Commit graph

3257 commits

Author SHA1 Message Date
Spoike
6553fbe917 Support NQ queries, and NQ max player counts slightly better.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3674 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:12:50 +00:00
Spoike
fce9d647ec Remove a warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3673 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:11:05 +00:00
Spoike
0a00c81189 Consistent sorting, so it doesn't break when toggled.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3672 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:10:34 +00:00
Spoike
3f176505d8 Mostly works, so might as well commit it now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3671 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-28 19:07:07 +00:00
Lance
b74f8a876f Afew MinGW #pragma message bypasses & not defining screenshotJPEG if NO_JPEG is defined
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3670 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-26 06:58:48 +00:00
Lance
649aafac33 Hand edited MSVC project files yay, fix for speex header issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3669 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-24 02:54:28 +00:00
Spoike
5d25e9991f Misc fixes+cleanups.
r_loadlit 2 will now use a few more cpu cores to get the job done, if it can.
Fixes the menu background shader that I broke.
Shader parser accepts cvars in more places.
d3d+gl now share common conwidth calcs code, fixing d3d issues.
d3d supports more backend features (no more gun in walls).
show_fps calcs the framerate itself, so is more accurate in regard to frame times, regardless of how much I break other stuff.
Now attempts to sleep a little between frames, to reduce cpu load and electricity (important on laptops maybe).
cl_netfps will now default to 100.Enabling independant physics by default. The framerate defaults to a max 500, to avoid too many issues with too small time deltas. You can still set it higher if you wish.
Enable voice chat by default (sorry moodles!).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-22 02:03:28 +00:00
Spoike
8e8758f053 csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing.
Now sorting players by team first, if teamplay.
Sort NQ players into teams based upon their lower colour. teamplay is only set if its a server that sets a proquake team thingie, but the rest is basically ignored.
Interpolate svc_setangles spam on nq servers, still need to do/test qw servers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3667 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-21 03:39:12 +00:00
Spoike
296a6943e7 Less spam.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3666 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 23:47:52 +00:00
Spoike
540830d955 Voice activation detection for voicechat, with a few cvars for it.
Added mic level indicator.
Able to record voice into mvds.
Fixed mvd recording.
Fixed mvd player sizes.
Fixed interpolation.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3665 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-20 22:01:16 +00:00
Lance
4d145039d2 Fixed some problems with targets not compiling, SDL being compiled into
non-SDL builds etc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3664 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-18 06:44:46 +00:00
Lance
6edfa34c98 #3662 didn't work as I expected, let's try the system's headers first
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3663 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 03:42:08 +00:00
Lance
956da68bda SDL fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3662 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 03:10:34 +00:00
Lance
c26336636c Just SDL headers added
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3661 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-17 02:53:04 +00:00
Spoike
6d7724f339 Trying to make voicechat controls more usable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3660 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-16 02:03:47 +00:00
Lance
188d0b5225 MinGW32 library update, libpng 1.4.3 -> 1.4.4
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3659 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 05:45:53 +00:00
Spoike
a738de2c29 Trying to make voicechat controls more intuitive. Added a sender-side mic boost (cl_voip_micamp, default 2).
Use +voip to send voice (internally just sets cl_voip_send cvar, which can be used directly to force sending on). cl_voip_play to disable playback.
There is still no way to mute specific players.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3658 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 03:37:29 +00:00
Spoike
1cf4aed554 Those haven't been needed in a long time, and small fix for my last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3657 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:45:59 +00:00
Spoike
da09f7ba44 Me having lots of fun with voice chat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3656 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-15 02:40:31 +00:00
Spoike
2df9690627 Reset client connection time on observer/player changes and map changes, also clear frags properly(could persist in NQ mods).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3655 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-14 14:35:26 +00:00
Lance
358bd12b00 SDL version printout with "version" command
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-14 10:16:40 +00:00
Spoike
9eaa65ccda d3d now does fullbrights properly and skyboxes.
ogl still has broken skyboxes...


