Commit graph

67 commits

Author SHA1 Message Date
Spoike
1fcba85e20 reworked texture loading. now favours shallower files over preferred extensions.
attempt to use wad/*.png for hud images too (ezquake compat).
image_list can now be used to show the filename the texture loader actually picked (including which package its from).
reworked loading screens a little. hopefully this should give qc a better chance of working with them.
added invert mouse pitch option to menusys menus, a couple of other tweaks too.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5049 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-01-24 20:15:14 +00:00
Spoike
57dfaea5fd cl_clock 2; now gives a 12-hour clock.
fix configs not getting execed properly when not run from the automatically detected basedir.
fix some silly bugs.
qcc: remove deprecated %5 support without qccx syntax.
qcc: added -Fembedsrc to embed the sourcecode into the progs in a form that can be read with various standard unzip programs. This works without breaking any engines.
server: fix memory explosion issue with fitz666 clients.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5016 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-09-01 14:31:24 +00:00
Spoike
5eb21d1b6e try to fix sdl inputs.
fix some non-ascii encoding.
generate placeholder 8bit mipmaps for gles2/webgl in case anyone tries using 'vanilla' rendering.
revamping the downloads menu.
fix particles needing a specific blend mode in order to use custom shaders.
added trace_bone_id globals for qc. untested.
try to fix ragdoll crash. failing that, at least prevent it from being a crash.
try to fix d3d11 black lightmaps issue.
add r_norefresh to d3d9+d3d11
skin composing can now use subpics.
vulkan now tries to properly detect supported texture formats, instead of assuming.
vulkan now has a cvar to configure which dynamic buffers should be staged or shared.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5006 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-21 19:27:59 +00:00
Spoike
934a97c53e fix some compile issues (errors and warnings). sdl, ode, vulkan.
fix q2bsp textures.
fix some vulkan validation issues.
MOVE_OTHERONLY is now an official feature (replacing MOVE_ONLYENT which is now removed, same functionality, better behaved behaviour).
network up edited brushes on initial connect. still needs more work for entity editing, but should otherwise be okay for now.
add sys_browserredirect console command for emscripten builds (can be used to trigger window redirections - including download requests)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-15 12:26:24 +00:00
Spoike
27a59a0cbc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
vulkan, wasapi, quake injector features added.
irc, avplug, cef plugins/drivers reworked/updated/added
openal reverb, doppler effects added.
'dir' console command now attempts to view clicked files.
lots of warning fixes, should now only be deprecation warnings for most targets (depending on compiler version anyway...).
SendEntity finally reworked to use flags properly.
effectinfo improved, other smc-targetted fixes.
mapcluster stuff now has support for linux.
.basebone+.baseframe now exist in ssqc.
qcc: -Fqccx supports qccx syntax, including qccx hacks. don't expect these to work in fteqw nor dp though.
qcc: rewrote function call handling to use refs rather than defs. this makes struct passing more efficient and makes the __out keyword usable with fields etc.
qccgui: can cope a little better with non-unicode files. can now represent most quake chars.
qcc: suppressed warnings from *extensions.qc

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5000 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-07-12 00:40:13 +00:00
Spoike
5920bf05fb reworked menusys combo items, as per mushi's request. should be a bit prettier now.
fixed most gcc warnings when compiling for linux.
client can now connect to 10002 servers. probably 10000+10001 too, but too lazy to test.
doom3 map loading is working again, but has too many issues for it to be useful (leaks, premature purges, no texture_d suffix support), so its still disabled for now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-15 06:01:17 +00:00
Spoike
46c63cbedb curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops.
device ids with rawinput and xinput are now assigned only on the first event. this means the ordering is easily controllable, thus helping splitscreen usability.
fix compile errors with the nolegacy builds.
client updates "chat" userinfo to match ezquake. does not display them still. server now forwards them correctly for ezquake.
android can now switch gles version. a bit crashy with it though.
android: gyroscope is now available to csqc.
android: added vid_dpi_x/y cvars. will be 0 on other platforms, for now.
added screenshot_vr command, for 360-degree stereoscopic screenshots.
