ident; int len; char data[1024]; ident = MSG_ReadLong(); len = MSG_ReadLong(); if (len <= sizeof(data)) { MSG_ReadData(data, len); switch(ident) { default: break; } continue; } } if (protover == PROTOCOL_VERSION_QW) //this ends the version info break; if (cls.demoplayback && (protover == 26 || protover == 27 || protover == 28)) //older versions, maintain demo compatability. break; Host_EndGame ("Server returned version %i, not %i\n", protover, PROTOCOL_VERSION_QW); } #else protover = MSG_ReadLong (); if (protover != PROTOCOL_VERSION_QW && !(cls.demoplayback && (protover == 26 || protover == 27 || protover == 28))) Host_EndGame ("Server returned version %i, not %i\n", protover, PROTOCOL_VERSION_QW); #endif if (cls.fteprotocolextensions2||cls.fteprotocolextensions) if (developer.ival || cl_shownet.ival) Con_TPrintf ("Using FTE extensions 0x%x%08x\n", cls.fteprotocolextensions2, cls.fteprotocolextensions); if (cls.fteprotocolextensions & PEXT_FLOATCOORDS) { cls.netchan.netprim.coordsize = 4; cls.netchan.netprim.anglesize = 2; } else { cls.netchan.netprim.coordsize = 2; cls.netchan.netprim.anglesize = 1; } cls.netchan.message.prim = cls.netchan.netprim; MSG_ChangePrimitives(cls.netchan.netprim); svcnt = MSG_ReadLong (); // game directory str = MSG_ReadString (); Con_DPrintf("Server is using gamedir \"%s\"\n", str); if (!*str) str = "qw"; #ifndef CLIENTONLY if (!sv.state) #endif { COM_FlushTempoaryPacks(); COM_Gamedir(str); #ifndef CLIENTONLY Info_SetValueForStarKey (svs.info, "*gamedir", str, MAX_SERVERINFO_STRING); #endif Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc")); } CL_ClearState (); Stats_NewMap(); cl.servercount = svcnt; cl.teamfortress = !Q_strcasecmp(str, "fortress"); if (cl.gamedirchanged) { cl.gamedirchanged = false; #ifndef CLIENTONLY if (!sv.state) #endif Wads_Flush(); } /*mvds have different parsing*/ if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { int i,j; if (cls.fteprotocolextensions2 & PEXT2_MAXPLAYERS) { cl.allocated_client_slots = MSG_ReadByte(); if (cl.allocated_client_slots > MAX_CLIENTS) cl.allocated_client_slots = MAX_CLIENTS; } cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; cl.oldgametime = cl.gametime; cl.oldgametimemark = realtime; for (j = 0; j < MAX_SPLITS; j++) { cl.playerview[j].playernum = cl.allocated_client_slots + j; cl.playerview[j].viewentity = 0; //free floating. for (i = 0; i < UPDATE_BACKUP; i++) { cl.inframes[i].playerstate[cl.playerview[j].playernum].pm_type = PM_SPECTATOR; cl.inframes[i].playerstate[cl.playerview[j].playernum].messagenum = 1; } } cl.spectator = true; cl.splitclients = 1; } else if (cls.fteprotocolextensions2 & PEXT2_MAXPLAYERS) { cl.allocated_client_slots = MSG_ReadByte(); if (cl.allocated_client_slots > MAX_CLIENTS) { cl.allocated_client_slots = MAX_CLIENTS; Host_EndGame("Server sent us too many alternate clients\n"); } /*parsing here is slightly different to allow us 255 max players instead of 127*/ cl.splitclients = MSG_ReadByte(); if (cl.splitclients & 128) { cl.spectator = true; cl.splitclients &= ~128; } if (cl.splitclients > MAX_SPLITS) Host_EndGame("Server sent us too many alternate clients\n"); for (pnum = 0; pnum < cl.splitclients; pnum++) { if (cls.z_ext & Z_EXT_VIEWHEIGHT) cl.playerview[pnum].viewheight = 0; cl.playerview[pnum].playernum = MSG_ReadByte(); if (cl.playerview[pnum].playernum >= cl.allocated_client_slots) Host_EndGame("unsupported local player slot\n"); cl.playerview[pnum].viewentity = cl.playerview[pnum].playernum+1; } } else { // parse player slot, high bit means spectator pnum = MSG_ReadByte (); for (clnum = 0; ; clnum++) { if (clnum == MAX_SPLITS) Host_EndGame("Server sent us too many alternate clients\n"); if (cls.z_ext & Z_EXT_VIEWHEIGHT) cl.playerview[pnum].viewheight = 0; cl.playerview[clnum].playernum = pnum; if (cl.playerview[clnum].playernum & 128) { cl.spectator = true; cl.playerview[clnum].playernum &= ~128; } if (cl.playerview[clnum].playernum >= cl.allocated_client_slots) Host_EndGame("unsupported local player slot\n"); cl.playerview[clnum].viewentity = cl.playerview[clnum].playernum+1; if (!(cls.fteprotocolextensions & PEXT_SPLITSCREEN)) break; pnum = MSG_ReadByte (); if (pnum == 128) break; } cl.splitclients = clnum+1; } // get the full level name str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); // get the movevars movevars.gravity = MSG_ReadFloat(); movevars.stopspeed = MSG_ReadFloat(); maxspeed = MSG_ReadFloat(); movevars.spectatormaxspeed = MSG_ReadFloat(); movevars.accelerate = MSG_ReadFloat(); movevars.airaccelerate = MSG_ReadFloat(); movevars.wateraccelerate = MSG_ReadFloat(); movevars.friction = MSG_ReadFloat(); movevars.waterfriction = MSG_ReadFloat(); entgrav = MSG_ReadFloat(); for (clnum = 0; clnum < cl.splitclients; clnum++) { cl.playerview[clnum].maxspeed = maxspeed; cl.playerview[clnum].entgravity = entgrav; } // seperate the printfs so the server message can have a color #if 1 Con_Printf ("\n\n"); Con_Printf ("^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f"); Con_Printf ("\n\n"); Con_Printf ("\1%s\n", str); #else Con_TPrintf ("\n\n^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f\n\n"); Con_Printf ("%c%s\n", 2, str); #endif if (CL_RemoveClientCommands("new")) //mvdsv is really appaling some times. { // Con_Printf("Multiple 'new' commands?!?!? This server needs reinstalling!\n"); } memset(cl.sound_name, 0, sizeof(cl.sound_name)); #ifdef PEXT_PK3DOWNLOADS if (cls.fteprotocolextensions & PEXT_PK3DOWNLOADS) //instead of going for a soundlist, go for the pk3 list instead. The server will make us go for the soundlist after. { if (CL_RemoveClientCommands("pk3list")) Con_DPrintf("Multiple pk3lists\n"); CL_SendClientCommand ("pk3list %i 0", cl.servercount, 0); } else #endif { if (cls.demoplayback == DPB_EZTV) { if (CL_RemoveClientCommands("qtvsoundlist")) Con_DPrintf("Multiple soundlists\n"); CL_SendClientCommand (true, "qtvsoundlist %i 0", cl.servercount); } else { if (CL_RemoveClientCommands("soundlist")) Con_DPrintf("Multiple soundlists\n"); // ask for the sound list next // CL_SendClientCommand ("soundlist %i 0", cl.servercount); CL_SendClientCommand (true, soundlist_name, cl.servercount, 0); } } // now waiting for downloads, etc cls.state = ca_onserver; cl.sendprespawn = false; #ifdef VOICECHAT S_Voip_MapChange(); #endif #ifdef VM_CG CG_Stop(); #endif #ifdef CSQC_DAT CSQC_Shutdown(); //revive it when we get the serverinfo saying the checksum. #endif } #ifdef Q2CLIENT void CLQ2_ParseServerData (void) { char *str; int i; int svcnt; // int cflag; cls.netchan.netprim.coordsize = 2; cls.netchan.netprim.anglesize = 1; MSG_ChangePrimitives(cls.netchan.netprim); Con_DPrintf ("Serverdata packet received.\n"); // // wipe the client_state_t struct // SCR_SetLoadingStage(LS_CLIENT); SCR_BeginLoadingPlaque(); // CL_ClearState (); cls.state = ca_onserver; // parse protocol version number i = MSG_ReadLong (); // cls.serverProtocol = i; if (i > PROTOCOL_VERSION_Q2 || i < PROTOCOL_VERSION_Q2_MIN) Host_EndGame ("Server returned version %i, not %i", i, PROTOCOL_VERSION_Q2); svcnt = MSG_ReadLong (); /*cl.attractloop =*/ MSG_ReadByte (); // game directory str = MSG_ReadString (); // strncpy (cl.gamedir, str, sizeof(cl.gamedir)-1); // set gamedir if (!*str) COM_Gamedir("baseq2"); else COM_Gamedir(str); // if ((*str && (!fs_gamedirvar->string || !*fs_gamedirvar->string || strcmp(fs_gamedirvar->string, str))) || (!*str && (fs_gamedirvar->string || *fs_gamedirvar->string))) // Cvar_Set("game", str); Cvar_Get("timescale", "1", 0, "Q2Admin hacks"); //Q2Admin will kick players who have a timescale set to something other than 1 //FTE doesn't actually have a timescale cvar, so create one to fool q2admin. //I can't really blame q2admin for rejecting engines that don't have this cvar, as it could have been renamed via a hex-edit. CL_ClearState (); CLQ2_ClearState (); cl.minpitch = -89; cl.maxpitch = 89; cl.servercount = svcnt; Stats_NewMap(); // parse player entity number cl.playerview[0].playernum = MSG_ReadShort (); cl.playerview[0].viewentity = cl.playerview[0].playernum+1; cl.splitclients = 1; cl.spectator = false; cl.numq2visibleweapons = 1; //give it a default. cl.q2visibleweapons[0] = "weapon.md2"; // get the full level name str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); if (cl.playerview[0].playernum == -1) { // playing a cinematic or showing a pic, not a level SCR_EndLoadingPlaque(); if (!Media_PlayFilm(str, false)) { CL_SendClientCommand(true, "nextserver %i", cl.servercount); } CL_MakeActive("Quake2"); } else { // seperate the printfs so the server message can have a color Con_TPrintf ("\n\n^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f\n\n"); Con_Printf ("%c%s\n", 2, str); Media_StopFilm(true); // need to prep refresh at next oportunity //cl.refresh_prepped = false; } Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc")); Surf_PreNewMap(); } #endif void CL_ParseEstablished(void) { #ifdef NQPROT cl_dp_serverextension_download = false; cl_dp_csqc_progscrc = 0; cl_dp_csqc_progssize = 0; #endif } #ifdef NQPROT void CLNQ_ParseProtoVersion(void) { int protover; struct netprim_s netprim; cls.fteprotocolextensions = 0; cls.fteprotocolextensions2 = 0; for(;;) { protover = MSG_ReadLong (); switch(protover) { case PROTOCOL_VERSION_FTE: cls.fteprotocolextensions = MSG_ReadLong(); continue; case PROTOCOL_VERSION_FTE2: cls.fteprotocolextensions2 = MSG_ReadLong(); continue; default: break; } break; } netprim.coordsize = 2; netprim.anglesize = 1; cls.protocol_nq = (cls.protocol_nq==CPNQ_PROQUAKE3_4)?CPNQ_PROQUAKE3_4:CPNQ_ID; cls.z_ext = 0; if (protover == NEHD_PROTOCOL_VERSION) Host_EndGame ("Nehahra demo net protocol is not supported\n"); else if (protover == FITZ_PROTOCOL_VERSION) { //fitzquake 0.85 cls.protocol_nq = CPNQ_FITZ666; Con_DPrintf("FitzQuake 666 protocol\n"); } else if (protover == RMQ_PROTOCOL_VERSION) { int fl; cls.protocol_nq = CPNQ_FITZ666; Con_DPrintf("RMQ extensions to FitzQuake's protocol\n"); fl = MSG_ReadLong(); if (fl & RMQFL_SHORTANGLE) netprim.anglesize = 2; if (fl & RMQFL_FLOATANGLE) netprim.anglesize = 4; if (fl & RMQFL_24BITCOORD) netprim.coordsize = 3; if (fl & RMQFL_FLOATCOORD) netprim.coordsize = 4; if (fl & ~(RMQFL_SHORTANGLE|RMQFL_FLOATANGLE|RMQFL_24BITCOORD|RMQFL_FLOATCOORD|RMQFL_EDICTSCALE)) Con_Printf("WARNING: Server is using unsupported RMQ extensions\n"); } else if (protover == DP5_PROTOCOL_VERSION) { //darkplaces5 cls.protocol_nq = CPNQ_DP5; netprim.coordsize = 4; netprim.anglesize = 2; Con_DPrintf("DP5 protocols\n"); } else if (protover == DP6_PROTOCOL_VERSION) { //darkplaces6 (it's a small difference from dp5) cls.protocol_nq = CPNQ_DP6; netprim.coordsize = 4; netprim.anglesize = 2; cls.z_ext = Z_EXT_VIEWHEIGHT; Con_DPrintf("DP6 protocols\n"); } else if (protover == DP7_PROTOCOL_VERSION) { //darkplaces7 (it's a small difference from dp5) cls.protocol_nq = CPNQ_DP7; netprim.coordsize = 4; netprim.anglesize = 2; cls.z_ext = Z_EXT_VIEWHEIGHT; Con_DPrintf("DP7 protocols\n"); } else if (protover == H2_PROTOCOL_VERSION) { Host_EndGame ("\nUnable to connect to standard Hexen2 servers. Host the game with "DISTRIBUTION"\n"); } else if (protover != NQ_PROTOCOL_VERSION) { Host_EndGame ("Server is using protocol version %i, which is not supported by this version of " FULLENGINENAME ".", protover); } else { Con_DPrintf("Standard NQ protocols\n"); } if (cls.fteprotocolextensions & PEXT_FLOATCOORDS) { if (netprim.anglesize < 2) netprim.anglesize = 2; if (netprim.coordsize < 4) netprim.coordsize = 4; } cls.netchan.message.prim = cls.netchan.netprim = netprim; MSG_ChangePrimitives(netprim); } //FIXME: move to header void CL_KeepaliveMessage(void){} void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caution. { int nummodels, numsounds; char *str; int gametype; if (developer.ival) Con_TPrintf ("Serverdata packet received.