/* Copyright (C) 2011 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* this file deals with qc builtins to apply custom skeletal blending (skeletal objects extension), as well as the logic required to perform realtime ragdoll, if I ever implement that. */ #include "quakedef.h" #if defined(CSQC_DAT) || !defined(CLIENTONLY) #define RAGDOLL #include "pr_common.h" #include "com_mesh.h" #define MAX_SKEL_OBJECTS 1024 #ifdef RAGDOLL /*this is the description of the ragdoll, it is how the doll flops around*/ typedef struct doll_s { char *name; model_t *model; struct doll_s *next; int numbodies; int numjoints; struct { int bone; char *name; } body[32]; struct { int type; int body[2]; } joint[32]; } doll_t; enum { BF_ACTIVE, /*used to avoid traces if doll is stationary*/ BF_INSOLID }; typedef struct { int jointo; /*multiple of 12*/ int flags; vec3_t vel; } body_t; #endif /*this is the skeletal object*/ typedef struct skelobject_s { int inuse; model_t *model; world_t *world; /*be it ssqc or csqc*/ enum { SKOT_RELATIVE, SKOT_ABSOLUTE } type; unsigned int numbones; float *bonematrix; #ifdef RAGDOLL struct skelobject_s *animsource; unsigned int numbodies; body_t *body; doll_t *doll; #endif } skelobject_t; static doll_t *dolllist; static skelobject_t skelobjects[MAX_SKEL_OBJECTS]; static int numskelobjectsused; static void bonemat_fromidentity(float *out) { out[0] = 1; out[1] = 0; out[2] = 0; out[3] = 0; out[4] = 0; out[5] = 1; out[6] = 0; out[7] = 0; out[8] = 0; out[9] = 0; out[10] = 1; out[11] = 0; } static void bonemat_fromqcvectors(float *out, const float vx[3], const float vy[3], const float vz[3], const float t[3]) { out[0] = vx[0]; out[1] = -vy[0]; out[2] = vz[0]; out[3] = t[0]; out[4] = vx[1]; out[5] = -vy[1]; out[6] = vz[1]; out[7] = t[1]; out[8] = vx[2]; out[9] = -vy[2]; out[10] = vz[2]; out[11] = t[2]; } static void bonemat_fromentity(world_t *w, wedict_t *ed, float *trans) { vec3_t d[3], a; model_t *mod; mod = w->Get_CModel(w, ed->v->modelindex); if (!mod || mod->type == mod_alias) a[0] = -ed->v->angles[0]; else a[0] = ed->v->angles[0]; a[1] = ed->v->angles[1]; a[2] = ed->v->angles[2]; AngleVectors(a, d[0], d[1], d[2]); bonemat_fromqcvectors(trans, d[0], d[1], d[2], ed->v->origin); } static void bonemat_toqcvectors(const float *in, float vx[3], float vy[3], float vz[3], float t[3]) { vx[0] = in[0]; vx[1] = in[4]; vx[2] = in[8]; vy[0] = -in[1]; vy[1] = -in[5]; vy[2] = -in[9]; vz[0] = in[2]; vz[1] = in[6]; vz[2] = in[10]; t [0] = in[3]; t [1] = in[7]; t [2] = in[11]; } static void bonematident_toqcvectors(float vx[3], float vy[3], float vz[3], float t[3]) { vx[0] = 1; vx[1] = 0; vx[2] = 0; vy[0] = -0; vy[1] = -1; vy[2] = -0; vz[0] = 0; vz[1] = 0; vz[2] = 1; t [0] = 0; t [1] = 0; t [2] = 0; } static qboolean pendingkill; /*states that there is a skel waiting to be killed*/ #ifdef RAGDOLL doll_t *rag_loaddoll(model_t *mod, char *fname) { doll_t *d; void *fptr = NULL; char *file; int fsize; int i, j; for (d = dolllist; d; d = d->next) { if (d->model == mod) if (!strcmp(d->name, fname)) return d; } fsize = FS_LoadFile(fname, &fptr); if (!fptr) return NULL; d = malloc(sizeof(*d)); d->next = dolllist; dolllist = d; d->name = strdup(fname); d->model = mod; d->numbodies = 0; d->numjoints = 0; file = fptr; while(file) { file = COM_Parse(file); if (!strcmp(com_token, "body")) { file = COM_Parse(file); d->body[d->numbodies].name = strdup(com_token); file = COM_Parse(file); d->body[d->numbodies].bone = Mod_TagNumForName(d->model, com_token); d->numbodies++; } else if (!strcmp(com_token, "joint")) { for (i = 0; i < 2; i++) { file = COM_Parse(file); d->joint[d->numjoints].body[i] = 0; for (j = 0; j < d->numbodies; j++) { if (!strcmp(d->body[j].name, com_token)) { d->joint[d->numjoints].body[i] = j; break; } } } d->numjoints++; } } FS_FreeFile(fptr); return d; } void skel_integrate(progfuncs_t *prinst, skelobject_t *sko, skelobject_t *skelobjsrc, float ft, float mmat[12]) { trace_t t; vec3_t npos, opos, wnpos, wopos; vec3_t move; float wantmat[12]; world_t *w = prinst->parms->user; body_t *b; float gravity = 800; int bone, bno; int boffs; galiasbone_t *boneinfo = Mod_GetBoneInfo(sko->model); if (!boneinfo) return; for (bone = 0, bno = 0, b = sko->body; bone < sko->numbones; bone++) { boffs = bone*12; /*if this bone is positioned using a physical body...*/ if (bno < sko->numbodies && b->jointo == boffs) { if (skelobjsrc) { /*attempt to move to target*/ if (boneinfo[bone].parent >= 0) { Matrix3x4_Multiply(skelobjsrc->bonematrix+boffs, sko->bonematrix+12*boneinfo[bone].parent, wantmat); } else { Vector4Copy(skelobjsrc->bonematrix+boffs+0, wantmat+0); Vector4Copy(skelobjsrc->bonematrix+boffs+4, wantmat+4); Vector4Copy(skelobjsrc->bonematrix+boffs+8, wantmat+8); } b->vel[0] = (wantmat[3 ] - sko->bonematrix[b->jointo + 3 ])/ft; b->vel[1] = (wantmat[7 ] - sko->bonematrix[b->jointo + 7 ])/ft; b->vel[2] = (wantmat[11] - sko->bonematrix[b->jointo + 11])/ft; } else { /*handle gravity*/ b->vel[2] = b->vel[2] - gravity * ft / 2; } VectorScale(b->vel, ft, move); opos[0] = sko->bonematrix[b->jointo + 3 ]; opos[1] = sko->bonematrix[b->jointo + 7 ]; opos[2] = sko->bonematrix[b->jointo + 11]; npos[0] = opos[0] + move[0]; npos[1] = opos[1] + move[1]; npos[2] = opos[2] + move[2]; Matrix3x4_RM_Transform3(mmat, opos, wopos); Matrix3x4_RM_Transform3(mmat, npos, wnpos); t = World_Move(w, wopos, vec3_origin, vec3_origin, wnpos, MOVE_NOMONSTERS, w->edicts); if (t.startsolid) t.fraction = 1; else if (t.fraction < 1) { /*clip the velocity*/ float backoff = -DotProduct (b->vel, t.plane.normal) * 1.9; /*teehee, bouncy corpses*/ VectorMA(b->vel, backoff, t.plane.normal, b->vel); } if (skelobjsrc) { VectorCopy(wantmat+0, sko->bonematrix+b->jointo+0); VectorCopy(wantmat+4, sko->bonematrix+b->jointo+4); VectorCopy(wantmat+8, sko->bonematrix+b->jointo+8); } sko->bonematrix[b->jointo + 3 ] += move[0] * t.fraction; sko->bonematrix[b->jointo + 7 ] += move[1] * t.fraction; sko->bonematrix[b->jointo + 11] += move[2] * t.fraction; if (!skelobjsrc) b->vel[2] = b->vel[2] - gravity * ft / 2; b++; bno++; } else if (skelobjsrc) { /*directly copy animation skeleton*/ if (boneinfo[bone].parent >= 0) { Matrix3x4_Multiply(skelobjsrc->bonematrix+boffs, sko->bonematrix+12*boneinfo[bone].parent, sko->bonematrix+boffs); } else { Vector4Copy(skelobjsrc->bonematrix+boffs+0, sko->bonematrix+boffs+0); Vector4Copy(skelobjsrc->bonematrix+boffs+4, sko->bonematrix+boffs+4); Vector4Copy(skelobjsrc->bonematrix+boffs+8, sko->bonematrix+boffs+8); } } else { /*retain the old relation*/ /*FIXME*/ } } /*debugging*/ #if 0 /*draw points*/ for (bone = 0; p < sko->numbones; bone++) { opos[0] = sko->bonematrix[bone*12 + 3 ]; opos[1] = sko->bonematrix[bone*12 + 7 ]; opos[2] = sko->bonematrix[bone*12 + 11]; Matrix3x4_RM_Transform3(mmat, opos, wopos); P_RunParticleEffectTypeString(wopos, vec3_origin, 1, "ragdolltest"); } #endif } #endif /*destroys all skeletons*/ void skel_reset(progfuncs_t *prinst) { while (numskelobjectsused > 0) { numskelobjectsused--; skelobjects[numskelobjectsused].numbones = 0; skelobjects[numskelobjectsused].inuse = false; } } /*deletes any skeletons marked for deletion*/ void skel_dodelete(progfuncs_t *prinst) { int skelidx; if (!pendingkill) return; pendingkill = false; for (skelidx = 0; skelidx < numskelobjectsused; skelidx++) { if (skelobjects[skelidx].inuse == 2) skelobjects[skelidx].inuse = 0; } while (numskelobjectsused && !skelobjects[numskelobjectsused-1].inuse) numskelobjectsused--; } skelobject_t *skel_get(progfuncs_t *prinst, int skelidx, int bonecount) { if (skelidx == 0) { //allocation if (!bonecount) return NULL; for (skelidx = 0; skelidx < numskelobjectsused; skelidx++) { if (!skelobjects[skelidx].inuse && skelobjects[skelidx].numbones == bonecount) return &skelobjects[skelidx]; } for (skelidx = 0; skelidx <= numskelobjectsused; skelidx++) { if (!skelobjects[skelidx].inuse && !skelobjects[skelidx].numbones) { skelobjects[skelidx].numbones = bonecount; /*so bone matrix list can be mmapped some day*/ skelobjects[skelidx].bonematrix = (float*)PR_AddString(prinst, "", sizeof(float)*12*bonecount); skelobjects[skelidx].world = prinst->parms->user; if (skelidx <= numskelobjectsused) { numskelobjectsused = skelidx + 1; skelobjects[skelidx].model = NULL; skelobjects[skelidx].inuse = 1; } return &skelobjects[skelidx]; } } return NULL; } else { skelidx--; if ((unsigned int)skelidx >= numskelobjectsused) return NULL; if (skelobjects[skelidx].inuse != 1) return NULL; if (bonecount && skelobjects[skelidx].numbones != bonecount) return NULL; return &skelobjects[skelidx]; } } void skel_lookup(progfuncs_t *prinst, int skelidx, framestate_t *out) { skelobject_t *sko = skel_get(prinst, skelidx, 0); if (sko && sko->inuse) { out->boneabs = sko->type; out->bonecount = sko->numbones; out->bonestate = sko->bonematrix; } } void QCBUILTIN PF_skel_mmap(progfuncs_t *prinst, struct globalvars_s *pr_globals) { int skelidx = G_FLOAT(OFS_PARM0); skelobject_t *sko = skel_get(prinst, skelidx, 0); if (!sko || sko->world != prinst->parms->user) G_INT(OFS_RETURN) = 0; else G_INT(OFS_RETURN) = PR_SetString(prinst, (void*)sko->bonematrix); } void QCBUILTIN PF_skel_ragedit(progfuncs_t *prinst, struct globalvars_s *pr_globals) { #ifdef RAGDOLL int skelidx = G_FLOAT(OFS_PARM0); char *skelname = PR_GetStringOfs(prinst, OFS_PARM1); int parentskel = G_FLOAT(OFS_PARM2); float *entorg = G_VECTOR(OFS_PARM3); float *forward = G_VECTOR(OFS_PARM4); float *right = G_VECTOR(OFS_PARM5); float *up = G_VECTOR(OFS_PARM6); skelobject_t *sko, *psko; doll_t *doll; int i; float emat[12]; bonemat_fromqcvectors(emat, forward, right, up, entorg); G_FLOAT(OFS_RETURN) = 0; sko = skel_get(prinst, skelidx, 0); if (!sko) return; if (*skelname) { doll = rag_loaddoll(sko->model, skelname); if (!doll) return; } else { /*no doll name makes it revert to a normal skeleton*/ sko->doll = NULL; G_FLOAT(OFS_RETURN) = 1; return; } if (sko->doll != doll) { sko->doll = doll; free(sko->body); sko->numbodies = doll->numbodies; sko->body = malloc(sko->numbodies * sizeof(*sko->body)); memset(sko->body, 0, sko->numbodies * sizeof(*sko->body)); for (i = 0; i < sko->numbodies; i++) sko->body[i].jointo = doll->body[i].bone * 12; } psko = skel_get(prinst, parentskel, 0); skel_integrate(prinst, sko, psko, host_frametime, emat); G_FLOAT(OFS_RETURN) = 1; #endif } //float(float modelindex) skel_create (FTE_CSQC_SKELETONOBJECTS) void QCBUILTIN PF_skel_create (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; int numbones; skelobject_t *skelobj; model_t *model; int midx; int type; midx = G_FLOAT(OFS_PARM0); type = (*prinst->callargc > 1)?G_FLOAT(OFS_PARM1):SKOT_RELATIVE; //default to failure G_FLOAT(OFS_RETURN) = 0; model = w->Get_CModel(w, midx); if (!model) return; //no model set, can't get a skeleton numbones = Mod_GetNumBones(model, type != SKOT_RELATIVE); if (!numbones) { // isabs = true; // numbones = Mod_GetNumBones(model, isabs); // if (!numbones) return; //this isn't a skeletal model. } skelobj = skel_get(prinst, 0, numbones); if (!skelobj) return; //couldn't get one, ran out of memory or something? skelobj->model = model; skelobj->type = type; G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1; } //float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone) skel_build (FTE_CSQC_SKELETONOBJECTS) void QCBUILTIN PF_skel_build(progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; int skelidx = G_FLOAT(OFS_PARM0); wedict_t *ent = (wedict_t*)G_EDICT(prinst, OFS_PARM1); int midx = G_FLOAT(OFS_PARM2); float retainfrac = G_FLOAT(OFS_PARM3); int firstbone = G_FLOAT(OFS_PARM4)-1; int lastbone = G_FLOAT(OFS_PARM5)-1; float addition = 1?G_FLOAT(OFS_PARM6):1-retainfrac; int i, j; int numbones; framestate_t fstate; skelobject_t *skelobj; model_t *model; //default to failure G_FLOAT(OFS_RETURN) = 0; model = w->Get_CModel(w, midx); if (!model) return; //invalid model, can't get a skeleton w->Get_FrameState(w, ent, &fstate); //heh... don't copy. fstate.bonecount = 0; fstate.bonestate = NULL; numbones = Mod_GetNumBones(model, false); if (!numbones) { return; //this isn't a skeletal model. } skelobj = skel_get(prinst, skelidx, 0); if (!skelobj) return; //couldn't get one, ran out of memory or something? if (lastbone < 0) lastbone = numbones; if (lastbone > numbones) lastbone = numbones; if (firstbone < 0) firstbone = 0; if (retainfrac == 0) { /*replace everything*/ if (addition == 1) Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, skelobj->bonematrix); else { //scale new float relationsbuf[MAX_BONES*12]; Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf); for (i = firstbone; i < lastbone; i++) { for (j = 0; j < 12; j++) skelobj->bonematrix[i*12+j] = addition*relationsbuf[i*12+j]; } } } else { if (retainfrac != 1) { //rescale the existing bones for (i = firstbone; i < lastbone; i++) { for (j = 0; j < 12; j++) skelobj->bonematrix[i*12+j] *= retainfrac; } } if (addition == 1) { //just add float relationsbuf[MAX_BONES*12]; Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf); for (i = firstbone; i < lastbone; i++) { for (j = 0; j < 12; j++) skelobj->bonematrix[i*12+j] += relationsbuf[i*12+j]; } } else if (addition) { //add+scale float relationsbuf[MAX_BONES*12]; Mod_GetBoneRelations(model, firstbone, lastbone, &fstate, relationsbuf); for (i = firstbone; i < lastbone; i++) { for (j = 0; j < 12; j++) skelobj->bonematrix[i*12+j] += addition*relationsbuf[i*12+j]; } } } G_FLOAT(OFS_RETURN) = (skelobj - skelobjects) + 1; } //float(float skel) skel_get_numbones (FTE_CSQC_SKELETONOBJECTS) void QCBUILTIN PF_skel_get_numbones (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int skelidx = G_FLOAT(OFS_PARM0); skelobject_t *skelobj; skelobj = skel_get(prinst, skelidx, 0); if (!skelobj) G_FLOAT(OFS_RETURN) = 0; else G_FLOAT(OFS_RETURN) = skelobj->numbones; } //string(float skel, float bonenum) skel_get_bonename (FTE_CSQC_SKELETONOBJECTS) (returns tempstring) void QCBUILTIN PF_skel_get_bonename (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int skelidx = G_FLOAT(OFS_PARM0); int boneidx = G_FLOAT(OFS_PARM1); skelobject_t *skelobj; skelobj = skel_get(prinst, skelidx, 0); if (!skelobj) G_INT(OFS_RETURN) = 0; else { RETURN_TSTRING(Mod_GetBoneName(skelobj->model, boneidx)); } } //float(float skel, float bonenum) skel_get_boneparent (FTE_CSQC_SKELETONOBJECTS) void QCBUILTIN PF_skel_get_boneparent (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int skelidx = G_FLOAT(OFS_PARM0); int boneidx = G_FLOAT(OFS_PARM1); skelobject_t *skelobj; skelobj = skel_get(prinst, skelidx, 0); if (!skelobj) G_FLOAT(OFS_RETURN) = 0; else G_FLOAT(OFS_RETURN) = Mod_GetBoneParent(skelobj->model, boneidx); } //float(float skel, string tagname) skel_find_bone (FTE_CSQC_SKELETONOBJECTS) void QCBUILTIN PF_skel_find_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int skelidx = G_FLOAT(OFS_PARM0); char *bname = PR_GetStringOfs(prinst, OFS_PARM1); skelobject_t *skelobj; skelobj = skel_get(prinst, skelidx, 0); if (!skelobj) G_FLOAT(OFS_RETURN) = 0; else G_FLOAT(OFS_RETURN) = Mod_TagNumForName(skelobj->model, bname); } //vector(float skel, float bonenum) skel_get_bonerel (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc) void QCBUILTIN PF_skel_get_bonerel (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; int skelidx = G_FLOAT(OFS_PARM0); int boneidx = G_FLOAT(OFS_PARM1)-1; skelobject_t *skelobj = skel_get(prinst, skelidx, 0); if (!skelobj || (unsigned int)boneidx >= skelobj->numbones) bonematident_toqcvectors(w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN)); else if (skelobj->type!=SKOT_RELATIVE) { float tmp[12]; float invparent[12]; int parent; /*invert the parent, multiply that against the child, we now know the transform required to go from parent to child. woo.