Commit graph

911 commits

Author SHA1 Message Date
Spoike
49197218bc Slow progress. Most of what I am fighting is emscripten's javascript-based libc. Its networking is laughable at best, trust me you don't want to see it. Whereas its GL emulation seems to break things rather than anything else so for now I'm just disabling everything that isn't vbo+es2 and I still get warnings about emulation being enabled. No idea how to get rid of those. Still, bsp objects should now render correctly, but not models+particles+2d+text stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4283 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-04 08:08:49 +00:00
Spoike
1e9af3f441 Early hack at emscripten compat.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4278 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-04-02 05:18:17 +00:00
Spoike
6a831e2f99 qwsvdef.h is no more. Many files changed because of this.
enabled ssl support in windows for plugins.
updated jabber plugin.
tweaked downloading logic in an effort to end the madness.
Updated sql code to support sleeping the qc thread until query completion, as a more readable alternative to callbacks.
Client updates should be more explicit now, removing a potential bug.
networked terrain editing should now be in a better state.
updated the dir command to show paths too (so when the same file is listed twice, the pak its in will at least be different). Many files changed because of this.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4273 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-31 04:21:08 +00:00
Spoike
0d8560ba9e should probably advertise that now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4258 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-17 12:14:45 +00:00
Spoike
24d6ac83c8 my bulk commits didn't include include file additions. these are needed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4253 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-13 22:54:47 +00:00
Spoike
c1a80e5ba8 ------------------------------------------------------------------------
r4256 | acceptthis | 2013-03-12 21:07:07 +0000 (Tue, 12 Mar 2013) | 5 lines

Don't mess up/crash when the snap command is used (in multiple ways).
Misc NQ+csqc compat tweaks/hacks/fixes.
Added pointsound.
Don't rely upon fragmentation support with downloads. its a bad idea.
Fixed up the text editor to be able to debug properly again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4252 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:24:15 +00:00
Spoike
60bc6a91db ------------------------------------------------------------------------
r4245 | acceptthis | 2013-03-08 02:48:56 +0000 (Fri, 08 Mar 2013) | 2 lines

rename cl_forcesplitclient to in_forcesplitclient. I can probably find it more easily then.
binds for eg give are now sent to the server in the context of the correct split-client.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4241 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:18:12 +00:00
Spoike
de4a7409b2 ------------------------------------------------------------------------
r4235 | acceptthis | 2013-03-03 19:10:27 +0000 (Sun, 03 Mar 2013) | 5 lines

fix missing q2 surface water warp. fix missing q2 underwater warp.
tweak altwater shader+rendering to be capable of depth info too. Not enabling that yet.
fix q2 conchar colour issue.
fix rtlights in water.
attempt to remove borders of shadowmap lights. implement support for dynamic resolution shadowmaps. still needs to choose the resolution properly.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4231 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:13:39 +00:00
Spoike
eba3f5d4d1 ------------------------------------------------------------------------
r4234 | acceptthis | 2013-03-02 18:03:32 +0000 (Sat, 02 Mar 2013) | 1 line

main model size wasn't set for q2bsps, breaking qw player physics due to an optimisation.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4230 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:12:30 +00:00
Spoike
e8e230d98c ------------------------------------------------------------------------
r4230 | acceptthis | 2013-02-27 12:11:02 +0000 (Wed, 27 Feb 2013) | 2 lines

Make sure s+t vectors are actually calculated on q3/rbsp, fixing rtlights.
Resort shaders if the sort key changes, fixes issue with r_wateralpha changing without having to hack the other water shader alternatives, thereby fixing particles etc in front of standard water.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4226 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:10:44 +00:00
Spoike
2e009e1d26 ------------------------------------------------------------------------
r4227 | acceptthis | 2013-02-26 16:29:38 +0000 (Tue, 26 Feb 2013) | 2 lines

