added support for recording nq demos, but only if not already on the server.
added capturedriver as a sane way to select between screenshots, avi, or various plugins.
output sound device can now be selected via the menu. not all drivers provide device enumeration (openal and dsound do).
enabled openal, but not using it unless an openal device is explicitly requested as its still a little buggy.
added \"\"" markup in the console.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4427 fc73d0e0-1445-4013-8a0c-d673dee63da5
xmpp: add support for /poke and /slap.
lame notify hack. need to work out what I'm doing with that stuff.
xmpp: easier targeting of friends (engine finds it easier too... yay less bugs).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4414 fc73d0e0-1445-4013-8a0c-d673dee63da5
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
Fixes for class support. Its actually usable now. Seriously! I've even modified my menu code to use it! Why don't you believe me?
Fixes for structs+pointers.
Added warnings for comparisons against incompatible function etc types. This'll probably generate a load of th_pain warnings in vanilla code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4383 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added cl_voip_test cvar, so you can hear/test yourself.
Added potential support for opus.
audio ducking
autogain switched off by default. its nice for pure speech but shite for push-to-talk, voice activation, or indeed anything else.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4375 fc73d0e0-1445-4013-8a0c-d673dee63da5
image_width is now only set by a single function.
tweaked scancode inputs slightly. added support for printscreen binds.
changed the way gamma works. glsl gamma now used when running windows, or hardware gamma is not available. removed gl_contrast+gl_brightness.
q2 gamecode support no longer has a system componant. this means that ports only need the generic stuff.
misc tweaks to the d3d11 renderer.
added brief descriptions to many builtins. need to add comments to constants, globals, and fields too, somehow.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4355 fc73d0e0-1445-4013-8a0c-d673dee63da5
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
ctrl+tab completes the suggested text (ctrl+space still does).
escape works again to bring up the menu (oops)
partial command completion works again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4317 fc73d0e0-1445-4013-8a0c-d673dee63da5
split left and right alt. binds+gamecode still use left-alt exclusively. alt-for-red-chars only works with left alt. right alt is alt-gr, so text input now works fine.
fixed support for keypad and text entry.
sdl2 clipboard support, if we're compiled with sdl2.
fixed issues with sdl sound. shouldn't be so terrible now.
soundinfo command now more verbose.
support for interpolated ramps.
removed input line length limitations, although some limitations still remain.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4315 fc73d0e0-1445-4013-8a0c-d673dee63da5
allow the webgl port to directly accept an ip, making up the tcp:// and port part automagically.
fix sdl dependencies slightly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4305 fc73d0e0-1445-4013-8a0c-d673dee63da5
Models now use static vbos, because we ought to. Yeah yeah, extra memory usage etc.
Reduced size of streamed ebo by reallocating on each mesh. Hopefully the browser won't scan so much memory now.
Reordered attribute indicies in an attempt to comply with possible absurd gl behaviour that emscripten warns about.
Fixed an issue with if statements in shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4289 fc73d0e0-1445-4013-8a0c-d673dee63da5
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4256 | acceptthis | 2013-03-12 21:07:07 +0000 (Tue, 12 Mar 2013) | 5 lines
Don't mess up/crash when the snap command is used (in multiple ways).
Misc NQ+csqc compat tweaks/hacks/fixes.
Added pointsound.
Don't rely upon fragmentation support with downloads. its a bad idea.
Fixed up the text editor to be able to debug properly again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4252 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4255 | acceptthis | 2013-03-10 23:55:57 +0000 (Sun, 10 Mar 2013) | 2 lines
more verbose type-error messages.
fix an issue with chars going missing on the last line (reported by Hectate).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4251 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4245 | acceptthis | 2013-03-08 02:48:56 +0000 (Fri, 08 Mar 2013) | 2 lines
rename cl_forcesplitclient to in_forcesplitclient. I can probably find it more easily then.
binds for eg give are now sent to the server in the context of the correct split-client.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4241 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4243 | acceptthis | 2013-03-08 02:46:54 +0000 (Fri, 08 Mar 2013) | 1 line
Make viewheight obey gravitydir. This just feels more natural.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4239 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4242 | acceptthis | 2013-03-08 02:45:46 +0000 (Fri, 08 Mar 2013) | 1 line
Change conditionals in shaders to properly support nested conditions and to be slightly more compatible with other engines (ie: qfusion/warsow). This refixes transparent water.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4238 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4239 | acceptthis | 2013-03-08 02:41:00 +0000 (Fri, 08 Mar 2013) | 2 lines
Give the text edit input focus when alt-tabbing.
