Shpoike
e698f60884
Hexen2 has fewer player colours for the user to select from (0-10 instead of 0-13). Don't glitch if they pick something invalid.
2023-08-12 13:59:55 +01:00
Shpoike
c55c8e96a9
Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer.
2023-08-12 13:59:55 +01:00
Shpoike
01a958e0a6
Handle Hexen2's SOLID_PHASE more accurately, including warts, so corpses can be reliably whacked with melee weapons.
2023-08-12 13:59:55 +01:00
Shpoike
e0c6c78c3d
Hexen2: Try to match hexen2's movement speeds more accurately.
2023-08-12 13:59:55 +01:00
Shpoike
067f3b5ddf
Hexen2: H2's Monsters are not meant to make thud sounds when hitting the ground, apparently.
2023-08-12 13:59:55 +01:00
Shpoike
587032f1f6
Hexen2: Tweaks to the sbar to better match hexen2's.
2023-08-12 13:59:55 +01:00
Shpoike
d0141bd6ed
Hexen2: Fix heuristic to load qpic lumps that were previously being rejected.
2023-08-12 13:59:55 +01:00
Shpoike
732e3a0847
Hexen2: Fix ring of flight.
2023-08-12 13:59:55 +01:00
Shpoike
04f2e112e7
Hexen2: Fix invisibility artifact bugs.
2023-08-12 13:59:55 +01:00
Shpoike
2a38bc1b2d
Hexen2: Fix sunstaff issues (and related bits).
2023-08-12 13:59:55 +01:00
Shpoike
ef4a7ace26
Hexen2: Match vanilla quake's placement of EF_BRIGHTLIGHT dlights. This should also stop hexen2's torches from being in the ground.
2023-08-12 13:59:55 +01:00
Shpoike
4577ffcbb1
Hexen2: Fix suicidal monsters bug (could also break quake too).
2023-08-12 13:59:55 +01:00
Shpoike
56cee8749b
Try to fix .mvd.gz files not getting listed properly in the demo browser.
2023-08-12 13:59:55 +01:00
Shpoike
00c45fbf10
Accept names for (css-defined) colours, along with arg completion too for the color command too.
2023-08-12 13:59:55 +01:00
Shpoike
603eb89ca2
We flood-fill model skins for compat with vanilla glquake. Turns out glquake had a bug that causes it to only floodfill skin 0, rather than all (non-group) skins, and our behaviour was making hexen2 compat noticably worse.
2023-08-12 13:59:55 +01:00
Shpoike
e292e1bbfb
Attempt to do a better job at internationaliation.
2023-08-12 13:59:55 +01:00
Shpoike
4977eca99e
Fix notifications about nqplayerphysics from well-defined mods (which will always behave consistently).
2023-08-12 13:59:55 +01:00
Shpoike
997af19495
Add support for eukara's freehl updates.
2023-08-12 13:59:55 +01:00
Shpoike
ed7713e0e3
Slightly improve fteqcc's handling of weird zips.
2023-08-12 13:59:55 +01:00
Shpoike
ff80b3bd59
Rework maplist command so mod maps are displayed last instead of first (so nearer the input line instead of the order the engine searches them).
...
Also .bsp vs .bsp.gz etc maps are now ordered consistently too.
Modifiers like maps/foo#bar.ent are now shown separately in the listing too.
Hide maps that are shadowed by a higher-priority gamedir (so no dupes).
Closes https://github.com/fte-team/fteqw/issues/171
2023-08-12 13:59:55 +01:00
Shpoike
6b69fe0378
Be more agressive about ignoring vid_restart inside configs saved by dodgy engines.
2023-08-12 13:59:54 +01:00
Shpoike
907e8fa0b1
Make arg completion for 'load' nicer, including showing filetimes and previewpics (where available). Should make autosave's rotating filenames a little nicer to work with.
2023-08-12 13:59:54 +01:00
Shpoike
76cbc3c019
Make use of fontconfig where detected by cmake, to avoid having to make sense of the system's font directory mess.
2023-08-12 13:59:54 +01:00
Shpoike
0509f7c83c
Tweaks for the flatpak builds.