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3653 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-13 17:22:46 +00:00
Lance
129ba40ef3 Wrap libpng and libjpeg in AVAIL_xxxLIB defines
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3652 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 23:54:36 +00:00
Spoike
5f71f6d355 Portals, skyspheres, particles, lighting, texture clamps work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3651 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 18:22:49 +00:00
Spoike
ba3d1ecf28 ...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3650 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 14:25:44 +00:00
Spoike
3759156ea7 should fix gcc+libpng
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3649 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:27:05 +00:00
Lance
7102eb3cef Hack for SDL to get around snd_directx's multiple definitions
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3648 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 13:01:23 +00:00
Lance
3435fe6f79 MSVC 2010 project files yay, btw what's the difference between npfte and npqtv project files?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3647 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 11:45:17 +00:00
Lance
70698e17b7 My mistake, jversion.h isn't a header that is distributed in linux library development packages
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3646 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 09:14:30 +00:00
Lance
3f95205577 Fix for MSVC 2008 & 2010 (structs the 7.x SDK already defines), "version" now displays loaded static libraries version info
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 09:06:36 +00:00
Spoike
89dae21703 libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl.
Added support for DYNAMIC_LIBBLAH, for people that don't want to statically link for whatever reason.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3644 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 04:03:16 +00:00
Lance
43e13f50c4 Visual Studio 2008 project files upto date
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3643 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 03:40:39 +00:00
Lance
8b4a128980 libpng and zlib library fix, built with cdecl calling convention instead of fastcall
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3642 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 03:32:37 +00:00
Lance
84ad79f6c1 LibPNG and zlib recompiled with MSVC 2008 with fastcall calling convention and warnings off, hopefully all is happy campers now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3641 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-11 01:35:30 +00:00
Lance
bcdcda8b9f Updated the version command to include MSVC 10 (_MSC_VER == 1600)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3640 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 05:35:14 +00:00
Spoike
f575777728 d3d renderer works a little better in q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3639 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:32:47 +00:00
Lance
899d4d3334 Compiled libjpeg library with stdcall instead of cdecl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3638 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 03:19:49 +00:00
Spoike
11cf5d29d4 That fix anything?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3637 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-10 02:02:56 +00:00
Spoike
321dc86b43 Fix that please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3636 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 21:04:03 +00:00
Lance
beace4a5f7 MinGW & MSVC libjpeg libraries updated from 6b to 8b
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3635 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-09 02:29:53 +00:00
Lance
e6ccb2c84f Use MinGW specific Zlib library with MinGW compiled dedicated server
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3634 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 15:07:15 +00:00
Lance
ede2858e49 MSVC static library update, zlib 1.2.3 -> 1.2.5 & libpng 1.2.35 -> 1.4.4 (yes slightly different to the MingW32 version)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3633 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:55:33 +00:00
Lance
3549b21fc9 MinGW32 static library update, zlib 1.2.3 -> 1.2.5 & libpng 1.2.35 -> 1.4.3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3632 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:48:16 +00:00
Spoike
abb9822935 Work with libpng 1.4+ too, if we're compiled that way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3631 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 12:37:22 +00:00
Spoike
3e9fd517c3 Compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3630 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:58:09 +00:00
Spoike
3ce350d614 Fix hidden eyes issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3629 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 03:54:43 +00:00
Spoike
4e83daa1ec Revert that change, this will break d3d but fix gl. Need to do it properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3628 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:53:46 +00:00
Spoike
34e50e1489 don't spam that warning, its too annoying and hopefully not generally a problem
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3627 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:30:44 +00:00
Spoike
633eb8dffb CLIENTONLY isn't MINIMAL.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3626 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:20:14 +00:00
Spoike
103efed5e2 Don't load sprites in dedicated servers as it generally crashes us.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3625 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:18:37 +00:00
Spoike
35468b7a19 git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3624 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-07 02:17:45 +00:00
Spoike
f34a7fe277 Try to fix fteplug stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-07 02:12:35 +00:00
Spoike
84a5466ce7 Use pitchadj as a % instead, its slightly more intuitive.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3622 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:54:36 +00:00
Spoike
2dbf289fc4 Fixed CLIENTONLY+WEBCLIENT
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3621 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:11:42 +00:00
Spoike
164b45a1bb SDL fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:08:43 +00:00
Spoike
2937f9d861 Now understands spams setangles.
D3D is a little more complete, lighting on models appears correct.