\n"); SCR_SetLoadingStage(LS_CLIENT); CL_ClearState (); Stats_NewMap(); Cvar_ForceCallback(Cvar_FindVar("r_particlesdesc")); CLNQ_ParseProtoVersion(); if (MSG_ReadByte() > MAX_CLIENTS) { Con_Printf ("\nWarning, this server supports more than %i clients, additional clients will do bad things\n", MAX_CLIENTS); } cl.splitclients = 1; gametype = MSG_ReadByte (); str = MSG_ReadString (); Q_strncpyz (cl.levelname, str, sizeof(cl.levelname)); // seperate the printfs so the server message can have a color #if 1 Con_Printf ("\n\n"); Con_Printf ("^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f"); Con_Printf ("\n\n"); Con_Printf ("\1%s\n", str); #else Con_TPrintf ("\n\n^Ue01d^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01e^Ue01f\n\n"); Con_Printf ("%c%s\n", 2, str); #endif SCR_BeginLoadingPlaque(); Surf_PreNewMap(); memset (cl.model_name, 0, sizeof(cl.model_name)); for (nummodels=1 ; ; nummodels++) { str = MSG_ReadString (); if (!str[0]) break; if (nummodels==MAX_PRECACHE_MODELS) { Con_TPrintf ("Server sent too many model precaches\n"); return; } strcpy (cl.model_name[nummodels], str); if (*str != '*' && strcmp(str, "null")) //not inline models! CL_CheckOrEnqueDownloadFile(str, NULL, ((nummodels==1)?DLLF_REQUIRED:0)); Mod_TouchModel (str); } memset (cl.sound_name, 0, sizeof(cl.sound_name)); for (numsounds=1 ; ; numsounds++) { str = MSG_ReadString (); if (!str[0]) break; if (numsounds==MAX_PRECACHE_SOUNDS) { Con_TPrintf ("Server sent too many sound precaches\n"); return; } strcpy (cl.sound_name[numsounds], str); Sound_CheckDownload(str); S_TouchSound (str); } cls.signon = 0; cls.state = ca_onserver; //fill in the csqc stuff if (!cl_dp_csqc_progscrc) { Info_RemoveKey(cl.serverinfo, "*csprogs"); Info_RemoveKey(cl.serverinfo, "*csprogssize"); Info_RemoveKey(cl.serverinfo, "*csprogsname"); } else { Info_SetValueForStarKey(cl.serverinfo, "*csprogs", va("%i", cl_dp_csqc_progscrc), sizeof(cl.serverinfo)); Info_SetValueForStarKey(cl.serverinfo, "*csprogssize", va("%i", cl_dp_csqc_progssize), sizeof(cl.serverinfo)); Info_SetValueForStarKey(cl.serverinfo, "*csprogsname", va("%s", cl_dp_csqc_progsname), sizeof(cl.serverinfo)); } //update gamemode if (gametype != GAME_COOP) Info_SetValueForStarKey(cl.serverinfo, "deathmatch", "1", sizeof(cl.serverinfo)); else Info_SetValueForStarKey(cl.serverinfo, "deathmatch", "0", sizeof(cl.serverinfo)); Info_SetValueForStarKey(cl.serverinfo, "teamplay", "0", sizeof(cl.serverinfo)); //allow some things by default that quakeworld bans by default Info_SetValueForStarKey(cl.serverinfo, "watervis", "1", sizeof(cl.serverinfo)); Info_SetValueForStarKey(cl.serverinfo, "mirrors", "1", sizeof(cl.serverinfo)); //prohibit some things that QW/FTE has enabled by default Info_SetValueForStarKey(cl.serverinfo, "fbskins", "0", sizeof(cl.serverinfo)); //pretend it came from the server, and update cheat/permissions/etc CL_CheckServerInfo(); #if _MSC_VER > 1200 Sys_RecentServer("+nqconnect", cls.servername, cls.servername, "Join NQ Server"); #endif #ifdef PEXT_CSQC CSQC_Shutdown(); CSQC_Init(cls.demoplayback, false, 0); #endif } void CLNQ_SignonReply (void) { extern cvar_t topcolor; extern cvar_t bottomcolor; extern cvar_t rate; extern cvar_t model; extern cvar_t skin; Con_DPrintf ("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: cl.sendprespawn = true; SCR_SetLoadingFile("loading data"); CL_RequestNextDownload(); break; case 2: CL_SendClientCommand(true, "name \"%s\"\n", name.string); CL_SendClientCommand(true, "color %i %i\n", topcolor.ival, bottomcolor.ival); CL_SendClientCommand(true, "spawn %s", ""); if (CPNQ_IS_DP) //dp needs a couple of extras to work properly. { CL_SendClientCommand(true, "rate %s", rate.string); CL_SendClientCommand(true, "playermodel %s", model.string); CL_SendClientCommand(true, "playerskin %s", skin.string); /* #ifdef PEXT_CSQC { char *s; s = Info_ValueForKey(cl.serverinfo, "*csprogs"); CSQC_Init(false, *s?true:false, atoi(s)); } #endif */ } break; case 3: CL_SendClientCommand(true, "begin"); #ifdef VM_CG CG_Start(); #endif break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates SCR_SetLoadingStage(LS_NONE); break; } } #define DEFAULT_VIEWHEIGHT 22 void CLNQ_ParseClientdata (void) { int i; player_state_t *pl = &cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[cl.playerview[0].playernum]; unsigned int bits; bits = (unsigned short)MSG_ReadShort(); if (bits & SU_EXTEND1) bits |= (MSG_ReadByte() << 16); if (bits & SU_EXTEND2) bits |= (MSG_ReadByte() << 24); if (bits & SU_VIEWHEIGHT) CL_SetStatInt(0, STAT_VIEWHEIGHT, MSG_ReadChar ()); else if (CPNQ_IS_DP || cls.protocol_nq == CPNQ_DP5) CL_SetStatInt(0, STAT_VIEWHEIGHT, DEFAULT_VIEWHEIGHT); if (bits & SU_IDEALPITCH) /*cl.idealpitch =*/ MSG_ReadChar (); /*else cl.idealpitch = 0;*/ for (i=0 ; i<3 ; i++) { if (bits & (SU_PUNCH1<velocity[i] = MSG_ReadFloat(); else pl->velocity[i] = MSG_ReadChar()*16; } else pl->velocity[i] = 0; } if ((bits & SU_ITEMS) || cls.protocol_nq == CPNQ_ID) //hipnotic bug - hipnotic demos don't always have SU_ITEMS set, yet they update STAT_ITEMS anyway. CL_SetStatInt(0, STAT_ITEMS, MSG_ReadLong()); pl->onground = (bits & SU_ONGROUND) != 0; // cl.inwater = (bits & SU_INWATER) != 0; if (cls.protocol_nq == CPNQ_DP5) { CL_SetStatInt(0, STAT_WEAPONFRAME, (bits & SU_WEAPONFRAME)?(unsigned short)MSG_ReadShort():0); CL_SetStatInt(0, STAT_ARMOR, (bits & SU_ARMOR)?MSG_ReadShort():0); CL_SetStatInt(0, STAT_WEAPONMODELI, (bits & SU_WEAPONMODEL)?MSG_ReadShort():0); CL_SetStatInt(0, STAT_HEALTH, MSG_ReadShort()); CL_SetStatInt(0, STAT_AMMO, MSG_ReadShort()); CL_SetStatInt(0, STAT_SHELLS, MSG_ReadShort()); CL_SetStatInt(0, STAT_NAILS, MSG_ReadShort()); CL_SetStatInt(0, STAT_ROCKETS, MSG_ReadShort()); CL_SetStatInt(0, STAT_CELLS, MSG_ReadShort()); CL_SetStatInt(0, STAT_ACTIVEWEAPON, (unsigned short)MSG_ReadShort()); } else if (CPNQ_IS_DP) { /*nothing in dp6+*/ } else { int weaponmodel = 0, armor = 0, weaponframe = 0, health = 0, currentammo = 0, shells = 0, nails = 0, rockets = 0, cells = 0, activeweapon = 0; if (bits & SU_WEAPONFRAME) weaponframe |= (unsigned char)MSG_ReadByte(); if (bits & SU_ARMOR) armor |= (unsigned char)MSG_ReadByte(); if (bits & SU_WEAPONMODEL) weaponmodel |= (unsigned char)MSG_ReadByte(); health |= MSG_ReadShort(); currentammo |= MSG_ReadByte(); shells |= MSG_ReadByte(); nails |= MSG_ReadByte(); rockets |= MSG_ReadByte(); cells |= MSG_ReadByte(); activeweapon |= MSG_ReadByte(); if (cls.protocol_nq == CPNQ_FITZ666) { if (bits & FITZSU_WEAPONMODEL2) weaponmodel |= MSG_ReadByte() << 8; if (bits & FITZSU_ARMOR2) armor |= MSG_ReadByte() << 8; if (bits & FITZSU_AMMO2) currentammo |= MSG_ReadByte() << 8; if (bits & FITZSU_SHELLS2) shells |= MSG_ReadByte() << 8; if (bits & FITZSU_NAILS2) nails |= MSG_ReadByte() << 8; if (bits & FITZSU_ROCKETS2) rockets |= MSG_ReadByte() << 8; if (bits & FITZSU_CELLS2) cells |= MSG_ReadByte() << 8; if (bits & FITZSU_WEAPONFRAME2) weaponframe |= MSG_ReadByte() << 8; if (bits & FITZSU_WEAPONALPHA) MSG_ReadByte(); } CL_SetStatInt(0, STAT_WEAPONFRAME, weaponframe); CL_SetStatInt(0, STAT_ARMOR, armor); CL_SetStatInt(0, STAT_WEAPONMODELI, weaponmodel); CL_SetStatInt(0, STAT_HEALTH, health); CL_SetStatInt(0, STAT_AMMO, currentammo); CL_SetStatInt(0, STAT_SHELLS, shells); CL_SetStatInt(0, STAT_NAILS, nails); CL_SetStatInt(0, STAT_ROCKETS, rockets); CL_SetStatInt(0, STAT_CELLS, cells); CL_SetStatInt(0, STAT_ACTIVEWEAPON, activeweapon); } if (CPNQ_IS_DP) { if (bits & DPSU_VIEWZOOM) { if (cls.protocol_nq) i = (unsigned short) MSG_ReadShort(); else i = MSG_ReadByte(); if (i < 2) i = 2; CL_SetStatInt(0, STAT_VIEWZOOM, i); } else CL_SetStatInt(0, STAT_VIEWZOOM, 255); } } #endif /* ================== CL_ParseSoundlist ================== */ void CL_ParseSoundlist (qboolean lots) { int numsounds; char *str; int n; // precache sounds // memset (cl.sound_precache, 0, sizeof(cl.sound_precache)); if (lots) numsounds = MSG_ReadShort(); else numsounds = MSG_ReadByte(); for (;;) { str = MSG_ReadString (); if (!str[0]) break; numsounds++; if (numsounds >= MAX_PRECACHE_SOUNDS) Host_EndGame ("Server sent too many sound_precache"); // if (strlen(str)>4) // if (!strcmp(str+strlen(str)-4, ".mp3")) //don't let the server send us a specific mp3. convert it to wav and this way we know not to look outside the quake path for it. // strcpy(str+strlen(str)-4, ".wav"); strcpy (cl.sound_name[numsounds], str); } n = MSG_ReadByte(); if (n) { if (cls.demoplayback != DPB_EZTV) { if (CL_RemoveClientCommands("soundlist")) Con_DPrintf("Multiple soundlists\n"); // CL_SendClientCommand("soundlist %i %i", cl.servercount, n); CL_SendClientCommand(true, soundlist_name, cl.servercount, (numsounds&0xff00) + n); } return; } #ifdef Q2CLIENT if (cls.protocol == CP_QUAKE2) { CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing. cl.sendprespawn = true; SCR_SetLoadingFile("loading data"); } else #endif { if (cls.demoplayback == DPB_EZTV) { if (CL_RemoveClientCommands("qtvmodellist")) Con_DPrintf("Multiple modellists\n"); CL_SendClientCommand (true, "qtvmodellist %i 0", cl.servercount); } else { if (CL_RemoveClientCommands("modellist")) Con_DPrintf("Multiple modellists\n"); // CL_SendClientCommand ("modellist %i 0", cl.servercount); CL_SendClientCommand (true, modellist_name, cl.servercount, 0); } } } /* ================== CL_ParseModellist ================== */ void CL_ParseModellist (qboolean lots) { int nummodels; char *str; int n; // precache models and note certain default indexes if (lots) nummodels = MSG_ReadShort(); else nummodels = MSG_ReadByte(); for (;;) { str = MSG_ReadString (); if (!str[0]) break; nummodels++; if (nummodels>=MAX_PRECACHE_MODELS) Host_EndGame ("Server sent too many model_precache"); strcpy (cl.model_name[nummodels], str); //qw has a special network protocol for spikes. if (!strcmp(cl.model_name[nummodels],"progs/spike.mdl")) cl_spikeindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/player.mdl")) cl_playerindex = nummodels; if (*cl.model_name_vwep[0] && !strcmp(cl.model_name[nummodels],cl.model_name_vwep[0]) && cl_playerindex == -1) cl_playerindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/h_player.mdl")) cl_h_playerindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/flag.mdl")) cl_flagindex = nummodels; //rocket to grenade if (!strcmp(cl.model_name[nummodels],"progs/missile.mdl")) cl_rocketindex = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/grenade.mdl")) cl_grenadeindex = nummodels; //cl_gibfilter if (!strcmp(cl.model_name[nummodels],"progs/gib1.mdl")) cl_gib1index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib2.mdl")) cl_gib2index = nummodels; if (!strcmp(cl.model_name[nummodels],"progs/gib3.mdl")) cl_gib3index = nummodels; } if (nummodels) SCR_ImageName(cl.model_name[1]); n = MSG_ReadByte(); if (n) { if (cls.demoplayback != DPB_EZTV) { if (CL_RemoveClientCommands("modellist")) Con_DPrintf("Multiple