/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //There are still menu states, which say which menu gets absolute control. //Some of the destinations are healthier than others. :) //m_none - menu is disabled //m_complex - hirachy of item types //m_help - old q1 style help menu (fixme: make m_complex) //m_plugin - A QVM based or DLL based plugin. //the m_complex menu state is the most advanced, and drives the bulk of FTE's menus in an event driven way. //It consists of menus and items. Fairly basic really. //Each item type has a structure (or shares a structure). //Each of these structures contain a menucommon_t. //The backend of this system lives in m_items.c. //If you're creating your own quake menu, there should be little need to go in there. //These are the item types: //mt_childwindow - //mt_button - Executes a console command or callback on enter. Uses conchars. //mt_buttonbigfont - Used by hexen2's menus. Uses gfx/menu/bigfont.lmp as it's characters. //mt_box - A 2d box. The same one as the quit dialog from q1, but resized. //mt_colouredbox - Not used. //mt_line - Not used. //mt_edit - A one row edit box, either attached to a cvar, or an apply button. //mt_text - unselectable. Otherwise like mt_button //mt_slider - a horizontal slider, like quake's gamma option, attached to a cvar. //mt_combo - multiple specific options. Created with specifically structured info. //mt_bind - a key binding option. //mt_checkbox - a yes/no toggle, attached to a cvar. //mt_picture - Just draws a lmp from it's x/y. //mt_menudot - The 24*24 rotating quake menudot. Should be specified as the cursoritem, and should be placed to match the selecteditem's y position. //mt_custom - Just an option with callbacks. This is the basis of the top/bottom color seletion, and could be used for all sorts of things. //Sample menu creation, entirly within / * and * / //Note that most of FTE's menus are more complicated, as FTE runs on Q1/Q2/H2 data, and it's choice of menu images reflects this. //Most of the normal menus also have more items too, of course. //FTE's menu console commands are registered from M_Init_Internal instead of M_Init as implied here. Why? //FTE's menu.dat support unregisters the menu console commands so the menu.dat can use those commands instead. //This results in more user friendliness for mods but makes the code a little more confusing. //If you make the menu name unique enough, then there's no need to follow the standard menu code. /* //M_SomeMenuConsoleCommand_f //Spawns a sample menu. void M_SomeMenuConsoleCommand_f (void) { menu_t *m = M_CreateMenu(0); int y = 32; //add the title MC_AddCenterPicture(m, 4, 24, "gfx/p_option.lmp"); //add the blinking > thingie //(note NULL instead of a valid string, this should really be a variant of mt_menudot instead) menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, y, NULL, false); //Set up so the first item is selected. :) m->selecteditem = (menuoption_t*) //Add the items. MC_AddConsoleCommand(menu, 16, y, " Customize controls", "menu_keys\n"); y+=8; MC_AddSlider(menu, 16, y, " Mouse Speed", &sensitivity, 1, 10); y+=8; MC_AddCheckBox(menu, 16, y, " Lookstrafe", &lookstrafe,0); y+=8; } //eg: M_Init void M_SomeInitialisationFunctionCalledAtStartup(void) { Cmd_AddCommand("menu_somemenu", M_SomeMenuConsoleCommand_f); } */ void M_DrawTextBox (int x, int y, int width, int lines); //menus can have all sorts of implementation. //however, to avoid a cacophony of ugly blends, these are always mutually exclusive - only one type of menu will be at the top and only that one will be drawn. //if you want windows etc you can implement that inside a single one of these. //each menu subsystem can implement this and then provide its own widgets. typedef struct menu_s { struct menu_s *prev; void *ctx; //for finding a specific menu void (*videoreset) (struct menu_s *); //called after a video mode switch / shader reload. void (*release) (struct menu_s *); // qboolean (*keyevent)(struct menu_s *, qboolean isdown, unsigned int devid, int key, int unicode); //true if key was handled qboolean (*mousemove)(struct menu_s *, qboolean abs, unsigned int devid, float x, float y); qboolean (*joyaxis) (struct menu_s *, unsigned int devid, int axis, float val); void (*drawmenu) (struct menu_s *); struct key_cursor_s *cursor; //NULL for relative motion qboolean isopaque; //guarentees an opaque background qboolean persist; //try really hard to not kill this. } menu_t; extern menu_t *topmenu; //the currently visible menu. extern menu_t *promptmenu; //the currently visible prompt (separate from menus, so they always appear over the top of consoles too, they also always show the menu underneath) void Menu_KeyEvent(qboolean down, int qdeviceid, int key, int unicode); void Menu_Draw(void); void Prompts_Draw(void); void Menu_PopAll(void); //attempts to pop all menus (this is for map starts, some might linger) void Menu_Unlink(menu_t *menu); void Menu_Push(menu_t *menu, qboolean prompt); menu_t *Menu_FindContext(void *ctx); typedef enum { PROMPT_YES = 0, PROMPT_NO = 1, PROMPT_CANCEL = -1, } promptbutton_t; void Menu_Prompt (void (*callback)(void *, promptbutton_t), void *ctx, const char *messages, char *optionyes, char *optionno, char *optioncancel); #ifndef NOBUILTINMENUS // // menus // void M_Init (void); void M_Reinit(void); void M_Shutdown(qboolean total); void M_Menu_Mods_f (void); //used at startup if the current gamedirs look dodgy. void M_Menu_Installer (void); //given an embedded manifest, this displays an install menu for said game. mpic_t *M_CachePic (char *path); void M_Menu_Quit_f (void); void menufixme(void); //REMOVE REMOVE REMOVE typedef struct emenu_s emenu_t; typedef enum { mt_framestart, mt_frameend, mt_button, mt_qbuttonbigfont, mt_hexen2buttonbigfont, mt_box, mt_colouredbox, mt_line, mt_edit, mt_text, mt_slider, mt_combo, mt_bind, mt_checkbox, mt_picture, mt_picturesel, mt_menudot, mt_menucursor, mt_custom } menutype_t; typedef struct { //must be first of each structure type. menutype_t type; int posx; int posy; int width; //total width int height; //total height int extracollide; // dirty hack to stretch collide box left (the real fix is to have separate collide/render rects) const char *tooltip; qboolean noselectionsound:1; qboolean iszone:1; qboolean ishidden:1; union menuoption_s *next; } menucommon_t; typedef struct { menucommon_t common; const char *text; const char *command; qboolean rightalign; qboolean (*key) (union menuoption_s *option, struct emenu_s *, int key); } menubutton_t; #define MAX_EDIT_LENGTH 256 typedef struct { menucommon_t common; int captionwidth; const char *caption; cvar_t *cvar; char text[MAX_EDIT_LENGTH]; int cursorpos; qboolean modified; qboolean slim; } menuedit_t; typedef struct { menucommon_t common; float min; float max; float current; float smallchange; float largechange; float vx; cvar_t *var; int textwidth; const char *text; } menuslider_t; typedef enum {CHK_CHECKED, CHK_TOGGLE} chk_set_t; typedef struct menucheck_s { menucommon_t common; const char *text; int textwidth; cvar_t *var; int bits; float value; qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set); } menucheck_t; typedef struct { menucommon_t common; const char *text; int rightalign; qboolean isred; } menutext_t; typedef struct menucustom_s { menucommon_t common; void *dptr; int dint; void (*draw) (int x, int y, struct menucustom_s *, struct emenu_s *); qboolean (*key) (struct menucustom_s *, struct emenu_s *, int key, unsigned int unicode); } menucustom_t; typedef struct { menucommon_t common; char *picturename; } menupicture_t; typedef struct { menucommon_t common; int width; int