Commit graph

165 commits

Author SHA1 Message Date
Spoike
4b0395e079 Lots of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike
9db52890b2 Added profiling code, added schematics, drawflat, and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike
f43b24da6b added code to make sure we've got the right texture unit selected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:44:40 +00:00
Spoike
854f5340c1 server can be configured out, rtlights are a bit more responcible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@538 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-29 01:21:00 +00:00
Spoike
9af4c7df7f we can connect to DP servers, dynamic lighting code was revised a little, a new cvar was added to control the extra feature, lights can be flagged with where they should appear, skin code was revised (to include models), fruity textures fixed, r_loadlit 2 failing to save is fixed. NQ demos smoothed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@537 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-27 08:16:25 +00:00
Spoike
7a5b5d220b Cleaned up. Part way through zym models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike
ac284a1b94 Adding a few tiny optimisations and playdemo working on qwd files again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-18 17:55:04 +00:00
Spoike
2f53eab1a0 Hmm. Get regular shaderless code compiling again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-15 12:59:57 +00:00
Spoike
a0bf669e3e fixes for the new backend.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:31:04 +00:00
Spoike
8dffeea9ad Fixed a pretty serious problem with q3 shader rendering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@378 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-27 23:33:35 +00:00
Spoike
f2ddeefe19 Warning and target fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike
4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike
9c94742305 Some GCC compiler warnings fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 04:16:52 +00:00
Spoike
823b950751 Fixing a bug - this one was breaking DP_ENT_ALPHA
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@88 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-31 09:22:12 +00:00
Spoike
8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00