/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "qwsvdef.h" #include "netinc.h" #include #ifndef CLIENTONLY #define Q2EDICT_NUM(i) (q2edict_t*)((char *)ge->edicts+i*ge->edict_size) #ifdef _WIN32 #include "winquake.h" #else #include #endif void SV_Savegame_f (void); void SV_Loadgame_f (void); #define INVIS_CHAR1 12 #define INVIS_CHAR2 (char)138 #define INVIS_CHAR3 (char)160 quakeparms_t host_parms; qboolean host_initialized; // true if into command execution (compatability) double host_frametime; double realtime; // without any filtering or bounding int host_hunklevel; // callbacks void SV_Masterlist_Callback(struct cvar_s *var, char *oldvalue); void SV_Tcpport_Callback(struct cvar_s *var, char *oldvalue); void SV_Tcpport6_Callback(struct cvar_s *var, char *oldvalue); void SV_Port_Callback(struct cvar_s *var, char *oldvalue); void SV_PortIPv6_Callback(struct cvar_s *var, char *oldvalue); void SV_PortIPX_Callback(struct cvar_s *var, char *oldvalue); typedef struct { enum { MP_NONE, MP_QUAKEWORLD, MP_DARKPLACES, } protocol; cvar_t cv; qboolean needsresolve; //set any time the cvar is modified netadr_t adr; } sv_masterlist_t; sv_masterlist_t sv_masterlist[] = { {MP_QUAKEWORLD, CVARC("sv_master1", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_master2", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_master3", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_master4", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_master5", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_master6", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_master7", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_master8", "", SV_Masterlist_Callback)}, {MP_QUAKEWORLD, CVARC("sv_qwmasterextra1", "qwmaster.ocrana.de:27000", SV_Masterlist_Callback)}, //german. admin unknown {MP_QUAKEWORLD, CVARC("sv_qwmasterextra2", "masterserver.exhale.de:27000", SV_Masterlist_Callback)}, //german. admin unknown {MP_QUAKEWORLD, CVARC("sv_qwmasterextra3", "kubus.rulez.pl:27000", SV_Masterlist_Callback)}, //poland. admin unknown {MP_QUAKEWORLD, CVARC("sv_qwmasterextra4", "master.quakeservers.net:27000", SV_Masterlist_Callback)}, //european. admin: raz0? //{MP_QUAKEWORLD, CVARC("sv_qwmasterextra5", "asgaard.morphos-team.net:27000", SV_Masterlist_Callback)}, //admin bigfoot {MP_DARKPLACES, CVARC("sv_masterextra1", "ghdigital.com:27950", SV_Masterlist_Callback)}, //69.59.212.88 (admin: LordHavoc) {MP_DARKPLACES, CVARC("sv_masterextra2", "dpmaster.deathmask.net:27950", SV_Masterlist_Callback)}, //209.164.24.243 (admin: Willis) {MP_DARKPLACES, CVARC("sv_masterextra3", "dpmaster.tchr.no:27950", SV_Masterlist_Callback)}, // (admin: tChr) {MP_NONE, CVAR(NULL, NULL)} }; client_t *host_client; // current client // bound the size of the physics time tic #ifdef SERVERONLY cvar_t sv_mintic = SCVAR("sv_mintic","0.03"); #else cvar_t sv_mintic = SCVAR("sv_mintic","0"); //client builds can think as often as they want. #endif cvar_t sv_maxtic = SCVAR("sv_maxtic","0.1");//never run a tick slower than this cvar_t sv_limittics = SCVAR("sv_limittics","3");// cvar_t sv_nailhack = SCVAR("sv_nailhack","0"); cvar_t timeout = SCVAR("timeout","65"); // seconds without any message cvar_t zombietime = SCVAR("zombietime", "2"); // seconds to sink messages // after disconnect #ifdef SERVERONLY cvar_t developer = SCVAR("developer","0"); // show extra messages cvar_t rcon_password = SCVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND); // password for remote server commands cvar_t password = SCVARF("password", "", CVAR_NOUNSAFEEXPAND); // password for entering the game #else extern cvar_t developer; extern cvar_t rcon_password; extern cvar_t password; #endif cvar_t spectator_password = CVARF("spectator_password", "", CVAR_NOUNSAFEEXPAND); // password for entering as a sepctator cvar_t allow_download = CVAR("allow_download", "1"); cvar_t allow_download_skins = CVAR("allow_download_skins", "1"); cvar_t allow_download_models = CVAR("allow_download_models", "1"); cvar_t allow_download_sounds = CVAR("allow_download_sounds", "1"); cvar_t allow_download_demos = CVAR("allow_download_demos", "1"); cvar_t allow_download_maps = CVAR("allow_download_maps", "1"); cvar_t allow_download_anymap = CVAR("allow_download_pakmaps", "0"); cvar_t allow_download_pakcontents = CVAR("allow_download_pakcontents", "1"); cvar_t allow_download_root = CVAR("allow_download_root", "0"); cvar_t allow_download_textures = CVAR("allow_download_textures", "1"); cvar_t allow_download_pk3s = CVAR("allow_download_pk3s", "1"); cvar_t allow_download_wads = CVAR("allow_download_wads", "1"); cvar_t allow_download_configs = CVAR("allow_download_configs", "0"); cvar_t sv_public = CVAR("sv_public", "0"); cvar_t sv_listen_qw = CVARAF("sv_listen_qw", "1", "sv_listen", 0); cvar_t sv_listen_nq = CVAR("sv_listen_nq", "0"); cvar_t sv_listen_dp = CVAR("sv_listen_dp", "1"); cvar_t sv_listen_q3 = CVAR("sv_listen_q3", "0"); cvar_t sv_reportheartbeats = CVAR("sv_reportheartbeats", "1"); cvar_t sv_highchars = CVAR("sv_highchars", "1"); cvar_t sv_loadentfiles = CVAR("sv_loadentfiles", "1"); cvar_t sv_maxrate = CVAR("sv_maxrate", "10000"); cvar_t sv_maxdrate = CVARAF("sv_maxdrate", "10000", "sv_maxdownloadrate", 0); cvar_t sv_minping = CVARF("sv_minping", "0", CVAR_SERVERINFO); cvar_t sv_bigcoords = CVARF("sv_bigcoords", "", CVAR_SERVERINFO); cvar_t sv_calcphs = CVAR("sv_calcphs", "2"); cvar_t sv_cullplayers_trace = CVARF("sv_cullplayers_trace", "", CVAR_SERVERINFO); cvar_t sv_cullentities_trace = CVARF("sv_cullentities_trace", "", CVAR_SERVERINFO); cvar_t sv_phs = CVAR("sv_phs", "1"); cvar_t sv_resetparms = CVAR("sv_resetparms", "0"); cvar_t sv_pupglow = CVARF("sv_pupglow", "", CVAR_SERVERINFO); cvar_t sv_master = CVAR("sv_master", "0"); cvar_t sv_masterport = CVAR("sv_masterport", "0"); cvar_t sv_gamespeed = CVAR("sv_gamespeed", "1"); cvar_t sv_csqcdebug = CVAR("sv_csqcdebug", "0"); cvar_t sv_csqc_progname = CVAR("sv_csqc_progname", "csprogs.dat"); #ifdef TCPCONNECT cvar_t sv_port_tcp = CVARC("sv_port_tcp", "", SV_Tcpport_Callback); #ifdef IPPROTO_IPV6 cvar_t sv_port_tcp6 = CVARC("sv_port_tcp6", "", SV_Tcpport6_Callback); #endif #endif cvar_t sv_port = CVARC("sv_port", "27500", SV_Port_Callback); #ifdef IPPROTO_IPV6 cvar_t sv_port_ipv6 = CVARC("sv_port_ipv6", "27500", SV_PortIPv6_Callback); #endif #ifdef USEIPX cvar_t sv_port_ipx = CVARC("sv_port_ipx", "27500", SV_PortIPX_Callback); #endif cvar_t pausable = CVAR("pausable", "1"); // // game rules mirrored in svs.info // cvar_t fraglimit = CVARF("fraglimit", "" , CVAR_SERVERINFO); cvar_t timelimit = CVARF("timelimit", "" , CVAR_SERVERINFO); cvar_t teamplay = CVARF("teamplay", "" , CVAR_SERVERINFO); cvar_t samelevel = CVARF("samelevel", "" , CVAR_SERVERINFO); cvar_t maxclients = CVARAF("maxclients", "8", "sv_maxclients", CVAR_SERVERINFO); cvar_t maxspectators = CVARF("maxspectators", "8", CVAR_SERVERINFO); #ifdef SERVERONLY cvar_t deathmatch = CVARF("deathmatch", "1", CVAR_SERVERINFO); // 0, 1, or 2 #else cvar_t deathmatch = CVARF("deathmatch", "0", CVAR_SERVERINFO); // 0, 1, or 2 #endif cvar_t coop = CVARF("coop", "" , CVAR_SERVERINFO); cvar_t skill = CVARF("skill", "" , CVAR_SERVERINFO); // 0, 1, 2 or 3 cvar_t spawn = CVARF("spawn", "" , CVAR_SERVERINFO); cvar_t watervis = CVARF("watervis", "" , CVAR_SERVERINFO); cvar_t rearview = CVARF("rearview", "" , CVAR_SERVERINFO); cvar_t allow_fish = CVARF("allow_fish", "0", CVAR_SERVERINFO); cvar_t allow_luma = CVARF("allow_luma", "1", CVAR_SERVERINFO); cvar_t allow_bump = CVARF("allow_bump", "1", CVAR_SERVERINFO); cvar_t allow_skybox = CVARF("allow_skybox", "", CVAR_SERVERINFO); cvar_t sv_allow_splitscreen = CVARF("allow_splitscreen","",CVAR_SERVERINFO); cvar_t fbskins = CVARF("fbskins", "1", CVAR_SERVERINFO); //to get rid of lame fuhquake fbskins cvar_t mirrors = CVARF("mirrors", "" , CVAR_SERVERINFO); cvar_t sv_motd[] ={ CVAR("sv_motd1", ""), CVAR("sv_motd2", ""), CVAR("sv_motd3", ""), CVAR("sv_motd4", "") }; cvar_t sv_compatiblehulls = CVAR("sv_compatiblehulls", "1"); cvar_t hostname = CVARF("hostname","unnamed", CVAR_SERVERINFO); cvar_t secure = CVARF("secure", "", CVAR_SERVERINFO); extern cvar_t sv_nomsec; char cvargroup_serverpermissions[] = "server permission variables"; char cvargroup_serverinfo[] = "serverinfo variables"; char cvargroup_serverphysics[] = "server physics variables"; char cvargroup_servercontrol[] = "server control variables"; vfsfile_t *sv_fraglogfile; void SV_FixupName(char *in, char *out, unsigned int outlen); void SV_AcceptClient (netadr_t adr, int userid, char *userinfo); void Master_Shutdown (void); void PRH2_SetPlayerClass(client_t *cl, int classnum, qboolean fromqc); char *SV_BannedReason (netadr_t *a); #ifdef SQL void PR_SQLCycle(); #endif //============================================================================ qboolean ServerPaused(void) { return sv.paused; } /* ================ SV_Shutdown Quake calls this before calling Sys_Quit or Sys_Error ================ */ void SV_Shutdown (void) { Master_Shutdown (); if (sv_fraglogfile) { VFS_CLOSE (sv_fraglogfile); sv_fraglogfile = NULL; } PR_Deinit(); #ifdef USEODE World_Physics_Shutdown(); #endif if (sv.mvdrecording) SV_MVDStop_f(); NET_Shutdown (); #ifdef WEBSERVER IWebShutdown(); #endif Memory_DeInit(); } /* ================ SV_Error Sends a datagram to all the clients informing them of the server crash, then exits ================ */ void VARGS SV_Error (char *error, ...) { va_list argptr; static char string[1024]; static qboolean inerror = false; if (inerror) { Sys_Error ("SV_Error: recursively entered (%s)", string); } inerror = true; va_start (argptr,error); vsnprintf (string,sizeof(string)-1, error,argptr); va_end (argptr); { extern cvar_t pr_ssqc_coreonerror; if (svprogfuncs && pr_ssqc_coreonerror.value && svprogfuncs->save_ents) { int size = 1024*1024*8; char *buffer = BZ_Malloc(size); svprogfuncs->save_ents(svprogfuncs, buffer, &size, 3); COM_WriteFile("ssqccore.txt", buffer, size); BZ_Free(buffer); } } SV_EndRedirect(); Con_Printf ("SV_Error: %s\n",string); if (sv.state) SV_FinalMessage (va("server crashed: %s\n", string)); SV_UnspawnServer(); #ifndef SERVERONLY if (cls.state) { if (sv.state) SV_UnspawnServer(); inerror = false; Host_EndGame("SV_Error: %s\n",string); } SCR_EndLoadingPlaque(); if (!isDedicated) //dedicated servers crash... { extern jmp_buf host_abort; SCR_EndLoadingPlaque(); inerror=false; longjmp (host_abort, 1); } #endif SV_Shutdown (); Sys_Error ("SV_Error: %s\n",string); } #ifdef SERVERONLY void VARGS Host_Error (char *error, ...) { va_list argptr; char string[1024]; va_start (argptr,error); vsnprintf (string,sizeof(string)-1, error,argptr); va_end (argptr); SV_Error("%s", string); } #endif /* ================== SV_FinalMessage Used by SV_Error and SV_Quit_f to send a final message to all connected clients before the server goes down. The messages are sent immediately, not just stuck on the outgoing message list, because the server is going to totally exit after returning from this function. ================== */ void SV_FinalMessage (char *message) { int i; client_t *cl; SZ_Clear (&sv.datagram); MSG_WriteByte (&sv.datagram, svc_print); MSG_WriteByte (&sv.datagram, PRINT_HIGH); MSG_WriteString (&sv.datagram, message); MSG_WriteByte (&sv.datagram, svc_disconnect); for (i=0, cl = svs.clients ; istate >= cs_spawned) if (ISNQCLIENT(cl) || ISQWCLIENT(cl)) Netchan_Transmit (&cl->netchan, sv.datagram.cursize , sv.datagram.data, 10000); } /* ===================== SV_DropClient Called when the player is totally leaving the server, either willingly or unwillingly. This is NOT called if the entire server is quiting or crashing. ===================== */ void SV_DropClient (client_t *drop) { laggedpacket_t *lp; /*drop the first in the chain first*/ if (drop->controller && drop->controller != drop) { SV_DropClient(drop->controller); return; } if (!drop->controller) { // add the disconnect if (drop->state != cs_zombie) { switch (drop->protocol) { case SCP_QUAKE2: MSG_WriteByte (&drop->netchan.message, svcq2_disconnect); break; case SCP_QUAKEWORLD: case SCP_NETQUAKE: case SCP_DARKPLACES6: case SCP_DARKPLACES7: MSG_WriteByte (&drop->netchan.message, svc_disconnect); break; case SCP_BAD: break; case SCP_QUAKE3: break; } } } #ifdef SVRANKING if (drop->state == cs_spawned) { int j; rankstats_t rs; if (drop->rankid) { if (Rank_GetPlayerStats(drop->rankid, &rs)) { rs.timeonserver += realtime - drop->stats_started; drop->stats_started = realtime; rs.kills += drop->kills; rs.deaths += drop->deaths; rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED); if (drop->iscuffed==2) rs.flags1 |= RANK_CUFFED; if (drop->ismuted==2) rs.flags1 |= RANK_MUTED; if (drop->iscrippled==2) rs.flags1 |= RANK_CRIPPLED; drop->kills=0; drop->deaths=0; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict); if (pr_nqglobal_struct->SetChangeParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms); for (j=0 ; jrankid, &rs); } } } #endif #ifdef SVCHAT SV_WipeChat(drop); #endif switch(svs.gametype) { case GT_MAX: break; case GT_Q1QVM: case GT_PROGS: if (svprogfuncs) { if (drop->state == cs_spawned) { #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) { Q1QVM_DropClient(drop); } else #endif { if (!drop->spectator) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); } else if (SpectatorDisconnect) { // call the prog function for removing a client // this will set the body to a dead frame, among other things pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, drop->edict); PR_ExecuteProgram (svprogfuncs, SpectatorDisconnect); } } if (progstype == PROG_NQ) ED_Clear(svprogfuncs, drop->edict); } if (drop->spawninfo) Z_Free(drop->spawninfo); drop->spawninfo = NULL; } break; case GT_QUAKE2: #ifdef Q2SERVER if (ge) ge->ClientDisconnect(drop->q2edict); #endif break; case GT_QUAKE3: #ifdef Q3SERVER SVQ3_DropClient(drop); #endif break; case GT_HALFLIFE: #ifdef HLSERVER SVHL_DropClient(drop); #endif break; } if (drop->centerprintstring) Z_Free(drop->centerprintstring); drop->centerprintstring = NULL; if (drop->spectator) Con_Printf ("Spectator %s removed\n",drop->name); else Con_Printf ("Client %s removed\n",drop->name); if (drop->download) { VFS_CLOSE (drop->download); drop->download = NULL; } if (drop->upload) { VFS_CLOSE (drop->upload); drop->upload = NULL; } *drop->uploadfn = 0; #ifndef SERVERONLY if (drop->netchan.remote_address.type == NA_LOOPBACK) { Netchan_Transmit(&drop->netchan, 0, "", SV_RateForClient(drop)); #pragma message("This mans that we may not see the reason we kicked ourselves.") CL_Disconnect(); drop->state = cs_free; //don't do zombie stuff } else #endif { drop->state = cs_zombie; // become free in a few seconds drop->connection_started = realtime; // for zombie timeout } drop->istobeloaded = false; drop->old_frags = 0; #ifdef SVRANKING drop->kills = 0; drop->deaths = 0; #endif if (svprogfuncs && drop->edict) drop->edict->v->frags = 0; drop->namebuf[0] = 0; drop->name = drop->namebuf; memset (drop->userinfo, 0, sizeof(drop->userinfo)); memset (drop->userinfobasic, 0, sizeof(drop->userinfobasic)); while ((lp = drop->laggedpacket)) { drop->laggedpacket = lp->next; lp->next = svs.free_lagged_packet; svs.free_lagged_packet = lp; } drop->laggedpacket_last = NULL; if (drop->frameunion.frames) //union of the same sort of structure { Z_Free(drop->frameunion.frames); drop->frameunion.frames = NULL; } if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM) //gamecode should do it all for us. { // send notification to all remaining clients SV_FullClientUpdate (drop, &sv.reliable_datagram, 0); #ifdef NQPROT SVNQ_FullClientUpdate (drop, &sv.nqreliable_datagram); #endif } if (drop->controlled) { drop->controlled->controller = NULL; SV_DropClient(drop->controlled); drop->controlled = NULL; } } //==================================================================== typedef struct pinnedmessages_s { struct pinnedmessages_s *next; char setby[64]; char message[1024]; } pinnedmessages_t; pinnedmessages_t *pinned; qboolean dopinnedload = true; void PIN_DeleteOldestMessage(void); void PIN_MakeMessage(char *from, char *msg); void PIN_LoadMessages(void) { char setby[64]; char message[1024]; int i; char *file, *end; char *lstart; int len; dopinnedload = false; while(pinned) PIN_DeleteOldestMessage(); len = FS_LoadFile("pinned.txt", (void**)&file); if (!file) return; end = file+len; lstart = file; for(;;) { while (lstartnext) fprintf(f, "%s\r\n\t%s\r\n\n", p->message, p->setby); fclose(f); } void PIN_DeleteOldestMessage(void) { pinnedmessages_t *old = pinned; if (old) { pinned = pinned->next; Z_Free(old); } } void PIN_MakeMessage(char *from, char *msg) { pinnedmessages_t *p; pinnedmessages_t *newp; newp = BZ_Malloc(sizeof(pinnedmessages_t)); Q_strncpyz(newp->setby, from, sizeof(newp->setby)); Q_strncpyz(newp->message, msg, sizeof(newp->message)); newp->next = NULL; if (!pinned) pinned = newp; else { for (p = pinned; ; p = p->next) { if (!p->next) { p->next = newp; break; } } } } void PIN_ShowMessages(client_t *cl) { pinnedmessages_t *p; if (dopinnedload) PIN_LoadMessages(); if (!pinned) return; SV_ClientPrintf(cl, PRINT_HIGH, "\n\n\n"); for (p = pinned; p; p = p->next) { SV_ClientPrintf(cl, PRINT_HIGH, "%s\n\n %s\n", p->message, p->setby); SV_ClientPrintf(cl, PRINT_HIGH, "\n\n\n"); } } //==================================================================== /* =================== SV_CalcPing =================== */ int SV_CalcPing (client_t *cl, qboolean forcecalc) { float ping; int i; int count; register client_frame_t *frame; if (!cl->frameunion.frames) return 0; switch (cl->protocol) { case SCP_BAD: break; case SCP_QUAKE2: break; case SCP_QUAKE3: break; case SCP_DARKPLACES6: case SCP_DARKPLACES7: case SCP_NETQUAKE: case SCP_QUAKEWORLD: ping = 0; count = 0; for (frame = cl->frameunion.frames, i=0 ; iping_time > 0) { ping += frame->ping_time; count++; } } if (!count) return 9999; ping /= count; return ping*1000; } return 0; } void SV_GenerateBasicUserInfo(client_t *cl) { char *key, *s; int i; for (i= 1; (key = Info_KeyForNumber(cl->userinfo, i)); i++) { if (!*key) break; if (!SV_UserInfoIsBasic(key)) continue; s = Info_ValueForKey(cl->userinfo, key); Info_SetValueForStarKey (cl->userinfobasic, key, s, sizeof(cl->userinfobasic)); } } /* =================== SV_FullClientUpdate Writes all update values to a sizebuf =================== */ void SV_FullClientUpdate (client_t *client, sizebuf_t *buf, unsigned int ftepext) { int i; char info[MAX_INFO_STRING]; i = client - svs.clients; #ifdef SERVER_DEMO_PLAYBACK if (sv.demofile) { MSG_WriteByte (buf, svc_updatefrags); MSG_WriteByte (buf, i); MSG_WriteShort (buf, sv.recordedplayer[i].frags); MSG_WriteByte (buf, svc_updateping); MSG_WriteByte (buf, i); MSG_WriteShort (buf, sv.recordedplayer[i].ping); MSG_WriteByte (buf, svc_updatepl); MSG_WriteByte (buf, i); MSG_WriteByte (buf, sv.recordedplayer[i].pl); MSG_WriteByte (buf, svc_updateentertime); MSG_WriteByte (buf, i); MSG_WriteFloat (buf, 0); Q_strncpyz (info, sv.recordedplayer[i].userinfo, sizeof(info)); Info_RemoveKey(info, "password"); //main password key Info_RemoveKey(info, "*ip"); //don't broadcast this in playback Info_RemovePrefixedKeys (info, '_'); // server passwords, etc MSG_WriteByte (buf, svc_updateuserinfo); MSG_WriteByte (buf, i); MSG_WriteLong (buf, sv.recordedplayer[i].userid); MSG_WriteString (buf, info); return; } #endif //Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i); MSG_WriteByte (buf, svc_updatefrags); MSG_WriteByte (buf, i); MSG_WriteShort (buf, client->old_frags); MSG_WriteByte (buf, svc_updateping); MSG_WriteByte (buf, i); MSG_WriteShort (buf, SV_CalcPing (client, false)); MSG_WriteByte (buf, svc_updatepl); MSG_WriteByte (buf, i); MSG_WriteByte (buf, client->lossage); MSG_WriteByte (buf, svc_updateentertime); MSG_WriteByte (buf, i); MSG_WriteFloat (buf, realtime - client->connection_started); #pragma message("this is a bug: it can be broadcast to all qw clients") if (ftepext & PEXT_BIGUSERINFOS) Q_strncpyz (info, client->userinfo, sizeof(info)); else Q_strncpyz (info, client->userinfobasic, sizeof(info)); Info_RemoveKey(info, "password"); //main password key Info_RemovePrefixedKeys (info, '_'); // server passwords, etc MSG_WriteByte (buf, svc_updateuserinfo); MSG_WriteByte (buf, i); MSG_WriteLong (buf, client->userid); MSG_WriteString (buf, info); } #ifdef NQPROT void SVNQ_FullClientUpdate (client_t *client, sizebuf_t *buf) { int playercolor, top, bottom; int i; i = client - svs.clients; if (i >= 16) return; //Sys_Printf("SV_FullClientUpdate: Updated frags for client %d\n", i); MSG_WriteByte (buf, svc_updatefrags); MSG_WriteByte (buf, i); MSG_WriteShort (buf, client->old_frags); MSG_WriteByte (buf, svc_updatename); MSG_WriteByte (buf, i); MSG_WriteString (buf, Info_ValueForKey(client->userinfo, "name")); top = atoi(Info_ValueForKey(client->userinfo, "topcolor")); bottom = atoi(Info_ValueForKey(client->userinfo, "bottomcolor")); top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; playercolor = top*16 + bottom; MSG_WriteByte (buf, svc_updatecolors); MSG_WriteByte (buf, i); MSG_WriteByte (buf, playercolor); } #endif /* =================== SV_FullClientUpdateToClient Writes all update values to a client's reliable stream =================== */ void SV_FullClientUpdateToClient (client_t *client, client_t *cl) { #ifdef NQPROT if (!ISQWCLIENT(cl)) { ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo)); if (cl->num_backbuf) { SVNQ_FullClientUpdate (client, &cl->backbuf); ClientReliable_FinishWrite(cl); } else SVNQ_FullClientUpdate (client, &cl->netchan.message); } else #endif { #ifdef SERVER_DEMO_PLAYBACK if (sv.demofile) { int i = client - svs.clients; ClientReliableCheckBlock(cl, 24 + strlen(sv.recordedplayer[i].userinfo)); } else #endif ClientReliableCheckBlock(cl, 24 + strlen(client->userinfo)); if (cl->num_backbuf) { SV_FullClientUpdate (client, &cl->backbuf, cl->fteprotocolextensions); ClientReliable_FinishWrite(cl); } else SV_FullClientUpdate (client, &cl->netchan.message, cl->fteprotocolextensions); } } /* ============================================================================== CONNECTIONLESS COMMANDS ============================================================================== */ #define STATUS_OLDSTYLE 0 #define STATUS_SERVERINFO 1 #define STATUS_PLAYERS 2 #define STATUS_SPECTATORS 4 #define STATUS_SPECTATORS_AS_PLAYERS 8 //for ASE - change only frags: show as "S" /* ================ SVC_Status Responds with all the info that qplug or qspy can see This message can be up to around 5k with worst case string lengths. ================ */ void SVC_Status (void) { int displayflags; int i; client_t *cl; char *name; int ping; int top, bottom; char frags[64]; int slots=0; displayflags = atoi(Cmd_Argv(1)); if (displayflags == STATUS_OLDSTYLE) displayflags = STATUS_SERVERINFO|STATUS_PLAYERS; Cmd_TokenizeString ("status", false, false); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); if (displayflags&STATUS_SERVERINFO) Con_Printf ("%s\n", svs.info); for (i=0 ; istate == cs_connected || cl->state == cs_spawned || cl->name[0]) && ((cl->spectator && displayflags&STATUS_SPECTATORS) || (!cl->spectator && displayflags&STATUS_PLAYERS))) { top = atoi(Info_ValueForKey (cl->userinfo, "topcolor")); bottom = atoi(Info_ValueForKey (cl->userinfo, "bottomcolor")); top = (top < 0) ? 0 : ((top > 13) ? 