/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// world.h

typedef struct plane_s
{
	vec3_t	normal;
	float	dist;
} plane_t;

typedef struct csurface_s
{
	char		name[16];
	int			flags;
	int			value;
} q2csurface_t;

typedef struct cplane_s
{
	vec3_t	normal;
	float	dist;
	qbyte	type;			// for fast side tests
	qbyte	signbits;		// signx + (signy<<1) + (signz<<1)
	qbyte	pad[2];
} cplane_t;

/*
typedef struct trace_s
{
	qboolean	allsolid;	// if true, plane is not valid
	qboolean	startsolid;	// if true, the initial point was in a solid area
	qboolean	inopen, inwater;
	float	fraction;		// time completed, 1.0 = didn't hit anything
	vec3_t	endpos;			// final position
	plane_t	plane;			// surface normal at impact
	edict_t	*ent;			// entity the surface is on
} trace_t;
*/

//these two structures must match (except for extra qw members)
typedef struct trace_s
{
//DON'T ADD ANYTHING BETWEEN THIS LINE
//q2 game dll code will memcpy the lot from trace_t to q2trace_t.
	qboolean	allsolid;	// if true, plane is not valid
	qboolean	startsolid;	// if true, the initial point was in a solid area
	float		fraction;	// time completed, 1.0 = didn't hit anything (nudged closer to the start point to cover precision issues)
	vec3_t		endpos;		// final position
	cplane_t	plane;		// surface normal at impact
	q2csurface_t	*surface;	// q2-compat surface hit
	int			contents;	// contents on other side of surface hit
	void		*ent;		// not set by CM_*() functions
//AND THIS LINE
	int entnum;

	qboolean	inopen, inwater;
	float truefraction;	//can be negative, also has floating point precision issues, etc.
	int			brush_id;
	int			brush_face;
	int			surface_id;
	int			triangle_id;
	int			bone_id;
} trace_t;

typedef struct q2trace_s
{
	qboolean	allsolid;	// if true, plane is not valid
	qboolean	startsolid;	// if true, the initial point was in a solid area
	float		fraction;	// time completed, 1.0 = didn't hit anything
	vec3_t		endpos;		// final position
	cplane_t	plane;		// surface normal at impact
	q2csurface_t	*surface;	// surface hit
	int			contents;	// contents on other side of surface hit
	void	*ent;		// not set by CM_*() functions
} q2trace_t;


// edict->flags
#define	FL_FLY					(1<<0)
#define	FL_SWIM					(1<<1)
//#define	FL_GLIMPSE				(1<<2)
#define	FL_CLIENT				(1<<3)
#define	FL_INWATER				(1<<4)
#define	FL_MONSTER				(1<<5)
#define	FL_GODMODE				(1<<6)
#define	FL_NOTARGET				(1<<7)
#define	FL_ITEM					(1<<8)
#define	FL_ONGROUND				(1<<9)
#define	FL_PARTIALGROUND		(1<<10)	// not all corners are valid
#define	FL_WATERJUMP			(1<<11)	// player jumping out of water
#define	FL_JUMPRELEASED			(1<<12)
								//13
#define FL_FINDABLE_NONSOLID	(1<<14)	//a cpqwsv feature
#define FL_MOVECHAIN_ANGLE		(1<<15) // hexen2 - when in a move chain, will update the angle
#define FLQW_LAGGEDMOVE			(1<<16)
#define FLH2_HUNTFACE			(1<<16)
#define FLH2_NOZ				(1<<17)
								//18
								//19
#define	FL_HUBSAVERESET			(1<<20) //hexen2, ent is reverted to original state on map changes.
#define FL_CLASS_DEPENDENT		(1<<21)	//hexen2