fix a potential crash from frag parsing.
added m_accel_style and friends, for nicer mouse acceleration.
fixed const-correctness in a few places.
added friendly spectate button to the server browser
display a warning if an mdl has dodgy seam values. this won't affect fte, but can crash winquake.
qcc: fix struct fields to at least appear to work.
qcc: -I is finally implemented.
qccgui: options now has tooltips, so people might have a chance of actually figuring out what each option does.
menusys: game configs menu now scans for files rather than listing specific ones. should probably be tested more.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-10 23:23:43 +00:00
Spoike
9360a016c2 mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however.
qw: fix recording mid-map.
q2: add support for recording demos on q2 servers.
q: fix setattachment not using the correct orientations.
q2: now supports splitscreen, as well as increased model and sound limits.
cl: fix crosshair not appearing in splitscreen.
cl: splitscreen clients now get their own colour tints (like the bf command)
snd: tweak audio to be a bit more usable in splitscreen by default.
cl: added con_logcenterprint cvar, for shoving a copy of centerprints onto the console. by default only appears in single player.
qc: add checkbuiltin builtin. for all those #0 builtins without their own extension name.
gl: fix r_dynamic -1 bug that was painfully visible in AD.
mdl: validate per-frame bounds of mdl files (stuff that would crash software renderers).
sv: fix -port or +sv_port commandline args to override the port correctly.
win: attempt to cope with windows symlinks enumerating with the wrong filesizes.
gl: fix skyboxes not appearing properly.
gl: fix sprite alpha/edge issue resulting in some invisible sprites in AD.
gl: fix screenshot_mega, in combination with r_projection. yay for HUGE panoramic screenshots.
q2: fix replacement textures issue.
qw: fix download demonum/X issue, both in client and server.
qw: fix multicast dimensions not always being honoured properly.
nq: fix starting angles sometimes being wrong.
menusys: I'm finally uploading my menusys library, plus example mod, which I'll now be providing like csaddon is.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4997 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-01-18 05:22:07 +00:00
Spoike
cc875358fd qcc: allow variable definitions inside for statements. these are strictly subscoped.
csaddon: implement convenient vertex dragging. not bug free, but should be sufficiently functional.
small optimisation for r_loadlit 2.
sdl2: now supports hardware cursors, supposedly. also ensures the window title is set to something that isn't obviously weird.
fix #water replacements not being loaded. again.
.map loading now ignores all lightstyles, instead of many lights being completely black.
.map loading can now properly cope with angled surfaces without the player getting stuck.
try to avoid missing d3d11 definitions issue.
tp_disputablemacros no longer blocks say commands, but does block +forward etc. supposedly.
fix timer precision issue that appears in sdl builds. not sure why it wasn't visible in other cases though.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4989 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-18 20:30:10 +00:00
Spoike
8241ed13be tweak intermissions a little so that quakeworld mods actually works properly (especially mvds).
dynamically allocate music_playlist_* cvars. may require the use of set from configs in order to create them in advance.
add a trail to rogue's plasma weapon.
fix r_waterstyle bug
attempt to optimise qcvm slightly.
tweak copyentity to be a bit more useful.
tweak ban code slightly. 'stealth' penalty hides other penalties.
fix some d3d9 rendering issues with q3.
fix some q2 stuff.
add the NOLEGACY thing that a few people have asked for lately.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4978 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-09-01 04:45:15 +00:00
Spoike
efc1082d7c Fix some issues with emscripten.
fix some obscure issues with fteqcc.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4954 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-08-02 11:36:46 +00:00
Spoike
869e544ad4 fix glsl not being used for skeletal animations (10->50 fps jump)
fix vbos not being used for skeletal animations (50->770 fps jump, yes, really. OOPS!)
so yeah, 7700% speedup there. lol... *sigh*
fixed update notification prompt not appearing by splitting menu key dest into emenu+gmenu. thus the prompt is no longer killed by menu.dat starting up.
fog command now displays a the extra params.
rewrote console char handling to support 32bit unicode chars. font code does not support more than 16bit codepoints still, however.
rewrote beam code in order to restore models on vid_restart. this solves a crash where they were invalid pointers afterwards.
revived old menu_media, because jogi wanted shuffle.
music now fades out for a sec when changing fake-cd-tracks.
music no longer abruptly stops when changing maps.
added fxaa support.
reworked bloom a bit. can now bloom further.
added r_renderscale cvar, for people that want supersampling (max 2), or subsampling for more speed or whatever.