13 : top); bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom); ping = SV_CalcPing (cl, false); name = cl->name; if (!cl->state) //show bots differently. Just to be courteous. Con_Printf ("%i %i %i %i \"BOT:%s\" \"%s\" %i %i\n", cl->userid, cl->old_frags, (int)(realtime - cl->connection_started)/60, ping, cl->name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom); else { if (cl->spectator) { //silly mvdsv stuff if (displayflags & STATUS_SPECTATORS_AS_PLAYERS) { frags[0] = 'S'; frags[1] = '\0'; } else { ping = -ping; sprintf(frags, "%i", -9999); name = va("\\s\\%s", name); } } else sprintf(frags, "%i", cl->old_frags); Con_Printf ("%i %s %i %i \"%s\" \"%s\" %i %i\n", cl->userid, frags, (int)(realtime - cl->connection_started)/60, ping, name, Info_ValueForKey (cl->userinfo, "skin"), top, bottom); } } else slots++; } //No. Not a good idea. /* if (slots>16) Con_Printf ("5016 35 54 114 \"annigilator\" \"soldier\" 0 0\n"); if (slots>14) Con_Printf ("5012 32 85 162 \"FatBastard\" \"hacker\" 1 4\n"); if (slots>12) Con_Printf ("5013 23 64 94 \"DeathBunny\" \"soldier\" 13 13\n"); if (slots>10) Con_Printf ("5010 32 85 162 \"��\" \"hacker\" 13 13\n"); if (slots>8) Con_Printf ("5011 32 85 162 \"��a���\" \"hacker\" 4 4\n"); */ SV_EndRedirect (); } #ifdef NQPROT void SVC_GetInfo (char *challenge, int fullstatus) { //dpmaster support char response[MAX_UDP_PACKET]; client_t *cl; int numclients = 0; int i; char *resp; char *gamestatus; eval_t *v; for (i=0 ; istate == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator) numclients++; } if (svprogfuncs) { v = PR_FindGlobal(svprogfuncs, "worldstatus", PR_ANY); if (v) gamestatus = PR_GetString(svprogfuncs, v->string); else gamestatus = ""; } else gamestatus = ""; resp = response; //response packet header *resp++ = 0xff; *resp++ = 0xff; *resp++ = 0xff; *resp++ = 0xff; if (fullstatus) Q_strncpyz(resp, "statusResponse", sizeof(response) - (resp-response) - 1); else Q_strncpyz(resp, "infoResponse", sizeof(response) - (resp-response) - 1); resp += strlen(resp); *resp++ = '\n'; //first line is the serverinfo Q_strncpyz(resp, svs.info, sizeof(response) - (resp-response)); //this is a DP protocol, so some QW fields are not needed Info_RemoveKey(resp, "maxclients"); Info_RemoveKey(resp, "map"); Info_SetValueForKey(resp, "gamename", com_gamename.string, sizeof(response) - (resp-response)); Info_SetValueForKey(resp, "modname", com_modname.string, sizeof(response) - (resp-response)); Info_SetValueForKey(resp, "protocol", va("%d", NET_PROTOCOL_VERSION), sizeof(response) - (resp-response)); Info_SetValueForKey(resp, "clients", va("%d", numclients), sizeof(response) - (resp-response)); Info_SetValueForKey(resp, "sv_maxclients", maxclients.string, sizeof(response) - (resp-response)); Info_SetValueForKey(resp, "mapname", Info_ValueForKey(svs.info, "map"), sizeof(response) - (resp-response)); Info_SetValueForKey(resp, "qcstatus", gamestatus, sizeof(response) - (resp-response)); Info_SetValueForKey(resp, "challenge", challenge, sizeof(response) - (resp-response)); resp += strlen(resp); *resp++ = 0; //there's already a null, but hey if (fullstatus) { client_t *cl; char *start = resp; if (resp != response+sizeof(response)) { resp[-1] = '\n'; //replace the null terminator that we already wrote //on the following lines we have an entry for each client for (i=0 ; istate == cs_connected || cl->state == cs_spawned || cl->name[0]) && !cl->spectator) { Q_strncpyz(resp, va( "%d %d \"%s\" \"%s\"\n" , cl->old_frags, SV_CalcPing(cl, false), cl->team, cl->name ), sizeof(response) - (resp-response)); resp += strlen(resp); } } *resp++ = 0; //this might not be a null if (resp == response+sizeof(response)) { //we're at the end of the buffer, it's full. bummer //replace 12 bytes with infoResponse memcpy(response+4, "infoResponse", 12); //move down by len(statusResponse)-len(infoResponse) bytes memmove(response+4+12, response+4+14, resp-response-(4+14)); start -= 14-12; //fix this pointer resp = start; resp[-1] = 0; //reset the \n } } } NET_SendPacket (NS_SERVER, resp-response, response, net_from); } #endif #ifdef Q2SERVER void SVC_InfoQ2 (void) { char string[64]; int i, count; int version; if (maxclients.value == 1) return; // ignore in single player version = atoi (Cmd_Argv(1)); if (version != PROTOCOL_VERSION_Q2) snprintf (string, sizeof(string), "%s: wrong version\n", hostname.string); else { count = 0; for (i=0 ; i= cs_connected) count++; snprintf (string, sizeof(string), "%16s %8s %2i/%2i\n", hostname.string, sv.name, count, (int)maxclients.value); } Netchan_OutOfBandPrint (NS_SERVER, net_from, "info\n%s", string); } #endif /* =================== SV_CheckLog =================== */ #define LOG_HIGHWATER 4096 #define LOG_FLUSH 10*60 void SV_CheckLog (void) { sizebuf_t *sz; sz = &svs.log[svs.logsequence&1]; // bump sequence if allmost full, or ten minutes have passed and // there is something still sitting there if (sz->cursize > LOG_HIGHWATER || (realtime - svs.logtime > LOG_FLUSH && sz->cursize) ) { // swap buffers and bump sequence svs.logtime = realtime; svs.logsequence++; sz = &svs.log[svs.logsequence&1]; sz->cursize = 0; Con_Printf ("beginning fraglog sequence %i\n", svs.logsequence); } } /* ================ SVC_Log Responds with all the logged frags for ranking programs. If a sequence number is passed as a parameter and it is the same as the current sequence, an A2A_NACK will be returned instead of the data. ================ */ void SVC_Log (void) { int seq; char data[MAX_DATAGRAM+64]; char adr[MAX_ADR_SIZE]; if (Cmd_Argc() == 2) seq = atoi(Cmd_Argv(1)); else seq = -1; if (seq == svs.logsequence-1 || !sv_fraglogfile) { // they already have this data, or we aren't logging frags data[0] = A2A_NACK; NET_SendPacket (NS_SERVER, 1, data, net_from); return; } Con_DPrintf ("sending log %i to %s\n", svs.logsequence-1, NET_AdrToString(adr, sizeof(adr), net_from)); sprintf (data, "stdlog %i\n", svs.logsequence-1); strcat (data, (char *)svs.log_buf[((svs.logsequence-1)&1)]); NET_SendPacket (NS_SERVER, strlen(data)+1, data, net_from); } /* ================ SVC_Ping Just responds with an acknowledgement ================ */ void SVC_Ping (void) { char data; data = A2A_ACK; NET_SendPacket (NS_SERVER, 1, &data, net_from); } //from net_from int SV_NewChallenge (void) { int i; int oldest; int oldestTime; oldest = 0; oldestTime = 0x7fffffff; // see if we already have a challenge for this ip for (i = 0 ; i < MAX_CHALLENGES ; i++) { if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) return svs.challenges[i].challenge; if (svs.challenges[i].time < oldestTime) { oldestTime = svs.challenges[i].time; oldest = i; } } // overwrite the oldest svs.challenges[oldest].challenge = (rand() << 16) ^ rand(); svs.challenges[oldest].adr = net_from; svs.challenges[oldest].time = realtime; return svs.challenges[oldest].challenge; } /* ================= SVC_GetChallenge Returns a challenge number that can be used in a subsequent client_connect command. We do this to prevent denial of service attacks that flood the server with invalid connection IPs. With a challenge, they must give a valid IP address. ================= */ void SVC_GetChallenge (void) { #ifdef HUFFNETWORK int compressioncrc; #endif int i; int oldest; int oldestTime; if (!sv_listen_qw.value && !sv_listen_dp.value && !sv_listen_q3.value) return; oldest = 0; oldestTime = 0x7fffffff; // see if we already have a challenge for this ip for (i = 0 ; i < MAX_CHALLENGES ; i++) { if (NET_CompareBaseAdr (net_from, svs.challenges[i].adr)) break; if (svs.challenges[i].time < oldestTime) { oldestTime = svs.challenges[i].time; oldest = i; } } if (i == MAX_CHALLENGES) { // overwrite the oldest svs.challenges[oldest].challenge = (rand() << 16) ^ rand(); svs.challenges[oldest].adr = net_from; svs.challenges[oldest].time = realtime; i = oldest; } // send it back { char *buf; int lng; char *over; #ifdef Q3SERVER if (svs.gametype == GT_QUAKE3) //q3 servers buf = va("challengeResponse %i", svs.challenges[i].challenge); else #endif #ifdef Q2SERVER if (svs.gametype == GT_QUAKE2) //quake 2 servers give a different challenge responce buf = va("challenge %i", svs.challenges[i].challenge); else #endif buf = va("%c%i", S2C_CHALLENGE, svs.challenges[i].challenge); over = buf + strlen(buf) + 1; if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM) { #ifdef PROTOCOL_VERSION_FTE //tell the client what fte extensions we support if (svs.fteprotocolextensions) { lng = LittleLong(PROTOCOL_VERSION_FTE); memcpy(over, &lng, sizeof(lng)); over+=sizeof(lng); lng = LittleLong(svs.fteprotocolextensions); memcpy(over, &lng, sizeof(lng)); over+=sizeof(lng); } //tell the client what fte extensions we support if (svs.fteprotocolextensions2) { lng = LittleLong(PROTOCOL_VERSION_FTE2); memcpy(over, &lng, sizeof(lng)); over+=sizeof(lng); lng = LittleLong(svs.fteprotocolextensions2); memcpy(over, &lng, sizeof(lng)); over+=sizeof(lng); } #endif #ifdef HUFFNETWORK compressioncrc = Huff_PreferedCompressionCRC(); if (compressioncrc) { lng = LittleLong((('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24))); memcpy(over, &lng, sizeof(lng)); over+=sizeof(lng); lng = LittleLong(compressioncrc); memcpy(over, &lng, sizeof(lng)); over+=sizeof(lng); } #endif } if (sv_listen_qw.value || (svs.gametype != GT_PROGS && svs.gametype != GT_Q1QVM)) Netchan_OutOfBand(NS_SERVER, net_from, over-buf, buf); if (sv_listen_dp.value && (sv_listen_nq.value || sv_bigcoords.value || !sv_listen_qw.value)) { //dp (protocol6 upwards) can respond to this (and fte won't get confused because the challenge will be wrong) buf = va("challenge "DISTRIBUTION"%i", svs.challenges[i].challenge); Netchan_OutOfBand(NS_SERVER, net_from, strlen(buf)+1, buf); } #ifdef Q3SERVER if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM) { if (sv_listen_q3.value) { buf = va("challengeResponse %i", svs.challenges[i].challenge); Netchan_OutOfBand(NS_SERVER, net_from, strlen(buf), buf); } } #endif } // Netchan_OutOfBandPrint (net_from, "%c%i", S2C_CHALLENGE, // svs.challenges[i].challenge); } void SV_GetNewSpawnParms(client_t *cl) { int i; if (svprogfuncs) //q2 dlls don't use parms in this mannor. It's all internal to the dll. { // call the progs to get default spawn parms for the new client #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) Q1QVM_SetNewParms(); else #endif { if (pr_nqglobal_struct->SetNewParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetNewParms); } for (i=0 ; ispawn_parms[i] = *spawnparamglobals[i]; else cl->spawn_parms[i] = 0; } } } void VARGS SV_OutOfBandPrintf (int q2, netadr_t adr, char *format, ...) { va_list argptr; char string[8192]; va_start (argptr, format); if (q2) { strcpy(string, "print\n"); vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr); } else { string[0] = A2C_PRINT; string[1] = '\n'; vsnprintf (string+2,sizeof(string)-1-2, format,argptr); } va_end (argptr); Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string); } void VARGS SV_OutOfBandTPrintf (int q2, netadr_t adr, int language, translation_t text, ...) { va_list argptr; char string[8192]; char *format = langtext(text, language); va_start (argptr, text); if (q2) { strcpy(string, "print\n"); vsnprintf (string+6,sizeof(string)-1-6, format+1,argptr); } else { string[0] = A2C_PRINT; vsnprintf (string+1,sizeof(string)-1-1, format,argptr); } va_end (argptr); Netchan_OutOfBand (NS_SERVER, adr, strlen(string), (qbyte *)string); } qboolean SV_ChallengePasses(int challenge) { int i; for (i=0 ; i 4) { SV_RejectMessage (SCP_BAD, "Server is %s.\n", version_string()); Con_Printf ("* rejected connect from broken client\n"); return NULL; } } version = atoi(Cmd_Argv(1)); if (version >= 31 && version <= 34) { numssclients = 1; protocol = SCP_QUAKE2; } else if (version == 3) { numssclients = 1; protocol = SCP_NETQUAKE; //because we can } else if (version != PROTOCOL_VERSION_QW) { SV_RejectMessage (SCP_BAD, "Server is protocol version %i, received %i\n", PROTOCOL_VERSION_QW, version); Con_Printf ("* rejected connect from version %i\n", version); return NULL; } else protocol = SCP_QUAKEWORLD; qport = atoi(Cmd_Argv(2)); challenge = atoi(Cmd_Argv(3)); // note an extra qbyte is needed to replace spectator key for (i = 0; i < numssclients; i++) Q_strncpyz (userinfo[i], Cmd_Argv(4+i), sizeof(userinfo[i])-1); } for (i = 0; i < numssclients; i++) { //don't let users exploit mods made for mvdsv instead of FTE Info_RemoveKey (userinfo[i], "*VIP"); } if (protocol == SCP_QUAKEWORLD) //readd? { if (!sv_listen_qw.value && net_from.type != NA_LOOPBACK) { SV_RejectMessage (SCP_BAD, "QuakeWorld protocols are not permitted on this server.