Commit Graph

154 Commits

Author SHA1 Message Date
Spoike decefcb1ab KrimZon's water warp code works a bit better with this instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@771 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:18:02 +00:00
KrimZon 75c31d7223 Post Processing to do waterwarp in hardware when glslang is available
Fixed a typo creating shaders in the wrong way


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@770 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:32:09 +00:00
KrimZon 71ecb90233 Post Processing to do waterwarp in hardware when glslang is available
Currently has some kind of bug causing a program link error with no message.

gl_rmain.c
added post processing code, for waterwarp

gl_draw.c
glquake.h
initialises a texture number for use in post processing

gl_vidcommon.c
added function pointer for qglCopyTexImage2D
and its intialisation

glquake.h
put Cl before Co in the defines of gl* to qgl*

gl_rmain.c
glquake.h
gl_vidcommon.c
added a function in gl_rmain.c to init the shaders for post processing, and called it from GL_CheckExtensions


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:15:50 +00:00
Spoike b192d3a175 SDL works a bit better now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 08:38:31 +00:00
Spoike 071a7cefe1 Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@763 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:16:44 +00:00
Spoike 48de667b3f that flush shouldn't be needed, and a small spot of "Changed gl->qgl".
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@762 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:14:10 +00:00
Spoike 0b4df80600 deluxmap support added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@761 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:10:11 +00:00
Spoike f7ed8da8ef Changed gl->qgl. Preliminary csqc work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:07:50 +00:00
Spoike d8ef0b5c2e Added mesh generation (currently as well as poly creation) Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@759 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:06:40 +00:00
Spoike 90d183cb14 Added GL only GetPalette. Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:04:42 +00:00
Spoike 8b543d0d66 Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@757 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:03:56 +00:00
Spoike 5530ac045f Added shader path for the r_drawflats. Changed gl->qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 03:01:24 +00:00
Spoike 88424fd924 changed gl -> qgl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:59:56 +00:00
Spoike 32f4b79893 Added support for deluxmaps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@754 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:59 +00:00
Spoike 9528e73c96 Converted gl -> qgl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:54:22 +00:00
Spoike 478d42c441 Removed some obsolette comments.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@752 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:51:40 +00:00
Spoike 933de315ea Removed the old forms of the specular fragment program.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@736 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:13:54 +00:00
Spoike 6b17c2f8c3 Run without gamedata (server list works at least)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:12:46 +00:00
KrimZon 4b60b739f7 Added GL_ARB_shader_objects extension code in glsupp.h
Added init of the used functions to GL_CheckExtensions and some functions for the simplifying api to gl_vidcommon.c
Added the function declarations and other defines for that interface to glquake.h


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 23:34:42 +00:00
Spoike 6cc587e8e8 Make sure colour 7 is used if the server said an empty lightstyle.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@715 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-04 08:16:52 +00:00
Spoike 925edaf345 Hmm. Looks like that function wasn't used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:49 +00:00
Spoike b49714565c Added some extra validation.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@697 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:22:09 +00:00
Spoike 3e9ce35b49 Fixing colour forcing.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@696 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-29 03:20:42 +00:00
Spoike 4b0395e079 Lots of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike 2976ca471e raz0 pointed out that gl was crashing on his computer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@681 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-22 13:47:57 +00:00
Spoike 835a7ea700 That's simply not needed any more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:35:19 +00:00
Spoike 5baf239a6d Tiny speedup.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:34:58 +00:00
Spoike 26a1533f97 This was causing issues with q3uis.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:34:21 +00:00
Spoike 2216d9c0c0 gl schematics 2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:33:45 +00:00
Spoike 47afae3dfe Fixing tags.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-21 04:32:34 +00:00
Spoike 9db52890b2 Added profiling code, added schematics, drawflat, and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike 0202601875 glPolygonOffset added.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@632 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 16:45:38 +00:00
Spoike 3995f947d3 Byte swapping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 16:44:36 +00:00
Spoike 2eb8db11d0 parse lightstyles for real-time lights.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@629 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:46:37 +00:00
Spoike f6255c4713 For compleateness.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:45:47 +00:00
Spoike f43b24da6b added code to make sure we've got the right texture unit selected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:44:40 +00:00
Spoike f20af5d236 Hmm. small speedup. :/
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:31:37 +00:00
Spoike 95875ecb10 Apparently I went for non-standard paths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-10 21:31:53 +00:00
Spoike 73966f4eb0 Okay, so that just quadroupled my framerate...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-10 01:19:07 +00:00
Spoike bc124b1723 skin fix, and working on lighting.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:45:14 +00:00
Spoike ec3169941f Minor code cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:44:29 +00:00
Spoike de9cbc723d fix for failure to intilize a stencil buffer, plus some other stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:43:19 +00:00
Spoike 73801ca93e Fixed some gcc warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:42:00 +00:00
Spoike 9d91cf3900 double gammaflash gone, as have some gcc warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:41:14 +00:00
Spoike 7f27b34915 Fixed a gcc warning
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:40:30 +00:00
Spoike 7d725cb5b1 gl video initialisation code to be used with SDL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-09 23:39:52 +00:00
Spoike 719a42f98e don't try using sw gamma if hw gamma is enabled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:03:36 +00:00
Spoike f879422fb7 Small cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@584 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:02:57 +00:00
Spoike 33d19c0cf4 Whoops... Someone broke dedicated builds..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@576 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 16:34:06 +00:00
Spoike e02bbec528 crosshair uses nearest instead of linear sampling. Linear was making it disappear half the time, so..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:28:47 +00:00