#include "quakedef.h" #ifdef SWQUAKE #include "sw.h" void SW_NukeAlpha(swimage_t *img) { int x, y; unsigned int *d = img->data; for (y = 0; y < img->pheight; y++) { for (x = 0; x < img->pwidth; x++) { d[x] |= 0xff000000; } d += img->pitch; } } void SW_DestroyTexture(texid_t tex) { swimage_t *img = tex->ptr; tex->ptr = NULL; /*make sure its not in use by the renderer*/ SWRast_Sync(&commandqueue); /*okay, it can be killed*/ BZ_Free(img); } void SW_UpdateFiltering (image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float anis) { //always nearest... } qboolean SW_LoadTextureMips (texid_t tex, struct pendingtextureinfo *mips) { swimage_t *img; int i; int nw = mips->mip[0].width; int nh = mips->mip[0].height; qbyte *indata = mips->mip[0].data; qbyte *imgdata; if (mips->type != PTI_2D) return false; //ensure we reject any s3tc encodings switch(mips->encoding) { case PTI_RGBA8: case PTI_RGBX8: case PTI_BGRA8: case PTI_BGRX8: break; default: return false; } img = BZ_Malloc(sizeof(*img) - sizeof(img->data) + (nw * nh * 4)); imgdata = (qbyte*)(img+1) - sizeof(img->data); tex->ptr = img; img->pwidth = nw; img->pheight = nh; img->pitch = nw; //precalculated img->pwidthmask = nw-1; img->pheightmask = nh-1; if (mips->encoding == PTI_RGBA8 || mips->encoding == PTI_RGBX8) { //assuming PC hardware is bgr if (mips->encoding == PTI_RGBX8) { for (i = 0; i < nw*nh*4; i+=4) { imgdata[i+0] = indata[i+2]; imgdata[i+1] = indata[i+1]; imgdata[i+2] = indata[i+0]; imgdata[i+3] = 255; } } else { for (i = 0; i < nw*nh*4; i+=4) { imgdata[i+0] = indata[i+2]; imgdata[i+1] = indata[i+1]; imgdata[i+2] = indata[i+0]; imgdata[i+3] = indata[i+3]; } } } else { memcpy(imgdata, indata, (nw * nh * 4)); if (mips->encoding == PTI_BGRX8) for (i = 0; i < nw*nh*4; i+=4) imgdata[i+3] = 255; } // for (i = 0; i < mips->mipcount; i++) // if (mips->mip[i].needfree) // Z_Free(mips->mip[i].data); // if (mips->extrafree) // Z_Free(mips->extrafree); return true; } #endif