\n"); Con_Printf ("* rejected connect from quakeworld\n"); return NULL; } while(!msg_badread) { Cmd_TokenizeString(MSG_ReadStringLine(), false, false); switch(Q_atoi(Cmd_Argv(0))) { case PROTOCOL_VERSION_FTE: protextsupported = Q_atoi(Cmd_Argv(1)); Con_DPrintf("Client supports 0x%x fte extensions\n", protextsupported); break; case PROTOCOL_VERSION_FTE2: protextsupported2 = Q_atoi(Cmd_Argv(1)); Con_DPrintf("Client supports 0x%x fte2 extensions\n", protextsupported2); break; case PROTOCOL_VERSION_HUFFMAN: huffcrc = Q_atoi(Cmd_Argv(1)); Con_DPrintf("Client supports huffman compression. crc 0x%x\n", huffcrc); break; } } msg_badread=false; } if (protextsupported & PEXT_256PACKETENTITIES) maxpacketentities = MAX_EXTENDED_PACKET_ENTITIES; else maxpacketentities = MAX_STANDARD_PACKET_ENTITIES; /*allow_splitscreen applies only to non-local clients, so that clients have only one enabler*/ if (!sv_allow_splitscreen.ival && net_from.type != NA_LOOPBACK) numssclients = 1; if (!(protextsupported & PEXT_SPLITSCREEN)) numssclients = 1; if (sv.msgfromdemo || net_from.type == NA_LOOPBACK) //normal rules don't apply i=0; else { // see if the challenge is valid if (!SV_ChallengePasses(challenge)) { SV_RejectMessage (protocol, "Bad challenge.\n"); return NULL; } } // check for password or spectator_password if (svprogfuncs) { s = Info_ValueForKey (userinfo[0], "spectator"); if (s[0] && strcmp(s, "0")) { if (spectator_password.string[0] && stricmp(spectator_password.string, "none") && strcmp(spectator_password.string, s) ) { // failed Con_Printf ("%s:spectator password failed\n", NET_AdrToString (adrbuf, sizeof(adrbuf), net_from)); SV_RejectMessage (protocol, "requires a spectator password\n\n"); return NULL; } Info_RemoveKey (userinfo[0], "spectator"); // remove key Info_SetValueForStarKey (userinfo[0], "*spectator", "1", sizeof(userinfo[0])); spectator = true; } else { s = Info_ValueForKey (userinfo[0], "password"); if (password.string[0] && stricmp(password.string, "none") && strcmp(password.string, s) ) { Con_Printf ("%s:password failed\n", NET_AdrToString (adrbuf, sizeof(adrbuf), net_from)); SV_RejectMessage (protocol, "server requires a password\n\n"); return NULL; } spectator = false; Info_RemoveKey (userinfo[0], "password"); // remove passwd Info_RemoveKey (userinfo[0], "*spectator"); // remove key } } else spectator = false;//q2 does all of it's checks internally, and deals with spectator ship too adr = net_from; nextuserid++; // so every client gets a unique id newcl = &temp; memset (newcl, 0, sizeof(client_t)); newcl->userid = nextuserid; newcl->fteprotocolextensions = protextsupported; newcl->fteprotocolextensions2 = protextsupported2; newcl->protocol = protocol; if (protocol == SCP_QUAKEWORLD) //readd? { newcl->max_net_ents = 512; if (newcl->fteprotocolextensions & PEXT_ENTITYDBL) newcl->max_net_ents += 512; if (newcl->fteprotocolextensions & PEXT_ENTITYDBL2) newcl->max_net_ents += 1024; } else if (ISDPCLIENT(newcl)) newcl->max_net_ents = 32767; else newcl->max_net_ents = 600; if (sv.msgfromdemo) newcl->wasrecorded = true; // works properly if (!sv_highchars.value) { qbyte *p, *q; for (p = (qbyte *)newcl->userinfo, q = (qbyte *)userinfo; *q && p < (qbyte *)newcl->userinfo + sizeof(newcl->userinfo)-1; q++) if (*q > 31 && *q <= 127) *p++ = *q; } else Q_strncpyS (newcl->userinfo, userinfo[0], sizeof(newcl->userinfo)-1); newcl->userinfo[sizeof(newcl->userinfo)-1] = '\0'; // if there is already a slot for this ip, drop it for (i=0,cl=svs.clients ; istate == cs_free) continue; if (NET_CompareBaseAdr (adr, cl->netchan.remote_address) && ( cl->netchan.qport == qport || adr.port == cl->netchan.remote_address.port )) { if (cl->state == cs_connected) { if (cl->protocol != protocol) Con_Printf("%s: diff prot connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr)); else Con_Printf("%s:dup connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr)); SV_DropClient(cl); /* nextuserid--; return NULL; */ } else if (cl->state == cs_zombie) { Con_Printf ("%s:reconnect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr)); SV_DropClient (cl); } else { Con_Printf ("%s:reconnect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr)); // SV_DropClient (cl); } break; } } name = Info_ValueForKey (temp.userinfo, "name"); if (protocol == SCP_QUAKEWORLD &&!atoi(Info_ValueForKey (temp.userinfo, "iknow"))) { if (sv.world.worldmodel->fromgame == fg_halflife && !(newcl->fteprotocolextensions & PEXT_HLBSP)) { if (atof(Info_ValueForKey (temp.userinfo, "*FuhQuake")) < 0.3) { SV_RejectMessage (protocol, "The server is using a halflife level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatible client\n\nYou may need to enable an option\n\n"); // Con_Printf("player %s was dropped due to incompatible client\n", name); // return; } } #ifdef PEXT_Q2BSP else if (sv.world.worldmodel->fromgame == fg_quake2 && !(newcl->fteprotocolextensions & PEXT_Q2BSP)) { SV_RejectMessage (protocol, "The server is using a quake 2 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatible client\n\nYou may need to enable an option\n\n"); // Con_Printf("player %s was dropped due to incompatible client\n", name); // return; } #endif #ifdef PEXT_Q3BSP else if (sv.world.worldmodel->fromgame == fg_quake3 && !(newcl->fteprotocolextensions & PEXT_Q3BSP)) { SV_RejectMessage (protocol, "The server is using a quake 3 level and we don't think your client supports this\nuse 'setinfo iknow 1' to ignore this check\nYou can go to "ENGINEWEBSITE" to get a compatible client\n\nYou may need to enable an option\n\n"); // Con_Printf("player %s was dropped due to incompatible client\n", name); // return; } #endif } SV_FixupName(name, temp.namebuf, sizeof(temp.namebuf)); name = temp.namebuf; if (!*name) { name = "unnamed"; } else if (!stricmp(name, "console")) name = "Not Console"; //have fun dudes. else { char *t = name; //work around an ezquake bug that has been there since the beginning in one form or another. while (*(unsigned char*)t == 0xff) t++; if (!*t) name = "invisible"; } // count up the clients and spectators clients = 0; spectators = 0; newcl = NULL; if (!sv.allocated_client_slots) { Con_Printf("Apparently, there are no client slots allocated. This shouldn't be happening\n"); return NULL; } for (i=0,cl=svs.clients ; istate == cs_free) continue; if (cl->spectator) spectators++; else clients++; if (cl->istobeloaded && cl->state == cs_zombie) { if (!newcl) { if (!strcmp(cl->name, name) || !*cl->name) //named, or first come first serve. { newcl = cl; temp.istobeloaded = cl->istobeloaded; break; } } } } if (!newcl) //client has no slot. It's possible to bipass this if server is loading a game. (or a duplicated qsocket) { /*single player logic*/ if (sv.allocated_client_slots == 1 && net_from.type == NA_LOOPBACK) if (svs.clients[0].state) SV_DropClient(svs.clients); // if at server limits, refuse connection if ( maxclients.ival > MAX_CLIENTS ) Cvar_SetValue (&maxclients, MAX_CLIENTS); if (maxspectators.ival > MAX_CLIENTS) Cvar_SetValue (&maxspectators, MAX_CLIENTS); // find a free client slot for (i=0,cl=svs.clients ; istate == cs_free) { newcl = cl; break; } } /*only q1/h2 has maxclients/maxspectators limits. q2 or q3 the gamecode does this*/ if (svprogfuncs) { if (spectator && spectators >= maxspectators.ival) newcl = NULL; if (!spectator && clients >= maxclients.ival) newcl = NULL; } if (!newcl) { if (!svprogfuncs) { SV_RejectMessage (protocol, "\nserver is full\n\n"); Con_Printf ("%s:full connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr)); } else { if (spectator && spectators >= maxspectators.ival) { SV_RejectMessage (protocol, "\nserver is full (%i of %i spectators)\n\n", spectators, maxspectators.ival); Con_Printf ("%s:full connect\n", NET_AdrToString (adrbuf, sizeof(adrbuf), adr)); } else if (!spectator && clients >= maxclients.ival) SV_RejectMessage (protocol, "\nserver is full (%i of %i players)\n\n", clients, maxclients.ival); else SV_RejectMessage (protocol, "\nserver is full (%i of %i connections)\n\n", clients+spectators, sv.allocated_client_slots); } return NULL; } } { char *banreason = SV_BannedReason(&adr); if (banreason) { if (*banreason) SV_RejectMessage (protocol, "You were banned.\nReason: %s\n", banreason); else SV_RejectMessage (protocol, "You were banned.\n"); return NULL; } } //set up the gamecode for this player, optionally drop them here edictnum = (newcl-svs.clients)+1; switch (svs.gametype) { #ifdef HLSERVER //fallthrough case GT_HALFLIFE: { char reject[128]; if (!SVHL_ClientConnect(newcl, adr, reject)) { SV_RejectMessage(protocol, "%s", reject); return NULL; } } break; #endif #ifdef VM_Q1 case GT_Q1QVM: #endif case GT_PROGS: ent = EDICT_NUM(svprogfuncs, edictnum); #ifdef Q2SERVER temp.q2edict = NULL; #endif temp.edict = ent; break; #ifdef Q2SERVER case GT_QUAKE2: q2ent = Q2EDICT_NUM(edictnum); temp.edict = NULL; temp.q2edict = q2ent; if (!ge->ClientConnect(q2ent, temp.userinfo)) return NULL; ge->ClientUserinfoChanged(q2ent, temp.userinfo); break; #endif default: Sys_Error("Bad svs.gametype in SVC_DirectConnect"); break; } //initialise the client's frames, based on that client's protocol switch(temp.protocol) { #ifdef Q3SERVER case SCP_QUAKE3: Huff_PreferedCompressionCRC(); if (temp.frameunion.q3frames) Z_Free(temp.frameunion.q3frames); temp.frameunion.q3frames = Z_Malloc(Q3UPDATE_BACKUP*sizeof(*temp.frameunion.q3frames)); break; #endif #ifdef Q2SERVER case SCP_QUAKE2: // build a new connection // accept the new client // this is the only place a client_t is ever initialized temp.frameunion.q2frames = newcl->frameunion.q2frames; //don't touch these. if (temp.frameunion.q2frames) Z_Free(temp.frameunion.q2frames); temp.frameunion.q2frames = Z_Malloc(sizeof(q2client_frame_t)*Q2UPDATE_BACKUP); break; #endif default: temp.frameunion.frames = newcl->frameunion.frames; //don't touch these. if (temp.frameunion.frames) { Con_Printf("Debug: frames were set?\n"); Z_Free(temp.frameunion.frames); } temp.frameunion.frames = Z_Malloc((sizeof(client_frame_t)+sizeof(entity_state_t)*maxpacketentities)*UPDATE_BACKUP); for (i = 0; i < UPDATE_BACKUP; i++) { temp.frameunion.frames[i].entities.max_entities = maxpacketentities; temp.frameunion.frames[i].entities.entities = (entity_state_t*)(temp.frameunion.frames+UPDATE_BACKUP) + i*temp.frameunion.frames[i].entities.max_entities; } break; } { char *n, *t; n = newcl->name; t = newcl->team; *newcl = temp; newcl->name = n; newcl->team = t; } newcl->challenge = challenge; newcl->zquake_extensions = atoi(Info_ValueForKey(newcl->userinfo, "*z_ext")); if (*Info_ValueForKey(newcl->userinfo, "*fuhquake")) //fuhquake doesn't claim to support z_ext but does look at our z_ext serverinfo key. { //so switch on the bits that it should be sending. newcl->zquake_extensions |= Z_EXT_PM_TYPE|Z_EXT_PM_TYPE_NEW; } newcl->zquake_extensions &= SUPPORTED_Z_EXTENSIONS; Netchan_Setup (NS_SERVER, &newcl->netchan, adr, qport); if (huffcrc) newcl->netchan.compress = true; else newcl->netchan.compress = false; newcl->protocol = protocol; #ifdef NQPROT newcl->netchan.isnqprotocol = ISNQCLIENT(newcl); #endif newcl->state = cs_connected; #ifdef Q3SERVER newcl->gamestatesequence = -1; #endif newcl->datagram.allowoverflow = true; newcl->datagram.data = newcl->datagram_buf; newcl->datagram.maxsize = sizeof(newcl->datagram_buf); newcl->netchan.netprim = svs.netprim; newcl->datagram.prim = svs.netprim; newcl->netchan.message.prim = svs.netprim; // spectator mode can ONLY be set at join time newcl->spectator = spectator; newcl->realip_ping = (((rand()^(rand()<<8) ^ *(int*)&realtime)&0xffffff)<<8) | (newcl-svs.clients); // parse some info from the info strings SV_ExtractFromUserinfo (newcl); SV_GenerateBasicUserInfo (newcl); // JACK: Init the floodprot stuff. newcl->floodprotmessage = 0.0; newcl->lastspoke = 0.0; newcl->lockedtill = 0; #ifdef SVRANKING if (svs.demorecording || (svs.demoplayback && newcl->wasrecorded)) //disable rankings. Could cock things up. { SV_GetNewSpawnParms(newcl); } else { //rankid is figured out in extract from user info if (!newcl->rankid) //failed to get a userid { if (rank_needlogin.value) { SV_RejectMessage (protocol, "Bad password/username\nThis server requires logins. Please see the serverinfo for website and info on how to register.