$timer now favours cvars with that name, rather than the $time macro.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-14 14:47:00 +00:00
Spoike
89a33f317a attempt to fix autoid revealing spies in TF.
fix issues with converted qizmo demos that appear to contain connectionless packets.
clarify some spam a little.
made demos menu re-open in the same path as before, with the same demo selected. still no mouse.
attempt to cope with gles2's potential lower attribute limit.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4939 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-09 18:02:49 +00:00
Spoike
8efd3f15be fix qcc typeinfo limit.
changed triggers so that some can be used in demos.
demo_setspeed is now a command, in order to handle 100 being 1:1 speed.
avoid weirdness at the start of demos.
only display flag columns if someone grabbed a flag.
reworked internal server browser. now has a filter, sorts by addresses, preserves sort columns, 

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-16 23:53:58 +00:00
Spoike
2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
Spoike
911f98ffaa fix demo menu with system paths.
tweak some dp compatibility things. probably futile.
moved ode to a plugin.
added screenshot_mega command to take massive screenshots that are not tied to current video mode.
removed offscreen-gecko code completely.
added cvars to rescale offsetmapping from paletted sources, so it can be disabled where its ugly.
added support for zip weak encryption. the password defaults to 'thisispublic'. nothing is fool-proof.
gl: fix stereoscopic rendering.
gl: fix rendertargets with depth.
qc: added support for named builtins that do not have any specific number.
qc: added some new builtins. drawrotpic, drawtextfield, search_getfilemtime, and a few others.
qc: PF_Fixme now attempts to figure out which builtin you tried to call, for more friendly fatal error messages.
qccgui: stepover and stepout are now implemented, as is setnextstatement.
qccgui: added a way to annotate code with the asm statements generated from them.
qccgui: fixed double-clicking a src file.
qccgui: handles multiple .src files more usefully.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-02-02 08:01:53 +00:00
Spoike
2ea981fe90 qc: qc temp-strings are now garbage collected. this makes strzone redundant.
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol.
net: cl_lerp_players is smoother, and defaulted. lets see how many people complain.
cl: fix juddering with chase_active+prediction.
cl: download progress where the total size is not known now displays something more sane.
cl: fixed some issues with rawinput keyboards.
cl: added autoupdate option to the menu.
cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. 
cl: added 'borderless windowed' option to the  menus. works on windows.
cl: saved games save a preview screenshot.
cl: fix some memory leaks on shutdown.
cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers...
qc: r_showbboxes now displays the fields of the various entities.
tweaked entity lighting to overbright more gracefully.
gl: fixed crepuscular lighting.
qcc: added % operator.
qcc: added inline keyword.
qcc: some fixes for accessors.
qccgui: now prompts for exe+basedir.
sv: added sv_specprint, ala mvdsv.
sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently.
sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
Spoike
3e2bffdddc preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress.
misc fixes for the webgl port.
silence some warnings reported by llvm.
hide windows cursor in webgl port. use software cursor for now. will need to use url+dataurl at some point.
ignore f11 key, because it makes firefox a bit unusable in certain situations.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4801 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-11 16:26:26 +00:00
Spoike
7f6c2054d9 threaded loading code and associated/extensive tweaks.
unified image loading code a little between renderers.
support switching worldmodel in csqc. also associated bugfixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4758 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-10-05 20:04:11 +00:00
Spoike
45bafbf374 fix issue with more submodels than the precache model limit. bump model precache limit.
move some of the weird hexen2 features into a HEXEN2 define, which will be disabled by the QUAKETC define.
preliminary attempt at capsule collision support. only capsule/q3bsp support, no capsule/box, box/capsule, or capsule/capsule support, yet.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-17 03:04:08 +00:00
Spoike
230ce4e0a0 updated mapcluster mode a little, should be more robust now. also supports cross-server events.
added option for softer/wider lines.
attempt to use hardware cursors in windows. provide api for csqc to specify its own.
cl_downloads cvar blocks all automatic downloads.