#define	MOVE_NORMAL		0
#define	MOVE_NOMONSTERS	1
#define	MOVE_MISSILE	2
#define	MOVE_HITMODEL	4
#define MOVE_RESERVED	8			//so we are less likly to get into tricky situations when we want to steal annother future DP extension.
#define MOVE_TRIGGERS	16			//triggers must be marked with FINDABLE_NONSOLID	(an alternative to solid-corpse)
#define MOVE_EVERYTHING	32			//can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
#define MOVE_LAGGED		64			//trace touches current last-known-state, instead of actual ents (just affects players for now)
#define MOVE_ENTCHAIN	128			//chain of impacted ents, otherwise result shows only world
#define MOVE_OTHERONLY	256			//test the trace against a single entity, ignoring non-solid/owner/etc flags (but respecting contents).
#define MOVE_IGNOREHULL	(1u<<31)	//used on tracelines etc to simplify the code a little

typedef struct areanode_s
{
	int		axis;		// -1 = leaf node
	float	dist;
	struct areanode_s	*children[2];
	link_t	edicts;
} areanode_t;

#define	EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,wedict_t,area)

typedef struct wedict_s wedict_t;
#define PROG_TO_WEDICT (wedict_t*)PROG_TO_EDICT
#define WEDICT_NUM (wedict_t *)EDICT_NUM
#define G_WEDICT (wedict_t *)G_EDICT

typedef struct
{
	qboolean present;
	vec3_t laggedpos;
} laggedentinfo_t;

#ifdef USERBE
typedef struct
{
	void (QDECL *End)(struct world_s *world);
	void (QDECL *RemoveJointFromEntity)(struct world_s *world, wedict_t *ed);
	void (QDECL *RemoveFromEntity)(struct world_s *world, wedict_t *ed);
	qboolean (QDECL *RagMatrixToBody)(rbebody_t *bodyptr, float *mat);
	qboolean (QDECL *RagCreateBody)(struct world_s *world, rbebody_t *bodyptr, rbebodyinfo_t *bodyinfo, float *mat, wedict_t *ent);
	void (QDECL *RagMatrixFromJoint)(rbejoint_t *joint, rbejointinfo_t *info, float *mat);
	void (QDECL *RagMatrixFromBody)(struct world_s *world, rbebody_t *bodyptr, float *mat);
	void (QDECL *RagEnableJoint)(rbejoint_t *joint, qboolean enabled);
	void (QDECL *RagCreateJoint)(struct world_s *world, rbejoint_t *joint, rbejointinfo_t *info, rbebody_t *body1, rbebody_t *body2, vec3_t aaa2[3]);
	void (QDECL *RagDestroyBody)(struct world_s *world, rbebody_t *bodyptr);
	void (QDECL *RagDestroyJoint)(struct world_s *world, rbejoint_t *joint);
	void (QDECL *RunFrame)(struct world_s *world, double frametime, double gravity);
	void (QDECL *PushCommand)(struct world_s *world, rbecommandqueue_t *cmd);
} rigidbodyengine_t;
#endif

struct world_s
{
	void (QDECL *Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o);
	void (QDECL *Event_Think)(struct world_s *w, wedict_t *s);
	void (QDECL *Event_Sound) (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeoffset, unsigned int flags);
	qboolean (QDECL *Event_ContentsTransition) (struct world_s *w, wedict_t *ent, int oldwatertype, int newwatertype);
	model_t *(QDECL *Get_CModel)(struct world_s *w, int modelindex);
	void (QDECL *Get_FrameState)(struct world_s *w, wedict_t *s, framestate_t *fstate);

	unsigned int	keydestmask;	//menu:kdm_menu, csqc:kdm_game, server:0
	unsigned int	max_edicts;	//limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
	unsigned int	num_edicts;			// increases towards MAX_EDICTS
/*FTE_DEPRECATED*/	unsigned int	edict_size; //still used in copyentity
	wedict_t		*edicts;			// can NOT be array indexed.
	struct pubprogfuncs_s *progs;
	qboolean		usesolidcorpse;	//to disable SOLID_CORPSE when running hexen2 due to conflict.
	model_t			*worldmodel;
	areanode_t		*areanodes;
	int				areanodedepth;
	int			numareanodes;
	areanode_t	portallist;

	double		physicstime;		// the last time global physics were run
	unsigned int    framenum;
	int			lastcheck;			// used by PF_checkclient
	double		lastchecktime;		// for monster ai

	float		defaultgravityscale; //0 in QW, 1 for anything else (inc csqc)