numerous small fixes and tweaks for the nacl+npfte ports.
support for q3bsp tangent-space deluxemaps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4223 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:09:25 +00:00
Spoike
91a23d8c96 ------------------------------------------------------------------------
r4218 | acceptthis | 2013-02-20 09:28:20 +0000 (Wed, 20 Feb 2013) | 1 line

misc improvements for the npfte port
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4215 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:03:04 +00:00
Spoike
24ba344762 ------------------------------------------------------------------------
r4216 | acceptthis | 2013-02-18 06:13:49 +0000 (Mon, 18 Feb 2013) | 1 line

don't show path picker when we've a manifest file. It doesn't quite seem right.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4213 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:01:55 +00:00
Spoike
f7c0eff8c6 ------------------------------------------------------------------------
r4214 | acceptthis | 2013-02-18 03:33:35 +0000 (Mon, 18 Feb 2013) | 1 line

my attempt at manifest file support.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4211 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 23:01:08 +00:00
Spoike
165a9006c7 ------------------------------------------------------------------------
r4206 | acceptthis | 2013-02-16 20:31:17 +0000 (Sat, 16 Feb 2013) | 1 line

Misc fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4204 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:57:40 +00:00
Spoike
a77bd67602 ------------------------------------------------------------------------
r4196 | acceptthis | 2013-02-12 19:06:07 +0000 (Tue, 12 Feb 2013) | 9 lines

split in/out client frames, so that we can cope with separate packet/movement sequences for nq+prediction.
Make default ports a little more explicit.
interpolate input frames. should make things smoother when the input rate does not match video rate.
fix centering of crosshairs
make sure skins are flushed properly on vid_restart, so 24bit skins don't get messed up.
keep sounds ticking even when inaudible.
qc addressable block now has a max of 2gb.
.__variant works as a function argument.
NQ clients now receive player physics consistant with QuakeWorld.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:53:23 +00:00
Spoike
0ecf71adaf ------------------------------------------------------------------------
r4189 | acceptthis | 2013-02-05 12:54:29 +0000 (Tue, 05 Feb 2013) | 1 line

clipboard, icon, fullscreen support for glx. Numerous fixes for compile-time warnings.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4187 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:47:42 +00:00
Spoike
630af9dc7c ------------------------------------------------------------------------
r4187 | acceptthis | 2013-02-04 04:52:32 +0000 (Mon, 04 Feb 2013) | 9 lines

fix particle effect index insanity.
.modelflags support.
fix laggy mvds issue.
replacementdeltas works in mvds.
fix issues with not knowing which mvd is currently being recorded.
input line now permanently functions as utf-8.
cope with double-chevron links in the input line.
Add support for ^{xxxx}, but don't generate it. can only cope with 16bit anyway.
fix skins issues.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4185 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:44:00 +00:00
Spoike
02f7e7e9f2 ------------------------------------------------------------------------
r4183 | acceptthis | 2013-01-28 01:13:22 +0000 (Mon, 28 Jan 2013) | 8 lines

visedicts limit tuned to be more aggressive/pre-emptive.
binds now triggers the quit option's cfg_save prompt.
quit console command now shows cfg_save prompt if a preset was applied.
fix fatal menu-related crash at startup.
add r_noframegrouplerp cvar to uglify flame/torch model animations.
fix gl_texturemode(2d) affecting skins and lightmaps and stuff. Its all more explicit now.
extend saved game string limits.
extend default pr_maxedicts value.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4181 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:40:16 +00:00
Spoike
141b00a636 ------------------------------------------------------------------------
r4182 | acceptthis | 2013-01-27 18:32:31 +0000 (Sun, 27 Jan 2013) | 1 line

handle of utf-8 encoded utf-16 surrogates (aka: cesu-8), because we can.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4180 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:38:42 +00:00
Spoike
1e9b79279c ------------------------------------------------------------------------
r4181 | acceptthis | 2013-01-27 18:06:56 +0000 (Sun, 27 Jan 2013) | 1 line