QUAKETC: new compile-time setting. if defined lots of stuff will be disabled including built in menus.
remove spam from log files.
try to get the webgl port to complain a bit more reliably when webgl is not usable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4738 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-09-02 02:44:43 +00:00
Spoike
23866f0196 attempt to remember menu selections for when the menu is next opened. for keyboard users that don't realise that the mouse works.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-17 03:18:43 +00:00
Spoike
2e1a70e319 rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
maplist command now generates links.
implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins.
playing demos inside zips/pk3s/paks should now work.
bumped default rate cvar.
added cl_transfer to attempt to connect to a new server without disconnecting first.
rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period.
added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users.
fixed menus to properly support right-aligned text. this finally fixes variable-width fonts.
rewrote console tab completion suggestions display. now clickable links.
strings obtained from qc are now marked as const. this has required quite a few added consts all over the place.
probably crappy attempt at adding joypad support to the sdl port. no idea if it works.
changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself.
Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix.
multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys).
added modelviewer command to view models.
added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir.
clamped classic tracer density. scrag particles no longer look quite so buggy.
added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written.
if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works.
added experimental mapcluster server mode (that console command). New maps will be started up as required.
rewrote skeletal blending code a bit.
added cylinder geomtypes.
fix cfg_save writing to the wrong path bug.
VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be.
win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support.
exposed basic model loading api to plugins.
d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable.
attempted to add gamma ramp support for d3d11.
added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11.
added vid_srgb cvar.
shadowless lights are no longer disabled if shadows are not supported.
attempt to add support for touchscreens in win7/8.
Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable.
updated saved game code. can again load saved games from vanilla-like engines.
changed scale clamping. 0.0001 should no longer appear as 1.
changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
Spoike
1bb752b582 sdl2 support.
hacky rendertarget stuff. not polished. don't use except for testing. feedback desired.
switched file system to use a qofs_t type instead. define FS_64BIT to make it 64bit (standard on 64bit cpus).
rewrote zip support, ditching unzip.c. this provided zip64 support, and unicode in zips.
changed local address enumeration to not be so stupid.
updated ode support a little to match some dp features.
changed fs_cache scheme, to not rebuild needlessly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4596 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-02-07 08:38:40 +00:00
Spoike
bfe545222e added con_textsize to resize console separately from everything else.
qcc: added support for variable arguments via the va_arg intrinsic.
qcc: fix up some comment/whitespace issues with the preprocessor.
random hacks to try to improve dp compatibility a little.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4573 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-29 22:48:28 +00:00
Spoike
483403dc9a misc bugfixes for things reported by 1path0gen1.
and a few added bugs for fun.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4562 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-12-08 20:06:55 +00:00
Spoike
e000c2db3b fix new game not resetting everything.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4550 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-11-29 20:36:59 +00:00
Spoike
d396450a0a log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written.
fixed numerous shadowmapping bugs. actually seems to work now. appears to draw more lights than is actually needed, however.
changed how keyboard focus works. can now have menu+console open at once, although you probably need shift+escape to get at it.
fixed a few issues with nexuiz compat. there are *still* other issues.
greatly refactored cd playback code. cd driver code is now a backend only and does not provide its own commands. track remapping accepts named faketracks. worked around missing notifications in vista+, so looping will now work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4491 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-10-08 14:28:11 +00:00
Spoike
b6252d940c fixed a few warnings and errors
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4399 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 03:59:48 +00:00
Spoike
fa9252cefa splitscreen cleaned up more.
demo menu can now leave quake dir.
scissor+line rendering abstracted from csqc.
added a rain particle effect to the 'high' particle set.
added support for parsing ezquake's koi stuff. Still only generates utf-8.
implemented some string-buffer builtins from dp that have been stubs for quite some time.
http code now supports/uses gzipped downloads properly.
added support for non-blocking tcp connects.