*/ parent = Mod_GetBoneParent(skelobj->model, boneidx+1)-1; Matrix3x4_Invert(skelobj->bonematrix+12*parent, invparent); Matrix3x4_Multiply(invparent, skelobj->bonematrix+12*boneidx, tmp); bonemat_toqcvectors(tmp, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN)); } else bonemat_toqcvectors(skelobj->bonematrix+12*boneidx, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN)); } //vector(float skel, float bonenum) skel_get_boneabs (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc) void QCBUILTIN PF_skel_get_boneabs (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; int skelidx = G_FLOAT(OFS_PARM0); int boneidx = G_FLOAT(OFS_PARM1)-1; float workingm[12], tempmatrix[3][4]; int i; skelobject_t *skelobj = skel_get(prinst, skelidx, 0); if (!skelobj || (unsigned int)boneidx >= skelobj->numbones) bonematident_toqcvectors(w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN)); else if (skelobj->type != SKOT_RELATIVE) { //can just copy it out bonemat_toqcvectors(skelobj->bonematrix + boneidx*12, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN)); } else { //we need to work out the abs position //testme //set up an identity matrix for (i = 0;i < 12;i++) workingm[i] = 0; workingm[0] = 1; workingm[5] = 1; workingm[10] = 1; while(boneidx >= 0) { //copy out the previous working matrix, so we don't stomp on it memcpy(tempmatrix, workingm, sizeof(tempmatrix)); R_ConcatTransforms((void*)(skelobj->bonematrix + boneidx*12), (void*)tempmatrix, (void*)workingm); boneidx = Mod_GetBoneParent(skelobj->model, boneidx+1)-1; } bonemat_toqcvectors(workingm, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN)); } } //void(entity ent, float bonenum, vector org, optional fwd, right, up) skel_set_bone_world (FTE_CSQC_SKELETONOBJECTS2) (reads v_forward etc) void QCBUILTIN PF_skel_set_bone_world (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; wedict_t *ent = G_WEDICT(prinst, OFS_PARM0); unsigned int boneidx = G_FLOAT(OFS_PARM1)-1; float *matrix[3]; skelobject_t *skelobj; float *bone; float childworld[12], parentinv[12]; /*sort out the parameters*/ if (*prinst->callargc == 4) { vec3_t d[3], a; a[0] = G_VECTOR(OFS_PARM2)[0] * -1; /*mod_alias bug*/ a[1] = G_VECTOR(OFS_PARM2)[1]; a[2] = G_VECTOR(OFS_PARM2)[2]; AngleVectors(a, d[0], d[1], d[2]); bonemat_fromqcvectors(childworld, d[0], d[1], d[2], G_VECTOR(OFS_PARM2)); } else { if (*prinst->callargc > 5) { matrix[0] = G_VECTOR(OFS_PARM3); matrix[1] = G_VECTOR(OFS_PARM4); matrix[2] = G_VECTOR(OFS_PARM5); } else { matrix[0] = w->g.v_forward; matrix[1] = w->g.v_right; matrix[2] = w->g.v_up; } bonemat_fromqcvectors(childworld, matrix[0], matrix[1], matrix[2], G_VECTOR(OFS_PARM2)); } /*make sure the skeletal object is correct*/ skelobj = skel_get(prinst, ent->xv->skeletonindex, 0); if (!skelobj || boneidx >= skelobj->numbones) return; /*get the inverse of the parent matrix*/ { float parentabs[12]; float parentw[12]; float parentent[12]; framestate_t fstate; w->Get_FrameState(w, ent, &fstate); if (!Mod_GetTag(skelobj->model, boneidx+1, &fstate, parentabs)) { bonemat_fromidentity(parentabs); } bonemat_fromentity(w, ent, parentent); Matrix3x4_Multiply(parentent, parentabs, parentw); Matrix3x4_Invert_Simple(parentw, parentinv); } /*calc the result*/ bone = skelobj->bonematrix+12*boneidx; Matrix3x4_Multiply(parentinv, childworld, bone); } //void(float skel, float bonenum, vector org) skel_set_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) void QCBUILTIN PF_skel_set_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; int skelidx = G_FLOAT(OFS_PARM0); unsigned int boneidx = G_FLOAT(OFS_PARM1)-1; float *matrix[3]; skelobject_t *skelobj; float *bone; if (*prinst->callargc > 5) { matrix[0] = G_VECTOR(OFS_PARM3); matrix[1] = G_VECTOR(OFS_PARM4); matrix[2] = G_VECTOR(OFS_PARM5); } else { matrix[0] = w->g.v_forward; matrix[1] = w->g.v_right; matrix[2] = w->g.v_up; } skelobj = skel_get(prinst, skelidx, 0); if (!skelobj || boneidx >= skelobj->numbones) return; bone = skelobj->bonematrix+12*boneidx; bonemat_fromqcvectors(bone, matrix[0], matrix[1], matrix[2], G_VECTOR(OFS_PARM2)); } //void(float skel, float bonenum, vector org [, vector fwd, vector right, vector up]) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) void QCBUILTIN PF_skel_mul_bone (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; int skelidx = G_FLOAT(OFS_PARM0); int boneidx = G_FLOAT(OFS_PARM1)-1; float temp[3][4]; float mult[3][4]; skelobject_t *skelobj; if (*prinst->callargc > 5) bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM3), G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM2)); else bonemat_fromqcvectors((float*)mult, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_PARM2)); skelobj = skel_get(prinst, skelidx, 0); if (!skelobj || boneidx >= skelobj->numbones) return; //testme Vector4Copy(skelobj->bonematrix+12*boneidx+0, temp[0]); Vector4Copy(skelobj->bonematrix+12*boneidx+4, temp[1]); Vector4Copy(skelobj->bonematrix+12*boneidx+8, temp[2]); R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*boneidx)); } //void(float skel, float startbone, float endbone, vector org) skel_mul_bone (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc) void QCBUILTIN PF_skel_mul_bones (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; int skelidx = G_FLOAT(OFS_PARM0); unsigned int startbone = G_FLOAT(OFS_PARM1)-1; unsigned int endbone = G_FLOAT(OFS_PARM2)-1; float temp[3][4]; float mult[3][4]; skelobject_t *skelobj; if (*prinst->callargc > 6) bonemat_fromqcvectors((float*)mult, G_VECTOR(OFS_PARM4), G_VECTOR(OFS_PARM5), G_VECTOR(OFS_PARM6), G_VECTOR(OFS_PARM3)); else bonemat_fromqcvectors((float*)mult, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_PARM3)); skelobj = skel_get(prinst, skelidx, 0); if (!skelobj) return; if (startbone == -1) startbone = 0; if (endbone == -1) endbone = skelobj->numbones; else if (endbone > skelobj->numbones) endbone = skelobj->numbones; while(startbone < endbone) { Vector4Copy(skelobj->bonematrix+12*startbone+0, temp[0]); Vector4Copy(skelobj->bonematrix+12*startbone+4, temp[1]); Vector4Copy(skelobj->bonematrix+12*startbone+8, temp[2]); R_ConcatTransforms(mult, temp, (float(*)[4])(skelobj->bonematrix+12*startbone)); startbone++; } } //void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones (FTE_CSQC_SKELETONOBJECTS) void QCBUILTIN PF_skel_copybones (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int skeldst = G_FLOAT(OFS_PARM0); int skelsrc = G_FLOAT(OFS_PARM1); int