Lance
0ab09daa6e
Fix to plugin system and image loading, Space Invaders plugin works
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again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-19 12:36:51 +00:00
Spoike
7b8e20d0ae
Fixes the black lines bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2927 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-16 15:57:46 +00:00
Spoike
794ac6d3d3
Don't leave the mouse grabbed if the video mode failed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2926 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-16 03:41:15 +00:00
Spoike
333339782b
The renderer code actually listens to the video code failing again.
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Also added an extra attempt to try 640*480 before giving up and reverting to console.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-16 03:40:32 +00:00
Mark Olsen
e136f38f63
Newline after that error message, please.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2923 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-14 12:46:11 +00:00
Mark Olsen
c343bc3b6a
printf()s, be gone.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2922 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-14 12:45:08 +00:00
Lance
fe4d6a80da
Fix for ZIP code in engine, incorrectly reporting Zip Error for .PK3's
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which were fine.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2921 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-13 14:09:02 +00:00
Lance
4f755cf39e
Changed the downloadables.txt source from the old sf.net site, to the
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fteqw.com domain.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2920 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-13 07:57:42 +00:00
Spoike
406a7645a5
Okay, that ruleset cvar actually works now, correctly locking out modified textures on backpack.mdl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-08 23:26:25 +00:00
Spoike
04bdd8d827
Fixed a minor bug that has never occurred.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 02:44:01 +00:00
Spoike
8c6bf11a10
That's meant to be a temporary error.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2909 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 02:41:46 +00:00
Spoike
10f49b7705
Support for x11 mwheel conventions instead of traditional support, and hopefully fixed gamma on task switches in the glx renderer.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2908 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:38:41 +00:00
Molgrum
00cd20b9a6
Use MAX_QPATH instead.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2907 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:31:34 +00:00
Spoike
20cc7dc9f5
Updated the menu_demo code. The list is now sorted. Miscellaneous paths from pk3 files are not shown any more either.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-05 00:19:57 +00:00
Spoike
28351eb001
Don't flood the client with packets if its not really ready to receive them yet.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-04 23:41:04 +00:00
Lance
12d0492566
Silly mistake, made the directx9 option select the d3d7 renderer by
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mistake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:52:14 +00:00
Lance
4ffbf6fe06
Fix to r2901 hopefully, if it isn't, revert back to r2900
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:46:14 +00:00
Lance
5cbcec8283
DirectX7 menu option fixed to select the d3d7 renderer, and DirectX9
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menu option to select the d3d9 renderer.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2901 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 15:16:16 +00:00
TimeServ
14baffd9b6
trashed stack/hunk alignment code assumptions with sw
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2900 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 07:27:10 +00:00
TimeServ
dd4e46f220
fix to PCX loading (Spike made a typo)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-02 07:14:56 +00:00
Molgrum
1e64dfd76d
Patch from Spike. Two new ruleset cvars, one that prevents custom eyes models, one that prevents custom skins on packs/eyes (this doesn't work yet, needs fix).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2898 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-02-01 15:21:14 +00:00
Spoike
59ca1f6cee
FTE works on nq servers again.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2889 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 22:04:38 +00:00
Molgrum
c1747c23fb
Draw the scoreboard correctly on largegames too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2888 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 16:42:49 +00:00
Molgrum
072933be96
mingl compiles again
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2887 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 09:42:00 +00:00
Spoike
08f0d8bcb2
Made qtvplay work a bit better.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2886 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-30 02:32:00 +00:00
Molgrum
c05ae3fd5f
work around for ktx not supporting fte's alias arguments, added limited compatibility with darkplaces' alias arguments too (where possible without breaking prior features). /Spike
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-29 23:18:06 +00:00
Spoike
266906ec55
Fixes molgrums skin bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2884 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 23:03:42 +00:00
Mark Olsen
c44fb03810
CHARACTURE -> CHARACTER
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2883 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:28:35 +00:00
Mark Olsen
83d23423ab
characture -> character
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2882 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-28 13:27:30 +00:00
Mark Olsen
0aa29e47e7
Endian bugs suck; CSQC now works on big endian systems.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2881 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-27 13:52:54 +00:00
Lance
ff6630d28c
Patch from BlackHC, Increase maximum macro size and fix endless loop bug caused by empty macros
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2880 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-27 01:14:44 +00:00
Lance
8c6dccbb70
BlackHC's patch to add support for \ (backslash) in macros
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2879 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-26 18:32:41 +00:00
Molgrum
3d44f91d3a
Include plugin-support in mingl as well, editing the HUD is too useful to be discarded right? :)
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2878 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-24 02:06:15 +00:00
Spoike
2801b70dd2
Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2877 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-24 01:24:10 +00:00
Spoike
ed953da8ed
Fixes the own-lightning not updating after spectating bug molgrum moaned about ages ago.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2876 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 21:05:18 +00:00
Spoike
10577d2e95
Fixes the enemy skin on team mates bug molgrum moaned at me about
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2875 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 21:04:16 +00:00
Spoike
d591079731
Fixes Black's latest bug. Ensure saved return values are in a locked temp, and not corrupted by the following function call.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2874 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 15:54:36 +00:00
Spoike
433ade6f5c
Updated the pcx loader(s), to ensure that min offsets are handled correctly and consistently.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2873 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:41:25 +00:00
Spoike
18ee105ed5
Make playqtv slightly more robust. Only slightly. There really should be a better fix for this.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2872 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:36:51 +00:00
Spoike
b6fc3c7668
Changed the default build location of fteqccgui debug builds, to a relative path which is likely to exist on more computers than just my desktop.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:34:21 +00:00
Spoike
7584ae2e34
Changed the pf_clientstat function and parameters to match the ordering originally documented in the ext_csqc extension I posted on wiki.quakesrc.org, as per krimzon's recommendation. Updated qclib to support querying fields based on their offset rather than purely a name basis, to support the clientstat change.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 01:31:01 +00:00
Spoike
ae0a8461b7
Black's fix for #define macro parameters in fteqcc.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-23 00:37:56 +00:00
Molgrum
004ffebb66
Patch from Spike to toggle impulse-queueing. Only Hexn 2 would require this to be 1.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2867 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-22 17:00:05 +00:00
Molgrum
8a7f755c72
Changed name of ruleset to 'nqr'. Allowed playercount in 'nqr'.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-21 08:41:59 +00:00
Spoike
54590f015f
Is molgrum never happy? Smile! I dare ya!
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2865 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-19 14:10:18 +00:00
Spoike
cc14795cba
Model clamping finally implemented. Please test :)
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Moved the call to PreNewMap to a bit earlier.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2864 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-19 05:59:00 +00:00
TimeServ
ae54e4712f
surround netquake stuff around NQPROT defines so minimal GL can build
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 06:36:24 +00:00
TimeServ
d46a2ca5d5
remove GL_Smoothfont_Callback in reinit
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set gl_smoothfont as CVAR_RENDERERCALLBACK
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2862 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 04:57:44 +00:00
Spoike
67f89fa7f0
Expanded the maximum length of frame macro names to 64-1 characters as per LordHavoc's patch. Also added a message when a frame macro name is too long.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2861 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 03:43:53 +00:00
Spoike
4dcbbf5054
Fixed bugs regarding reading the pcx file format for player skins.
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Fixed a bug in the colour-mapping code regarding player skins with sizes smaller than the player's model's skin, and optimised the uploaded image size when small skins are used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2860 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-16 03:19:14 +00:00