	/*antilag*/
	float lagentsfrac;
	laggedentinfo_t *lagents;
	unsigned int maxlagents;

	/*qc globals*/
	struct {
		int     *self;
		int     *other;
		int     *newmis;
		float	*time;
		float	*frametime;
		float	*force_retouch;
		float	*physics_mode;
		float	*v_forward;
		float	*v_right;
		float	*v_up;
		float	*defaultgravitydir;

		//used by menu+csqc.
		float *drawfont;
		float *drawfontscale;
	} g;

#ifdef USERBE
	qboolean rbe_hasphysicsents;
	rigidbodyengine_t *rbe;
#endif
};
typedef struct world_s world_t;

void PF_Common_RegisterCvars(void);




qboolean QDECL World_RegisterPhysicsEngine(const char *enginename, void(QDECL*World_Bullet_Start)(world_t*world));
void QDECL World_UnregisterPhysicsEngine(const char *enginename);
qboolean QDECL World_GenerateCollisionMesh(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter);
void QDECL World_ReleaseCollisionMesh(wedict_t *ed);
















void World_Destroy (world_t *w);
void World_RBE_Start(world_t *world);
void World_RBE_Shutdown(world_t *world);


void World_ClearWorld (world_t *w, qboolean relink);
// called after the world model has been loaded, before linking any entities

void World_UnlinkEdict (wedict_t *ent);
// call before removing an entity, and before trying to move one,
// so it doesn't clip against itself
// flags ent->v.modified

void QDECL World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers);
// Needs to be called any time an entity changes origin, mins, maxs, or solid
// flags ent->v.modified
// sets ent->v.absmin and ent->v.absmax
// if touchtriggers, calls prog functions for the intersected triggers

void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node);

int World_PointContents (world_t *w, vec3_t p);
// returns the CONTENTS_* value from the world at the given point.
// does not check any entities at all

wedict_t	*World_TestEntityPosition (world_t *w, wedict_t *ent);

qboolean World_TransformedTrace (struct model_s *model, int hulloverride, framestate_t *framestate, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask);

/*
 World_Move:
 mins and maxs are reletive

 if the entire move stays in a solid volume, trace.allsolid will be set

 if the starting point is in a solid, it will be allowed to move out
 to an open area

 nomonsters is used for line of sight or edge testing, where mosnters
 shouldn't be considered solid objects

 passedict is explicitly excluded from clipping checks (normally NULL)
*/
trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict);


#ifdef Q2SERVER
typedef struct q2edict_s q2edict_t;

void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent);
void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent);
int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
	int maxcount, int areatype);
trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict);
#endif
#if defined(Q2BSPS) || defined(Q3BSPS)
unsigned int Q23BSP_FatPVS (model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add);
qboolean Q23BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs);
void Q23BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs);
#endif


/*sv_move.c*/
#if defined(CSQC_DAT) || !defined(CLIENTONLY)
qboolean World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up);
qboolean World_movestep (world_t *world, wedict_t *ent, vec3_t move, vec3_t axis[3], qboolean relink, qboolean noenemy, void (*set_move_trace)(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, trace_t *trace), struct globalvars_s *set_trace_globs);
qboolean World_MoveToGoal (world_t *world, wedict_t *ent, float dist);
qboolean World_GetEntGravityAxis(wedict_t *ent, vec3_t axis[3]);
#endif

//
// sv_phys.c
//
void WPhys_Init(void);
void World_Physics_Frame(world_t *w);
void SV_SetMoveVars(void);
void WPhys_RunNewmis (world_t *w);
qboolean SV_Physics (void);
void WPhys_CheckVelocity (world_t *w, wedict_t *ent);
trace_t WPhys_Trace_Toss (world_t *w, wedict_t *ent, wedict_t *ignore);
void SV_ProgStartFrame (void);
void WPhys_RunEntity (world_t *w, wedict_t *ent);
qboolean WPhys_RunThink (world_t *w, wedict_t *ent);