Added rate scaling to the sound system. Not sure on the configuration yet, and its not queryable in any way. Misc sound related cleanups.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 23:05:29 +00:00
Spoike
9389b7d784 git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3618 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-06 14:22:33 +00:00
Spoike
f4e564b5de no lights on skies
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3617 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-06 14:21:44 +00:00
Spoike
51f6fcfbcc git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3616 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-06 14:21:04 +00:00
Spoike
b04705233c git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3615 fc73d0e0-1445-4013-8a0c-d673dee63da5 2010-11-06 14:17:10 +00:00
Spoike
fcba94f554 Merging D3D and GL renderers a little.
D3D should be functional now. Maybe not pretty, maybe not complete, maybe not correct, but at least playable, at least with classic particles.
Some download fixes.
Some q3vm 64bit fixes.
Removed some dead cvars.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-11-02 23:17:25 +00:00
Spoike
1f9a7004be Hack to fix win64.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3611 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-23 23:05:40 +00:00
Spoike
1b34642cb2 Fixed hexen2 dedicated server models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3610 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-23 17:52:28 +00:00
Spoike
cfde45d9fc compile fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3609 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 10:39:55 +00:00
Spoike
789197f58f Working towards d3d+gl dual support again.
Fixed slow-rockets bug with high framerates.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3608 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-10-02 02:25:39 +00:00
Spoike
184954dd6f fixing dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3607 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-18 10:53:30 +00:00
Spoike
c1bf210da1 PSK (with implicit PSA) support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3606 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-15 09:06:31 +00:00
Spoike
dfd02ad9e3 Fix hexen2 cd tracks.
Fix zalon's crash.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3605 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-09-05 10:42:23 +00:00
Spoike
9f29f8d97f Fix portals (and compiles again with gcc).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3604 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-29 13:49:43 +00:00
Spoike
9cbdfb7fd0 Premptive compile fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3603 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:20:55 +00:00
Spoike
22bb395305 hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this.
Fixed svc_setangles and sv_bigcoords.
Model code is now responsible for transforming traces instead of it being generic. This fixes rotating things getting stuck in players in hexen2.
The renderer now generates a list of surfaces to draw. Backend now performs rotations/scaling per entity. This fixes sorting order, at least when not using realtime lights.
Hidden items in the hexen2 inventory that you do not have.
Added colourmapping for hexen2.
Should be easier to click on menu items for hexen2.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3602 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-28 17:14:38 +00:00
Spoike
8cac55a8eb in_rawinput_keyboard should be functional now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3601 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-24 02:18:42 +00:00
TimeServ
b140dac79c trash serial mouse and mwhook support
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3600 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 06:46:56 +00:00
TimeServ
39e9a5b37b add xp+ rawinput keyboard logic, add cvar in_rawinput_keyboard
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3599 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-23 04:53:20 +00:00
Spoike
2e9336eb91 Don't let spammed centerprints/h2plaques result in disconnections.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3598 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 22:12:43 +00:00
Spoike
4948652e17 Fixed the hexen2 looping sound bug (implemented stopsound).
Muted some hexen2 effect warning prints, so it feels more stable even if its not.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3597 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-21 13:31:39 +00:00
Spoike
6fd01d9a2c Should fix the missing sheep on demo2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 22:56:33 +00:00
Spoike
6455e98327 This should fix the pentacles. Though it might break non-mission-pack monsters/maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3595 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:59:06 +00:00
Spoike
c9848cbcfc Its silly that it always prints 'server is paused' when the console is down, so don't say anything if that's the only way its paused (still show the plaque though).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3594 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:58:07 +00:00
Spoike
e4b02f6c6c Fix the annoying server-starts-paused bug that I added with a recent commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3593 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:56:46 +00:00
Spoike
96d279adaf Fix that text. Should have been names, not numbers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3592 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:57 +00:00
Spoike
abc4fad46e Fix black trees on keep2. Not quite the true fix, but I'd rather not break quake instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3591 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-18 21:55:24 +00:00
Spoike
fc6d1f48e8 Fixed gl_font changes not taking affect until a conres change.
Fixed saved games.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3590 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 20:40:27 +00:00
Mark Olsen
223ac397af qccHunkAlloc(): Round block sizes up to the next 8 to make sure all blocks returned are aligned at least to that size. Fixes problems with alignment exceptions occuring on MIPS/Irix and should also improve performance on those systems that silently emulate badly aligned data accesses.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 09:22:36 +00:00
Spoike
a4ed95a376 Fixed hexen2 plaques.
Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike
11d870ac27 Fixes minimal target.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3586 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 09:25:23 +00:00
Spoike
918833a763 hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
18564b98f6 Wasn't prototyped, apparently.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3584 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-15 15:02:30 +00:00
Spoike
f535baa59f Added per-player userinfos (for splitscreen).
Enabled cheats in single player by default.
Added a 'sky' alias to wrap r_skybox.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3583 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 03:17:33 +00:00
Spoike
2cad75bc69 Attempting to fix/rework splitscreen.
Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
Spoike
fd16657900 Hexen2 fixes, compile fix, and splitscreen fixes although you won't see other players yet - I know why but its not an easy fix, and I don't want to break other things any more than I have to (R_ShouldDraw+external models).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 09:04:05 +00:00
Spoike
8f06a6bda7 Not quite sane values, but should appear to be correct...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3580 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 01:16:37 +00:00
Spoike
fed179480a Tweeked menus. Slightly less buggy for hexen2 now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3579 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-12 00:48:05 +00:00
Spoike
6d8e3b01a9 Can jump through hexen2 windows now, changing h2 classes no longer kills the server. Provided Sys_EnumerateFiles for win32+unix targets, other targets will now spam warnings, as its kinda needed for fs_cache (which is default).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3578 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 23:55:35 +00:00
Spoike
1f621ac18c tiny cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3577 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:32:24 +00:00
Spoike
d860ab6658 MINIMAL should now compile
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3576 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:31:24 +00:00
Spoike
2d5cd2ca11 kill a warning with MINIMAL
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3575 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:30:16 +00:00
Spoike
6a50f2242f apparently MINIMAL makes use of that.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3574 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:29:40 +00:00
Spoike
1196daca4d Should fix dedicated server compiles.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3573 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 09:23:55 +00:00
Spoike
ce07219448 Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
3a30ac63c4 Switched around mouse2/3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3571 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-07 09:58:55 +00:00
Spoike
29ce27e35c Whoops.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3570 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-01 23:35:05 +00:00
Spoike
449e38c590 Should fix the insanely slow loading mingw builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3569 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-01 22:54:14 +00:00
Spoike
6f1369ce9e GL_AMD_debug_output. Because we can. Just pipe it to stdout/debug pane.
Also should have fixed the GL error at startup on pre-gl3 drivers.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3568 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-28 21:55:10 +00:00
Spoike
1711a05852 Attempting to fix gb's mmap-related oss4 crash by reordering the entire function. Not tested it, so probably won't compile.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3567 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-28 20:36:54 +00:00
Spoike
c07cef9555 Fixed waterwarp with non-npot cards. Split doom wad support from doom map support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:12:12 +00:00
Spoike
8921e7da9f Small bugfix (maxtic 0 = ode crash).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3565 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:09:13 +00:00
Spoike
fdcdfe2d5a Cache PHS for large maps, because the loading time is insane for large maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3564 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:07:19 +00:00
Spoike
0f5a25025d Fixes saved games.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3563 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-25 15:06:38 +00:00
Spoike
d745c39e8a renamed to avoid conflicts with libjpeg changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-20 07:51:13 +00:00
Spoike
6b48d670ac fopen mode 4 = whole file (fgets doesn't stop on new lines)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3561 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 15:48:58 +00:00
Spoike
48457fdfec Less compile errors please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3560 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:53:43 +00:00
Spoike
b3543a3b19 Less compile errors please.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3559 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:52:24 +00:00
Spoike
a963445415 posix continues to confuse me.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3558 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 12:14:36 +00:00
Spoike
03bf08c0be Added -ffiletimes argument, which will cause fteqcc to ignore the compile if there were no changes. May be incompatible with some other features.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3557 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 10:01:57 +00:00
Spoike
244c08ad04 Attempted to add support for divVerent's varlen protocol extension info. This is more silencing warnings than anything else.
Also tweeked video code to remove 6 dead sw-only functions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3556 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 08:42:59 +00:00
Spoike
1a54e541be Fixed a potentially nasty bug that was causing nasty things to happen to QW mods.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3555 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-18 07:47:24 +00:00
Spoike
7a75de8dee missed one
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3554 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-14 09:10:12 +00:00
Spoike
3a5149f1dd Trying to break bigfoot's code. Well, if he won't maintain it...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3553 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 21:08:37 +00:00
Spoike
ca2564fe4f I can't test this. I can't even compile it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3552 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 21:07:52 +00:00
Spoike
b0847199cb My god, I suck.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3551 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 20:48:08 +00:00
Spoike
bb807558d2 Removed that function - it wasn't used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 20:46:28 +00:00
Spoike
83ec5e427f Things should compile again now.