startbone = G_FLOAT(OFS_PARM2)-1; int endbone = G_FLOAT(OFS_PARM3)-1; skelobject_t *skelobjdst; skelobject_t *skelobjsrc; skelobjdst = skel_get(prinst, skeldst, 0); skelobjsrc = skel_get(prinst, skelsrc, 0); if (!skelobjdst || !skelobjsrc) return; if (startbone == -1) startbone = 0; if (endbone == -1) endbone = skelobjdst->numbones; if (endbone > skelobjdst->numbones) endbone = skelobjdst->numbones; if (endbone > skelobjsrc->numbones) endbone = skelobjsrc->numbones; if (skelobjsrc->type == skelobjdst->type) { while(startbone < endbone) { Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0); Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4); Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8); startbone++; } } else if (skelobjsrc->type == SKOT_RELATIVE && skelobjdst->type == SKOT_ABSOLUTE) { /*copy from relative to absolute*/ galiasbone_t *boneinfo = Mod_GetBoneInfo(skelobjsrc->model); if (!boneinfo) return; while(startbone < endbone) { if (boneinfo[startbone].parent >= 0) { Matrix3x4_Multiply(skelobjsrc->bonematrix+12*startbone, skelobjdst->bonematrix+12*boneinfo[startbone].parent, skelobjdst->bonematrix+12*startbone); } else { Vector4Copy(skelobjsrc->bonematrix+12*startbone+0, skelobjdst->bonematrix+12*startbone+0); Vector4Copy(skelobjsrc->bonematrix+12*startbone+4, skelobjdst->bonematrix+12*startbone+4); Vector4Copy(skelobjsrc->bonematrix+12*startbone+8, skelobjdst->bonematrix+12*startbone+8); } startbone++; } } } //void(float skel) skel_delete (FTE_CSQC_SKELETONOBJECTS) void QCBUILTIN PF_skel_delete (progfuncs_t *prinst, struct globalvars_s *pr_globals) { int skelidx = G_FLOAT(OFS_PARM0); skelobject_t *skelobj; skelobj = skel_get(prinst, skelidx, 0); if (skelobj) { skelobj->inuse = 2; //2 means don't reuse yet. skelobj->model = NULL; pendingkill = true; } } //vector(entity ent, float tag) gettaginfo (DP_MD3_TAGSINFO) void QCBUILTIN PF_gettaginfo (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; wedict_t *ent = G_WEDICT(prinst, OFS_PARM0); int tagnum = G_FLOAT(OFS_PARM1); int modelindex = ent->v->modelindex; model_t *mod = w->Get_CModel(w, modelindex); float transent[12]; float transforms[12]; float result[12]; framestate_t fstate; w->Get_FrameState(w, ent, &fstate); if (!Mod_GetTag(mod, tagnum, &fstate, transforms)) { bonemat_fromidentity(transforms); } if (ent->xv->tag_entity) { #ifdef warningmsg #pragma warningmsg("PF_gettaginfo: This function doesn't honour attachments") #endif Con_Printf("bug: PF_gettaginfo doesn't support attachments\n"); } bonemat_fromentity(w, ent, transent); R_ConcatTransforms((void*)transent, (void*)transforms, (void*)result); bonemat_toqcvectors(result, w->g.v_forward, w->g.v_right, w->g.v_up, G_VECTOR(OFS_RETURN)); } //vector(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO) void QCBUILTIN PF_gettagindex (progfuncs_t *prinst, struct globalvars_s *pr_globals) { world_t *w = prinst->parms->user; wedict_t *ent = G_WEDICT(prinst, OFS_PARM0); char *tagname = PR_GetStringOfs(prinst, OFS_PARM1); model_t *mod = *tagname?w->Get_CModel(w, ent->v->modelindex):NULL; if (mod) G_FLOAT(OFS_RETURN) = Mod_TagNumForName(mod, tagname); else G_FLOAT(OFS_RETURN) = 0; } #endif