Commit graph

756 commits

Author SHA1 Message Date
Spoike
37ce84814d random quick fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3984 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 08:32:39 +00:00
Spoike
342ab8af35 random quick fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3983 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 07:57:53 +00:00
Spoike
f43b8d535c random quick fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3982 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:54:44 +00:00
Spoike
9ee7301d32 my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:18:31 +00:00
Spoike
567e9f112b added DP_QC_ENTITYSTRING builtins.
mvd playback fixes/cleanups
r_fb_models more closely matches ezquake.
readded str[i] support.
fixed char constants (outside of strings).
string table compression no longer affects distinction between "" and string_null.
multiplayer savedgame fixes.
don't bugilly change hexen2's playerclass on loadgame, and preserve the STR_foo globals which are not marked for saving.
fix small bug on player renames. added a temp debug print to try to catch the issue onemanclan is having.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-24 04:24:14 +00:00
Spoike
770948a320 d3d compiles again (yes, your poking does work Moodles).
Fixed particle beam/torch weirdness (rjlan poked me for this one!).
tiny optimisation in the gl renderer.
offsetmapping info is loaded even with bumpmapping disabled.
Fixed some hexen2 annoyances.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-21 07:53:49 +00:00
Spoike
1cb10f78d6 fix mingl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3959 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-18 04:15:16 +00:00
Spoike
fceb77d3cb probably I should add some makefile rule instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3958 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-18 02:44:50 +00:00
Spoike
fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike
5651e77c30 Android fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3956 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-16 06:22:06 +00:00
Spoike
0453b1bbae Missed a file for android.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3951 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-02 14:59:00 +00:00
Spoike
1e621416ce added support for ambient/diffuse/specular scale properties on rtlights.
attempting to fix up the avi code for mingw weirdness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 11:22:24 +00:00
Spoike
d877bd4e39 preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds.
no longer using the vfw header or lib, so avi playback/recording should work when compiled with gcc.
added d_mipcap cvar.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3944 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 02:26:42 +00:00
Spoike
f32a88f684 saneified dynamic light colour values.
added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-27 08:35:19 +00:00
Spoike
54358b62b2 bugfix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3941 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 16:26:15 +00:00
Spoike
9e4edb8a9a Small fixes and tweeks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 15:19:13 +00:00
Spoike
29cfd270b9 tiny fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3939 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-24 06:16:01 +00:00
Spoike
1cd1453a42 fixes iqm again, 'fixes' the white textures on xavior's map.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3935 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 15:32:26 +00:00
Spoike
354879befc fixed up player lerping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3934 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 14:36:25 +00:00
Spoike
1693ba6c58 revamped fog to use glsl. shouldn't harm framerate quite so much.
tweeked d3d renderer. certain shader constructs might be broken now so don't try q3 with it, but framerates are up when playing quake.
tweeked gl rendering too, timedemo results seem a little higher also.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 03:12:29 +00:00
Spoike
9df0a4c2d4 workaround for mesa.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3927 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-06 00:34:31 +00:00
Spoike
d6d0105d3c A couple of changes.
Added a higher quality particle config.
Quick hack for crepuscular rays.
added new command, eg: pr_dumpplatform -FFTE -O csplat
used package reporting on servers, auto package downloading on clients, should be fully implemented.
Smoothed out players a little. Added option to menus.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-05 15:23:40 +00:00
Spoike
3adc129b83 compile fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-11-09 11:15:19 +00:00
Spoike
f33873ddb7 committing for fixes for OMC
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
Spoike
8d2cc63faf Audio support for droid. No idea how the latencies are. Probably terrible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-22 15:57:16 +00:00
Spoike
4b27934867 Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-16 05:56:54 +00:00
Spoike
5a7f34bd50 Couple of tweeks, breakages, and fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-05 01:48:23 +00:00
Spoike
e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
Spoike
729d6181c2 Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-30 14:14:56 +00:00
TimeServ
fb073f3507 change alot of sprintfs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-22 15:11:35 +00:00
TimeServ
a88b23e1f3 use colormap only for determining fullbrights, commit in sound paint funcs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3847 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 05:53:25 +00:00
TimeServ
7f1db63765 remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3845 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-06 01:01:13 +00:00
TimeServ
4a59ea5993 make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3844 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-03 16:24:53 +00:00
Spoike
61e4aa96b3 removed separate trigger/solid links.
some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
Spoike
74e9d14432 Added vid_triplebuffer to enable/disable triplebuffering in d3d (gl_triplebuffer is now an alias to this). Has no effect in OpenGL as OpenGL does not provide a way for an application to set, or even query.
Blocked vid_restart use from configs. Engines that write vid_restart into config.cfg are the antisocial engines that do not understand keeping themselves to themselves, and they can keep their half-speed startups to themselves. Even in such engines, such configs ignore the commandline.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3820 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-17 01:54:54 +00:00
Spoike
174ba9f64b Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3818 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-16 02:03:57 +00:00
TimeServ
67139b771a menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd)
fixes to menu system, removed/corrected some cvars


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-07 23:54:58 +00:00
Spoike
d039841d21 Does this fix anything?
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3812 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 23:53:33 +00:00
Spoike
f66110b5e6 Trying to fix mvd recording/playback a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3811 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-05 01:36:14 +00:00
Spoike
0d17471975 Tiny bugfixesish.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3810 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-04 16:11:35 +00:00
TimeServ
f5410d86af es shader fix
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3807 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-02 15:16:05 +00:00
Lance
21860bd9dc Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3805 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-01 13:21:54 +00:00
TimeServ
8464020053 remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3804 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-30 21:48:32 +00:00
Lance
afa29b36fb Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3800 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-29 04:26:29 +00:00
Spoike
ccc0750de0 Trying to fix bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3797 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-27 17:59:31 +00:00
Spoike
646fd03f44 Trying to fix stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3796 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-26 16:46:43 +00:00
Spoike
d5ab16befc heightmap semi-functional again, but still useless.
A few bugs fixed.
Slightly better compatibility with DP.
Added breakpoint_csqc command to set breakpoints in csqc to better debug csprogs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3793 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-20 04:10:46 +00:00
Lance
0e078381b3 Fixed incorrect pointer types, and some other warning types for GCC and MinGW
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3788 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-19 13:34:07 +00:00
Lance
f6741d8dde My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3787 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-15 13:23:13 +00:00
Spoike
132ef961bc Fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3785 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:58:24 +00:00