\n"); newcl->state = cs_free; return NULL; } // SV_OutOfBandPrintf (isquake2client, adr, "\nWARNING: You have not got a place on the ranking system, probably because a user with the same name has already connected and your pwds differ.\n\n"); SV_GetNewSpawnParms(newcl); } else { rankstats_t rs; if (!Rank_GetPlayerStats(newcl->rankid, &rs)) { SV_RejectMessage (protocol, "Rankings/Account system failed\n"); Con_Printf("banned player %s is trying to connect\n", newcl->name); newcl->name[0] = 0; memset (newcl->userinfo, 0, sizeof(newcl->userinfo)); newcl->state = cs_free; return NULL; } if (rs.flags1 & RANK_MUTED) { SV_BroadcastTPrintf(PRINT_MEDIUM, STL_CLIENTISSTILLMUTED, newcl->name); } if (rs.flags1 & RANK_CUFFED) { SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTISSTILLCUFFED, newcl->name); } if (rs.flags1 & RANK_CRIPPLED) { SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTISSTILLCRIPPLED, newcl->name); } if (rs.timeonserver) { if (cl->istobeloaded) { //do nothing. } else if (sv_resetparms.value) { SV_GetNewSpawnParms(newcl); } else { for (i=0 ; ispawn_parms[i] = rs.parm[i]; for (; i < NUM_SPAWN_PARMS; i++) newcl->spawn_parms[i] = 0; } if (rs.timeonserver > 3*60) //woo. Ages. s = va(langtext(STL_BIGGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/(60*60)), (int)((int)(rs.timeonserver/60)%(60))); else //measure this guy in minuites. s = va(langtext(STL_SHORTGREETING, newcl->language), newcl->name, (int)(rs.timeonserver/60)); SV_OutOfBandPrintf (protocol == SCP_QUAKE2, adr, s); } else if (!cl->istobeloaded) { SV_GetNewSpawnParms(newcl); SV_OutOfBandTPrintf (protocol == SCP_QUAKE2, adr, newcl->language, STL_FIRSTGREETING, newcl->name, (int)rs.timeonserver); } //else loaded players already have their initial parms set } } #else // call the progs to get default spawn parms for the new client if (!cl->istobeloaded) { SV_GetNewSpawnParms(newcl); } #endif if (!newcl->wasrecorded) { SV_AcceptMessage (protocol); if (newcl->spectator) { SV_BroadcastTPrintf(PRINT_LOW, STL_SPECTATORCONNECTED, newcl->name); // Con_Printf ("Spectator %s connected\n", newcl->name); } else { SV_BroadcastTPrintf(PRINT_LOW, STL_CLIENTCONNECTED, newcl->name); // Con_DPrintf ("Client %s connected\n", newcl->name); } } else { if (newcl->spectator) { SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDSPECTATORCONNECTED, newcl->name); // Con_Printf ("Recorded spectator %s connected\n", newcl->name); } else { SV_BroadcastTPrintf(PRINT_LOW, STL_RECORDEDCLIENTCONNECTED, newcl->name); // Con_DPrintf ("Recorded client %s connected\n", newcl->name); } } newcl->sendinfo = true; for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++) { if (*sv_motd[i].string) SV_ClientPrintf(newcl, PRINT_CHAT, "%s\n", sv_motd[i].string); } #ifdef PEXT2_VOICECHAT SV_VoiceInitClient(newcl); #endif newcl->fteprotocolextensions &= ~PEXT_SPLITSCREEN; for (clients = 1; clients < numssclients; clients++) { for (i=0,cl=svs.clients ; istate == cs_free) { break; } } if (i == sv.allocated_client_slots) break; newcl->fteprotocolextensions |= PEXT_SPLITSCREEN; temp.frameunion.frames = cl->frameunion.frames; //don't touch these. temp.edict = cl->edict; memcpy(cl, newcl, sizeof(client_t)); cl->name = cl->namebuf; cl->team = cl->teambuf; nextuserid++; // so every client gets a unique id cl->userid = nextuserid; cl->playerclass = 0; cl->frameunion.frames = temp.frameunion.frames; cl->edict = temp.edict; cl->fteprotocolextensions |= PEXT_SPLITSCREEN; if (newcl->controller) { newcl->controller->controlled = cl; newcl->controller = cl; } else { newcl->controlled = cl; newcl->controller = cl; } cl->controller = newcl; cl->controlled = NULL; Q_strncpyS (cl->userinfo, userinfo[clients], sizeof(cl->userinfo)-1); cl->userinfo[sizeof(cl->userinfo)-1] = '\0'; if (spectator) { Info_RemoveKey (cl->userinfo, "spectator"); Info_SetValueForStarKey (cl->userinfo, "*spectator", "1", sizeof(cl->userinfo)); } else Info_RemoveKey (cl->userinfo, "*spectator"); SV_ExtractFromUserinfo (cl); SV_GetNewSpawnParms(cl); } newcl->controller = NULL; Sys_ServerActivity(); PIN_ShowMessages(newcl); if (ISNQCLIENT(newcl)) { newcl->netchan.message.maxsize = sizeof(newcl->netchan.message_buf); host_client = newcl; SVNQ_New_f(); } return newcl; } int Rcon_Validate (void) { if (!strlen (rcon_password.string)) return 0; if (strcmp (Cmd_Argv(1), rcon_password.string) ) return 0; return 1; } /* =============== SVC_RemoteCommand A client issued an rcon command. Shift down the remaining args Redirect all printfs =============== */ void SVC_RemoteCommand (void) { int i; char remaining[1024]; char adr[MAX_ADR_SIZE]; { char *br = SV_BannedReason(&net_from); if (br) { Con_Printf ("Rcon from banned ip %s\n", NET_AdrToString (adr, sizeof(adr), net_from)); return; } } if (!Rcon_Validate ()) { #ifdef SVRANKING if (cmd_allowaccess.value) //try and find a username, match the numeric password { int rid; char *s = Cmd_Argv(1); char *colon=NULL, *c2; rankstats_t stats; c2=s; for(;;) { c2 = strchr(c2, ':'); if (!c2) break; colon = c2; c2++; } if (colon) //oh, could this be a specific username? { *colon = '\0'; colon++; rid = Rank_GetPlayerID(s, atoi(colon), false, true); if (rid) { if (!Rank_GetPlayerStats(rid, &stats)) return; Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), net_from), net_message.data+4); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); remaining[0] = 0; for (i=2 ; i=sizeof(remaining)-2) { Con_Printf("Rcon was too long\n"); SV_EndRedirect (); Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), net_from), "Was too long - possible buffer overflow attempt"); return; } strcat (remaining, Cmd_Argv(i) ); strcat (remaining, " "); } Cmd_ExecuteString (remaining, stats.trustlevel); SV_EndRedirect (); return; } } } #endif Con_Printf ("Bad rcon from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), net_from), net_message.data+4); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); Con_Printf ("Bad rcon_password.\n"); } else { Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), net_from), net_message.data+4); SV_BeginRedirect (RD_PACKET, LANGDEFAULT); remaining[0] = 0; for (i=2 ; i=sizeof(remaining)-2) { Con_Printf("Rcon was too long\n"); SV_EndRedirect (); Con_Printf ("Rcon from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), net_from), "Was too long - possible buffer overflow attempt"); return; } strcat (remaining, Cmd_Argv(i) ); strcat (remaining, " "); } Cmd_ExecuteString (remaining, rcon_level.ival); } SV_EndRedirect (); } void SVC_RealIP (void) { unsigned int slotnum; int cookie; char *banreason; char adr[MAX_ADR_SIZE]; slotnum = atoi(Cmd_Argv(1)); cookie = atoi(Cmd_Argv(2)); if (slotnum >= MAX_CLIENTS) { //a malitious user return; } if (cookie != svs.clients[slotnum].realip_num) { //could be someone trying to kick someone else //so we can't kick, as much as we might like to. return; } if (svs.clients[slotnum].realip_status) return; if (NET_AddressSmellsFunny(net_from)) { Con_Printf("funny realip address: %s, ", NET_AdrToString(adr, sizeof(adr), net_from)); Con_Printf("proxy address: %s\n", NET_AdrToString(adr, sizeof(adr), svs.clients[slotnum].netchan.remote_address)); return; } banreason = SV_BannedReason(&net_from); if (banreason) { Con_Printf("%s has a banned realip\n", svs.clients[slotnum].name); if (*banreason) SV_ClientPrintf(&svs.clients[slotnum], PRINT_CHAT, "You were banned.\nReason: %s\n", banreason); else SV_ClientPrintf(&svs.clients[slotnum], PRINT_CHAT, "You were banned.\n"); SV_DropClient(&svs.clients[slotnum]); return; } svs.clients[slotnum].realip_status = 1; svs.clients[slotnum].realip = net_from; } void SVC_ACK (void) { int slotnum; char adr[MAX_ADR_SIZE]; for (slotnum = 0; slotnum < MAX_CLIENTS; slotnum++) { if (svs.clients[slotnum].state) { if (svs.clients[slotnum].realip_status == 1 && NET_CompareAdr(svs.clients[slotnum].realip, net_from)) { if (!*Cmd_Argv(1)) svs.clients[slotnum].realip_status = 2; else if (atoi(Cmd_Argv(1)) == svs.clients[slotnum].realip_ping && atoi(Cmd_Argv(2)) == svs.clients[slotnum].realip_num) { svs.clients[slotnum].realip_status = 3; } else { Netchan_OutOfBandPrint(NS_SERVER, net_from, "realip not accepted. Please stop hacking.\n"); } return; } } } Con_Printf ("A2A_ACK from %s\n", NET_AdrToString (adr, sizeof(adr), net_from)); } /* ================= SV_ConnectionlessPacket A connectionless packet has four leading 0xff characters to distinguish it from a game channel. Clients that are in the game can still send connectionless packets. ================= */ qboolean SV_ConnectionlessPacket (void) { char *s; char *c; char adr[MAX_ADR_SIZE]; MSG_BeginReading (svs.netprim); if (net_message.cursize >= MAX_QWMSGLEN) //add a null term in message space { Con_Printf("Oversized packet from %s\n", NET_AdrToString (adr, sizeof(adr), net_from)); net_message.cursize=MAX_QWMSGLEN-1; } net_message.data[net_message.cursize] = '\0'; //terminate it properly. Just in case. MSG_ReadLong (); // skip the -1 marker s = MSG_ReadStringLine (); Cmd_TokenizeString (s, false, false); c = Cmd_Argv(0); if (!strcmp(c, "ping") || ( c[0] == A2A_PING && (c[1] == 0 || c[1] == '\n')) ) SVC_Ping (); else if (c[0] == A2A_ACK && (c[1] == 0 || c[1] == '\n') ) SVC_ACK (); else if (!strcmp(c,"status")) SVC_Status (); else if (!strcmp(c,"log")) SVC_Log (); #ifdef Q2SERVER else if (!strcmp(c, "info")) SVC_InfoQ2 (); #endif else if (!strncmp(c,"connect", 7)) { #ifdef Q3SERVER if (svs.gametype == GT_QUAKE3) { SVQ3_DirectConnect(); return true; } if (sv_listen_q3.value) { if (!strstr(s, "\\name\\")) { //if name isn't in the string, assume they're q3 //this isn't quite true though, hence the listen check. but users shouldn't be connecting with an empty name anyway. more fool them. Huff_DecryptPacket(&net_message, 12); MSG_BeginReading(svs.netprim); MSG_ReadLong(); s = MSG_ReadStringLine(); Cmd_TokenizeString(s, false, false); } } #endif if (secure.value) //FIXME: possible problem for nq clients when enabled { Netchan_OutOfBandPrint (NS_SERVER, net_from, "%c\nThis server requires client validation.\nPlease use the "DISTRIBUTION" validation program\n", A2C_PRINT); } else { SVC_DirectConnect (); return true; } } else if (!strcmp(c,"\xad\xad\xad\xad""getchallenge")) { SVC_GetChallenge (); } else if (!strcmp(c,"getchallenge")) { SVC_GetChallenge (); } #ifdef NQPROT /*for DP*/ else if (!strcmp(c, "getstatus")) SVC_GetInfo(Cmd_Args(), true); else if (!strcmp(c, "getinfo")) SVC_GetInfo(Cmd_Args(), false); #endif else if (!strcmp(c, "rcon")) SVC_RemoteCommand (); else if (!strcmp(c, "realip")) SVC_RealIP (); else if (!PR_GameCodePacket(net_message.data+4)) Con_Printf ("bad connectionless packet from %s:\n%s\n" , NET_AdrToString (adr, sizeof(adr), net_from), s); return false; } #ifdef NQPROT void SVNQ_ConnectionlessPacket(void) { sizebuf_t sb; int header; int length; int active, i; char *str; char buffer[256], buffer2[256]; netadr_t localaddr; if (net_from.type == NA_LOOPBACK) return; if (!sv_listen_nq.value) return; if (svs.netprim.coordsize != 2) return; //no, start using dp7 instead. MSG_BeginReading(svs.netprim); header = LongSwap(MSG_ReadLong()); if (!