Display tooltips on mouseover for the various defs. You need to compile first for them to show.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4235 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4238 | acceptthis | 2013-03-06 18:19:50 +0000 (Wed, 06 Mar 2013) | 1 line
Add fullbright instead of mixing fullbright. This at least shows something when fullbrights are used, instead of potential blackness if the fullbright image universally contains 1 in the alpha channel.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4234 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4236 | acceptthis | 2013-03-06 17:39:51 +0000 (Wed, 06 Mar 2013) | 1 line
glsl fix. gotta get a proper way to force nvidia to comply some time. :s
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4232 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4235 | acceptthis | 2013-03-03 19:10:27 +0000 (Sun, 03 Mar 2013) | 5 lines
fix missing q2 surface water warp. fix missing q2 underwater warp.
tweak altwater shader+rendering to be capable of depth info too. Not enabling that yet.
fix q2 conchar colour issue.
fix rtlights in water.
attempt to remove borders of shadowmap lights. implement support for dynamic resolution shadowmaps. still needs to choose the resolution properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4231 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4234 | acceptthis | 2013-03-02 18:03:32 +0000 (Sat, 02 Mar 2013) | 1 line
main model size wasn't set for q2bsps, breaking qw player physics due to an optimisation.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4230 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4230 | acceptthis | 2013-02-27 12:11:02 +0000 (Wed, 27 Feb 2013) | 2 lines
Make sure s+t vectors are actually calculated on q3/rbsp, fixing rtlights.
Resort shaders if the sort key changes, fixes issue with r_wateralpha changing without having to hack the other water shader alternatives, thereby fixing particles etc in front of standard water.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4226 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4228 | acceptthis | 2013-02-26 16:48:02 +0000 (Tue, 26 Feb 2013) | 1 line
don't purge that which is already purged.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4224 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4227 | acceptthis | 2013-02-26 16:29:38 +0000 (Tue, 26 Feb 2013) | 2 lines
numerous small fixes and tweaks for the nacl+npfte ports.
support for q3bsp tangent-space deluxemaps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4223 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4225 | acceptthis | 2013-02-22 10:59:41 +0000 (Fri, 22 Feb 2013) | 1 line
Make npfte link dynamically to X11+Xt so we can print something meaningful and avoid random crashes if those libraries are missing.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4222 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4223 | acceptthis | 2013-02-21 14:43:49 +0000 (Thu, 21 Feb 2013) | 1 line
use multithreading in linux too, because we can. Fix extra-quotes issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4220 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4219 | acceptthis | 2013-02-21 04:54:35 +0000 (Thu, 21 Feb 2013) | 1 line
npapi support on linux too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4216 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4218 | acceptthis | 2013-02-20 09:28:20 +0000 (Wed, 20 Feb 2013) | 1 line
misc improvements for the npfte port
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4215 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4217 | acceptthis | 2013-02-18 18:02:07 +0000 (Mon, 18 Feb 2013) | 1 line
Timon reported that there was a dummy useless cvar. Apparently this is why.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4214 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4215 | acceptthis | 2013-02-18 06:03:26 +0000 (Mon, 18 Feb 2013) | 1 line
Make the browser plugin more robust.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4212 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4213 | acceptthis | 2013-02-17 18:22:59 +0000 (Sun, 17 Feb 2013) | 1 line
Try to use a default display if all else fails.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4210 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4208 | acceptthis | 2013-02-17 05:43:04 +0000 (Sun, 17 Feb 2013) | 2 lines
try to load the replacement skin even if we already tried to load it.
sounds stupid, but the first check checks only for upper/lower, while the second check checks only for base. so even if the first check fails, they might still have a tga, just one that has no colourmapping suppor, so we need the fallback even if we tried it already.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4206 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4207 | acceptthis | 2013-02-16 23:16:07 +0000 (Sat, 16 Feb 2013) | 2 lines
update np plugin to do autoupdates properly.
Stop people from being able to save the game while dead (in single player, at least).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4205 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4203 | acceptthis | 2013-02-15 01:42:44 +0000 (Fri, 15 Feb 2013) | 1 line
Be more promiscuous with high-res skins, and flush them etc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4201 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4201 | acceptthis | 2013-02-14 22:51:59 +0000 (Thu, 14 Feb 2013) | 1 line
show pending packets as if choked. and mark them as lost once they actually are.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4199 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4198 | acceptthis | 2013-02-13 19:35:33 +0000 (Wed, 13 Feb 2013) | 1 line
Use xinput2, if available, for "raw" mouse input without mouse acceleration or middle-button emulation or anything.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4196 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4196 | acceptthis | 2013-02-12 19:06:07 +0000 (Tue, 12 Feb 2013) | 9 lines
split in/out client frames, so that we can cope with separate packet/movement sequences for nq+prediction.
Make default ports a little more explicit.
interpolate input frames. should make things smoother when the input rate does not match video rate.
fix centering of crosshairs
make sure skins are flushed properly on vid_restart, so 24bit skins don't get messed up.
keep sounds ticking even when inaudible.
qc addressable block now has a max of 2gb.
.__variant works as a function argument.