modellists\n"); // CL_SendClientCommand("modellist %i %i", cl.servercount, n); CL_SendClientCommand(true, modellist_name, cl.servercount, (nummodels&0xff00) + n); } return; } Sound_CheckDownloads(); Model_CheckDownloads(); CL_AllowIndependantSendCmd(false); //stop it now, the indep stuff *could* require model tracing. //set the flag to load models and send prespawn cl.sendprespawn = true; SCR_SetLoadingFile("loading data"); } void CL_ProcessUserInfo (int slot, player_info_t *player); #ifdef Q2CLIENT void CLQ2_ParseClientinfo(int i, char *s) { char *model, *name; player_info_t *player; //s contains "name\model/skin" player = &cl.players[i]; *player->userinfo = '\0'; model = strchr(s, '\\'); if (model) { *model = '\0'; model++; name = s; } else { name = "Unnammed"; model = "male"; } #if 0 skin = strchr(model, '/'); if (skin) { *skin = '\0'; skin++; } else skin = ""; Info_SetValueForKey(player->userinfo, "model", model, MAX_INFO_STRING); Info_SetValueForKey(player->userinfo, "skin", skin, MAX_INFO_STRING); #else Info_SetValueForKey(player->userinfo, "skin", model, sizeof(player->userinfo)); #endif Info_SetValueForKey(player->userinfo, "name", name, sizeof(player->userinfo)); cl.players[i].userid = i; cl.players[i].rbottomcolor = 1; cl.players[i].rtopcolor = 1; CL_ProcessUserInfo (i, player); } void CLQ2_ParseConfigString (void) { int i; char *s; // char olds[MAX_QPATH]; i = MSG_ReadShort (); if (i < 0 || i >= Q2MAX_CONFIGSTRINGS) Host_EndGame ("configstring > Q2MAX_CONFIGSTRINGS"); s = MSG_ReadString(); // strncpy (olds, cl.configstrings[i], sizeof(olds)); // olds[sizeof(olds) - 1] = 0; // strcpy (cl.configstrings[i], s); // do something apropriate if (i == Q2CS_SKY) { Q_strncpyz (cl.skyname, s, sizeof(cl.skyname)); } else if (i == Q2CS_SKYAXIS) { s = COM_Parse(s); if (s) { cl.skyaxis[0] = atof(com_token); s = COM_Parse(s); if (s) { cl.skyaxis[1] = atof(com_token); s = COM_Parse(s); if (s) cl.skyaxis[2] = atof(com_token); } } } else if (i == Q2CS_SKYROTATE) cl.skyrotate = atof(s); else if (i == Q2CS_STATUSBAR) { Q_strncpyz(cl.q2statusbar, s, sizeof(cl.q2statusbar)); } else if (i >= Q2CS_LIGHTS && i < Q2CS_LIGHTS+Q2MAX_LIGHTSTYLES) { R_UpdateLightStyle(i, s, 1, 1, 1); } else if (i == Q2CS_CDTRACK) { Media_BackgroundTrack (s, NULL); } else if (i >= Q2CS_MODELS && i < Q2CS_MODELS+Q2MAX_MODELS) { Q_strncpyz(cl.model_name[i-Q2CS_MODELS], s, MAX_QPATH); if (cl.model_name[i-Q2CS_MODELS][0] == '#') { if (cl.numq2visibleweapons < Q2MAX_VISIBLE_WEAPONS) { cl.q2visibleweapons[cl.numq2visibleweapons] = cl.model_name[i-Q2CS_MODELS]+1; cl.numq2visibleweapons++; } cl.model_precache[i-Q2CS_MODELS] = NULL; } else cl.model_precache[i-Q2CS_MODELS] = Mod_ForName (cl.model_name[i-Q2CS_MODELS], MLV_WARN); } else if (i >= Q2CS_SOUNDS && i < Q2CS_SOUNDS+Q2MAX_SOUNDS) { Q_strncpyz(cl.sound_name[i-Q2CS_SOUNDS], s, MAX_QPATH); cl.sound_precache[i-Q2CS_SOUNDS] = S_PrecacheSound (s); } else if (i >= Q2CS_IMAGES && i < Q2CS_IMAGES+Q2MAX_IMAGES) { Z_Free(cl.image_name[i-Q2CS_IMAGES]); cl.image_name[i-Q2CS_IMAGES] = Z_StrDup(s); } else if (i >= Q2CS_ITEMS && i < Q2CS_ITEMS+Q2MAX_ITEMS) { Z_Free(cl.item_name[i-Q2CS_ITEMS]); cl.item_name[i-Q2CS_ITEMS] = Z_StrDup(s); } else if (i >= Q2CS_PLAYERSKINS && i < Q2CS_PLAYERSKINS+Q2MAX_CLIENTS) { CLQ2_ParseClientinfo (i-Q2CS_PLAYERSKINS, s); } else if (i == Q2CS_MAPCHECKSUM) { extern int map_checksum; int serverchecksum = atoi(s); if (cl.worldmodel && (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)) { // the Q2 client normally exits here, however for our purposes we might as well ignore it if (map_checksum != serverchecksum) Con_Printf(CON_WARNING "WARNING: Client checksum does not match server checksum (%i != %i)", map_checksum, serverchecksum); } } #ifdef VM_UI UI_StringChanged(i); #endif } #endif qboolean CL_CheckBaselines (int size) { int i; if (size < 0) return false; if (size > MAX_EDICTS) return false; size = (size + 64) & ~63; // round up to next 64 if (size <= cl_baselines_count) return true; cl_baselines = BZ_Realloc(cl_baselines, sizeof(*cl_baselines)*size); for (i = cl_baselines_count; i < size; i++) { memcpy(cl_baselines + i, &nullentitystate, sizeof(*cl_baselines)); } cl_baselines_count = size; return true; } /* ================== CL_ParseBaseline ================== */ void CL_ParseBaseline (entity_state_t *es) { int i; memcpy(es, &nullentitystate, sizeof(entity_state_t)); es->modelindex = MSG_ReadByte (); es->frame = MSG_ReadByte (); es->colormap = MSG_ReadByte(); es->skinnum = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { es->origin[i] = MSG_ReadCoord (); es->angles[i] = MSG_ReadAngle (); } } void CL_ParseBaseline2 (void) { entity_state_t es; if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) CLFTE_ParseBaseline(&es, true); else CLQW_ParseDelta(&nullentitystate, &es, (unsigned short)MSG_ReadShort(), true); if (!CL_CheckBaselines(es.number)) Host_EndGame("CL_ParseBaseline2: check baselines failed with size %i", es.number); memcpy(cl_baselines + es.number, &es, sizeof(es)); } void CLFitz_ParseBaseline2 (entity_state_t *es) { int i; int bits; memcpy(es, &nullentitystate, sizeof(entity_state_t)); bits = MSG_ReadByte(); es->modelindex = (bits & FITZ_B_LARGEMODEL) ? MSG_ReadShort() : MSG_ReadByte(); es->frame = (bits & FITZ_B_LARGEFRAME) ? MSG_ReadShort() : MSG_ReadByte(); es->colormap = MSG_ReadByte(); es->skinnum = MSG_ReadByte(); for (i=0 ; i<3 ; i++) { es->origin[i] = MSG_ReadCoord (); es->angles[i] = MSG_ReadAngle (); } es->trans = (bits & FITZ_B_ALPHA) ? MSG_ReadByte() : 255; es->scale = (bits & RMQFITZ_B_SCALE) ? MSG_ReadByte() : 16; } void CLQ2_Precache_f (void) { Model_CheckDownloads(); Sound_CheckDownloads(); cl.contentstage = 0; cl.sendprespawn = true; SCR_SetLoadingFile("loading data"); #ifdef VM_CG CG_Start(); #endif } /* ===================== CL_ParseStatic Static entities are non-interactive world objects like torches ===================== */ void CL_ParseStatic (int version) { entity_t *ent; int i; entity_state_t es; vec3_t mins,maxs; if (version == 3) { CLFitz_ParseBaseline2(&es); i = cl.num_statics; cl.num_statics++; } else if (version == 1) { //old nq/qw style CL_ParseBaseline (&es); i = cl.num_statics; cl.num_statics++; } else if (version == 2) { //new deltaed style ('full' extension support) if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) CLFTE_ParseBaseline(&es, false); else CLQW_ParseDelta(&nullentitystate, &es, (unsigned short)MSG_ReadShort(), true); if (!es.number) i = cl.num_statics++; else { es.number+=MAX_EDICTS; for (i = 0; i < cl.num_statics; i++) if (cl_static_entities[i].ent.keynum == es.number) { pe->DelinkTrailstate (&cl_static_entities[i].emit); break; } if (i == cl.num_statics) cl.num_statics++; } } else return; if (i == cl_max_static_entities) { cl_max_static_entities += 16; cl_static_entities = BZ_Realloc(cl_static_entities, sizeof(*cl_static_entities)*cl_max_static_entities); } cl_static_entities[i].mdlidx = es.modelindex; cl_static_entities[i].emit = NULL; cl_static_entities[i].state = es; ent = &cl_static_entities[i].ent; V_ClearEntity(ent); memset(&cl_static_entities[i].pvscache, 0, sizeof(cl_static_entities[i].pvscache)); ent->keynum = es.number; // copy it to the current state ent->model = cl.model_precache[es.modelindex]; memset(&ent->framestate, 0, sizeof(ent->framestate)); ent->framestate.g[FS_REG].frame[0] = ent->framestate.g[FS_REG].frame[1] = es.frame; ent->framestate.g[FS_REG].lerpweight[0] = 1; ent->skinnum = es.skinnum; ent->drawflags = es.hexen2flags; #ifdef PEXT_SCALE ent->scale = es.scale/16.0; #endif ent->shaderRGBAf[0] = (8.0f/256.0f)*es.colormod[0]; ent->shaderRGBAf[1] = (8.0f/256.0f)*es.colormod[1]; ent->shaderRGBAf[2] = (8.0f/256.0f)*es.colormod[2]; ent->shaderRGBAf[3] = es.trans/255.0f; ent->fatness = es.fatness/16.0; ent->abslight = es.abslight; ent->flags = 0; if (es.dpflags & RENDER_VIEWMODEL) ent->flags |= RF_WEAPONMODEL|Q2RF_MINLIGHT|RF_DEPTHHACK; if (es.dpflags & RENDER_EXTERIORMODEL) ent->flags |= RF_EXTERNALMODEL; if (es.effects & NQEF_ADDITIVE) ent->flags |= RF_ADDITIVE; if (es.effects & EF_NODEPTHTEST) ent->flags |= RF_NODEPTHTEST; if (es.effects & DPEF_NOSHADOW) ent->flags |= RF_NOSHADOW; if (es.trans != 0xff) ent->flags |= RF_TRANSLUCENT; VectorCopy (es.origin, ent->origin); VectorCopy (es.angles, ent->angles); es.angles[0]*=-1; AngleVectors(es.angles, ent->axis[0], ent->axis[1], ent->axis[2]); VectorInverse(ent->axis[1]); if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED) return; if (ent->model) { //FIXME: wait for model to load so we know the correct size? /*FIXME: compensate for angle*/ VectorAdd(es.origin, ent->model->mins, mins); VectorAdd(es.origin, ent->model->maxs, maxs); } else { VectorCopy(es.origin, mins); VectorCopy(es.origin, maxs); } cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[i].pvscache, mins, maxs); } /* =================== CL_ParseStaticSound =================== */ void CL_ParseStaticSound (qboolean large) { extern cvar_t cl_staticsounds; vec3_t org; int sound_num, vol, atten; int i; for (i=0 ; i<3 ; i++) org[i] = MSG_ReadCoord (); if (large) sound_num = (unsigned short)MSG_ReadShort(); else sound_num = MSG_ReadByte (); vol = MSG_ReadByte (); atten = MSG_ReadByte (); vol *= cl_staticsounds.value; if (vol < 0) return; S_StaticSound (cl.sound_precache[sound_num], org, vol, atten); } /* ===================================================================== ACTION MESSAGES ===================================================================== */ /* ================== CL_ParseStartSoundPacket ================== */ void CLQW_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; float attenuation; int i; channel = MSG_ReadShort(); if (channel & SND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (channel & SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; sound_num = MSG_ReadByte (); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); ent = (channel>>3)&1023; channel &= 7; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); #ifdef PEXT_CSQC if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, 100)) #endif { if (!sound_num) S_StopSound(ent, channel); else S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation, 0, 0); } if (ent == cl.playerview[0].playernum+1) TP_CheckPickupSound(cl.sound_name[sound_num], pos); } #ifdef Q2CLIENT void CLQ2_ParseStartSoundPacket(void) { vec3_t pos_v; float *pos; int channel, ent; int sound_num; float volume; float attenuation; int flags; float ofs; sfx_t *sfx; flags = MSG_ReadByte (); sound_num = MSG_ReadByte (); if (flags & Q2SND_VOLUME) volume = MSG_ReadByte () / 255.0; else volume = Q2DEFAULT_SOUND_PACKET_VOLUME; if (flags & Q2SND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = Q2DEFAULT_SOUND_PACKET_ATTENUATION; if (flags & Q2SND_OFFSET) ofs = MSG_ReadByte () / 1000.0; else ofs = 0; if (flags & Q2SND_ENT) { // entity reletive channel = MSG_ReadShort(); ent = channel>>3; if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); channel &= 7; } else { ent = 0; channel = 0; } if (flags & Q2SND_POS) { // positioned in space MSG_ReadPos (pos_v); pos = pos_v; } else // use entity number { CL_GetNumberedEntityInfo(ent, pos_v, NULL); pos = pos_v; // pos = NULL; } if (!cl.sound_precache[sound_num]) return; sfx = cl.sound_precache[sound_num]; if (sfx->name[0] == '*') { //a 'sexed' sound if (ent > 0 && ent <= MAX_CLIENTS) { char *model = Info_ValueForKey(cl.players[ent-1].userinfo, "skin"); char *skin; skin = strchr(model, '/'); if (skin) *skin = '\0'; if (*model) sfx = S_PrecacheSound(va("players/%s/%s", model, cl.sound_precache[sound_num]->name+1)); } //fall back to male if it failed to load. //note: threaded loading can still make it silent the first time we hear it. if (sfx->loadstate == SLS_FAILED) sfx = S_PrecacheSound(va("players/male/%s", cl.sound_precache[sound_num]->name+1)); } S_StartSound (ent, channel, sfx, pos, volume, attenuation, ofs, 0); } #endif #if defined(NQPROT) || defined(PEXT_SOUNDDBL) void CLNQ_ParseStartSoundPacket(void) { vec3_t pos; int channel, ent; int sound_num; int volume; int field_mask; float attenuation; int i; int pitchadj; field_mask = MSG_ReadByte(); if (field_mask & NQSND_VOLUME) volume = MSG_ReadByte (); else volume = DEFAULT_SOUND_PACKET_VOLUME; if (field_mask & NQSND_ATTENUATION) attenuation = MSG_ReadByte () / 64.0; else attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; if (field_mask & FTESND_PITCHADJ) pitchadj = MSG_ReadByte(); else pitchadj = 100; if (field_mask & DPSND_LARGEENTITY) { ent = MSGCL_ReadEntity(); channel = MSG_ReadByte(); } else { //regular channel = MSG_ReadShort (); ent = channel >> 3; channel &= 7; } /*unpack mangling*/ channel = (channel & 7) | ((channel & 0x0f1) << 1); if (field_mask & DPSND_LARGESOUND) sound_num = (unsigned short)MSG_ReadShort(); else sound_num = MSG_ReadByte (); if (ent > MAX_EDICTS) Host_EndGame ("CL_ParseStartSoundPacket: ent = %i", ent); for (i=0 ; i<3 ; i++) pos[i] = MSG_ReadCoord (); #ifdef PEXT_CSQC if (!CSQC_StartSound(ent, channel, cl.sound_name[sound_num], pos, volume/255.0, attenuation, pitchadj)) #endif { if (!sound_num) S_StopSound(ent, channel); else S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation, 0, pitchadj); } if (ent == cl.playerview[0].playernum+1) TP_CheckPickupSound(cl.sound_name[sound_num], pos); } #endif /* ================== CL_ParseClientdata Server information pertaining to this client only, sent every frame ================== */ void CL_ParseClientdata (void) { int i; // calculate simulated time of message oldparsecountmod = parsecountmod; i = cls.netchan.incoming_acknowledged; #ifdef NQPROT if (cls.demoplayback == DPB_NETQUAKE) { i = cls.netchan.incoming_sequence-1; cl.oldparsecount = i - 1; oldparsecountmod = cl.oldparsecount & UPDATE_MASK; } else #endif if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { cl.oldparsecount = i - 1; oldparsecountmod = cl.oldparsecount & UPDATE_MASK; } cl.parsecount = i; i &= UPDATE_MASK; parsecountmod = i; parsecounttime = cl.outframes[i].senttime; if (cls.protocol == CP_QUAKEWORLD) CL_AckedInputFrame(cls.netchan.incoming_sequence, cl.parsecount, false); } /* ===================== CL_NewTranslation ===================== */ void CL_NewTranslation (int slot) { int top, bottom; int local; char *s; player_info_t *player; if (slot >= MAX_CLIENTS) Host_Error ("CL_NewTranslation: slot > MAX_CLIENTS"); player = &cl.players[slot]; if (cls.protocol == CP_QUAKE2) { char *mod, *skin; player->qwskin = NULL; player->skinid = 0; player->model = NULL; player->ttopcolor = TOP_DEFAULT; player->tbottomcolor = BOTTOM_DEFAULT; mod = Info_ValueForKey(player->userinfo, "skin"); skin = strchr(mod, '/'); if (skin) *skin++ = 0; if (!skin || !*skin) skin = "grunt"; if (!mod || !*mod) mod = "male"; player->model = Mod_ForName(va("players/%s/tris.md2", mod), 0); if (player->model->loadstate == MLS_FAILED && strcmp(mod, "male")) { //fall back on male if the model doesn't exist. yes, sexist. mod = "male"; player->model = Mod_ForName(va("players/male/tris.md2", mod), 0); } player->skinid = Mod_RegisterSkinFile(va("players/%s/%s.skin", mod,skin)); if (!player->skinid) player->skinid = Mod_ReadSkinFile(va("players/%s/%s.skin", mod,skin), va("replace \"\" \"players/%s/%s.pcx\"", mod,skin)); return; } s = Skin_FindName (player); COM_StripExtension(s, s, MAX_QPATH); if (player->qwskin && !stricmp(s, player->qwskin->name)) player->qwskin = NULL; player->skinid = 0; player->model = NULL; top = player->rtopcolor; bottom = player->rbottomcolor; if (cl.splitclients < 2 && !(cl.fpd & FPD_NO_FORCE_COLOR)) //no colour/skin forcing in splitscreen. { if (cl.teamplay && cl.spectator) { local = Cam_TrackNum(&cl.playerview[0]); if (local < 0) local = cl.playerview[0].playernum; } else local = cl.playerview[0].playernum; if ((cl.teamplay || cls.protocol == CP_NETQUAKE) && !strcmp(player->team, cl.players[local].team)) { if (cl_teamtopcolor != ~0) top = cl_teamtopcolor; if (cl_teambottomcolor != ~0) bottom = cl_teambottomcolor; if (player->colourised) { if (player->colourised->topcolour != ~0) top = player->colourised->topcolour; if (player->colourised->bottomcolour != ~0) bottom = player->colourised->bottomcolour; } } else { if (cl_enemytopcolor != ~0) top = cl_enemytopcolor; if (cl_enemybottomcolor != ~0) bottom = cl_enemybottomcolor; } } /* if (top > 13 || top < 0) top = 13; if (bottom > 13 || bottom < 0) bottom = 13; */ //other renderers still need the team stuff set, but that's all player->ttopcolor = top; player->tbottomcolor = bottom; } /* ============== CL_UpdateUserinfo ============== */ void CL_ProcessUserInfo (int slot, player_info_t *player) { char *col; Q_strncpyz (player->name, Info_ValueForKey (player->userinfo, "name"), sizeof(player->name)); Q_strncpyz (player->team, Info_ValueForKey (player->userinfo, "team"), sizeof(player->team)); col = Info_ValueForKey (player->userinfo, "topcolor"); if (!strncmp(col, "0x", 2)) player->rtopcolor = 0xff000000|strtoul(col+2, NULL, 16); else player->rtopcolor = atoi(col); col = Info_ValueForKey (player->userinfo, "bottomcolor"); if (!strncmp(col, "0x", 2)) player->rbottomcolor = 0xff000000|strtoul(col+2, NULL, 16); else player->rbottomcolor = atoi(col); if (atoi(Info_ValueForKey (player->userinfo, "*spectator"))) player->spectator = true; else player->spectator = false; /* if (player->rtopcolor > 13) player->rtopcolor = 13; if (player->rbottomcolor > 13) player->rbottomcolor = 13; */ player->model = NULL; #ifdef HEXEN2 /*if we're running hexen2, they have to be some class...*/ player->h2playerclass = atoi(Info_ValueForKey (player->userinfo, "cl_playerclass")); if (player->h2playerclass > 5) player->h2playerclass = 5; if (player->h2playerclass < 1) player->h2playerclass = 1; #endif player->colourised = TP_FindColours(player->name); // If it's us if (slot == cl.playerview[0].playernum && player->name[0]) { cl.spectator = player->spectator; // Update the rules since spectators can bypass everything but players can't CL_CheckServerInfo(); Skin_FlushPlayers(); } else if (cls.state == ca_active) Skin_Find (player); Sbar_Changed (); CL_NewTranslation (slot); } /* ============== CL_UpdateUserinfo ============== */ void CL_UpdateUserinfo (void) { int slot; player_info_t *player; slot = MSG_ReadByte (); if (slot >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateuserinfo > MAX_SCOREBOARD"); player = &cl.players[slot]; player->userid = MSG_ReadLong (); Q_strncpyz (player->userinfo, MSG_ReadString(), sizeof(player->userinfo)); CL_ProcessUserInfo (slot, player); if (slot == cl.playerview[0].playernum && player->name[0]) { char *qz; qz = Info_ValueForKey(player->userinfo, "Qizmo"); if (*qz) TP_ExecTrigger("f_qizmoconnect"); } } /* ============== CL_SetInfo ============== */ void CL_ParseSetInfo (void) { int slot; player_info_t *player; char key[MAX_QWMSGLEN]; char value[MAX_QWMSGLEN]; slot = MSG_ReadByte (); if (slot >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_setinfo > MAX_SCOREBOARD"); player = &cl.players[slot]; Q_strncpyz (key, MSG_ReadString(), sizeof(key)); Q_strncpyz (value, MSG_ReadString(), sizeof(value)); Con_DPrintf("SETINFO %s: %s=%s\n", player->name, key, value); Info_SetValueForStarKey (player->userinfo, key, value, sizeof(player->userinfo)); CL_ProcessUserInfo (slot, player); } /* ============== CL_ServerInfo ============== */ void CL_ServerInfo (void) { // int slot; // player_info_t *player; char key[MAX_QWMSGLEN]; char value[MAX_QWMSGLEN]; Q_strncpyz (key, MSG_ReadString(), sizeof(key)); Q_strncpyz (value, MSG_ReadString(), sizeof(value)); Con_DPrintf("SERVERINFO: %s=%s\n", key, value); Info_SetValueForStarKey (cl.serverinfo, key, value, MAX_SERVERINFO_STRING); CL_CheckServerInfo(); } /* ===================== CL_SetStat ===================== */ static void CL_SetStat_Internal (int pnum, int stat, int ivalue, float fvalue) { int j; if (cl.playerview[pnum].stats[stat] != ivalue) Sbar_Changed (); if (stat == STAT_ITEMS) { // set flash times for (j=0 ; j<32 ; j++) if ( (ivalue & (1<= MAX_CL_STATS) return; // Host_EndGame ("CL_SetStat: %i is invalid", stat); if (stat == STAT_TIME && (cls.fteprotocolextensions & PEXT_ACCURATETIMINGS)) { cl.oldgametime = cl.gametime; cl.oldgametimemark = cl.gametimemark; cl.gametime = value * 0.001; cl.gametimemark = realtime; } if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { extern int cls_lastto; cl.players[cls_lastto].stats[stat]=value; cl.players[cls_lastto].statsf[stat]=value; for (pnum = 0; pnum < cl.splitclients; pnum++) if (cl.playerview[pnum].cam_spec_track == cls_lastto) CL_SetStat_Internal(pnum, stat, value, value); } else CL_SetStat_Internal(pnum, stat, value, value); if (cls.protocol == CP_NETQUAKE && CPNQ_IS_DP && !(cls.fteprotocolextensions2 & PEXT2_PREDINFO)) CL_SetStatMovevar(pnum, stat, *(float*)&value); //DP sucks. } void CL_SetStatFloat (int pnum, int stat, float value) { if (stat < 0 || stat >= MAX_CL_STATS) return; // Host_EndGame ("CL_SetStat: %i is invalid", stat); if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { extern int cls_lastto; cl.players[cls_lastto].statsf[stat]=value; cl.players[cls_lastto].stats[stat]=value; for (pnum = 0; pnum < cl.splitclients; pnum++) if (cl.playerview[pnum].cam_spec_track == cls_lastto) { cl.playerview[pnum].statsf[stat] = value; cl.playerview[pnum].stats[stat] = value; } } else { cl.playerview[pnum].statsf[stat] = value; cl.playerview[pnum].stats[stat] = value; } if (stat == STAT_VIEWHEIGHT && ((cls.z_ext & Z_EXT_VIEWHEIGHT) || cls.protocol == CP_NETQUAKE)) cl.playerview[pnum].viewheight = value; if (cls.fteprotocolextensions2 & PEXT2_PREDINFO) CL_SetStatMovevar(pnum, stat, value); } void CL_SetStatString (int pnum, int stat, char *value) { if (stat < 0 || stat >= MAX_CL_STATS) return; // Host_EndGame ("CL_SetStat: %i is invalid", stat); if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { /* extern int cls_lastto; cl.players[cls_lastto].statsstr[stat]=value; for (pnum = 0; pnum < cl.splitclients; pnum++) if (spec_track[pnum] == cls_lastto) cl.statsstr[pnum][stat] = value;*/ } else { if (cl.playerview[pnum].statsstr[stat]) Z_Free(cl.playerview[pnum].statsstr[stat]); cl.playerview[pnum].statsstr[stat] = Z_Malloc(strlen(value)+1); strcpy(cl.playerview[pnum].statsstr[stat], value); } } /* ============== CL_MuzzleFlash ============== */ void CL_MuzzleFlash (int entnum) { dlight_t *dl; player_state_t *pl; packet_entities_t *pack; entity_state_t *s1; int pnum; vec3_t org = {0,0,0}; vec3_t axis[3] = {{0,0,0}}; int dlightkey = 0; extern int pt_muzzleflash; extern cvar_t cl_muzzleflash; //was it us? if (!cl_muzzleflash.ival) // remove all muzzleflashes return; if (cl_muzzleflash.value == 2) { //muzzleflash 2 removes muzzleflashes on us for (pnum = 0; pnum < cl.splitclients; pnum++) if (entnum-1 == cl.playerview[pnum].playernum) return; } if (!dlightkey) { pack = &cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities; for (pnum=0 ; pnumnum_entities ; pnum++) //try looking for an entity with that id first { s1 = &pack->entities[pnum]; if (s1->number == entnum) { dlightkey = entnum; VectorCopy(s1->origin, org); AngleVectors(s1->angles, axis[0], axis[1], axis[2]); break; } } } if (!dlightkey) { //that ent number doesn't exist, go for a player with that number if ((unsigned)(entnum) <= cl.allocated_client_slots && entnum > 0) { pl = &cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[entnum-1]; if (pl->messagenum == cl.validsequence) { dlightkey = -entnum; VectorCopy(pl->origin, org); AngleVectors(pl->viewangles, axis[0], axis[1], axis[2]); if (pl->szmins[2] == 0) /*hull is 0-based, so origin is bottom of model, move the light up slightly*/ org[2] += pl->szmaxs[2]/2; } } } if (!dlightkey) return; if (P_RunParticleEffectType(org, axis[0], 1, pt_muzzleflash)) { dl = CL_AllocDlight (dlightkey); VectorMA (org, 15, axis[0], dl->origin); memcpy(dl->axis, axis, sizeof(dl->axis)); dl->radius = 200 + (rand()&31); dl->minlight = 32; dl->die = cl.time + 0.1; dl->color[0] = 1.5; dl->color[1] = 1.3; dl->color[2] = 1.0; dl->channelfade[0] = 1.5; dl->channelfade[1] = 0.75; dl->channelfade[2] = 0.375; dl->decay = 1000; #ifdef RTLIGHTS dl->lightcolourscales[2] = 4; #endif } } #ifdef Q2CLIENT void Q2S_StartSound(vec3_t origin, int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation, float timeofs); void CLQ2_ParseMuzzleFlash (void) { vec3_t fv, rv, dummy; dlight_t *dl; int i, weapon; vec3_t org, ang; int silenced; float volume; char soundname[64]; i = (unsigned short)(short)MSG_ReadShort (); if (i < 1 || i >= Q2MAX_EDICTS) Host_Error ("CL_ParseMuzzleFlash: bad entity"); weapon = MSG_ReadByte (); silenced = weapon & Q2MZ_SILENCED; weapon &= ~Q2MZ_SILENCED; CL_GetNumberedEntityInfo(i, org, ang); dl = CL_AllocDlight (i); VectorCopy (org, dl->origin); AngleVectors (ang, fv, rv, dummy); VectorMA (dl->origin, 18, fv, dl->origin); VectorMA (dl->origin, 16, rv, dl->origin); if (silenced) dl->radius = 100 + (rand()&31); else dl->radius = 200 + (rand()&31); dl->minlight = 32; dl->die = cl.time+0.05; //+ 0.1; dl->decay = 1; dl->channelfade[0] = 2; dl->channelfade[1] = 2; dl->channelfade[2] = 2; if (silenced) volume = 0.2; else volume = 1; switch (weapon) { case Q2MZ_BLASTER: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_BLUEHYPERBLASTER: dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 1; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_HYPERBLASTER: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/hyprbf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_MACHINEGUN: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; Q_snprintfz(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); break; case Q2MZ_SHOTGUN: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotgf1b.wav"), volume, ATTN_NORM, 0); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/shotgr1b.wav"), volume, ATTN_NORM, 0.1); break; case Q2MZ_SSHOTGUN: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/sshotf1b.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_CHAINGUN1: dl->radius = 200 + (rand()&31); dl->color[0] = 1;dl->color[1] = 0.25;dl->color[2] = 0; Q_snprintfz(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); break; case Q2MZ_CHAINGUN2: dl->radius = 225 + (rand()&31); dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0; dl->die = cl.time + 0.1; // long delay Q_snprintfz(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); Q_snprintfz(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.05); break; case Q2MZ_CHAINGUN3: dl->radius = 250 + (rand()&31); dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; dl->die = cl.time + 0.1; // long delay Q_snprintfz(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound(soundname), volume, ATTN_NORM, 0); Q_snprintfz(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.033); Q_snprintfz(soundname, sizeof(soundname), "weapons/machgf%ib.wav", (rand() % 5) + 1); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound(soundname), volume, ATTN_NORM, 0.066); break; case Q2MZ_RAILGUN: dl->color[0] = 0.5;dl->color[1] = 0.5;dl->color[2] = 1; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/railgf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_ROCKET: dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0.2; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rocklf1a.wav"), volume, ATTN_NORM, 0); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/rocklr1b.wav"), volume, ATTN_NORM, 0.1); break; case Q2MZ_GRENADE: dl->color[0] = 1;dl->color[1] = 0.5;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), volume, ATTN_NORM, 0); Q2S_StartSound (NULL, i, CHAN_AUTO, S_PrecacheSound("weapons/grenlr1b.wav"), volume, ATTN_NORM, 0.1); break; case Q2MZ_BFG: dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__f1y.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_LOGIN: dl->color[0] = 0;dl->color[1] = 1; dl->color[2] = 0; dl->die = cl.time + 1.0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); // CL_LogoutEffect (pl->current.origin, weapon); break; case Q2MZ_LOGOUT: dl->color[0] = 1;dl->color[1] = 0; dl->color[2] = 0; dl->die = cl.time + 1.0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); // CL_LogoutEffect (pl->current.origin, weapon); break; case Q2MZ_RESPAWN: dl->color[0] = 1;dl->color[1] = 1; dl->color[2] = 0; dl->die = cl.time + 1.0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); // CL_LogoutEffect (pl->current.origin, weapon); break; // RAFAEL case Q2MZ_PHALANX: dl->color[0] = 1;dl->color[1] = 0.5; dl->color[2] = 0.5; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/plasshot.wav"), volume, ATTN_NORM, 0); break; // RAFAEL case Q2MZ_IONRIPPER: dl->color[0] = 1;dl->color[1] = 0.5; dl->color[2] = 0.5; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/rippfire.wav"), volume, ATTN_NORM, 0); break; // ====================== // PGM case Q2MZ_ETF_RIFLE: dl->color[0] = 0.9;dl->color[1] = 0.7;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/nail1.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_SHOTGUN2: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/shotg2.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_HEATBEAM: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; dl->die = cl.time + 100; // Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/bfg__l1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_BLASTER2: dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 0; // FIXME - different sound for blaster2 ?? Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/blastf1a.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_TRACKER: // negative flashes handled the same in gl/soft until CL_AddDLights dl->color[0] = -1;dl->color[1] = -1;dl->color[2] = -1; Q2S_StartSound (NULL, i, CHAN_WEAPON, S_PrecacheSound("weapons/disint2.wav"), volume, ATTN_NORM, 0); break; case Q2MZ_NUKE1: dl->color[0] = 1;dl->color[1] = 0;dl->color[2] = 0; dl->die = cl.time + 100; break; case Q2MZ_NUKE2: dl->color[0] = 1;dl->color[1] = 1;dl->color[2] = 0; dl->die = cl.time + 100; break; case Q2MZ_NUKE4: dl->color[0] = 0;dl->color[1] = 0;dl->color[2] = 1; dl->die = cl.time + 100; break; case Q2MZ_NUKE8: dl->color[0] = 0;dl->color[1] = 1;dl->color[2] = 1; dl->die = cl.time + 100; break; // PGM // ====================== } } void CLQ2_ParseMuzzleFlash2 (void) { int ent; int flash_number; ent = (unsigned short)(short)MSG_ReadShort (); if (ent < 1 || ent >= Q2MAX_EDICTS) Host_EndGame ("CL_ParseMuzzleFlash2: bad entity"); flash_number = MSG_ReadByte (); CLQ2_RunMuzzleFlash2(ent, flash_number); } void CLQ2_ParseInventory (void) { unsigned int i; for (i=0 ; iteam, "red")) c = 1; else if (!Q_strcasecmp(plr->team, "blue")) c = 5; else // TODO: needs some work switch (plr->rbottomcolor) { //translate q1 skin colours to console colours case 10: case 1: *name_coloured = true; case 4: //red c = 1; break; case 11: *name_coloured = true; case 3: // green c = 2; break; case 5: *name_coloured = true; case 12: c = 3; break; case 6: case 7: *name_coloured = true; case 8: case 9: c = 6; break; case 2: // light blue *name_coloured = true; case 13: //blue case 14: //blue c = 5; break; default: *name_coloured = true; case 0: // white c = 7; break; } } else if (cl.teamplay) { // team name hacks if (!strcmp(plr->team, "red")) c = 1; else if (!strcmp(plr->team, "blue")) c = 5; else { char *t; t = plr->team; c = 0; for (t = plr->team; *t; t++) { c >>= 1; c ^= *t; // TODO: very weak hash, replace } if ((c / 7) & 1) *name_coloured = true; c = 1 + (c % 7); } } else { // override chat color with tc infokey // 0-6 is standard colors (red to white) // 7-13 is using secondard charactermask // 14 and afterwards repeats t = Info_ValueForKey(plr->userinfo, "tc"); if (*t) c = atoi(t); else c = plr->userid; // Quake2 can start from 0 if ((c / 7) & 1) *name_coloured = true; c = 1 + (c % 7); } return c; } void TTS_SayChatString(char **stringtosay); // CL_PrintChat: takes chat strings and performs name coloring and cl_parsewhitetext parsing // NOTE: text in rawmsg/msg is assumed destroyable and should not be used afterwards void CL_PrintChat(player_info_t *plr, char *msg, int plrflags) { extern cvar_t con_separatechat; char *name = NULL; int c; qboolean name_coloured = false; extern cvar_t cl_parsewhitetext; qboolean memessage = false; char fullchatmessage[2048]; fullchatmessage[0] = 0; /*if (plrflags & TPM_FAKED) { name = rawmsg; // use rawmsg pointer and msg modification to generate null-terminated string if (msg) *(msg - 2) = 0; // it's assumed that msg has 2 chars before it due to strstr }*/ if (msg[0] == '/' && msg[1] == 'm' && msg[2] == 'e' && msg[3] == ' ') { msg += 4; memessage = true; // special /me formatting } if (plr) // use special formatting with a real chat message name = plr->name; // use player's name if (cl_standardchat.ival) { name_coloured = true; c = 7; } else { if (plrflags & TPM_SPECTATOR) // is an observer { // TODO: we don't even check for this yet... if (plrflags & (TPM_TEAM | TPM_OBSERVEDTEAM)) // is on team c = 0; // blacken () on observers else { name_coloured = true; c = 7; } } else if (plr) c = CL_PlayerColor(plr, &name_coloured); else { // defaults for fake clients name_coloured = true; c = 7; } } c = '0' + c; if (name) { if (memessage) { if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR)) Q_strncatz(fullchatmessage, "^0*^7 ", sizeof(fullchatmessage)); else Q_strncatz(fullchatmessage, "* ", sizeof(fullchatmessage)); } else Q_strncatz(fullchatmessage, "\1", sizeof(fullchatmessage)); #if defined(_WIN32) && !defined(NOMEDIA) && !defined(WINRT) TTS_SayChatString(&msg); #endif if (plrflags & (TPM_TEAM|TPM_OBSERVEDTEAM)) // for team chat don't highlight the name, just the brackets { Q_strncatz(fullchatmessage, va("(^[^7%s%s^d\\player\\%i^])", name_coloured?"^m":"", name, (int)(plr-cl.players)), sizeof(fullchatmessage)); } else if (cl_standardchat.ival) { Q_strncatz(fullchatmessage, va("^[^7%s%s^d\\player\\%i^]", name_coloured?"^m":"", name, (int)(plr-cl.players)), sizeof(fullchatmessage)); } else { Q_strncatz(fullchatmessage, va("^[^7%s^%c%s^d\\player\\%i^]", name_coloured?"