(header & NETFLAG_CTL)) return; //no idea what it is. length = header & NETFLAG_LENGTH_MASK; if (length != net_message.cursize) return; //corrupt or not ours switch(MSG_ReadByte()) { case CCREQ_CONNECT: sb.maxsize = sizeof(buffer); sb.data = buffer; if (strcmp(MSG_ReadString(), NET_GAMENAME_NQ)) { SZ_Clear(&sb); MSG_WriteLong(&sb, 0); MSG_WriteByte(&sb, CCREP_REJECT); MSG_WriteString(&sb, "Incorrect game\n"); *(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize); NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from); return; //not our game. } if (MSG_ReadByte() != NET_PROTOCOL_VERSION) { SZ_Clear(&sb); MSG_WriteLong(&sb, 0); MSG_WriteByte(&sb, CCREP_REJECT); MSG_WriteString(&sb, "Incorrect version\n"); *(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize); NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from); return; //not our version... } str = va("connect %i %i %i \"\\name\\unconnected\"", NET_PROTOCOL_VERSION, 0, SV_NewChallenge()); Cmd_TokenizeString (str, false, false); SVC_DirectConnect(); break; case CCREQ_SERVER_INFO: if (Q_strcmp (MSG_ReadString(), NET_GAMENAME_NQ) != 0) break; sb.maxsize = sizeof(buffer); sb.data = buffer; SZ_Clear (&sb); // save space for the header, filled in later MSG_WriteLong (&sb, 0); MSG_WriteByte (&sb, CCREP_SERVER_INFO); if (NET_LocalAddressForRemote(svs.sockets, &net_from, &localaddr, 0)) MSG_WriteString (&sb, NET_AdrToString (buffer2, sizeof(buffer2), localaddr)); else MSG_WriteString (&sb, "unknown"); active = 0; for (i = 0; i < sv.allocated_client_slots; i++) if (svs.clients[i].state) active++; MSG_WriteString (&sb, hostname.string); MSG_WriteString (&sb, sv.name); MSG_WriteByte (&sb, active); MSG_WriteByte (&sb, maxclients.value); MSG_WriteByte (&sb, NET_PROTOCOL_VERSION); *(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize); NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from); break; case CCREQ_PLAYER_INFO: /*one request per player, ouch ouch ouch, what will it make of 32 players, I wonder*/ sb.maxsize = sizeof(buffer); sb.data = buffer; // save space for the header, filled in later SZ_Clear (&sb); MSG_WriteLong (&sb, 0); { unsigned int pno; client_t *cl; pno = MSG_ReadByte(); if (pno >= sv.allocated_client_slots) break; cl = &svs.clients[pno]; if (cl->state <= cs_zombie) break; MSG_WriteByte (&sb, CCREP_PLAYER_INFO); MSG_WriteByte (&sb, pno); MSG_WriteString (&sb, cl->name); MSG_WriteLong (&sb, cl->playercolor); MSG_WriteLong (&sb, cl->old_frags); MSG_WriteLong (&sb, realtime - cl->connection_started); MSG_WriteString (&sb, ""); /*player's address, leave blank, don't spam that info as it can result in personal attacks exploits*/ } *(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize); NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from); break; case CCREQ_RULE_INFO: /*lol, nq is evil*/ sb.maxsize = sizeof(buffer); sb.data = buffer; // save space for the header, filled in later SZ_Clear (&sb); MSG_WriteLong (&sb, 0); { char *rname, *rval, *kname; rname = MSG_ReadString(); if (!*rname) rname = Info_KeyForNumber(svs.info, 0); else { int i = 0; for(;;) { kname = Info_KeyForNumber(svs.info, i); if (!*kname) { rname = NULL; break; } i++; if (!strcmp(kname, rname)) { rname = Info_KeyForNumber(svs.info, i); break; } } } rval = Info_ValueForKey(svs.info, rname); MSG_WriteByte (&sb, CCREP_RULE_INFO); MSG_WriteString (&sb, rname); MSG_WriteString (&sb, rval); } *(int*)sb.data = BigLong(NETFLAG_CTL+sb.cursize); NET_SendPacket(NS_SERVER, sb.cursize, sb.data, net_from); break; } } #endif /* ============================================================================== PACKET FILTERING You can add or remove addresses from the filter list with: addip removeip The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. listip Prints the current list of filters. writeip Dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion. filterban <0 or 1> If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. ============================================================================== */ cvar_t filterban = SCVAR("filterban", "1"); // SV_BannedAdress, run through ban address list and return corresponding bannedips_t // pointer, otherwise return NULL if not in the list bannedips_t *SV_GetBannedAddressEntry (netadr_t *a) { bannedips_t *banip; for (banip = svs.bannedips; banip; banip=banip->next) { if (NET_CompareAdrMasked(*a, banip->adr, banip->adrmask)) return banip; } return NULL; } /* ================= SV_FilterPacket ================= */ char *SV_BannedReason (netadr_t *a) { char *reason = filterban.value?NULL:""; //"" = banned with no explicit reason bannedips_t *banip; if (NET_IsLoopBackAddress(*a)) return NULL; // never filter loopback for (banip = svs.bannedips; banip; banip=banip->next) { if (NET_CompareAdrMasked(*a, banip->adr, banip->adrmask)) { switch(banip->type) { case BAN_BAN: return banip->reason; case BAN_PERMIT: return 0; default: reason = filterban.value?banip->reason:NULL; break; } } } return reason; } //send a network packet to a new non-connected client. //this is to combat tunneling void SV_OpenRoute_f(void) { netadr_t to; char data[64]; NET_StringToAdr(Cmd_Argv(1), &to); if (!to.port) to.port = PORT_CLIENT; sprintf(data, "\xff\xff\xff\xff%c", S2C_CONNECTION); Netchan_OutOfBandPrint(NS_SERVER, to, "hello"); // NET_SendPacket (strlen(data)+1, data, to); } //============================================================================ /* ================= SV_ReadPackets ================= */ #ifdef SERVER_DEMO_PLAYBACK //FIMXE: move to header qboolean SV_GetPacket (void); #endif qboolean SV_ReadPackets (void) { int i; client_t *cl; int qport; laggedpacket_t *lp; char *banreason; qboolean received = false; for (i = 0; i < MAX_CLIENTS; i++) //fixme: shouldn't we be using svs.allocated_client_slots ? { cl = &svs.clients[i]; while (cl->laggedpacket && cl->laggedpacket->time < realtime) { lp = cl->laggedpacket; cl->laggedpacket = lp->next; if (cl->laggedpacket_last == lp) cl->laggedpacket_last = lp->next; lp->next = svs.free_lagged_packet; svs.free_lagged_packet = lp; SZ_Clear(&net_message); memcpy(net_message.data, lp->data, lp->length); net_message.cursize = lp->length; net_from = cl->netchan.remote_address; //not sure if anything depends on this, but lets not screw them up willynilly if (Netchan_Process(&cl->netchan)) { // this is a valid, sequenced packet, so process it received++; svs.stats.packets++; if (cl->state > cs_zombie) { //make sure they didn't already disconnect cl->send_message = true; // reply at end of frame #ifdef Q2SERVER if (cl->protocol == SCP_QUAKE2) SVQ2_ExecuteClientMessage(cl); else #endif SV_ExecuteClientMessage (cl); } } } } #ifdef SERVER_DEMO_PLAYBACK while (SV_GetPacket()) #else while (NET_GetPacket (NS_SERVER)) #endif { banreason = SV_BannedReason (&net_from); if (banreason) { if (*banreason) Netchan_OutOfBandPrint(NS_SERVER, net_from, "%cYou are banned: %s\n", A2C_PRINT, banreason); else Netchan_OutOfBandPrint(NS_SERVER, net_from, "%cYou are banned\n", A2C_PRINT); continue; } // check for connectionless packet (0xffffffff) first if (*(int *)net_message.data == -1) { SV_ConnectionlessPacket(); continue; } #ifdef Q3SERVER if (svs.gametype == GT_QUAKE3) { received++; SVQ3_HandleClient(); continue; } #endif // read the qport out of the message so we can fix up // stupid address translating routers MSG_BeginReading (svs.netprim); MSG_ReadLong (); // sequence number MSG_ReadLong (); // sequence number qport = MSG_ReadShort () & 0xffff; // check for packets from connected clients for (i=0, cl=svs.clients ; istate == cs_free) continue; if (!NET_CompareBaseAdr (net_from, cl->netchan.remote_address)) continue; #ifdef NQPROT if (ISNQCLIENT(cl) && cl->netchan.remote_address.port == net_from.port) { if (cl->state != cs_zombie) { if (NQNetChan_Process(&cl->netchan)) { received++; svs.stats.packets++; SVNQ_ExecuteClientMessage(cl); } } break; } #endif #ifdef Q3SERVER if (ISQ3CLIENT(cl)) { #pragma message("qwoverq3: fixme: this will block qw+q3 clients from the same ip") if (cl->state != cs_zombie) { received++; SVQ3_HandleClient(); } break; } #endif if (cl->netchan.qport != qport) continue; if (cl->netchan.remote_address.port != net_from.port) { Con_DPrintf ("SV_ReadPackets: fixing up a translated port\n"); cl->netchan.remote_address.port = net_from.port; } if (cl->delay > 0) { if (cl->state == cs_zombie) break; if (net_message.cursize > sizeof(svs.free_lagged_packet->data)) { Con_Printf("minping code is screwy\n"); break; //drop this packet } if (!svs.free_lagged_packet) //kinda nasty svs.free_lagged_packet = Z_Malloc(sizeof(*svs.free_lagged_packet)); if (!cl->laggedpacket) cl->laggedpacket_last = cl->laggedpacket = svs.free_lagged_packet; else cl->laggedpacket_last = cl->laggedpacket_last->next = svs.free_lagged_packet; cl->laggedpacket_last->next = NULL; svs.free_lagged_packet = svs.free_lagged_packet->next; cl->laggedpacket_last->time = realtime + cl->delay; memcpy(cl->laggedpacket_last->data, net_message.data, net_message.cursize); cl->laggedpacket_last->length = net_message.cursize; break; } if (Netchan_Process(&cl->netchan)) { // this is a valid, sequenced packet, so process it received++; svs.stats.packets++; if (cl->state != cs_zombie) { cl->send_message = true; // reply at end of frame #ifdef Q2SERVER if (cl->protocol == SCP_QUAKE2) SVQ2_ExecuteClientMessage(cl); else #endif SV_ExecuteClientMessage (cl); } } break; } if (i != MAX_CLIENTS) continue; #ifdef NQPROT SVNQ_ConnectionlessPacket(); #endif // packet is not from a known client // Con_Printf ("%s:sequenced packet without connection\n" // ,NET_AdrToString(net_from)); } return received; } /* ================== SV_CheckTimeouts If a packet has not been received from a client in timeout.value seconds, drop the conneciton. When a client is normally dropped, the client_t goes into a zombie state for a few seconds to make sure any final reliable message gets resent if necessary ================== */ void SV_CheckTimeouts (void) { int i; client_t *cl; float droptime; int nclients; droptime = realtime - timeout.value; nclients = 0; for (i=0,cl=svs.clients ; istate == cs_connected || cl->state == cs_spawned) { if (!cl->spectator) nclients++; if (cl->netchan.last_received < droptime && cl->netchan.remote_address.type != NA_LOOPBACK && cl->protocol != SCP_BAD) { SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTTIMEDOUT, cl->name); SV_DropClient (cl); cl->state = cs_free; // don't bother with zombie state } } if (cl->state == cs_zombie && realtime - cl->connection_started > zombietime.value) { if (cl->connection_started == -1) { continue; } cl->state = cs_free; // can now be reused if (cl->istobeloaded) { pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); host_client->istobeloaded=false; SV_BroadcastTPrintf (PRINT_HIGH, STL_LOADZOMIBETIMEDOUT, cl->name); } } } if ((sv.paused&1) && !nclients) { // nobody left, unpause the server if (SV_TogglePause(NULL)) SV_BroadcastTPrintf(PRINT_HIGH, STL_CLIENTLESSUNPAUSE); } } /* =================== SV_GetConsoleCommands Add them exactly as if they had been typed at the console =================== */ void SV_GetConsoleCommands (void) { char *cmd; while (1) { cmd = Sys_ConsoleInput (); if (!cmd) break; Cbuf_AddText (cmd, RESTRICT_LOCAL); } } int SV_RateForClient(client_t *cl) { int rate; if (cl->download && cl->drate) { rate = cl->drate; if (rate > sv_maxdrate.value) rate = sv_maxdrate.value; } else { rate = cl->rate; if (rate > sv_maxrate.value) rate = sv_maxrate.value; } if (rate < 500) rate = 500; return rate; } /* =================== SV_CheckVars =================== */ void SV_CheckVars (void) { static char *pw, *spw; int v; if (password.string == pw && spectator_password.string == spw) return; pw = password.string; spw = spectator_password.string; v = 0; if (pw && pw[0] && strcmp(pw, "none")) v |= 1; if (spw && spw[0] && strcmp(spw, "none")) v |= 2; Con_DPrintf ("Updated needpass.