void(string e) error = #10; float(string s) cvar = #45; float(string s) checkextension = #99; //FRIK_FILE //IDEA: FrikaC float (string s) stof = #81; // get numerical value from a string float (string filename, float mode) fopen = #110; // opens a file inside quake/gamedir/ or quake/gamedir/data/ (mode is FILE_READ, FILE_APPEND, or FILE_WRITE), returns fhandle >= 0 if successful, or fhandle < 0 if unable to open file for any reason void (float fhandle) fclose = #111; // closes a file string (float fhandle) fgets = #112; // reads a line of text from the file and returns as a tempstring void (float fhandle, string s) fputs = #113; // writes a line of text to the end of the file float (string s) strlen = #114; // returns how many characters are in a string string (string s1, string s2) strcat = #115; // concatenates two strings (for example "abc", "def" would return "abcdef") and returns as a tempstring string (string s, float start, float length) substring = #116; // returns a section of a string as a tempstring vector (string s) stov = #117; // returns vector value from a string string (string s) strzone = #118; // makes a copy of a string into the string zone and returns it, this is often used to keep around a tempstring for longer periods of time (tempstrings are replaced often) void (string s) strunzone = #119; // removes a copy of a string from the string zone (you can not use that string again or it may crash!!!) float FILE_READ = 0; float FILE_APPEND = 1; float FILE_WRITE = 2;