^m":"", c, name, (int)(plr-cl.players)), sizeof(fullchatmessage)); } if (!memessage) { // only print seperator with an actual player name if (!cl_standardchat.value && (plrflags & TPM_SPECTATOR)) Q_strncatz(fullchatmessage, "^0: ^d", sizeof(fullchatmessage)); else Q_strncatz(fullchatmessage, ": ", sizeof(fullchatmessage)); } else Q_strncatz(fullchatmessage, " ", sizeof(fullchatmessage)); } // print message if (cl_parsewhitetext.value && (cl_parsewhitetext.value == 1 || (plrflags & (TPM_TEAM|TPM_OBSERVEDTEAM)))) { char *t, *u; while ((t = strchr(msg, '{'))) { int c; if (t > msg && t[-1] == '^') { for (c = 1; t-c > msg; c++) { if (t[-c] == '^') break; } if (c & 1) { *t = '\0'; Q_strncatz(fullchatmessage, va("%s{", msg), sizeof(fullchatmessage)); msg = t+1; continue; } } u = strchr(t, '}'); if (u) { *t = 0; *u = 0; Q_strncatz(fullchatmessage, va("%s", msg), sizeof(fullchatmessage)); Q_strncatz(fullchatmessage, va("^m%s^m", t+1), sizeof(fullchatmessage)); msg = u+1; } else break; } Q_strncatz(fullchatmessage, va("%s", msg), sizeof(fullchatmessage)); } else { Q_strncatz(fullchatmessage, va("%s", msg), sizeof(fullchatmessage)); } #ifdef CSQC_DAT if (CSQC_ParsePrint(fullchatmessage, PRINT_CHAT)) return; #endif if (con_separatechat.ival) { if (!con_chat) con_chat = Con_Create("chat", CONF_HIDDEN|CONF_NOTIFY|CONF_NOTIFY_BOTTOM); if (con_chat) { Con_PrintCon(con_chat, fullchatmessage, con_chat->parseflags); if (con_separatechat.ival == 1) { con_main.flags |= CONF_NOTIMES; Con_PrintCon(&con_main, fullchatmessage, con_main.parseflags); con_main.flags &= CONF_NOTIMES; return; } } } Con_Printf("%s", fullchatmessage); } // CL_PrintStandardMessage: takes non-chat net messages and performs name coloring // NOTE: msg is considered destroyable char acceptedchars[] = {'.', '?', '!', '\'', ',', ':', ' ', '\0'}; void CL_PrintStandardMessage(char *msg, int printlevel) { int i; player_info_t *p; extern cvar_t cl_standardmsg; char *begin = msg; char fullmessage[2048]; fullmessage[0] = 0; // search for player names in message for (i = 0, p = cl.players; i < cl.allocated_client_slots; p++, i++) { char *v; char *name; int len; qboolean coloured; char c; name = p->name; if (!(*name)) continue; len = strlen(name); v = strstr(msg, name); while (v) { // name parsing rules if (v != begin && *(v-1) != ' ') // must be space before name { v = strstr(v+len, name); continue; } { int i; char aftername = *(v + len); // search for accepted chars in char after name in msg for (i = 0; i < sizeof(acceptedchars); i++) { if (acceptedchars[i] == aftername) break; } if (sizeof(acceptedchars) == i) { v = strstr(v+len, name); continue; // no accepted char found } } *v = 0; // cut off message // print msg chunk Q_strncatz(fullmessage, msg, sizeof(fullmessage)); msg = v + len; // update search point // get name color if (p->spectator || cl_standardmsg.ival) { coloured = false; c = '7'; } else c = '0' + CL_PlayerColor(p, &coloured); // print name Q_strncatz(fullmessage, va("^[%s^%c%s^d\\player\\%i^]", coloured?"^m":"", c, name, (int)(p - cl.players)), sizeof(fullmessage)); break; } } // print final chunk Q_strncatz(fullmessage, msg, sizeof(fullmessage)); Con_Printf("%s", fullmessage); } char printtext[4096]; void CL_ParsePrint(char *msg, int level) { char n; if (strlen(printtext) + strlen(msg) >= sizeof(printtext)) { Con_Printf("%s", printtext); Q_strncpyz(printtext, msg, sizeof(printtext)); } else strcat(printtext, msg); //safe due to size on if. while((msg = strchr(printtext, '\n'))) { n = msg[1]; msg[1] = 0; if (!cls.demoseeking) { if (level == PRINT_CHAT) { char *body; int msgflags; player_info_t *plr = NULL; if (!TP_SuppressMessage(printtext)) { body = CL_ParseChat(printtext, &plr, &msgflags); if (body) CL_PrintChat(plr, body, msgflags); } } else { #ifdef PLUGINS if (Plug_ServerMessage(printtext, level)) #endif #ifdef CSQC_DAT if (!CSQC_ParsePrint(printtext, level)) #endif if (!Stats_ParsePrintLine(printtext) || !msg_filter_frags.ival) CL_PrintStandardMessage(printtext, level); } } TP_SearchForMsgTriggers(printtext, level); msg[1] = n; msg++; memmove(printtext, msg, strlen(msg)+1); } } char stufftext[4096]; void CL_ParseStuffCmd(char *msg, int destsplit) //this protects stuffcmds from network segregation. { strncat(stufftext, msg, sizeof(stufftext)-1); while((msg = strchr(stufftext, '\n'))) { *msg = '\0'; Con_DPrintf("stufftext: %s\n", stufftext); if (!strncmp(stufftext, "fullserverinfo ", 15)) { Cmd_ExecuteString(stufftext, RESTRICT_SERVER+destsplit); //do this NOW so that it's done before any models or anything are loaded #if _MSC_VER > 1200 if (cls.netchan.remote_address.type != NA_LOOPBACK) Sys_RecentServer("+connect", cls.servername, va("%s (%s)", Info_ValueForKey(cl.serverinfo, "hostname"), cls.servername), "Join QW Server"); #endif } else { if (!strncmp(stufftext, "//querycmd ", 11)) { COM_Parse(stufftext + 11); if (Cmd_Exists(com_token)) { Cbuf_AddText ("cmd cmdsupported ", RESTRICT_SERVER+destsplit); Cbuf_AddText (com_token, RESTRICT_SERVER+destsplit); Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit); } } else if (!strncmp(stufftext, "//paknames ", 11)) { Q_strncatz(cl.serverpaknames, stufftext+11, sizeof(cl.serverpaknames)); cl.serverpakschanged = true; } else if (!strncmp(stufftext, "//paks ", 7)) { Q_strncatz(cl.serverpakcrcs, stufftext+7, sizeof(cl.serverpakcrcs)); cl.serverpakschanged = true; CL_CheckServerPacks(); } else if (!strncmp(stufftext, "//vwep ", 7)) { int i; char *mname; Cmd_TokenizeString(stufftext+7, false, false); for (i = 0; i < Cmd_Argc(); i++) { mname = Cmd_Argv(i); if (strcmp(mname, "-")) { mname = va("progs/%s.mdl", Cmd_Argv(i)); Q_strncpyz(cl.model_name_vwep[i], mname, sizeof(cl.model_name_vwep[i])); if (cls.state == ca_active) { CL_CheckOrEnqueDownloadFile(cl.model_name_vwep[i], NULL, 0); cl.model_precache_vwep[i] = Mod_ForName(cl.model_name_vwep[i], MLV_WARN); } } } } else if (!strncmp(stufftext, "//exectrigger ", 14)) { COM_Parse(stufftext + 14); if (Cmd_AliasExist(com_token, RESTRICT_SERVER)) Cmd_ExecuteString(com_token, RESTRICT_SERVER); //do this NOW so that it's done before any models or anything are loaded } else if (!strncmp(stufftext, "//set ", 6)) { Cmd_ExecuteString(stufftext+2, RESTRICT_SERVER+destsplit); //do this NOW so that it's done before any models or anything are loaded } else if (!strncmp(stufftext, "//at ", 5)) { Cam_SetAutoTrack(atoi(stufftext+5)); } else if (!strncmp(stufftext, "//kickfile ", 11)) { flocation_t loc; Cmd_TokenizeString(stufftext+2, false, false); if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_IFFOUND, &loc)) Con_Printf("You have been kicked due to the file \"%s\" being modified.\n", Cmd_Argv(1)); } #ifdef PLUGINS else if (!strncmp(stufftext, "//tinfo ", 8)) { Cmd_TokenizeString(stufftext+2, false, false); Plug_Command_f(); } else if (!strncmp(stufftext, "//sn ", 5)) { Cmd_TokenizeString(stufftext+2, false, false); Plug_Command_f(); } #endif #ifdef CSQC_DAT else if (CSQC_StuffCmd(destsplit, stufftext, msg)) { } #endif else { Cbuf_AddText (stufftext, RESTRICT_SERVER+destsplit); Cbuf_AddText ("\n", RESTRICT_SERVER+destsplit); } } msg++; memmove(stufftext, msg, strlen(msg)+1); } } void CL_ParsePrecache(void) { int i, code = (unsigned short)MSG_ReadShort(); char *s = MSG_ReadString(); i = code & ~PC_TYPE; switch(code & PC_TYPE) { case PC_MODEL: if (i >= 1 && i < MAX_PRECACHE_MODELS) { model_t *model; CL_CheckOrEnqueDownloadFile(s, s, 0); model = Mod_ForName(Mod_FixName(s, cl.model_name[1]), (i == 1)?MLV_ERROR:MLV_WARN); if (!model) Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s); cl.model_precache[i] = model; Q_strncpyz (cl.model_name[i], s, sizeof(cl.model_name[i])); cl.model_precaches_added = true; } else Con_Printf("svc_precache: model index %i outside range %i...%i\n", i, 1, MAX_PRECACHE_MODELS); break; case PC_UNUSED: break; case PC_SOUND: if (i >= 1 && i < MAX_PRECACHE_SOUNDS) { sfx_t *sfx; if (S_HaveOutput()) CL_CheckOrEnqueDownloadFile(va("sound/%s", s), NULL, 0); sfx = S_PrecacheSound (s); if (!sfx) Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s); cl.sound_precache[i] = sfx; Q_strncpyz (cl.sound_name[i], s, sizeof(cl.sound_name[i])); } else Con_Printf("svc_precache: sound index %i outside range %i...%i\n", i, 1, MAX_PRECACHE_SOUNDS); break; case PC_PARTICLE: if (i >= 1 && i < MAX_SSPARTICLESPRE) { if (cl.particle_ssname[i]) free(cl.particle_ssname[i]); cl.particle_ssname[i] = strdup(s); cl.particle_ssprecache[i] = P_FindParticleType(s); cl.particle_ssprecaches = true; } else Con_Printf("svc_precache: particle index %i outside range %i...%i\n", i, 1, MAX_SSPARTICLESPRE); break; } } void Con_HexDump(qbyte *packet, size_t len) { int i; int pos; pos = 0; while(pos < len) { Con_Printf("%5i ", pos); for (i = 0; i < 16; i++) { if (pos >= len) Con_Printf(" - "); else Con_Printf("%2x ", packet[pos]); pos++; } pos-=16; for (i = 0; i < 16; i++) { if (pos >= len) Con_Printf("X"); else if (packet[pos] == 0 || packet[pos] == '\t' || packet[pos] == '\r' || packet[pos] == '\n') Con_Printf("."); else Con_Printf("%c", packet[pos]); pos++; } Con_Printf("\n"); } } void CL_DumpPacket(void) { Con_HexDump(net_message.data, net_message.cursize); } void CL_ParsePortalState(void) { int mode = MSG_ReadByte(); int a1, a2; switch(mode&0xc0) { case 0x80: if (mode&2) a1 = MSG_ReadShort(); else a1 = MSG_ReadByte(); #ifdef Q2BSPS CMQ2_SetAreaPortalState(cl.worldmodel, a1, !!(mode&1)); #endif break; case 0xc0: if (mode&2) { a1 = MSG_ReadShort(); a2 = MSG_ReadShort(); } else { a1 = MSG_ReadByte(); a2 = MSG_ReadByte(); } #ifdef Q3BSPS CMQ3_SetAreaPortalState(cl.worldmodel, a1, a2, !!(mode&1)); #endif break; default: //to be phased out. mode |= MSG_ReadByte()<<8; #ifdef Q2BSPS CMQ2_SetAreaPortalState(cl.worldmodel, mode & 0x7fff, !!(mode&0x8000)); #endif break; } } #define SHOWNET(x) if(cl_shownet.value>=2)Con_Printf ("%3i:%s\n", msg_readcount-1, x); #define SHOWNET2(x, y) if(cl_shownet.value>=2)Con_Printf ("%3i:%3i:%s\n", msg_readcount-1, y, x); /* ===================== CL_ParseServerMessage ===================== */ int received_framecount; void CLQW_ParseServerMessage (void) { int cmd; char *s; int i, j; int destsplit; float f; qboolean csqcpacket = false; inframe_t *inf; extern vec3_t demoangles; received_framecount = host_framecount; cl.last_servermessage = realtime; CL_ClearProjectiles (); //clear out fixangles stuff inf = &cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK]; for (j = 0; j < MAX_SPLITS; j++) inf->packet_entities.fixangles[j] = false; if (cls.demoplayback == DPB_QUAKEWORLD) { inf->packet_entities.fixangles[0] = 2; VectorCopy(demoangles, inf->packet_entities.fixedangles[0]); } // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value >= 2) Con_Printf ("------------------\n"); CL_ParseClientdata (); //vanilla QW has no timing info in the client and depends upon the client for all timing. //using the demo's timing for interpolation prevents unneccesary drift, and solves issues with demo seeking and other such things. if (cls.demoplayback && !