fix pasting of utf-8 text, and probably some other similar bugs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4179 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:38:20 +00:00
Spoike
fec7776745 ------------------------------------------------------------------------
r4176 | acceptthis | 2013-01-27 01:55:26 +0000 (Sun, 27 Jan 2013) | 3 lines

replacementdeltas+vw_index now works. not quite how I'd originally intended it though. need to test for nq.
Fix fitz666 svc_clientdata clientside issue.
The judderyness is not my imagination! Thanks sock! :)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:36:18 +00:00
Spoike
a339c727d0 ------------------------------------------------------------------------
r4175 | acceptthis | 2013-01-26 18:23:37 +0000 (Sat, 26 Jan 2013) | 8 lines

improved replacementdeltas+nq a little, still needs work.
embrace the menuqc! pr_dumpplatform now includes MENU defs+builtins.
swapped search ordering of paks+dirs, so progs.dat will be used instead of pak0.pak/progs.dat.
fteqcc slightly more sensible with if statements and void+vector types.
fteqcc shows the first line where models are precached/used instead of showing no line at all.
fix missing explosions when running qw gamecode.
accept channels between 8 and 255. 
support for sending fitzquake's increased stat limits.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4173 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:35:33 +00:00
Spoike
63d5c58871 ------------------------------------------------------------------------
r4172 | acceptthis | 2013-01-17 09:11:07 +0000 (Thu, 17 Jan 2013) | 1 line

minimal doesn't have those defined. hrmph.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4170 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:31:10 +00:00
Spoike
fd13c057a0 ------------------------------------------------------------------------
r4171 | acceptthis | 2013-01-17 09:05:18 +0000 (Thu, 17 Jan 2013) | 1 line

gcc is more fussy, for better or worse.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4169 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:30:47 +00:00
Spoike
eb110b969a ------------------------------------------------------------------------
r4170 | acceptthis | 2013-01-17 09:00:58 +0000 (Thu, 17 Jan 2013) | 1 line

tiny fixes, because gcc is more fussy.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:30:22 +00:00
Spoike
8d5b217266 ------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines

removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen. 
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
Spoike
95266f8215 d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
Fixed d3d11 vs d3d9 conflicts when switching renderers.
Fixed hlsl-less d3d9 lava.
Added gl_specular_fallback to override the default gloss level.
Added these cvars to give more control over imported/dlight lighting r_shadow_realtime_dlight_ambient r_shadow_realtime_dlight_diffuse r_shadow_realtime_dlight_specular r_editlights_import_radius r_editlights_import_ambient r_editlights_import_diffuse r_editlights_import_specular. Effective value of r_editlights_import_specular is now 1. Was 4.
Fixed spot/cube/smap lights.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4160 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-12-04 19:37:57 +00:00
Spoike
0b4d06b4ff Check /usr/share/quake to see if quake is installed there.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4157 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-30 02:50:50 +00:00
Spoike
d248ce223f added support for persistent particle effects in hexen2.
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
Spoike
53a7b3d47c added support for external capture plugins - and using avcodec as a plugin.c.
The ragdoll API is potentially usable now, but still really limited.
Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it.
Fixed nacl.
NPFTE plugin now invokes an exe to run the game rather than running the game within the browser.
externvalue builtin now accepts & prefix to return a pointer instead.
Fixed vector autocvars.
uri_get, bufstr_add, bufstr_free, now functional.
QC debugger can now show asm if line numbers are not available.
Added support for QC watchpoints. Use the watchpoint command.
gl_specular now give specular even without rtlights, thankfully not as blatently, but its there.
android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 03:23:19 +00:00
Spoike
705e1ab0e0 fix for the writetofile builtin. This builtin should work now.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-20 18:49:57 +00:00
Lance
c16517fbcb OggVorbis support now turned on (AVAIL_OGGVORBIS)
Ogg/Vorbis: Will now look for 'libvorbisfile-3.dll' as well as 'vorbisfile.dll' in Windows.
MinGW builds now have OggVorbis statically linked. (LIBVORBISFILE_STATIC)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 02:59:31 +00:00
Spoike
b184da13a4 code to cope with -DLIBVORBISFILE_STATIC for moodles to use his statically linked libogg/libvorbis.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 01:32:10 +00:00
Spoike
0fda04dc46 bumped sanity limit for gb.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4136 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-22 18:19:22 +00:00
Spoike
beedecc3e9 Don't be confusing in linux, even if we're less informative.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 15:20:00 +00:00
Spoike
5d9ba4b548 Added console-links support.
Shift click IPs/words/links on the console to enter them as arguments.
Fixed some utf-8 issues.
Fixed issue with csaddon.dat not loading in release builds.
Fixed berkelium inputs, should have a full range of keys now, though there's still no 'back' support.
Bad name rejection made more paranoid.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-13 00:56:31 +00:00
Spoike
4cc1341b22 couple of fixes for q2 + berkelium.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-10 22:58:51 +00:00
Spoike
118587329c Burkelium 64bit fixes, and related linux workarounds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4118 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 05:10:14 +00:00
Spoike
63994793c9 audio on android is now configurable, hopefully.
tweaks to the media decoder's input controls and media plugin decoder stability.
lame basic volumetric fog support. needs improvements.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4115 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 04:36:10 +00:00
Spoike
b937bb8161 server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
fixed an angle size issue with fitzquake. this was not an issue when only the rmq protocol was used as the server forced all angles to 16bit anyway, but does matter if the server is using the same basic protocol without angle extensions.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-01 14:29:44 +00:00
Spoike
c6c3d3f4e0 Trimmed some dead files.
Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00
Spoike
197f716f75 r_wireframe. requires cheats.
omni shadowmaps should work, but do still have issues.
added colour tints to terrain, and clipped decals.
fixed issue where fixed-function shaders were getting drawn with the glsl rendering functions.
tweeked mvd recording code a little. don't use until next mvd-related commit.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 01:35:52 +00:00
Spoike
e465bf7030 Remove limits on vis sizes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-02 03:44:04 +00:00
Spoike
8ff440069f minor limit bump.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-01 23:46:20 +00:00
Spoike
1ee5c4c512 don't be too fussy when q3bsp2 is around! :P
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4096 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-24 00:20:45 +00:00
Spoike
6b827e89ff Hopefully those phs calc bugs/crashes are properly fixed now...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-23 03:42:46 +00:00
Spoike
846a2264ba fix non-rotating q3 bsp objects.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-23 02:34:20 +00:00
Spoike
550cd8e453 I left some debug code in there, whoops
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:48:08 +00:00
Spoike
e7752c49bd console should activate on android
fixed a crash that can happen when just starting a new map
fixed a q3bsp pvs crash
IF_CLAMP now generates dupes as needed.
terrain: water, shading, static meshes, collision rewritten.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4080 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:46:05 +00:00
Spoike
b0d236c5c0 yet more fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4075 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 03:18:34 +00:00
Spoike
ddc9183f11 git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
Spoike
584d2776cc Added terrain to q3/rbsp maps too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 23:17:54 +00:00
Spoike
71dce10318 Trying to fix stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4069 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 17:25:21 +00:00
Spoike
8ae45223dc Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
Spoike
e2a5138e77 Fix missing default textures on rbsp maps.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4066 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-09 00:44:05 +00:00
Spoike
fcf33c350d Fix fs_cache issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-08 12:33:08 +00:00
Spoike
73fd4fcf8d gb reported that fs_cache wasn't working, but its more serious than that. this should fix it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4063 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-07 22:26:45 +00:00
Spoike
f58b9802b8 misc fixes, mostly for q3bsp+no pvs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4062 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-07 05:17:43 +00:00
Spoike
fe23d72d69 Android tweeks
memory freeing tweeks
batch data rearranged a little (to try to reduce memory).
