Spoike
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c0c2130978
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Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-13 03:20:04 +00:00 |
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Spoike
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c680b957a2
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that's mirrors working properly then.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@184 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-08 17:58:00 +00:00 |
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Spoike
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1472d7ee24
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Same as LTFACE - but with a better filename case...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@183 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-08 13:34:51 +00:00 |
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Spoike
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7f4db5a2c5
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*** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@182 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-08 13:34:12 +00:00 |
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Spoike
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67ea52427e
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trying to fix bsp alpha
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@175 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-07 23:21:09 +00:00 |
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Spoike
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fbe070f46d
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Does this compile any better with dedicated servers?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@170 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-07 23:09:43 +00:00 |
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Spoike
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74a28bc472
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trying a more interesting lighting system on alias models... What do you think?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@169 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-07 23:09:15 +00:00 |
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Spoike
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011366be8e
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Trying to get better doom clipping - still doesn't work right.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@162 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-07 18:23:54 +00:00 |
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TimeServ
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de51889f62
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transtable/palconvbits updates
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@143 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-06 01:18:24 +00:00 |
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Spoike
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12c8cef385
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most noticably an attempt at vertex arrays, but also includes an optimisation to the normal rendering to give an extra frame per second,,, I was hoping for more. Also small fix for q2 transparent surfaces.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@140 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-04 18:15:18 +00:00 |
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Spoike
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420ab4ba75
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that parameter changed, so the reference needs to too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@139 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-04 18:10:45 +00:00 |
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Spoike
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3cd3e0a025
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water warp stuff for proper q2 transparency support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@138 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-04 18:08:51 +00:00 |
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Spoike
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a27cb81452
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Support q2 transparency properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@137 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-04 18:07:54 +00:00 |
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Spoike
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d6484d39ec
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So that's why splitscreen is broken then... *sigh*...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@136 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-04 18:07:07 +00:00 |
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TimeServ
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3b26e6ff2f
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r_partconvbits
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@111 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-02 04:23:16 +00:00 |
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Spoike
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d6b2210e12
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Load texture filenames out of a small config like text file.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@109 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-01 22:59:56 +00:00 |
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Spoike
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bc95321687
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fix for alternate viewports.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@102 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-01 00:08:39 +00:00 |
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Spoike
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b5f284f7d6
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bye bye warning
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@97 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-01 00:02:43 +00:00 |
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Spoike
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ade2b682c6
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made gldraw_cachepic more resiliant to binaray files that are not lmps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@96 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-01 00:02:00 +00:00 |
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Spoike
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cc9d8d71d8
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say hello to TEI_SHOWLMP2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@95 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-09-01 00:01:08 +00:00 |
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Spoike
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30962f9bcf
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Two fields that no-one wants.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@90 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-31 09:23:38 +00:00 |
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Spoike
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5831ec922c
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Nothing uses that member any more.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@89 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-31 09:22:56 +00:00 |
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Spoike
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823b950751
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Fixing a bug - this one was breaking DP_ENT_ALPHA
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@88 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-31 09:22:12 +00:00 |
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Spoike
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ac202273b7
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Negative dlights was causing weird effects - disable them with r_shadows
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@87 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-31 09:21:16 +00:00 |
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Spoike
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304d947a46
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This function wasn't used anywhere anymore
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@86 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-31 09:19:11 +00:00 |
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Spoike
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c2669282d7
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function was removed
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@85 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-31 09:18:39 +00:00 |
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Spoike
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eeb7c66232
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clearing some unused members.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@84 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-31 09:18:09 +00:00 |
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Spoike
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30605d11b7
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D3D support should set the video mode via D3D rather than windows - this allows proper support for various duel-driver systems. (where we wouldn't know which screen was which anyway)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@69 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-27 00:51:25 +00:00 |
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Spoike
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b0fb7f242c
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Err... How'd that get there?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@68 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-27 00:49:50 +00:00 |
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TimeServ
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8e349ffdb3
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oops, this breaks particle surface emittance altogether, so right now it's a tradeoff between unnecessary memory usage and cpu vs no surface emittance
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@45 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-26 00:29:24 +00:00 |
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TimeServ
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b88c2dc2b9
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small particle fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@39 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-25 01:15:27 +00:00 |
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Spoike
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262eb2d8a1
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Errr.. does this make it work a bit better?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@31 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 06:22:22 +00:00 |
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Spoike
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985c70e051
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I want D3DMultMatrixf to work... This is on the way, but it's not perfect, or fully functional. Just better than nothing drawn...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@25 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 04:00:48 +00:00 |
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Spoike
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a515abba52
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Added our motives for the if...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@24 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 03:59:26 +00:00 |
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Spoike
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b32f15ce2a
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Initial Commit
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@23 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 03:58:21 +00:00 |
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Spoike
|
8184225473
|
Initial Checkin
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@15 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-23 00:15:46 +00:00 |
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Spoike
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8aa0eee611
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Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-22 22:29:09 +00:00 |
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Spoike
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f64029bbc8
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Initial checkin - OpenGL to Direct3D wrapper.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2004-08-22 22:26:37 +00:00 |
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