\n"); if (!v) Info_SetValueForKey (svs.info, "needpass", "", MAX_SERVERINFO_STRING); else Info_SetValueForKey (svs.info, "needpass", va("%i",v), MAX_SERVERINFO_STRING); } #ifdef Q2SERVER void SVQ2_ClearEvents(void) { q2edict_t *ent; int i; for (i=0 ; inum_edicts ; i++, ent++) { ent = Q2EDICT_NUM(i); // events only last for a single message ent->s.event = 0; } } #endif /* ================== SV_Impulse_f Spawns a client, uses an impulse, uses that clients think then removes the client. ================== */ void SV_Impulse_f (void) { int i; if (svs.gametype != GT_PROGS) { Con_Printf("Not supported in this game type\n"); return; } for (i = 0; i < sv.allocated_client_slots; i++) { if (svs.clients[i].state == cs_free) { break; } } if (i == sv.allocated_client_slots) { Con_Printf("No empty player slots\n"); return; } if (!svprogfuncs) return; pr_global_struct->time = sv.world.physicstime; svs.clients[i].state = cs_connected; SV_SetUpClientEdict(&svs.clients[i], svs.clients[i].edict); svs.clients[i].edict->v->netname = PR_SetString(svprogfuncs, "Console"); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientConnect); pr_global_struct->time = sv.world.physicstime; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PutClientInServer); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink); svs.clients[i].edict->v->impulse = atoi(Cmd_Argv(1)); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPreThink); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, svs.clients[i].edict->v->think); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->PlayerPostThink); pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, svs.clients[i].edict); PR_ExecuteProgram (svprogfuncs, pr_global_struct->ClientDisconnect); svs.clients[i].state = cs_free; } static void SV_PauseChanged(void) { int i; client_t *cl; // send notification to all clients for (i=0, cl = svs.clients ; istate) continue; if ((ISQWCLIENT(cl) || ISNQCLIENT(cl)) && !cl->controller) { ClientReliableWrite_Begin (cl, svc_setpause, 2); ClientReliableWrite_Byte (cl, sv.paused!=0); } } } /* ================== SV_Frame ================== */ void SV_Frame (void) { extern cvar_t pr_imitatemvdsv; static double start, end, idletime; float oldtime; qboolean isidle; static int oldpaused; float timedelta; start = Sys_DoubleTime (); svs.stats.idle += start - end; end = start; svs.framenum++; if (svs.framenum > 0x10000) svs.framenum = 0; // keep the random time dependent rand (); if (!sv.gamespeed) sv.gamespeed = 1; #ifndef SERVERONLY if ((sv.paused & 4) != ((!isDedicated && sv.allocated_client_slots == 1 && key_dest != key_game)?4:0)) sv.paused ^= 4; #endif if (oldpaused != sv.paused) { SV_PauseChanged(); oldpaused = sv.paused; } // decide the simulation time { oldtime = sv.time; sv.time = (Sys_DoubleTime() - sv.starttime)*sv.gamespeed; timedelta = sv.time - oldtime; if (sv.time < oldtime) { sv.time = oldtime; //urm timedelta = 0; } if (sv.paused && sv.time > 1.5) { sv.starttime += sv.time - oldtime; //move the offset sv.time = oldtime; //and keep time as it was. } if (isDedicated) realtime += sv.time - oldtime; } #ifdef WEBSERVER IWebRun(); #endif if (sv_master.ival) { if (sv_masterport.ival) SVM_Think(sv_masterport.ival); else SVM_Think(PORT_MASTER); } { void SV_MVDStream_Poll(void); SV_MVDStream_Poll(); } if (sv.state < ss_active || !sv.world.worldmodel) { #ifndef SERVERONLY // check for commands typed to the host if (isDedicated) #endif { SV_GetConsoleCommands (); Cbuf_Execute (); } return; } // check timeouts SV_CheckTimeouts (); SV_CheckTimer (); // toggle the log buffer if full SV_CheckLog (); // get packets isidle = !SV_ReadPackets (); if (pr_imitatemvdsv.ival) { Cbuf_Execute (); if (sv.state < ss_active) //whoops... return; } if (sv.multicast.cursize) { Con_Printf("Unterminated multicast\n"); sv.multicast.cursize=0; } // move autonomous things around if enough time has passed if (!sv.paused || sv.time < 1.5) { #ifdef Q2SERVER //q2 is idle even if clients sent packets. if (svs.gametype == GT_QUAKE2) isidle = true; #endif if (SV_Physics ()) isidle = false; } else { #ifdef VM_Q1 if (svs.gametype == GT_Q1QVM) { Q1QVM_GameCodePausedTic(Sys_DoubleTime() - sv.pausedstart); } else #endif { PR_GameCodePausedTic(Sys_DoubleTime() - sv.pausedstart); } } if (!isidle || idletime > 0.1) { #ifdef SQL PR_SQLCycle(); #endif #ifdef SERVER_DEMO_PLAYBACK while(SV_ReadMVD()); #endif if (sv.multicast.cursize) { Con_Printf("Unterminated multicast\n"); sv.multicast.cursize=0; } #ifndef SERVERONLY // check for commands typed to the host if (isDedicated) #endif { #ifdef PLUGINS Plug_Tick(); #endif SV_GetConsoleCommands (); // process console commands if (!pr_imitatemvdsv.value) Cbuf_Execute (); } if (sv.state < ss_active) //whoops... return; SV_CheckVars (); // send messages back to the clients that had packets read this frame SV_SendClientMessages (); // demo_start = Sys_DoubleTime (); SV_SendMVDMessage(); // demo_end = Sys_DoubleTime (); // svs.stats.demo += demo_end - demo_start; // send a heartbeat to the master if needed Master_Heartbeat (); #ifdef Q2SERVER if (ge && ge->edicts) SVQ2_ClearEvents(); #endif idletime = 0; } idletime += timedelta; // collect timing statistics end = Sys_DoubleTime (); svs.stats.active += end-start; if (++svs.stats.count == STATFRAMES) { svs.stats.latched_active = svs.stats.active; svs.stats.latched_idle = svs.stats.idle; svs.stats.latched_packets = svs.stats.packets; svs.stats.active = 0; svs.stats.idle = 0; svs.stats.packets = 0; svs.stats.count = 0; } } /* =============== SV_InitLocal =============== */ extern void Log_Init (void); void SV_InitLocal (void) { int i, p; extern cvar_t sv_maxvelocity; extern cvar_t sv_gravity; extern cvar_t sv_aim; extern cvar_t sv_stopspeed; extern cvar_t sv_spectatormaxspeed; extern cvar_t sv_accelerate; extern cvar_t sv_airaccelerate; extern cvar_t sv_wateraccelerate; extern cvar_t sv_friction; extern cvar_t sv_waterfriction; extern cvar_t sv_sound_watersplash; extern cvar_t pr_allowbutton1; extern cvar_t pm_bunnyspeedcap; extern cvar_t pm_ktjump; extern cvar_t pm_slidefix; extern cvar_t pm_airstep; extern cvar_t pm_walljump; extern cvar_t pm_slidyslopes; extern cvar_t pm_stepheight; SV_InitOperatorCommands (); SV_UserInit (); #ifndef SERVERONLY if (isDedicated) #endif { Cvar_Register (&developer, cvargroup_servercontrol); Cvar_Register (&password, cvargroup_servercontrol); Cvar_Register (&rcon_password, cvargroup_servercontrol); Log_Init(); } rcon_password.restriction = RESTRICT_MAX; //no cheatie rconers changing rcon passwords... Cvar_Register (&spectator_password, cvargroup_servercontrol); Cvar_Register (&sv_mintic, cvargroup_servercontrol); Cvar_Register (&sv_maxtic, cvargroup_servercontrol); Cvar_Register (&sv_limittics, cvargroup_servercontrol); Cvar_Register (&fraglimit, cvargroup_serverinfo); Cvar_Register (&timelimit, cvargroup_serverinfo); Cvar_Register (&teamplay, cvargroup_serverinfo); Cvar_Register (&coop, cvargroup_serverinfo); Cvar_Register (&skill, cvargroup_serverinfo); Cvar_Register (&samelevel, cvargroup_serverinfo); Cvar_Register (&maxclients, cvargroup_serverinfo); Cvar_Register (&maxspectators, cvargroup_serverinfo); Cvar_Register (&hostname, cvargroup_serverinfo); Cvar_Register (&deathmatch, cvargroup_serverinfo); Cvar_Register (&spawn, cvargroup_servercontrol); //arguably cheats. Must be switched on to use. Cvar_Register (&watervis, cvargroup_serverinfo); Cvar_Register (&rearview, cvargroup_serverinfo); Cvar_Register (&mirrors, cvargroup_serverinfo); Cvar_Register (&allow_fish, cvargroup_serverinfo); Cvar_Register (&allow_luma, cvargroup_serverinfo); Cvar_Register (&allow_bump, cvargroup_serverinfo); Cvar_Register (&allow_skybox, cvargroup_serverinfo); Cvar_Register (&sv_allow_splitscreen, cvargroup_serverinfo); Cvar_Register (&fbskins, cvargroup_serverinfo); Cvar_Register (&timeout, cvargroup_servercontrol); Cvar_Register (&zombietime, cvargroup_servercontrol); Cvar_Register (&sv_pupglow, cvargroup_serverinfo); Cvar_Register (&sv_loadentfiles, cvargroup_servercontrol); Cvar_Register (&sv_maxvelocity, cvargroup_serverphysics); Cvar_Register (&sv_gravity, cvargroup_serverphysics); Cvar_Register (&sv_stopspeed, cvargroup_serverphysics); Cvar_Register (&sv_maxspeed, cvargroup_serverphysics); Cvar_Register (&sv_spectatormaxspeed, cvargroup_serverphysics); Cvar_Register (&sv_accelerate, cvargroup_serverphysics); Cvar_Register (&sv_airaccelerate, cvargroup_serverphysics); Cvar_Register (&sv_wateraccelerate, cvargroup_serverphysics); Cvar_Register (&sv_friction, cvargroup_serverphysics); Cvar_Register (&sv_waterfriction, cvargroup_serverphysics); Cvar_Register (&sv_sound_watersplash, cvargroup_serverphysics); Cvar_Register (&sv_bigcoords, cvargroup_serverphysics); Cvar_Register (&pm_bunnyspeedcap, cvargroup_serverphysics); Cvar_Register (&pm_ktjump, cvargroup_serverphysics); Cvar_Register (&pm_slidefix, cvargroup_serverphysics); Cvar_Register (&pm_slidyslopes, cvargroup_serverphysics); Cvar_Register (&pm_airstep, cvargroup_serverphysics); Cvar_Register (&pm_walljump, cvargroup_serverphysics); Cvar_Register (&pm_stepheight, cvargroup_serverphysics); Cvar_Register (&sv_compatiblehulls, cvargroup_serverphysics); for (i = 0; i < sizeof(sv_motd)/sizeof(sv_motd[0]); i++) Cvar_Register(&sv_motd[i], cvargroup_serverinfo); Cvar_Register (&sv_aim, cvargroup_servercontrol); Cvar_Register (&sv_resetparms, cvargroup_servercontrol); Cvar_Register (&sv_public, cvargroup_servercontrol); Cvar_Register (&sv_listen_qw, cvargroup_servercontrol); Cvar_Register (&sv_listen_nq, cvargroup_servercontrol); Cvar_Register (&sv_listen_dp, cvargroup_servercontrol); Cvar_Register (&sv_listen_q3, cvargroup_servercontrol); sv_listen_qw.restriction = RESTRICT_MAX; #ifdef TCPCONNECT Cvar_Register (&sv_port_tcp, cvargroup_servercontrol); sv_port_tcp.restriction = RESTRICT_MAX; #ifdef IPPROTO_IPV6 Cvar_Register (&sv_port_tcp6, cvargroup_servercontrol); sv_port_tcp6.restriction = RESTRICT_MAX; #endif #endif #ifdef IPPROTO_IPV6 Cvar_Register (&sv_port_ipv6, cvargroup_servercontrol); sv_port_ipv6.restriction = RESTRICT_MAX; #endif #ifdef USEIPX Cvar_Register (&sv_port_ipx, cvargroup_servercontrol); sv_port_ipx.restriction = RESTRICT_MAX; #endif Cvar_Register (&sv_port, cvargroup_servercontrol); sv_port.restriction = RESTRICT_MAX; Cvar_Register (&sv_reportheartbeats, cvargroup_servercontrol); #ifndef SERVERONLY if (isDedicated) #endif Cvar_Set(&sv_public, "1"); Cvar_Register (&sv_master, cvargroup_servercontrol); Cvar_Register (&sv_masterport, cvargroup_servercontrol); Cvar_Register (&filterban, cvargroup_servercontrol); Cvar_Register (&allow_download, cvargroup_serverpermissions); Cvar_Register (&allow_download_skins, cvargroup_serverpermissions); Cvar_Register (&allow_download_models, cvargroup_serverpermissions); Cvar_Register (&allow_download_sounds, cvargroup_serverpermissions); Cvar_Register (&allow_download_maps, cvargroup_serverpermissions); Cvar_Register (&allow_download_demos, cvargroup_serverpermissions); Cvar_Register (&allow_download_anymap, cvargroup_serverpermissions); Cvar_Register (&allow_download_pakcontents, cvargroup_serverpermissions); Cvar_Register (&allow_download_textures,cvargroup_serverpermissions); Cvar_Register (&allow_download_configs, cvargroup_serverpermissions); Cvar_Register (&allow_download_pk3s, cvargroup_serverpermissions); Cvar_Register (&allow_download_wads, cvargroup_serverpermissions); Cvar_Register (&allow_download_root, cvargroup_serverpermissions); Cvar_Register (&secure, cvargroup_serverpermissions); Cvar_Register (&sv_highchars, cvargroup_servercontrol); Cvar_Register (&sv_calcphs, cvargroup_servercontrol); Cvar_Register (&sv_phs, cvargroup_servercontrol); Cvar_Register (&sv_cullplayers_trace, cvargroup_servercontrol); Cvar_Register (&sv_cullentities_trace, cvargroup_servercontrol); Cvar_Register (&sv_csqcdebug, cvargroup_servercontrol); Cvar_Register (&sv_gamespeed, cvargroup_serverphysics); Cvar_Register (&sv_nomsec, cvargroup_serverphysics); Cvar_Register (&pr_allowbutton1, cvargroup_servercontrol); Cvar_Register (&pausable, cvargroup_servercontrol); Cvar_Register (&sv_maxrate, cvargroup_servercontrol); Cvar_Register (&sv_maxdrate, cvargroup_servercontrol); Cvar_Register (&sv_minping, cvargroup_servercontrol); Cvar_Register (&sv_nailhack, cvargroup_servercontrol); Cmd_AddCommand ("sv_impulse", SV_Impulse_f); Cmd_AddCommand ("openroute", SV_OpenRoute_f); Cmd_AddCommand ("savegame", SV_Savegame_f); Cmd_AddCommand ("loadgame", SV_Loadgame_f); Cmd_AddCommand ("save", SV_Savegame_f); Cmd_AddCommand ("load", SV_Loadgame_f); SV_MVDInit(); for (i=0 ; istring) { sv_masterlist[i].adr.port = 0; return; } sv_masterlist[i].needsresolve = true; } /* ================ Master_Heartbeat Send a message to the master every few minutes to let it know we are alive, and log information ================ */ #define HEARTBEAT_SECONDS 300 void Master_Heartbeat (void) { char string[2048]; int active; int i, j; qboolean madeqwstring = false; char adr[MAX_ADR_SIZE]; if (!sv_public.value) return; if (realtime-HEARTBEAT_SECONDS - svs.last_heartbeat < HEARTBEAT_SECONDS) return; // not time to send yet svs.last_heartbeat = realtime-HEARTBEAT_SECONDS; svs.heartbeat_sequence++; // send to group master for (i = 0; sv_masterlist[i].cv.name; i++) { if (sv_masterlist[i].needsresolve) { sv_masterlist[i].needsresolve = false; if (!