Commit graph

12 commits

Author SHA1 Message Date
Spoike
a5371f0027 Add 'using' keyword (for muting deprecation warnings), eg __using(foo) {codethatuses(foo);};
Make checkbuiltin also mute deprecation warnings for the referenced builtin within the current scope (read: usually entire containing function).
Move crc-based module-type prints to after any warnings about missing symbols.
Fix load-game bug that was causing strings to be forgotten (reported by Orl).
Add (virtual) mod+pow opcode variants that accept int types.
Add compiler flags to dump symbol lists, field lists, autocvar lists, and file lists. This replaces similar functionality from multiple -v args.
Add a little colour to a few more warnings.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5756 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-09-08 04:44:07 +00:00
Spoike
437a3091e4 Fix some recent bugs in fteqcc.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5740 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-08-03 10:34:44 +00:00
Spoike
82ecdfbfa8 Try to fix the bugs that Paril found... I wonder if I broke anything new.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5723 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-07-07 22:01:53 +00:00
Spoike
62a4572f23 Fix some -TFTE issues with xonotic.
Implement OP_STOREF_F, but don't generate it just yet (waiting for next 'stable' build).
Just disable fteqcc.log by default. If this affects adversely you then you should probably just be using fteqccgui instead.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5698 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-05-30 12:12:46 +00:00
Spoike
19a2ecb99e Attempt to add autocomplete+calltips to the qt version of fteqccgui.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5649 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-14 17:38:55 +00:00
Spoike
22b494f171 Fix fteqcc struct args.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5541 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-09-11 17:35:03 +00:00
Spoike
00885ffd27 Fix q2 cinematics (was giving black screens).
Add support for DP_SV_CLIENTCAMERA (primarily to work around an rmq bug).
Now pointing the engine at the shadowy updates.triptohell.info domain (with a self-signed cert), so that we can give fte.triptohell.info a proper cert that browsers will trust. Still need to make a stable release some time before that can happen.
Make sure q2 gamecode updates can work, so win64/linux64 can actually run q2 now (using yamagi's).




git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-06-05 20:48:06 +00:00
Spoike
d6d8d4c695 Fix qcc bug with removed continues/breaks editing other statements after removal.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5429 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-03-05 14:39:47 +00:00
Spoike
3250de5851 Fix csqc polygon issue (using explicit glsl that doesn't need normals).
Added gl_texture_lodbias cvar for the luls.
Fix some serious-but-situational traceline issues.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5402 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-02-19 06:49:03 +00:00
Spoike
cd97d1fff3 cmake now builds botlib (as a shared object)
fix q3 looping sounds
fix q3sv bug that was kicking clients on map changes
attempt to resize q3ui if the window changes size
added some more disconnect reasons (for menuqc/q3ui to report).
reworked particle count/step arguments for better compat with DP. particles that used count for trails were already broken...
drawtextfield builtin will report line numbers shown, so qc can finally tell how much text there actually was
added some more items to 'fps_preset dp', stuff needed for the 'quake15' mod.
added dpcompat_noretouchground cvar for people wanting to mimic dp's bugs.
added 'r_netgraph 2' setting, which will show packet sizes per svc, in part to highlight wasteful mods.
added cvar to disable the q1mdl floodfill, which caused problems for yet another person.
internal editor now attempts to support debugging asm, if no source is available.
fix 64bit icon bug in x11.
FINALLY fix high's te_teleport effect.
load with no arguments will scan for the most recent a#/s#/quick savedgame instead of using just quick.
load command will chose between fte and vanilla savedgame formats based on modification time, if both exist in the same package/dir.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5394 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-29 07:18:07 +00:00
Spoike
c3ea880846 Forgot the cmake file. few other minor tweaks
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5388 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-20 16:26:50 +00:00
Spoike
2163fb7c77 Early version of fteqccgui-qt
a few other misc tweaks, eg for the debug protocol in linux fteqw.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5387 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-01-20 01:00:18 +00:00