2023-08-12 13:59:54 +01:00
fhomolka
3adec5d0a5
Add a fix for the clash between bboxes and polygons ( #197 )
2023-08-03 12:19:15 -07:00
25f1915fbf
Add more descriptions for CVARs ( #201 )
...
* Add more descriptions for CVARs
* Fixed a small typo
* Another small typo
* Added the suggestions from @Shpoike and @eukara along with a little more cleanup
2023-07-29 17:04:47 -07:00
5f389d7fbc
Assign a pvs sample to our particle system handled sprites. So r_ignoreentpvs being 0 will no longer break with them.
2023-07-26 14:51:40 -07:00
030249f713
Workaround for the OGG decoding issue. 5159a80
was bad for ogg vorbis… ( #206 )
...
* Workaround for the OGG decoding issue. 5159a80
was bad for ogg vorbis decoding. It was never ideal to begin with, but it's better than rendering the game unplayable.
* Concentrated patch, courtesy of Spike so we can still mark sounds as nopurge
2023-07-26 12:12:55 -07:00
f317282571
Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts ( #200 )
...
* Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts.
* Add missing header definition for int MSG_ReadUShort();
* Rename MSG_ReadUShort() to MSG_ReadUInt16() as per @Shpoike's wishes
* solidsize needs to be read in via MSG_ReadSize16 because it does protocol conversions (@Shpoike)
* Q2UFRAME16 and Q2USOUND should be read unsigned as well, as it matches the internal data within FTE (@Shpoike)
2023-07-26 12:12:21 -07:00
65dccaf2db
Fix #170 by force-updating the sound channel so that AL can get the memo.
2023-07-24 13:29:06 -07:00
a0854ccaaf
Merge branch 'rip_npapi' of github.com:fhomolka/fteqw into fhomolka-rip_npapi
2023-07-14 18:44:20 -07:00
fhomolka
97d650b8b3
Q1: Force unsetting the spectator when the player starts a singleplayer game ( #198 )
...
Fixes #142
2023-07-14 18:38:06 -07:00
512290f933
Remove Visual Studio project files, old libs folder (DirectX SDKs), and gas2masm ( #194 )
...
* Remove all outdated Visual Studio project files
* remove gas assembler, I doubt we need this 20 years later
* Remove final visual studio junk, this time for NPAPI
Forgot to mention previous commits also removed "libs/dxsdk*" and fixes #193
* Removed libs as requested by @eukara and @Shpoike
2023-07-10 17:10:54 -07:00
fhomolka
71fb7da526
Make BBox shader sort additive. This makes them work with RTLights ( #196 )
...
Fix given by @Shpoike
2023-07-10 14:26:52 -07:00
Fix
378c8f581d
Remove .project and .cproject file. They can be generated by CMake
2023-07-10 09:39:01 +02:00
Fix
a609094554
remove NPFTE stuff from build solutions and Makefile
2023-07-09 20:44:14 +02:00
Fix
a024a82b89
Remove NPFTE preprocessor stuff
2023-07-09 20:41:24 +02:00
Fix
8adffcecfa
remove NPQTV-specific defines
2023-07-09 20:27:30 +02:00
Fix
d58ff9615e
Removed more NPAPI-specific files
2023-07-09 20:26:01 +02:00
Fix
6a45573658
remove NPAPI stuff from build
2023-07-09 20:25:38 +02:00
Fix
ebd84b01d4
Remove dedicated NPFTE files
2023-07-09 20:20:54 +02:00
Fix
a85ebbf808
Remove _most_ npqtv references and files
2023-07-09 20:20:34 +02:00
Fix
8c94a2c782
Remove the NPFTE dir
2023-07-09 20:12:51 +02:00
Fix
6d85201cff
Remove the NPAPI lib dir
2023-07-09 20:07:07 +02:00
d293a2021a
SDL2: Only check for SDL_CONTROLLERTOUCHPAD* and SDL_CONTROLLERSENSORUPDATE updates on versions greater than or equal 2.0.14
2023-07-05 09:55:33 -07:00
fhomolka
6d83a3218a
Remove NaCl code ( #190 )
...