RBSP/FBSP fixed. lightstyles now supported.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 19:42:36 +00:00
Spoike
237dffe4d4 Trying to appease bigfoot.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-06-01 12:57:01 +00:00
Spoike
4db8b46c4b implement ripplemaps. currently requires explicit mod support to use properly.
fix hexen2 conchars
fix audio sample mixups
fix recent beam-related crashes.
added orthographic bsp culling routines.
fix crash on vid_restart.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4050 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-14 01:41:08 +00:00
Spoike
1dcc435bca added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00
Mark Olsen
7c45604012 Use dynload.library by default. dlopen() and friends will now only work on MorphOS 2.0+.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4039 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-10 12:56:18 +00:00
Mark Olsen
756b6b67f0 Only try AF_INET6 if IPPROTO_IPV6 is defined.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4036 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-10 12:53:36 +00:00
Spoike
33a540806e Small tweeks, bugfixes, breakages, cleanups...
Added $reflection texture map for (water) shaders. Just renders the screen to an fbo before rendering the surface.
hub/savegame fixes.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4034 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-09 15:30:53 +00:00
Spoike
7b5a5f6f9e fix for packet fragmentation
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4033 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-25 16:29:58 +00:00
Spoike
25ef3f02db Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
Throttle getstatus requests (so we don't end up being used for udp escilation (d)dos attacks so usefully/expensively).
Added cl_predict_players_frac. vanilla QW effectively had a hardcoded value of 0.5.
Added simple fps preset menu, which keeps on appearing until they actually pick one. mwahaha.
Quit menu offers to save settings if some CVAR_ARCHIVE cvar was changed.
alias models do vertex blending on the gpu.
GL renderer now uses vao when available.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 07:59:11 +00:00
Spoike
6187f214cf Removed obsolete 'OF' macro.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4030 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 03:12:50 +00:00
Spoike
a6bd4e999d Removed obsolete 'OF' macro.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4029 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 03:11:27 +00:00
Spoike
6ffc2e5041 Removed obsolete 'OF' macro.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4028 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-24 03:07:04 +00:00
Spoike
e81a0f68e3 fixes aerowalk lifts (broken since my gravitydir stuff apparently).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4026 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-23 18:40:10 +00:00
Spoike
3c5cb8ee20 for qtv to work too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4020 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-20 15:18:01 +00:00
Spoike
b6d08f44c5 Added $time and $properdate macros to dedicated servers too, for bigfoot's easyrecord stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4015 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-16 12:15:05 +00:00
Spoike
82542ae037 Committing this before I break it any more.
Massive terrain system rewrite.
Added a Native Client port (sound is stereo 44khz only, rendering is gles2, networking is websockets only (sv_port_tcp supports acting as a qw websockets server with non-nacl servers, filesystem is downloads-only - no saves/configs). Blame Zalon. Grr.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4013 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-04-09 19:12:12 +00:00
Spoike
53116a9763 tweaked console completion to be less spammy and to show descriptions for commands where available.
added a few descriptions to a few cvars.
tweaked strzone/strunzone, added memalloc/memfree/memcpy/memset (use pr_dumpplatform to dump out a new defs).
tweaked android to use a smaller audio buffer, hopefully reducing latency slightly. let me know if this results in bugs...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4005 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-03-19 06:30:41 +00:00
Spoike
6bd53e82a3 android fix, enables ipv6. should stop the crashes, though that's a separate issue really.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4003 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-29 20:54:22 +00:00
Spoike
95569fc5dd Trying to fix stuff from last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4002 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 13:55:23 +00:00
Spoike
4149c85ab6 tweeks and changes for android.
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 12:23:15 +00:00
Spoike
5f12e8c9dd bug fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-17 01:35:22 +00:00
Spoike
854157a4e7 Added .vector gravitydir;
Added csqc getentity builtin (untested, broken for players).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3998 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-17 01:12:37 +00:00
Spoike
47ccd3bd0d fix movetypes, fix q2.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3994 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-15 13:53:30 +00:00
Spoike
09c275794c fix a connectivity issue
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3992 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-15 08:31:55 +00:00
Spoike
ee72d0ca0d I'm tweeking pmove.c for the luls.
fixed 8859-1 for non-english hexen2
tweeking my deltaing.
cl_demospeed bugs fixed.
fixed things being seen through skys.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-14 15:50:34 +00:00
Spoike
24e5adeb2b qcc: added somevec[0] to read somevec_x
qcc: fixed struct->ptrfield = ptrvalue
qcc: fixed spam with unused struct members
qcc: fixed str[0][0] and similar situations.
bgqc: fixed sprintf builtin's vector prints.
csqc: added flags field to beginpolygon. value&4 will draw the poly immediately (orthographic projection).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3988 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-13 09:24:01 +00:00
Spoike
f43b8d535c random quick fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3982 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:54:44 +00:00
Spoike
7d9fcc4150 random quick fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3981 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:51:51 +00:00
Spoike
7ca0ccd48c random quick fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3980 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:33:16 +00:00
Spoike
9ee7301d32 my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
playing around with fragmentation and mtus. added net_mtu to negotiate some mtu size for smaller (or larger) network messages. setting a custom mtu allows for message fragmentation too.
trying to add a reworked deltaing protocol, including all sorts of fun stuff like bbox sizes, and higher ent limits.
added support for content override entities. set the skin field to some (negative) contents value, and you get movable water with prediction and waterwarp and everything, though you likely want a custom qbsp or a shader to get backface culling.
removed some madness with model skins, fixing some weird q3 bugs.
fixed forced-pause-on-start for q2
fixed q3 server to actually accept client packets again.
fixed strftime builtin