Reverted clipping change, its not stable enough.
Optimised player prediction/tracing.
Framerates are a little more competitive now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3549 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-13 09:49:38 +00:00
Spoike
e7ec40d0c8 Trying to fix some leaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3547 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-12 22:46:37 +00:00
Spoike
ad3da01975 Should fix some pvs issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3546 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 16:23:04 +00:00
Spoike
c6f49f4ec4 Fix dedicated servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3545 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:33:58 +00:00
Spoike
8a6c820003 Don't let corpses move through plats by standing on the corpse.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3544 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:13:40 +00:00
Spoike
16c45dca6e If glx gave us a stencil buffer, tell the rest of the code so they can use it properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3543 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 12:12:45 +00:00
Spoike
0b1e3020d3 Trying to kill a few warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3542 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 10:53:13 +00:00
Spoike
1e1084bed7 Changes merged from trunk. Also additional extensive changes. Q3 portals work.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-11 02:22:39 +00:00
Spoike
8c96747ad3 Removed the limit on macro contents lengths.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3540 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-07-03 21:49:48 +00:00
Spoike
e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
Spoike
d57438adf3 Ported the linux q2dll stuff over to SDL, attempts to load gamei386.so still. This is wrong.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3530 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-25 13:52:27 +00:00
Spoike
02c692bb0e removed dead code
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3529 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:51:01 +00:00
Spoike
57c75a4ce7 Added frametime global.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3528 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:50:14 +00:00
Spoike
e07f5976b5 Fix EF_ADDITIVE
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3527 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:49:04 +00:00
Spoike
7f82215a40 Fix sprite ordering.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3526 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-04-09 10:48:22 +00:00
Spoike
a2fbc53631 Migrated QCLib stuff over from WIP branch.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3525 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-26 03:44:22 +00:00
Spoike
d0d380a19a Attempting to reduce the absurdity of ent.field[idx]=foo in fteqcc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3524 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-26 03:29:44 +00:00
Spoike
e220534bc1 Flashblends use the backend.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-26 02:17:55 +00:00
Spoike
3b460e37b7 Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3522 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-25 22:56:11 +00:00
Spoike
b4d12ef96e Make sure SOCKET exists on non-windows. Apparently its 64bit in win64, so we'll need to use a special type throughout (read: not int).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3520 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-19 03:45:11 +00:00
Spoike
8765f5cd62 Minor fixes for spam with all-water entities, joints, and compiler warnings.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3519 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-19 03:22:19 +00:00
Spoike
12b52d6e11 Fix for gcc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3518 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-16 19:44:17 +00:00
Spoike
3cf5a393cc This is the plugin API exposed to external apps (either the npfte one internally, or the activex one, or [insert 3rd party usage here]).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3517 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:40:54 +00:00
Spoike
c0680334c7 What could possibly go wrong?...
Multiple consoles can now be printed/cleared via extra con commands.
Fixed the tab-completion alignment, by adding support for \t characters.
Changing the download mechanisms. Don't try downloading an ftp:// file. It'll probably crash you for now.
Trying to fix load time issues on q3bsps with a lot of curves.
Fixed sprites.
Added warning prints/spam where the new backend is bypassed, thus marking things that still need to be fixed.
QTV proxy fixed to not sit on qw servers unless someone is actually watching. Will ping for status requests still.
QTV proxy now supports ipv6.
QTV proxy now attempts to use the fte browser plugin.
Reworked the browser plugin code, now uses threads instead of ugly hacks. This should make cooperation with other such plugins work. Fixes unresponsiveness of opera, and gives an API that can be used from any other bit of software you want, tbh (read: internet explorer/activex plugins).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3516 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-03-14 14:35:56 +00:00
Lance
d2475339c2 MSVC .NET 2008 project files (done properly unlike my screwup in #3513)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3515 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 09:11:44 +00:00
Lance
7707135846 Undo my mistake in #3513
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3514 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 09:07:09 +00:00
Lance
9b17c6b9bc MSVC .NET 2008 project files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3513 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 08:39:23 +00:00
Lance
738142b92a Same as #3511 but applied to WIP
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3512 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-02-07 08:27:13 +00:00