* Remove the nacl dir
* Remove nacl from ifdef checks shared with other platforms
* Remove nacl from build bash scripts
* More removal of nacl from bash scripts
* Remove nacl-specific code from the engine
* More removal of nacl-specific code from the engine
* remove nacl-specific code from the Quake 3 plugin
* Remove nacl from readme (also seems to have force LF line endings)
* Remove nacl mention from browser.txt
* Remove nacl from Makefile
* Remove nacl from dotnet2005 solution file (lol)
* Correcting an endif, this did not end nacl
* Clarification for NaCL no longer needed
* Left small todo for myself
* Partially undo f44daef091bcc5917b0ddb2cbe41ebdd9738f770
the if preproc checking for `_DEBUG` was incorrectly removed
2023-07-01 15:20:13 -07:00
7f8b827cb8
r_showbboxes should be a cheat in multiplayer, this fixes #9 ( #192 )
2023-06-28 22:05:55 -07:00
6692afa55b
Fix #165 by not ignoring the track specified in the NQ demo header
2023-06-24 18:03:48 -07:00
a05c722cbd
Fix #154 by calling fixangles after loading a save
2023-06-24 16:20:01 -07:00
e20ee6c854
Add check to only use the re-release menu font when a mod is not actively overriding it
2023-06-24 15:03:28 -07:00
aa8fcb0296
Recognize HTTP response codes 201 and 202 as success (thanks hemebond)
2023-06-24 14:17:15 -07:00
d57dd2fb3a
Server browser crash fix.
2023-06-23 21:14:51 -07:00
f4044af503
Fix compilation of the 'nocompat' build config.
2023-06-23 15:06:54 -07:00
2fbf78579d
Fix WinNT server builds by not using snprintf and updating FS_FixupFileCase.
2023-06-23 14:32:20 -07:00
erysdren
8482809f18
Fix compilation on Haiku OS ( #183 )
...
* add haiku defines in q_platform.h and sys_sdl.c
* linuxisms in sys_sdl.c and sv_sys_unix.c
* more linuxisms in sv_sys_unix.c
2023-06-11 23:14:36 -07:00
73a71a2ce1
Merge branch 'master' into joyfix
2023-04-16 23:17:35 -07:00
Shpoike
96dd67b3d0
Include audio mixer timings in r_speeds 2.
2023-04-17 03:58:21 +01:00
Shpoike
75c6527893
csaddon can now create/edit patches.
2023-04-17 03:58:21 +01:00
Shpoike
7b3096bbf5
Fix __int64 bitnot bug.
2023-04-17 03:58:21 +01:00
Shpoike
0a565b1186
Make cl_shownet 3 a bit more verbose.
2023-04-17 03:58:21 +01:00
Shpoike
2b17f90b28
Fix some issues with csprogs embedded inside mvd files.
2023-04-17 03:58:21 +01:00
Shpoike
d37b8d07ff
Try fixing te_gunshot with nq protocols.
2023-04-17 03:58:21 +01:00
Shpoike
5082928f36
Try to reduce warning spam.
2023-04-17 03:58:21 +01:00
Shpoike
695b979af9
vulkan renderer was crashing without the q3 plugin loaded.
2023-04-17 03:58:21 +01:00
Shpoike
e81b140614
work around qssm's proquake stuff.
2023-04-17 03:58:21 +01:00
Shpoike
eaf59671a4
Messing around with flatpak.
2023-04-17 03:58:21 +01:00
Shpoike
73bb9969a1
Fix emulated support of hexen2's CState syntax.
2023-04-17 03:58:21 +01:00
Shpoike
1ce399e969
Fix up some obscure builds.
2023-04-17 03:58:21 +01:00
Shpoike
8c8a4eaf0e
Fix vid_reload+purecsqc killing the csqc.
2023-04-17 03:58:21 +01:00
Shpoike
cae062b142
Make updates menu searchable, make qi plugin a little more friendly.
2023-04-17 03:58:21 +01:00
Shpoike
226c1cf6b4
Fix recent console click quirks.
2023-04-17 03:58:21 +01:00
Shpoike
505061a8d2
Add deflate64 support, cos why not.
2023-04-17 03:58:21 +01:00
Shpoike
84035c8ae2
This seems more correct...
2023-04-17 03:58:21 +01:00
Shpoike
6f61af8ee9
Cvar description tweaks.