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-12 05:18:31 +00:00
Spoike
4496bb6ea0 Removed limit on strcat builtin's length.
Fixed issues with DP7 protocol.
Fixed .fatness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3965 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-28 10:30:44 +00:00
Spoike
567e9f112b added DP_QC_ENTITYSTRING builtins.
mvd playback fixes/cleanups
r_fb_models more closely matches ezquake.
readded str[i] support.
fixed char constants (outside of strings).
string table compression no longer affects distinction between "" and string_null.
multiplayer savedgame fixes.
don't bugilly change hexen2's playerclass on loadgame, and preserve the STR_foo globals which are not marked for saving.
fix small bug on player renames. added a temp debug print to try to catch the issue onemanclan is having.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3961 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-24 04:24:14 +00:00
Spoike
770948a320 d3d compiles again (yes, your poking does work Moodles).
Fixed particle beam/torch weirdness (rjlan poked me for this one!).
tiny optimisation in the gl renderer.
offsetmapping info is loaded even with bumpmapping disabled.
Fixed some hexen2 annoyances.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3960 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-21 07:53:49 +00:00
Spoike
fb214142a3 tcpconnect fixes
lots of hexen2 fixes
fixed clipped decals again, still not using any...
fixed zips over 2g
rewrote bloom to use glsl. should be slightly more usable now.
lots more hexen2 fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-17 07:57:46 +00:00
Spoike
1e621416ce added support for ambient/diffuse/specular scale properties on rtlights.
attempting to fix up the avi code for mingw weirdness.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 11:22:24 +00:00
Spoike
016c840497 fixed rcon_address not having a default port
sv_port now accepts a space-delimited list of addresses/ports to listen upon.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3945 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-01-01 06:25:51 +00:00
Spoike
f32a88f684 saneified dynamic light colour values.
added preliminary support for some rtlight cubemaps.
no longer using tmpfile in win32 - its too unreliable.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-27 08:35:19 +00:00
Spoike
9e4edb8a9a Small fixes and tweeks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-26 15:19:13 +00:00
Spoike
de29dce680 skel_set_bone_world implementation.
fix attempt to fix npfte issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3938 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-24 04:05:28 +00:00
Spoike
4d75061dbc iqm fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3936 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 16:11:21 +00:00
Spoike
1cd1453a42 fixes iqm again, 'fixes' the white textures on xavior's map.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3935 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-12-23 15:32:26 +00:00