height; } menubox_t; typedef struct { menucommon_t common; int captionwidth; char const*caption; char const*const*options; char const*const*values; cvar_t *cvar; int numoptions; int selectedoption; } menucombo_t; typedef struct { menucommon_t common; int captionwidth; char *caption; char *command; } menubind_t; typedef struct { menucommon_t common; qboolean mousedown; float frac; union menuoption_s *suboptions; } menuframe_t; typedef union menuoption_s { menucommon_t common; menubutton_t button; menuedit_t edit; menucombo_t combo; menuslider_t slider; menutext_t text; menucustom_t custom; menupicture_t picture; menubox_t box; menucheck_t check; menubind_t bind; menuframe_t frame; } menuoption_t; typedef struct menutooltip_s { conchar_t *end; conchar_t text[1]; } menutooltip_t; typedef struct menuresel_s //THIS STRUCT MUST BE STATICALLY ALLOCATED. { int x, y; } menuresel_t; struct emenu_s { menu_t menu; int xpos; int ypos; int width; int height; qboolean dontexpand; int numoptions; menuresel_t *reselection; //stores some info to restore selection properly. qboolean iszone; void *data; //typecast void (*reset) (struct emenu_s *); //called after a video mode switch / shader reload. void (*remove) (struct emenu_s *); qboolean (*key) (int key, struct emenu_s *); //true if key was handled void (*predraw) (struct emenu_s *); void (*postdraw) (struct emenu_s *); menuoption_t *options; menuoption_t *selecteditem; menuoption_t *mouseitem; menutooltip_t *tooltip; double tooltiptime; int cursorpos; menuoption_t *cursoritem; }; menutext_t *MC_AddBufferedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign, qboolean red); menutext_t *MC_AddRedText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign); menutext_t *MC_AddWhiteText(emenu_t *menu, int lhs, int rhs, int y, const char *text, int rightalign); menubind_t *MC_AddBind(emenu_t *menu, int cx, int bx, int y, const char *caption, char *command, char *tooltip); menubox_t *MC_AddBox(emenu_t *menu, int x, int y, int width, int height); menupicture_t *MC_AddPicture(emenu_t *menu, int x, int y, int width, int height, char *picname); menupicture_t *MC_AddSelectablePicture(emenu_t *menu, int x, int y, int height, char *picname); menupicture_t *MC_AddCenterPicture(emenu_t *menu, int y, int height, char *picname); menupicture_t *MC_AddCursor(emenu_t *menu, menuresel_t *resel, int x, int y); menuoption_t *MC_AddCursorSmall(emenu_t *menu, menuresel_t *reselection, int x, int y); menuslider_t *MC_AddSlider(emenu_t *menu, int tx, int sx, int y, const char *text, cvar_t *var, float min, float max, float delta); menucheck_t *MC_AddCheckBox(emenu_t *menu, int tx, int cx, int y, const char *text, cvar_t *var, int cvarbitmask); menucheck_t *MC_AddCheckBoxFunc(emenu_t *menu, int tx, int cx, int y, const char *text, qboolean (*func) (menucheck_t *option, emenu_t *menu, chk_set_t set), int bits); menubutton_t *MC_AddConsoleCommand(emenu_t *menu, int lhs, int rhs, int y, const char *text, const char *command); menubutton_t *MC_AddConsoleCommandQBigFont(emenu_t *menu, int x, int y, const char *text, const char *command); mpic_t *QBigFontWorks(void); menubutton_t *MC_AddConsoleCommandHexen2BigFont(emenu_t *menu, int x, int y, const char *text, const char *command); menubutton_t *VARGS MC_AddConsoleCommandf(emenu_t *menu, int lhs, int rhs, int y, int rightalign, const char *text, char *command, ...); menubutton_t *MC_AddCommand(emenu_t *menu, int lhs, int rhs, int y, char *text, qboolean (*command) (union menuoption_s *,struct emenu_s *,int)); menucombo_t *MC_AddCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, const char **ops, int initialvalue); menucombo_t *MC_AddCvarCombo(emenu_t *menu, int tx, int cx, int y, const char *caption, cvar_t *cvar, const char **ops, const char **values); menuedit_t *MC_AddEdit(emenu_t *menu, int cx, int