From fe77805022b9bd8954e93cf4afc75649225e2a88 Mon Sep 17 00:00:00 2001 From: Spoike Date: Thu, 13 Sep 2007 15:32:23 +0000 Subject: [PATCH] I broke this with non-qvm mods when I added qvm support. So, this is the fix. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2657 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/server/sv_init.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engine/server/sv_init.c b/engine/server/sv_init.c index bf19289c1..2bc45489f 100644 --- a/engine/server/sv_init.c +++ b/engine/server/sv_init.c @@ -1108,8 +1108,9 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us #ifdef VM_Q1 if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm - pr_global_struct->mapname = PR_NewString(svprogfuncs, sv.name, 0); #endif + pr_global_struct->mapname = PR_NewString(svprogfuncs, sv.name, 0); + // serverflags are for cross level information (sigils) pr_global_struct->serverflags = svs.serverflags; pr_global_struct->time = 0.1; //HACK!!!! A few QuakeC mods expect time to be non-zero in spawn funcs - like prydon gate...