(cls.fteprotocolextensions & PEXT_ACCURATETIMINGS)) { extern float demtime; if (cl.gametime != demtime) { cl.oldgametime = cl.gametime; cl.oldgametimemark = cl.gametimemark; cl.gametime = demtime; cl.gametimemark = realtime; } } // // parse the message // while (1) { if (msg_badread) { CL_DumpPacket(); Host_EndGame ("CL_ParseServerMessage: Bad server message"); break; } cmd = MSG_ReadByte (); if (cmd == svcfte_choosesplitclient) { SHOWNET2(svc_qwstrings[cmd], cmd); destsplit = MSG_ReadByte() % MAX_SPLITS; cmd = MSG_ReadByte(); } else destsplit = 0; if (cmd == -1) { msg_readcount++; // so the EOM showner has the right value SHOWNET("END OF MESSAGE"); break; } SHOWNET2(svc_qwstrings[cmd], cmd); // other commands switch (cmd) { default: CL_DumpPacket(); Host_EndGame ("CLQW_ParseServerMessage: Illegible server message (%i@%i)%s", cmd, msg_readcount-1, (!cl.csqcdebug && csqcpacket)?"\n'sv_csqcdebug 1' might aid in debugging this.":"" ); return; case svc_time: cl.oldgametime = cl.gametime; cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; break; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_disconnect: if (cls.demoplayback == DPB_EZTV) //eztv fails to detect the end of demos. MSG_ReadString(); else if (cls.demoplayback) { CL_Disconnect_f(); return; } else if (cls.state == ca_connected) { Host_EndGame ("Server disconnected\n"); } else Host_EndGame ("Server disconnected"); break; case svc_print: i = MSG_ReadByte (); s = MSG_ReadString (); CL_ParsePrint(s, i); break; case svc_centerprint: s = MSG_ReadString (); #ifdef PLUGINS if (Plug_CenterPrintMessage(s, destsplit)) #endif SCR_CenterPrint (destsplit, s, false); break; case svc_stufftext: s = MSG_ReadString (); CL_ParseStuffCmd(s, destsplit); break; case svc_damage: V_ParseDamage (&cl.playerview[destsplit]); break; case svc_serverdata: Cbuf_Execute (); // make sure any stuffed commands are done CLQW_ParseServerData (); break; #ifdef PEXT_SETVIEW case svc_setview: if (!(cls.fteprotocolextensions & PEXT_SETVIEW)) Con_Printf("^1PEXT_SETVIEW is meant to be disabled\n"); cl.playerview[destsplit].viewentity=MSGCL_ReadEntity(); break; #endif case svcfte_setangledelta: for (i=0 ; i<3 ; i++) cl.playerview[destsplit].viewangles[i] += MSG_ReadAngle16 (); // VectorCopy (cl.playerview[destsplit].viewangles, cl.playerview[destsplit].simangles); break; case svc_setangle: if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV) { //I really don't get the point of fixangles in an mvd. to disable interpolation for that frame? vec3_t ang; i = MSG_ReadByte(); for (i=0 ; i<3 ; i++) ang[i] = MSG_ReadAngle(); for (j = 0; j < cl.splitclients; j++) { playerview_t *pv = &cl.playerview[j]; if (Cam_TrackNum(pv) == i) { inf->packet_entities.fixangles[j] = true; VectorCopy(ang, inf->packet_entities.fixedangles[j]); } } break; } inf->packet_entities.fixangles[destsplit] = true; for (i=0 ; i<3 ; i++) { cl.playerview[destsplit].viewangles[i] = cl.playerview[destsplit].intermissionangles[i] = inf->packet_entities.fixedangles[destsplit][i] = MSG_ReadAngle (); } break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES"); R_UpdateLightStyle(i, MSG_ReadString(), 1, 1, 1); break; #ifdef PEXT_LIGHTSTYLECOL case svcfte_lightstylecol: if (!(cls.fteprotocolextensions & PEXT_LIGHTSTYLECOL)) Host_EndGame("PEXT_LIGHTSTYLECOL is meant to be disabled\n"); i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) Host_EndGame ("svc_lightstyle > MAX_LIGHTSTYLES"); { int bits; vec3_t rgb; bits = MSG_ReadByte(); if (bits & 0x80) { rgb[0] = MSG_ReadShort()/1024.0; rgb[1] = MSG_ReadShort()/1024.0; rgb[2] = MSG_ReadShort()/1024.0; } else { rgb[0] = (bits&1)?1:0; rgb[1] = (bits&2)?1:0; rgb[2] = (bits&4)?1:0; } R_UpdateLightStyle(i, MSG_ReadString(), rgb[0], rgb[1], rgb[2]); } break; #endif case svc_sound: CLQW_ParseStartSoundPacket(); break; #ifdef PEXT_SOUNDDBL case svcfte_soundextended: CLNQ_ParseStartSoundPacket(); break; #endif case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; #ifdef PEXT2_VOICECHAT case svcfte_voicechat: S_Voip_Parse(); break; #endif #ifdef TERRAIN case svcfte_brushedit: CL_Parse_BrushEdit(); break; #endif case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD"); cl.players[i].frags = MSG_ReadShort (); break; case svc_updateping: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateping > MAX_SCOREBOARD"); cl.players[i].ping = MSG_ReadShort (); break; case svc_updatepl: i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updatepl > MAX_SCOREBOARD"); cl.players[i].pl = MSG_ReadByte (); break; case svc_updateentertime: // time is sent over as seconds ago i = MSG_ReadByte (); if (i >= MAX_CLIENTS) Host_EndGame ("CL_ParseServerMessage: svc_updateentertime > MAX_SCOREBOARD"); cl.players[i].entertime = cl.servertime - MSG_ReadFloat (); break; case svc_spawnbaseline: i = MSGCL_ReadEntity (); if (!CL_CheckBaselines(i)) Host_EndGame("CL_ParseServerMessage: svc_spawnbaseline failed with size %i", i); CL_ParseBaseline (cl_baselines + i); break; case svcfte_spawnbaseline2: CL_ParseBaseline2 (); break; case svc_spawnstatic: CL_ParseStatic (1); break; case svcfte_spawnstatic2: CL_ParseStatic (2); break; case svc_temp_entity: #ifdef NQPROT CL_ParseTEnt (false); #else CL_ParseTEnt (); #endif break; case svcfte_customtempent: CL_ParseCustomTEnt(); break; case svc_particle: CLNQ_ParseParticleEffect (); break; case svcfte_particle2: CL_ParseParticleEffect2 (); break; case svcfte_particle3: CL_ParseParticleEffect3 (); break; case svcfte_particle4: CL_ParseParticleEffect4 (); break; case svc_killedmonster: //fixme: update all player stats cl.playerview[destsplit].stats[STAT_MONSTERS]++; cl.playerview[destsplit].statsf[STAT_MONSTERS]++; break; case svc_foundsecret: //fixme: update all player stats cl.playerview[destsplit].stats[STAT_SECRETS]++; cl.playerview[destsplit].statsf[STAT_SECRETS]++; break; case svcqw_updatestatbyte: i = MSG_ReadByte (); j = MSG_ReadByte (); CL_SetStatFloat (destsplit, i, j); CL_SetStatInt (destsplit, i, j); break; case svcqw_updatestatlong: i = MSG_ReadByte (); j = MSG_ReadLong (); //make qbyte if nq compatability? CL_SetStatFloat (destsplit, i, j); CL_SetStatInt (destsplit, i, j); break; case svcfte_updatestatstring: i = MSG_ReadByte(); s = MSG_ReadString(); CL_SetStatString (destsplit, i, s); break; case svcfte_updatestatfloat: i = MSG_ReadByte(); f = MSG_ReadFloat(); CL_SetStatInt (destsplit, i, f); CL_SetStatFloat (destsplit, i, f); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_cdtrack: { //quakeworld got a crippled svc_cdtrack. unsigned int firsttrack; firsttrack = MSG_ReadByte (); Media_NumberedTrack (firsttrack, firsttrack); } break; case svc_intermission: if (!cl.intermission) TP_ExecTrigger ("f_mapend"); cl.intermission = 1; cl.completed_time = cl.gametime; for (i=0 ; i<3 ; i++) cl.playerview[destsplit].simorg[i] = MSG_ReadCoord (); for (i=0 ; i<3 ; i++) cl.playerview[destsplit].intermissionangles[i] = MSG_ReadAngle (); break; case svc_finale: if (!cl.intermission) { for (i = 0; i < MAX_SPLITS; i++) cl.playerview[i].simorg[2] += cl.playerview[i].viewheight; VectorCopy (cl.playerview[destsplit].simangles, cl.playerview[destsplit].intermissionangles); } cl.intermission = 2; cl.completed_time = cl.gametime; SCR_CenterPrint (destsplit, MSG_ReadString (), false); break; case svc_sellscreen: Cmd_ExecuteString ("help", RESTRICT_SERVER); break; case svc_smallkick: cl.playerview[destsplit].punchangle = -2; break; case svc_bigkick: cl.playerview[destsplit].punchangle = -4; break; case svc_muzzleflash: CL_MuzzleFlash (MSGCL_ReadEntity()); break; case svc_updateuserinfo: CL_UpdateUserinfo (); break; case svc_setinfo: CL_ParseSetInfo (); break; case svc_serverinfo: CL_ServerInfo (); break; case svc_download: CL_ParseDownload (); break; case svc_playerinfo: CL_ParsePlayerinfo (); break; case svc_nails: CL_ParseProjectiles (cl_spikeindex, false); break; case svc_nails2: CL_ParseProjectiles (cl_spikeindex, true); break; case svc_chokecount: // some preceding packets were choked i = MSG_ReadByte (); for (j=0 ; j CLQ2_ParseStartSoundPacket(); break; case svcq2_print: //10 // [qbyte] id [string] null terminated string i = MSG_ReadByte (); s = MSG_ReadString (); CL_ParsePrint(s, i); break; case svcq2_stufftext: //11 // [string] stuffed into client's console buffer, should be \n terminated s = MSG_ReadString (); Con_DPrintf ("stufftext: %s\n", s); if (!strncmp(s, "precache", 8)) //big major hack. Q2 uses a command that q1 has as a cvar. { //call the q2 precache function. CLQ2_Precache_f(); } else Cbuf_AddText (s, RESTRICT_SERVER); //don't let the local user cheat break; case svcq2_serverdata: //12 // [long] protocol ... Cbuf_Execute (); // make sure any stuffed commands are done CLQ2_ParseServerData (); break; case svcq2_configstring: //13 // [short] [string] CLQ2_ParseConfigString(); break; case svcq2_spawnbaseline://14 CLQ2_ParseBaseline(); break; case svcq2_centerprint: //15 // [string] to put in center of the screen s = MSG_ReadString(); #ifdef PLUGINS if (Plug_CenterPrintMessage(s, 0)) #endif SCR_CenterPrint (0, s, false); break; case svcq2_download: //16 // [short] size [size bytes] CL_ParseDownload(); break; case svcq2_playerinfo: //17 // variable Host_EndGame ("CL_ParseServerMessage: svcq2_playerinfo not implemented"); return; case svcq2_packetentities://18 // [...] Host_EndGame ("CL_ParseServerMessage: svcq2_packetentities not implemented"); return; case svcq2_deltapacketentities://19 // [...] Host_EndGame ("CL_ParseServerMessage: svcq2_deltapacketentities not implemented"); return; case svcq2_frame: //20 (the bastard to implement.) CLQ2_ParseFrame(); break; } } CL_SetSolidEntities (); } #endif #ifdef NQPROT //Proquake specific stuff #define pqc_nop 1 #define pqc_new_team 2 #define pqc_erase_team 3 #define pqc_team_frags 4 #define pqc_match_time 5 #define pqc_match_reset 6 #define pqc_ping_times 7 int MSG_ReadBytePQ (char **s) { int ret = (*s)[0] * 16 + (*s)[1] - 272; *s+=2; return ret; } int MSG_ReadShortPQ (char **s) { return MSG_ReadBytePQ(s) * 256 + MSG_ReadBytePQ(s); } void CLNQ_ParseProQuakeMessage (char *s) { int cmd; int ping; int team, shirt, frags; s++; cmd = *s++; switch (cmd) { default: Con_DPrintf("Unrecognised ProQuake Message %i\n", cmd); break; case pqc_new_team: cl.teamplay = true; team = MSG_ReadBytePQ(&s) - 16; shirt = MSG_ReadBytePQ(&s) - 16; Sbar_PQ_Team_New(team, shirt); break; case pqc_erase_team: team = MSG_ReadBytePQ(&s) - 16; Sbar_PQ_Team_New(team, 0); Sbar_PQ_Team_Frags(team, 0); break; case pqc_team_frags: team = MSG_ReadBytePQ(&s) - 16; frags = MSG_ReadShortPQ(&s); if (frags & 32768) frags = frags - 65536; Sbar_PQ_Team_Frags(team, frags); break; case pqc_match_time: cl.matchgametime = MSG_ReadBytePQ(&s)*60; cl.matchgametime += MSG_ReadBytePQ(&s); break; case pqc_match_reset: Sbar_PQ_Team_Reset(); break; case pqc_ping_times: cl.last_ping_request = realtime; while ((ping = MSG_ReadShortPQ(&s))) { if ((ping / 4096) >= MAX_CLIENTS) Host_Error ("CL_ParseProQuakeMessage: pqc_ping_times > MAX_CLIENTS"); cl.players[ping / 4096].ping = ping & 4095; } break; } } static enum { CLNQPP_NONE, CLNQPP_PINGS } cl_nqparseprint; qboolean CLNQ_ParseNQPrints(char *s) { int i; char *start = s; if (cl_nqparseprint == CLNQPP_PINGS) { char *pingstart; cl_nqparseprint = CLNQPP_NONE; while(*s == ' ') s++; pingstart = s; if (*s == '-') s++; if (*s >= '0' && *s <= '9') { while(*s >= '0' && *s <= '9') s++; if (*s == ' ' && s-start >= 3) { s++; start = s; s = strchr(s, '\n'); if (!s) return false; *s = 0; for (i = 0; i < cl.allocated_client_slots; i++) { if (!strcmp(start, cl.players[i].name)) break; } if (i == cl.allocated_client_slots) { } if (i != cl.allocated_client_slots) { cl.players[i].ping = atoi(pingstart); } cl_nqparseprint = CLNQPP_PINGS; return true; } } s = start; } if (!strcmp(s, "Client ping times:\n")) { cl_nqparseprint = CLNQPP_PINGS; return true; } return false; } void CLNQ_ParseServerMessage (void) { const int destsplit = 0; int cmd; char *s; int i, j; // received_framecount = host_framecount; // cl.last_servermessage = realtime; CL_ClearProjectiles (); // // if recording demos, copy the message out // if (cl_shownet.value == 1) Con_Printf ("%i ",net_message.cursize); else if (cl_shownet.value == 2) Con_Printf ("------------------\n"); CL_ParseClientdata (); // // parse the message // while (1) { if (msg_badread) { CL_DumpPacket(); Host_EndGame ("CL_ParseServerMessage: Bad server message"); break; } cmd = MSG_ReadByte (); if (cmd == -1) { msg_readcount++; // so the EOM showner has the right value SHOWNET("END OF MESSAGE"); break; } if (cmd & 128) { SHOWNET("fast update"); CLNQ_ParseEntity(cmd&127); continue; } SHOWNET2(svc_nqstrings[cmd>(sizeof(svc_nqstrings)/sizeof(char*))?0:cmd], cmd); // other commands switch (cmd) { default: CL_DumpPacket(); Host_EndGame ("CLNQ_ParseServerMessage: Illegible server message (%i)", cmd); return; case svc_nop: // Con_Printf ("svc_nop\n"); break; case svc_print: s = MSG_ReadString (); if (*s == 1 || *s == 2) CL_ParsePrint(s+1, PRINT_CHAT); else if (CLNQ_ParseNQPrints(s)) break; else CL_ParsePrint(s, PRINT_HIGH); break; case svc_disconnect: CL_Disconnect(); return; case svc_centerprint: s = MSG_ReadString (); #ifdef PLUGINS if (Plug_CenterPrintMessage(s, 0)) #endif SCR_CenterPrint (0, s, false); break; case svc_stufftext: s = MSG_ReadString (); if (*s == 1) { Con_DPrintf("Proquake: %s\n", s); CLNQ_ParseProQuakeMessage(s); } else { Con_DPrintf ("stufftext: %s\n", s); if (!strncmp(s, "cl_serverextension_download ", 14)) { cl_dp_serverextension_download = true; } else if (!strncmp(s, "//svi ", 6)) { Cmd_TokenizeString(s+2, false, false); Con_DPrintf("SERVERINFO: %s=%s\n", Cmd_Argv(1), Cmd_Argv(2)); Info_SetValueForStarKey (cl.serverinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_SERVERINFO_STRING); CL_CheckServerInfo(); } else if (!strncmp(s, "\ncl_downloadbegin ", 17)) CLDP_ParseDownloadBegin(s); else if (!strncmp(s, "\ncl_downloadfinished ", 17)) CLDP_ParseDownloadFinished(s); else if (!strcmp(s, "\nstopdownload\n")) { if (cls.download) CL_DownloadFailed(cls.download->remotename, cls.download); } else if (!strncmp(s, "csqc_progname ", 14)) COM_ParseOut(s+14, cl_dp_csqc_progsname, sizeof(cl_dp_csqc_progsname)); else if (!strncmp(s, "csqc_progsize ", 14)) cl_dp_csqc_progssize = atoi(s+14); else if (!strncmp(s, "csqc_progcrc ", 13)) cl_dp_csqc_progscrc = atoi(s+13); else if (!strncmp(s, "cl_fullpitch ", 13) || !strncmp(s, "pq_fullpitch ", 13)) { // } else { Cbuf_AddText (s, RESTRICT_SERVER); //no cheating here... } } break; case svc_version: CLNQ_ParseProtoVersion(); break; case svc_serverdata: Cbuf_Execute (); // make sure any stuffed commands are done CLNQ_ParseServerData (); break; case svcdp_precache: CL_ParsePrecache(); break; case svc_cdtrack: { unsigned int firsttrack; unsigned int looptrack; firsttrack = MSG_ReadByte (); looptrack = MSG_ReadByte (); Media_NumberedTrack (firsttrack, looptrack); } break; case svc_setview: i=MSGCL_ReadEntity(); if (!cl.playerview[destsplit].viewentity) { if (!i || i > cl.allocated_client_slots) cl.playerview[destsplit].playernum = cl.allocated_client_slots; //the mvd spectator slot. else cl.playerview[destsplit].playernum = (unsigned int)i-1; } cl.playerview[destsplit].viewentity = i; break; case svc_signonnum: i = MSG_ReadByte (); if (i <= cls.signon) Host_EndGame ("Received signon %i when at %i", i, cls.signon); cls.signon = i; CLNQ_SignonReply (); break; case svc_setpause: cl.paused = MSG_ReadByte (); if (cl.paused) CDAudio_Pause (); else CDAudio_Resume (); break; case svc_spawnstaticsound: CL_ParseStaticSound (false); break; case svc_spawnstatic: CL_ParseStatic (1); break; case svc_spawnbaseline: i = MSGCL_ReadEntity (); if (!CL_CheckBaselines(i)) Host_EndGame("CLNQ_ParseServerMessage: svc_spawnbaseline failed with size %i", i); CL_ParseBaseline (cl_baselines + i); break; //PEXT_REPLACEMENTDELTAS case svcfte_updateentities: if (cls.signon == 4 - 1) { // first update is the final signon stage cls.signon = 4; CLNQ_SignonReply (); } CLFTE_ParseEntities(); break; case svcfte_spawnstatic2: CL_ParseStatic (2); break; case svcfte_spawnbaseline2: CL_ParseBaseline2 (); break; case svcfte_cgamepacket: #ifdef HLCLIENT if (CLHL_ParseGamePacket()) break; #endif #ifdef CSQC_DAT if (CSQC_ParseGamePacket()) break; #endif Con_Printf("Unable to parse gamecode packet\n"); break; case svc_time: //fixme: move this stuff to a common place // cl.playerview[destsplit].oldfixangle = cl.playerview[destsplit].fixangle; // VectorCopy(cl.playerview[destsplit].fixangles, cl.playerview[destsplit].oldfixangles); // cl.playerview[destsplit].fixangle = false; if (cls.demoplayback) { // extern vec3_t demoangles; // cl.playerview[destsplit].fixangle = true; // VectorCopy(demoangles, cl.playerview[destsplit].fixangles); } cls.netchan.outgoing_sequence++; cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence-1; cl.validsequence = cls.netchan.incoming_sequence; received_framecount = host_framecount; cl.last_servermessage = realtime; cl.oldgametime = cl.gametime; cl.oldgametimemark = cl.gametimemark; cl.gametime = MSG_ReadFloat(); cl.gametimemark = realtime; { extern vec3_t demoangles; int fr = cls.netchan.incoming_sequence&UPDATE_MASK; if (cls.demoplayback) { cl.inframes[fr&UPDATE_MASK].packet_entities.fixangles[destsplit] = true; VectorCopy(demoangles, cl.inframes[fr&UPDATE_MASK].packet_entities.fixedangles[destsplit]); } else cl.inframes[fr&UPDATE_MASK].packet_entities.fixangles[destsplit] = false; } cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK].receivedtime = realtime; cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK].frameid = cls.netchan.incoming_sequence; if (CPNQ_IS_DP) { int n = cls.netchan.incoming_sequence&UPDATE_MASK, o = (cls.netchan.incoming_sequence-1)&UPDATE_MASK; cl.inframes[n].packet_entities.num_entities = cl.inframes[o].packet_entities.num_entities; if (cl.inframes[n].packet_entities.max_entities < cl.inframes[o].packet_entities.num_entities) { cl.inframes[n].packet_entities.max_entities = cl.inframes[o].packet_entities.max_entities; cl.inframes[n].packet_entities.entities = BZ_Realloc(cl.inframes[n].packet_entities.entities, sizeof(entity_state_t) * cl.inframes[n].packet_entities.max_entities); } memcpy(cl.inframes[n].packet_entities.entities, cl.inframes[o].packet_entities.entities, sizeof(entity_state_t) * cl.inframes[o].packet_entities.num_entities); cl.inframes[n].packet_entities.servertime = cl.inframes[o].packet_entities.servertime; } else { // cl.inframes[(cls.netchan.incoming_sequence-1)&UPDATE_MASK].packet_entities = cl.frames[cls.netchan.incoming_sequence&UPDATE_MASK].packet_entities; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.num_entities=0; cl.inframes[cl.validsequence&UPDATE_MASK].packet_entities.servertime = cl.gametime; } break; case svc_updatename: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) MSG_ReadString(); else { strcpy(cl.players[i].name, MSG_ReadString()); if (*cl.players[i].name) cl.players[i].userid = i+1; Info_SetValueForKey(cl.players[i].userinfo, "name", cl.players[i].name, sizeof(cl.players[i].userinfo)); } break; case svc_updatefrags: Sbar_Changed (); i = MSG_ReadByte (); if (i >= MAX_CLIENTS) MSG_ReadShort(); else cl.players[i].frags = MSG_ReadShort(); break; case svc_updatecolors: { int a; i = MSG_ReadByte (); a = MSG_ReadByte (); if (i < cl.allocated_client_slots) { cl.players[i].rtopcolor = a&0x0f; cl.players[i].rbottomcolor = (a&0xf0)>>4; sprintf(cl.players[i].team, "%2d", cl.players[i].rbottomcolor); if (cls.state == ca_active) Skin_Find (&cl.players[i]); if (i == cl.playerview[destsplit].playernum) Skin_FlushPlayers(); Sbar_Changed (); CL_NewTranslation (i); } } break; case svc_lightstyle: i = MSG_ReadByte (); if (i >= MAX_LIGHTSTYLES) { Con_Printf("svc_lightstyle: %i >= MAX_LIGHTSTYLES\n", i); MSG_ReadString(); break; } R_UpdateLightStyle(i, MSG_ReadString(), 1, 1, 1); break; case svcnq_updatestatlong: i = MSG_ReadByte (); j = MSG_ReadLong (); CL_SetStatFloat (0, i, j); CL_SetStatInt (0, i, j); break; case svcdp_updatestatbyte: i = MSG_ReadByte (); j = MSG_ReadByte (); CL_SetStatFloat (0, i, j); CL_SetStatInt (0, i, j); break; case svc_setangle: { inframe_t *inf = &cl.inframes[cls.netchan.incoming_sequence&UPDATE_MASK]; inf->packet_entities.fixangles[destsplit] = true; for (i=0 ; i<3 ; i++) cl.playerview[destsplit].viewangles[i] = cl.playerview[destsplit].intermissionangles[i] = inf->packet_entities.fixedangles[destsplit][i] = MSG_ReadAngle (); } break; case svcnq_clientdata: CLNQ_ParseClientdata (); break; case svc_sound: CLNQ_ParseStartSoundPacket(); break; case svc_stopsound: i = MSG_ReadShort(); S_StopSound(i>>3, i&7); break; case svc_temp_entity: CL_ParseTEnt (true); break; case svc_particle: CLNQ_ParseParticleEffect (); break; case svc_killedmonster: cl.playerview[destsplit].stats[STAT_MONSTERS]++; cl.playerview[destsplit].statsf[STAT_MONSTERS]++; break; case svc_foundsecret: cl.playerview[destsplit].stats[STAT_SECRETS]++; cl.playerview[destsplit].statsf[STAT_SECRETS]++; break; case svc_intermission: if (!cl.intermission) TP_ExecTrigger ("f_mapend"); cl.intermission = 1; cl.completed_time = cl.gametime; break; case svc_finale: cl.intermission = 2; cl.completed_time = cl.gametime; SCR_CenterPrint (0, MSG_ReadString (), false); break; case svc_cutscene: cl.intermission = 3; cl.completed_time = cl.gametime; SCR_CenterPrint (0, MSG_ReadString (), false); break; case svc_sellscreen: //pantsie Cmd_ExecuteString ("help 0", RESTRICT_SERVER); break; case svc_damage: V_ParseDamage (&cl.playerview[destsplit]); break; case svcfitz_skybox: { extern cvar_t r_skyboxname; Cvar_Set(&r_skyboxname, MSG_ReadString()); } break; case svcfitz_bf: Cmd_ExecuteString("bf", RESTRICT_SERVER); break; case svcfitz_fog: CL_ResetFog(); cl.fog.density = MSG_ReadByte()/255.0f; cl.fog.colour[0] = MSG_ReadByte()/255.0f; cl.fog.colour[1] = MSG_ReadByte()/255.0f; cl.fog.colour[2] = MSG_ReadByte()/255.0f; cl.fog.time += ((unsigned short)MSG_ReadShort()) / 100.0; cl.fog_locked = !!cl.fog.density; break; case svcfitz_spawnbaseline2: i = MSGCL_ReadEntity (); if (!CL_CheckBaselines(i)) Host_EndGame("CLNQ_ParseServerMessage: svcfitz_spawnbaseline2 failed with ent %i", i); CLFitz_ParseBaseline2 (cl_baselines + i); break; case svcfitz_spawnstatic2: CL_ParseStatic (3); break; case svcfitz_spawnstaticsound2: CL_ParseStaticSound(true); break; case svcnq_effect: CL_ParseEffect(false); break; case svcnq_effect2: CL_ParseEffect(true); break; case svcdp_entities: if (cls.signon == 4 - 1) { // first update is the final signon stage cls.signon = 4; CLNQ_SignonReply (); } //well, it's really any protocol, but we're only going to support version 5. CLDP_ParseDarkPlaces5Entities(); break; case svcdp_spawnstaticsound2: CL_ParseStaticSound(true); break; #ifdef PEXT_CSQC case svcdp_csqcentities: CSQC_ParseEntities(); break; #endif case svcdp_downloaddata: CLDP_ParseDownloadData(); break; case svcdp_trailparticles: CL_ParseTrailParticles(); break; case svcdp_pointparticles: CL_ParsePointParticles(false); break; case svcdp_pointparticles1: CL_ParsePointParticles(true); break; } } } #endif