ex, int y, char *text, char *def); menuedit_t *MC_AddEditCvar(emenu_t *menu, int cx, int ex, int y, char *text, char *name, qboolean slim); menucustom_t *MC_AddCustom(emenu_t *menu, int x, int y, void *dptr, int dint, const char *tooltip); menuframe_t *MC_AddFrameStart(emenu_t *menu, int y); //call before items are added menuframe_t *MC_AddFrameEnd(emenu_t *menu, int y); //and call AFTER that stuff with the same y. typedef struct menubulk_s { menutype_t type; int variant; char *text; const char *tooltip; char *consolecmd; // console command cvar_t *cvar; // check box, slider int flags; // check box qboolean (*func) (struct menucheck_s *option, struct emenu_s *menu, chk_set_t set); // check box float min; // slider float max; // slider float delta; // slider qboolean rightalign; // text qboolean (*command) (union menuoption_s *, struct emenu_s *, int); // command char *cvarname; // edit cvar const char **options; // combo const char **values; // cvar combo int selectedoption; // other combo union menuoption_s **ret; // other combo int spacing; // spacing } menubulk_t; #define MB_CONSOLECMD(text, cmd, tip) {mt_button, 0, text, tip, cmd} #define MB_CHECKBOXCVAR(text, cvar, flags) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags} #define MB_CHECKBOXCVARTIP(text, cvar, flags, tip) {mt_checkbox, 0, text, tip, NULL, &cvar, flags} #define MB_CHECKBOXCVARRETURN(text, cvar, flags, ret) {mt_checkbox, 0, text, NULL, NULL, &cvar, flags, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, (union menuoption_s **)&ret} #define MB_CHECKBOXFUNC(text, func, flags, tip) {mt_checkbox, 0, text, tip, NULL, NULL, flags, func} #define MB_SLIDER(text, cvar, min, max, delta, tip) {mt_slider, 0, text, tip, NULL, &cvar, 0, NULL, min, max, delta} #define MB_TEXT(text, align) {mt_text, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align} #define MB_REDTEXT(text, align) {mt_text, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, align} #define MB_CMD(text, cmdfunc, tip) {mt_button, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, cmdfunc} #define MB_EDITCVARTIP(text, cvarname, tip) {mt_edit, 0, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname} #define MB_EDITCVAR(text, cvarname) {mt_edit, 0, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname} #define MB_EDITCVARSLIM(text, cvarname, tip) {mt_edit, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname} #define MB_EDITCVARSLIMRETURN(text, cvarname, ret) {mt_edit, 1, text, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, cvarname, NULL, NULL, 0, (union menuoption_s **)&ret} #define MB_COMBOCVAR(text, cvar, options, values, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values} #define MB_COMBORETURN(text, options, selected, ret, tip) {mt_combo, 1, text, tip, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, options, NULL, selected, (union menuoption_s **)&ret} #define MB_COMBOCVARRETURN(text, cvar, options, values, ret, tip) {mt_combo, 0, text, tip, NULL, &cvar, 0, NULL, 0, 0, 0, false, NULL, NULL, options, values, 0, (union menuoption_s **)&ret} #define MB_SPACING(space) {mt_text, 2, NULL, NULL, NULL, NULL, 0, NULL, 0, 0, 0, false, NULL, NULL, NULL, NULL, 0, NULL, space} #define MB_END() {mt_text, -1} int MC_AddBulk(emenu_t *menu, menuresel_t *resel, menubulk_t *bulk, int xstart, int xtextend, int y); emenu_t *M_Options_Title(int *y, int infosize); /*Create a menu with the default options titlebar*/ emenu_t *M_CreateMenu (int extrasize); void M_RemoveMenu (emenu_t *menu); void M_RemoveAllMenus (qboolean leaveprompts); void M_ReloadMenus(void); void M_Complex_Key(emenu_t *currentmenu, int key, int unicode); void M_Script_Init(void); void M_Serverlist_Init(void); const char *M_ChooseAutoSave(void); void M_Menu_Main_f (void); void M_Menu_SinglePlayer_f (void); void M_Menu_Load_f (void); void