NQ clients now receive player physics consistant with QuakeWorld.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4194 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4195 | acceptthis | 2013-02-10 17:40:18 +0000 (Sun, 10 Feb 2013) | 1 line
add support for \. for frikqcc compat.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4193 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4194 | acceptthis | 2013-02-10 17:27:58 +0000 (Sun, 10 Feb 2013) | 1 line
-DUSE_EGL no longer excludes the use of glx
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4192 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4193 | acceptthis | 2013-02-10 17:26:37 +0000 (Sun, 10 Feb 2013) | 1 line
-DUSE_EGL no longer excludes the use of glx
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4191 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4192 | acceptthis | 2013-02-10 17:21:31 +0000 (Sun, 10 Feb 2013) | 1 line
-DUSE_EGL no longer excludes the use of glx
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4190 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4187 | acceptthis | 2013-02-04 04:52:32 +0000 (Mon, 04 Feb 2013) | 9 lines
fix particle effect index insanity.
.modelflags support.
fix laggy mvds issue.
replacementdeltas works in mvds.
fix issues with not knowing which mvd is currently being recorded.
input line now permanently functions as utf-8.
cope with double-chevron links in the input line.
Add support for ^{xxxx}, but don't generate it. can only cope with 16bit anyway.
fix skins issues.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4185 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4186 | acceptthis | 2013-01-29 03:25:21 +0000 (Tue, 29 Jan 2013) | 1 line
misc fixes for menus. mostly the quit menu, which can finally be used properly with a mouse.
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r4185 | acceptthis | 2013-01-29 03:23:49 +0000 (Tue, 29 Jan 2013) | 1 line
one fix for messed up fonts occasionally.
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r4183 | acceptthis | 2013-01-28 01:13:22 +0000 (Mon, 28 Jan 2013) | 8 lines
visedicts limit tuned to be more aggressive/pre-emptive.
binds now triggers the quit option's cfg_save prompt.
quit console command now shows cfg_save prompt if a preset was applied.
fix fatal menu-related crash at startup.
add r_noframegrouplerp cvar to uglify flame/torch model animations.
fix gl_texturemode(2d) affecting skins and lightmaps and stuff. Its all more explicit now.
extend saved game string limits.
extend default pr_maxedicts value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4181 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4181 | acceptthis | 2013-01-27 18:06:56 +0000 (Sun, 27 Jan 2013) | 1 line
fix pasting of utf-8 text, and probably some other similar bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4179 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4178 | acceptthis | 2013-01-27 04:42:45 +0000 (Sun, 27 Jan 2013) | 1 line
make gl_blendsprites off in the faithful preset and below.
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r4176 | acceptthis | 2013-01-27 01:55:26 +0000 (Sun, 27 Jan 2013) | 3 lines
replacementdeltas+vw_index now works. not quite how I'd originally intended it though. need to test for nq.
Fix fitz666 svc_clientdata clientside issue.
The judderyness is not my imagination! Thanks sock! :)
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r4175 | acceptthis | 2013-01-26 18:23:37 +0000 (Sat, 26 Jan 2013) | 8 lines
improved replacementdeltas+nq a little, still needs work.
embrace the menuqc! pr_dumpplatform now includes MENU defs+builtins.
swapped search ordering of paks+dirs, so progs.dat will be used instead of pak0.pak/progs.dat.
fteqcc slightly more sensible with if statements and void+vector types.
fteqcc shows the first line where models are precached/used instead of showing no line at all.
fix missing explosions when running qw gamecode.
accept channels between 8 and 255.
support for sending fitzquake's increased stat limits.
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r4174 | acceptthis | 2013-01-25 15:56:53 +0000 (Fri, 25 Jan 2013) | 8 lines
fix fteqcc 'tui'.
Added new warning to detect non-utf-8 strings. Doesn't check for overlong.
Added new warning to detect uninitialised locals.
Fix ///* inside #if.
Renamed -Olm to -Olo, and fixed the bugs that stopped it from working. Uses the uninit locals check to prevent breakages.
Optimised -Os.
'local const foo' definitions no longer sit within the local variables block.
Fixed confusion between OP_BOUNDCHECK and jumps.
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r4173 | acceptthis | 2013-01-17 11:21:20 +0000 (Thu, 17 Jan 2013) | 1 line
buildbot doesn't have RegGetString, which is too recent for xp anyway, too.
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r4171 | acceptthis | 2013-01-17 09:05:18 +0000 (Thu, 17 Jan 2013) | 1 line
gcc is more fussy, for better or worse.
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r4170 | acceptthis | 2013-01-17 09:00:58 +0000 (Thu, 17 Jan 2013) | 1 line
tiny fixes, because gcc is more fussy.
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r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
r4166 | acceptthis | 2012-12-22 07:03:26 +0000 (Sat, 22 Dec 2012) | 1 line
Should fix 3 bugs in the server. One crash, one that breaks server browsers, and one minor.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4166 fc73d0e0-1445-4013-8a0c-d673dee63da5