2023-04-17 03:58:21 +01:00
Shpoike
5ed4012a9b
Fix OOM with obviously corrupt miptex lumps (eg: jvoxdm1.bsp).
2023-04-17 03:58:21 +01:00
Shpoike
527233154c
Clients can now request the master to initiate an WebRTC/ICE connection with 'sv_public 1' servers. This is primarily for the browser port. Servers now report their srflx address via the status command (with fp, ready for secure copy+paste).
2023-04-17 03:58:21 +01:00
Shpoike
92be91f416
Prevent the user from selecting demoness when running base hexen2 to prevent a crash. Fixed visible menu markup too.
2023-04-17 03:58:21 +01:00
Shpoike
727aaec80c
Fix console expansion when execing macros, to expand on line execution rather than the entire macro contents.
2023-04-17 03:58:21 +01:00
Shpoike
95d25558ef
Move broker address to a cvar, so users can actually change it.
2023-04-17 03:58:21 +01:00
Shpoike
02a8a4fb76
Prevent our sctp implementation from corrupting its inbound messages.
2023-04-17 03:58:20 +01:00
Shpoike
2c8c9b615f
Fix some bugs.
2023-04-17 03:58:20 +01:00
Shpoike
832ee6beef
Prevent skyboxes from getting disabled on vid_reloads.
2023-04-17 03:58:20 +01:00
Shpoike
e104d6cf58
Try to fix purecsqc map loading issues.
2023-04-17 03:58:20 +01:00
Shpoike
f2d54f30d8
Update DTLS stuff, fixing certificate pinning bugs.
...
We should now support dtls1.2 under win10 (otherwise win7+8 is still stuck with 1.0).
SSQC can now query client certificate info via infokey - *cert_sha1 or *cert_dn
Server addresses can be postfixed with eg ip:port?fp=BASE64 to provide a fingerprint to verify the server without depending on cert authorities.
2023-04-17 03:58:20 +01:00
Shpoike
4d06516fb2
Keep menu cursors central to the item they're trying to indicate.
2023-04-17 03:58:20 +01:00
Shpoike
a5232cfecd
Allow manifests to provide signatures for packages. Restart the menus when a package with a menu.dat is enabled.
2023-04-17 03:58:20 +01:00
Shpoike
c5f837d468
Rework some hashfunc_t stuff.
2023-04-17 03:58:20 +01:00
Shpoike
1fe478dfa1
Add basic support for ktx's 'mapname#modifier' ent stuff.
2023-04-17 03:58:20 +01:00
Shpoike
774fb93721
Work around some BS issue.
2023-04-17 03:58:20 +01:00
Shpoike
7caee8b453
Improve command arg completion.
2023-04-17 03:58:20 +01:00
Shpoike
e8fb813b4b
Add sv_nqplayerphysics 2 setting, so both old+new qw protocols get the same prediction-disable hints.
2023-04-17 03:58:20 +01:00
Shpoike
22533dfab8
Fix up some minor portability issues.
2023-04-17 03:58:20 +01:00
Shpoike
91e0ec1f2b
Show afk status on the scoreboard. Add some colours to the scoreboard to grade people's pings.
2023-04-17 03:58:20 +01:00
Shpoike
0d2a0c615a
Eukara expressed an interest in loading fonts without any antialiasing.
2023-04-17 03:58:20 +01:00
Shpoike
73f9cddcdf
Quick and dirty fix for broken 6dof/spiderpig cheats.
2023-04-17 03:58:20 +01:00
Shpoike
a70c84a2bc
When models include two sets of texture coords, let the glsl actually access them.
2023-04-17 03:58:20 +01:00
Shpoike
d97fd1bfc9
Fix '+set tls_provider foo' not working properly. Fixes https://github.com/fte-team/fteqw/issues/162
2023-04-17 03:58:20 +01:00
Shpoike
f8962b6c47
Rework where connection_started is set to make sure its always set. Fixes https://github.com/fte-team/fteqw/issues/164
2023-04-17 03:58:20 +01:00
Shpoike
990066dea1
Add pm_bunnyfriction cvar to better mimic nq player physics with predictable QW physics.
2023-04-17 03:58:20 +01:00
Shpoike
45df6806c2
Load bumpmaps even if its just specular effects that are going to benefit.
2023-04-17 03:58:20 +01:00