M_Menu_Save_f (void); void M_Menu_MultiPlayer_f (void); void M_Menu_Setup_f (void); void M_Menu_Net_f (void); void M_Menu_Options_f (void); void M_Menu_Keys_f (void); void M_Menu_Video_f (void); void M_Menu_Help_f (void); void M_Menu_Quit_f (void); void M_Menu_Preset_f (void); void M_Menu_LanConfig_f (void); void M_Menu_GameOptions_f (void); void M_Menu_Search_f (void); void M_Menu_ServerList_f (void); /* void M_Main_Draw (void); void M_SinglePlayer_Draw (void); void M_Load_Draw (void); void M_Save_Draw (void); void M_MultiPlayer_Draw (void); void M_Setup_Draw (void); void M_Net_Draw (void); void M_Options_Draw (void); void M_Video_Draw (void); void M_Help_Draw (void); void M_Quit_Draw (void); void M_LanConfig_Draw (void); void M_GameOptions_Draw (void); void M_Search_Draw (void); void M_ServerList_Draw (void); void M_Main_Key (int key); void M_SinglePlayer_Key (int key); void M_Load_Key (int key); void M_Save_Key (int key); void M_MultiPlayer_Key (int key); void M_Setup_Key (int key); void M_Net_Key (int key); void M_Options_Key (int key); void M_Video_Key (int key); void M_Help_Key (int key); void M_Quit_Key (int key); void M_LanConfig_Key (int key); void M_GameOptions_Key (int key); void M_Search_Key (int key); void M_ServerList_Key (int key); */ //drawing funcs void M_BuildTranslationTable(unsigned int pc, unsigned int top, unsigned int bottom, unsigned int *translationTable); void M_DrawCharacter (int cx, int line, unsigned int num); void M_Print (int cx, int cy, qbyte *str); void M_PrintWhite (int cx, int cy, qbyte *str); void M_DrawScalePic (int x, int y, int w, int h, mpic_t *pic); void M_UnbindCommand (const char *command); #else //no builtin menu code. //stubs //#define M_Shutdown(t) MP_Shutdown() void M_Init (void); void M_Reinit(void); void M_Shutdown(qboolean total); #endif int M_FindKeysForCommand (int bindmap, int pnum, const char *command, int *keylist, int *keymods, int keycount); int QDECL M_FindKeysForBind (int bindmap, const char *command, int *keylist, int *keymods, int keycount); void M_ToggleMenu_f (void); #ifdef MENU_DAT void MP_CvarChanged(cvar_t *var); qboolean MP_Init (void); void MP_Shutdown (void); qboolean MP_Toggle(int mode); void MP_RendererRestarted(void); void MP_Draw(void); qboolean MP_UsingGamecodeLoadingScreen(void); void MP_RegisterCvarsAndCmds(void); int MP_BuiltinValid(const char *name, int num); qboolean MP_ConsoleCommand(const char *cmdtext); int MP_GetServerCategory(int index); #else #define MP_UsingGamecodeLoadingScreen() false #endif #ifdef MENU_NATIVECODE #ifdef HAVE_CLIENT #include "api_menu.h" extern menu_export_t *mn_entry; void MN_Shutdown(void); qboolean MN_Init(void); #endif #endif #define MGT_BAD ~0 #define MGT_QUAKE1 0 #define MGT_HEXEN2 1 #define MGT_QUAKE2 2 int M_GameType(void); //plugin functions #ifdef PLUGINS qboolean Plug_CenterPrintMessage(char *buffer, int clientnum); qboolean Plug_ChatMessage(char *buffer, int talkernum, int tpflags); void Plug_Command_f(void); int Plug_ConnectionlessClientPacket(char *buffer, int size); qboolean Plug_ConsoleLink(char *text, char *info, const char *consolename); qboolean Plug_ConsoleLinkMouseOver(float x, float y, char *text, char *info); void Plug_DrawReloadImages(void); void Plug_Initialise(qboolean fromgamedir); void Plug_Shutdown(qboolean preliminary); qboolean Plug_Menu_Event(int eventtype, int keyparam, int unicodeparam); void Plug_ResChanged(void); void Plug_SBar(playerview_t *pv); qboolean Plug_ServerMessage(char *buffer, int messagelevel); void Plug_Tick(void); qboolean Plugin_ExecuteString(void); void Plug_FreeAllImages(void); #ifdef ANDROID #define PLUGINPREFIX "libplug_" //android is kinda annoying and only extracts specific files. #else #define PLUGINPREFIX "fteplug_" //this string defines what consitutes a plugin, as opposed to some other dll #endif #endif