#pragma optimize makes more sense with the gui version now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4397 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-06-23 02:17:02 +00:00
Spoike
ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00
Spoike
6a831e2f99 qwsvdef.h is no more. Many files changed because of this.
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-31 04:21:08 +00:00
Spoike
0ecf71adaf ------------------------------------------------------------------------
r4189 | acceptthis | 2013-02-05 12:54:29 +0000 (Tue, 05 Feb 2013) | 1 line

clipboard, icon, fullscreen support for glx. Numerous fixes for compile-time warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4187 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:47:42 +00:00
TimeServ
fb073f3507 change alot of sprintfs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-22 15:11:35 +00:00
Spoike
f28726af74 Trying to remove the length limit on the demobrowser filenames.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-22 13:54:42 +00:00
Spoike
61e4aa96b3 removed separate trigger/solid links.
some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
TimeServ
67139b771a menu overhaul (unfinished, still need more tips, tp/cheats/other entries still need readd)
fixes to menu system, removed/corrected some cvars


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3814 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-07 23:54:58 +00:00
TimeServ
a0f3482093 change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3760 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-31 01:14:01 +00:00
Spoike
fcb7dbd04b Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3753 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-03-12 13:51:40 +00:00
Spoike
a4ed95a376 Fixed hexen2 plaques.
Fixed hexen2 new game menu ignoring class the first time around.
Fixed hexen2 pickup glows.
Slight loading speed improvement due to testing less texture paths.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3587 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-17 02:44:21 +00:00
Spoike
918833a763 hexen2 infoplaque.
splitscreen controls now on the menu.
Fixed splitscreen panorama.
Pause automatically when at the console/menus.
Attempting to clean up replacement texture paths (internal textures are still an issue).
Fixed a crash when playing oversized demos.
gl_bloom/ffov should now work again without bugging out.
H2 Demoness's staff should no longer generate errors when shooting with the tome of power. Some other related changes.
Server should compile now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3585 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-16 02:03:02 +00:00
Spoike
ce07219448 Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3572 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-11 03:36:31 +00:00
Spoike
66b78c0b11 Work In Progress branch.
In this version: replacement GL backend. Replacement D3D backend sharing code with GL. Lots of code reorganisation.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3401 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-04 21:16:50 +00:00
Spoike
e7b05772b6 Menus broken again. On behalf of bigfoot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3270 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-14 15:04:32 +00:00
Spoike
4974c57c2c Big fat-off commit.
A few changes. Half-Life support is finally getting committed.
Some unnecessary filesystem code changes.
And there's code for nsapi - meaning we can embed FTE in a browser (firefox and opera on windows work).
A couple of CSQC changes, trying to move towards a final EXT_CSQC_1.
Revised ruleset format finally implemented.
Doesn't compile with msvc6 due to issues with libjpeg not being a clean library.
Presumably its fine in vs2005.
Your mileage may vary.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-01 22:03:56 +00:00
Spoike
dce284811e Minor update...
Q3 clients can connect to q1 gamecode (sv_listen_q3).
hacked support for SendFlags. It'll work compatibly, just not efficiently.
Unified shared qc builtins.
fteqcc supports int |= float, more params in macros, &~= operator.
Additional recent DP QC extensions.
Particle system abstraction. 'r_particlesystem classic' (vs null or script) will revert to truly classic particles.
Nexuiz might run again.
Network address revamp (sv_port and sv_port_ipv6 can both be used to specify an ipv4 address:port and both corrently accept clients). localhost now properly favours ipv4 (use ::1 for ipv6 localhost).
Download system revamp.
Numerous other changes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-11-09 22:29:28 +00:00
Molgrum
caf84feda8 Fix to the previous commit: Also toggle the console if it's down
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2933 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-23 09:52:55 +00:00
Molgrum
f312748879 Close the menu when a demo is selected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2932 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-22 22:57:28 +00:00
Molgrum
00cd20b9a6 Use MAX_QPATH instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2907 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:31:34 +00:00
Spoike
20cc7dc9f5 Updated the menu_demo code. The list is now sorted. Miscellaneous paths from pk3 files are not shown any more either.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:19:57 +00:00