*sv_masterlist[i].cv.string) sv_masterlist[i].adr.port = 0; else if (!NET_StringToAdr(sv_masterlist[i].cv.string, &sv_masterlist[i].adr)) { sv_masterlist[i].adr.port = 0; Con_Printf ("Couldn't resolve master \"%s\"\n", sv_masterlist[i].cv.string); } else { if (sv_masterlist[i].adr.type == NA_TCP || sv_masterlist[i].adr.type == NA_TCPV6) NET_EnsureRoute(svs.sockets, sv_masterlist[i].cv.name, sv_masterlist[i].cv.string, false); //choose default port switch (sv_masterlist[i].protocol) { case MP_DARKPLACES: if (sv_masterlist[i].adr.port == 0) sv_masterlist[i].adr.port = BigShort (27950); break; case MP_QUAKEWORLD: if (sv_masterlist[i].adr.port == 0) sv_masterlist[i].adr.port = BigShort (27000); //qw does this for some reason, keep the behaviour even though its unreliable thus pointless string[0] = A2A_PING; string[1] = 0; if (sv.state) NET_SendPacket (NS_SERVER, 2, string, sv_masterlist[i].adr); break; default: break; } } } if (sv_masterlist[i].adr.port) { switch(sv_masterlist[i].protocol) { case MP_QUAKEWORLD: if (sv_listen_qw.value) { if (!madeqwstring) { // count active users active = 0; for (j=0 ; j 0) { if (isinvalid(*in)) { in++; continue; } *s++ = *in++; len--; } *s = '\0'; if (!*out) { //reached end and it was all whitespace //white space only strncpy(out, "unnamed", outlen); out[outlen-1] = 0; p = out; } for (p = out + strlen(out) - 1; p != out && iswhite(*p) ; p--) ; p[1] = 0; } qboolean ReloadRanking(client_t *cl, char *newname) { #ifdef SVRANKING int newid; int j; rankstats_t rs; newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "_pwd")), true, false); //'_' keys are always stripped. On any server. So try and use that so persistant data won't give out the password when connecting to a different server if (!newid) newid = Rank_GetPlayerID(newname, atoi(Info_ValueForKey (cl->userinfo, "password")), true, false); if (newid) { if (cl->rankid && cl->state >= cs_spawned)//apply current stats { if (!Rank_GetPlayerStats(cl->rankid, &rs)) return false; rs.timeonserver += realtime - cl->stats_started; cl->stats_started = realtime; rs.kills += cl->kills; rs.deaths += cl->deaths; rs.flags1 &= ~(RANK_CUFFED|RANK_MUTED|RANK_CRIPPLED); if (cl->iscuffed==2) rs.flags1 |= RANK_CUFFED; if (cl->ismuted==2) rs.flags1 |= RANK_MUTED; if (cl->iscrippled==2) rs.flags1 |= RANK_CRIPPLED; cl->kills=0; cl->deaths=0; pr_global_struct->self = EDICT_TO_PROG(svprogfuncs, cl->edict); if (pr_nqglobal_struct->SetChangeParms) PR_ExecuteProgram (svprogfuncs, pr_global_struct->SetChangeParms); for (j=0 ; jrankid, &rs); } if (!Rank_GetPlayerStats(newid, &rs)) return false; cl->rankid = newid; if (rs.flags1 & RANK_CUFFED) cl->iscuffed=2; else if (cl->iscuffed) //continue being cuffed, but don't inflict the new user with persistant cuffing. cl->iscuffed=1; if (rs.flags1 & RANK_MUTED) cl->ismuted=2; else if (cl->ismuted) cl->ismuted=1; if (rs.flags1 & RANK_CRIPPLED) cl->iscrippled=2; else if (cl->iscrippled) cl->iscrippled=1; cl->trustlevel = rs.trustlevel; return true; } #endif return false; } /* ================= SV_ExtractFromUserinfo Pull specific info from a newly changed userinfo string into a more C freindly form. ================= */ void SV_ExtractFromUserinfo (client_t *cl) { char *val, *p; int i; client_t *client; int dupc = 1; char newname[80]; val = Info_ValueForKey (cl->userinfo, "team"); Q_strncpyz (cl->team, val, sizeof(cl->teambuf)); // name for C code val = Info_ValueForKey (cl->userinfo, "name"); if (cl->protocol != SCP_BAD || *val) { SV_FixupName(val, newname, sizeof(newname)); if (strlen(newname) > 40) newname[40] = 0; } else newname[0] = 0; if (!newname[0] && cl->protocol != SCP_BAD) strcpy(newname, "unnamed"); else if (!stricmp(val, "console")) { strcpy(newname, "Not Console"); } // check to see if another user by the same name exists while (1) { for (i=0, client = svs.clients ; istate < cs_connected || client == cl) continue; if (!stricmp(client->name, newname)) break; } if (i != MAX_CLIENTS) { // dup name if (strlen(newname) > sizeof(cl->namebuf) - 1) newname[sizeof(cl->namebuf) - 4] = 0; p = newname; if (newname[0] == '(') { if (newname[2] == ')') p = newname + 3; else if (val[3] == ')') p = newname + 4; } memmove(newname+10, p, strlen(p)+1); sprintf(newname, "(%d)%-.40s", dupc++, newname+10); } else break; } if (strncmp(newname, cl->name, sizeof(cl->namebuf)-1)) { if (cl->ismuted && *cl->name) SV_ClientTPrintf (cl, PRINT_HIGH, STL_NONAMEASMUTE); else { Info_SetValueForKey (cl->userinfo, "name", newname, sizeof(cl->userinfo)); if (!sv.paused && *cl->name) { if (!cl->lastnametime || realtime - cl->lastnametime > 5) { cl->lastnamecount = 0; cl->lastnametime = realtime; } else if (cl->lastnamecount++ > 4) { SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTKICKEDNAMESPAM, cl->name); SV_ClientTPrintf (cl, PRINT_HIGH, STL_YOUWEREKICKEDNAMESPAM); SV_DropClient (cl); return; } } if (*cl->name && cl->state >= cs_spawned && !cl->spectator) { SV_BroadcastTPrintf (PRINT_HIGH, STL_CLIENTNAMECHANGE, cl->name, val); } Q_strncpyz (cl->name, newname, sizeof(cl->namebuf)); #ifdef SVRANKING if (ReloadRanking(cl, newname)) { #endif #ifdef SVRANKING } else if (cl->state >= cs_spawned) SV_ClientPrintf(cl, PRINT_HIGH, "Your rankings name has not been changed\n"); #endif } } Info_SetValueForKey(cl->userinfo, "name", newname, sizeof(cl->userinfo)); val = Info_ValueForKey (cl->userinfo, "lang"); cl->language = atoi(val); if (!cl->language) cl->language = LANGDEFAULT; val = Info_ValueForKey (cl->userinfo, "nogib"); if (atoi(val)) cl->gibfilter = true; else cl->gibfilter = false; // rate command val = Info_ValueForKey (cl->userinfo, "rate"); if (strlen(val)) cl->rate = atoi(val); else cl->rate = 2500; val = Info_ValueForKey (cl->userinfo, "drate"); if (strlen(val)) cl->drate = atoi(val); else cl->drate = 0; //0 disables the downloading check val = Info_ValueForKey (cl->userinfo, "cl_playerclass"); if (val) { PRH2_SetPlayerClass(cl, atoi(val), false); } // msg command val = Info_ValueForKey (cl->userinfo, "msg"); if (strlen(val)) { cl->messagelevel = atoi(val); } #ifdef NQPROT { int top = atoi(Info_ValueForKey(cl->userinfo, "topcolor")); int bottom = atoi(Info_ValueForKey(cl->userinfo, "bottomcolor")); top &= 15; if (top > 13) top = 13; bottom &= 15; if (bottom > 13) bottom = 13; cl->playercolor = top*16 + bottom; if (svs.gametype == GT_PROGS || svs.gametype == GT_Q1QVM) { cl->edict->xv->clientcolors = cl->playercolor; MSG_WriteByte (&sv.nqreliable_datagram, svc_updatecolors); MSG_WriteByte (&sv.nqreliable_datagram, cl-svs.clients); MSG_WriteByte (&sv.nqreliable_datagram, cl->playercolor); } } #endif } //============================================================================ /* ==================== SV_InitNet ==================== */ void SV_InitNet (void) { int i; #ifndef SERVERONLY if (isDedicated) #endif { NET_Init (); Netchan_Init (); } for (i = 0; sv_masterlist[i].cv.name; i++) Cvar_Register(&sv_masterlist[i].cv, "master servers"); // heartbeats will always be sent to the id master svs.last_heartbeat = -99999; // send immediately // NET_StringToAdr ("192.246.40.70:27000", &idmaster_adr); } void SV_IgnoreCommand_f(void) { } /* ==================== SV_Init ==================== */ #ifdef SERVER_DEMO_PLAYBACK //FIXME: move to header void SV_Demo_Init(void); #endif void SV_Init (quakeparms_t *parms) { int i; #ifndef SERVERONLY if (isDedicated) #endif { COM_InitArgv (parms->argc, parms->argv); if (COM_CheckParm ("-minmemory")) parms->memsize = MINIMUM_MEMORY; host_parms = *parms; // if (parms->memsize < MINIMUM_MEMORY) // SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000); Cvar_Init(); Memory_Init (parms->membase, parms->memsize); Sys_Init(); COM_ParsePlusSets(); Cbuf_Init (); Cmd_Init (); #ifndef SERVERONLY R_SetRenderer(NULL); #endif COM_Init (); Mod_Init (); } PR_Init (); SV_InitNet (); SV_InitLocal (); #ifdef WEBSERVER IWebInit(); #endif #ifdef SERVER_DEMO_PLAYBACK SV_Demo_Init(); #endif #ifdef USEODE World_Physics_Init(); #endif #ifdef SVRANKING Rank_RegisterCommands(); #endif Cbuf_AddText("alias restart \"map .\"\nalias newgame \"map start\"\n", RESTRICT_LOCAL); #ifndef SERVERONLY if (isDedicated) #endif { PM_Init (); #ifdef PLUGINS Plug_Init(); #endif Hunk_AllocName (0, "-HOST_HUNKLEVEL-"); host_hunklevel = Hunk_LowMark (); host_initialized = true; //get rid of the worst of the spam Cmd_AddRemCommand("bind", SV_IgnoreCommand_f); Con_TPrintf (TL_EXEDATETIME, __DATE__, __TIME__); Con_TPrintf (TL_HEAPSIZE,parms->memsize/ (1024*1024.0)); Con_Printf ("%s\n", version_string()); Con_TPrintf (STL_INITED); i = COM_CheckParm("+gamedir"); if (i) COM_Gamedir(com_argv[i+1]); if (COM_FileSize("server.cfg") != -1) Cbuf_InsertText ("exec server.cfg\nexec ftesrv.cfg\n", RESTRICT_LOCAL, false); else Cbuf_InsertText ("exec quake.rc\nexec ftesrv.cfg\n", RESTRICT_LOCAL, false); // process command line arguments Cbuf_Execute (); Cmd_StuffCmds(); Cbuf_Execute (); //and warn about any future times this is used. Cmd_RemoveCommand("bind"); // if a map wasn't specified on the command line, spawn start.map if (sv.state == ss_dead && Cmd_AliasExist("startmap_dm", RESTRICT_LOCAL)) { Cbuf_AddText("startmap_dm", RESTRICT_LOCAL); //DP extension Cbuf_Execute(); } if (sv.state == ss_dead && Cmd_AliasExist("startmap_sp", RESTRICT_LOCAL)) { Cbuf_AddText("startmap_sp", RESTRICT_LOCAL); //DP extension Cbuf_Execute(); } if (sv.state == ss_dead && COM_FCheckExists("maps/start.bsp")) Cmd_ExecuteString ("map start", RESTRICT_LOCAL); //regular q1 if (sv.state == ss_dead && COM_FCheckExists("maps/demo1.bsp")) Cmd_ExecuteString ("map demo1", RESTRICT_LOCAL); //regular h2 sp #ifdef Q2SERVER if (sv.state == ss_dead && COM_FCheckExists("maps/base1.bsp")) Cmd_ExecuteString ("map base1", RESTRICT_LOCAL); //regular q2 sp #endif #ifdef Q3SERVER if (sv.state == ss_dead && COM_FCheckExists("maps/q3dm1.bsp")) Cmd_ExecuteString ("map q3dm1", RESTRICT_LOCAL); //regular q3 'sp' #endif #ifdef HLSERVER if (sv.state == ss_dead && COM_FCheckExists("maps/c0a0.bsp")) Cmd_ExecuteString ("map c0a0", RESTRICT_LOCAL); //regular hl sp #endif if (sv.state == ss_dead) SV_Error ("Couldn't spawn a server"); } } #endif