diff --git a/engine/server/sv_init.c b/engine/server/sv_init.c index bf19289c1..2bc45489f 100644 --- a/engine/server/sv_init.c +++ b/engine/server/sv_init.c @@ -1108,8 +1108,9 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us #ifdef VM_Q1 if (svs.gametype != GT_Q1QVM) //we cannot do this with qvm - pr_global_struct->mapname = PR_NewString(svprogfuncs, sv.name, 0); #endif + pr_global_struct->mapname = PR_NewString(svprogfuncs, sv.name, 0); + // serverflags are for cross level information (sigils) pr_global_struct->serverflags = svs.serverflags; pr_global_struct->time = 0.1; //HACK!!!! A few QuakeC mods expect time to be non-zero in spawn funcs - like prydon gate...